/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation 2009. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface_node.c * \ingroup edinterface */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_node_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "BLI_listbase.h" #include "BLI_string.h" #include "BLI_utildefines.h" #include "BLF_translation.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_scene.h" #include "RNA_access.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "../interface/interface_intern.h" #include "ED_node.h" /************************* Node Socket Manipulation **************************/ static void node_tag_recursive(bNode *node) { bNodeSocket *input; if(!node || (node->flag & NODE_TEST)) return; /* in case of cycles */ node->flag |= NODE_TEST; for(input=node->inputs.first; input; input=input->next) if(input->link) node_tag_recursive(input->link->fromnode); } static void node_clear_recursive(bNode *node) { bNodeSocket *input; if(!node || !(node->flag & NODE_TEST)) return; /* in case of cycles */ node->flag &= ~NODE_TEST; for(input=node->inputs.first; input; input=input->next) if(input->link) node_clear_recursive(input->link->fromnode); } static void node_remove_linked(bNodeTree *ntree, bNode *rem_node) { bNode *node, *next; bNodeSocket *sock; if(!rem_node) return; /* tag linked nodes to be removed */ for(node=ntree->nodes.first; node; node=node->next) node->flag &= ~NODE_TEST; node_tag_recursive(rem_node); /* clear tags on nodes that are still used by other nodes */ for(node=ntree->nodes.first; node; node=node->next) if(!(node->flag & NODE_TEST)) for(sock=node->inputs.first; sock; sock=sock->next) if(sock->link && sock->link->fromnode != rem_node) node_clear_recursive(sock->link->fromnode); /* remove nodes */ for(node=ntree->nodes.first; node; node=next) { next = node->next; if(node->flag & NODE_TEST) { if(node->id) node->id->us--; nodeFreeNode(ntree, node); } } } /* disconnect socket from the node it is connected to */ static void node_socket_disconnect(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to) { if(!sock_to->link) return; nodeRemLink(ntree, sock_to->link); nodeUpdate(ntree, node_to); ntreeUpdateTree(ntree); ED_node_generic_update(bmain, ntree, node_to); } /* remove all nodes connected to this socket, if they aren't connected to other nodes */ static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to) { if(!sock_to->link) return; node_remove_linked(ntree, sock_to->link->fromnode); nodeUpdate(ntree, node_to); ntreeUpdateTree(ntree); ED_node_generic_update(bmain, ntree, node_to); } /* add new node connected to this socket, or replace an existing one */ static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, bNodeTemplate *ntemp, int sock_num) { bNode *node_from; bNodeSocket *sock_from; bNode *node_prev = NULL; /* unlink existing node */ if(sock_to->link) { node_prev = sock_to->link->fromnode; nodeRemLink(ntree, sock_to->link); } /* find existing node that we can use */ for(node_from=ntree->nodes.first; node_from; node_from=node_from->next) if(node_from->type == ntemp->type) break; if(node_from) if(!(node_from->inputs.first == NULL && !