/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung * All rights reserved. * * * Contributor(s): Joshua Leung (major recode) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_nla/nla_draw.c * \ingroup spnla */ #include #include #include #include #include #include "DNA_anim_types.h" #include "DNA_node_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_windowmanager_types.h" #include "BLI_blenlib.h" #include "BLI_dlrbTree.h" #include "BLI_utildefines.h" #include "BKE_fcurve.h" #include "BKE_nla.h" #include "BKE_context.h" #include "BKE_screen.h" #include "ED_anim_api.h" #include "ED_keyframes_draw.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "nla_private.h" #include "nla_intern.h" /* own include */ /* *********************************************** */ /* Strips */ /* Action-Line ---------------------- */ /* get colors for drawing Action-Line * NOTE: color returned includes fine-tuned alpha! */ void nla_action_get_color(AnimData *adt, bAction *act, float color[4]) { if (adt && (adt->flag & ADT_NLA_EDIT_ON)) { /* greenish color (same as tweaking strip) */ UI_GetThemeColor4fv(TH_NLA_TWEAK, color); } else { if (act) { /* reddish color - same as dopesheet summary */ UI_GetThemeColor4fv(TH_ANIM_ACTIVE, color); } else { /* grayish-red color */ UI_GetThemeColor4fv(TH_ANIM_INACTIVE, color); } } /* when an NLA track is tagged "solo", action doesn't contribute, so shouldn't be as prominent */ if (adt && (adt->flag & ADT_NLA_SOLO_TRACK)) color[3] *= 0.15f; } /* draw the keyframes in the specified Action */ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, View2D *v2d, float y, float ymin, float ymax) { DLRBT_Tree keys; ActKeyColumn *ak; float xscale, f1, f2; float color[4]; /* get a list of the keyframes with NLA-scaling applied */ BLI_dlrbTree_init(&keys); action_to_keylist(adt, act, &keys, NULL); BLI_dlrbTree_linkedlist_sync(&keys); if (ELEM(NULL, act, keys.first)) return; /* draw a darkened region behind the strips * - get and reset the background color, this time without the alpha to stand out better * (amplified alpha is used instead) */ nla_action_get_color(adt, act, color); color[3] *= 2.5f; glColor4fv(color); /* - draw a rect from the first to the last frame (no extra overlaps for now) * that is slightly stumpier than the track background (hardcoded 2-units here) */ f1 = ((ActKeyColumn *)keys.first)->cfra; f2 = ((ActKeyColumn *)keys.last)->cfra; glRectf(f1, ymin + 2, f2, ymax - 2); /* get View2D scaling factor */ UI_view2d_scale_get(v2d, &xscale, NULL); /* for now, color is hardcoded to be black */ glColor3f(0.0f, 0.0f, 0.0f); /* just draw each keyframe as a simple dot (regardless of the selection status) * - size is 3.0f which is smaller than the editable keyframes, so that there is a distinction */ for (ak = keys.first; ak; ak = ak->next) draw_keyframe_shape(ak->cfra, y, xscale, 3.0f, 0, ak->key_type, KEYFRAME_SHAPE_FRAME, 1.0f); /* free icons */ BLI_dlrbTree_free(&keys); } /* Strip Markers ------------------------ */ /* Markers inside an action strip */ static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymaxc) { bAction *act = strip->act; TimeMarker *marker; if (ELEM(NULL, strip->act, strip->act->markers.first)) return; for (marker = act->markers.first; marker; marker = marker->next) { if ((marker->frame > strip->actstart) && (marker->frame < strip->actend)) { float frame = nlastrip_get_frame(strip, marker->frame, NLATIME_CONVERT_MAP); /* just a simple line for now */ // XXX: draw a triangle instead... fdrawline(frame, yminc + 1, frame, ymaxc - 1); } } } /* Markers inside a NLA-Strip */ static void nla_strip_draw_markers(NlaStrip *strip, float yminc, float ymaxc) { glLineWidth(2.0); if (strip->type == NLASTRIP_TYPE_CLIP) { /* try not to be too conspicuous, while being visible enough when transforming */ if (strip->flag & NLASTRIP_FLAG_SELECT) UI_ThemeColorShade(TH_STRIP_SELECT, -60); else UI_ThemeColorShade(TH_STRIP_SELECT, -40); setlinestyle(3); /* just draw the markers in this clip */ nla_actionclip_draw_markers(strip, yminc, ymaxc); setlinestyle(0); } else if (strip->flag & NLASTRIP_FLAG_TEMP_META) { /* just a solid color, so that it