/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_node/node_intern.h * \ingroup spnode */ #ifndef __NODE_INTERN_H__ #define __NODE_INTERN_H__ #include /* for size_t */ #include "UI_interface.h" /* internal exports only */ struct ARegion; struct ARegionType; struct View2D; struct bContext; struct wmWindow; struct wmWindowManager; struct wmEvent; struct bNodeTemplate; struct bNode; struct bNodeSocket; struct bNodeLink; struct Main; /* temp data to pass on to modal */ typedef struct bNodeLinkDrag { struct bNodeLinkDrag *next, *prev; /* List of links dragged by the operator. * Note: This is a list of LinkData structs on top of the actual bNodeLinks. * This way the links can be added to the node tree while being stored in this list. */ ListBase links; int in_out; } bNodeLinkDrag; /* space_node.c */ ARegion *node_has_buttons_region(ScrArea *sa); /* node_header.c */ void node_menus_register(void); /* node_draw.c */ int node_get_colorid(struct bNode *node); void node_socket_circle_draw(struct bNodeTree *ntree, struct bNodeSocket *sock, float size, int highlight); int node_get_resize_cursor(int directions); void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha); void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *node); void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node); int node_select_area_default(struct bNode *node, int x, int y); int node_tweak_area_default(struct bNode *node, int x, int y); void node_update_nodetree(const struct bContext *C, struct bNodeTree *ntree, float offsetx, float offsety); void node_draw_nodetree(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree); void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d); void node_set_cursor(struct wmWindow *win, struct SpaceNode *snode); /* node_buttons.c */ void node_buttons_register(struct ARegionType *art); void NODE_OT_properties(struct wmOperatorType *ot); /* node_ops.c */ void node_operatortypes(void); void node_keymap(wmKeyConfig *keyconf); /* node_select.c */ void node_select(struct bNode *node); void node_deselect(struct bNode *node); void node_deselect_all(struct SpaceNode *snode); void node_socket_select(struct bNode *node, struct bNodeSocket *sock); void node_socket_deselect(struct bNode *node, struct bNodeSocket *sock, int deselect_node); void node_deselect_all_input_sockets(struct SpaceNode *snode, int deselect_nodes); void node_deselect_all_output_sockets(struct SpaceNode *snode, int deselect_nodes); int node_select_same_type(struct SpaceNode *snode); int node_select_same_type_np(struct SpaceNode *snode, int dir); void node_select_single(struct bContext *C, struct bNode *node); void NODE_OT_select(struct wmOperatorType *ot); void NODE_OT_select_all(wmOperatorType *ot); void NODE_OT_select_linked_to(wmOperatorType *ot); void NODE_OT_select_linked_from(wmOperatorType *ot); void NODE_OT_select_border(struct wmOperatorType *ot); void NODE_OT_select_lasso(struct wmOperatorType *ot); void NODE_OT_select_same_type(struct wmOperatorType *ot); void NODE_OT_select_same_type_next(wmOperatorType *ot); void NODE_OT_select_same_type_prev(wmOperatorType *ot); /* node_view.c */ void NODE_OT_view_all(struct wmOperatorType *ot); void NODE_OT_view_selected(struct wmOperatorType *ot); void NODE_OT_backimage_move(struct wmOperatorType *ot); void NODE_OT_backimage_zoom(struct wmOperatorType *ot); void NODE_OT_backimage_sample(wmOperatorType *ot); /* drawnode.c */ void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link); void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3); int node_link_bezier_points(View2D * v2d, SpaceNode * snode, bNodeLink * link, float coord_array[][2], int resol); // void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 ); void draw_nodespace_back_pix(const struct bContext *C, ARegion *ar, SpaceNode *snode); /* node_add.c */ bNode *node_add_node(struct SpaceNode *snode, struct Main *bmain, struct