/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): David Millan Escriva, Juho Vepsäläinen, Bob Holcomb, Thomas Dinges * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_ID.h" #include "DNA_node_types.h" #include "DNA_image_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_action_types.h" #include "DNA_color_types.h" #include "DNA_customdata_types.h" #include "DNA_gpencil_types.h" #include "DNA_ipo_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_texture_types.h" #include "DNA_text_types.h" #include "DNA_userdef_types.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_node.h" #include "BKE_object.h" #include "BKE_texture.h" #include "BKE_text.h" #include "BKE_utildefines.h" #include "CMP_node.h" #include "SHD_node.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "MEM_guardedalloc.h" #include "ED_node.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "UI_view2d.h" #include "UI_interface.h" #include "UI_resources.h" #include "RE_pipeline.h" #include "IMB_imbuf_types.h" #include "node_intern.h" /* autocomplete callback for buttons */ static void autocomplete_vcol(bContext *C, char *str, void *arg_v) { Mesh *me; CustomDataLayer *layer; AutoComplete *autocpl; int a; if(str[0]==0) return; autocpl= autocomplete_begin(str, 32); /* search if str matches the beginning of name */ for(me= G.main->mesh.first; me; me=me->id.next) for(a=0, layer= me->fdata.layers; afdata.totlayer; a++, layer++) if(layer->type == CD_MCOL) autocomplete_do_name(autocpl, layer->name); autocomplete_end(autocpl, str); } static int verify_valid_vcol_name(char *str) { Mesh *me; CustomDataLayer *layer; int a; if(str[0]==0) return 1; /* search if str matches the name */ for(me= G.main->mesh.first; me; me=me->id.next) for(a=0, layer= me->fdata.layers; afdata.totlayer; a++, layer++) if(layer->type == CD_MCOL) if(strcmp(layer->name, str)==0) return 1; return 0; } /* ****************** GENERAL CALLBACKS FOR NODES ***************** */ static void node_ID_title_cb(bContext *C, void *node_v, void *unused_v) { bNode *node= node_v; if(node->id) { test_idbutton(node->id->name+2); /* library.c, verifies unique name */ BLI_strncpy(node->name, node->id->name+2, 21); } } static void node_but_title_cb(bContext *C, void *node_v, void *but_v) { // bNode *node= node_v; // XXX uiBut *bt= but_v; // XXX BLI_strncpy(node->name, bt->drawstr, NODE_MAXSTR); // allqueue(REDRAWNODE, 0); } #if 0 /* XXX not used yet, make compiler happy :) */ static void node_group_alone_cb(bContext *C, void *node_v, void *unused_v) { bNode *node= node_v; nodeCopyGroup(node); // allqueue(REDRAWNODE, 0); } /* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */ static void node_buts_group(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; if(node->id) { uiBut *bt; short width; uiBlockBeginAlign(block); /* name button */ width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f)); bt= uiDefBut(block, TEX, B_NOP, "NT:", (short)butr->xmin, (short)butr->ymin, width, 19, node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name"); uiButSetFunc(bt, node_ID_title_cb, node, NULL); /* user amount */ if(node->id->us>1) { char str1[32]; sprintf(str1, "%d", node->id->us); bt= uiDefBut(block, BUT, B_NOP, str1, (short)butr->xmax-19, (short)butr->ymin, 19, 19, NULL, 0, 0, 0, 0, "Displays number of users."); uiButSetFunc(bt, node_group_alone_cb, node, NULL); } uiBlockEndAlign(block); } } #endif static void node_buts_value(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; bNodeSocket *sock= node->outputs.first; /* first socket stores value */ uiDefButF(block, NUM, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 20, sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, ""); } static void node_buts_rgb(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; bNodeSocket *sock= node->outputs.first; /* first socket stores value */ if(sock) { /* enforce square box drawing */ uiBlockSetEmboss(block, UI_EMBOSSP); uiDefButF(block, HSVCUBE, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 12, sock->ns.vec, 0.0f, 1.0f, 3, 0, ""); uiDefButF(block, HSVCUBE, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->ymin+15, butr->xmax-butr->xmin, butr->xmax-butr->xmin -15 -15, sock->ns.vec, 0.0f, 1.0f, 2, 0, ""); uiDefButF(block, COL, B_NOP, "", (short)butr->xmin, (short)butr->ymax-12, butr->xmax-butr->xmin, 12, sock->ns.vec, 0.0, 0.0, -1, 0, ""); /* the -1 above prevents col button to popup a color picker */ uiBlockSetEmboss(block, UI_EMBOSS); } } static void node_buts_mix_rgb(uiLayout *layout, PointerRNA *ptr) { uiLayout *row; bNodeTree *ntree= (bNodeTree*)ptr->id.data; row= uiLayoutRow(layout, 1); uiItemR(row, "", 0, ptr, "blend_type", 0); if(ntree->type == NTREE_COMPOSIT) uiItemR(row, "", ICON_IMAGE_RGB_ALPHA, ptr, "alpha", 0); } static void node_buts_time(uiLayout *layout, PointerRNA *ptr) { uiLayout *row; #if 0 /* XXX no context access here .. */ bNode *node= ptr->data; CurveMapping *cumap= node->storage; if(cumap) { cumap->flag |= CUMA_DRAW_CFRA; if(node->custom1custom2) cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1); } #endif uiTemplateCurveMapping(layout, ptr, "curve", 's', 0); row= uiLayoutRow(layout, 1); uiItemR(row, "Sta", 0, ptr, "start", 0); uiItemR(row, "End", 0, ptr, "end", 0); } static void node_buts_valtorgb(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; if(node->storage) { uiBlockColorbandButtons(block, node->storage, butr, B_NODE_EXEC); } } static void node_buts_curvevec(uiLayout *layout, PointerRNA *ptr) { uiTemplateCurveMapping(layout, ptr, "mapping", 'v', 0); } static float *_sample_col= NULL; // bad bad, 2.5 will do better? void node_curvemap_sample(float *col) { _sample_col= col; } static void node_buts_curvecol(uiLayout *layout, PointerRNA *ptr) { bNode *node= ptr->data; CurveMapping *cumap= node->storage; if(_sample_col) { cumap->flag |= CUMA_DRAW_SAMPLE; VECCOPY(cumap->sample, _sample_col); } else cumap->flag &= ~CUMA_DRAW_SAMPLE; uiTemplateCurveMapping(layout, ptr, "mapping", 'c', 0); } static void node_buts_normal(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; bNodeSocket *sock= node->outputs.first; /* first socket stores normal */ uiDefButF(block, BUT_NORMAL, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->xmin, butr->xmax-butr->xmin, butr->xmax-butr->xmin, sock->ns.vec, 0.0f, 1.0f, 0, 0, ""); } static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v) { bNodeTree *ntree= ntree_v; bNode *node= node_v; Tex *tex; if(node->menunr<1) return; if(node->id) { node->id->us--; node->id= NULL; } tex= BLI_findlink(&G.main->tex, node->menunr-1); node->id= &tex->id; id_us_plus(node->id); BLI_strncpy(node->name, node->id->name+2, 21); nodeSetActive(ntree, node); if( ntree->type == NTREE_TEXTURE ) ntreeTexCheckCyclics( ntree ); // allqueue(REDRAWBUTSSHADING, 0); // allqueue(REDRAWNODE, 0); NodeTagChanged(ntree, node); node->menunr= 0; } static void node_dynamic_update_cb(bContext *C, void *ntree_v, void *node_v) { Material *ma; bNode *node= (bNode *)node_v; ID *id= node->id; int error= 0; if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) error= 