/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_outliner/outliner_draw.c * \ingroup spoutliner */ #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_gpencil_types.h" #include "DNA_group_types.h" #include "DNA_lamp_types.h" #include "DNA_lightprobe_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_mempool.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_deform.h" #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_idcode.h" #include "BKE_layer.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_object.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "ED_armature.h" #include "ED_keyframing.h" #include "ED_object.h" #include "ED_screen.h" #include "WM_api.h" #include "WM_types.h" #include "GPU_immediate.h" #include "GPU_state.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" #include "RNA_access.h" #include "outliner_intern.h" /* disable - this is far too slow - campbell */ // #define USE_GROUP_SELECT /* ****************************************************** */ /* Tree Size Functions */ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) { TreeElement *te = lb->first; while (te) { TreeStoreElem *tselem = TREESTORE(te); if (TSELEM_OPEN(tselem, soops)) { outliner_height(soops, &te->subtree, h); } (*h) += UI_UNIT_Y; te = te->next; } } #if 0 // XXX this is currently disabled until te->xend is set correctly static void outliner_width(SpaceOops *soops, ListBase *lb, int *w) { TreeElement *te = lb->first; while (te) { // TreeStoreElem *tselem = TREESTORE(te); // XXX fixme... te->xend is not set yet if (!TSELEM_OPEN(tselem, soops)) { if (te->xend > *w) *w = te->xend; } outliner_width(soops, &te->subtree, w); te = te->next; } } #endif static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx) { TreeElement *te = lb->first; while (te) { TreeStoreElem *tselem = TREESTORE(te); // XXX fixme... (currently, we're using a fixed length of 100)! #if 0 if (te->xend) { if (te->xend > *w) *w = te->xend; } #endif if (startx + 100 > *w) *w = startx + 100; if (TSELEM_OPEN(tselem, soops)) { outliner_rna_width(soops, &te->subtree, w, startx + UI_UNIT_X); } te = te->next; } } /** * The active object is only needed for reference. */ static bool is_object_data_in_editmode(const ID *id, const Object *obact) { const short id_type = GS(id->name); return ( (obact && (obact->mode & OB_MODE_EDIT)) && (id && OB_DATA_SUPPORT_EDITMODE(id_type)) && (GS(((ID *)obact->data)->name) == id_type) && BKE_object_data_is_in_editmode(id) ); } /* ****************************************************** */ static void restrictbutton_recursive_ebone(bContext *C, EditBone *ebone_parent, int flag, bool set_flag) { Object *obedit = CTX_data_edit_object(C); bArmature *arm = obedit->data; EditBone *ebone; for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) { if (set_flag) { ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); ebone->flag |= flag; } else { ebone->flag &= ~flag; } } } } static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_flag) { Bone *bone; for (bone = bone_parent->childbase.first; bone; bone = bone->next) { if (set_flag) { bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); bone->flag |= flag; } else { bone->flag &= ~flag; } restrictbutton_recursive_bone(bone, flag, set_flag); } } static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2)) { WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin); } static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2) { Object *ob = (Object *)poin2; DEG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob); } static void restrictbutton_bone_visibility_cb(bContext *C, void *UNUSED(poin), void *poin2) { Bone *bone = (Bone *)poin2; if (bone->flag & BONE_HIDDEN_P) bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if (CTX_wm_window(C)->eventstate->ctrl) { restrictbutton_recursive_bone(bone, BONE_HIDDEN_P, (bone->flag & BONE_HIDDEN_P) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); } static void restrictbutton_bone_select_cb(bContext *C, void *UNUSED(poin), void *poin2) { Bone *bone = (Bone *)poin2; if (bone->flag & BONE_UNSELECTABLE) bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if (CTX_wm_window(C)->eventstate->ctrl) { restrictbutton_recursive_bone(bone, BONE_UNSELECTABLE, (bone->flag & BONE_UNSELECTABLE) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); } static void restrictbutton_ebone_select_cb(bContext *C, void *UNUSED(poin), void *poin2) { EditBone *ebone = (EditBone *)poin2; if (ebone->flag & BONE_UNSELECTABLE) { ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } if (CTX_wm_window(C)->eventstate->ctrl) { restrictbutton_recursive_ebone(C, ebone, BONE_UNSELECTABLE, (ebone->flag & BONE_UNSELECTABLE) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); } static void restrictbutton_ebone_visibility_cb(bContext *C, void *UNUSED(poin), void *poin2) { EditBone *ebone = (EditBone *)poin2; if (ebone->flag & BONE_HIDDEN_A) { ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } if (CTX_wm_window(C)->eventstate->ctrl) { restrictbutton_recursive_ebone(C, ebone, BONE_HIDDEN_A, (ebone->flag & BONE_HIDDEN_A) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); } static void restrictbutton_gp_layer_flag_cb(bContext *C, void *UNUSED(poin), void *UNUSED(poin2)) { WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL); } static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2)) { ID *id = (ID *)poin; BLI_assert(id != NULL); if (id->flag & LIB_FAKEUSER) { id_us_plus(id); } else { id_us_min(id); } } static void hidebutton_base_flag_cb(bContext *C, void *poin, void *poin2) { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = poin; Base *base = poin2; bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0); /* Undo button toggle, let function do it. */ base->flag ^= BASE_HIDDEN; BKE_base_set_visible(scene, view_layer, base, extend); if (!extend && (base->flag & BASE_VISIBLE)) { /* Auto select solo-ed object. */ ED_object_base_select(base, BA_SELECT); view_layer->basact = base; } DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } static void hidebutton_layer_collection_flag_cb(bContext *C, void *poin, void *poin2) { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = poin; LayerCollection *lc = poin2; bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0); /* Undo button toggle, let function do it. */ lc->runtime_flag ^= LAYER_COLLECTION_HAS_VISIBLE_OBJECTS; BKE_layer_collection_set_visible(scene, view_layer, lc, extend); DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } static void namebutton_cb(bContext *C, void *tsep, char *oldname) { Main *bmain = CTX_data_main(C); SpaceOops *soops = CTX_wm_space_outliner(C); Object *obedit = CTX_data_edit_object(C); BLI_mempool *ts = soops->treestore; TreeStoreElem *tselem = tsep; if (ts && tselem) { TreeElement *te = outliner_find_tree_element(&soops->tree, tselem); if (tselem->type == 0) { BLI_libblock_ensure_unique_name(bmain, tselem->id->name); switch (GS(tselem->id->name)) { case ID_MA: WM_event_add_notifier(C, NC_MATERIAL, NULL); break; case ID_TE: WM_event_add_notifier(C, NC_TEXTURE, NULL); break; case ID_IM: WM_event_add_notifier(C, NC_IMAGE, NULL); break; case ID_SCE: WM_event_add_notifier(C, NC_SCENE, NULL); break; default: WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL); break; } /* Check