/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_nla/space_nla.c * \ingroup spnla */ #include #include #include "DNA_anim_types.h" #include "DNA_group_types.h" #include "DNA_scene_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_screen.h" #include "ED_space_api.h" #include "ED_anim_api.h" #include "ED_markers.h" #include "ED_screen.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "WM_message.h" #include "RNA_access.h" #include "UI_resources.h" #include "UI_view2d.h" #include "nla_intern.h" /* own include */ /* ******************** manage regions ********************* */ ARegion *nla_has_buttons_region(ScrArea *sa) { ARegion *ar, *arnew; ar = BKE_area_find_region_type(sa, RGN_TYPE_UI); if (ar) return ar; /* add subdiv level; after main */ ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); /* is error! */ if (ar == NULL) return NULL; arnew = MEM_callocN(sizeof(ARegion), "buttons for nla"); BLI_insertlinkafter(&sa->regionbase, ar, arnew); arnew->regiontype = RGN_TYPE_UI; arnew->alignment = RGN_ALIGN_RIGHT; arnew->flag = RGN_FLAG_HIDDEN; return arnew; } /* ******************** default callbacks for nla space ***************** */ static SpaceLink *nla_new(const ScrArea *sa, const Scene *scene) { ARegion *ar; SpaceNla *snla; snla = MEM_callocN(sizeof(SpaceNla), "initnla"); snla->spacetype = SPACE_NLA; /* allocate DopeSheet data for NLA Editor */ snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet"); snla->ads->source = (ID *)scene; /* set auto-snapping settings */ snla->autosnap = SACTSNAP_FRAME; /* header */ ar = MEM_callocN(sizeof(ARegion), "header for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype = RGN_TYPE_HEADER; ar->alignment = RGN_ALIGN_TOP; /* channel list region */ ar = MEM_callocN(sizeof(ARegion), "channel list for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype = RGN_TYPE_CHANNELS; ar->alignment = RGN_ALIGN_LEFT; /* only need to set these settings since this will use the 'stack' configuration */ ar->v2d.scroll = V2D_SCROLL_BOTTOM; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* ui buttons */ ar = MEM_callocN(sizeof(ARegion), "buttons region for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_RIGHT; ar->flag = RGN_FLAG_HIDDEN; /* main region */ ar = MEM_callocN(sizeof(ARegion), "main region for nla"); BLI_addtail(&snla->regionbase, ar); ar->regiontype = RGN_TYPE_WINDOW; ar->v2d.tot.xmin = (float)(SFRA - 10); ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f; ar->v2d.tot.xmax = (float)(EFRA + 10); ar->v2d.tot.ymax = 0.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.min[0] = 0.0f; ar->v2d.min[1] = 0.0f; ar->v2d.max[0] = MAXFRAMEF; ar->v2d.max[1] = 10000.0f; ar->v2d.minzoom = 0.01f; ar->v2d.maxzoom = 50; ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL); ar->v2d.scroll |= (V2D_SCROLL_RIGHT); ar->v2d.keepzoom = V2D_LOCKZOOM_Y; ar->v2d.keepofs = V2D_KEEPOFS_Y; ar->v2d.align = V2D_ALIGN_NO_POS_Y; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; return (SpaceLink *)snla; } /* not spacelink itself */ static void nla_free(SpaceLink *sl) { SpaceNla *snla = (SpaceNla *) sl; if (snla->ads) { BLI_freelistN(&snla->ads->chanbase); MEM_freeN(snla->ads); } } /* spacetype; init callback */ static void nla_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa) { SpaceNla *snla = (SpaceNla *)sa->spacedata.first; /* init dopesheet data if non-existent (i.e. for old files) */ if (snla->ads == NULL) { snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet"); snla->ads->source = (ID *)G.main->scene.first; // XXX this is bad, but we need this to be set correct } ED_area_tag_refresh(sa); } static SpaceLink *nla_duplicate(SpaceLink *sl) { SpaceNla *snlan = MEM_dupallocN(sl); /* clear or remove stuff from old */ snlan->ads = MEM_dupallocN(snlan->ads); return (SpaceLink *)snlan; } /* add handlers, stuff you only do once or on area/region changes */ static void nla_channel_region_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; /* ensure the 2d view sync works - main region has bottom scroller */ ar->v2d.scroll = V2D_SCROLL_BOTTOM; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy); /* own keymap */ /* own channels map first to override some channel keymaps */ keymap = WM_keymap_find(wm->defaultconf, "NLA Channels", SPACE_NLA, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); /* now generic channels map for everything else that can apply */ keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } /* draw