1; /* Users only have to press the "update" button in one pynode * and we also update all others sharing the same script */ for (ma= G.main->mat.first; ma; ma= ma->id.next) { if (ma->nodetree) { bNode *nd; for (nd= ma->nodetree->nodes.first; nd; nd= nd->next) { if ((nd->type == NODE_DYNAMIC) && (nd->id == id)) { nd->custom1= 0; nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_REPARSE); nd->menunr= 0; if (error) nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_ERROR); } } } } // allqueue(REDRAWBUTSSHADING, 0); // allqueue(REDRAWNODE, 0); // XXX BIF_preview_changed(ID_MA); } static void node_buts_texture(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; bNodeTree *ntree= ptr->id.data; rctf *butr= &node->butr; short multi = ( node->id && ((Tex*)node->id)->use_nodes && (node->type != CMP_NODE_TEXTURE) && (node->type != TEX_NODE_TEXTURE) ); uiBut *bt; char *strp; short width = (short)(butr->xmax - butr->xmin); /* browse button texture */ uiBlockBeginAlign(block); IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL); node->menunr= 0; bt= uiDefButS(block, MENU, B_NODE_EXEC, strp, butr->xmin, butr->ymin+(multi?30:0), 20, 19, &node->menunr, 0, 0, 0, 0, "Browse texture"); uiButSetFunc(bt, node_browse_tex_cb, ntree, node); if(strp) MEM_freeN(strp); if(node->id) { bt= uiDefBut(block, TEX, B_NOP, "TE:", butr->xmin+19, butr->ymin+(multi?30:0), butr->xmax-butr->xmin-19, 19, node->id->name+2, 0.0, 19.0, 0, 0, "Texture name"); uiButSetFunc(bt, node_ID_title_cb, node, NULL); } uiBlockEndAlign(block); if(multi) { char *menustr = ntreeTexOutputMenu(((Tex*)node->id)->nodetree); uiDefButS(block, MENU, B_MATPRV, menustr, butr->xmin, butr->ymin, width, 19, &node->custom1, 0, 0, 0, 0, "Which output to use, for multi-output textures"); free(menustr); } } static void node_buts_math(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; uiBut *bt; bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14|Less Than %x15|Greater Than %x16", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, ""); uiButSetFunc(bt, node_but_title_cb, node, bt); } /* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */ static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v) { bNodeTree *ntree= ntree_v; bNode *node= node_v; ID *oldid; if(node->menunr<1) return; if(node->id) { node->id->us--; } oldid= node->id; node->id= BLI_findlink(&G.main->text, node->menunr-1); id_us_plus(node->id); BLI_strncpy(node->name, node->id->name+2, 21); /* huh? why 21? */ node->custom1= BSET(node->custom1, NODE_DYNAMIC_NEW); nodeSetActive(ntree, node); // allqueue(REDRAWBUTSSHADING, 0); // allqueue(REDRAWNODE, 0); node->menunr= 0; } static void node_mat_alone_cb(bContext *C, void *node_v, void *unused) { bNode *node= node_v; node->id= (ID *)copy_material((Material *)node->id); //BIF_undo_push("Single user material"); // allqueue(REDRAWBUTSSHADING, 0); // allqueue(REDRAWNODE, 0); // allqueue(REDRAWOOPS, 0); } static void node_browse_mat_cb(bContext *C, void *ntree_v, void *node_v) { bNodeTree *ntree= ntree_v; bNode *node= node_v; if(node->menunr<1) return; if(node->menunr==32767) { /* code for Add New */ if(node->id) { /* make copy, but make sure it doesnt have the node tag nor nodes */ Material *ma= (Material *)node->id; ma->id.us--; ma= copy_material(ma); ma->use_nodes= 0; if(ma->nodetree) { ntreeFreeTree(ma->nodetree); MEM_freeN(ma->nodetree); } ma->nodetree= NULL; node->id= (ID *)ma; } else node->id= (ID *)add_material("MatNode"); } else { if(node->id) node->id->us--; node->id= BLI_findlink(&G.main->mat, node->menunr-1); id_us_plus(node->id); } BLI_strncpy(node->name, node->id->name+2, 21); nodeSetActive(ntree, node); // allqueue(REDRAWBUTSSHADING, 0); // allqueue(REDRAWNODE, 0); // XXX BIF_preview_changed(ID_MA); node->menunr= 0; } static void node_new_mat_cb(bContext *C, void *ntree_v, void *node_v) { bNodeTree *ntree= ntree_v; bNode *node= node_v; node->id= (ID *)add_material("MatNode"); BLI_strncpy(node->name, node->id->name+2, 21); nodeSetActive(ntree, node); // allqueue(REDRAWBUTSSHADING, 0); // allqueue(REDRAWNODE, 0); // XXX BIF_preview_changed(ID_MA); } static void node_texmap_cb(bContext *C, void *texmap_v, void *unused_v) { init_mapping(texmap_v); } static void node_shader_buts_material(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; bNodeTree *ntree= ptr->id.data; rctf *butr= &node->butr; uiBut *bt; short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1); short dy= (short)butr->ymin; char *strp; /* WATCH IT: we use this callback in material buttons, but then only want first row */ if(butr->ymax-butr->ymin > 21.0f) dy+= 19; uiBlockBeginAlign(block); /* XXX if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT); else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1); else uiBlockSetCol(block, TH_BUT_SETTING2); */ /* browse button */ IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL); node->menunr= 0; bt= uiDefButS(block, MENU, B_NOP, strp, butr->xmin, dy, 19, 19, &node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW"); uiButSetFunc(bt, node_browse_mat_cb, ntree, node); if(strp) MEM_freeN(strp); /* Add New button */ if(node->id==NULL) { bt= uiDefBut(block, BUT, B_NOP, "Add New", butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19, NULL, 0.0, 0.0, 0, 0, "Add new Material"); uiButSetFunc(bt, node_new_mat_cb, ntree, node); } else { /* name button */ short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f)); bt= uiDefBut(block, TEX, B_NOP, "MA:", butr->xmin+19, dy, width, 19, node->id->name+2, 0.0, 19.0, 0, 0, "Material name"); uiButSetFunc(bt, node_ID_title_cb, node, NULL); /* user amount */ if(has_us) { char str1[32]; sprintf(str1, "%d", node->id->us); bt= uiDefBut(block, BUT, B_NOP, str1, butr->xmax-19, dy, 19, 19, NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy."); uiButSetFunc(bt, node_mat_alone_cb, node, NULL); } /* WATCH IT: we use this callback in material buttons, but then only want first row */ if(butr->ymax-butr->ymin > 21.0f) { /* node options */ uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC, "Diff", butr->xmin, butr->ymin, dx, 19, &node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse"); uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC, "Spec", butr->xmin+dx, butr->ymin, dx, 19, &node->custom1, 0, 0, 0, 0, "Material Node outputs Specular"); uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC, "Neg Normal", butr->xmax-dx, butr->ymin, dx, 19, &node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal"); } } uiBlockEndAlign(block); } static void node_shader_buts_mapping(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; TexMapping *texmap= node->storage; short dx= (short)((butr->xmax-butr->xmin)/7.0f); short dy= (short)(butr->ymax-19); uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */ uiBlockBeginAlign(block); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, ""); dy-= 19; uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, ""); dy-= 19; uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, ""); dy-= 25; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, ""); dy-= 19; uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, ""); uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, ""); uiBlockEndAlign(block); /* labels/options */ dy= (short)(butr->ymax-19); uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); dy-= 19; uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); dy-= 19; uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); dy-= 25; uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); dy-= 19; uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); } static void node_shader_buts_vect_math(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; uiBut *bt; bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Average %x2|Dot Product %x3 |Cross Product %x4|Normalize %x5", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, ""); uiButSetFunc(bt, node_but_title_cb, node, bt); } static void node_shader_buts_geometry(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; uiBut *but; NodeGeometry *ngeo= (NodeGeometry*)node->storage; // XXX if(!verify_valid_uv_name(ngeo->uvname)) // XXX uiBlockSetCol(block, TH_REDALERT); but= uiDefBut(block, TEX, B_NODE_EXEC, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer"); // XXX uiButSetCompleteFunc(but, autocomplete_uv, NULL); if(!verify_valid_vcol_name(ngeo->colname)); // uiBlockSetCol(block, TH_REDALERT); but= uiDefBut(block, TEX, B_NODE_EXEC, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer"); uiButSetCompleteFunc(but, autocomplete_vcol, NULL); } static void node_shader_buts_dynamic(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; bNodeTree *ntree= ptr->id.data; rctf *butr= &node->butr; uiBut *bt; // XXX SpaceNode *snode= curarea->spacedata.first; short dy= (short)butr->ymin; int xoff=0; /* B_NODE_EXEC is handled in butspace.c do_node_buts */ if(!node->id) { char *strp; IDnames_to_pupstring(&strp, NULL, "", &(G.main->text), NULL, NULL); node->menunr= 0; bt= uiDefButS(block, MENU, B_NODE_EXEC/*+node->nr*/, strp, butr->xmin, dy, 19, 19, &node->menunr, 0, 0, 0, 0, "Browses existing choices"); uiButSetFunc(bt, node_browse_text_cb, ntree, node); xoff=19; if(strp) MEM_freeN(strp); } else { bt = uiDefBut(block, BUT, B_NOP, "Update", butr->xmin+xoff, butr->ymin+20, 50, 19, &node->menunr, 0.0, 19.0, 0, 0, "Refresh this node (and all others that use the same script)"); uiButSetFunc(bt, node_dynamic_update_cb, ntree, node); if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) { // UI_ThemeColor(TH_REDALERT); // XXX ui_rasterpos_safe(butr->xmin + xoff, butr->ymin + 5, snode->aspect); // XXX snode_drawstring(snode, "Error! Check console...", butr->xmax - butr->xmin); ; } } } /* only once called */ static void node_shader_set_butfunc(bNodeType *ntype) { switch(ntype->type) { /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */ case SH_NODE_MATERIAL: case SH_NODE_MATERIAL_EXT: ntype->uifunc= node_shader_buts_material; break; case SH_NODE_TEXTURE: ntype->uifunc= node_buts_texture; break; case SH_NODE_NORMAL: ntype->uifunc= node_buts_normal; break; case SH_NODE_CURVE_VEC: ntype->uifunc= node_buts_curvevec; break; case SH_NODE_CURVE_RGB: ntype->uifunc= node_buts_curvecol; break; case SH_NODE_MAPPING: ntype->uifunc= node_shader_buts_mapping; break; case SH_NODE_VALUE: ntype->uifunc= node_buts_value; break; case SH_NODE_RGB: ntype->uifunc= node_buts_rgb; break; case SH_NODE_MIX_RGB: ntype->uifunc= node_buts_mix_rgb; break; case SH_NODE_VALTORGB: ntype->uifunc= node_buts_valtorgb; break; case SH_NODE_MATH: ntype->uifunc= node_buts_math; break; case SH_NODE_VECT_MATH: ntype->uifunc= node_shader_buts_vect_math; break; case SH_NODE_GEOMETRY: ntype->uifunc= node_shader_buts_geometry; break; case NODE_DYNAMIC: ntype->uifunc= node_shader_buts_dynamic; break; default: ntype->uifunc= NULL; } } /* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */ static void node_browse_image_cb(bContext *C, void *ntree_v, void *node_v) { bNodeTree *ntree= ntree_v; bNode *node= node_v; nodeSetActive(ntree, node); if(node->menunr<1) return; if(node->menunr==32767) { /* code for Load New */ /// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE); XXX } else { if(node->id) node->id->us--; node->id= BLI_findlink(&G.main->image, node->menunr-1); id_us_plus(node->id); BLI_strncpy(node->name, node->id->name+2, 21); NodeTagChanged(ntree, node); BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE); // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX } node->menunr= 0; } static void node_active_cb(bContext *C, void *ntree_v, void *node_v) { nodeSetActive(ntree_v, node_v); } static void node_image_type_cb(bContext *C, void *node_v, void *unused) { // allqueue(REDRAWNODE, 1); } static char *node_image_type_pup(void) { char *str= MEM_mallocN(256, "image type pup"); int a; str[0]= 0; a= sprintf(str, "Image Type %%t|"); a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DATA); a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE); a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL); a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1); return str; } /* copy from buttons_shading.c */ static char *layer_menu(RenderResult *rr) { RenderLayer *rl; int len= 40 + 40*BLI_countlist(&rr->layers); short a, nr; char *str= MEM_callocN(len, "menu layers"); strcpy(str, "Layer %t"); a= strlen(str); for(nr=0, rl= rr->layers.first; rl; rl= rl->next, nr++) { a+= sprintf(str+a, "|%s %%x%d", rl->name, nr); } return str; } static void image_layer_cb(bContext *C, void *ima_v, void *iuser_v) { Scene *scene= CTX_data_scene(C); ntreeCompositForceHidden(scene->nodetree, scene); BKE_image_multilayer_index(ima_v, iuser_v); // allqueue(REDRAWNODE, 0); } static void node_composit_buts_image(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; bNodeTree *ntree= ptr->id.data; rctf *butr= &node->butr; ImageUser *iuser= node->storage; uiBut *bt; short dy= (short)butr->ymax-19; char *strp; uiBlockBeginAlign(block); /* browse button */ IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL); node->menunr= 0; bt= uiDefButS(block, MENU, B_NOP, strp, butr->xmin, dy, 19, 19, &node->menunr, 0, 0, 0, 0, "Browses existing choices"); uiButSetFunc(bt, node_browse_image_cb, ntree, node); if(strp) MEM_freeN(strp); /* Add New button */ if(node->id==NULL) { bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New", butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19, NULL, 0.0, 0.0, 0, 0, "Add new Image"); uiButSetFunc(bt, node_active_cb, ntree, node); } else { /* name button + type */ Image *ima= (Image *)node->id; short xmin= (short)butr->xmin, xmax= (short)butr->xmax; short width= xmax - xmin - 45; short icon= ICON_IMAGE_DATA; if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE; else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL; else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1; bt= uiDefBut(block, TEX, B_NOP, "IM:", xmin+19, dy, width, 19, node->id->name+2, 0.0, 19.0, 0, 0, "Image name"); uiButSetFunc(bt, node_ID_title_cb, node, NULL); /* buffer type option */ strp= node_image_type_pup(); bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp, xmax-26, dy, 