/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2002-2009 * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_image/image_draw.c * \ingroup spimage */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_brush_types.h" #include "DNA_mask_types.h" #include "PIL_time.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BLI_threads.h" #include "BLI_string.h" #include "BLI_utildefines.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_colormanagement.h" #include "IMB_moviecache.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_paint.h" #include "BIF_glutil.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_matrix.h" #include "BLF_api.h" #include "ED_gpencil.h" #include "ED_image.h" #include "ED_mask.h" #include "ED_render.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "RE_pipeline.h" #include "RE_engine.h" #include "image_intern.h" static void draw_render_info(const bContext *C, Scene *scene, Image *ima, ARegion *ar, float zoomx, float zoomy) { Render *re = RE_GetRender(scene->id.name); RenderData *rd = RE_engine_get_render_data(re); Scene *stats_scene = ED_render_job_get_scene(C); if (stats_scene == NULL) { stats_scene = CTX_data_scene(C); } RenderResult *rr = BKE_image_acquire_renderresult(stats_scene, ima); if (rr && rr->text) { float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; ED_region_info_draw(ar, rr->text, fill_color, true); } BKE_image_release_renderresult(stats_scene, ima); if (re) { int total_tiles; bool need_free_tiles; rcti *tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles); if (total_tiles) { /* find window pixel coordinates of origin */ int x, y; UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y); gpuPushMatrix(); gpuTranslate2f(x, y); gpuScale2f(zoomx, zoomy); if (rd->mode & R_BORDER) { /* TODO: round or floor instead of casting to int */ gpuTranslate2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f), (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f)); } unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_FACE_SELECT); glLineWidth(1.0f); rcti *tile = tiles; for (int i = 0; i < total_tiles; i++, tile++) { immDrawBorderCorners(pos, tile, zoomx, zoomy); } immUnbindProgram(); if (need_free_tiles) { MEM_freeN(tiles); } gpuPopMatrix(); } } } /* used by node view too */ void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_default_view, int channels, int x, int y, const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf) { rcti color_rect; char str[256]; int dx = 6; const int dy = 0.3f * UI_UNIT_Y; /* text colors */ /* XXX colored text not allowed in Blender UI */ #if 0 unsigned char red[3] = {255, 50, 50}; unsigned char green[3] = {0, 255, 0}; unsigned char blue[3] = {100, 100, 255}; #else unsigned char red[3] = {255, 255, 255}; unsigned char green[3] = {255, 255, 255}; unsigned char blue[3] = {255, 255, 255}; #endif float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0; float col[4], finalcol[4]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* noisy, high contrast make impossible to read if lower alpha is used. */ immUniformColor4ub(0, 0, 0, 190); immRecti(pos, 0, 0, BLI_rcti_size_x(&ar->winrct) + 1, UI_UNIT_Y); immUnbindProgram(); glDisable(GL_BLEND); BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi); BLF_color3ub(blf_mono_font, 255, 255, 255); BLI_snprintf(str, sizeof(str), "X:%-4d Y:%-4d |", x, y); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); if (zp) { BLF_color3ub(blf_mono_font, 255, 255, 255); BLI_snprintf(str, sizeof(str), " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff)); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (zpf) { BLF_color3ub(blf_mono_font, 255, 255, 255); BLI_snprintf(str, sizeof(str), " Z:%-.3f |", *zpf); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (channels == 1 && (cp != NULL || fp != NULL)) { if (fp != NULL) { BLI_snprintf(str, sizeof(str), " Val:%-.3f |", fp[0]); } else if (cp != NULL) { BLI_snprintf(str, sizeof(str), " Val:%-.3f |", cp[0] / 255.0f); } BLF_color3ub(blf_mono_font, 255, 255, 255); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (channels >= 3) { BLF_color3ubv(blf_mono_font, red); if (fp) BLI_snprintf(str, sizeof(str), " R:%-.5f", fp[0]); else if (cp) BLI_snprintf(str, sizeof(str), " R:%-3d", cp[0]); else BLI_snprintf(str, sizeof(str), " R:-"); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLF_color3ubv(blf_mono_font, green); if (fp) BLI_snprintf(str, sizeof(str), " G:%-.5f", fp[1]); else if (cp) BLI_snprintf(str, sizeof(str), " G:%-3d", cp[1]); else BLI_snprintf(str, sizeof(str), " G:-"); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLF_color3ubv(blf_mono_font, blue); if (fp) BLI_snprintf(str, sizeof(str), " B:%-.5f", fp[2]); else if (cp) BLI_snprintf(str, sizeof(str), " B:%-3d", cp[2]); else BLI_snprintf(str, sizeof(str), " B:-"); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); if (channels == 4) { BLF_color3ub(blf_mono_font, 255, 255, 255); if (fp) BLI_snprintf(str, sizeof(str), " A:%-.4f", fp[3]); else if (cp) BLI_snprintf(str, sizeof(str), " A:%-3d", cp[3]); else BLI_snprintf(str, sizeof(str), "- "); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (color_manage) { float rgba[4]; copy_v3_v3(rgba, linearcol); if (channels == 3) rgba[3] = 1.0f; else rgba[3] = linearcol[3]; if (use_default_view) IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings); else IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, &scene->view_settings, &scene->display_settings); BLI_snprintf(str, sizeof(str), " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } } /* color rectangle */ if (channels == 1) { if (fp) { col[0] = col[1] = col[2] = fp[0]; } else if (cp) { col[0] = col[1] = col[2] = (float)cp[0] / 255.0f; } else { col[0] = col[1] = col[2] = 0.0f; } col[3] = 1.0f; } else if (channels == 3) { copy_v3_v3(col, linearcol); col[3] = 1.0f; } else if (channels == 4) { copy_v4_v4(col, linearcol); } else { BLI_assert(0); zero_v4(col); } if (color_manage) { if (use_default_view) IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings); else IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, &scene->view_settings, &scene->display_settings); } else { copy_v4_v4(finalcol, col); } glDisable(GL_BLEND); dx += 0.25f * UI_UNIT_X; BLI_rcti_init(&color_rect, dx, dx + (1.5f * UI_UNIT_X), 0.15f * UI_UNIT_Y, 0.85f * UI_UNIT_Y); /* BLF uses immediate mode too, so we must reset our vertex format */ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (channels == 4) { rcti color_rect_half; int color_quater_x, color_quater_y; color_rect_half = color_rect; color_rect_half.xmax = BLI_rcti_cent_x(&color_rect); /* what color ??? */ immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); color_rect_half = color_rect; color_rect_half.xmin = BLI_rcti_cent_x(&color_rect); color_quater_x = BLI_rcti_cent_x(&color_rect_half); color_quater_y = BLI_rcti_cent_y(&color_rect_half); immUniformColor3ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK); immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_rect_half.xmax, color_rect_half.ymax); immUniformColor3ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT); immRecti(pos, color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax); immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y); glEnable(GL_BLEND); immUniformColor3fvAlpha(finalcol, fp ? fp[3] : (cp[3] / 255.0f)); immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); glDisable(GL_BLEND); } else { immUniformColor3fv(finalcol); immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); } immUnbindProgram(); /* draw outline */ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(128, 128, 128); imm_draw_line_box(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); immUnbindProgram(); dx += 1.75f * UI_UNIT_X; BLF_color3ub(blf_mono_font, 255, 255, 255); if (channels == 1) { if (fp) { rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val); rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v); } else if (cp) { rgb_to_hsv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val); rgb_to_yuv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &lum, &u, &v); } BLI_snprintf(str, sizeof(str), "V:%-.4f", val); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLI_snprintf(str, sizeof(str), " L:%-.4f", lum); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); } else if (channels >= 3) { rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val); rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v); BLI_snprintf(str, sizeof(str), "H:%-.4f", hue); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLI_snprintf(str, sizeof(str), " S:%-.4f", sat); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLI_snprintf(str, sizeof(str), " V:%-.4f", val); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLI_snprintf(str, sizeof(str), " L:%-.4f", lum); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); } } /* image