entirely, view changes should be handled here */ static void nla_channel_region_draw(const bContext *C, ARegion *ar) { bAnimContext ac; View2D *v2d = &ar->v2d; View2DScrollers *scrollers; /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { draw_nla_channel_list(C, &ac, ar); } /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } /* add handlers, stuff you only do once or on area/region changes */ static void nla_main_region_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); /* own keymap */ keymap = WM_keymap_find(wm->defaultconf, "NLA Editor", SPACE_NLA, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void nla_main_region_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceNla *snla = CTX_wm_space_nla(C); Scene *scene = CTX_data_scene(C); bAnimContext ac; View2D *v2d = &ar->v2d; View2DGrid *grid; View2DScrollers *scrollers; short unit = 0, cfra_flag = 0; /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(v2d); /* time grid */ unit = (snla->flag & SNLA_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL); UI_view2d_grid_free(grid); ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); /* start and end frame */ ANIM_draw_framerange(scene, v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { /* strips and backdrops */ draw_nla_main_data(&ac, snla, ar); /* text draw cached, in pixelspace now */ UI_view2d_text_cache_draw(ar); } UI_view2d_view_ortho(v2d); /* current frame */ if (snla->flag & SNLA_DRAWTIME) cfra_flag |= DRAWCFRA_UNIT_SECONDS; ANIM_draw_cfra(C, v2d, cfra_flag); /* markers */ UI_view2d_view_orthoSpecial(ar, v2d, 1); ED_markers_draw(C, DRAW_MARKERS_MARGIN); /* preview range */ UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d, 0); /* callback */ UI_view2d_view_ortho(v2d); ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); /* draw current frame number-indicator on top of scrollers */ if ((snla->flag & SNLA_NODRAWCFRANUM) == 0) { UI_view2d_view_orthoSpecial(ar, v2d, 1); ANIM_draw_cfra_number(C, v2d, cfra_flag); } } /* add handlers, stuff you only do once or on area/region changes */ static void nla_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar) { ED_region_header_init(ar); } static void nla_header_region_draw(const bContext *C, ARegion *ar) { ED_region_header(C, ar); } /* add handlers, stuff you only do once or on area/region changes */ static void nla_buttons_region_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; ED_region_panels_init(wm, ar); keymap = WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } static void nla_buttons_region_draw(const bContext *C, ARegion *ar) { ED_region_panels(C, ar); } static void nla_region_listener( bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene)) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: case ND_FRAME: case ND_MARKERS: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; default: if (wmn->data == ND_KEYS) ED_region_tag_redraw(ar); break; } } static void nla_main_region_listener( bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene)) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch (wmn->data) { case ND_RENDER_OPTIONS: case ND_OB_ACTIVE: case ND_FRAME: case ND_FRAME_RANGE: case ND_MARKERS: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: case ND_TRANSFORM: ED_region_tag_redraw(ar); break; } break; case NC_NODE: switch (wmn->action) { case NA_EDITED: ED_region_tag_redraw(ar); break; } break; case NC_ID: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; case NC_SCREEN: if (ELEM(wmn->data, ND_LAYER)) { ED_region_tag_redraw(ar); } break; default: if (wmn->data == ND_KEYS) ED_region_tag_redraw(ar); break; } } static void nla_main_region_message_subscribe( const struct bContext *UNUSED(C), struct WorkSpace *UNUSED(workspace), struct Scene *scene, struct bScreen *screen, struct ScrArea *sa, struct ARegion *ar, struct wmMsgBus *mbus) { PointerRNA ptr; RNA_pointer_create(&screen->id, &RNA_SpaceNLA, sa->spacedata.first, &ptr); wmMsgSubscribeValue msg_sub_value_region_tag_redraw = { .owner = ar, .user_data = ar, .notify = ED_region_do_msg_notify_tag_redraw, }; /* Timeline depends on scene properties. */ { bool use_preview = (scene->r.flag & SCER_PRV_RANGE); extern PropertyRNA rna_Scene_frame_start; extern PropertyRNA rna_Scene_frame_end; extern PropertyRNA rna_Scene_frame_preview_start; extern PropertyRNA rna_Scene_frame_preview_end; extern PropertyRNA rna_Scene_use_preview_range; extern PropertyRNA rna_Scene_frame_current; const PropertyRNA *props[] = { use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start, use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end, &rna_Scene_use_preview_range, &rna_Scene_frame_current, }; PointerRNA idptr; RNA_id_pointer_create(&scene->id, &idptr); for (int i = 0; i < ARRAY_SIZE(props); i++) { WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__); } } } static void nla_channel_region_listener( bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene)) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: ED_region_tag_redraw(ar); break; case NC_SCENE: switch (wmn->data) { case ND_OB_ACTIVE: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; case NC_ID: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; default: if (wmn->data == ND_KEYS) ED_region_tag_redraw(ar); break; } } static void nla_channel_region_message_subscribe( const struct bContext *UNUSED(C), struct WorkSpace *UNUSED(workspace), struct Scene *UNUSED(scene), struct bScreen *screen, struct ScrArea *sa, struct ARegion *ar, struct wmMsgBus *mbus) { PointerRNA ptr; RNA_pointer_create(&screen->id, &RNA_SpaceNLA, sa->spacedata.first, &ptr); wmMsgSubscribeValue msg_sub_value_region_tag_redraw = { .owner = ar, .user_data = ar, .notify = ED_region_do_msg_notify_tag_redraw, }; /* All dopesheet filter settings, etc. affect the drawing of this editor, * so just whitelist the entire struct for updates */ { wmMsgParams_RNA msg_key_params = {{{0}}}; StructRNA *type_array[] = { &RNA_DopeSheet, }; for (int i = 0; i < ARRAY_SIZE(type_array); i++) { msg_key_params.ptr.type = type_array[i]; WM_msg_subscribe_rna_params( mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__); } } } /* editor level listener */ static void nla_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene), WorkSpace *UNUSED(workspace)) { /* context changes */ switch (wmn->category) { case NC_ANIMATION: // TODO: filter specific types of changes? ED_area_tag_refresh(sa); break; case NC_SCENE: #if 0 switch (wmn->data) { case ND_OB_ACTIVE: case ND_OB_SELECT: ED_area_tag_refresh(sa); break; } #endif ED_area_tag_refresh(sa); break; case NC_OBJECT: switch (wmn->data) { case ND_TRANSFORM: /* do nothing */ break; default: ED_area_tag_refresh(sa); break; } break; case NC_SPACE: if (wmn->data == ND_SPACE_NLA) ED_area_tag_redraw(sa); break; } } static void nla_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id) { SpaceNla *snla = (SpaceNla *)slink; if (snla->ads) { if ((ID *)snla->ads->filter_grp == old_id) { snla->ads->filter_grp = (Collection *)new_id; } if ((ID *)snla->ads->source == old_id) { snla->ads->source = new_id; } } } /* only called once, from space/spacetypes.c */ void ED_spacetype_nla(void) { SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype nla"); ARegionType *art; st->spaceid = SPACE_NLA; strncpy(st->name, "NLA", BKE_ST_MAXNAME); st->new = nla_new; st->free = nla_free; st->init = nla_init; st->duplicate = nla_duplicate; st->operatortypes = nla_operatortypes; st->listener = nla_listener; st->keymap = nla_keymap; st->id_remap = nla_id_remap; /* regions: main window */ art = MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_WINDOW; art->init = nla_main_region_init; art->draw = nla_main_region_draw; art->listener = nla_main_region_listener; art->message_subscribe = nla_main_region_message_subscribe; art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES; BLI_addhead(&st->regiontypes, art); /* regions: header */ art = MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_HEADER; art->prefsizey = HEADERY; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER; art->init = nla_header_region_init; art->draw = nla_header_region_draw; BLI_addhead(&st->regiontypes, art); /* regions: channels */ art = MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_CHANNELS; art->prefsizex = 200; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES; art->init = nla_channel_region_init; art->draw = nla_channel_region_draw; art->listener = nla_channel_region_listener; art->message_subscribe = nla_channel_region_message_subscribe; BLI_addhead(&st->regiontypes, art); /* regions: UI buttons */ art = MEM_callocN(sizeof(ARegionType), "spacetype nla region"); art->regionid = RGN_TYPE_UI; art->prefsizex = 200; art->keymapflag = ED_KEYMAP_UI; art->listener = nla_region_listener; art->init = nla_buttons_region_init; art->draw = nla_buttons_region_draw; BLI_addhead(&st->regiontypes, art); nla_buttons_register(art); BKE_spacetype_register(st); }