/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "DNA_anim_types.h" #include "DNA_nla_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_rand.h" #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_nla.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "ED_anim_api.h" #include "ED_markers.h" #include "ED_space_api.h" #include "ED_screen.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "nla_intern.h" // own include /* ******************** manage regions ********************* */ ARegion *nla_has_buttons_region(ScrArea *sa) { ARegion *ar, *arnew; for (ar= sa->regionbase.first; ar; ar= ar->next) { if (ar->regiontype==RGN_TYPE_UI) return ar; } /* add subdiv level; after main */ for (ar= sa->regionbase.first; ar; ar= ar->next) { if (ar->regiontype==RGN_TYPE_WINDOW) break; } /* is error! */ if (ar==NULL) return NULL; arnew= MEM_callocN(sizeof(ARegion), "buttons for nla"); BLI_insertlinkafter(&sa->regionbase, ar, arnew); arnew->regiontype= RGN_TYPE_UI; arnew->alignment= RGN_ALIGN_RIGHT; arnew->flag = RGN_FLAG_HIDDEN; return arnew; } /* ******************** default callbacks for nla space ***************** */ static SpaceLink *nla_new(const bContext *C) { Scene *scene= CTX_data_scene(C); ARegion *ar; SpaceNla *snla; snla= MEM_callocN(sizeof(SpaceNla), "initnla"); snla->spacetype= SPACE_NLA; /* allocate DopeSheet data for NLA Editor */ snla->ads= MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet"); /* set auto-snapping settings */ snla->autosnap = SACTSNAP_FRAME; /* header */ ar= MEM_callocN(sizeof(ARegion), "header for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype= RGN_TYPE_HEADER; ar->alignment= RGN_ALIGN_BOTTOM; /* channel list region */ ar= MEM_callocN(sizeof(ARegion), "channel list for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype= RGN_TYPE_CHANNELS; ar->alignment= RGN_ALIGN_LEFT; /* only need to set these settings since this will use the 'stack' configuration */ ar->v2d.scroll = V2D_SCROLL_BOTTOM; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* ui buttons */ ar= MEM_callocN(sizeof(ARegion), "buttons area for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype= RGN_TYPE_UI; ar->alignment= RGN_ALIGN_RIGHT; ar->flag = RGN_FLAG_HIDDEN; /* main area */ ar= MEM_callocN(sizeof(ARegion), "main area for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; ar->v2d.tot.xmin= (float)(SFRA-10); ar->v2d.tot.ymin= -500.0f; ar->v2d.tot.xmax= (float)(EFRA+10); ar->v2d.tot.ymax= 0.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.min[0]= 0.0f; ar->v2d.min[1]= 0.0f; ar->v2d.max[0]= MAXFRAMEF; ar->v2d.max[1]= 10000.0f; ar->v2d.minzoom= 0.01f; ar->v2d.maxzoom= 50; ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); ar->v2d.scroll |= (V2D_SCROLL_RIGHT); ar->v2d.keepzoom= V2D_LOCKZOOM_Y; ar->v2d.align= V2D_ALIGN_NO_POS_Y; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; return (SpaceLink *)snla; } /* not spacelink itself */ static void nla_free(SpaceLink *sl) { SpaceNla *snla= (SpaceNla*) sl; if (snla->ads) { BLI_freelistN(&snla->ads->chanbase); MEM_freeN(snla->ads); } } /* spacetype; init callback */ static void nla_init(struct wmWindowManager *wm, ScrArea *sa) { SpaceNla *snla= (SpaceNla *)sa->spacedata.first; /* init dopesheet data if non-existant (i.e. for old files) */ if (snla->ads == NULL) snla->ads= MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet"); ED_area_tag_refresh(sa); } static SpaceLink *nla_duplicate(SpaceLink *sl) { SpaceNla *snlan= MEM_dupallocN(sl); /* clear or remove stuff from old */ snlan->ads= MEM_dupallocN(snlan->ads); return (SpaceLink *)snlan; } /* add handlers, stuff you only do once or on area/region changes */ static void nla_channel_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy); /* own keymap */ // TODO: cannot use generic copy, need special NLA version keymap= WM_keymap_listbase(wm, "NLA Channels", SPACE_NLA, 0); /* XXX weak? */ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } /* draw entirely, view changes should be handled here */ static void nla_channel_area_draw(const bContext *C, ARegion *ar) { SpaceNla *snla= CTX_wm_space_nla(C); bAnimContext ac; View2D *v2d= &ar->v2d; View2DScrollers *scrollers; float col[3]; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(C, v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_nla_channel_list((bContext *)C, &ac, snla, ar); } /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } /* add handlers, stuff you only do once or on area/region changes */ static void nla_main_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); /* own keymap */ keymap= WM_keymap_listbase(wm, "NLA Data", SPACE_NLA, 0); /* XXX weak? */ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void nla_main_area_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceNla *snla= CTX_wm_space_nla(C); bAnimContext ac; View2D *v2d= &ar->v2d; View2DGrid *grid; View2DScrollers *scrollers; float col[3]; short unit=0, flag=0; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(C, v2d); /* time grid */ unit= (snla->flag & SNLA_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL); UI_view2d_grid_free(grid); /* data */ if (ANIM_animdata_get_context(C, &ac)) { /* strips and backdrops */ draw_nla_main_data(&ac, snla, ar); /* text draw cached, in pixelspace now */ UI_view2d_text_cache_draw(ar); } UI_view2d_view_ortho(C, v2d); /* current frame */ if (snla->flag & SNLA_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS; if ((snla->flag & SNLA_NODRAWCFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX; ANIM_draw_cfra(C, v2d, flag); /* markers */ UI_view2d_view_orthoSpecial(C, v2d, 1); draw_markers_time(C, 0); /* preview range */ UI_view2d_view_ortho(C, v2d); ANIM_draw_previewrange(C, v2d); /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } /* add handlers, stuff you only do once or on area/region changes */ static void nla_header_area_init(wmWindowManager *wm, ARegion *ar) { UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); } static void nla_header_area_draw(const bContext *C, ARegion *ar) { float col[3]; /* clear */ if(ED_screen_area_active(C)) UI_GetThemeColor3fv(TH_HEADER, col); else UI_GetThemeColor3fv(TH_HEADERDESEL, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(C, &ar->v2d); nla_header_buttons(C, ar); /* restore view matrix? */ UI_view2d_view_restore(C); } /* add handlers, stuff you only do once or on area/region changes */ static void nla_buttons_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; ED_region_panels_init(wm, ar); keymap= WM_keymap_listbase(wm, "NLA Generic", SPACE_NLA, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } static void nla_buttons_area_draw(const bContext *C, ARegion *ar) { ED_region_panels(C, ar, 1, NULL, -1); } static void nla_region_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch(wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: case ND_MARKERS: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; default: if(wmn->data==ND_KEYS) ED_region_tag_redraw(ar); break; } } static void nla_main_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch(wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: case ND_MARKERS: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: case ND_TRANSFORM: ED_region_tag_redraw(ar); break; } break; default: if(wmn->data==ND_KEYS) ED_region_tag_redraw(ar); } } static void nla_channel_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch(wmn->data) { case ND_OB_ACTIVE: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; default: if(wmn->data==ND_KEYS) ED_region_tag_redraw(ar); } } /* editor level listener */ static void nla_listener(ScrArea *sa, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: // TODO: filter specific types of changes? ED_area_tag_refresh(sa); break; case NC_SCENE: /*switch (wmn->data) { case ND_OB_ACTIVE: case ND_OB_SELECT: ED_area_tag_refresh(sa); break; }*/ ED_area_tag_refresh(sa); break; case NC_OBJECT: /*switch (wmn->data) { case ND_BONE_SELECT: case ND_BONE_ACTIVE: ED_area_tag_refresh(sa); break; }*/ ED_area_tag_refresh(sa); break; case NC_SPACE: if(wmn->data == ND_SPACE_NLA) ED_area_tag_redraw(sa); break; } } /* only called once, from space/spacetypes.c */ void ED_spacetype_nla(void) { SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype nla"); ARegionType *art; st->spaceid= SPACE_NLA; st->new= nla_new; st->free= nla_free; st->init= nla_init; st->duplicate= nla_duplicate; st->operatortypes= nla_operatortypes; st->listener= nla_listener; st->keymap= nla_keymap; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_WINDOW; art->init= nla_main_area_init; art->draw= nla_main_area_draw; art->listener= nla_main_area_listener; art->keymapflag= ED_KEYMAP_VIEW2D/*|ED_KEYMAP_MARKERS*/|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); /* regions: header */ art= MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_HEADER; art->minsizey= HEADERY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; art->init= nla_header_area_init; art->draw= nla_header_area_draw; BLI_addhead(&st->regiontypes, art); /* regions: channels */ art= MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_CHANNELS; art->minsizex= 200; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; art->init= nla_channel_area_init; art->draw= nla_channel_area_draw; art->listener= nla_channel_area_listener; BLI_addhead(&st->regiontypes, art); /* regions: UI buttons */ art= MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_UI; art->minsizex= 200; art->keymapflag= ED_KEYMAP_UI; art->listener= nla_region_listener; art->init= nla_buttons_area_init; art->draw= nla_buttons_area_draw; BLI_addhead(&st->regiontypes, art); nla_buttons_register(art); BKE_spacetype_register(st); }