(node_from->typeinfo->flag & NODE_OPTIONS))) node_from = NULL; if(node_prev && node_prev->type == ntemp->type && (ntemp->type != NODE_GROUP || node_prev->id == &ntemp->ngroup->id)) { /* keep the previous node if it's the same type */ node_from = node_prev; } else if(!node_from) { node_from= nodeAddNode(ntree, ntemp); node_from->locx = node_to->locx - (node_from->typeinfo->width + 50); node_from->locy = node_to->locy; if(node_from->id) id_us_plus(node_from->id); } nodeSetActive(ntree, node_from); /* add link */ sock_from = BLI_findlink(&node_from->outputs, sock_num); nodeAddLink(ntree, node_from, sock_from, node_to, sock_to); /* copy input sockets from previous node */ if(node_prev && node_from != node_prev) { bNodeSocket *sock_prev, *sock_from; for(sock_prev=node_prev->inputs.first; sock_prev; sock_prev=sock_prev->next) { for(sock_from=node_from->inputs.first; sock_from; sock_from=sock_from->next) { if(strcmp(sock_prev->name, sock_from->name) == 0 && sock_prev->type == sock_from->type) { bNodeLink *link = sock_prev->link; if(link && link->fromnode) { nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from); nodeRemLink(ntree, link); } if(sock_prev->default_value) { if(sock_from->default_value) MEM_freeN(sock_from->default_value); sock_from->default_value = MEM_dupallocN(sock_prev->default_value); } } } } /* also preserve mapping for texture nodes */ if(node_from->typeinfo->nclass == NODE_CLASS_TEXTURE && node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE) memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase)); /* remove node */ node_remove_linked(ntree, node_prev); } nodeUpdate(ntree, node_from); nodeUpdate(ntree, node_to); ntreeUpdateTree(ntree); ED_node_generic_update(bmain, ntree, node_to); } /****************************** Node Link Menu *******************************/ #define UI_NODE_LINK_ADD 0 #define UI_NODE_LINK_DISCONNECT -1 #define UI_NODE_LINK_REMOVE -2 typedef struct NodeLinkArg { Main *bmain; Scene *scene; bNodeTree *ntree; bNode *node; bNodeSocket *sock; bNodeTree *ngroup; int type; int output; uiLayout *layout; } NodeLinkArg; static void ui_node_link(bContext *UNUSED(C), void *arg_p, void *event_p) { NodeLinkArg *arg = (NodeLinkArg*)arg_p; Main *bmain = arg->bmain; bNode *node_to = arg->node; bNodeSocket *sock_to = arg->sock; bNodeTree *ntree = arg->ntree; int event = GET_INT_FROM_POINTER(event_p); bNodeTemplate ntemp; ntemp.type = arg->type; ntemp.ngroup = arg->ngroup; if(event == UI_NODE_LINK_DISCONNECT) node_socket_disconnect(bmain, ntree, node_to, sock_to); else if(event == UI_NODE_LINK_REMOVE) node_socket_remove(bmain, ntree, node_to, sock_to); else node_socket_add_replace(bmain, ntree, node_to, sock_to, &ntemp, arg->output); } static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR]) { if(sock->link && sock->link->fromnode) { bNode *node = sock->link->fromnode; char node_name[UI_MAX_NAME_STR]; if(node->type == NODE_GROUP) BLI_strncpy(node_name, node->id->name+2, UI_MAX_NAME_STR); else BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR); if(node->inputs.first == NULL && node->outputs.first != node->outputs.last && !(node->typeinfo->flag & NODE_OPTIONS)) BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", node_name, sock->link->fromsock->name); else BLI_strncpy(name, node_name, UI_MAX_NAME_STR); } else if(sock->type == SOCK_SHADER) BLI_strncpy(name, "None", UI_MAX_NAME_STR); else BLI_strncpy(name, "Default", UI_MAX_NAME_STR); } static int ui_compatible_sockets(int typeA, int typeB) { return (typeA == typeB); } static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname) { Main *bmain = arg->bmain; bNodeTree *ntree = arg->ntree; bNodeSocket *sock = arg->sock; uiLayout *layout = arg->layout; uiLayout *column = NULL; uiBlock *block = uiLayoutGetBlock(layout); uiBut *but; bNodeType *ntype; bNodeTree *ngroup; NodeLinkArg *argN; int first = 1; int compatibility= 0; if(ntree->type == NTREE_SHADER) { if(scene_use_new_shading_nodes(arg->scene)) compatibility= NODE_NEW_SHADING; else compatibility= NODE_OLD_SHADING; } if(nclass == NODE_CLASS_GROUP) { for(ngroup=bmain->nodetree.first; ngroup; ngroup=ngroup->id.next) { bNodeSocket *gsock; char name[UI_MAX_NAME_STR]; int i, j, num = 0; if(ngroup->type != ntree->type) continue; for(gsock=ngroup->inputs.first; gsock; gsock=gsock->next) if(ui_compatible_sockets(gsock->type, sock->type)) num++; for(i=0, j=0, gsock=ngroup->outputs.first; gsock; gsock=gsock->next, i++) { if(!ui_compatible_sockets(gsock->type, sock->type)) continue; if(first) { column= uiLayoutColumn(layout, 0); uiBlockSetCurLayout(block, column); uiItemL(column, cname, ICON_NODE); but= block->buttons.last; but->flag= UI_TEXT_LEFT; first = 0; } if(num > 1) { if(j == 0) { uiItemL(column, ngroup->id.name+2, ICON_NODE); but= block->buttons.last; but->flag= UI_TEXT_LEFT; } BLI_snprintf(name, UI_MAX_NAME_STR, " %s", gsock->name); j++; } else BLI_strncpy(name, ngroup->id.name+2, UI_MAX_NAME_STR); but = uiDefBut(block, BUT, 0, ngroup->id.name+2, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input"); argN = MEM_dupallocN(arg); argN->ngroup = ngroup; argN->output = i; uiButSetNFunc(but, ui_node_link, argN, NULL); } } } else { bNodeTreeType *ttype= ntreeGetType(ntree->type); for(ntype=ttype->node_types.first; ntype; ntype=ntype->next) { bNodeSocketTemplate *stemp; char name[UI_MAX_NAME_STR]; int i, j, num = 0; if(compatibility && !(ntype->compatibility & compatibility)) continue; if(ntype->nclass != nclass) continue; for(i=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++) if(ui_compatible_sockets(stemp->type, sock->type)) num++; for(i=0, j=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++) { if(!ui_compatible_sockets(stemp->type, sock->type)) continue; if(first) { column= uiLayoutColumn(layout, 0); uiBlockSetCurLayout(block, column); uiItemL(column, cname, ICON_NODE); but= block->buttons.last; but->flag= UI_TEXT_LEFT; first = 0; } if(num > 1) { if(j == 0) { uiItemL(column, ntype->name, ICON_NODE); but= block->buttons.last; but->flag= UI_TEXT_LEFT; } BLI_snprintf(name, UI_MAX_NAME_STR, " %s", stemp->name); j++; } else BLI_strncpy(name, ntype->name, UI_MAX_NAME_STR); but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input"); argN = MEM_dupallocN(arg); argN->type = ntype->type; argN->output = i; uiButSetNFunc(but, ui_node_link, argN, NULL); } } } } static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name) { NodeLinkArg *arg = (NodeLinkArg*)calldata; if(!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT)) ui_node_menu_column(arg, nclass, name); } static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); uiBlock *block = uiLayoutGetBlock(layout); uiBut *but = (uiBut*)but_p; uiLayout *split, *column; NodeLinkArg *arg = (NodeLinkArg*)but->func_argN; bNodeSocket *sock = arg->sock; bNodeTreeType *ntreetype= ntreeGetType(arg->ntree->type); uiBlockSetCurLayout(block, layout); split= uiLayoutSplit(layout, 0, 0); arg->bmain= bmain; arg->scene= scene; arg->layout= split; if(ntreetype && ntreetype->foreach_nodeclass) ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb); column= uiLayoutColumn(split, 0); uiBlockSetCurLayout(block, column); if(sock->link) { uiItemL(column, "Link", ICON_NONE); but= block->buttons.last; but->flag= UI_TEXT_LEFT; but = uiDefBut(block, BUT, 0, "Remove", 0, 0, UI_UNIT_X*4, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Remove nodes connected to the input"); uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_REMOVE)); but = uiDefBut(block, BUT, 0, "Disconnect", 0, 0, UI_UNIT_X*4, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Disconnect nodes connected to the input"); uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_DISCONNECT)); } ui_node_menu_column(arg, NODE_CLASS_GROUP, IFACE_("Group")); } void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSocket *sock) { uiBlock *block = uiLayoutGetBlock(layout); NodeLinkArg *arg; uiBut *but; arg = MEM_callocN(sizeof(NodeLinkArg), "NodeLinkArg"); arg->ntree = ntree; arg->node = node; arg->sock = sock; arg->type = 0; arg->output = 0; uiBlockSetCurLayout(block, layout); if(sock->link || sock->type == SOCK_SHADER || (sock->flag & SOCK_HIDE_VALUE)) { char name[UI_MAX_NAME_STR]; ui_node_sock_name(sock, name); but= uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, ""); } else but= uiDefIconMenuBut(block, ui_template_node_link_menu, NULL, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, ""); but->type= MENU; but->flag |= UI_TEXT_LEFT|UI_BUT_NODE_LINK; but->poin= (char*)but; but->func_argN = arg; if(sock->link && sock->link->fromnode) if(sock->link->fromnode->flag & NODE_ACTIVE_TEXTURE) but->flag |= UI_BUT_NODE_ACTIVE; } /**************************** Node Tree Layout *******************************/ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth); static void ui_node_draw_node(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth) { bNodeSocket *input; uiLayout *col, *split; PointerRNA nodeptr; RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr); if(node->typeinfo->uifunc) { if(node->type != NODE_GROUP) { split = uiLayoutSplit(layout, 0.35f, 0); col = uiLayoutColumn(split, 0); col = uiLayoutColumn(split, 0); node->typeinfo->uifunc(col, C, &nodeptr); } } for(input=node->inputs.first; input; input=input->next) ui_node_draw_input(layout, C, ntree, node, input, depth+1); } static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth) { PointerRNA inputptr; uiBlock *block = uiLayoutGetBlock(layout); uiBut *bt; uiLayout *split, *row, *col; bNode *lnode; char label[UI_MAX_NAME_STR]; int indent = (depth > 1)? 2*(depth - 1): 0; if(input->flag & SOCK_UNAVAIL) return; /* to avoid eternal loops on cyclic dependencies */ node->flag |= NODE_TEST; lnode = (input->link)? input->link->fromnode: NULL; /* socket RNA pointer */ RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr); /* indented label */ memset(label, ' ', indent); label[indent] = '\0'; BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, input->name); /* split in label and value */ split = uiLayoutSplit(layout, 0.35f, 0); row = uiLayoutRow(split, 1); if(depth > 0) { uiBlockSetEmboss(block, UI_EMBOSSN); if(lnode && (lnode->inputs.first || (lnode->typeinfo->uifunc && lnode->type != NODE_GROUP))) { int icon = (input->flag & SOCK_COLLAPSED)? ICON_DISCLOSURE_TRI_RIGHT: ICON_DISCLOSURE_TRI_DOWN; uiItemR(row, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon); } else uiItemL(row, "", ICON_BLANK1); bt = block->buttons.last; bt->x2 = UI_UNIT_X/2; uiBlockSetEmboss(block, UI_EMBOSS); } uiItemL(row, label, ICON_NONE); bt= block->buttons.last; bt->flag= UI_TEXT_LEFT; if(lnode) { /* input linked to a node */ uiTemplateNodeLink(split, ntree, node, input); if(!(input->flag & SOCK_COLLAPSED)) { if(depth == 0) uiItemS(layout); ui_node_draw_node(layout, C, ntree, lnode, depth); } } else { /* input not linked, show value */ if(input->type != SOCK_SHADER && !(input->flag & SOCK_HIDE_VALUE)) { if(input->type == SOCK_VECTOR) { row = uiLayoutRow(split, 0); col = uiLayoutColumn(row, 0); uiItemR(col, &inputptr, "default_value", 0, "", 0); } else { row = uiLayoutRow(split, 1); uiItemR(row, &inputptr, "default_value", 0, "", 0); } } else row = uiLayoutRow(split, 0); uiTemplateNodeLink(row, ntree, node, input); } /* clear */ node->flag &= ~NODE_TEST; } void uiTemplateNodeView(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input) { bNode *tnode; if(!ntree) return; /* clear for cycle check */ for(tnode=ntree->nodes.first; tnode; tnode=tnode->next) tnode->flag &= ~NODE_TEST; if(input) ui_node_draw_input(layout, C, ntree, node, input, 0); else ui_node_draw_node(layout, C, ntree, node, 0); }