is very easy to spot */ UI_ThemeColorShade(TH_STRIP_SELECT, 20); /* draw the markers in the first level of strips only (if they are actions) */ for (NlaStrip *nls = strip->strips.first; nls; nls = nls->next) { if (nls->type == NLASTRIP_TYPE_CLIP) { nla_actionclip_draw_markers(nls, yminc, ymaxc); } } } glLineWidth(1.0); } /* Strips (Proper) ---------------------- */ /* get colors for drawing NLA-Strips */ static void nla_strip_get_color_inside(AnimData *adt, NlaStrip *strip, float color[3]) { if (strip->type == NLASTRIP_TYPE_TRANSITION) { /* Transition Clip */ if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected - use a bright blue color */ UI_GetThemeColor3fv(TH_NLA_TRANSITION_SEL, color); } else { /* normal, unselected strip - use (hardly noticeable) blue tinge */ UI_GetThemeColor3fv(TH_NLA_TRANSITION, color); } } else if (strip->type == NLASTRIP_TYPE_META) { /* Meta Clip */ // TODO: should temporary metas get different colors too? if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected - use a bold purple color */ UI_GetThemeColor3fv(TH_NLA_META_SEL, color); } else { /* normal, unselected strip - use (hardly noticeable) dark purple tinge */ UI_GetThemeColor3fv(TH_NLA_META, color); } } else if (strip->type == NLASTRIP_TYPE_SOUND) { /* Sound Clip */ if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected - use a bright teal color */ UI_GetThemeColor3fv(TH_NLA_SOUND_SEL, color); } else { /* normal, unselected strip - use (hardly noticeable) teal tinge */ UI_GetThemeColor3fv(TH_NLA_SOUND, color); } } else { /* Action Clip (default/normal type of strip) */ if (adt && (adt->flag & ADT_NLA_EDIT_ON) && (adt->actstrip == strip)) { /* active strip should be drawn green when it is acting as the tweaking strip. * however, this case should be skipped for when not in EditMode... */ UI_GetThemeColor3fv(TH_NLA_TWEAK, color); } else if (strip->flag & NLASTRIP_FLAG_TWEAKUSER) { /* alert user that this strip is also used by the tweaking track (this is set when going into * 'editmode' for that strip), since the edits made here may not be what the user anticipated */ UI_GetThemeColor3fv(TH_NLA_TWEAK_DUPLI, color); } else if (strip->flag & NLASTRIP_FLAG_SELECT) { /* selected strip - use theme color for selected */ UI_GetThemeColor3fv(TH_STRIP_SELECT, color); } else { /* normal, unselected strip - use standard strip theme color */ UI_GetThemeColor3fv(TH_STRIP, color); } } } /* helper call for drawing influence/time control curves for a given NLA-strip */ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc) { const float yheight = ymaxc - yminc; /* drawing color is simply a light-gray */ // TODO: is this color suitable? // XXX nasty hacked color for now... which looks quite bad too... glColor3f(0.7f, 0.7f, 0.7f); /* draw with AA'd line */ glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); /* influence -------------------------- */ if (strip->flag & NLASTRIP_FLAG_USR_INFLUENCE) { FCurve *fcu = list_find_fcurve(&strip->fcurves, "influence", 0); float cfra; /* plot the curve (over the strip's main region) */ glBegin(GL_LINE_STRIP); /* sample at 1 frame intervals, and draw * - min y-val is yminc, max is y-maxc, so clamp in those regions */ for (cfra = strip->start; cfra <= strip->end; cfra += 1.0f) { float y = evaluate_fcurve(fcu, cfra); // assume this to be in 0-1 range glVertex2f(cfra, ((y * yheight) + yminc)); } glEnd(); // GL_LINE_STRIP } else { /* use blend in/out values only if both aren't zero */ if ((IS_EQF(strip->blendin, 0.0f) && IS_EQF(strip->blendout, 0.0f)) == 0) { glBegin(GL_LINE_STRIP); /* start of strip - if no blendin, start straight at 1, otherwise from 0 to 1 over blendin frames */ if (IS_EQF(strip->blendin, 0.0f) == 0) { glVertex2f(strip->start, yminc); glVertex2f(strip->start + strip->blendin, ymaxc); } else glVertex2f(strip->start, ymaxc); /* end of strip */ if (IS_EQF(strip->blendout, 0.0f) == 0) { glVertex2f(strip->end - strip->blendout, ymaxc); glVertex2f(strip->end, yminc); } else glVertex2f(strip->end, ymaxc); glEnd(); // GL_LINE_STRIP } } /* time -------------------------- */ // XXX do we want to draw this curve? in a different color