26, 19, &ima->source, 0.0, 19.0, 0, 0, "Image type"); uiButSetFunc(bt, node_image_type_cb, node, ima); MEM_freeN(strp); if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) { width= (xmax-xmin)/2; dy-= 19; uiDefButI(block, NUM, B_NODE_EXEC, "Frs:", xmin, dy, width, 19, &iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Amount of images used in animation"); uiDefButI(block, NUM, B_NODE_EXEC, "SFra:", xmin+width, dy, width, 19, &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Start frame of animation"); dy-= 19; uiDefButI(block, NUM, B_NODE_EXEC, "Offs:", xmin, dy, width, 19, &iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation"); uiDefButS(block, TOG, B_NODE_EXEC, "Cycl", xmin+width, dy, width-20, 19, &iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic"); uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC, ICON_AUTO, xmax-20, dy, 20, 19, &iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes"); } if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) { RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer); if(rl) { width= (xmax-xmin); dy-= 19; strp= layer_menu(ima->rr); bt= uiDefButS(block, MENU, B_NODE_EXEC, strp, xmin, dy, width, 19, &iuser->layer, 0.0, 10000.0, 0, 0, "Layer"); uiButSetFunc(bt, image_layer_cb, ima->rr, node->storage); MEM_freeN(strp); } } } if(node->id) { /* for each draw we test for anim refresh event */ if(iuser->flag & IMA_ANIM_REFRESHED) { iuser->flag &= ~IMA_ANIM_REFRESHED; // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX } } } /* if we use render layers from other scene, we make a nice title */ static void set_render_layers_title(bContext *C, void *node_v, void *unused) { bNode *node= node_v; Scene *sce; SceneRenderLayer *srl; char str[64]; if(node->id) { BLI_strncpy(str, node->id->name+2, 21); strcat(str, "|"); sce= (Scene *)node->id; } else { str[0]= 0; sce= CTX_data_scene(C); } srl= BLI_findlink(&sce->r.layers, node->custom1); if(srl==NULL) { node->custom1= 0; srl= sce->r.layers.first; } strcat(str, srl->name); BLI_strncpy(node->name, str, 32); } static char *scene_layer_menu(Scene *sce) { SceneRenderLayer *srl; int len= 40 + 40*BLI_countlist(&sce->r.layers); short a, nr; char *str= MEM_callocN(len, "menu layers"); strcpy(str, "Active Layer %t"); a= strlen(str); for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) { a+= sprintf(str+a, "|%s %%x%d", srl->name, nr); } return str; } static void node_browse_scene_cb(bContext *C, void *ntree_v, void *node_v) { bNodeTree *ntree= ntree_v; bNode *node= node_v; Scene *sce; if(node->menunr<1) return; if(node->id) { node->id->us--; node->id= NULL; } sce= BLI_findlink(&G.main->scene, node->menunr-1); node->id= &sce->id; id_us_plus(node->id); set_render_layers_title(C, node, NULL); nodeSetActive(ntree, node); // allqueue(REDRAWBUTSSHADING, 0); // allqueue(REDRAWNODE, 0); NodeTagChanged(ntree, node); node->menunr= 0; } static void node_composit_buts_renderlayers(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; bNodeTree *ntree= ptr->id.data; rctf *butr= &node->butr; if(node->id) { Scene *scene= (Scene *)node->id; uiBut *bt; char *strp; /* browse button scene */ uiBlockBeginAlign(block); IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL); node->menunr= 0; bt= uiDefButS(block, MENU, B_NOP, strp, butr->xmin, butr->ymin, 20, 19, &node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from"); uiButSetFunc(bt, node_browse_scene_cb, ntree, node); if(strp) MEM_freeN(strp); /* browse button layer */ strp= scene_layer_menu(node->id?(Scene *)node->id:scene); if(node->id) bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_RENDERLAYERS, strp, butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19, &node->custom1, 0, 0, 0, 0, "Choose Render Layer"); else bt= uiDefButS(block, MENU, B_NODE_EXEC, strp, butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19, &node->custom1, 0, 0, 0, 0, "Choose Render Layer"); uiButSetFunc(bt, set_render_layers_title, node, NULL); MEM_freeN(strp); /* re-render */ /* uses custom2, not the best implementation of the world... but we need it to work now :) */ bt= uiDefIconButS(block, TOG, B_NODE_EXEC, ICON_SCENE, butr->xmax-20, butr->ymin, 20, 19, &node->custom2, 0, 0, 0, 0, "Re-render this Layer"); } } static void node_blur_relative_cb(bContext *C, void *node, void *poin2) { bNode *nodev= node; NodeBlurData *nbd= nodev->storage; if(nbd->image_in_width != 0){ if(nbd->relative){ /* convert absolute values to relative */ nbd->percentx= (float)(nbd->sizex)/nbd->image_in_width; nbd->percenty= (float)(nbd->sizey)/nbd->image_in_height; }else{ /* convert relative values to absolute */ nbd->sizex= (int)(nbd->percentx*nbd->image_in_width); nbd->sizey= (int)(nbd->percenty*nbd->image_in_height); } } // allqueue(REDRAWNODE, 0); } static void node_blur_update_sizex_cb(bContext *C, void *node, void *poin2) { bNode *nodev= node; NodeBlurData *nbd= nodev->storage; nbd->sizex= (int)(nbd->percentx*nbd->image_in_width); } static void node_blur_update_sizey_cb(bContext *C, void *node, void *poin2) { bNode *nodev= node; NodeBlurData *nbd= nodev->storage; nbd->sizey= (int)(nbd->percenty*nbd->image_in_height); } static void node_composit_buts_blur(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col= uiLayoutColumn(layout, 0); uiItemR(col, "", 0, ptr, "filter_type", 0); /* Only for "Fast Gaussian" */ if (RNA_enum_get(ptr, "filter_type")!= 7) { uiItemR(col, NULL, 0, ptr, "bokeh", 0); uiItemR(col, NULL, 0, ptr, "gamma", 0); } uiItemR(col, NULL, 0, ptr, "relative", 0); col= uiLayoutColumn(layout, 1); if (RNA_boolean_get(ptr, "relative")== 1) { uiItemR(col, "X", 0, ptr, "factor_x", 0); uiItemR(col, "Y", 0, ptr, "factor_y", 0); } else { uiItemR(col, "X", 0, ptr, "sizex", 0); uiItemR(col, "Y", 0, ptr, "sizey", 0); } } static void node_composit_buts_dblur(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; uiItemR(layout, NULL, 0, ptr, "iterations", 0); uiItemR(layout, NULL, 0, ptr, "wrap", 0); col= uiLayoutColumn(layout, 1); uiItemL(col, "Center:", 0); uiItemR(col, "X", 0, ptr, "center_x", 0); uiItemR(col, "Y", 0, ptr, "center_y", 0); uiItemS(layout); col= uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "distance", 0); uiItemR(col, NULL, 0, ptr, "angle", 0); uiItemS(layout); uiItemR(layout, NULL, 0, ptr, "spin", 0); uiItemR(layout, NULL, 0, ptr, "zoom", 0); } static void node_composit_buts_bilateralblur(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col= uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "iterations", 0); uiItemR(col, NULL, 0, ptr, "sigma_color", 0); uiItemR(col, NULL, 0, ptr, "sigma_space", 0); } /* qdn: defocus node */ static void node_composit_buts_defocus(uiLayout *layout, PointerRNA *ptr) { uiLayout *sub, *col; col= uiLayoutColumn(layout, 0); uiItemL(col, "Bokeh Type:", 0); uiItemR(col, "", 0, ptr, "bokeh", 0); uiItemR(col, NULL, 0, ptr, "angle", 0); uiItemR(layout, NULL, 0, ptr, "gamma_correction", 0); col = uiLayoutColumn(layout, 0); uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer")==0); uiItemR(col, NULL, 0, ptr, "f_stop", 0); uiItemR(layout, NULL, 0, ptr, "max_blur", 0); uiItemR(layout, NULL, 0, ptr, "threshold", 0); // Preview col = uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "preview", 0); sub = uiLayoutColumn(col, 0); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "preview")); uiItemR(sub, NULL, 0, ptr, "samples", 0); // Z-Buffer col = uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "use_zbuffer", 0); sub = uiLayoutColumn(col, 0); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer")); uiItemR(sub, NULL, 0, ptr, "z_scale", 0); } /* qdn: glare node */ static void node_composit_buts_glare(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, "", 0, ptr, "glare_type", 0); uiItemR(layout, "", 0, ptr, "quality", 0); if (RNA_enum_get(ptr, "glare_type")!