the library target exists */ if (te->idcode == ID_LI) { Library *lib = (Library *)tselem->id; char expanded[FILE_MAX]; BKE_library_filepath_set(bmain, lib, lib->name); BLI_strncpy(expanded, lib->name, sizeof(expanded)); BLI_path_abs(expanded, BKE_main_blendfile_path(bmain)); if (!BLI_exists(expanded)) { BKE_reportf(CTX_wm_reports(C), RPT_ERROR, "Library path '%s' does not exist, correct this before saving", expanded); } else if (lib->id.tag & LIB_TAG_MISSING) { BKE_reportf(CTX_wm_reports(C), RPT_INFO, "Library path '%s' is now valid, please reload the library", expanded); lib->id.tag &= ~LIB_TAG_MISSING; } } } else { switch (tselem->type) { case TSE_DEFGROUP: defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object break; case TSE_NLA_ACTION: BLI_libblock_ensure_unique_name(bmain, tselem->id->name); break; case TSE_EBONE: { bArmature *arm = (bArmature *)tselem->id; if (arm->edbo) { EditBone *ebone = te->directdata; char newname[sizeof(ebone->name)]; /* restore bone name */ BLI_strncpy(newname, ebone->name, sizeof(ebone->name)); BLI_strncpy(ebone->name, oldname, sizeof(ebone->name)); ED_armature_bone_rename(bmain, obedit->data, oldname, newname); WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); } break; } case TSE_BONE: { ViewLayer *view_layer = CTX_data_view_layer(C); Scene *scene = CTX_data_scene(C); bArmature *arm = (bArmature *)tselem->id; Bone *bone = te->directdata; char newname[sizeof(bone->name)]; /* always make current object active */ tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true); /* restore bone name */ BLI_strncpy(newname, bone->name, sizeof(bone->name)); BLI_strncpy(bone->name, oldname, sizeof(bone->name)); ED_armature_bone_rename(bmain, arm, oldname, newname); WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); break; } case TSE_POSE_CHANNEL: { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = (Object *)tselem->id; bPoseChannel *pchan = te->directdata; char newname[sizeof(pchan->name)]; /* always make current pose-bone active */ tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true); BLI_assert(ob->type == OB_ARMATURE); /* restore bone name */ BLI_strncpy(newname, pchan->name, sizeof(pchan->name)); BLI_strncpy(pchan->name, oldname, sizeof(pchan->name)); ED_armature_bone_rename(bmain, ob->data, oldname, newname); WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); break; } case TSE_POSEGRP: { Object *ob = (Object *)tselem->id; // id = object bActionGroup *grp = te->directdata; BLI_uniquename(&ob->pose->agroups, grp, CTX_DATA_(BLT_I18NCONTEXT_ID_ACTION, "Group"), '.', offsetof(bActionGroup, name), sizeof(grp->name)); WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); break; } case TSE_GP_LAYER: { bGPdata *gpd = (bGPdata *)tselem->id; // id = GP Datablock bGPDlayer *gpl = te->directdata; // XXX: name needs translation stuff BLI_uniquename(&gpd->layers, gpl, "GP Layer", '.', offsetof(bGPDlayer, info), sizeof(gpl->info)); WM_event_add_notifier(C, NC_GPENCIL | ND_DATA, gpd); break; } case TSE_R_LAYER: { Scene *scene = (Scene *)tselem->id; ViewLayer *view_layer = te->directdata; /* Restore old name. */ char newname[sizeof(view_layer->name)]; BLI_strncpy(newname, view_layer->name, sizeof(view_layer->name)); BLI_strncpy(view_layer->name, oldname, sizeof(view_layer->name)); /* Rename, preserving animation and compositing data. */ BKE_view_layer_rename(bmain, scene, view_layer, newname); WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL); break; } case TSE_LAYER_COLLECTION: { BLI_libblock_ensure_unique_name(bmain, tselem->id->name); WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL); break; } } } tselem->flag &= ~TSE_TEXTBUT; } } static void outliner_draw_restrictbuts( uiBlock *block, Scene *scene, ViewLayer *view_layer, ARegion *ar, SpaceOops *soops, ListBase *lb) { uiBut *bt; /* get RNA properties (once for speed) */ PropertyRNA *object_prop_hide_viewport, *object_prop_hide_select, *object_prop_hide_render; PropertyRNA *collection_prop_hide_viewport, *collection_prop_hide_select, *collection_prop_hide_render; object_prop_hide_viewport = RNA_struct_type_find_property(&RNA_Object, "hide_viewport"); object_prop_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select"); object_prop_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render"); collection_prop_hide_select = RNA_struct_type_find_property(&RNA_Collection, "hide_select"); collection_prop_hide_viewport = RNA_struct_type_find_property(&RNA_Collection, "hide_viewport"); collection_prop_hide_render = RNA_struct_type_find_property(&RNA_Collection, "hide_render"); BLI_assert(object_prop_hide_viewport && object_prop_hide_select && object_prop_hide_render && collection_prop_hide_viewport && collection_prop_hide_select && collection_prop_hide_render); for (TreeElement *te = lb->first; te; te = te->next) { TreeStoreElem *tselem = TREESTORE(te); if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->type == TSE_R_LAYER && (soops->outlinevis == SO_SCENES)) { /* View layer render toggle. */ ViewLayer *layer = te->directdata; bt = uiDefIconButBitS( block, UI_BTYPE_ICON_TOGGLE_N, VIEW_LAYER_RENDER, 0, ICON_RESTRICT_RENDER_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, &layer->flag, 0, 0, 0, 0, TIP_("Use view layer for rendering")); UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } else if (tselem->type == 0 && te->idcode == ID_OB) { Object *ob = (Object *)tselem->id; Base *base = BKE_view_layer_base_find(view_layer, ob); if (base) { bt = uiDefIconButBitS( block, UI_BTYPE_ICON_TOGGLE, BASE_HIDDEN, 0, ICON_HIDE_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X, UI_UNIT_Y, &base->flag, 0, 0, 0, 0, TIP_("Hide object in viewport (Ctrl to isolate)")); UI_but_func_set(bt, hidebutton_base_flag_cb, view_layer, base); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } PointerRNA ptr; RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr); bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, object_prop_hide_viewport, -1, 0, 0, -1, -1, TIP_("Restrict viewport visibility")); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, object_prop_hide_select, -1, 0, 0, -1, -1, TIP_("Restrict viewport selection")); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, object_prop_hide_render, -1, 0, 0, -1, -1, TIP_("Restrict render visibility")); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } else if (tselem->type == TSE_MODIFIER) { ModifierData *md = (ModifierData *)te->directdata; Object *ob = (Object *)tselem->id; bt = uiDefIconButBitI( block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_modifier_cb, scene, ob); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButBitI( block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, TIP_("Restrict/Allow renderability")); UI_but_func_set(bt, restrictbutton_modifier_cb, scene, ob); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } else if (tselem->type == TSE_POSE_CHANNEL) { bPoseChannel *pchan = (bPoseChannel *)te->directdata; Bone *bone = pchan->bone; Object *ob = (Object *)tselem->id; bt = uiDefIconButBitI( block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_HIDE_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_bone_visibility_cb, ob->data, bone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButBitI( block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, TIP_("Restrict/Allow