/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_outliner/outliner_draw.c * \ingroup spoutliner */ #include "DNA_armature_types.h" #include "DNA_group_types.h" #include "DNA_lamp_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BKE_context.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_report.h" #include "BKE_scene.h" #include "ED_armature.h" #include "ED_object.h" #include "ED_screen.h" #include "WM_api.h" #include "WM_types.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" #include "RNA_access.h" #include "outliner_intern.h" /* ****************************************************** */ /* Tree Size Functions */ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) { TreeElement *te= lb->first; while (te) { TreeStoreElem *tselem= TREESTORE(te); if (TSELEM_OPEN(tselem,soops)) outliner_height(soops, &te->subtree, h); (*h) += UI_UNIT_Y; te= te->next; } } #if 0 // XXX this is currently disabled until te->xend is set correctly static void outliner_width(SpaceOops *soops, ListBase *lb, int *w) { TreeElement *te= lb->first; while (te) { // TreeStoreElem *tselem= TREESTORE(te); // XXX fixme... te->xend is not set yet if (!TSELEM_OPEN(tselem,soops)) { if (te->xend > *w) *w = te->xend; } outliner_width(soops, &te->subtree, w); te= te->next; } } #endif static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx) { TreeElement *te= lb->first; while (te) { TreeStoreElem *tselem= TREESTORE(te); // XXX fixme... (currently, we're using a fixed length of 100)! #if 0 if (te->xend) { if (te->xend > *w) *w = te->xend; } #endif if (startx+100 > *w) *w = startx+100; if (TSELEM_OPEN(tselem,soops)) outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X); te= te->next; } } /* ****************************************************** */ static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2) { Scene *scene = (Scene *)poin; Object *ob = (Object *)poin2; if (!common_restrict_check(C, ob)) return; /* deselect objects that are invisible */ if (ob->restrictflag & OB_RESTRICT_VIEW) { /* Ouch! There is no backwards pointer from Object to Base, * so have to do loop to find it. */ ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT); } WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); } static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2) { Scene *scene = (Scene *)poin; Object *ob = (Object *)poin2; if (!common_restrict_check(C, ob)) return; /* if select restriction has just been turned on */ if (ob->restrictflag & OB_RESTRICT_SELECT) { /* Ouch! There is no backwards pointer from Object to Base, * so have to do loop to find it. */ ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT); } WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); } static void restrictbutton_rend_cb(bContext *C, void *poin, void *UNUSED(poin2)) { WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, poin); } static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2)) { WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, poin); } static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2) { Object *ob = (Object *)poin2; DAG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); } static void restrictbutton_bone_cb(bContext *C, void *UNUSED(poin), void *poin2) { Bone *bone= (Bone *)poin2; if (bone && (bone->flag & BONE_HIDDEN_P)) bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); } static void restrictbutton_ebone_cb(bContext *C, void *UNUSED(poin), void *poin2) { EditBone *ebone= (EditBone *)poin2; if (ebone && (ebone->flag & BONE_HIDDEN_A)) ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); } static int group_restrict_flag(Group *gr, int flag) { GroupObject *gob; for (gob= gr->gobject.first; gob; gob= gob->next) { if ((gob->ob->restrictflag & flag) == 0) return 0; } return 1; } static int group_select_flag(Group *gr) { GroupObject *gob; for (gob= gr->gobject.first; gob; gob= gob->next) if ((gob->ob->flag & SELECT)) return 1; return 0; } void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag) { Scene *scene = (Scene *)poin; GroupObject *gob; Group *gr = (Group *)poin2; if (group_restrict_flag(gr, flag)) { for (gob= gr->gobject.first; gob; gob= gob->next) { gob->ob->restrictflag &= ~flag; if (flag==OB_RESTRICT_VIEW) if (gob->ob->flag & SELECT) ED_base_object_select(object_in_scene(gob->ob, scene), BA_DESELECT); } } else { for (gob= gr->gobject.first; gob; gob= gob->next) { /* not in editmode */ if (scene->obedit!=gob->ob) { gob->ob->restrictflag |= flag; if (flag==OB_RESTRICT_VIEW) if ((gob->ob->flag & SELECT) == 0) ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT); } } } } static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2) { restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW); WM_event_add_notifier(C, NC_GROUP, NULL); } static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2) { restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT); WM_event_add_notifier(C, NC_GROUP, NULL); } static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2) { restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER); WM_event_add_notifier(C, NC_GROUP, NULL); } static void namebutton_cb(bContext *C, void *tsep, char *oldname) { SpaceOops *soops= CTX_wm_space_outliner(C); Scene *scene= CTX_data_scene(C); Object *obedit= CTX_data_edit_object(C); TreeStore *ts= soops->treestore; TreeStoreElem *tselem= tsep; if (ts && tselem) { TreeElement *te= outliner_find_tse(soops, tselem); if (tselem->type==0) { test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort switch(GS(tselem->id->name)) { case ID_MA: WM_event_add_notifier(C, NC_MATERIAL, NULL); break; case ID_TE: WM_event_add_notifier(C, NC_TEXTURE, NULL); break; case ID_IM: WM_event_add_notifier(C, NC_IMAGE, NULL); break; case ID_SCE: WM_event_add_notifier(C, NC_SCENE, NULL); break; default: WM_event_add_notifier(C, NC_ID|NA_RENAME, NULL); break; } /* Check the library target exists */ if (te->idcode == ID_LI) { Library *lib= (Library *)tselem->id; char expanded[FILE_MAX]; BKE_library_filepath_set(lib, lib->name); BLI_strncpy(expanded, lib->name, sizeof(expanded)); BLI_path_abs(expanded, G.main->name); if (!BLI_exists(expanded)) { BKE_reportf(CTX_wm_reports(C), RPT_ERROR, "Library path '%s' does not exist, correct this before saving", expanded); } } } else { switch(tselem->type) { case TSE_DEFGROUP: defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object break; case TSE_NLA_ACTION: test_idbutton(tselem->id->name+2); break; case TSE_EBONE: { bArmature *arm= (bArmature *)tselem->id; if (arm->edbo) { EditBone *ebone= te->directdata; char newname[sizeof(ebone->name)]; /* restore bone name */ BLI_strncpy(newname, ebone->name, sizeof(ebone->name)); BLI_strncpy(ebone->name, oldname, sizeof(ebone->name)); ED_armature_bone_rename(obedit->data, oldname, newname); WM_event_add_notifier(C, NC_OBJECT|ND_POSE, OBACT); } } break; case TSE_BONE: { Bone *bone= te->directdata; Object *ob; char newname[sizeof(bone->name)]; // always make current object active tree_element_active(C, scene, soops, te, 1); // was set_active_object() ob= OBACT; /* restore bone name */ BLI_strncpy(newname, bone->name, sizeof(bone->name)); BLI_strncpy(bone->name, oldname, sizeof(bone->name)); ED_armature_bone_rename(ob->data, oldname, newname); WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); } break; case TSE_POSE_CHANNEL: { bPoseChannel *pchan= te->directdata; Object *ob; char newname[sizeof(pchan->name)]; // always make current object active tree_element_active(C, scene, soops, te, 1); // was set_active_object() ob= OBACT; /* restore bone name */ BLI_strncpy(newname, pchan->name, sizeof(pchan->name)); BLI_strncpy(pchan->name, oldname, sizeof(pchan->name)); ED_armature_bone_rename(ob->data, oldname, newname); WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); } break; case TSE_POSEGRP: { Object *ob= (Object *)tselem->id; // id = object bActionGroup *grp= te->directdata; BLI_uniquename(&ob->pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name)); WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); } break; case TSE_R_LAYER: break; } } tselem->flag &= ~TSE_TEXTBUT; } } static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb) { uiBut *bt; TreeElement *te; TreeStoreElem *tselem; Object *ob = NULL; Group *gr = NULL; for (te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if (te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { /* objects have toggle-able restriction flags */ if (tselem->type==0 && te->idcode==ID_OB) { PointerRNA ptr; ob = (Object *)tselem->id; RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr); uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &ptr, "hide", -1, 0, 0, -1, -1, NULL); uiButSetFunc(bt, restrictbutton_view_cb, scene, ob); bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &ptr, "hide_select", -1, 0, 0, -1, -1, NULL); uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob); bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &ptr, "hide_render", -1, 0, 0, -1, -1, NULL); uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob); uiBlockSetEmboss(block, UI_EMBOSS); } if (tselem->type==0 && te->idcode==ID_GR) { int restrict_bool; gr = (Group *)tselem->id; uiBlockSetEmboss(block, UI_EMBOSSN); restrict_bool= group_restrict_flag(gr, OB_RESTRICT_VIEW); bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr); restrict_bool= group_restrict_flag(gr, OB_RESTRICT_SELECT); bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr); restrict_bool= group_restrict_flag(gr, OB_RESTRICT_RENDER); bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability"); uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr); uiBlockSetEmboss(block, UI_EMBOSS); } /* scene render layers and passes have toggle-able flags too! */ else if (tselem->type==TSE_R_LAYER) { uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT-1, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer"); uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); uiBlockSetEmboss(block, UI_EMBOSS); } else if (tselem->type==TSE_R_PASS) { int *layflag= te->directdata; int passflag= 1<nr; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT-1, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Render this Pass"); uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); layflag++; /* is lay_xor */ if (ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT)) bt= uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag)?ICON_DOT:ICON_BLANK1, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined"); uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); uiBlockSetEmboss(block, UI_EMBOSS); } else if (tselem->type==TSE_MODIFIER) { ModifierData *md= (ModifierData *)te->directdata; ob = (Object *)tselem->id; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability"); uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); } else if (tselem->type==TSE_POSE_CHANNEL) { bPoseChannel *pchan= (bPoseChannel *)te->directdata; Bone *bone = pchan->bone; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone); bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); } else if (tselem->type==TSE_EBONE) { EditBone *ebone= (EditBone *)te->directdata; uiBlockSetEmboss(block, UI_EMBOSSN); bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone); bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL); } } if (TSELEM_OPEN(tselem,soops)) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree); } } static void outliner_draw_rnacols(ARegion *ar, int sizex) { View2D *v2d= &ar->v2d; float miny = v2d->cur.ymin-V2D_SCROLL_HEIGHT; if (minytot.ymin) miny = v2d->tot.ymin; UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); /* draw column separator lines */ fdrawline((float)sizex, v2d->cur.ymax, (float)sizex, miny); fdrawline((float)sizex+OL_RNA_COL_SIZEX, v2d->cur.ymax, (float)sizex+OL_RNA_COL_SIZEX, miny); } static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; PointerRNA *ptr; PropertyRNA *prop; uiBlockSetEmboss(block, UI_EMBOSST); for (te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if (te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->type == TSE_RNA_PROPERTY) { ptr= &te->rnaptr; prop= te->directdata; if (!(RNA_property_type(prop) == PROP_POINTER && (TSELEM_OPEN(tselem,soops))) ) uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1); } else if (tselem->type == TSE_RNA_ARRAY_ELEM) { ptr= &te->rnaptr; prop= te->directdata; uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1); } } if (TSELEM_OPEN(tselem,soops)) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree); } } static void operator_call_cb(struct bContext *UNUSED(C), void *arg_kmi, void *arg2) { wmOperatorType *ot= arg2; wmKeyMapItem *kmi = arg_kmi; if (ot) BLI_strncpy(kmi->idname, ot->idname, OP_MAX_TYPENAME); } static void operator_search_cb(const struct bContext *UNUSED(C), void *UNUSED(arg_kmi), const char *str, uiSearchItems *items) { GHashIterator *iter= WM_operatortype_iter(); for ( ; !BLI_ghashIterator_isDone(iter); BLI_ghashIterator_step(iter)) { wmOperatorType *ot= BLI_ghashIterator_getValue(iter); if (BLI_strcasestr(ot->idname, str)) { char name[OP_MAX_TYPENAME]; /* display name for menu */ WM_operator_py_idname(name, ot->idname); if (0==uiSearchItemAdd(items, name, ot, 0)) break; } } BLI_ghashIterator_free(iter); } /* operator Search browse menu, open */ static uiBlock *operator_search_menu(bContext *C, ARegion *ar, void *arg_kmi) { static char search[OP_MAX_TYPENAME]; wmEvent event; wmWindow *win= CTX_wm_window(C); wmKeyMapItem *kmi = arg_kmi; wmOperatorType *ot= WM_operatortype_find(kmi->idname, 0); uiBlock *block; uiBut *but; /* clear initial search string, then all items show */ search[0]= 0; block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS); uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1); /* fake button, it holds space for search items */ uiDefBut(block, LABEL, 0, "", 10, 15, 150, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL); but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 0, 150, UI_UNIT_Y, 0, 0, ""); uiButSetSearchFunc(but, operator_search_cb, arg_kmi, operator_call_cb, ot); uiBoundsBlock(block, 6); uiBlockSetDirection(block, UI_DOWN); uiEndBlock(C, block); event= *(win->eventstate); /* XXX huh huh? make api call */ event.type= EVT_BUT_OPEN; event.val= KM_PRESS; event.customdata= but; event.customdatafree= FALSE; wm_event_add(win, &event); return block; } #define OL_KM_KEYBOARD 0 #define OL_KM_MOUSE 1 #define OL_KM_TWEAK 2 #define OL_KM_SPECIALS 3 static short keymap_menu_type(short type) { if (ISKEYBOARD(type)) return OL_KM_KEYBOARD; if (ISTWEAK(type)) return OL_KM_TWEAK; if (ISMOUSE(type)) return OL_KM_MOUSE; // return OL_KM_SPECIALS; return 0; } static const char *keymap_type_menu(void) { static const char string[]= "Event Type%t" "|Keyboard%x" STRINGIFY(OL_KM_KEYBOARD) "|Mouse%x" STRINGIFY(OL_KM_MOUSE) "|Tweak%x" STRINGIFY(OL_KM_TWEAK) // "|Specials%x" STRINGIFY(OL_KM_SPECIALS) ; return string; } static const char *keymap_mouse_menu(void) { static const char string[]= "Mouse Event%t" "|Left Mouse%x" STRINGIFY(LEFTMOUSE) "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE) "|Right Mouse%x" STRINGIFY(RIGHTMOUSE) "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE) "|Right Mouse%x" STRINGIFY(RIGHTMOUSE) "|Button4 Mouse%x" STRINGIFY(BUTTON4MOUSE) "|Button5 Mouse%x" STRINGIFY(BUTTON5MOUSE) "|Action Mouse%x" STRINGIFY(ACTIONMOUSE) "|Select Mouse%x" STRINGIFY(SELECTMOUSE) "|Mouse Move%x" STRINGIFY(MOUSEMOVE) "|Wheel Up%x" STRINGIFY(WHEELUPMOUSE) "|Wheel Down%x" STRINGIFY(WHEELDOWNMOUSE) "|Wheel In%x" STRINGIFY(WHEELINMOUSE) "|Wheel Out%x" STRINGIFY(WHEELOUTMOUSE) "|Mouse/Trackpad Pan%x" STRINGIFY(MOUSEPAN) "|Mouse/Trackpad Zoom%x" STRINGIFY(MOUSEZOOM) "|Mouse/Trackpad Rotate%x" STRINGIFY(MOUSEROTATE) ; return string; } static const char *keymap_tweak_menu(void) { static const char string[]= "Tweak Event%t" "|Left Mouse%x" STRINGIFY(EVT_TWEAK_L) "|Middle Mouse%x" STRINGIFY(EVT_TWEAK_M) "|Right Mouse%x" STRINGIFY(EVT_TWEAK_R) "|Action Mouse%x" STRINGIFY(EVT_TWEAK_A) "|Select Mouse%x" STRINGIFY(EVT_TWEAK_S) ; return string; } static const char *keymap_tweak_dir_menu(void) { static const char string[]= "Tweak Direction%t" "|Any%x" STRINGIFY(KM_ANY) "|North%x" STRINGIFY(EVT_GESTURE_N) "|North-East%x" STRINGIFY(EVT_GESTURE_NE) "|East%x" STRINGIFY(EVT_GESTURE_E) "|Sout-East%x" STRINGIFY(EVT_GESTURE_SE) "|South%x" STRINGIFY(EVT_GESTURE_S) "|South-West%x" STRINGIFY(EVT_GESTURE_SW) "|West%x" STRINGIFY(EVT_GESTURE_W) "|North-West%x" STRINGIFY(EVT_GESTURE_NW) ; return string; } static void keymap_type_cb(bContext *C, void *kmi_v, void *UNUSED(arg_v)) { wmKeyMapItem *kmi = kmi_v; short maptype= keymap_menu_type(kmi->type); if (maptype!