= 1) { uiItemR(layout, NULL, 0, ptr, "iterations", 0); if (RNA_enum_get(ptr, "glare_type")!= 0) uiItemR(layout, NULL, 0, ptr, "color_modulation", UI_ITEM_R_SLIDER); } uiItemR(layout, NULL, 0, ptr, "mix", 0); uiItemR(layout, NULL, 0, ptr, "threshold", 0); if (RNA_enum_get(ptr, "glare_type")== 2) { uiItemR(layout, NULL, 0, ptr, "streaks", 0); uiItemR(layout, NULL, 0, ptr, "angle_offset", 0); } if (RNA_enum_get(ptr, "glare_type")== 0 || RNA_enum_get(ptr, "glare_type")== 2) { uiItemR(layout, NULL, 0, ptr, "fade", UI_ITEM_R_SLIDER); if (RNA_enum_get(ptr, "glare_type")== 0) uiItemR(layout, NULL, 0, ptr, "rotate_45", 0); } if (RNA_enum_get(ptr, "glare_type")== 1) { uiItemR(layout, NULL, 0, ptr, "size", 0); } } /* qdn: tonemap node */ static void node_composit_buts_tonemap(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col = uiLayoutColumn(layout, 0); uiItemR(col, "", 0, ptr, "tonemap_type", 0); if (RNA_enum_get(ptr, "tonemap_type")== 0) { uiItemR(col, NULL, 0, ptr, "key", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "offset", 0); uiItemR(col, NULL, 0, ptr, "gamma", 0); } else { uiItemR(col, NULL, 0, ptr, "intensity", 0); uiItemR(col, NULL, 0, ptr, "contrast", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "adaptation", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "correction", UI_ITEM_R_SLIDER); } } /* qdn: lens distortion node */ static void node_composit_buts_lensdist(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col= uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "projector", 0); col = uiLayoutColumn(col, 0); uiLayoutSetActive(col, RNA_boolean_get(ptr, "projector")==0); uiItemR(col, NULL, 0, ptr, "jitter", 0); uiItemR(col, NULL, 0, ptr, "fit", 0); } static void node_composit_buts_vecblur(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col= uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "samples", 0); uiItemR(col, "Blur", 0, ptr, "factor", 0); col= uiLayoutColumn(layout, 1); uiItemL(col, "Speed:", 0); uiItemR(col, "Min", 0, ptr, "min_speed", 0); uiItemR(col, "Max", 0, ptr, "max_speed", 0); uiItemR(layout, NULL, 0, ptr, "curved", 0); } static void node_composit_buts_filter(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, "", 0, ptr, "filter_type", 0); } static void node_composit_buts_flip(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, "", 0, ptr, "axis", 0); } static void node_composit_buts_crop(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; uiItemR(layout, NULL, 0, ptr, "crop_size", 0); col= uiLayoutColumn(layout, 1); uiItemR(col, "Left", 0, ptr, "x1", 0); uiItemR(col, "Right", 0, ptr, "x2", 0); uiItemR(col, "Up", 0, ptr, "y1", 0); uiItemR(col, "Down", 0, ptr, "y2", 0); } static void node_composit_buts_splitviewer(uiLayout *layout, PointerRNA *ptr) { uiLayout *row, *col; col= uiLayoutColumn(layout, 0); row= uiLayoutRow(col, 0); uiItemR(row, NULL, 0, ptr, "axis", UI_ITEM_R_EXPAND); uiItemR(col, NULL, 0, ptr, "factor", 0); } static void node_composit_buts_map_value(uiLayout *layout, PointerRNA *ptr) { uiLayout *sub, *col; col =uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "offset", 0); uiItemR(col, NULL, 0, ptr, "size", 0); col =uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "use_min", 0); sub =uiLayoutColumn(col, 0); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min")); uiItemR(sub, "", 0, ptr, "min", 0); col =uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "use_max", 0); sub =uiLayoutColumn(col, 0); uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max")); uiItemR(sub, "", 0, ptr, "max", 0); } static void node_composit_buts_alphaover(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col =uiLayoutColumn(layout, 1); /* alpha type */ uiItemR(col, NULL, 0, ptr, "convert_premul", 0); /* mix factor */ uiItemR(col, NULL, 0, ptr, "premul", 0); } static void node_composit_buts_hue_sat(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col =uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "hue", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "sat", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "val", UI_ITEM_R_SLIDER); } static void node_composit_buts_dilateerode(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, NULL, 0, ptr, "distance", 0); } static void node_composit_buts_diff_matte(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col =uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "tolerance", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "falloff", UI_ITEM_R_SLIDER); } static void node_composit_buts_distance_matte(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col =uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "tolerance", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "falloff", UI_ITEM_R_SLIDER); } static void node_composit_buts_color_spill(uiLayout *layout, PointerRNA *ptr) { uiLayout *row, *col; col =uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "factor", 0); row= uiLayoutRow(col, 0); uiItemR(row, NULL, 0, ptr, "channel", UI_ITEM_R_EXPAND); } static void node_composit_buts_chroma_matte(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col= uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "acceptance", 0); uiItemR(col, NULL, 0, ptr, "cutoff", 0); col= uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "lift", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "gain", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "shadow_adjust", UI_ITEM_R_SLIDER); // uiBlock *block= uiLayoutFreeBlock(layout); // bNode *node= ptr->data; // rctf *butr= &node->butr; // short dx=(butr->xmax-butr->xmin)/2; // NodeChroma *c= node->storage; // uiBlockBeginAlign(block); // // uiDefButF(block, NUMSLI, B_NODE_EXEC, "Acceptance ", butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20, &c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color"); // uiDefButF(block, NUMSLI, B_NODE_EXEC, "Cutoff ", butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20, &c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color"); // // uiDefButF(block, NUMSLI, B_NODE_EXEC, "Lift ", butr->xmin, butr->ymin+20, dx, 20, &c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift"); // uiDefButF(block, NUMSLI, B_NODE_EXEC, "Gain ", butr->xmin+dx, butr->ymin+20, dx, 