/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup spimage */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_mask_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "PIL_time.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BLI_string.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_moviecache.h" #include "BKE_context.h" #include "BKE_image.h" #include "BKE_paint.h" #include "BIF_glutil.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_matrix.h" #include "GPU_state.h" #include "BLF_api.h" #include "ED_gpencil.h" #include "ED_image.h" #include "ED_mask.h" #include "ED_render.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "RE_engine.h" #include "RE_pipeline.h" #include "image_intern.h" static void draw_render_info( const bContext *C, Scene *scene, Image *ima, ARegion *region, float zoomx, float zoomy) { Render *re = RE_GetSceneRender(scene); RenderData *rd = RE_engine_get_render_data(re); Scene *stats_scene = ED_render_job_get_scene(C); if (stats_scene == NULL) { stats_scene = CTX_data_scene(C); } RenderResult *rr = BKE_image_acquire_renderresult(stats_scene, ima); if (rr && rr->text) { float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; ED_region_info_draw(region, rr->text, fill_color, true); } BKE_image_release_renderresult(stats_scene, ima); if (re) { int total_tiles; bool need_free_tiles; rcti *tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles); if (total_tiles) { /* find window pixel coordinates of origin */ int x, y; UI_view2d_view_to_region(®ion->v2d, 0.0f, 0.0f, &x, &y); GPU_matrix_push(); GPU_matrix_translate_2f(x, y); GPU_matrix_scale_2f(zoomx, zoomy); if (rd->mode & R_BORDER) { /* TODO: round or floor instead of casting to int */ GPU_matrix_translate_2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f), (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f)); } uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_FACE_SELECT); GPU_line_width(1.0f); rcti *tile = tiles; for (int i = 0; i < total_tiles; i++, tile++) { immDrawBorderCorners(pos, tile, zoomx, zoomy); } immUnbindProgram(); if (need_free_tiles) { MEM_freeN(tiles); } GPU_matrix_pop(); } } } /* used by node view too */ void ED_image_draw_info(Scene *scene, ARegion *region, bool color_manage, bool use_default_view, int channels, int x, int y, const uchar cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf) { rcti color_rect; char str[256]; int dx = 6; /* local coordinate visible rect inside region, to accommodate overlapping ui */ const rcti *rect = ED_region_visible_rect(region); const int ymin = rect->ymin; const int dy = ymin + 0.3f * UI_UNIT_Y; /* text colors */ /* XXX colored text not allowed in Blender UI */ #if 0 uchar red[3] = {255, 50, 50}; uchar green[3] = {0, 255, 0}; uchar blue[3] = {100, 100, 255}; #else uchar red[3] = {255, 255, 255}; uchar green[3] = {255, 255, 255}; uchar blue[3] = {255, 255, 255}; #endif float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0; float col[4], finalcol[4]; GPU_blend_set_func_separate( GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPU_blend(true); uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* noisy, high contrast make impossible to read if lower alpha is used. */ immUniformColor4ub(0, 0, 0, 190); immRecti(pos, 0, ymin, BLI_rcti_size_x(®ion->winrct) + 1, ymin + UI_UNIT_Y); immUnbindProgram(); GPU_blend(false); BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi); BLF_color3ub(blf_mono_font, 255, 255, 255); SNPRINTF(str, "X:%-4d Y:%-4d |", x, y); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); if (zp) { BLF_color3ub(blf_mono_font, 255, 255, 255); SNPRINTF(str, " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff)); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (zpf) { BLF_color3ub(blf_mono_font, 255, 255, 255); SNPRINTF(str, " Z:%-.3f |", *zpf); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (channels == 1 && (cp != NULL || fp != NULL)) { if (fp != NULL) { SNPRINTF(str, " Val:%-.3f |", fp[0]); } else if (cp != NULL) { SNPRINTF(str, " Val:%-.3f |", cp[0] / 255.0f); } BLF_color3ub(blf_mono_font, 