=kmi->maptype) { switch(kmi->maptype) { case OL_KM_KEYBOARD: kmi->type= AKEY; kmi->val= KM_PRESS; break; case OL_KM_MOUSE: kmi->type= LEFTMOUSE; kmi->val= KM_PRESS; break; case OL_KM_TWEAK: kmi->type= EVT_TWEAK_L; kmi->val= KM_ANY; break; case OL_KM_SPECIALS: kmi->type= AKEY; kmi->val= KM_PRESS; } ED_region_tag_redraw(CTX_wm_region(C)); } } static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; uiBlockSetEmboss(block, UI_EMBOSST); for (te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if (te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { uiBut *but; const char *str; int xstart= 240; int butw1= UI_UNIT_X; /* operator */ int butw2= 90; /* event type, menus */ int butw3= 43; /* modifiers */ if (tselem->type == TSE_KEYMAP_ITEM) { wmKeyMapItem *kmi = te->directdata; /* modal map? */ if (kmi->propvalue); else { uiDefBlockBut(block, operator_search_menu, kmi, "", xstart, (int)te->ys+1, butw1, UI_UNIT_Y-1, "Assign new Operator"); } xstart+= butw1+10; /* map type button */ kmi->maptype= keymap_menu_type(kmi->type); str= keymap_type_menu(); but = uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->maptype, 0, 0, 0, 0, "Event type"); uiButSetFunc(but, keymap_type_cb, kmi, NULL); xstart+= butw2+5; /* edit actual event */ switch(kmi->maptype) { case OL_KM_KEYBOARD: uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, "Key code"); xstart+= butw2+5; break; case OL_KM_MOUSE: str= keymap_mouse_menu(); uiDefButS(block, MENU, 0, str, xstart,(int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Mouse button"); xstart+= butw2+5; break; case OL_KM_TWEAK: str= keymap_tweak_menu(); uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Tweak gesture"); xstart+= butw2+5; str= keymap_tweak_dir_menu(); uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->val, 0, 0, 0, 0, "Tweak gesture direction"); xstart+= butw2+5; break; } /* modifiers */ uiDefButS(block, OPTION, 0, "Shift", xstart, (int)te->ys+1, butw3+5, UI_UNIT_Y-1, &kmi->shift, 0, 0, 0, 0, "Modifier"); xstart+= butw3+5; uiDefButS(block, OPTION, 0, "Ctrl", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->ctrl, 0, 0, 0, 0, "Modifier"); xstart+= butw3; uiDefButS(block, OPTION, 0, "Alt", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->alt, 0, 0, 0, 0, "Modifier"); xstart+= butw3; uiDefButS(block, OPTION, 0, "OS", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3; xstart+= 5; uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->keymodifier, "Key Modifier code"); xstart+= butw3+5; /* rna property */ if (kmi->ptr && kmi->ptr->data) { uiDefBut(block, LABEL, 0, "(RNA property)", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, ""); xstart+= butw2; } (void)xstart; } } if (TSELEM_OPEN(tselem,soops)) outliner_draw_keymapbuts(block, ar, soops, &te->subtree); } } static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) { uiBut *bt; TreeElement *te; TreeStoreElem *tselem; int spx, dx, len; for (te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if (te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->flag & TSE_TEXTBUT) { /* If we add support to rename Sequence. * need change this. */ if (tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature if (tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name); else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name); else if (tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name); else len= MAX_ID_NAME-2; dx= (int)UI_GetStringWidth(te->name); if (dx<100) dx= 100; spx=te->xs+2*UI_UNIT_X-4; if (spx+dx+10>ar->v2d.cur.xmax) dx = ar->v2d.cur.xmax-spx-10; bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", spx, (int)te->ys, dx+10, UI_UNIT_Y-1, (void *)te->name, 1.0, (float)len, 0, 0, ""); uiButSetRenameFunc(bt, namebutton_cb, tselem); /* returns false if button got removed */ if ( 0 == uiButActiveOnly(C, block, bt) ) tselem->flag &= ~TSE_TEXTBUT; } } if (TSELEM_OPEN(tselem,soops)) outliner_buttons(C, block, ar, soops, &te->subtree); } } /* ****************************************************** */ /* Normal Drawing... */ /* make function calls a bit compacter */ struct DrawIconArg { uiBlock *block; ID *id; int xmax, x, y; float alpha; }; static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon) { /* restrict column clip... it has been coded by simply overdrawing, doesnt work for buttons */ if (arg->x >= arg->xmax) { glEnable(GL_BLEND); UI_icon_draw_aspect(arg->x, arg->y, icon, 1.0f, arg->alpha); glDisable(GL_BLEND); } else { /* XXX investigate: button placement of icons is way different than UI_icon_draw? */ float ufac= UI_UNIT_X/20.0f; uiBut *but = uiDefIconBut(arg->block, LABEL, 0, icon, arg->x-3.0f*ufac, arg->y, UI_UNIT_X-4.0f*ufac, UI_UNIT_Y-4.0f*ufac, NULL, 0.0, 0.0, 1.0, arg->alpha, (arg->id && arg->id->lib) ? arg->id->lib->name : ""); if (arg->id) uiButSetDragID(but, arg->id); } } static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, float alpha) { struct DrawIconArg arg; /* make function calls a bit compacter */ arg.block= block; arg.id= tselem->id; arg.xmax = xmax; arg.x= x; arg.y= y; arg.alpha= alpha; if (tselem->type) { switch( tselem->type) { case TSE_ANIM_DATA: UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx case TSE_NLA: UI_icon_draw(x, y, ICON_NLA); break; case TSE_NLA_TRACK: UI_icon_draw(x, y, ICON_NLA); break; // XXX case TSE_NLA_ACTION: UI_icon_draw(x, y, ICON_ACTION); break; case TSE_DRIVER_BASE: UI_icon_draw(x, y, ICON_DRIVER); break; case TSE_DEFGROUP_BASE: UI_icon_draw(x, y, ICON_GROUP_VERTEX); break; case TSE_BONE: case TSE_EBONE: UI_icon_draw(x, y, ICON_BONE_DATA); break; case TSE_CONSTRAINT_BASE: UI_icon_draw(x, y, ICON_CONSTRAINT); break; case TSE_MODIFIER_BASE: UI_icon_draw(x, y, ICON_MODIFIER); break; case TSE_LINKED_OB: UI_icon_draw(x, y, ICON_OBJECT_DATA); break; case TSE_LINKED_PSYS: UI_icon_draw(x, y, ICON_PARTICLES); break; case TSE_MODIFIER: { Object *ob= (Object *)tselem->id; ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr); switch(md->type) { case eModifierType_Subsurf: UI_icon_draw(x, y, ICON_MOD_SUBSURF); break; case eModifierType_Armature: UI_icon_draw(x, y, ICON_MOD_ARMATURE); break; case eModifierType_Lattice: UI_icon_draw(x, y, ICON_MOD_LATTICE); break; case eModifierType_Curve: UI_icon_draw(x, y, ICON_MOD_CURVE); break; case eModifierType_Build: UI_icon_draw(x, y, ICON_MOD_BUILD); break; case eModifierType_Mirror: UI_icon_draw(x, y, ICON_MOD_MIRROR); break; case eModifierType_Decimate: UI_icon_draw(x, y, ICON_MOD_DECIM); break; case eModifierType_Wave: UI_icon_draw(x, y, ICON_MOD_WAVE); break; case eModifierType_Hook: UI_icon_draw(x, y, ICON_HOOK); break; case eModifierType_Softbody: UI_icon_draw(x, y, ICON_MOD_SOFT); break; case eModifierType_Boolean: UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break; case eModifierType_ParticleSystem: UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; case eModifierType_ParticleInstance: UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; case eModifierType_EdgeSplit: UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break; case eModifierType_Array: UI_icon_draw(x, y, ICON_MOD_ARRAY); break; case eModifierType_UVProject: UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break; case eModifierType_Displace: UI_icon_draw(x, y, ICON_MOD_DISPLACE); break; case eModifierType_Shrinkwrap: UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break; case eModifierType_Cast: UI_icon_draw(x, y, ICON_MOD_CAST); break; case eModifierType_MeshDeform: UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; case eModifierType_Bevel: UI_icon_draw(x, y, ICON_MOD_BEVEL); break; case eModifierType_Smooth: UI_icon_draw(x, y, ICON_MOD_SMOOTH); break; case eModifierType_SimpleDeform: UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break; case eModifierType_Mask: UI_icon_draw(x, y, ICON_MOD_MASK); break; case eModifierType_Cloth: UI_icon_draw(x, y, ICON_MOD_CLOTH); break; case eModifierType_Explode: UI_icon_draw(x, y, ICON_MOD_EXPLODE); break; case eModifierType_Collision: UI_icon_draw(x, y, ICON_MOD_PHYSICS); break; case eModifierType_Fluidsim: UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break; case eModifierType_Multires: UI_icon_draw(x, y, ICON_MOD_MULTIRES); break; case eModifierType_Smoke: UI_icon_draw(x, y, ICON_MOD_SMOKE); break; case eModifierType_Solidify: UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break; case eModifierType_Screw: UI_icon_draw(x, y, ICON_MOD_SCREW); break; case eModifierType_Remesh: UI_icon_draw(x, y, ICON_MOD_REMESH); break; case eModifierType_WeightVGEdit: case eModifierType_WeightVGMix: case eModifierType_WeightVGProximity: UI_icon_draw(x, y, ICON_MOD_VERTEX_WEIGHT); break; case eModifierType_DynamicPaint: UI_icon_draw(x, y, ICON_MOD_DYNAMICPAINT); break; case eModifierType_Ocean: UI_icon_draw(x, y, ICON_MOD_OCEAN); break; case eModifierType_Warp: UI_icon_draw(x, y, ICON_MOD_WARP); break; default: UI_icon_draw(x, y, ICON_DOT); break; } break; } case TSE_SCRIPT_BASE: UI_icon_draw(x, y, ICON_TEXT); break; case TSE_POSE_BASE: UI_icon_draw(x, y, ICON_ARMATURE_DATA); break; case TSE_POSE_CHANNEL: UI_icon_draw(x, y, ICON_BONE_DATA); break; case TSE_PROXY: UI_icon_draw(x, y, ICON_GHOST); break; case TSE_R_LAYER_BASE: UI_icon_draw(x, y, ICON_RENDERLAYERS); break; case TSE_R_LAYER: UI_icon_draw(x, y, ICON_RENDERLAYERS); break; case TSE_LINKED_LAMP: UI_icon_draw(x, y, ICON_LAMP_DATA); break; case TSE_LINKED_MAT: UI_icon_draw(x, y, ICON_MATERIAL_DATA); break; case TSE_POSEGRP_BASE: UI_icon_draw(x, y, ICON_VERTEXSEL); break; case TSE_SEQUENCE: if (te->idcode==SEQ_MOVIE) UI_icon_draw(x, y, ICON_SEQUENCE); else if (te->idcode==SEQ_META) UI_icon_draw(x, y, ICON_DOT); else if (te->idcode==SEQ_SCENE) UI_icon_draw(x, y, ICON_SCENE); else if (te->idcode==SEQ_SOUND) UI_icon_draw(x, y, ICON_SOUND); else if (te->idcode==SEQ_IMAGE) UI_icon_draw(x, y, ICON_IMAGE_COL); else UI_icon_draw(x, y, ICON_PARTICLES); break; case TSE_SEQ_STRIP: UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT); break; case TSE_SEQUENCE_DUP: UI_icon_draw(x, y, ICON_OBJECT_DATA); break; case TSE_RNA_STRUCT: if (RNA_struct_is_ID(te->rnaptr.type)) { arg.id= (ID *)te->rnaptr.data; tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type)); } else UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type)); break; default: UI_icon_draw(x, y, ICON_DOT); break; } } else if (GS(tselem->id->name) == ID_OB) { Object *ob= (Object *)tselem->id; switch (ob->type) { case