/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup spimage */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_mask_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "PIL_time.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BLI_string.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_moviecache.h" #include "BKE_context.h" #include "BKE_image.h" #include "BKE_paint.h" #include "BIF_glutil.h" #include "GPU_framebuffer.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_matrix.h" #include "GPU_state.h" #include "BLF_api.h" #include "ED_gpencil.h" #include "ED_image.h" #include "ED_mask.h" #include "ED_render.h" #include "ED_screen.h" #include "ED_util.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "RE_engine.h" #include "RE_pipeline.h" #include "image_intern.h" static void draw_render_info( const bContext *C, Scene *scene, Image *ima, ARegion *region, float zoomx, float zoomy) { Render *re = RE_GetSceneRender(scene); Scene *stats_scene = ED_render_job_get_scene(C); if (stats_scene == NULL) { stats_scene = CTX_data_scene(C); } RenderResult *rr = BKE_image_acquire_renderresult(stats_scene, ima); if (rr && rr->text) { float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; ED_region_info_draw(region, rr->text, fill_color, true); } BKE_image_release_renderresult(stats_scene, ima); if (re) { int total_tiles; bool need_free_tiles; rcti *tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles); if (total_tiles) { /* find window pixel coordinates of origin */ int x, y; UI_view2d_view_to_region(®ion->v2d, 0.0f, 0.0f, &x, &y); GPU_matrix_push(); GPU_matrix_translate_2f(x, y); GPU_matrix_scale_2f(zoomx, zoomy); RenderData *rd = RE_engine_get_render_data(re); if (rd->mode & R_BORDER) { /* TODO: round or floor instead of casting to int */ GPU_matrix_translate_2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f), (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f)); } uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_FACE_SELECT); GPU_line_width(1.0f); rcti *tile = tiles; for (int i = 0; i < total_tiles; i++, tile++) { immDrawBorderCorners(pos, tile, zoomx, zoomy); } immUnbindProgram(); if (need_free_tiles) { MEM_freeN(tiles); } GPU_matrix_pop(); } } } /* used by node view too */ void ED_image_draw_info(Scene *scene, ARegion *region, bool color_manage, bool use_default_view, int channels, int x, int y, const uchar cp[4], const float fp[4], const float linearcol[4], const int *zp, const float *zpf) { rcti color_rect; char str[256]; int dx = 6; /* local coordinate visible rect inside region, to accommodate overlapping ui */ const rcti *rect = ED_region_visible_rect(region); const int ymin = rect->ymin; const int dy = ymin + 0.3f * UI_UNIT_Y; /* text colors */ /* XXX colored text not allowed in Blender UI */ #if 0 uchar red[3] = {255, 50, 50}; uchar green[3] = {0, 255, 0}; uchar blue[3] = {100, 100, 255}; #else const uchar red[3] = {255, 255, 255}; const uchar green[3] = {255, 255, 255}; const uchar blue[3] = {255, 255, 255}; #endif float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0; float col[4], finalcol[4]; GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* noisy, high contrast make impossible to read if lower alpha is used. */ immUniformColor4ub(0, 0, 0, 190); immRecti(pos, 0, ymin, BLI_rcti_size_x(®ion->winrct) + 1, ymin + UI_UNIT_Y); immUnbindProgram(); GPU_blend(GPU_BLEND_NONE); BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi); BLF_color3ub(blf_mono_font, 255, 255, 255); SNPRINTF(str, "X:%-4d Y:%-4d |", x, y); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); if (zp) { BLF_color3ub(blf_mono_font, 255, 255, 255); SNPRINTF(str, " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff)); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (zpf) { BLF_color3ub(blf_mono_font, 255, 255, 255); SNPRINTF(str, " Z:%-.3f |", *zpf); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (channels == 1 && (cp != NULL || fp != NULL)) { if (fp != NULL) { SNPRINTF(str, " Val:%-.3f |", fp[0]); } else if (cp != NULL) { SNPRINTF(str, " Val:%-.3f |", cp[0] / 255.0f); } BLF_color3ub(blf_mono_font, 255, 255, 255); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (channels >= 3) { BLF_color3ubv(blf_mono_font, red); if (fp) { SNPRINTF(str, " R:%-.5f", fp[0]); } else if (cp) { SNPRINTF(str, " R:%-3d", cp[0]); } else { STRNCPY(str, " R:-"); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLF_color3ubv(blf_mono_font, green); if (fp) { SNPRINTF(str, " G:%-.5f", fp[1]); } else if (cp) { SNPRINTF(str, " G:%-3d", cp[1]); } else { STRNCPY(str, " G:-"); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLF_color3ubv(blf_mono_font, blue); if (fp) { SNPRINTF(str, " B:%-.5f", fp[2]); } else if (cp) { SNPRINTF(str, " B:%-3d", cp[2]); } else { STRNCPY(str, " B:-"); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); if (channels == 4) { BLF_color3ub(blf_mono_font, 255, 255, 255); if (fp) { SNPRINTF(str, " A:%-.4f", fp[3]); } else if (cp) { SNPRINTF(str, " A:%-3d", cp[3]); } else { STRNCPY(str, "- "); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (color_manage) { float rgba[4]; copy_v3_v3(rgba, linearcol); if (channels == 3) { rgba[3] = 1.0f; } else { rgba[3] = linearcol[3]; } if (use_default_view) { IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings); } else { IMB_colormanagement_pixel_to_display_space_v4( rgba, rgba, &scene->view_settings, &scene->display_settings); } SNPRINTF(str, " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } } /* color rectangle */ if (channels == 1) { if (fp) { col[0] = col[1] = col[2] = fp[0]; } else if (cp) { col[0] = col[1] = col[2] = (float)cp[0] / 255.0f; } else { col[0] = col[1] = col[2] = 0.0f; } col[3] = 1.0f; } else if (channels == 3) { copy_v3_v3(col, linearcol); col[3] = 1.0f; } else if (channels == 