too? /* turn off AA'd lines */ glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* main call for drawing a single NLA-strip */ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc) { const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0); float color[3]; /* get color of strip */ nla_strip_get_color_inside(adt, strip, color); /* draw extrapolation info first (as backdrop) * - but this should only be drawn if track has some contribution */ if ((strip->extendmode != NLASTRIP_EXTEND_NOTHING) && (non_solo == 0)) { /* enable transparency... */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); switch (strip->extendmode) { /* since this does both sides, only do the 'before' side, and leave the rest to the next case */ case NLASTRIP_EXTEND_HOLD: /* only need to draw here if there's no strip before since * it only applies in such a situation */ if (strip->prev == NULL) { /* set the drawing color to the color of the strip, but with very faint alpha */ glColor4f(color[0], color[1], color[2], 0.15f); /* draw the rect to the edge of the screen */ glBegin(GL_QUADS); glVertex2f(v2d->cur.xmin, yminc); glVertex2f(v2d->cur.xmin, ymaxc); glVertex2f(strip->start, ymaxc); glVertex2f(strip->start, yminc); glEnd(); } /* fall-through */ /* this only draws after the strip */ case NLASTRIP_EXTEND_HOLD_FORWARD: /* only need to try and draw if the next strip doesn't occur immediately after */ if ((strip->next == NULL) || (IS_EQF(strip->next->start, strip->end) == 0)) { /* set the drawing color to the color of the strip, but this time less faint */ glColor4f(color[0], color[1], color[2], 0.3f); /* draw the rect to the next strip or the edge of the screen */ glBegin(GL_QUADS); glVertex2f(strip->end, yminc); glVertex2f(strip->end, ymaxc); if (strip->next) { glVertex2f(strip->next->start, ymaxc); glVertex2f(strip->next->start, yminc); } else { glVertex2f(v2d->cur.xmax, ymaxc); glVertex2f(v2d->cur.xmax, yminc); } glEnd(); } break; } glDisable(GL_BLEND); } /* draw 'inside' of strip itself */ if (non_solo == 0) { /* strip is in normal track */ glColor3fv(color); UI_draw_roundbox_corner_set(UI_CNR_ALL); /* all corners rounded */ UI_draw_roundbox_shade_x(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1); } else { /* strip is in disabled track - make less visible */ glColor4f(color[0], color[1], color[2], 0.1f); glEnable(GL_BLEND); glRectf(strip->start, yminc, strip->end, ymaxc); glDisable(GL_BLEND); } /* draw strip's control 'curves' * - only if user hasn't hidden them... */ if ((snla->flag & SNLA_NOSTRIPCURVES) == 0) nla_draw_strip_curves(strip, yminc, ymaxc); /* draw markings indicating locations of local markers (useful for lining up different actions) */ if ((snla->flag & SNLA_NOLOCALMARKERS) == 0) nla_strip_draw_markers(strip, yminc, ymaxc); /* draw strip outline * - color used here is to indicate active vs non-active */ if (strip->flag & NLASTRIP_FLAG_ACTIVE) { /* strip should appear 'sunken', so draw a light border around it */ glColor3f(0.9f, 1.0f, 0.9f); // FIXME: hardcoded temp-hack colors } else { /* strip should appear to stand out, so draw a dark border around it */ glColor3f(0.0f, 0.0f, 0.0f); } /* - line style: dotted for muted */ if ((nlt->flag & NLATRACK_MUTED) || (strip->flag & NLASTRIP_FLAG_MUTED)) setlinestyle(4); /* draw outline */ UI_draw_roundbox_shade_x(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1); /* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */ if ((strip->type == NLASTRIP_TYPE_CLIP) && IS_EQF(strip->repeat, 1.0f) == 0) { float repeatLen = (strip->actend - strip->actstart) * strip->scale; int i; /* only draw lines for whole-numbered repeats, starting from the first full-repeat * up to the last full repeat (but not if it lies on the end of the strip) */ for (i = 1; i < strip->repeat; i++) { float repeatPos = strip->start + (repeatLen * i); /* don't draw if line would end up on or after the end of the strip */ if (repeatPos < strip->end) fdrawline(repeatPos, yminc + 4, repeatPos, ymaxc - 4); } } /* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */ else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) { NlaStrip *cs; float y = (ymaxc - yminc) / 2.0f + yminc; /* only draw first-level of child-strips, but don't draw any lines on the endpoints */ for (cs = strip->strips.first; cs; cs = cs->next) { /* draw start-line if not same as end of previous (and only if not the first strip) * - on upper half of strip */ if ((cs->prev) && IS_EQF(cs->prev->end, cs->start) == 0) fdrawline(cs->start, y, cs->start, ymaxc); /* draw end-line if not the last strip * - on lower half of strip */ if (cs->next) fdrawline(cs->end, yminc, cs->end, y); } } /* reset linestyle */ setlinestyle(0); } /* add the relevant text to the cache of text-strings to draw in pixelspace */ static void nla_draw_strip_text( AnimData *adt, NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float xminc, float xmaxc, float yminc, float ymaxc) { const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0); char str[256]; size_t str_len; char col[4]; rctf rect; /* just print the name and the range */ if (strip->flag & NLASTRIP_FLAG_TEMP_META) { str_len = BLI_snprintf_rlen(str, sizeof(str), "%d) Temp-Meta", index); } else { str_len = BLI_strncpy_rlen(str, strip->name, sizeof(str)); } /* set text color - if colors (see above) are light, draw black text, otherwise draw white */ if (strip->flag & (NLASTRIP_FLAG_ACTIVE | NLASTRIP_FLAG_SELECT | NLASTRIP_FLAG_TWEAKUSER)) { col[0] = col[1] = col[2] = 0; } else { col[0] = col[1] = col[2] = 255; } /* text opacity depends on whether if there's a solo'd track, this isn't it */ if (non_solo == 0) col[3] = 255; else col[3] = 128; /* set bounding-box for text * - padding of 2 'units' on either side */ // TODO: make this centered? rect.xmin = xminc; rect.ymin = yminc; rect.xmax = xmaxc; rect.ymax = ymaxc; /* add this string to the cache of texts to draw */ UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col); } /* add frame extents to cache of text-strings to draw in pixelspace * for now, only used when transforming strips */ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, View2D *v2d, float UNUSED(yminc), float ymaxc) { const float ytol = 1.0f; /* small offset to vertical positioning of text, for legibility */ const char col[4] = {220, 220, 220, 255}; /* light gray */ char numstr[32]; size_t numstr_len; /* Always draw times above the strip, whereas sequencer drew below + above. * However, we should be fine having everything on top, since these tend to be * quite spaced out. * - 1 dp is compromise between lack of precision (ints only, as per sequencer) * while also preserving some accuracy, since we do use floats */ /* start frame */ numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start); UI_view2d_text_cache_add(v2d, strip->start - 1.0f, ymaxc + ytol, numstr, numstr_len, col); /* end frame */ numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->end); UI_view2d_text_cache_add(v2d, strip->end, ymaxc + ytol, numstr, numstr_len, col); } /* ---------------------- */ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; View2D *v2d = &ar->v2d; float y = 0.0f; size_t items; int height; const float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask); const float text_margin_x = (8 * UI_DPI_FAC) * pixelx; /* build list of channels to draw */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): * - this is done to allow the channel list to be scrollable, but must be done here * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2)); /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); /* loop through channels, and set up drawing depending on their type */ y = (float)(-NLACHANNEL_HEIGHT(snla)); for (ale = anim_data.first; ale; ale = ale->next) { const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* data to draw depends on the type of channel */ switch (ale->type) { case ANIMTYPE_NLATRACK: { AnimData *adt = ale->adt; NlaTrack *nlt = (NlaTrack *)ale->data; NlaStrip *strip; int index; /* draw each strip in the track (if visible) */ for (strip = nlt->strips.first, index = 1; strip; strip = strip->next, index++) { if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) { const float xminc = strip->start + text_margin_x; const float xmaxc = strip->end + text_margin_x; /* draw the