drawing */ static void sima_draw_zbuf_pixels(float x1, float y1, int rectx, int recty, int *rect, float zoomx, float zoomy) { float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; /* Slowwww */ int *recti = MEM_mallocN(rectx * recty * sizeof(int), "temp"); for (int a = rectx * recty - 1; a >= 0; a--) { /* zbuffer values are signed, so we need to shift color range */ recti[a] = rect[a] * 0.5f + 0.5f; } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex(&state, x1, y1, rectx, recty, GL_RED, GL_INT, GL_NEAREST, recti, zoomx, zoomy, NULL); MEM_freeN(recti); } static void sima_draw_zbuffloat_pixels(Scene *scene, float x1, float y1, int rectx, int recty, float *rect_float, float zoomx, float zoomy) { float bias, scale, *rectf, clipend; int a; float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; if (scene->camera && scene->camera->type == OB_CAMERA) { bias = ((Camera *)scene->camera->data)->clipsta; clipend = ((Camera *)scene->camera->data)->clipend; scale = 1.0f / (clipend - bias); } else { bias = 0.1f; scale = 0.01f; clipend = 100.0f; } rectf = MEM_mallocN(rectx * recty * sizeof(float), "temp"); for (a = rectx * recty - 1; a >= 0; a--) { if (rect_float[a] > clipend) rectf[a] = 0.0f; else if (rect_float[a] < bias) rectf[a] = 1.0f; else { rectf[a] = 1.0f - (rect_float[a] - bias) * scale; rectf[a] *= rectf[a]; } } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex(&state, x1, y1, rectx, recty, GL_RED, GL_FLOAT, GL_NEAREST, rectf, zoomx, zoomy, NULL); MEM_freeN(rectf); } static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy) { int x, y; glaDefine2DArea(&ar->winrct); /* find window pixel coordinates of origin */ UI_view2d_view_to_region(&ar->v2d, fx, fy, &x, &y); /* this part is generic image display */ if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) { if (ibuf->zbuf) sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf, zoomx, zoomy); else if (ibuf->zbuf_float) sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float, zoomx, zoomy); else if (ibuf->channels == 1) sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float, zoomx, zoomy); } else { int clip_max_x, clip_max_y; UI_view2d_view_to_region(&ar->v2d, ar->v2d.cur.xmax, ar->v2d.cur.ymax, &clip_max_x, &clip_max_y); if (sima->flag & SI_USE_ALPHA) { imm_draw_checker_box(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } /* If RGBA display with color management */ if ((sima->flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B | SI_SHOW_ALPHA)) == 0) { glaDrawImBuf_glsl_ctx_clipping(C, ibuf, x, y, GL_NEAREST, 0, 0, clip_max_x, clip_max_y, zoomx, zoomy); } else { float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f}; unsigned char *display_buffer; void *cache_handle; ColorManagedViewSettings *view_settings; ColorManagedDisplaySettings *display_settings; if (sima->flag & SI_SHOW_R) shuffle[0] = 1.0f; else if (sima->flag & SI_SHOW_G) shuffle[1] = 1.0f; else if (sima->flag & SI_SHOW_B) shuffle[2] = 1.0f; else if (sima->flag & SI_SHOW_ALPHA) shuffle[3] = 1.0f; IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, shuffle); IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings); display_buffer = IMB_display_buffer_acquire(ibuf, view_settings, display_settings, &cache_handle); if (display_buffer) { immDrawPixelsTex_clipping(&state, x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer, 0, 0, clip_max_x, clip_max_y, zoomx, zoomy, NULL); } IMB_display_buffer_release(cache_handle); } if (sima->flag & SI_USE_ALPHA) glDisable(GL_BLEND); } } static unsigned int *get_part_from_buffer(unsigned int *buffer, int width, short startx, short starty, short endx, short endy) { unsigned int *rt, *rp, *rectmain; short y, heigth, len; /* the right offset in rectot */ rt = buffer + (starty * width + startx); len = (endx - startx); heigth = (endy - starty); rp = rectmain = MEM_mallocN(heigth * len * sizeof(int), "rect"); for (y = 0; y < heigth; y++) { memcpy(rp, rt, len * 4); rt += width; rp += len; } return rectmain; } static void draw_image_buffer_tiled(SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy) { unsigned char *display_buffer; unsigned int *rect; int dx, dy, sx, sy, x, y; void *cache_handle; float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f}; /* verify valid values, just leave this a while */ if (ima->xrep < 1) return; if (ima->yrep < 1) return; if (ima->flag & IMA_VIEW_AS_RENDER) display_buffer = IMB_display_buffer_acquire(ibuf, &scene->view_settings, &scene->display_settings, &cache_handle); else display_buffer = IMB_display_buffer_acquire(ibuf, NULL, &scene->display_settings, &cache_handle); if (!display_buffer) return; if (sima->curtile >= ima->xrep * ima->yrep) sima->curtile = ima->xrep * ima->yrep - 1; /* retrieve part of image buffer */ dx = max_ii(ibuf->x / ima->xrep, 1); dy = max_ii(ibuf->y / ima->yrep, 1); sx = (sima->curtile % ima->xrep) * dx; sy = (sima->curtile / ima->xrep) * dy; rect = get_part_from_buffer((unsigned int *)display_buffer, ibuf->x, sx, sy, sx + dx, sy + dy); /* draw repeated */ if ((sima->flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B | SI_SHOW_ALPHA)) != 0) { if (sima->flag & SI_SHOW_R) shuffle[0] = 1.0f; else if (sima->flag & SI_SHOW_G) shuffle[1] = 1.0f; else if (sima->flag & SI_SHOW_B) shuffle[2] = 1.0f; else if (sima->flag & SI_SHOW_ALPHA) shuffle[3] = 1.0f; } for (sy = 0; sy + dy <= ibuf->y; sy += dy) { for (sx = 0; sx + dx <= ibuf->x; sx += dx) { UI_view2d_view_to_region(&ar->v2d, fx + (float)sx / (float)ibuf->x, fy + (float)sy / (float)ibuf->y, &x, &y); if ((sima->flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B | SI_SHOW_ALPHA)) == 0) { IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); immDrawPixelsTex(&state, x, y, dx, dy, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect, zoomx, zoomy, NULL); } else { IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, shuffle); immDrawPixelsTex(&state, x, y, dx, dy, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect, zoomx, zoomy, NULL); } } } IMB_display_buffer_release(cache_handle); MEM_freeN(rect); } static void draw_image_buffer_repeated(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float zoomx, float zoomy) { const double time_current = PIL_check_seconds_timer(); const int xmax = ceil(ar->v2d.cur.xmax); const int ymax = ceil(ar->v2d.cur.ymax); const int xmin = floor(ar->v2d.cur.xmin); const int ymin = floor(ar->v2d.cur.ymin); int x; for (x = xmin; x < xmax; x++) { int y; for (y = ymin; y < ymax; y++) { if (ima && (ima->tpageflag & IMA_TILES)) draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, x, y, zoomx, zoomy); else draw_image_buffer(C, sima, ar, scene, ibuf, x, y, zoomx, zoomy); /* only draw until running out of time */ if ((PIL_check_seconds_timer() - time_current) > 0.25) return; } } } /* draw uv edit */ /* draw grease pencil */ void draw_image_grease_pencil(bContext *C, bool onlyv2d) { /* draw in View2D space? */ if (onlyv2d) { /* draw grease-pencil ('image' strokes) */ ED_gpencil_draw_2dimage(C); } else { /* assume that UI_view2d_restore(C) has been called... */ //SpaceImage *sima = (SpaceImage *)CTX_wm_space_data(C); /* draw grease-pencil ('screen' strokes) */ ED_gpencil_draw_view2d(C, 0); } } void draw_image_sample_line(SpaceImage *sima) { if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) { Histogram *hist = &sima->sample_line_hist; Gwn_VertFormat *format = immVertexFormat(); unsigned int shdr_dashed_pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); immUniform1i("num_colors", 2); /* Advanced dashes. */ immUniformArray4fv("colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); immBegin(GWN_PRIM_LINES, 2); immVertex2fv(shdr_dashed_pos, hist->co[0]); immVertex2fv(shdr_dashed_pos, hist->co[1]); immEnd(); immUnbindProgram(); } } static void draw_image_paint_helpers(const bContext *C, ARegion *ar, Scene *scene, float zoomx, float zoomy) { Brush *brush; int x, y; ImBuf *ibuf; brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint); if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE) && brush->clone.image) { ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL); if (ibuf) { void *cache_handle = NULL; float col[4] = {1.0f, 1.0f, 1.0f, brush->clone.alpha}; UI_view2d_view_to_region(&ar->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y); unsigned char *display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle); if (!display_buffer) { BKE_image_release_ibuf(brush->clone.image, ibuf, NULL); IMB_display_buffer_release(cache_handle); return; } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); immDrawPixelsTex(&state, x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer, zoomx, zoomy, col); glDisable(GL_BLEND); BKE_image_release_ibuf(brush->clone.image, ibuf, NULL); IMB_display_buffer_release(cache_handle); } } } /* draw