Scene *scene, struct bNodeTemplate *ntemp, float locx, float locy); void NODE_OT_add_reroute(struct wmOperatorType *ot); /* node_group.c */ void NODE_OT_group_make(struct wmOperatorType *ot); void NODE_OT_group_ungroup(struct wmOperatorType *ot); void NODE_OT_group_separate(struct wmOperatorType *ot); void NODE_OT_group_edit(struct wmOperatorType *ot); void NODE_OT_group_socket_add(struct wmOperatorType *ot); void NODE_OT_group_socket_remove(struct wmOperatorType *ot); void NODE_OT_group_socket_move_up(struct wmOperatorType *ot); void NODE_OT_group_socket_move_down(struct wmOperatorType *ot); /* note_add.c */ void NODE_OT_add_file(struct wmOperatorType *ot); void NODE_OT_new_node_tree(struct wmOperatorType *ot); /* node_relationships.c */ void NODE_OT_link(struct wmOperatorType *ot); void NODE_OT_link_make(struct wmOperatorType *ot); void NODE_OT_links_cut(struct wmOperatorType *ot); void NODE_OT_links_detach(struct wmOperatorType *ot); void NODE_OT_parent_set(struct wmOperatorType *ot); void NODE_OT_parent_clear(struct wmOperatorType *ot); void NODE_OT_join(struct wmOperatorType *ot); void NODE_OT_attach(struct wmOperatorType *ot); void NODE_OT_detach(struct wmOperatorType *ot); void NODE_OT_show_cyclic_dependencies(struct wmOperatorType *ot); void NODE_OT_link_viewer(struct wmOperatorType *ot); /* node_edit.c */ void node_tree_from_ID(ID *id, bNodeTree **ntree, bNodeTree **edittree, int *treetype); void snode_notify(bContext *C, SpaceNode *snode); void snode_dag_update(bContext *C, SpaceNode *snode); void snode_set_context(SpaceNode *snode, Scene *scene); void snode_make_group_editable(SpaceNode *snode, bNode *gnode); bNode *node_tree_get_editgroup(bNodeTree *ntree); void snode_update(struct SpaceNode *snode, struct bNode *node); bNode *editnode_get_active(bNodeTree *ntree); int composite_node_active(struct bContext *C); int node_has_hidden_sockets(bNode *node); void node_set_hidden_sockets(SpaceNode *snode, bNode *node, int set); int node_render_changed_exec(bContext *, wmOperator *); int node_find_indicated_socket(struct SpaceNode *snode, struct bNode **nodep, struct bNodeSocket **sockp, int in_out); void NODE_OT_duplicate(struct wmOperatorType *ot); void NODE_OT_delete(struct wmOperatorType *ot); void NODE_OT_delete_reconnect(struct wmOperatorType *ot); void NODE_OT_resize(struct wmOperatorType *ot); void NODE_OT_mute_toggle(struct wmOperatorType *ot); void NODE_OT_hide_toggle(struct wmOperatorType *ot); void NODE_OT_hide_socket_toggle(struct wmOperatorType *ot); void NODE_OT_preview_toggle(struct wmOperatorType *ot); void NODE_OT_options_toggle(struct wmOperatorType *ot); void NODE_OT_node_copy_color(struct wmOperatorType *ot); void NODE_OT_read_fullsamplelayers(struct wmOperatorType *ot); void NODE_OT_read_renderlayers(struct wmOperatorType *ot); void NODE_OT_render_changed(struct wmOperatorType *ot); void NODE_OT_output_file_add_socket(struct wmOperatorType *ot); void NODE_OT_output_file_remove_active_socket(struct wmOperatorType *ot); void NODE_OT_output_file_move_active_socket(struct wmOperatorType *ot); /* Note: clipboard_cut is a simple macro of copy + delete */ void NODE_OT_clipboard_copy(struct wmOperatorType *ot); void NODE_OT_clipboard_paste(struct wmOperatorType *ot); void NODE_OT_shader_script_update(struct wmOperatorType *ot); extern const char *node_context_dir[]; // XXXXXX // XXX from BSE_node.h #define HIDDEN_RAD 15.0f #define BASIS_RAD 8.0f #define NODE_DYS (U.widget_unit / 2) #define NODE_DY U.widget_unit #define NODE_MARGIN_X 15 #define NODE_SOCKSIZE 5 #define NODE_LINK_RESOL 12 // XXX button events (butspace) enum { B_NOP = 0, B_REDR = 1, B_NODE_USEMAT, B_NODE_USESCENE, B_NODE_USETEX, B_TEXBROWSE, B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_TEXPRV, B_AUTOTEXNAME, B_KEEPDATA, B_NODE_EXEC, B_MATPRV, B_NODE_LOADIMAGE, B_NODE_SETIMAGE, } eNodeSpace_ButEvents; #endif /* __NODE_INTERN_H__ */