/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup spnode * \brief Node breadcrumbs drawing */ #include "BLI_vector.hh" #include "DNA_node_types.h" #include "BKE_context.h" #include "BKE_material.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_screen.h" #include "RNA_access.h" #include "RNA_prototypes.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_interface.hh" #include "UI_resources.h" #include "node_intern.hh" struct Material; namespace blender::ed::space_node { static void context_path_add_object_data(Vector &path, Object &object) { if (!object.data) { return; } if (object.type == OB_MESH) { ui::context_path_add_generic(path, RNA_Mesh, object.data); } else if (object.type == OB_CURVES) { ui::context_path_add_generic(path, RNA_Curves, object.data); } else if (object.type == OB_LAMP) { ui::context_path_add_generic(path, RNA_Light, object.data); } else if (ELEM(object.type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) { ui::context_path_add_generic(path, RNA_Curve, object.data); } } static void context_path_add_node_tree_and_node_groups(const SpaceNode &snode, Vector &path, const bool skip_base = false) { Vector tree_path = snode.treepath; for (const bNodeTreePath *path_item : tree_path.as_span().drop_front(int(skip_base))) { ui::context_path_add_generic(path, RNA_NodeTree, path_item->nodetree, ICON_NODETREE); } } static void get_context_path_node_shader(const bContext &C, SpaceNode &snode, Vector &path) { if (snode.flag & SNODE_PIN) { if (snode.shaderfrom == SNODE_SHADER_WORLD) { Scene *scene = CTX_data_scene(&C); ui::context_path_add_generic(path, RNA_Scene, scene); if (scene != nullptr) { ui::context_path_add_generic(path, RNA_World, scene->world); } /* Skip the base node tree here, because the world contains a node tree already. */ context_path_add_node_tree_and_node_groups(snode, path, true); } else { context_path_add_node_tree_and_node_groups(snode, path); } } else { Object *object = CTX_data_active_object(&C); if (snode.shaderfrom == SNODE_SHADER_OBJECT && object != nullptr) { ui::context_path_add_generic(path, RNA_Object, object); if (!(object->matbits && object->matbits[object->actcol - 1])) { context_path_add_object_data(path, *object); } Material *material = BKE_object_material_get(object, object->actcol); ui::context_path_add_generic(path, RNA_Material, material); } else if (snode.shaderfrom == SNODE_SHADER_WORLD) { Scene *scene = CTX_data_scene(&C); ui::context_path_add_generic(path, RNA_Scene, scene); if (scene != nullptr) { ui::context_path_add_generic(path, RNA_World, scene->world); } } #ifdef WITH_FREESTYLE else if (snode.shaderfrom == SNODE_SHADER_LINESTYLE) { ViewLayer *viewlayer = CTX_data_view_layer(&C); FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(viewlayer); ui::context_path_add_generic(path, RNA_ViewLayer, viewlayer); Material *mat = BKE_object_material_get(object, object->actcol); ui::context_path_add_generic(path, RNA_Material, mat); } #endif context_path_add_node_tree_and_node_groups(snode, path, true); } } static void get_context_path_node_compositor(const bContext &C, SpaceNode &snode, Vector &path) { if (snode.flag & SNODE_PIN) { context_path_add_node_tree_and_node_groups(snode, path); } else { Scene *scene = CTX_data_scene(&C); ui::context_path_add_generic(path, RNA_Scene, scene); context_path_add_node_tree_and_node_groups(snode, path); } } static void get_context_path_node_geometry(const bContext &C, SpaceNode &snode, Vector &path) { if (snode.flag & SNODE_PIN) { context_path_add_node_tree_and_node_groups(snode, path); } else { Object *object = CTX_data_active_object(&C); ui::context_path_add_generic(path, RNA_Object, object); ModifierData *modifier = BKE_object_active_modifier(object); ui::context_path_add_generic(path, RNA_Modifier, modifier, ICON_GEOMETRY_NODES); context_path_add_node_tree_and_node_groups(snode, path); } } Vector context_path_for_space_node(const bContext &C) { SpaceNode *snode = CTX_wm_space_node(&C); if (snode == nullptr) { return {}; } Vector context_path; if (snode->edittree->type == NTREE_GEOMETRY) { get_context_path_node_geometry(C, *snode, context_path); } else if (snode->edittree->type == NTREE_SHADER) { get_context_path_node_shader(C, *snode, context_path); } else if (snode->edittree->type == NTREE_COMPOSIT) { get_context_path_node_compositor(C, *snode, context_path); } return context_path; } } // namespace blender::ed::space_node