20, &c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain"); // // uiDefButF(block, NUMSLI, B_NODE_EXEC, "Shadow Adjust ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured"); // uiBlockEndAlign(block); // // if(c->t2 > c->t1) // c->t2=c->t1; } static void node_composit_buts_color_matte(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col= uiLayoutColumn(layout, 1); uiItemR(col, NULL, 0, ptr, "h", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "s", UI_ITEM_R_SLIDER); uiItemR(col, NULL, 0, ptr, "v", UI_ITEM_R_SLIDER); } static void node_composit_buts_channel_matte(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; short sx= (butr->xmax-butr->xmin)/4; short cx= (butr->xmax-butr->xmin)/3; NodeChroma *c=node->storage; char *c1, *c2, *c3; /*color space selectors*/ uiBlockBeginAlign(block); uiDefButS(block, ROW,B_NODE_EXEC,"RGB", butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space"); uiDefButS(block, ROW,B_NODE_EXEC,"HSV", butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space"); uiDefButS(block, ROW,B_NODE_EXEC,"YUV", butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space"); uiDefButS(block, ROW,B_NODE_EXEC,"YCC", butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space"); if (node->custom1==1) { c1="R"; c2="G"; c3="B"; } else if(node->custom1==2){ c1="H"; c2="S"; c3="V"; } else if(node->custom1==3){ c1="Y"; c2="U"; c3="V"; } else { // if(node->custom1==4){ c1="Y"; c2="Cb"; c3="Cr"; } /*channel selector */ uiDefButS(block, ROW, B_NODE_EXEC, c1, butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1"); uiDefButS(block, ROW, B_NODE_EXEC, c2, butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2"); uiDefButS(block, ROW, B_NODE_EXEC, c3, butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3"); /*tolerance sliders */ uiDefButF(block, NUMSLI, B_NODE_EXEC, "High ", butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque"); uiDefButF(block, NUMSLI, B_NODE_EXEC, "Low ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed"); uiBlockEndAlign(block); /*keep t2 (low) less than t1 (high) */ if(c->t2 > c->t1) { c->t2=c->t1; } } static void node_composit_buts_luma_matte(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; NodeChroma *c=node->storage; /*tolerance sliders */ uiDefButF(block, NUMSLI, B_NODE_EXEC, "High ", butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque"); uiDefButF(block, NUMSLI, B_NODE_EXEC, "Low ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed"); uiBlockEndAlign(block); /*keep t2 (low) less than t1 (high) */ if(c->t2 > c->t1) { c->t2=c->t1; } } static void node_composit_buts_map_uv(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, NULL, 0, ptr, "alpha", 0); } static void node_composit_buts_id_mask(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; uiDefButS(block, NUM, B_NODE_EXEC, "ID:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha"); } /* allocate sufficient! */ static void node_imagetype_string(char *str) { str += sprintf(str, "Save Image as: %%t|"); str += sprintf(str, "Targa %%x%d|", R_TARGA); str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA); str += sprintf(str, "PNG %%x%d|", R_PNG); str += sprintf(str, "BMP %%x%d|", R_BMP); str += sprintf(str, "Jpeg %%x%d|", R_JPEG90); str += sprintf(str, "Iris %%x%d|", R_IRIS); str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR); str += sprintf(str, "Cineon %%x%d|", R_CINEON); str += sprintf(str, "DPX %%x%d|", R_DPX); str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR); } static void node_set_image_cb(bContext *C, void *ntree_v, void *node_v) { bNodeTree *ntree= ntree_v; bNode *node= node_v; nodeSetActive(ntree, node); } static void node_composit_buts_file_output(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; bNodeTree *ntree= ptr->id.data; rctf *butr= &node->butr; NodeImageFile *nif= node->storage; uiBut *bt; short x= (short)butr->xmin; short y= (short)butr->ymin; short w= (short)butr->xmax-butr->xmin; char str[320]; node_imagetype_string(str); uiBlockBeginAlign(block); bt = uiDefIconBut(block, BUT, B_NODE_SETIMAGE, ICON_FILESEL, x, y+60, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image"); uiButSetFunc(bt, node_set_image_cb, ntree, node); uiDefBut(block, TEX, B_NOP, "", 20+x, y+60, w-20, 20, nif->name, 0.0f, 240.0f, 0, 0, ""); uiDefButS(block, MENU, B_NOP, str, x, y+40, w, 20, &nif->imtype, 0.0f, 1.0f, 0, 0, ""); if(nif->imtype==R_OPENEXR) { uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_REDR, "Half", x, y+20, w/2, 20, &nif->subimtype, 0, 0, 0, 0, ""); uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4", x+w/2, y+20, w/2, 20, &nif->codec, 0, 0, 0, 0, ""); } else { uiDefButS(block, NUM, B_NOP, "Quality: ", x, y+20, w, 20, &nif->quality, 10.0f, 100.0f, 10, 0, ""); } /* start frame, end frame */ uiDefButI(block, NUM, B_NODE_EXEC, "SFra: ", x, y, w/2, 20, &nif->sfra, 1, MAXFRAMEF, 10, 0, ""); uiDefButI(block, NUM, B_NODE_EXEC, "EFra: ", x+w/2, y, w/2, 20, &nif->efra, 1, MAXFRAMEF, 10, 0, ""); } static void node_scale_cb(bContext *C, void *node_v, void *unused_v) { bNode *node= node_v; bNodeSocket *nsock; /* check the 2 inputs, and set them to reasonable values */ for(nsock= node->inputs.first; nsock; nsock= nsock->next) { if(ELEM(node->custom1, CMP_SCALE_RELATIVE, CMP_SCALE_SCENEPERCENT)) nsock->ns.vec[0]= 1.0; else { if(nsock->next==NULL) nsock->ns.vec[0]= (float)CTX_data_scene(C)->r.ysch; else nsock->ns.vec[0]= (float)CTX_data_scene(C)->r.xsch; } } } static void node_composit_buts_scale(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC, "Relative %x0|Absolute %x1|Scene Size % %x2|", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "Scale new image to absolute pixel size, size relative to the incoming image, or using the 'percent' size of the scene"); uiButSetFunc(bt, node_scale_cb, node, NULL); } static void node_composit_buts_invert(uiLayout *layout, PointerRNA *ptr) { uiLayout *col; col= uiLayoutColumn(layout, 0); uiItemR(col, NULL, 0, ptr, "rgb", 0); uiItemR(col, NULL, 0, ptr, "alpha", 0); } static void node_composit_buts_premulkey(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, "", 0, ptr, "mapping", 0); } static void node_composit_buts_view_levels(uiLayout *layout, PointerRNA *ptr) { uiItemR(layout, NULL, 0, ptr, "color_space", UI_ITEM_R_EXPAND); } /* only once called */ static void node_composit_set_butfunc(bNodeType *ntype) { switch(ntype->type) { /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */ case CMP_NODE_IMAGE: ntype->uifunc= node_composit_buts_image; break; case CMP_NODE_R_LAYERS: ntype->uifunc= node_composit_buts_renderlayers; break; case CMP_NODE_NORMAL: ntype->uifunc= node_buts_normal; break; case CMP_NODE_CURVE_VEC: ntype->uifunc= node_buts_curvevec; break; case CMP_NODE_CURVE_RGB: ntype->uifunc= node_buts_curvecol; break; case CMP_NODE_VALUE: ntype->uifunc= node_buts_value; break; case CMP_NODE_RGB: ntype->uifunc= node_buts_rgb; break; case CMP_NODE_FLIP: ntype->uifunc= node_composit_buts_flip; break; case CMP_NODE_SPLITVIEWER: ntype->uifunc= node_composit_buts_splitviewer; break; case CMP_NODE_MIX_RGB: ntype->uifunc= node_buts_mix_rgb; break; case