selection in the 3D View")); UI_but_func_set(bt, restrictbutton_bone_select_cb, ob->data, bone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } else if (tselem->type == TSE_EBONE) { EditBone *ebone = (EditBone *)te->directdata; bt = uiDefIconButBitI( block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_ebone_visibility_cb, NULL, ebone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButBitI( block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, TIP_("Restrict/Allow selection in the 3D View")); UI_but_func_set(bt, restrictbutton_ebone_select_cb, NULL, ebone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } else if (tselem->type == TSE_GP_LAYER) { bGPDlayer *gpl = (bGPDlayer *)te->directdata; bt = uiDefIconButBitS( block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_HIDE_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_gp_layer_flag_cb, NULL, gpl); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButBitS( block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_LOCKED, 0, ICON_UNLOCKED, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0, TIP_("Restrict/Allow editing of strokes and keyframes in this layer")); UI_but_func_set(bt, restrictbutton_gp_layer_flag_cb, NULL, gpl); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); /* TODO: visibility in renders */ } else if (outliner_is_collection_tree_element(te)) { LayerCollection *lc = (tselem->type == TSE_LAYER_COLLECTION) ? te->directdata : NULL; Collection *collection = outliner_collection_from_tree_element(te); if ((!lc || !(lc->flag & LAYER_COLLECTION_EXCLUDE)) && !(collection->flag & COLLECTION_IS_MASTER)) { if (lc && (lc->runtime_flag & LAYER_COLLECTION_HAS_ENABLED_OBJECTS)) { bt = uiDefIconButBitS( block, UI_BTYPE_ICON_TOGGLE_N, LAYER_COLLECTION_HAS_VISIBLE_OBJECTS, 0, ICON_HIDE_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X, UI_UNIT_Y, &lc->runtime_flag, 0, 0, 0, 0, TIP_("Hide collection in viewport (Ctrl to isolate)")); UI_but_func_set(bt, hidebutton_layer_collection_flag_cb, view_layer, lc); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } PointerRNA collection_ptr; RNA_id_pointer_create(&collection->id, &collection_ptr); bt = uiDefIconButR_prop( block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &collection_ptr, collection_prop_hide_viewport, -1, 0, 0, 0, 0, NULL); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButR_prop( block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, &collection_ptr, collection_prop_hide_render, -1, 0, 0, 0, 0, NULL); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButR_prop( block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, &collection_ptr, collection_prop_hide_select, -1, 0, 0, 0, 0, NULL); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); } } } if (TSELEM_OPEN(tselem, soops)) { outliner_draw_restrictbuts(block, scene, view_layer, ar, soops, &te->subtree); } } } static void outliner_draw_userbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) { for (TreeElement *te = lb->first; te; te = te->next) { TreeStoreElem *tselem = TREESTORE(te); if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->type == 0) { uiBut *bt; ID *id = tselem->id; const char *tip = NULL; int icon = ICON_NONE; char buf[16] = ""; int but_flag = UI_BUT_DRAG_LOCK; if (ID_IS_LINKED(id)) but_flag |= UI_BUT_DISABLED; if (id->flag & LIB_FAKEUSER) { icon = ICON_FILE_TICK; tip = TIP_("Data-block will be retained using a fake user"); } else { icon = ICON_X; tip = TIP_("Data-block has no users and will be deleted"); } bt = uiDefIconButBitS( block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, icon, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, &id->flag, 0, 0, 0, 0, tip); UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL); UI_but_flag_enable(bt, but_flag); BLI_str_format_int_grouped(buf, id->us); bt = uiDefBut( block, UI_BTYPE_BUT, 1, buf, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, TIP_("Number of users of this data-block")); UI_but_flag_enable(bt, but_flag); bt = uiDefButBitS( block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, (id->flag & LIB_FAKEUSER) ? "F" : " ", (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, &id->flag, 0, 0, 0, 0, TIP_("Data-block has a 'fake' user which will keep it in the file " "even if nothing else uses it")); UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL); UI_but_flag_enable(bt, but_flag); } } if (TSELEM_OPEN(tselem, soops)) { outliner_draw_userbuts(block, ar, soops, &te->subtree); } } } static void outliner_draw_rnacols(ARegion *ar, int sizex) { View2D *v2d = &ar->v2d; float miny = v2d->cur.ymin; if (miny < v2d->tot.ymin) miny = v2d->tot.ymin; GPU_line_width(1.0f); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -15, -200); immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, sizex, v2d->cur.ymax); immVertex2f(pos, sizex, miny); immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, v2d->cur.ymax); immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, miny); immEnd(); immUnbindProgram(); } static void outliner_draw_rnabuts(uiBlock *block, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb) { PointerRNA *ptr; PropertyRNA *prop; for (TreeElement *te = lb->first; te; te = te->next) { TreeStoreElem *tselem = TREESTORE(te); if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->type == TSE_RNA_PROPERTY) { ptr = &te->rnaptr; prop = te->directdata; if (!TSELEM_OPEN(tselem, soops)) { if (RNA_property_type(prop) == PROP_POINTER) { uiBut *but = uiDefAutoButR( block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y - 1); UI_but_flag_enable(but, UI_BUT_DISABLED); } else if (RNA_property_type(prop) == PROP_ENUM) { uiDefAutoButR( block, ptr, prop, -1, NULL, ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y - 1); } else { uiDefAutoButR( block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y - 1); } } } else if (tselem->type == TSE_RNA_ARRAY_ELEM) { ptr = &te->rnaptr; prop = te->directdata; uiDefAutoButR( block, ptr, prop, te->index, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y - 1); } } if (TSELEM_OPEN(tselem, soops)) { outliner_draw_rnabuts(block, ar, soops, sizex, &te->subtree); } } } static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, TreeElement *te) { uiBut *bt; TreeStoreElem *tselem; int spx, dx, len; tselem = TREESTORE(te); BLI_assert(tselem->flag & TSE_TEXTBUT); /* If we add support to rename Sequence. * need change this. */ if (tselem->type == TSE_EBONE) len = sizeof(((EditBone *) 0)->name); else if (tselem->type == TSE_MODIFIER) len = sizeof(((ModifierData *) 0)->name); else if (tselem->id && GS(tselem->id->name) == ID_LI) len = sizeof(((Library *) 0)->name); else len = MAX_ID_NAME - 2; spx = te->xs + 1.8f * UI_UNIT_X; dx = ar->v2d.cur.xmax - (spx + 3.2f * UI_UNIT_X); bt = uiDefBut( block, UI_BTYPE_TEXT, OL_NAMEBUTTON, "", spx, te->ys, dx, UI_UNIT_Y - 1, (void *)te->name, 1.0, (float)len, 0, 0, ""); UI_but_func_rename_set(bt, namebutton_cb, tselem); /* returns false if button got removed */ if (false == UI_but_active_only(C, ar, block, bt)) { tselem->flag &= ~TSE_TEXTBUT; /* bad! (notifier within draw) without this, we don't get a refesh */ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL); } } /* ****************************************************** */ /* Normal Drawing... */ /* make function calls a bit compacter */ struct DrawIconArg { uiBlock *block; ID *id; float xmax, x, y, xb, yb; float alpha; }; static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon) { /* restrict column clip... it has been coded by simply overdrawing, doesnt work for buttons */ if (arg->x >= arg->xmax) { GPU_blend(true); UI_icon_draw_alpha(arg->x, arg->y, icon, arg->alpha); GPU_blend(false); } else { uiBut *but = uiDefIconBut( arg->block, UI_BTYPE_LABEL, 0, icon, arg->xb, arg->yb, UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, arg->alpha, (arg->id && ID_IS_LINKED(arg->id)) ? arg->id->lib->name : ""); if (arg->id) UI_but_drag_set_id(but, arg->id); } } static void UNUSED_FUNCTION(tselem_draw_gp_icon_uibut)(struct DrawIconArg *arg, ID *id, bGPDlayer *gpl) { /* restrict column clip - skip it for now... */ if (arg->x >= arg->xmax) { /* pass */ } else { PointerRNA ptr; const float eps = 0.001f; const bool is_stroke_visible = (gpl->color[3] > eps); const bool is_fill_visible = (gpl->fill[3] > eps); float w = 0.5f * UI_UNIT_X; float h = 0.85f * UI_UNIT_Y; RNA_pointer_create(id, &RNA_GPencilLayer, gpl, &ptr); UI_block_align_begin(arg->block); UI_block_emboss_set(arg->block, is_stroke_visible ? UI_EMBOSS : UI_EMBOSS_NONE); uiDefButR(arg->block, UI_BTYPE_COLOR, 1, "", arg->xb, arg->yb, w, h, &ptr, "color", -1, 0, 0, 0, 0, NULL); UI_block_emboss_set(arg->block, is_fill_visible ? UI_EMBOSS : UI_EMBOSS_NONE); uiDefButR(arg->block, UI_BTYPE_COLOR, 1, "", arg->xb + w, arg->yb, w, h, &ptr, "fill_color", -1, 0, 0, 0, 0, NULL); UI_block_emboss_set(arg->block, UI_EMBOSS_NONE); UI_block_align_end(arg->block); } } static void tselem_draw_icon( uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, float alpha, const bool is_clickable) { struct DrawIconArg arg; float aspect; /* make function calls a bit compacter */ arg.block = block; arg.id = tselem->id; arg.xmax = xmax; arg.xb = x; /* for ui buttons */ arg.yb = y; arg.alpha = alpha; /* placement of icons, copied from interface_widgets.c */ aspect = (0.8f * UI_UNIT_Y) / ICON_DEFAULT_HEIGHT; x += 2.0f * aspect; y += 2.0f * aspect; arg.x = x; arg.y = y; #define ICON_DRAW(_icon) UI_icon_draw_alpha(x, y, _icon, alpha) #define ICON_CLICK_DRAW(_icon) if (!is_clickable) ICON_DRAW(_icon); else tselem_draw_icon_uibut(&arg, _icon) if (tselem->type) { switch (tselem->type) { case TSE_ANIM_DATA: ICON_DRAW(ICON_ANIM_DATA); /* XXX */ break; case TSE_NLA: ICON_DRAW(ICON_NLA); break; case TSE_NLA_TRACK: ICON_DRAW(ICON_NLA); /* XXX */ break; case TSE_NLA_ACTION: ICON_DRAW(ICON_ACTION); break; case TSE_DRIVER_BASE: ICON_DRAW(ICON_DRIVER); break; case TSE_DEFGROUP_BASE: ICON_DRAW(ICON_GROUP_VERTEX); break; case TSE_BONE: case TSE_EBONE: ICON_DRAW(ICON_BONE_DATA); break; case TSE_CONSTRAINT_BASE: ICON_DRAW(ICON_CONSTRAINT); break; case TSE_MODIFIER_BASE: ICON_DRAW(ICON_MODIFIER); break; case TSE_LINKED_OB: ICON_DRAW(ICON_OBJECT_DATA); break; case TSE_LINKED_PSYS: ICON_DRAW(ICON_PARTICLES); break; case TSE_MODIFIER: { Object *ob = (Object *)tselem->id; ModifierData *md = BLI_findlink(&ob->modifiers, tselem->nr); switch ((ModifierType)md->type) { case eModifierType_Subsurf: ICON_DRAW(ICON_MOD_SUBSURF); break; case eModifierType_Armature: ICON_DRAW(ICON_MOD_ARMATURE); break; case eModifierType_Lattice: ICON_DRAW(ICON_MOD_LATTICE); break; case eModifierType_Curve: ICON_DRAW(ICON_MOD_CURVE); break; case eModifierType_Build: ICON_DRAW(ICON_MOD_BUILD); break; case eModifierType_Mirror: ICON_DRAW(ICON_MOD_MIRROR); break; case eModifierType_Decimate: ICON_DRAW(ICON_MOD_DECIM); break; case eModifierType_Wave: ICON_DRAW(ICON_MOD_WAVE); break; case eModifierType_Hook: ICON_DRAW(ICON_HOOK); break; case eModifierType_Softbody: ICON_DRAW(ICON_MOD_SOFT); break; case eModifierType_Boolean: ICON_DRAW(ICON_MOD_BOOLEAN); break; case eModifierType_ParticleSystem: ICON_DRAW(ICON_MOD_PARTICLES); break; case eModifierType_ParticleInstance: ICON_DRAW(ICON_MOD_PARTICLES); break; case eModifierType_EdgeSplit: ICON_DRAW(ICON_MOD_EDGESPLIT); break; case eModifierType_Array: ICON_DRAW(ICON_MOD_ARRAY); break; case eModifierType_UVProject: case eModifierType_UVWarp: /* TODO, get own icon */ ICON_DRAW(ICON_MOD_UVPROJECT); break; case eModifierType_Displace: ICON_DRAW(ICON_MOD_DISPLACE); break; case eModifierType_Shrinkwrap: ICON_DRAW(ICON_MOD_SHRINKWRAP); break; case eModifierType_Cast: ICON_DRAW(ICON_MOD_CAST); break; case eModifierType_MeshDeform: case eModifierType_SurfaceDeform: ICON_DRAW(ICON_MOD_MESHDEFORM); break; case eModifierType_Bevel: ICON_DRAW(ICON_MOD_BEVEL); break; case eModifierType_Smooth: case eModifierType_LaplacianSmooth: case eModifierType_CorrectiveSmooth: ICON_DRAW(ICON_MOD_SMOOTH); break; case eModifierType_SimpleDeform: ICON_DRAW(ICON_MOD_SIMPLEDEFORM); break; case eModifierType_Mask: ICON_DRAW(ICON_MOD_MASK); break; case eModifierType_Cloth: ICON_DRAW(ICON_MOD_CLOTH); break; case eModifierType_Explode: ICON_DRAW(ICON_MOD_EXPLODE); break; case eModifierType_Collision: case eModifierType_Surface: ICON_DRAW(ICON_MOD_PHYSICS); break; case eModifierType_Fluidsim: ICON_DRAW(ICON_MOD_FLUIDSIM); break; case eModifierType_Multires: ICON_DRAW(ICON_MOD_MULTIRES); break; case eModifierType_Smoke: ICON_DRAW(ICON_MOD_SMOKE); break; case eModifierType_Solidify: ICON_DRAW(ICON_MOD_SOLIDIFY); break; case eModifierType_Screw: ICON_DRAW(ICON_MOD_SCREW); break; case eModifierType_Remesh: ICON_DRAW(ICON_MOD_REMESH); break; case eModifierType_WeightVGEdit: case eModifierType_WeightVGMix: case eModifierType_WeightVGProximity: ICON_DRAW(ICON_MOD_VERTEX_WEIGHT); break; case eModifierType_DynamicPaint: ICON_DRAW(ICON_MOD_DYNAMICPAINT); break; case eModifierType_Ocean: ICON_DRAW(ICON_MOD_OCEAN); break; case eModifierType_Warp: ICON_DRAW(ICON_MOD_WARP); break; case eModifierType_Skin: ICON_DRAW(ICON_MOD_SKIN); break; case eModifierType_Triangulate: ICON_DRAW(ICON_MOD_TRIANGULATE); break; case eModifierType_MeshCache: ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */ break; case eModifierType_MeshSequenceCache: ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */ break; case eModifierType_Wireframe: ICON_DRAW(ICON_MOD_WIREFRAME); break; case eModifierType_LaplacianDeform: ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */ break; case eModifierType_DataTransfer: ICON_DRAW(ICON_MOD_DATA_TRANSFER); break; case eModifierType_NormalEdit: ICON_DRAW(ICON_MOD_NORMALEDIT); break; /* Default */ case eModifierType_None: case eModifierType_ShapeKey: case NUM_MODIFIER_TYPES: ICON_DRAW(ICON_DOT); break; } break; } case TSE_POSE_BASE: ICON_DRAW(ICON_ARMATURE_DATA); break; case TSE_POSE_CHANNEL: ICON_DRAW(ICON_BONE_DATA); break; case TSE_PROXY: ICON_DRAW(ICON_GHOST); break; case TSE_R_LAYER_BASE: ICON_DRAW(ICON_RENDERLAYERS); break; case TSE_SCENE_OBJECTS_BASE: ICON_DRAW(ICON_OUTLINER_OB_GROUP_INSTANCE); break; case TSE_R_LAYER: ICON_DRAW(ICON_RENDER_RESULT); break; case TSE_LINKED_LAMP: ICON_DRAW(ICON_LIGHT_DATA); break; case TSE_LINKED_MAT: ICON_DRAW(ICON_MATERIAL_DATA); break; case TSE_POSEGRP_BASE: ICON_DRAW(ICON_GROUP_BONE); break; case TSE_SEQUENCE: if (te->idcode == SEQ_TYPE_MOVIE) ICON_DRAW(ICON_SEQUENCE); else if (te->idcode == SEQ_TYPE_META) ICON_DRAW(ICON_DOT); else if (te->idcode == SEQ_TYPE_SCENE) ICON_DRAW(ICON_SCENE); else if (te->idcode == SEQ_TYPE_SOUND_RAM) ICON_DRAW(ICON_SOUND); else if (te->idcode == SEQ_TYPE_IMAGE) ICON_DRAW(ICON_IMAGE_COL); else ICON_DRAW(ICON_PARTICLES); break; case TSE_SEQ_STRIP: ICON_DRAW(ICON_LIBRARY_DATA_DIRECT); break; case TSE_SEQUENCE_DUP: ICON_DRAW(ICON_OBJECT_DATA); break; case TSE_RNA_STRUCT: if (RNA_struct_is_ID(te->rnaptr.type)) { arg.id = (ID *)te->rnaptr.data; tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type)); } else { int icon = RNA_struct_ui_icon(te->rnaptr.type); ICON_DRAW(icon); } break; case TSE_LAYER_COLLECTION: case TSE_SCENE_COLLECTION_BASE: case TSE_VIEW_COLLECTION_BASE: ICON_DRAW(ICON_GROUP); break; /* Removed the icons from outliner. Need a better structure with Layers, Palettes and Colors */ #if 0 case TSE_GP_LAYER: tselem_draw_gp_icon_uibut(&arg, tselem->id, te->directdata); break; #endif default: ICON_DRAW(ICON_DOT); break; } } else if (tselem->id) { if (GS(tselem->id->name) == ID_OB) { Object *ob = (Object *)tselem->id; switch (ob->type) { case OB_LAMP: ICON_CLICK_DRAW(ICON_OUTLINER_OB_LIGHT); break; case OB_MESH: ICON_CLICK_DRAW(ICON_OUTLINER_OB_MESH); break; case OB_CAMERA: ICON_CLICK_DRAW(ICON_OUTLINER_OB_CAMERA); break; case OB_CURVE: ICON_CLICK_DRAW(ICON_OUTLINER_OB_CURVE); break; case OB_MBALL: ICON_CLICK_DRAW(ICON_OUTLINER_OB_META); break; case OB_LATTICE: ICON_CLICK_DRAW(ICON_OUTLINER_OB_LATTICE); break; case OB_ARMATURE: ICON_CLICK_DRAW(ICON_OUTLINER_OB_ARMATURE); break; case OB_FONT: ICON_CLICK_DRAW(ICON_OUTLINER_OB_FONT); break; case OB_SURF: ICON_CLICK_DRAW(ICON_OUTLINER_OB_SURFACE); break; case OB_SPEAKER: ICON_CLICK_DRAW(ICON_OUTLINER_OB_SPEAKER); break; case OB_LIGHTPROBE: ICON_CLICK_DRAW(ICON_OUTLINER_OB_LIGHTPROBE); break; case OB_EMPTY: if (ob->dup_group) { ICON_CLICK_DRAW(ICON_OUTLINER_OB_GROUP_INSTANCE); } else { ICON_CLICK_DRAW(ICON_OUTLINER_OB_EMPTY); } break; } } else { /* TODO(sergey): Casting to short here just to handle ID_NLA which is * NOT inside of IDType enum. */ switch ((short)GS(tselem->id->name)) { case ID_SCE: tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break; case ID_ME: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break; case ID_CU: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break; case ID_MB: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break; case ID_LT: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break; case ID_LA: { Lamp *la = (Lamp *)tselem->id; switch (la->type) { case LA_LOCAL: tselem_draw_icon_uibut(&arg, ICON_LIGHT_POINT); break; case LA_SUN: tselem_draw_icon_uibut(&arg, ICON_LIGHT_SUN); break; case LA_SPOT: tselem_draw_icon_uibut(&arg, ICON_LIGHT_SPOT); break; case LA_HEMI: tselem_draw_icon_uibut(&arg, ICON_LIGHT_HEMI); break; case LA_AREA: tselem_draw_icon_uibut(&arg, ICON_LIGHT_AREA); break; default: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LIGHT); break; } break; } case ID_MA: tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break; case ID_TE: tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break; case ID_IM: tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break; case ID_SPK: case ID_SO: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break; case ID_AR: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break; case ID_CA: tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break; case ID_KE: tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break; case ID_WO: tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break; case ID_AC: tselem_draw_icon_uibut(&arg, ICON_ACTION); break; case ID_NLA: tselem_draw_icon_uibut(&arg, ICON_NLA); break; case ID_TXT: tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break; case ID_GR: tselem_draw_icon_uibut(&arg, ICON_GROUP); break; case ID_LI: if (tselem->id->tag & LIB_TAG_MISSING) { tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_BROKEN); } else if (((Library *)tselem->id)->parent) { tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_INDIRECT); } else { tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT); } break; case ID_LS: tselem_draw_icon_uibut(&arg, ICON_LINE_DATA); break; case ID_GD: tselem_draw_icon_uibut(&arg, ICON_GREASEPENCIL); break; case ID_LP: { LightProbe * lp = (LightProbe *)tselem->id; switch (lp->type) { case LIGHTPROBE_TYPE_CUBE: tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_CUBEMAP); break; case LIGHTPROBE_TYPE_PLANAR: tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_PLANAR); break; case LIGHTPROBE_TYPE_GRID: tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_GRID); break; default: tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_CUBEMAP); break; } break; } case ID_BR: tselem_draw_icon_uibut(&arg, ICON_BRUSH_DATA); break; case ID_SCR: case ID_WS: tselem_draw_icon_uibut(&arg, ICON_SPLITSCREEN); break; default: break; } } } #undef ICON_DRAW } /** * For icon-only children of a collapsed tree, * Draw small number over the icon to show how many items of this type are displayed. */ static void outliner_draw_iconrow_number( const uiFontStyle *fstyle, int offsx, int ys, const eOLDrawState active, const int num_elements) { float color[4] = {0.4f, 0.4f, 0.4f, 0.9f}; copy_v3_fl(color, 0.2f); if (active != OL_DRAWSEL_NONE) { copy_v3_fl(color, 0.65f); color[3] = 1.0f; } float ufac = 0.25f * UI_UNIT_X; float offset_x = (float) offsx + UI_UNIT_X * 0.35f; UI_draw_roundbox_corner_set(UI_CNR_ALL); UI_draw_roundbox_aa(true, offset_x + ufac, (float)ys - UI_UNIT_Y * 0.2f + ufac, offset_x + UI_UNIT_X - ufac, (float)ys - UI_UNIT_Y * 0.2f + UI_UNIT_Y - ufac, (float)UI_UNIT_Y / 2.0f - ufac, color); /* Now the numbers. */ unsigned char text_col[4]; UI_GetThemeColor4ubv(TH_TEXT_HI, text_col); text_col[3] = 255; uiFontStyle fstyle_small = *fstyle; fstyle_small.points *= 0.8f; /* We treat +99 as 4 digits to make sure the (eyeballed) alignment looks nice. */ int num_digits = 4; char number_text[4] = "+99\0"; if (num_elements < 100) { BLI_snprintf(number_text, sizeof(number_text), "%d", num_elements); num_digits = num_elements < 10 ? 1 : 2; } UI_fontstyle_draw_simple(&fstyle_small, (offset_x + ufac + UI_UNIT_X * (2 - num_digits) * 0.12f), (float)ys - UI_UNIT_Y * 0.095f + ufac, number_text, text_col); UI_fontstyle_set(fstyle); GPU_blend(true); /* Roundbox and text drawing disables. */ } static void outliner_draw_iconrow_doit( uiBlock *block, TreeElement *te, const uiFontStyle *fstyle, int xmax, int *offsx, int ys, float alpha_fac, const eOLDrawState active, const int num_elements) { TreeStoreElem *tselem = TREESTORE(te); if (active != OL_DRAWSEL_NONE) { float ufac = UI_UNIT_X / 20.0f; float color[4] = {1.0f, 1.0f, 1.0f, 0.4f}; UI_draw_roundbox_corner_set(UI_CNR_ALL); color[3] *= alpha_fac; UI_draw_roundbox_aa(true, (float) *offsx + 1.0f * ufac, (float)ys + 1.0f * ufac, (float)*offsx + UI_UNIT_X - 1.0f * ufac, (float)ys + UI_UNIT_Y - ufac, (float)UI_UNIT_Y / 2.0f - ufac, color); GPU_blend(true); /* Roundbox disables. */ } /* No inlined icon should be clickable. */ tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f * alpha_fac, false); te->xs = *offsx; te->ys = ys; te->xend = (short)*offsx + UI_UNIT_X; if (num_elements > 1) { outliner_draw_iconrow_number(fstyle, *offsx, ys, active, num_elements); } (*offsx) += UI_UNIT_X; } /** * Return the index to use based on the