OB_LAMP: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break; case OB_MESH: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break; case OB_CAMERA: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break; case OB_CURVE: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break; case OB_MBALL: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break; case OB_LATTICE: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break; case OB_ARMATURE: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break; case OB_FONT: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break; case OB_SURF: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break; case OB_SPEAKER: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break; case OB_EMPTY: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break; } } else { switch( GS(tselem->id->name)) { case ID_SCE: tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break; case ID_ME: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break; case ID_CU: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break; case ID_MB: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break; case ID_LT: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break; case ID_LA: { Lamp *la= (Lamp *)tselem->id; switch(la->type) { case LA_LOCAL: tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break; case LA_SUN: tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break; case LA_SPOT: tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break; case LA_HEMI: tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break; case LA_AREA: tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break; default: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break; } break; } case ID_MA: tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break; case ID_TE: tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break; case ID_IM: tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break; case ID_SPK: case ID_SO: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break; case ID_AR: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break; case ID_CA: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break; case ID_KE: tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break; case ID_WO: tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break; case ID_AC: tselem_draw_icon_uibut(&arg, ICON_ACTION); break; case ID_NLA: tselem_draw_icon_uibut(&arg, ICON_NLA); break; case ID_TXT: tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break; case ID_GR: tselem_draw_icon_uibut(&arg, ICON_GROUP); break; case ID_LI: tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT); break; } } } static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys) { TreeElement *te; TreeStoreElem *tselem; int active; for (te= lb->first; te; te= te->next) { /* exit drawing early */ if ((*offsx) - UI_UNIT_X > xmax) break; tselem= TREESTORE(te); /* object hierarchy always, further constrained on level */ if (level<1 || (tselem->type==0 && te->idcode==ID_OB)) { /* active blocks get white circle */ if (tselem->type==0) { if (te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id); else if (scene->obedit && scene->obedit->data==tselem->id) active= 1; // XXX use context? else active= tree_element_active(C, scene, soops, te, 0); } else active= tree_element_type_active(NULL, scene, soops, te, tselem, 0); if (active) { float ufac= UI_UNIT_X/20.0f; uiSetRoundBox(UI_CNR_ALL); glColor4ub(255, 255, 255, 100); uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); glEnable(GL_BLEND); /* roundbox disables */ } tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f); te->xs= (float)*offsx; te->ys= (float)ys; te->xend= (short)*offsx+UI_UNIT_X; te->flag |= TE_ICONROW; // for click (*offsx) += UI_UNIT_X; } /* this tree element always has same amount of branches, so don't draw */ if (tselem->type!=TSE_R_LAYER) outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level+1, xmax, offsx, ys); } } /* closed tree element */ static void outliner_set_coord_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) { TreeElement *ten; /* store coord and continue, we need coordinates for elements outside view too */ te->xs= (float)startx; te->ys= (float)(*starty); for (ten= te->subtree.first; ten; ten= ten->next) { outliner_set_coord_tree_element(soops, ten, startx+UI_UNIT_X, starty); } } static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty) { TreeElement *ten; TreeStoreElem *tselem; float ufac= UI_UNIT_X/20.0f; int offsx= 0, active=0; // active=1 active obj, else active data tselem= TREESTORE(te); if (*starty+2*UI_UNIT_Y >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) { int xmax= ar->v2d.cur.xmax; /* icons can be ui buts, we don't want it to overlap with restrict */ if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0) xmax-= OL_TOGW+UI_UNIT_X; glEnable(GL_BLEND); /* start by highlighting search matches * we don't expand items when searching in the datablocks but we * still want to highlight any filter matches. */ if ( (SEARCHING_OUTLINER(soops) || (soops->outlinevis==SO_DATABLOCKS && soops->search_string[0]!