/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup spinfo */ #include #include #include "MEM_guardedalloc.h" #include "DNA_armature_types.h" #include "DNA_collection_types.h" #include "DNA_curve_types.h" #include "DNA_gpencil_types.h" #include "DNA_lattice_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_scene_types.h" #include "DNA_windowmanager_types.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_anim.h" #include "BKE_blender_version.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_key.h" #include "BKE_layer.h" #include "BKE_main.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_editmesh.h" #include "BKE_object.h" #include "BKE_gpencil.h" #include "BKE_scene.h" #include "BKE_subdiv_ccg.h" #include "DEG_depsgraph_query.h" #include "ED_info.h" #include "ED_armature.h" #include "GPU_extensions.h" #define MAX_INFO_LEN 512 #define MAX_INFO_NUM_LEN 16 typedef struct SceneStats { uint64_t totvert, totvertsel; uint64_t totedge, totedgesel; uint64_t totface, totfacesel; uint64_t totbone, totbonesel; uint64_t totobj, totobjsel; uint64_t totlamp, totlampsel; uint64_t tottri; uint64_t totgplayer, totgpframe, totgpstroke, totgppoint; char infostr[MAX_INFO_LEN]; } SceneStats; typedef struct SceneStatsFmt { /* Totals */ char totvert[MAX_INFO_NUM_LEN], totvertsel[MAX_INFO_NUM_LEN]; char totface[MAX_INFO_NUM_LEN], totfacesel[MAX_INFO_NUM_LEN]; char totedge[MAX_INFO_NUM_LEN], totedgesel[MAX_INFO_NUM_LEN]; char totbone[MAX_INFO_NUM_LEN], totbonesel[MAX_INFO_NUM_LEN]; char totobj[MAX_INFO_NUM_LEN], totobjsel[MAX_INFO_NUM_LEN]; char totlamp[MAX_INFO_NUM_LEN], totlampsel[MAX_INFO_NUM_LEN]; char tottri[MAX_INFO_NUM_LEN]; char totgplayer[MAX_INFO_NUM_LEN], totgpframe[MAX_INFO_NUM_LEN]; char totgpstroke[MAX_INFO_NUM_LEN], totgppoint[MAX_INFO_NUM_LEN]; } SceneStatsFmt; static bool stats_mesheval(Mesh *me_eval, bool is_selected, SceneStats *stats) { if (me_eval == NULL) { return false; } int totvert, totedge, totface, totloop; if (me_eval->runtime.subdiv_ccg != NULL) { const SubdivCCG *subdiv_ccg = me_eval->runtime.subdiv_ccg; BKE_subdiv_ccg_topology_counters(subdiv_ccg, &totvert, &totedge, &totface, &totloop); } else { totvert = me_eval->totvert; totedge = me_eval->totedge; totface = me_eval->totpoly; totloop = me_eval->totloop; } stats->totvert += totvert; stats->totedge += totedge; stats->totface += totface; stats->tottri += poly_to_tri_count(totface, totloop); if (is_selected) { stats->totvertsel += totvert; stats->totfacesel += totface; } return true; } static void stats_object(Object *ob, SceneStats *stats, GSet *objects_gset) { const bool is_selected = (ob->base_flag & BASE_SELECTED) != 0; stats->totobj++; if (is_selected) { stats->totobjsel++; } switch (ob->type) { case OB_MESH: { /* we assume evaluated mesh is already built, this strictly does stats now. */ Mesh *me_eval = ob->runtime.mesh_eval; if (!BLI_gset_add(objects_gset, me_eval)) { break; } stats_mesheval(me_eval, is_selected, stats); break; } case OB_LAMP: stats->totlamp++; if (is_selected) { stats->totlampsel++; } break; case OB_SURF: case OB_CURVE: case OB_FONT: { Mesh *me_eval = ob->runtime.mesh_eval; if ((me_eval != NULL) && !BLI_gset_add(objects_gset, me_eval)) { break; } if (stats_mesheval(me_eval, is_selected, stats)) { break; } ATTR_FALLTHROUGH; /* Fallthrough to displist. */ } case OB_MBALL: { int totv = 0, totf = 0, tottri = 0; if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) { /* Note: We only get the same curve_cache for instances of the same curve/font/... * For simple linked duplicated objects, each has its own dispList. */ if (!BLI_gset_add(objects_gset, ob->runtime.curve_cache)) { break; } BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri); } stats->totvert += totv; stats->totface += totf; stats->tottri += tottri; if (is_selected) { stats->totvertsel += totv; stats->totfacesel += totf; } break; } case OB_GPENCIL: { if (is_selected) { bGPdata *gpd = (bGPdata *)ob->data; if (!BLI_gset_add(objects_gset, gpd)) { break; } /* GPXX Review if we can move to other place when object change * maybe to depsgraph evaluation */ BKE_gpencil_stats_update(gpd); stats->totgplayer += gpd->totlayer; stats->totgpframe += gpd->totframe; stats->totgpstroke += gpd->totstroke; stats->totgppoint += gpd->totpoint; } break; } } } static void stats_object_edit(Object *obedit, SceneStats *stats) { if (obedit->type == OB_MESH) { BMEditMesh *em = BKE_editmesh_from_object(obedit); stats->totvert += em->bm->totvert; stats->totvertsel += em->bm->totvertsel; stats->totedge += em->bm->totedge; stats->totedgesel += em->bm->totedgesel; stats->totface += em->bm->totface; stats->totfacesel += em->bm->totfacesel; stats->tottri += em->tottri; } else if (obedit->type == OB_ARMATURE) { /* Armature Edit */ bArmature *arm = obedit->data; EditBone *ebo; for (ebo = arm->edbo->first; ebo; ebo = ebo->next) { stats->totbone++; if ((ebo->flag & BONE_CONNECTED) && ebo->parent) { stats->totvert--; } if (ebo->flag & BONE_TIPSEL) { stats->totvertsel++; } if (ebo->flag & BONE_ROOTSEL) { stats->totvertsel++; } if (ebo->flag & BONE_SELECTED) { stats->totbonesel++; } /* if this is a connected child and it's parent is being moved, remove our root */ if ((ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL) && ebo->parent && (ebo->parent->flag & BONE_TIPSEL)) { stats->totvertsel--; } stats->totvert += 2; } } else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { /* OB_FONT has no cu->editnurb */ /* Curve Edit */ Curve *cu = obedit->data; Nurb *nu; BezTriple *bezt; BPoint *bp; int a; ListBase *nurbs = BKE_curve_editNurbs_get(cu); for (nu = nurbs->first; nu; nu = nu->next) { if (nu->type == CU_BEZIER) { bezt = nu->bezt; a = nu->pntsu; while (a--) { stats->totvert += 3; if (bezt->f1 & SELECT) { stats->totvertsel++; } if (bezt->f2 & SELECT) { stats->totvertsel++; } if (bezt->f3 & SELECT) { stats->totvertsel++; } bezt++; } } else { bp = nu->bp; a = nu->pntsu * nu->pntsv; while (a--) { stats->totvert++; if (bp->f1 & SELECT) { stats->totvertsel++; } bp++; } } } } else if (obedit->type == OB_MBALL) { /* MetaBall Edit */ MetaBall *mball = obedit->data; MetaElem *ml; for (ml = mball->editelems->first; ml; ml = ml->next) { stats->totvert++; if (ml->flag & SELECT) { stats->totvertsel++; } } } else if (obedit->type == OB_LATTICE) { /* Lattice Edit */ Lattice *lt = obedit->data; Lattice *editlatt = lt->editlatt->latt; BPoint *bp; int a; bp = editlatt->def; a = editlatt->pntsu * editlatt->pntsv * editlatt->pntsw; while (a--) { stats->totvert++; if (bp->f1 & SELECT) { stats->totvertsel++; } bp++; } } } static void stats_object_pose(Object *ob, SceneStats *stats) { if (ob->pose) { bArmature *arm = ob->data; bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { stats->totbone++; if (pchan->bone && (pchan->bone->flag & BONE_SELECTED)) { if (pchan->bone->layer & arm->layer) { stats->totbonesel++; } } } } } static void stats_object_sculpt_dynamic_topology(Object *ob, SceneStats *stats) { stats->totvert = ob->sculpt->bm->totvert; stats->tottri = ob->sculpt->bm->totface; } static bool stats_is_object_dynamic_topology_sculpt(Object *ob, const eObjectMode object_mode) { return (ob && (object_mode & OB_MODE_SCULPT) && ob->sculpt && ob->sculpt->bm); } /* Statistics displayed in info header. Called regularly on scene changes. */ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer) { SceneStats stats = {0}; Object *ob = OBACT(view_layer); Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer); if (obedit) { /* Edit Mode */ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, ((View3D *)NULL), ob->type, ob->mode, ob_iter) { stats_object_edit(ob_iter, &stats); } FOREACH_OBJECT_IN_MODE_END; } else if (ob && (ob->mode & OB_MODE_POSE)) { /* Pose Mode */ stats_object_pose(ob, &stats); } else if (ob && stats_is_object_dynamic_topology_sculpt(ob, ob->mode)) { /* Dynamic-topology sculpt mode */ stats_object_sculpt_dynamic_topology(ob, &stats); } else { /* Objects */ GSet *objects_gset = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__); DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob_iter) { stats_object(ob_iter, &stats, objects_gset); } DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END; BLI_gset_free(objects_gset, NULL); } if (!view_layer->stats) { view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats"); } *(view_layer->stats) = stats; } static void stats_string(ViewLayer *view_layer) { #define MAX_INFO_MEM_LEN 64 SceneStats *stats = view_layer->stats; SceneStatsFmt stats_fmt; LayerCollection *layer_collection = view_layer->active_collection; Object *ob = OBACT(view_layer); Object *obedit = OBEDIT_FROM_OBACT(ob); eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT; uintptr_t mem_in_use, mmap_in_use; char memstr[MAX_INFO_MEM_LEN]; char gpumemstr[MAX_INFO_MEM_LEN] = ""; char formatted_mem[15]; char *s; size_t ofs = 0; mem_in_use = MEM_get_memory_in_use(); mmap_in_use = MEM_get_mapped_memory_in_use(); /* Generate formatted numbers */ #define SCENE_STATS_FMT_INT(_id) BLI_str_format_uint64_grouped(stats_fmt._id, stats->_id) SCENE_STATS_FMT_INT(totvert); SCENE_STATS_FMT_INT(totvertsel); SCENE_STATS_FMT_INT(totedge); SCENE_STATS_FMT_INT(totedgesel); SCENE_STATS_FMT_INT(totface); SCENE_STATS_FMT_INT(totfacesel); SCENE_STATS_FMT_INT(totbone); SCENE_STATS_FMT_INT(totbonesel); SCENE_STATS_FMT_INT(totobj); SCENE_STATS_FMT_INT(totobjsel); SCENE_STATS_FMT_INT(totlamp); SCENE_STATS_FMT_INT(totlampsel); SCENE_STATS_FMT_INT(tottri); SCENE_STATS_FMT_INT(totgplayer); SCENE_STATS_FMT_INT(totgpframe); SCENE_STATS_FMT_INT(totgpstroke); SCENE_STATS_FMT_INT(totgppoint); #undef SCENE_STATS_FMT_INT /* get memory statistics */ BLI_str_format_byte_unit(formatted_mem, mem_in_use - mmap_in_use, false); ofs = BLI_snprintf(memstr, MAX_INFO_MEM_LEN, TIP_(" | Mem: %s"), formatted_mem); if (mmap_in_use) { BLI_str_format_byte_unit(formatted_mem, mmap_in_use, false); BLI_snprintf(memstr + ofs, MAX_INFO_MEM_LEN - ofs, TIP_(" (%s)"), formatted_mem); } if (GPU_mem_stats_supported()) { int