255, 255, 255); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (channels >= 3) { BLF_color3ubv(blf_mono_font, red); if (fp) { SNPRINTF(str, " R:%-.5f", fp[0]); } else if (cp) { SNPRINTF(str, " R:%-3d", cp[0]); } else { STRNCPY(str, " R:-"); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLF_color3ubv(blf_mono_font, green); if (fp) { SNPRINTF(str, " G:%-.5f", fp[1]); } else if (cp) { SNPRINTF(str, " G:%-3d", cp[1]); } else { STRNCPY(str, " G:-"); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); BLF_color3ubv(blf_mono_font, blue); if (fp) { SNPRINTF(str, " B:%-.5f", fp[2]); } else if (cp) { SNPRINTF(str, " B:%-3d", cp[2]); } else { STRNCPY(str, " B:-"); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); if (channels == 4) { BLF_color3ub(blf_mono_font, 255, 255, 255); if (fp) { SNPRINTF(str, " A:%-.4f", fp[3]); } else if (cp) { SNPRINTF(str, " A:%-3d", cp[3]); } else { STRNCPY(str, "- "); } BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } if (color_manage) { float rgba[4]; copy_v3_v3(rgba, linearcol); if (channels == 3) { rgba[3] = 1.0f; } else { rgba[3] = linearcol[3]; } if (use_default_view) { IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings); } else { IMB_colormanagement_pixel_to_display_space_v4( rgba, rgba, &scene->view_settings, &scene->display_settings); } SNPRINTF(str, " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); } } /* color rectangle */ if (channels == 1) { if (fp) { col[0] = col[1] = col[2] = fp[0]; } else if (cp) { col[0] = col[1] = col[2] = (float)cp[0] / 255.0f; } else { col[0] = col[1] = col[2] = 0.0f; } col[3] = 1.0f; } else if (channels == 3) { copy_v3_v3(col, linearcol); col[3] = 1.0f; } else if (channels == 4) { copy_v4_v4(col, linearcol); } else { BLI_assert(0); zero_v4(col); } if (color_manage) { if (use_default_view) { IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings); } else { IMB_colormanagement_pixel_to_display_space_v4( finalcol, col, &scene->view_settings, &scene->display_settings); } } else { copy_v4_v4(finalcol, col); } GPU_blend(false); dx += 0.25f * UI_UNIT_X; BLI_rcti_init(&color_rect, dx, dx + (1.5f * UI_UNIT_X), ymin + 0.15f * UI_UNIT_Y, ymin + 0.85f * UI_UNIT_Y); /* BLF uses immediate mode too, so we must reset our vertex format */ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (channels == 4) { rcti color_rect_half; int color_quater_x, color_quater_y; color_rect_half = color_rect; color_rect_half.xmax = BLI_rcti_cent_x(&color_rect); /* what color ??? */ immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); color_rect_half = color_rect; color_rect_half.xmin = BLI_rcti_cent_x(&color_rect); color_quater_x = BLI_rcti_cent_x(&color_rect_half); color_quater_y = BLI_rcti_cent_y(&color_rect_half); immUniformColor3ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK); immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_rect_half.xmax, color_rect_half.ymax); immUniformColor3ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT); immRecti(pos, color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax); immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y); GPU_blend(true); immUniformColor3fvAlpha(finalcol, fp ? fp[3] : (cp[3] / 255.0f)); immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); GPU_blend(false); } else { immUniformColor3fv(finalcol); immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); } immUnbindProgram(); /* draw outline */ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(128, 128, 128); imm_draw_box_wire_2d(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax); immUnbindProgram(); dx += 1.75f * UI_UNIT_X; BLF_color3ub(blf_mono_font, 255, 255, 255); if (channels == 1) { if (fp) { rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val); rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v, BLI_YUV_ITU_BT709); } else if (cp) { rgb_to_hsv( (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val); rgb_to_yuv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &lum, &u, &v, BLI_YUV_ITU_BT709); } SNPRINTF(str, "V:%-.4f", val); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " L:%-.4f", lum); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); } else