=0)) && (tselem->flag & TSE_SEARCHMATCH)) { char col[4]; UI_GetThemeColorType4ubv(TH_MATCH, SPACE_OUTLINER, col); col[3]=100; glColor4ubv((GLubyte *)col); glRecti(startx, *starty+1, ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1); } /* colors for active/selected data */ if (tselem->type==0) { if (te->idcode==ID_SCE) { if (tselem->id == (ID *)scene) { glColor4ub(255, 255, 255, 100); active= 2; } } else if (te->idcode==ID_GR) { Group *gr = (Group *)tselem->id; if (group_select_flag(gr)) { char col[4]; UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); col[3]= 100; glColor4ubv((GLubyte *)col); active= 2; } } else if (te->idcode==ID_OB) { Object *ob= (Object *)tselem->id; if (ob==OBACT || (ob->flag & SELECT)) { char col[4]= {0, 0, 0, 0}; /* outliner active ob: always white text, circle color now similar to view3d */ active= 2; /* means it draws a color circle */ if (ob==OBACT) { if (ob->flag & SELECT) { UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); col[3]= 100; } active= 1; /* means it draws white text */ } else if (ob->flag & SELECT) { UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); col[3]= 100; } glColor4ubv((GLubyte *)col); } } else if (scene->obedit && scene->obedit->data==tselem->id) { glColor4ub(255, 255, 255, 100); active= 2; } else { if (tree_element_active(C, scene, soops, te, 0)) { glColor4ub(220, 220, 255, 100); active= 2; } } } else { if ( tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active= 2; glColor4ub(220, 220, 255, 100); } /* active circle */ if (active) { uiSetRoundBox(UI_CNR_ALL); uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); glEnable(GL_BLEND); /* roundbox disables it */ te->flag |= TE_ACTIVE; // for lookup in display hierarchies } /* open/close icon, only when sublevels, except for scene */ if (te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE) || (te->flag & TE_LAZY_CLOSED)) { int icon_x; if (tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE)) icon_x = startx; else icon_x = startx+5*ufac; // icons a bit higher if (TSELEM_OPEN(tselem,soops)) UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN); else UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT); } offsx+= UI_UNIT_X; /* datatype icon */ if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) { // icons a bit higher tselem_draw_icon(block, xmax, (float)startx+offsx - 0.5f*ufac, (float)*starty+2.0f*ufac, tselem, te, 1.0f); offsx+= UI_UNIT_X; } else offsx+= 2*ufac; if (tselem->type==0 && tselem->id->lib) { glPixelTransferf(GL_ALPHA_SCALE, 0.5f); if (tselem->id->flag & LIB_INDIRECT) UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_INDIRECT); else UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_DIRECT); glPixelTransferf(GL_ALPHA_SCALE, 1.0f); offsx+= UI_UNIT_X; } glDisable(GL_BLEND); /* name */ if (active==1) UI_ThemeColor(TH_TEXT_HI); else if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f); else UI_ThemeColor(TH_TEXT); UI_DrawString(startx+offsx, *starty+5*ufac, te->name); offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name)); /* closed item, we draw the icons, not when it's a scene, or master-server list though */ if (!TSELEM_OPEN(tselem,soops)) { if (te->subtree.first) { if (tselem->type==0 && te->idcode==ID_SCE); else if (tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so don't draw */ int tempx= startx+offsx; // divider UI_ThemeColorShade(TH_BACK, -40); glRecti(tempx -10, *starty+4, tempx -8, *starty+UI_UNIT_Y-4); glEnable(GL_BLEND); glPixelTransferf(GL_ALPHA_SCALE, 0.5); outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty+2); glPixelTransferf(GL_ALPHA_SCALE, 1.0); glDisable(GL_BLEND); } } } } /* store coord and continue, we need coordinates for elements outside view too */ te->xs= (float)startx; te->ys= (float)*starty; te->xend= startx+offsx; if (TSELEM_OPEN(tselem,soops)) { *starty-= UI_UNIT_Y; for (ten= te->subtree.first; ten; ten= ten->next) outliner_draw_tree_element(C, block, scene, ar, soops, ten, startx+UI_UNIT_X, starty); } else { for (ten= te->subtree.first; ten; ten= ten->next) outliner_set_coord_tree_element(soops, te, startx, starty); *starty-= UI_UNIT_Y; } } static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty) { TreeElement *te; TreeStoreElem *tselem; int y1, y2; if (lb->first==NULL) return; y1=y2= *starty; /* for vertical lines between objects */ for (te=lb->first; te; te= te->next) { y2= *starty; tselem= TREESTORE(te); /* horizontal line? */ if (tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) glRecti(startx, *starty, startx+UI_UNIT_X, *starty-1); *starty-= UI_UNIT_Y; if (TSELEM_OPEN(tselem,soops)) outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty); } /* vertical line */ te= lb->last; if (te->parent || lb->first!=lb->last) { tselem= TREESTORE(te); if (tselem->type==0 && te->idcode==ID_OB) { glRecti(startx, y1+UI_UNIT_Y, startx+1, y2); } } } static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) { TreeElement *te; TreeStoreElem *tselem; for (te= lb->first; te; te= te->next) { tselem= TREESTORE(te); /* selection status */ if (TSELEM_OPEN(tselem,soops)) if (tselem->type == TSE_RNA_STRUCT) glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1); *starty-= UI_UNIT_Y; if (TSELEM_OPEN(tselem,soops)) { outliner_draw_struct_marks(ar, soops, &te->subtree, starty); if (tselem->type == TSE_RNA_STRUCT) fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y); } } } static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) { TreeElement *te; TreeStoreElem *tselem; for (te= lb->first; te; te= te->next) { tselem= TREESTORE(te); /* selection status */ if (tselem->flag & TSE_SELECTED) { glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1); } *starty-= UI_UNIT_Y; if (TSELEM_OPEN(tselem,soops)) outliner_draw_selection(ar, soops, &te->subtree, starty); } } static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops) { TreeElement *te; int starty, startx; float col[4]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { /* struct marks */ UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); //UI_ThemeColorShade(TH_BACK, -20); starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; outliner_draw_struct_marks(ar, soops, &soops->tree, &starty); } /* always draw selection fill before hierarchy */ UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col); glColor3fv(col); starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; outliner_draw_selection(ar, soops, &soops->tree, &starty); // grey hierarchy lines UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f); starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET; startx= 6; outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); // items themselves starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; startx= 0; for (te= soops->tree.first; te; te= te->next) { outliner_draw_tree_element(C, block, scene, ar, soops, te, startx, &starty); } } static void outliner_back(ARegion *ar) { int ystart; UI_ThemeColorShade(TH_BACK, 6); ystart= (int)ar->v2d.tot.ymax; ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET; while (ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) { glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y); ystart-= 2*UI_UNIT_Y; } } static void outliner_draw_restrictcols(ARegion *ar) { int ystart; /* background underneath */ UI_ThemeColor(TH_BACK); glRecti((int)ar->v2d.cur.xmax-OL_TOGW, (int)ar->v2d.cur.ymin-V2D_SCROLL_HEIGHT-1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (int)ar->v2d.cur.ymax); UI_ThemeColorShade(TH_BACK, 6); ystart= (int)ar->v2d.tot.ymax; ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET; while (ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) { glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y); ystart-= 2*UI_UNIT_Y; } UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); /* view */ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, ar->v2d.cur.ymax, ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); /* render */ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, ar->v2d.cur.ymax, ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); /* render */ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, ar->v2d.cur.ymax, ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); } /* ****************************************************** */ /* Main Entrypoint - Draw contents of Outliner editor */ void draw_outliner(const bContext *C) { Main *mainvar= CTX_data_main(C); Scene *scene= CTX_data_scene(C); ARegion *ar= CTX_wm_region(C); View2D *v2d= &ar->v2d; SpaceOops *soops= CTX_wm_space_outliner(C); uiBlock *block; int sizey= 0, sizex= 0, sizex_rna= 0; outliner_build_tree(mainvar, scene, soops); // always /* get extents of data */ outliner_height(soops, &soops->tree, &sizey); if (ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP)) { /* RNA has two columns: * - column 1 is (max_width + OL_RNA_COL_SPACEX) or * (OL_RNA_COL_X), whichever is wider... * - column 2 is fixed at OL_RNA_COL_SIZEX * * (*) XXX max width for now is a fixed factor of UI_UNIT_X*(max_indention+100) */ /* get actual width of column 1 */ outliner_rna_width(soops, &soops->tree, &sizex_rna, 0); sizex_rna= MAX2(OL_RNA_COLX, sizex_rna+OL_RNA_COL_SPACEX); /* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */ if (soops->outlinevis == SO_KEYMAP) sizex= sizex_rna + OL_RNA_COL_SIZEX*3 + 50; // XXX this is only really a quick hack to make this wide enough... else sizex= sizex_rna + OL_RNA_COL_SIZEX + 50; } else { /* width must take into account restriction columns (if visible) so that entries will still be visible */ //outliner_width(soops, &soops->tree, &sizex); outliner_rna_width(soops, &soops->tree, &sizex, 0); // XXX should use outliner_width instead when te->xend will be set correctly... /* constant offset for restriction columns */ // XXX this isn't that great yet... if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0) sizex += OL_TOGW*3; } /* tweak to display last line (when list bigger than window) */ sizey += V2D_SCROLL_HEIGHT; /* adds vertical offset */ sizey += OL_Y_OFFSET; /* update size of tot-rect (extents of data/viewable area) */ UI_view2d_totRect_set(v2d, sizex, sizey); /* force display to pixel coords */ v2d->flag |= (V2D_PIXELOFS_X|V2D_PIXELOFS_Y); /* set matrix for 2d-view controls */ UI_view2d_view_ortho(v2d); /* draw outliner stuff (background, hierachy lines and names) */ outliner_back(ar); block= uiBeginBlock(C, ar, __func__, UI_EMBOSS); outliner_draw_tree((bContext *)C, block, scene, ar, soops); if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { /* draw rna buttons */ outliner_draw_rnacols(ar, sizex_rna); outliner_draw_rnabuts(block, scene, ar, soops, sizex_rna, &soops->tree); } else if (soops->outlinevis == SO_KEYMAP) { outliner_draw_keymapbuts(block, ar, soops, &soops->tree); } else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) { /* draw restriction columns */ outliner_draw_restrictcols(ar); outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree); } /* draw edit buttons if nessecery */ outliner_buttons(C, block, ar, soops, &soops->tree); uiEndBlock(C, block); uiDrawBlock(C, block); /* clear flag that allows quick redraws */ soops->storeflag &= ~SO_TREESTORE_REDRAW; }