gpu_free_mem, gpu_tot_memory; GPU_mem_stats_get(&gpu_tot_memory, &gpu_free_mem); BLI_str_format_byte_unit(formatted_mem, gpu_free_mem, false); ofs = BLI_snprintf(gpumemstr, MAX_INFO_MEM_LEN, TIP_(" | Free GPU Mem: %s"), formatted_mem); if (gpu_tot_memory) { BLI_str_format_byte_unit(formatted_mem, gpu_tot_memory, false); BLI_snprintf(gpumemstr + ofs, MAX_INFO_MEM_LEN - ofs, TIP_("/%s"), formatted_mem); } } s = stats->infostr; ofs = 0; if (object_mode == OB_MODE_OBJECT) { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, "%s | ", BKE_collection_ui_name_get(layer_collection->collection)); } if (ob) { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, "%s | ", ob->id.name + 2); } if (obedit) { if (BKE_keyblock_from_object(obedit)) { ofs += BLI_strncpy_rlen(s + ofs, TIP_("(Key) "), MAX_INFO_LEN - ofs); } if (obedit->type == OB_MESH) { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, TIP_("Verts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%s"), stats_fmt.totvertsel, stats_fmt.totvert, stats_fmt.totedgesel, stats_fmt.totedge, stats_fmt.totfacesel, stats_fmt.totface, stats_fmt.tottri); } else if (obedit->type == OB_ARMATURE) { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, TIP_("Verts:%s/%s | Bones:%s/%s"), stats_fmt.totvertsel, stats_fmt.totvert, stats_fmt.totbonesel, stats_fmt.totbone); } else { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, TIP_("Verts:%s/%s"), stats_fmt.totvertsel, stats_fmt.totvert); } ofs += BLI_strncpy_rlen(s + ofs, memstr, MAX_INFO_LEN - ofs); ofs += BLI_strncpy_rlen(s + ofs, gpumemstr, MAX_INFO_LEN - ofs); } else if (ob && (object_mode & OB_MODE_POSE)) { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, TIP_("Bones:%s/%s %s%s"), stats_fmt.totbonesel, stats_fmt.totbone, memstr, gpumemstr); } else if ((ob) && (ob->type == OB_GPENCIL)) { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, TIP_("Layers:%s | Frames:%s | Strokes:%s | Points:%s | Objects:%s/%s"), stats_fmt.totgplayer, stats_fmt.totgpframe, stats_fmt.totgpstroke, stats_fmt.totgppoint, stats_fmt.totobjsel, stats_fmt.totobj); ofs += BLI_strncpy_rlen(s + ofs, memstr, MAX_INFO_LEN - ofs); ofs += BLI_strncpy_rlen(s + ofs, gpumemstr, MAX_INFO_LEN - ofs); } else if (stats_is_object_dynamic_topology_sculpt(ob, object_mode)) { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, TIP_("Verts:%s | Tris:%s%s"), stats_fmt.totvert, stats_fmt.tottri, gpumemstr); } else { ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, TIP_("Verts:%s | Faces:%s | Tris:%s | Objects:%s/%s%s%s"), stats_fmt.totvert, stats_fmt.totface, stats_fmt.tottri, stats_fmt.totobjsel, stats_fmt.totobj, memstr, gpumemstr); } ofs += BLI_snprintf(s + ofs, MAX_INFO_LEN - ofs, " | %s", versionstr); #undef MAX_INFO_MEM_LEN } #undef MAX_INFO_LEN void ED_info_stats_clear(ViewLayer *view_layer) { if (view_layer->stats) { MEM_freeN(view_layer->stats); view_layer->stats = NULL; } } const char *ED_info_stats_string(Main *bmain, Scene *scene, ViewLayer *view_layer) { /* Looping through dependency graph when interface is locked in not safe. * Thew interface is marked as locked when jobs wants to modify the * dependency graph. */ wmWindowManager *wm = bmain->wm.first; if (wm->is_interface_locked) { return ""; } Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true); if (!view_layer->stats) { stats_update(depsgraph, view_layer); } stats_string(view_layer); return view_layer->stats->infostr; }