if (channels >= 3) { rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val); rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v, BLI_YUV_ITU_BT709); SNPRINTF(str, "H:%-.4f", hue); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " S:%-.4f", sat); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " V:%-.4f", val); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str, sizeof(str)); SNPRINTF(str, " L:%-.4f", lum); BLF_position(blf_mono_font, dx, dy, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); } } /* image drawing */ static void sima_draw_zbuf_pixels( float x1, float y1, int rectx, int recty, int *rect, float zoomx, float zoomy) { float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; /* Slowwww */ int *recti = MEM_mallocN(rectx * recty * sizeof(int), "temp"); for (int a = rectx * recty - 1; a >= 0; a--) { /* zbuffer values are signed, so we need to shift color range */ recti[a] = rect[a] * 0.5f + 0.5f; } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex( &state, x1, y1, rectx, recty, GL_RED, GL_INT, GL_NEAREST, recti, zoomx, zoomy, NULL); MEM_freeN(recti); } static void sima_draw_zbuffloat_pixels(Scene *scene, float x1, float y1, int rectx, int recty, float *rect_float, float zoomx, float zoomy) { float bias, scale, *rectf, clip_end; int a; float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; if (scene->camera && scene->camera->type == OB_CAMERA) { bias = ((Camera *)scene->camera->data)->clip_start; clip_end = ((Camera *)scene->camera->data)->clip_end; scale = 1.0f / (clip_end - bias); } else { bias = 0.1f; scale = 0.01f; clip_end = 100.0f; } rectf = MEM_mallocN(rectx * recty * sizeof(float), "temp"); for (a = rectx * recty - 1; a >= 0; a--) { if (rect_float[a] > clip_end) { rectf[a] = 0.0f; } else if (rect_float[a] < bias) { rectf[a] = 1.0f; } else { rectf[a] = 1.0f - (rect_float[a] - bias) * scale; rectf[a] *= rectf[a]; } } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); immDrawPixelsTex( &state, x1, y1, rectx, recty, GL_RED, GL_FLOAT, GL_NEAREST, rectf, zoomx, zoomy, NULL); MEM_freeN(rectf); } static void draw_udim_label(ARegion *region, float fx, float fy, const char *label) { if (label == NULL || !label[0]) { return; } /* find window pixel coordinates of origin */ int x, y; UI_view2d_view_to_region(®ion->v2d, fx, fy, &x, &y); GPU_blend_set_func_separate( GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPU_blend(true); int textwidth = BLF_width(blf_mono_font, label, strlen(label)) + 10; float stepx = BLI_rcti_size_x(®ion->v2d.mask) / BLI_rctf_size_x(®ion->v2d.cur); float opacity; if (textwidth < 0.5f * (stepx - 10)) { opacity = 1.0f; } else if (textwidth < (stepx - 10)) { opacity = 2.0f - 2.0f * (textwidth / (stepx - 10)); } else { opacity = 0.0f; } BLF_color4ub(blf_mono_font, 220, 220, 220, 150 * opacity); BLF_position(blf_mono_font, (int)(x + 10), (int)(y + 10), 0); BLF_draw_ascii(blf_mono_font, label, strlen(label)); GPU_blend(false); } static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *region, Scene *scene, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy) { /* Image are still drawn in display space. */ glDisable(GL_FRAMEBUFFER_SRGB); int x, y; int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(ibuf); /* find window pixel coordinates of origin */ UI_view2d_view_to_region(®ion->v2d, fx, fy, &x, &y); /* this part is generic image display */ if (sima_flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) { if (ibuf->zbuf) { sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf, zoomx, zoomy); } else if (ibuf->zbuf_float) { sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float, zoomx, zoomy); } else if (ibuf->channels == 1) { sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float, zoomx, zoomy); } } else { int clip_max_x, clip_max_y; UI_view2d_view_to_region( ®ion->v2d, region->v2d.cur.xmax, region->v2d.cur.ymax, &clip_max_x, &clip_max_y); if (sima_flag & SI_USE_ALPHA) { imm_draw_box_checker_2d(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy); GPU_blend(true); GPU_blend_set_func_separate( GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); } /* If RGBA display with color management */ if ((sima_flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B | SI_SHOW_ALPHA)) == 0) { ED_draw_imbuf_ctx_clipping( C, ibuf, x, y, GL_NEAREST, 0, 0, clip_max_x, clip_max_y, zoomx, zoomy); } else { float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f}; uchar *display_buffer; void *cache_handle; ColorManagedViewSettings *view_settings; ColorManagedDisplaySettings *display_settings; if (sima_flag & SI_SHOW_R) { shuffle[0] = 1.0f; } else if (sima_flag & SI_SHOW_G) { shuffle[1] = 1.0f; } else if (sima_flag & SI_SHOW_B) { shuffle[2] = 1.0f; } else if (sima_flag & SI_SHOW_ALPHA) { shuffle[3] = 1.0f; } IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, shuffle); IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings); display_buffer = IMB_display_buffer_acquire( ibuf, view_settings, display_settings, &cache_handle); if (display_buffer) { immDrawPixelsTex_clipping(&state, x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer, 0, 0, clip_max_x, clip_max_y, zoomx, zoomy, NULL); } IMB_display_buffer_release(cache_handle); } if (sima_flag & SI_USE_ALPHA) { GPU_blend(false); } } glEnable(GL_FRAMEBUFFER_SRGB); } static void draw_image_buffer_repeated(const bContext *C, SpaceImage *sima, ARegion *region, Scene *scene, ImBuf *ibuf, float zoomx, float zoomy) { const double time_current = PIL_check_seconds_timer(); const int xmax = ceil(region->v2d.cur.xmax); const int ymax = ceil(region->v2d.cur.ymax); const int xmin = floor(region->v2d.cur.xmin); const int ymin = floor(region->v2d.cur.ymin); for (int x = xmin; x < xmax; x++) { for (int y = ymin; y < ymax; y++) { draw_image_buffer(C, sima, region, scene, ibuf, x, y, zoomx, zoomy); /* only draw until running out of time */ if ((PIL_check_seconds_timer() - time_current) > 0.25) { return; } } } } /* draw uv edit */ /* draw grease pencil */ void draw_image_grease_pencil(bContext *C, bool onlyv2d) { /* draw in View2D space? */ if (onlyv2d) { /* draw grease-pencil ('image' strokes) */ ED_annotation_draw_2dimage(C); } else { /* assume that UI_view2d_restore(C) has been called... */ // SpaceImage *sima = (SpaceImage *)CTX_wm_space_data(C); /* draw grease-pencil ('screen' strokes) */ ED_annotation_draw_view2d(C, 0); } } void draw_image_sample_line(SpaceImage *sima) { if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) { Histogram *hist = &sima->sample_line_hist; GPUVertFormat *format = immVertexFormat(); uint shdr_dashed_pos = GPU_vertformat_attr_add( format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; GPU_viewport_size_get_f(viewport_size); immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); immUniform1i("colors_len", 2); /* Advanced dashes. */ immUniformArray4fv( "colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); immUniform1f("dash_width", 2.0f); immUniform1f("dash_factor", 0.5f); immBegin(GPU_PRIM_LINES, 2); immVertex2fv(shdr_dashed_pos, hist->co[0]); immVertex2fv(shdr_dashed_pos, hist->co[1]); immEnd(); immUnbindProgram(); } } static void draw_image_paint_helpers( const bContext *C, ARegion *region, Scene *scene, float zoomx, float zoomy) { Brush *brush; int x, y; ImBuf *ibuf; brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint); if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE) && brush->clone.image) { ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL); if (ibuf) { void *cache_handle = NULL; float col[4] = {1.0f, 1.0f, 1.0f, brush->clone.alpha}; UI_view2d_view_to_region( ®ion->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y); uchar *display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle); if (!display_buffer) { BKE_image_release_ibuf(brush->clone.image, ibuf, NULL); IMB_display_buffer_release(cache_handle); return; } GPU_blend(true); GPU_blend_set_func_separate( GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); immDrawPixelsTex(&state, x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer, zoomx, zoomy, col); GPU_blend(false); BKE_image_release_ibuf(brush->clone.image, ibuf, NULL); IMB_display_buffer_release(cache_handle); } } } static