/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_info/textview.c * \ingroup spinfo */ #include #include #include #include #include #include "MEM_guardedalloc.h" #include "BLF_api.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_string_utf8.h" #include "GPU_immediate.h" #include "GPU_state.h" #include "BIF_gl.h" #include "BKE_text.h" #include "textview.h" static void console_font_begin(const int font_id, const int lheight) { /* 0.875 is based on: 16 pixels lines get 14 pixel text */ BLF_size(font_id, 0.875 * lheight, 72); } typedef struct ConsoleDrawContext { int font_id; int cwidth; int lheight; int lofs; /* text vertical offset */ int console_width; /* number of characters that fit into the width of the console (fixed width) */ int winx; int ymin, ymax; int *xy; // [2] int *sel; // [2] int *pos_pick; // bottom of view == 0, top of file == combine chars, end of line is lower then start. const int *mval; // [2] int draw; } ConsoleDrawContext; BLI_INLINE void console_step_sel(ConsoleDrawContext *cdc, const int step) { cdc->sel[0] += step; cdc->sel[1] += step; } static void console_draw_sel(const char *str, const int sel[2], const int xy[2], const int str_len_draw, int cwidth, int lheight, const unsigned char bg_sel[4]) { if (sel[0] <= str_len_draw && sel[1] >= 0) { const int sta = txt_utf8_offset_to_column(str, max_ii(sel[0], 0)); const int end = txt_utf8_offset_to_column(str, min_ii(sel[1], str_len_draw)); GPU_blend(true); GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4ubv(bg_sel); immRecti(pos, xy[0] + (cwidth * sta), xy[1] - 2 + lheight, xy[0] + (cwidth * end), xy[1] - 2); immUnbindProgram(); GPU_blend(false); } } /* warning: allocated memory for 'offsets' must be freed by caller */ static int console_wrap_offsets(const char *str, int len, int width, int *lines, int **offsets) { int i, end; /* column */ int j; /* mem */ *lines = 1; *offsets = MEM_callocN(sizeof(**offsets) * (len * BLI_UTF8_WIDTH_MAX / MAX2(1, width - (BLI_UTF8_WIDTH_MAX - 1)) + 1), "console_wrap_offsets"); (*offsets)[0] = 0; for (i = 0, end = width, j = 0; j < len && str[j]; j += BLI_str_utf8_size_safe(str + j)) { int columns = BLI_str_utf8_char_width_safe(str + j); if (i + columns > end) { (*offsets)[*lines] = j; (*lines)++; end = i + width; } i += columns; } return j; /* return actual length */ } /* return 0 if the last line is off the screen * should be able to use this for any string type */ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str_len, const unsigned char fg[3], const unsigned char bg[3], const unsigned char bg_sel[4]) { int tot_lines; /* total number of lines for wrapping */ int *offsets; /* offsets of line beginnings for wrapping */ int y_next; str_len = console_wrap_offsets(str, str_len, cdc->console_width, &tot_lines, &offsets); y_next = cdc->xy[1] + cdc->lheight * tot_lines; /* just advance the height */ if (cdc->draw == 0) { if (cdc->pos_pick && cdc->mval[1] != INT_MAX && cdc->xy[1] <= cdc->mval[1]) { if (y_next >= cdc->mval[1]) { int ofs = 0; /* wrap */ if (tot_lines > 1) { int iofs = (int)((float)(y_next - cdc->mval[1]) / cdc->lheight); ofs += offsets[MIN2(iofs, tot_lines - 1)]; } /* last part */ ofs += txt_utf8_column_to_offset(str + ofs, (int)floor((float)cdc->mval[0] / cdc->cwidth)); CLAMP(ofs, 0, str_len); *cdc->pos_pick += str_len - ofs; } else *cdc->pos_pick += str_len + 1; } cdc->xy[1] = y_next; MEM_freeN(offsets); return 1; } else if (y_next < cdc->ymin) { /* have not reached the drawable area so don't break */ cdc->xy[1] = y_next; /* adjust selection even if not drawing */ if (cdc->sel[0] != cdc->sel[1]) { console_step_sel(cdc, -(str_len + 1)); } MEM_freeN(offsets); return 1; } if (tot_lines > 1) { /* wrap? */ const int initial_offset = offsets[tot_lines - 1]; size_t len = str_len - initial_offset; const char *s = str + initial_offset; int i; int sel_orig[2]; copy_v2_v2_int(sel_orig, cdc->sel); /* invert and swap for wrapping */ cdc->sel[0] = str_len - sel_orig[1]; cdc->sel[1] = str_len - sel_orig[0]; if (bg) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(bg); immRecti(pos, 0, cdc->xy[1], cdc->winx, (cdc->xy[1] + (cdc->lheight * tot_lines))); immUnbindProgram(); } /* last part needs no clipping */ BLF_position(cdc->font_id, cdc->xy[0], cdc->lofs + cdc->xy[1], 0); BLF_color3ubv(cdc->font_id, fg); BLF_draw_mono(cdc->font_id, s, len, cdc->cwidth); if (cdc->sel[0] != cdc->sel[1]) { console_step_sel(cdc, -initial_offset); /* BLF_color3ub(cdc->font_id, 255, 0, 0); // debug */ console_draw_sel(s, cdc->sel, cdc->xy, len, cdc->cwidth, cdc->lheight, bg_sel); } cdc->xy[1] += cdc->lheight; for (i = tot_lines - 1; i > 0; i--) { len = offsets[i] - offsets[i - 1]; s = str + offsets[i - 1]; BLF_position(cdc->font_id, cdc->xy[0], cdc->lofs + cdc->xy[1], 0); BLF_draw_mono(cdc->font_id, s, len, cdc->cwidth); if (cdc->sel[0] != cdc->sel[1]) { console_step_sel(cdc, len); /* BLF_color3ub(cdc->font_id, 0, 255, 0); // debug */ console_draw_sel(s, cdc->sel, cdc->xy, len, cdc->cwidth, cdc->lheight, bg_sel); } cdc->xy[1] += cdc->lheight; /* check if were out of view bounds */ if (cdc->xy[1] > cdc->ymax) { MEM_freeN(offsets); return 0; } } copy_v2_v2_int(cdc->sel, sel_orig); console_step_sel(cdc, -(str_len + 1)); } else { /* simple, no wrap */ if (bg) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(bg); immRecti(pos, 0, cdc->xy[1], cdc->winx, cdc->xy[1] + cdc->lheight); immUnbindProgram(); } BLF_color3ubv(cdc->font_id, fg); BLF_position(cdc->font_id, cdc->xy[0], cdc->lofs + cdc->xy[1], 0); BLF_draw_mono(cdc->font_id, str, str_len, cdc->cwidth); if (cdc->sel[0] != cdc->sel[1]) { int isel[2]; isel[0] = str_len - cdc->sel[1]; isel[1] = str_len - cdc->sel[0]; /* BLF_color3ub(cdc->font_id, 255, 255, 0); // debug */ console_draw_sel(str, isel, cdc->xy, str_len, cdc->cwidth, cdc->lheight, bg_sel); console_step_sel(cdc, -(str_len + 1)); } cdc->xy[1] += cdc->lheight; if (cdc->xy[1] > cdc->ymax) { MEM_freeN(offsets); return 0; } } MEM_freeN(offsets); return 1; } #define CONSOLE_DRAW_MARGIN 4 int textview_draw(TextViewContext *tvc, const int draw, int mval[2], void **mouse_pick, int *pos_pick) { ConsoleDrawContext cdc = {0}; int x_orig = CONSOLE_DRAW_MARGIN, y_orig = CONSOLE_DRAW_MARGIN + tvc->lheight / 6; int xy[2], y_prev; int sel[2] = {-1, -1}; /* defaults disabled */ unsigned char fg[3], bg[3]; const int font_id = blf_mono_font; console_font_begin(font_id, tvc->lheight); xy[0] = x_orig; xy[1] = y_orig; if (mval[1] != INT_MAX) mval[1] += (tvc->ymin + CONSOLE_DRAW_MARGIN); if (pos_pick) *pos_pick = 0; /* constants for the sequencer context */ cdc.font_id = font_id; cdc.cwidth = (int)BLF_fixed_width(font_id); assert(cdc.cwidth > 0); cdc.lheight = tvc->lheight; cdc.lofs = -BLF_descender(font_id); /* note, scroll bar must be already subtracted () */ cdc.console_width = (tvc->winx - (CONSOLE_DRAW_MARGIN * 2)) / cdc.cwidth; /* avoid divide by zero on small windows */ if (cdc.console_width < 1) cdc.console_width = 1; cdc.winx = tvc->winx - CONSOLE_DRAW_MARGIN; cdc.ymin = tvc->ymin; cdc.ymax = tvc->ymax; cdc.xy = xy; cdc.sel = sel; cdc.pos_pick = pos_pick; cdc.mval = mval; cdc.draw = draw; /* shouldnt be needed */ tvc->cwidth = cdc.cwidth; tvc->console_width = cdc.console_width; tvc->iter_index = 0; if (tvc->sel_start != tvc->sel_end) { sel[0] = tvc->sel_start; sel[1] = tvc->sel_end; } if (tvc->begin(tvc)) { unsigned char bg_sel[4] = {0}; if (draw && tvc->const_colors) { tvc->const_colors(tvc, bg_sel); } do { const char *ext_line; int ext_len; int color_flag = 0; y_prev = xy[1]; if (draw) color_flag = tvc->line_color(tvc, fg, bg); tvc->line_get(tvc, &ext_line, &ext_len); if (!console_draw_string(&cdc, ext_line, ext_len, (color_flag & TVC_LINE_FG) ? fg : NULL, (color_flag & TVC_LINE_BG) ? bg : NULL, bg_sel)) { /* when drawing, if we pass v2d->cur.ymax, then quit */ if (draw) { break; /* past the y limits */ } } if ((mval[1] != INT_MAX) && (mval[1] >= y_prev && mval[1] <= xy[1])) { *mouse_pick = (void *)tvc->iter; break; } tvc->iter_index++; } while (tvc->step(tvc)); } tvc->end(tvc); xy[1] += tvc->lheight * 2; return xy[1] - y_orig; }