CMP_NODE_VALTORGB: ntype->uifunc= node_buts_valtorgb; break; case CMP_NODE_CROP: ntype->uifunc= node_composit_buts_crop; break; case CMP_NODE_BLUR: ntype->uifunc= node_composit_buts_blur; break; case CMP_NODE_DBLUR: ntype->uifunc= node_composit_buts_dblur; break; case CMP_NODE_BILATERALBLUR: ntype->uifunc= node_composit_buts_bilateralblur; break; /* qdn: defocus node */ case CMP_NODE_DEFOCUS: ntype->uifunc = node_composit_buts_defocus; break; /* qdn: glare node */ case CMP_NODE_GLARE: ntype->uifunc = node_composit_buts_glare; break; /* qdn: tonemap node */ case CMP_NODE_TONEMAP: ntype->uifunc = node_composit_buts_tonemap; break; /* qdn: lens distortion node */ case CMP_NODE_LENSDIST: ntype->uifunc = node_composit_buts_lensdist; break; case CMP_NODE_VECBLUR: ntype->uifunc= node_composit_buts_vecblur; break; case CMP_NODE_FILTER: ntype->uifunc= node_composit_buts_filter; break; case CMP_NODE_MAP_VALUE: ntype->uifunc= node_composit_buts_map_value; break; case CMP_NODE_TIME: ntype->uifunc= node_buts_time; break; case CMP_NODE_ALPHAOVER: ntype->uifunc= node_composit_buts_alphaover; break; case CMP_NODE_HUE_SAT: ntype->uifunc= node_composit_buts_hue_sat; break; case CMP_NODE_TEXTURE: ntype->uifunc= node_buts_texture; break; case CMP_NODE_DILATEERODE: ntype->uifunc= node_composit_buts_dilateerode; break; case CMP_NODE_OUTPUT_FILE: ntype->uifunc= node_composit_buts_file_output; break; case CMP_NODE_DIFF_MATTE: ntype->uifunc=node_composit_buts_diff_matte; break; case CMP_NODE_DIST_MATTE: ntype->uifunc=node_composit_buts_distance_matte; break; case CMP_NODE_COLOR_SPILL: ntype->uifunc=node_composit_buts_color_spill; break; case CMP_NODE_CHROMA_MATTE: ntype->uifunc=node_composit_buts_chroma_matte; break; case CMP_NODE_COLOR_MATTE: ntype->uifunc=node_composit_buts_color_matte; break; case CMP_NODE_SCALE: ntype->uifunc= node_composit_buts_scale; break; case CMP_NODE_CHANNEL_MATTE: ntype->uifunc= node_composit_buts_channel_matte; break; case CMP_NODE_LUMA_MATTE: ntype->uifunc= node_composit_buts_luma_matte; break; case CMP_NODE_MAP_UV: ntype->uifunc= node_composit_buts_map_uv; break; case CMP_NODE_ID_MASK: ntype->uifunc= node_composit_buts_id_mask; break; case CMP_NODE_MATH: ntype->uifunc= node_buts_math; break; case CMP_NODE_INVERT: ntype->uifunc= node_composit_buts_invert; break; case CMP_NODE_PREMULKEY: ntype->uifunc= node_composit_buts_premulkey; break; case CMP_NODE_VIEW_LEVELS: ntype->uifunc=node_composit_buts_view_levels; break; default: ntype->uifunc= NULL; } } /* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */ static void node_texture_buts_bricks(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; short w = butr->xmax-butr->xmin; short ofw = 32; uiBlockBeginAlign(block); /* Offset */ uiDefButF( block, NUM, B_NODE_EXEC, "Offset", butr->xmin, butr->ymin+20, w-ofw, 20, &node->custom3, 0, 1, 0.25, 2, "Offset amount" ); uiDefButS( block, NUM, B_NODE_EXEC, "", butr->xmin+w-ofw, butr->ymin+20, ofw, 20, &node->custom1, 2, 99, 0, 0, "Offset every N rows" ); /* Squash */ uiDefButF( block, NUM, B_NODE_EXEC, "Squash", butr->xmin, butr->ymin+0, w-ofw, 20, &node->custom4, 0, 99, 0.25, 2, "Stretch amount" ); uiDefButS( block, NUM, B_NODE_EXEC, "", butr->xmin+w-ofw, butr->ymin+0, ofw, 20, &node->custom2, 2, 99, 0, 0, "Stretch every N rows" ); uiBlockEndAlign(block); } /* Copied from buttons_shading.c -- needs unifying */ static char* noisebasis_menu() { static char nbmenu[256]; sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE); return nbmenu; } static void node_texture_buts_proc(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; Tex *tex = (Tex *)node->storage; short x,y,w,h; x = butr->xmin; y = butr->ymin; w = butr->xmax - x; h = butr->ymax - y; switch( tex->type ) { case TEX_BLEND: uiBlockBeginAlign( block ); uiDefButS( block, MENU, B_NODE_EXEC, "Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6", x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" ); uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC, "Flip XY", x, y, w, 20, &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees"); uiBlockEndAlign( block ); break; case TEX_MARBLE: uiBlockBeginAlign(block); uiDefButS(block, ROW, B_NODE_EXEC, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble"); uiDefButS(block, ROW, B_NODE_EXEC, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble"); uiDefButS(block, ROW, B_NODE_EXEC, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble"); uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands."); uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands"); uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands"); uiBlockEndAlign(block); break; case TEX_WOOD: uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+64, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise"); uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value"); uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands."); uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands"); uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands"); uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiBlockEndAlign(block); break; case TEX_CLOUDS: uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+60, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "B/W", x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise"); uiDefButS(block, ROW, B_TEXPRV, "Color", w/2+x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value"); uiDefButS(block, ROW, B_TEXPRV, "Soft", x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard", w/2+x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiBlockEndAlign(block); uiDefButS(block, NUM, B_TEXPRV, "Depth:", x, y, w, 18, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation"); break; case TEX_DISTNOISE: uiBlockBeginAlign(block); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+18, w, 18, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort"); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion"); uiBlockEndAlign(block); break; } } static void node_texture_buts_image(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; bNodeTree *ntree= ptr->id.data; rctf *butr= &node->butr; char *strp; uiBut *bt; uiBlockBeginAlign(block); /* browse button */ IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL); node->menunr= 0; bt= uiDefButS(block, MENU, B_NOP, strp, butr->xmin, butr->ymin, 19, 19, &node->menunr, 0, 0, 0, 0, "Browses existing choices"); uiButSetFunc(bt, node_browse_image_cb, ntree, node); if(strp) MEM_freeN(strp); /* Add New button */ if(node->id==NULL) { bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New", butr->xmin+19, butr->ymin, (short)(butr->xmax-butr->xmin-19.0f), 19, NULL, 0.0, 0.0, 0, 0, "Add new Image"); uiButSetFunc(bt, node_active_cb, ntree, node); } else { /* name button */ short xmin= (short)butr->xmin, xmax= (short)butr->xmax; short width= xmax - xmin - 19; bt= uiDefBut(block, TEX, B_NOP, "IM:", xmin+19, butr->ymin, width, 19, node->id->name+2, 0.0, 19.0, 0, 0, "Image name"); uiButSetFunc(bt, node_ID_title_cb, node, NULL); } } static void