void draw_udim_tile_grid(uint pos_attr, uint color_attr, ARegion *region, int x, int y, float stepx, float stepy, const float color[3]) { float x1, y1; UI_view2d_view_to_region_fl(®ion->v2d, x, y, &x1, &y1); int gridpos[5][2] = {{0, 0}, {0, 1}, {1, 1}, {1, 0}, {0, 0}}; for (int i = 0; i < 4; i++) { immAttr3fv(color_attr, color); immVertex2f(pos_attr, x1 + gridpos[i][0] * stepx, y1 + gridpos[i][1] * stepy); immAttr3fv(color_attr, color); immVertex2f(pos_attr, x1 + gridpos[i + 1][0] * stepx, y1 + gridpos[i + 1][1] * stepy); } } static void draw_udim_tile_grids(ARegion *region, SpaceImage *sima, Image *ima) { int num_tiles; if (ima != NULL) { num_tiles = BLI_listbase_count(&ima->tiles); if (ima->source != IMA_SRC_TILED) { return; } } else { num_tiles = sima->tile_grid_shape[0] * sima->tile_grid_shape[1]; } float stepx = BLI_rcti_size_x(®ion->v2d.mask) / BLI_rctf_size_x(®ion->v2d.cur); float stepy = BLI_rcti_size_y(®ion->v2d.mask) / BLI_rctf_size_y(®ion->v2d.cur); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); immBegin(GPU_PRIM_LINES, 8 * num_tiles); float theme_color[3], selected_color[3]; UI_GetThemeColorShade3fv(TH_BACK, 60.0f, theme_color); UI_GetThemeColor3fv(TH_FACE_SELECT, selected_color); if (ima != NULL) { ImageTile *cur_tile = BLI_findlink(&ima->tiles, ima->active_tile_index); LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) { if (tile != cur_tile) { int x = (tile->tile_number - 1001) % 10; int y = (tile->tile_number - 1001) / 10; draw_udim_tile_grid(pos, color, region, x, y, stepx, stepy, theme_color); } } if (cur_tile != NULL) { int cur_x = (cur_tile->tile_number - 1001) % 10; int cur_y = (cur_tile->tile_number - 1001) / 10; draw_udim_tile_grid(pos, color, region, cur_x, cur_y, stepx, stepy, selected_color); } } else { for (int y = 0; y < sima->tile_grid_shape[1]; y++) { for (int x = 0; x < sima->tile_grid_shape[0]; x++) { draw_udim_tile_grid(pos, color, region, x, y, stepx, stepy, theme_color); } } } immEnd(); immUnbindProgram(); } /* draw main image region */ void draw_image_main(const bContext *C, ARegion *region) { SpaceImage *sima = CTX_wm_space_image(C); Scene *scene = CTX_data_scene(C); Image *ima; ImBuf *ibuf; float zoomx, zoomy; bool show_viewer, show_render, show_paint, show_stereo3d, show_multilayer; void *lock; /* XXX can we do this in refresh? */ #if 0 what_image(sima); if (sima->image) { ED_image_get_aspect(sima->image, &xuser_asp, &yuser_asp); /* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */ if (sima->image->type == IMA_TYPE_COMPOSITE) { ImageUser *iuser = ntree_get_active_iuser(scene->nodetree); if (iuser) { BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0); sima->iuser = *iuser; } } /* and we check for spare */ ibuf = ED_space_image_buffer(sima); } #endif /* retrieve the image and information about it */ ima = ED_space_image(sima); ED_space_image_get_zoom(sima, region, &zoomx, &zoomy); /* Tag image as in active use for garbage collector. */ if (ima) { BKE_image_tag_time(ima); } show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0; show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0; show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) && (show_render == false)); show_stereo3d = (ima && BKE_image_is_stereo(ima) && (sima->iuser.flag & IMA_SHOW_STEREO)); show_multilayer = ima && BKE_image_is_multilayer(ima); if (show_viewer) { /* use locked draw for drawing viewer image buffer since the compositor * is running in separated thread and compositor could free this buffers. * other images are not modifying in such a way so they does not require * lock (sergey) */ BLI_thread_lock(LOCK_DRAW_IMAGE); } if (show_stereo3d) { if (show_multilayer) { /* update multiindex and pass for the current eye */ BKE_image_multilayer_index(ima->rr, &sima->iuser); } else { BKE_image_multiview_index(ima, &sima->iuser); } } ibuf = ED_space_image_acquire_buffer(sima, &lock, 0); int main_w = 0; int main_h = 0; /* draw the image or grid */ if (ibuf == NULL) { if (ima != NULL) { LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) { int x = (tile->tile_number - 1001) % 10; int y = (tile->tile_number - 1001) / 10; ED_region_grid_draw(region, zoomx, zoomy, x, y); } } else { for (int y = 0; y < sima->tile_grid_shape[1]; y++) { for (int x = 0; x < sima->tile_grid_shape[0]; x++) { ED_region_grid_draw(region, zoomx, zoomy, x, y); } } } } else { if (sima->flag & SI_DRAW_TILE) { draw_image_buffer_repeated(C, sima, region, scene, ibuf, zoomx, zoomy); } else { main_w = ibuf->x; main_h = ibuf->y; draw_image_buffer(C, sima, region, scene, ibuf, 0.0f, 0.0f, zoomx, zoomy); if (ima->source == IMA_SRC_TILED) { ImageTile *tile = BKE_image_get_tile(ima, 0); char label[sizeof(tile->label)]; BKE_image_get_tile_label(ima, tile, label, sizeof(label)); draw_udim_label(region, 0.0f, 0.0f, label); } } if (sima->flag & SI_DRAW_METADATA) { int x, y; rctf frame; BLI_rctf_init(&frame, 0.0f, ibuf->x, 0.0f, ibuf->y); UI_view2d_view_to_region(®ion->v2d, 0.0f, 0.0f, &x, &y); ED_region_image_metadata_draw(x, y, ibuf, &frame, zoomx, zoomy); } } ED_space_image_release_buffer(sima, ibuf, lock); if (ima != NULL && ima->source == IMA_SRC_TILED) { LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) { if (tile->tile_number == 1001) { continue; } ibuf = ED_space_image_acquire_buffer(sima, &lock, tile->tile_number); if (ibuf != NULL) { int x_pos = (tile->tile_number - 1001) % 10; int y_pos = (tile->tile_number - 1001) / 10; char label[sizeof(tile->label)]; BKE_image_get_tile_label(ima, tile, label, sizeof(label)); float tile_zoomx = (zoomx * main_w) / ibuf->x; float tile_zoomy = (zoomy * main_h) / ibuf->y; draw_image_buffer(C, sima, region, scene, ibuf, x_pos, y_pos, tile_zoomx, tile_zoomy); draw_udim_label(region, x_pos, y_pos, label); } ED_space_image_release_buffer(sima, ibuf, lock); } } draw_udim_tile_grids(region, sima, ima); /* paint helpers */ if (show_paint) { draw_image_paint_helpers(C, region, scene, zoomx, zoomy); } if (show_viewer) { BLI_thread_unlock(LOCK_DRAW_IMAGE); } /* render info */ if (ima && show_render) { draw_render_info(C, sima->iuser.scene, ima, region, zoomx, zoomy); } } bool ED_space_image_show_cache(SpaceImage *sima) { Image *image = ED_space_image(sima); Mask *mask = NULL; if (sima->mode == SI_MODE_MASK) { mask = ED_space_image_get_mask(sima); } if (image == NULL && mask == NULL) { return false; } if (mask == NULL) { return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE); } return true; } void draw_image_cache(const bContext *C, ARegion *region) { SpaceImage *sima = CTX_wm_space_image(C); Scene *scene = CTX_data_scene(C); Image *image = ED_space_image(sima); float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = region->winx / (efra - sfra + 1); Mask *mask = NULL; if (!ED_space_image_show_cache(sima)) { return; } if (sima->mode == SI_MODE_MASK) { mask = ED_space_image_get_mask(sima); } /* Local coordinate visible rect inside region, to accommodate overlapping ui. */ const rcti *rect_visible = ED_region_visible_rect(region); const int region_bottom = rect_visible->ymin; GPU_blend(true); GPU_blend_set_func_separate( GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); /* Draw cache background. */ ED_region_cache_draw_background(region); /* Draw cached segments. */ if (image != NULL && image->cache != NULL && ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) { int num_segments = 0; int *points = NULL; IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points); ED_region_cache_draw_cached_segments( region, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset); } GPU_blend(false); /* Draw current frame. */ x = (cfra - sfra) / (efra - sfra + 1) * region->winx; uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); immRecti(pos, x, region_bottom, x + ceilf(framelen), region_bottom + 8 * UI_DPI_FAC); immUnbindProgram(); ED_region_cache_draw_curfra_label(cfra, x, region_bottom + 8.0f * UI_DPI_FAC); if (mask != NULL) { ED_mask_draw_frames(mask, region, cfra, sfra, efra); } }