main image region */ void draw_image_main(const bContext *C, ARegion *ar) { SpaceImage *sima = CTX_wm_space_image(C); Scene *scene = CTX_data_scene(C); Image *ima; ImBuf *ibuf; float zoomx, zoomy; bool show_viewer, show_render, show_paint, show_stereo3d, show_multilayer; void *lock; /* XXX can we do this in refresh? */ #if 0 what_image(sima); if (sima->image) { ED_image_get_aspect(sima->image, &xuser_asp, &yuser_asp); /* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */ if (sima->image->type == IMA_TYPE_COMPOSITE) { ImageUser *iuser = ntree_get_active_iuser(scene->nodetree); if (iuser) { BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0); sima->iuser = *iuser; } } /* and we check for spare */ ibuf = ED_space_image_buffer(sima); } #endif /* retrieve the image and information about it */ ima = ED_space_image(sima); ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy); show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0; show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0; show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) && (show_render == false)); show_stereo3d = (ima && BKE_image_is_stereo(ima) && (sima->iuser.flag & IMA_SHOW_STEREO)); show_multilayer = ima && BKE_image_is_multilayer(ima); if (show_viewer) { /* use locked draw for drawing viewer image buffer since the compositor * is running in separated thread and compositor could free this buffers. * other images are not modifying in such a way so they does not require * lock (sergey) */ BLI_lock_thread(LOCK_DRAW_IMAGE); } if (show_stereo3d) { if (show_multilayer) /* update multiindex and pass for the current eye */ BKE_image_multilayer_index(ima->rr, &sima->iuser); else BKE_image_multiview_index(ima, &sima->iuser); } ibuf = ED_space_image_acquire_buffer(sima, &lock); /* draw the image or grid */ if (ibuf == NULL) { ED_region_grid_draw(ar, zoomx, zoomy); } else { if (sima->flag & SI_DRAW_TILE) draw_image_buffer_repeated(C, sima, ar, scene, ima, ibuf, zoomx, zoomy); else if (ima && (ima->tpageflag & IMA_TILES)) draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, 0.0f, 0.0, zoomx, zoomy); else draw_image_buffer(C, sima, ar, scene, ibuf, 0.0f, 0.0f, zoomx, zoomy); if (sima->flag & SI_DRAW_METADATA) { int x, y; rctf frame; BLI_rctf_init(&frame, 0.0f, ibuf->x, 0.0f, ibuf->y); UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y); ED_region_image_metadata_draw(x, y, ibuf, &frame, zoomx, zoomy); } } ED_space_image_release_buffer(sima, ibuf, lock); /* paint helpers */ if (show_paint) draw_image_paint_helpers(C, ar, scene, zoomx, zoomy); if (show_viewer) { BLI_unlock_thread(LOCK_DRAW_IMAGE); } /* render info */ if (ima && show_render) draw_render_info(C, sima->iuser.scene, ima, ar, zoomx, zoomy); } bool ED_space_image_show_cache(SpaceImage *sima) { Image *image = ED_space_image(sima); Mask *mask = NULL; if (sima->mode == SI_MODE_MASK) { mask = ED_space_image_get_mask(sima); } if (image == NULL && mask == NULL) { return false; } if (mask == NULL) { return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE); } return true; } void draw_image_cache(const bContext *C, ARegion *ar) { SpaceImage *sima = CTX_wm_space_image(C); Scene *scene = CTX_data_scene(C); Image *image = ED_space_image(sima); float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = ar->winx / (efra - sfra + 1); Mask *mask = NULL; if (!ED_space_image_show_cache(sima)) { return; } if (sima->mode == SI_MODE_MASK) { mask = ED_space_image_get_mask(sima); } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* Draw cache background. */ ED_region_cache_draw_background(ar); /* Draw cached segments. */ if (image != NULL && image->cache != NULL && ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) { int num_segments = 0; int *points = NULL; IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points); ED_region_cache_draw_cached_segments(ar, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset); } glDisable(GL_BLEND); /* Draw current frame. */ x = (cfra - sfra) / (efra - sfra + 1) * ar->winx; unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); immRecti(pos, x, 0, x + ceilf(framelen), 8 * UI_DPI_FAC); immUnbindProgram(); ED_region_cache_draw_curfra_label(cfra, x, 8.0f * UI_DPI_FAC); if (mask != NULL) { ED_mask_draw_frames(mask, ar, cfra, sfra, efra); } }