4) { copy_v4_v4(col, linearcol); } else { BLI_assert(0); zero_v4(col); } if (color_manage) { if (use_default_view) { IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings); } else { IMB_colormanagement_pixel_to_display_space_v4( finalcol, col, &scene->view_settings, &scene->display_settings); } } else { copy_v4_v4(finalcol, col); } GPU_blend(GPU_BLEND_NONE); dx += 0.25f * UI_UNIT_X; BLI_rcti_init(&color_rect, dx, dx + (1.5f * UI_UNIT_X), ymin + 0.15f * UI_UNIT_Y, ymin + 0.85f * UI_UNIT_Y); /* BLF uses immediate mode too, so we must reset our vertex format */ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (channels == 4) { rcti color_rect_half; int color_quater_x, color_quater_y; color_rect_half = color_rect; color_rect_half.xmax = BLI_rcti_cent_x(&color_rect); /* what color ??? */ immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); color_rect_half = color_rect; color_rect_half.xmin = BLI_rcti_cent_x(&color_rect); color_quater_x = BLI_rcti_cent_x(&color_rect_half); color_quater_y = BLI_rcti_cent_y(&color_rect_half); immUniformColor3ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK); immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_rect_half.xmax, color_rect_half.ymax); immUniformColor3ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT); immRecti(pos, color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax); immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y); GPU_blend(GPU_BLEND_ALPHA); immUniformColor3fvAlpha(finalcol, fp ? fp[3] : (cp[3] / 255.0f)); immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); GPU_blend(GPU_BLEND_NONE); } else { immUniformColor3fv(finalcol); immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); } immUnbindProgram(); /* draw outline */ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(128, 128, 128); imm_draw_box_wire_2d(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); immUnbindProgram(); dx += 1.75f * UI_UNIT_X; BLF_color3ub(blf_mono_font, 255, 255, 255); if (channels == 1) { if (fp) { rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val); rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v, BLI_YUV_ITU_BT709); } else if (cp) { rgb_to_hsv( (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val); rgb_to_yuv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &lum, &u, &v, BLI_YUV_ITU_BT709); } SNPRINTF(str, "V:%-.4f", val); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " L:%-.4f", lum); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); } else if (channels >= 3) { rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val); rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v, BLI_YUV_ITU_BT709); SNPRINTF(str, "H:%-.4f", hue); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " S:%-.4f", sat); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " V:%-.4f", val); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " L:%-.4f", lum); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); } } void draw_image_sample_line(SpaceImage *sima) { if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) { Histogram *hist = &sima->sample_line_hist; GPUVertFormat *format = immVertexFormat(); uint shdr_dashed_pos = GPU_vertformat_attr_add( format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); immUniform1i("colors_len", 2); /* Advanced dashes. */ immUniformArray4fv( "colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); immUniform1f("dash_factor", 0.5f); immBegin(GPU_PRIM_LINES, 2); immVertex2fv(shdr_dashed_pos, hist->co[0]); immVertex2fv(shdr_dashed_pos, hist->co[1]); immEnd(); immUnbindProgram(); } } void draw_image_main_helpers(const bContext *C, ARegion *region) { SpaceImage *sima = CTX_wm_space_image(C); Image *ima = ED_space_image(sima); const bool show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0; const bool show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0; if (ima && show_render) { float zoomx, zoomy; ED_space_image_get_zoom(sima, region, &zoomx, &zoomy); draw_render_info(C, sima->iuser.scene, ima, region, zoomx, zoomy); } } bool ED_space_image_show_cache(SpaceImage *sima) { Image *image = ED_space_image(sima); Mask *mask = NULL; if (sima->mode == SI_MODE_MASK) { mask = ED_space_image_get_mask(sima); } if (image == NULL && mask == NULL) { return false; } if (mask == NULL) { return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE); } return true; } void draw_image_cache(const bContext *C, ARegion *region) { SpaceImage *sima = CTX_wm_space_image(C); Scene *scene = CTX_data_scene(C); Image *image = ED_space_image(sima); float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = region->winx / (efra - sfra + 1); Mask *mask = NULL; if (!ED_space_image_show_cache(sima)) { return; } if (sima->mode == SI_MODE_MASK) { mask = ED_space_image_get_mask(sima); } /* Local coordinate visible rect inside region, to accommodate overlapping ui. */ const rcti *rect_visible = ED_region_visible_rect(region); const int region_bottom = rect_visible->ymin; GPU_blend(GPU_BLEND_ALPHA); /* Draw cache background. */ ED_region_cache_draw_background(region); /* Draw cached segments. */ if (image != NULL && image->cache != NULL && ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) { int num_segments = 0; int *points = NULL; IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points); ED_region_cache_draw_cached_segments( region, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset); } GPU_blend(GPU_BLEND_NONE); /* Draw current frame. */ x = (cfra - sfra) / (efra - sfra + 1) * region->winx; uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); immRecti(pos, x, region_bottom, x + ceilf(framelen), region_bottom + 8 * UI_DPI_FAC); immUnbindProgram(); ED_region_cache_draw_curfra_label(cfra, x, region_bottom + 8.0f * UI_DPI_FAC); if (mask != NULL) { ED_mask_draw_frames(mask, region, cfra, sfra, efra); } }