node_texture_buts_output(uiLayout *layout, PointerRNA *ptr) { uiBlock *block= uiLayoutFreeBlock(layout); bNode *node= ptr->data; rctf *butr= &node->butr; uiBut *bt; short width; char *name = ((TexNodeOutput*)node->storage)->name; uiBlockBeginAlign(block); width = (short)(butr->xmax - butr->xmin); bt = uiDefBut( block, TEX, B_NOP, "Name:", butr->xmin, butr->ymin, width, 19, name, 0, 31, 0, 0, "Name this output" ); uiBlockEndAlign(block); } /* only once called */ static void node_texture_set_butfunc(bNodeType *ntype) { if( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) { ntype->uifunc = node_texture_buts_proc; } else switch(ntype->type) { case TEX_NODE_MATH: ntype->uifunc = node_buts_math; break; case TEX_NODE_MIX_RGB: ntype->uifunc = node_buts_mix_rgb; break; case TEX_NODE_VALTORGB: ntype->uifunc = node_buts_valtorgb; break; case TEX_NODE_CURVE_RGB: ntype->uifunc= node_buts_curvecol; break; case TEX_NODE_CURVE_TIME: ntype->uifunc = node_buts_time; break; case TEX_NODE_TEXTURE: ntype->uifunc = node_buts_texture; break; case TEX_NODE_BRICKS: ntype->uifunc = node_texture_buts_bricks; break; case TEX_NODE_IMAGE: ntype->uifunc = node_texture_buts_image; break; case TEX_NODE_OUTPUT: ntype->uifunc = node_texture_buts_output; break; default: ntype->uifunc= NULL; } } /* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */ void ED_init_node_butfuncs(void) { bNodeType *ntype; /* shader nodes */ ntype= node_all_shaders.first; while(ntype) { node_shader_set_butfunc(ntype); ntype= ntype->next; } /* composit nodes */ ntype= node_all_composit.first; while(ntype) { node_composit_set_butfunc(ntype); ntype= ntype->next; } ntype = node_all_textures.first; while(ntype) { node_texture_set_butfunc(ntype); ntype= ntype->next; } } /* ************** Generic drawing ************** */ #if 0 void node_rename_but(char *s) { uiBlock *block; ListBase listb={0, 0}; int dy, x1, y1, sizex=80, sizey=30; short pivot[2], mval[2], ret=0; getmouseco_sc(mval); pivot[0]= CLAMPIS(mval[0], (sizex+10), G.curscreen->sizex-30); pivot[1]= CLAMPIS(mval[1], (sizey/2)+10, G.curscreen->sizey-(sizey/2)-10); if (pivot[0]!=mval[0] || pivot[1]!=mval[1]) warp_pointer(pivot[0], pivot[1]); mywinset(G.curscreen->mainwin); x1= pivot[0]-sizex+10; y1= pivot[1]-sizey/2; dy= sizey/2; block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_ENTER_OK); /* buttons have 0 as return event, to prevent menu to close on hotkeys */ uiBlockBeginAlign(block); uiDefBut(block, TEX, B_NOP, "Name: ", (short)(x1),(short)(y1+dy), 150, 19, s, 0.0, 19.0, 0, 0, "Node user name"); uiBlockEndAlign(block); uiDefBut(block, BUT, 32767, "OK", (short)(x1+150), (short)(y1+dy), 29, 19, NULL, 0, 0, 0, 0, ""); uiBoundsBlock(block, 2); ret= uiDoBlocks(&listb, 0, 0); } #endif void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode) { if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) { Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node"); ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL); if(ibuf) { float x, y; wmPushMatrix(); /* somehow the offset has to be calculated inverse */ glaDefine2DArea(&ar->winrct); /* ortho at pixel level curarea */ wmOrtho2(-0.375, ar->winx-0.375, -0.375, ar->winy-0.375); x = (ar->winx-ibuf->x)/2 + snode->xof; y = (ar->winy-ibuf->y)/2 + snode->yof; if(ibuf->rect) glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); else if(ibuf->channels==4) glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float); wmPopMatrix(); } } } #if 0 /* note: needs to be userpref or opengl profile option */ static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode) { draw_nodespace_grid(snode); if(snode->flag & SNODE_BACKDRAW) { Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node"); ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL); if(ibuf) { int x, y; float zoom = 1.0; glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glaDefine2DArea(&sa->winrct); if(ibuf->x > sa->winx || ibuf->y > sa->winy) { float zoomx, zoomy; zoomx= (float)sa->winx/ibuf->x; zoomy= (float)sa->winy/ibuf->y; zoom = MIN2(zoomx, zoomy); } x = (sa->winx-zoom*ibuf->x)/2 + snode->xof; y = (sa->winy-zoom*ibuf->y)/2 + snode->yof; glPixelZoom(zoom, zoom); glColor4f(1.0, 1.0, 1.0, 1.0); if(ibuf->rect) glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect); else if(ibuf->channels==4) glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float); glPixelZoom(1.0, 1.0); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } } } #endif /* if v2d not NULL, it clips and returns 0 if not visible */ int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol) { float dist, vec[4][2]; /* in v0 and v3 we put begin/end points */ if(link->fromsock) { vec[0][0]= link->fromsock->locx; vec[0][1]= link->fromsock->locy; } else { if(snode==NULL) return 0; vec[0][0]= snode->mx; vec[0][1]= snode->my; } if(link->tosock) { vec[3][0]= link->tosock->locx; vec[3][1]= link->tosock->locy; } else { if(snode==NULL) return 0; vec[3][0]= snode->mx; vec[3][1]= snode->my; } dist= 0.5f*ABS(vec[0][0] - vec[3][0]); /* check direction later, for top sockets */ vec[1][0]= vec[0][0]+dist; vec[1][1]= vec[0][1]; vec[2][0]= vec[3][0]-dist; vec[2][1]= vec[3][1]; if(v2d && MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax); /* clipped */ else if (v2d && MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin); /* clipped */ else { /* always do all three, to prevent data hanging around */ forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0], resol, sizeof(float)*2); forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0]+1, resol, sizeof(float)*2); return 1; } return 0; } #define LINK_RESOL 24 void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded) { float coord_array[LINK_RESOL+1][2]; if(node_link_bezier_points(v2d, snode, link, coord_array, LINK_RESOL)) { float dist, spline_step = 0.0f; int i; /* we can reuse the dist variable here to increment the GL curve eval amount*/ dist = 1.0f/(float)LINK_RESOL; glBegin(GL_LINE_STRIP); for(i=0; i<=LINK_RESOL; i++) { if(do_shaded) { UI_ThemeColorBlend(th_col1, th_col2, spline_step); spline_step += dist; } glVertex2fv(coord_array[i]); } glEnd(); } } /* note; this is used for fake links in groups too */ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link) { int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE; if(link->fromnode==NULL && link->tonode==NULL) return; if(link->fromnode==NULL || link->tonode==NULL) { UI_ThemeColor(TH_WIRE); do_shaded= 0; } else { /* going to give issues once... */ if(link->tosock->flag & SOCK_UNAVAIL) return; if(link->fromsock->flag & SOCK_UNAVAIL) return; /* a bit ugly... but thats how we detect the internal group links */ if(link->fromnode==link->tonode) { UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f); do_shaded= 0; } else { /* check cyclic */ if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) { if(link->fromnode->flag & SELECT) th_col1= TH_EDGE_SELECT; if(link->tonode->flag & SELECT) th_col2= TH_EDGE_SELECT; } else { UI_ThemeColor(TH_REDALERT); do_shaded= 0; } } } node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, do_shaded); }