visualization of the strip */ nla_draw_strip(snla, adt, nlt, strip, v2d, yminc, ymaxc); /* add the text for this strip to the cache */ if (xminc < xmaxc) { nla_draw_strip_text(adt, nlt, strip, index, v2d, xminc, xmaxc, yminc, ymaxc); } /* if transforming strips (only real reason for temp-metas currently), * add to the cache the frame numbers of the strip's extents */ if (strip->flag & NLASTRIP_FLAG_TEMP_META) nla_draw_strip_frames_text(nlt, strip, v2d, yminc, ymaxc); } } break; } case ANIMTYPE_NLAACTION: { AnimData *adt = ale->adt; float color[4]; /* just draw a semi-shaded rect spanning the width of the viewable area if there's data, * and a second darker rect within which we draw keyframe indicator dots if there's data */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* get colors for drawing */ nla_action_get_color(adt, ale->data, color); glColor4fv(color); /* draw slightly shifted up for greater separation from standard channels, * but also slightly shorter for some more contrast when viewing the strips */ glRectf(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP); /* draw keyframes in the action */ nla_action_draw_keyframes(adt, ale->data, v2d, y, yminc + NLACHANNEL_SKIP, ymaxc - NLACHANNEL_SKIP); /* draw 'embossed' lines above and below the strip for effect */ /* white base-lines */ glLineWidth(2.0f); glColor4f(1.0f, 1.0f, 1.0f, 0.3); fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP); fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP); /* black top-lines */ glLineWidth(1.0f); glColor3f(0.0f, 0.0f, 0.0f); fdrawline(v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, yminc + NLACHANNEL_SKIP); fdrawline(v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP); glDisable(GL_BLEND); break; } } } /* adjust y-position for next one */ y -= NLACHANNEL_STEP(snla); } /* free tempolary channels */ ANIM_animdata_freelist(&anim_data); } /* *********************************************** */ /* Channel List */ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; SpaceNla *snla = (SpaceNla *)ac->sl; View2D *v2d = &ar->v2d; float y = 0.0f; size_t items; int height; /* build list of channels to draw */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* Update max-extent of channels here (taking into account scrollers): * - this is done to allow the channel list to be scrollable, but must be done here * to avoid regenerating the list again and/or also because channels list is drawn first * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for * start of list offset, and the second is as a correction for the scrollers. */ height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2)); /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); /* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */ UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY); /* draw channels */ { /* first pass: just the standard GL-drawing for backdrop + text */ size_t channel_index = 0; y = (float)(-NLACHANNEL_HEIGHT(snla)); for (ale = anim_data.first; ale; ale = ale->next) { float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index); } /* adjust y-position for next one */ y -= NLACHANNEL_STEP(snla); channel_index++; } } { /* second pass: UI widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); size_t channel_index = 0; y = (float)(-NLACHANNEL_HEIGHT(snla)); /* set blending again, as may not be set in previous step */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* loop through channels, and set up drawing depending on their type */ for (ale = anim_data.first; ale; ale = ale->next) { const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla)); const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla)); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) { /* draw all channels using standard channel-drawing API */ ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index); } /* adjust y-position for next one */ y -= NLACHANNEL_STEP(snla); channel_index++; } UI_block_end(C, block); UI_block_draw(C, block); glDisable(GL_BLEND); } /* free temporary channels */ ANIM_animdata_freelist(&anim_data); } /* *********************************************** */