TreeElement ID and object type * * We use a continuum of indeces until we get to the object datablocks * and we then make room for the object types. */ static int tree_element_id_type_to_index(TreeElement *te) { TreeStoreElem *tselem = TREESTORE(te); const int id_index = tselem->type == 0 ? BKE_idcode_to_index(te->idcode) : INDEX_ID_GR; if (id_index < INDEX_ID_OB) { return id_index; } else if (id_index == INDEX_ID_OB) { const Object *ob = (Object *)tselem->id; return INDEX_ID_OB + ob->type; } else { return id_index + OB_TYPE_MAX; } } static void outliner_draw_iconrow( bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys, float alpha_fac) { eOLDrawState active; const Object *obact = OBACT(view_layer); struct { eOLDrawState active[INDEX_ID_MAX + OB_TYPE_MAX]; int num_elements[INDEX_ID_MAX + OB_TYPE_MAX]; TreeElement *tree_element[INDEX_ID_MAX + OB_TYPE_MAX]; } data = { .active = {0}, .num_elements = {0}, .tree_element = {NULL}, }; for (TreeElement *te = lb->first; te; te = te->next) { /* exit drawing early */ if ((*offsx) - UI_UNIT_X > xmax) break; TreeStoreElem *tselem = TREESTORE(te); /* object hierarchy always, further constrained on level */ if (level < 1 || (tselem->type == 0 && te->idcode == ID_OB)) { /* active blocks get white circle */ if (tselem->type == 0) { if (te->idcode == ID_OB) { active = (OBACT(view_layer) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE; } else if (is_object_data_in_editmode(tselem->id, obact)) { active = OL_DRAWSEL_NORMAL; } else { active = tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false); } } else { active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false); } if (!ELEM(tselem->type, 0, TSE_LAYER_COLLECTION)) { outliner_draw_iconrow_doit(block, te, fstyle, xmax, offsx, ys, alpha_fac, active, 1); } else { const int index = tree_element_id_type_to_index(te); data.num_elements[index]++; if ((data.tree_element[index] == NULL) || (active > data.active[index])) { data.tree_element[index] = te; } data.active[index] = MAX2(active, data.active[index]); } } /* this tree element always has same amount of branches, so don't draw */ if (tselem->type != TSE_R_LAYER) { outliner_draw_iconrow( C, block, fstyle, scene, view_layer, soops, &te->subtree, level + 1, xmax, offsx, ys, alpha_fac); } } for (int i = 0; i < INDEX_ID_MAX; i++) { const int num_subtypes = (i == INDEX_ID_OB) ? OB_TYPE_MAX : 1; /* See tree_element_id_type_to_index for the index logic. */ int index_base = i; if (i > INDEX_ID_OB) { index_base += OB_TYPE_MAX; } for (int j = 0; j < num_subtypes; j++) { const int index = index_base + j; if (data.num_elements[index] != 0) { outliner_draw_iconrow_doit(block, data.tree_element[index], fstyle, xmax, offsx, ys, alpha_fac, data.active[index], data.num_elements[index]); } } } } /* closed tree element */ static void outliner_set_coord_tree_element(TreeElement *te, int startx, int starty) { TreeElement *ten; /* closed items may be displayed in row of parent, don't change their coordinate! */ if ((te->flag & TE_ICONROW) == 0) { /* store coord and continue, we need coordinates for elements outside view too */ te->xs = startx; te->ys = starty; } for (ten = te->subtree.first; ten; ten = ten->next) { outliner_set_coord_tree_element(ten, startx + UI_UNIT_X, starty); } } static void outliner_draw_tree_element( bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer, ARegion *ar, SpaceOops *soops, TreeElement *te, bool draw_grayed_out, int startx, int *starty, TreeElement **te_edit, TreeElement **te_floating) { TreeStoreElem *tselem; float ufac = UI_UNIT_X / 20.0f; int offsx = 0; eOLDrawState active = OL_DRAWSEL_NONE; float color[4]; tselem = TREESTORE(te); if (*starty + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && *starty <= ar->v2d.cur.ymax) { const float alpha_fac = ((te->flag & TE_DISABLED) || draw_grayed_out) ? 0.5f : 1.0f; const float alpha = 0.5f * alpha_fac; int xmax = ar->v2d.cur.xmax; if ((tselem->flag & TSE_TEXTBUT) && (*te_edit == NULL)) { *te_edit = te; } if ((te->drag_data != NULL) && (*te_floating == NULL)) { *te_floating = te; } /* icons can be ui buts, we don't want it to overlap with restrict */ if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0) xmax -= OL_TOGW + UI_UNIT_X; GPU_blend(true); /* colors for active/selected data */ if (tselem->type == 0) { const Object *obact = OBACT(view_layer); if (te->idcode == ID_SCE) { if (tselem->id == (ID *)scene) { rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha); active = OL_DRAWSEL_ACTIVE; } } else if (te->idcode == ID_OB) { Object *ob = (Object *)tselem->id; Base *base = (Base *)te->directdata; const bool is_selected = (base != NULL) && ((base->flag & BASE_SELECTED) != 0); if (ob == obact || is_selected) { char col[4] = {0, 0, 0, 0}; /* outliner active ob: always white text, circle color now similar to view3d */ active = OL_DRAWSEL_ACTIVE; if (ob == obact) { if (is_selected) { UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); col[3] = alpha; } active = OL_DRAWSEL_NORMAL; } else if (is_selected) { UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); col[3] = alpha; } rgba_float_args_set(color, (float)col[0] / 255, (float)col[1] / 255, (float)col[2] / 255, alpha); } } else if (is_object_data_in_editmode(tselem->id, obact)) { rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha); active = OL_DRAWSEL_ACTIVE; } else { if (tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false)) { rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha); active = OL_DRAWSEL_ACTIVE; } } } else { active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false); rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha); } /* active circle */ if (active != OL_DRAWSEL_NONE) { UI_draw_roundbox_corner_set(UI_CNR_ALL); UI_draw_roundbox_aa( true, (float)startx + UI_UNIT_X + 1.0f * ufac, (float)*starty + 1.0f * ufac, (float)startx + 2.0f * UI_UNIT_X - 1.0f * ufac, (float)*starty + UI_UNIT_Y - 1.0f * ufac, UI_UNIT_Y / 2.0f - 1.0f * ufac, color); GPU_blend(true); /* roundbox disables it */ te->flag |= TE_ACTIVE; // for lookup in display hierarchies } if (tselem->type == TSE_VIEW_COLLECTION_BASE) { /* Scene collection in view layer can't expand/collapse. */ } else if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) || (te->flag & TE_LAZY_CLOSED)) { /* open/close icon, only when sublevels, except for scene */ int icon_x = startx; // icons a bit higher if (TSELEM_OPEN(tselem, soops)) { UI_icon_draw_alpha( (float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_DOWN, alpha_fac); } else { UI_icon_draw_alpha( (float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_RIGHT, alpha_fac); } } offsx += UI_UNIT_X; /* datatype icon */ if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM, TSE_ID_BASE))) { tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, alpha_fac, true); offsx += UI_UNIT_X + 2 * ufac; } else offsx += 2 * ufac; if (ELEM(tselem->type, 0, TSE_LAYER_COLLECTION) && ID_IS_LINKED(tselem->id)) { if (tselem->id->tag & LIB_TAG_MISSING) { UI_icon_draw_alpha( (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN, alpha_fac); } else if (tselem->id->tag & LIB_TAG_INDIRECT) { UI_icon_draw_alpha( (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT, alpha_fac); } else { UI_icon_draw_alpha( (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT, alpha_fac); } offsx += UI_UNIT_X + 2 * ufac; } else if (ELEM(tselem->type, 0, TSE_LAYER_COLLECTION) && ID_IS_STATIC_OVERRIDE(tselem->id)) { UI_icon_draw_alpha( (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_OVERRIDE, alpha_fac); offsx += UI_UNIT_X + 2 * ufac; } GPU_blend(false); /* name */ if ((tselem->flag & TSE_TEXTBUT) == 0) { unsigned char text_col[4]; if (active == OL_DRAWSEL_NORMAL) { UI_GetThemeColor4ubv(TH_TEXT_HI, text_col); } else if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.75f, text_col); text_col[3] = 255; } else { UI_GetThemeColor4ubv(TH_TEXT, text_col); } text_col[3] *= alpha_fac; UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name, text_col); } offsx += (int)(UI_UNIT_X + UI_fontstyle_string_width(fstyle, te->name)); /* closed item, we draw the icons, not when it's a scene, or master-server list though */ if (!TSELEM_OPEN(tselem, soops)) { if (te->subtree.first) { if (tselem->type == 0 && te->idcode == ID_SCE) { /* pass */ } /* this tree element always has same amount of branches, so don't draw */ else if (tselem->type != TSE_R_LAYER) { int tempx = startx + offsx; GPU_blend(true); /* divider */ { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); unsigned char col[4]; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); UI_GetThemeColorShade4ubv(TH_BACK, -40, col); col[3] *= alpha_fac; immUniformColor4ubv(col); immRecti(pos, tempx - 10.0f * ufac, *starty + 4.0f * ufac, tempx - 8.0f * ufac, *starty + UI_UNIT_Y - 4.0f * ufac); immUnbindProgram(); } outliner_draw_iconrow( C, block, fstyle, scene, view_layer, soops, &te->subtree, 0, xmax, &tempx, *starty, alpha_fac); GPU_blend(false); } } } } /* store coord and continue, we need coordinates for elements outside view too */ te->xs = startx; te->ys = *starty; te->xend = startx + offsx; if (TSELEM_OPEN(tselem, soops)) { *starty -= UI_UNIT_Y; for (TreeElement *ten = te->subtree.first; ten; ten = ten->next) { /* check if element needs to be drawn grayed out, but also gray out * childs of a grayed out parent (pass on draw_grayed_out to childs) */ bool draw_childs_grayed_out = draw_grayed_out || (ten->drag_data != NULL); outliner_draw_tree_element( C, block, fstyle, scene, view_layer, ar, soops, ten, draw_childs_grayed_out, startx + UI_UNIT_X, starty, te_edit, te_floating); } } else { for (TreeElement *ten = te->subtree.first; ten; ten = ten->next) { outliner_set_coord_tree_element(ten, startx, *starty); } *starty -= UI_UNIT_Y; } } static void outliner_draw_tree_element_floating( const ARegion *ar, const TreeElement *te_floating) { const TreeElement *te_insert = te_floating->drag_data->insert_handle; const int line_width = 2; uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); int coord_y = te_insert->ys; int coord_x = te_insert->xs; float col[4]; if (te_insert == te_floating) { /* don't draw anything */ return; } UI_GetThemeColorShade4fv(TH_BACK, -40, col); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); GPU_blend(true); if (ELEM(te_floating->drag_data->insert_type, TE_INSERT_BEFORE, TE_INSERT_AFTER)) { if (te_floating->drag_data->insert_type == TE_INSERT_BEFORE) { coord_y += UI_UNIT_Y; } immUniformColor4fv(col); GPU_line_width(line_width); immBegin(GPU_PRIM_LINE_STRIP, 2); immVertex2f(pos, coord_x, coord_y); immVertex2f(pos, ar->v2d.cur.xmax, coord_y); immEnd(); } else { BLI_assert(te_floating->drag_data->insert_type == TE_INSERT_INTO); immUniformColor3fvAlpha(col, col[3] * 0.5f); immBegin(GPU_PRIM_TRI_STRIP, 4); immVertex2f(pos, coord_x, coord_y + UI_UNIT_Y); immVertex2f(pos, coord_x, coord_y); immVertex2f(pos, ar->v2d.cur.xmax, coord_y + UI_UNIT_Y); immVertex2f(pos, ar->v2d.cur.xmax, coord_y); immEnd(); } GPU_blend(false); immUnbindProgram(); } static void outliner_draw_hierarchy_lines_recursive( unsigned pos, SpaceOops *soops, ListBase *lb, int startx, const unsigned char col[4], bool draw_grayed_out, int *starty) { TreeElement *te, *te_vertical_line_last = NULL; int y1, y2; if (BLI_listbase_is_empty(lb)) { return; } const unsigned char grayed_alpha = col[3] / 2; /* For vertical lines between objects. */ y1 = y2 = *starty; for (te = lb->first; te; te = te->next) { bool draw_childs_grayed_out = draw_grayed_out || (te->drag_data != NULL); TreeStoreElem *tselem = TREESTORE(te); if (draw_childs_grayed_out) { immUniformColor3ubvAlpha(col, grayed_alpha); } else { immUniformColor4ubv(col); } /* Horizontal Line? */ if (tselem->type == 0 && (te->idcode == ID_OB || te->idcode == ID_SCE)) { immRecti(pos, startx, *starty, startx + UI_UNIT_X, *starty - 1); /* Vertical Line? */ if (te->idcode == ID_OB) { te_vertical_line_last = te; y2 = *starty; } } *starty -= UI_UNIT_Y; if (TSELEM_OPEN(tselem, soops)) outliner_draw_hierarchy_lines_recursive( pos, soops, &te->subtree, startx + UI_UNIT_X, col, draw_childs_grayed_out, starty); } if (draw_grayed_out) { immUniformColor3ubvAlpha(col, grayed_alpha); } else { immUniformColor4ubv(col); } /* Vertical line. */ te = te_vertical_line_last; if ((te != NULL) && (te->parent || lb->first != lb->last)) { immRecti(pos, startx, y1 + UI_UNIT_Y, startx + 1, y2); } } static void outliner_draw_hierarchy_lines(SpaceOops *soops, ListBase *lb, int startx, int *starty) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); unsigned char col[4]; immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.4f, col); col[3] = 255; GPU_blend(true); outliner_draw_hierarchy_lines_recursive(pos, soops, lb, startx, col, false, starty); GPU_blend(false); immUnbindProgram(); } static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) { for (TreeElement *te = lb->first; te; te = te->next) { TreeStoreElem *tselem = TREESTORE(te); /* selection status */ if (TSELEM_OPEN(tselem, soops)) { if (tselem->type == TSE_RNA_STRUCT) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immThemeColorShadeAlpha(TH_BACK, -15, -200); immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); immUnbindProgram(); } } *starty -= UI_UNIT_Y; if (TSELEM_OPEN(tselem, soops)) { outliner_draw_struct_marks(ar, soops, &te->subtree, starty); if (tselem->type == TSE_RNA_STRUCT) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immThemeColorShadeAlpha(TH_BACK, -15, -200); immBegin(GPU_PRIM_LINES, 2); immVertex2f(pos, 0, (float)*starty + UI_UNIT_Y); immVertex2f(pos, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y); immEnd(); immUnbindProgram(); } } } } static void outliner_draw_highlights_recursive( unsigned pos, const ARegion *ar, const SpaceOops *soops, const ListBase *lb, const float col_selection[4], const float col_highlight[4], const float col_searchmatch[4], int start_x, int *io_start_y) { const bool is_searching = ( SEARCHING_OUTLINER(soops) || (soops->outlinevis == SO_DATA_API && soops->search_string[0] != 0)); for (TreeElement *te = lb->first; te; te = te->next) { const TreeStoreElem *tselem = TREESTORE(te); const int start_y = *io_start_y; /* selection status */ if (tselem->flag & TSE_SELECTED) { immUniformColor4fv(col_selection); immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1); } /* search match highlights * we don't expand items when searching in the datablocks but we * still want to highlight any filter matches. */ if (is_searching && (tselem->flag & TSE_SEARCHMATCH)) { immUniformColor4fv(col_searchmatch); immRecti(pos, start_x, start_y + 1, ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1); } /* mouse hover highlights */ if ((tselem->flag & TSE_HIGHLIGHTED) || (te->drag_data != NULL)) { immUniformColor4fv(col_highlight); immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1); } *io_start_y -= UI_UNIT_Y; if (TSELEM_OPEN(tselem, soops)) { outliner_draw_highlights_recursive( pos, ar, soops, &te->subtree, col_selection, col_highlight, col_searchmatch, start_x + UI_UNIT_X, io_start_y); } } } static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx, int *starty) { const float col_highlight[4] = {1.0f, 1.0f, 1.0f, 0.13f}; float col_selection[4], col_searchmatch[4]; UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col_selection); col_selection[3] = 1.0f; /* no alpha */ UI_GetThemeColor4fv(TH_MATCH, col_searchmatch); col_searchmatch[3] = 0.5f; GPU_blend(true); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); outliner_draw_highlights_recursive( pos, ar, soops, &soops->tree, col_selection, col_highlight, col_searchmatch, startx, starty); immUnbindProgram(); GPU_blend(false); } static void outliner_draw_tree( bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, ARegion *ar, SpaceOops *soops, const bool has_restrict_icons, TreeElement **te_edit) { const uiFontStyle *fstyle = UI_FSTYLE_WIDGET; TreeElement *te_floating = NULL; int starty, startx; GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); // only once if (soops->outlinevis == SO_DATA_API) { /* struct marks */ starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; outliner_draw_struct_marks(ar, soops, &soops->tree, &starty); } /* draw highlights before hierarchy */ starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; startx = 0; outliner_draw_highlights(ar, soops, startx, &starty); /* set scissor so tree elements or lines can't overlap restriction icons */ float scissor[4] = {0}; if (has_restrict_icons) { int mask_x = BLI_rcti_size_x(&ar->v2d.mask) - (int)OL_TOGW + 1; CLAMP_MIN(mask_x, 0); GPU_scissor_get_f(scissor); GPU_scissor(0, 0, mask_x, ar->winy); } // gray hierarchy lines starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y / 2 - OL_Y_OFFSET; startx = UI_UNIT_X / 2 - 1.0f; outliner_draw_hierarchy_lines(soops, &soops->tree, startx, &starty); // items themselves starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; startx = 0; for (TreeElement *te = soops->tree.first; te; te = te->next) { outliner_draw_tree_element( C, block, fstyle, scene, view_layer, ar, soops, te, te->drag_data != NULL, startx, &starty, te_edit, &te_floating); } if (te_floating && te_floating->drag_data->insert_handle) { outliner_draw_tree_element_floating(ar, te_floating); } if (has_restrict_icons) { /* reset scissor */ GPU_scissor(UNPACK4(scissor)); } } static void outliner_back(ARegion *ar) { int ystart; ystart = (int)ar->v2d.tot.ymax; ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET; GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, 6); const float x1 = 0.0f, x2 = ar->v2d.cur.xmax; float y1 = ystart, y2; int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y); if (tot > 0) { immBegin(GPU_PRIM_TRIS, 6 * tot); while (tot--) { y1 -= 2 * UI_UNIT_Y; y2 = y1 + UI_UNIT_Y; immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y1); immVertex2f(pos, x2, y2); immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y2); immVertex2f(pos, x1, y2); } immEnd(); } immUnbindProgram(); } static void outliner_draw_restrictcols(ARegion *ar) { GPU_line_width(1.0f); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -15, -200); immBegin(GPU_PRIM_LINES, 8); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymax); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymin); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymax); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymin); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), (int)ar->v2d.cur.ymax); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), (int)ar->v2d.cur.ymin); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), (int)ar->v2d.cur.ymax); immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), (int)ar->v2d.cur.ymin); immEnd(); immUnbindProgram(); } /* ****************************************************** */ /* Main Entrypoint - Draw contents of Outliner editor */ void draw_outliner(const bContext *C) { Main *mainvar = CTX_data_main(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); ARegion *ar = CTX_wm_region(C); View2D *v2d = &ar->v2d; SpaceOops *soops = CTX_wm_space_outliner(C); uiBlock *block; int sizey = 0, sizex = 0, sizex_rna = 0; TreeElement *te_edit = NULL; bool has_restrict_icons; outliner_build_tree(mainvar, scene, view_layer, soops, ar); // always /* get extents of data */ outliner_height(soops, &soops->tree, &sizey); if (soops->outlinevis == SO_DATA_API) { /* RNA has two columns: * - column 1 is (max_width + OL_RNA_COL_SPACEX) or * (OL_RNA_COL_X), whichever is wider... * - column 2 is fixed at OL_RNA_COL_SIZEX * * (*) XXX max width for now is a fixed factor of (UI_UNIT_X * (max_indention + 100)) */ /* get actual width of column 1 */ outliner_rna_width(soops, &soops->tree, &sizex_rna, 0); sizex_rna = max_ii(OL_RNA_COLX, sizex_rna + OL_RNA_COL_SPACEX); /* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */ sizex = sizex_rna + OL_RNA_COL_SIZEX + 50; has_restrict_icons = false; } else { /* width must take into account restriction columns (if visible) so that entries will still be visible */ //outliner_width(soops, &soops->tree, &sizex); // XXX should use outliner_width instead when te->xend will be set correctly... outliner_rna_width(soops, &soops->tree, &sizex, 0); /* constant offset for restriction columns */ // XXX this isn't that great yet... if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0) { sizex += OL_TOGW * 3; } has_restrict_icons = !(soops->flag & SO_HIDE_RESTRICTCOLS); } /* adds vertical offset */ sizey += OL_Y_OFFSET; /* update size of tot-rect (extents of data/viewable area) */ UI_view2d_totRect_set(v2d, sizex, sizey); /* force display to pixel coords */ v2d->flag |= (V2D_PIXELOFS_X | V2D_PIXELOFS_Y); /* set matrix for 2d-view controls */ UI_view2d_view_ortho(v2d); /* draw outliner stuff (background, hierarchy lines and names) */ outliner_back(ar); block = UI_block_begin(C, ar, __func__, UI_EMBOSS); outliner_draw_tree( (bContext *)C, block, scene, view_layer, ar, soops, has_restrict_icons, &te_edit); /* Default to no emboss for outliner UI. */ UI_block_emboss_set(block, UI_EMBOSS_NONE); if (soops->outlinevis == SO_DATA_API) { /* draw rna buttons */ outliner_draw_rnacols(ar, sizex_rna); UI_block_emboss_set(block, UI_EMBOSS); outliner_draw_rnabuts(block, ar, soops, sizex_rna, &soops->tree); UI_block_emboss_set(block, UI_EMBOSS_NONE); } else if ((soops->outlinevis == SO_ID_ORPHANS) && has_restrict_icons) { /* draw user toggle columns */ outliner_draw_restrictcols(ar); outliner_draw_userbuts(block, ar, soops, &soops->tree); } else if (has_restrict_icons) { /* draw restriction columns */ outliner_draw_restrictcols(ar); outliner_draw_restrictbuts(block, scene, view_layer, ar, soops, &soops->tree); } UI_block_emboss_set(block, UI_EMBOSS); /* draw edit buttons if nessecery */ if (te_edit) { outliner_buttons(C, block, ar, te_edit); } UI_block_end(C, block); UI_block_draw(C, block); }