/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_outliner/outliner_intern.h * \ingroup spoutliner */ #ifndef __OUTLINER_INTERN_H__ #define __OUTLINER_INTERN_H__ #include "RNA_types.h" /* internal exports only */ struct wmWindowManager; struct wmOperatorType; struct TreeStoreElem; struct bContext; struct Scene; struct ARegion; struct ID; struct Object; typedef struct TreeElement { struct TreeElement *next, *prev, *parent; ListBase subtree; int xs, ys; // do selection TreeStoreElem *store_elem; // element in tree store short flag; // flag for non-saved stuff short index; // index for data arrays short idcode; // from TreeStore id short xend; // width of item display, for select const char *name; void *directdata; // Armature Bones, Base, Sequence, Strip... PointerRNA rnaptr; // RNA Pointer } TreeElement; /* TreeElement->flag */ #define TE_ACTIVE 1 #define TE_ICONROW 2 #define TE_LAZY_CLOSED 4 #define TE_FREE_NAME 8 /* TreeStoreElem types */ #define TSE_NLA 1 #define TSE_NLA_ACTION 2 #define TSE_DEFGROUP_BASE 3 #define TSE_DEFGROUP 4 #define TSE_BONE 5 #define TSE_EBONE 6 #define TSE_CONSTRAINT_BASE 7 #define TSE_CONSTRAINT 8 #define TSE_MODIFIER_BASE 9 #define TSE_MODIFIER 10 #define TSE_LINKED_OB 11 // #define TSE_SCRIPT_BASE 12 // UNUSED #define TSE_POSE_BASE 13 #define TSE_POSE_CHANNEL 14 #define TSE_ANIM_DATA 15 #define TSE_DRIVER_BASE 16 #define TSE_DRIVER 17 #define TSE_PROXY 18 #define TSE_R_LAYER_BASE 19 #define TSE_R_LAYER 20 #define TSE_R_PASS 21 #define TSE_LINKED_MAT 22 /* NOTE, is used for light group */ #define TSE_LINKED_LAMP 23 #define TSE_POSEGRP_BASE 24 #define TSE_POSEGRP 25 #define TSE_SEQUENCE 26 #define TSE_SEQ_STRIP 27 #define TSE_SEQUENCE_DUP 28 #define TSE_LINKED_PSYS 29 #define TSE_RNA_STRUCT 30 #define TSE_RNA_PROPERTY 31 #define TSE_RNA_ARRAY_ELEM 32 #define TSE_NLA_TRACK 33 #define TSE_KEYMAP 34 #define TSE_KEYMAP_ITEM 35 #define TSE_ID_BASE 36 /* button events */ #define OL_NAMEBUTTON 1 typedef enum { OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */ OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */ OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */ } eOLDrawState; typedef enum { OL_SETSEL_NONE = 0, /* don't change the selection state */ OL_SETSEL_NORMAL = 1, /* select the item */ OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */ } eOLSetState; /* get TreeStoreElem associated with a TreeElement * < a: (TreeElement) tree element to find stored element for */ #define TREESTORE(a) ((a)->store_elem) /* size constants */ #define OL_Y_OFFSET 2 #define OL_TOG_RESTRICT_VIEWX (UI_UNIT_X * 3.0f) #define OL_TOG_RESTRICT_SELECTX (UI_UNIT_X * 2.0f) #define OL_TOG_RESTRICT_RENDERX UI_UNIT_X #define OL_TOGW OL_TOG_RESTRICT_VIEWX #define OL_RNA_COLX (UI_UNIT_X * 15) #define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f) #define OL_RNA_COL_SPACEX (UI_UNIT_X * 2.5f) /* Outliner Searching -- * * Are we looking for something in the outliner? * If so finding matches in child items makes it more useful * * - We want to flag parents to act as being open to filter child matches * - and also flag matches so we can highlight them * - Flags are stored in TreeStoreElem->flag * - Flag options defined in DNA_outliner_types.h * - SO_SEARCH_RECURSIVE defined in DNA_space_types.h * * - NOT in datablocks view - searching all datablocks takes way too long * to be useful * - not searching into RNA items helps but isn't the complete solution */ #define SEARCHING_OUTLINER(sov) (sov->search_flags & SO_SEARCH_RECURSIVE) /* is the currrent element open? if so we also show children */ #define TSELEM_OPEN(telm, sv) ( (telm->flag & TSE_CLOSED) == 0 || (SEARCHING_OUTLINER(sv) && (telm->flag & TSE_CHILDSEARCH)) ) /* outliner_tree.c ----------------------------------------------- */ void outliner_free_tree(ListBase *lb); void outliner_cleanup_tree(struct SpaceOops *soops); TreeElement *outliner_find_tse(struct SpaceOops *soops, TreeStoreElem *tse); TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, struct ID *id); struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode); void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SpaceOops *soops); /* outliner_draw.c ---------------------------------------------- */ void draw_outliner(const struct bContext *C); void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag); /* outliner_select.c -------------------------------------------- */ eOLDrawState tree_element_type_active( struct bContext *C, struct Scene *scene, struct SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive); eOLDrawState tree_element_active(struct bContext *C, struct Scene *scene, SpaceOops *soops, TreeElement *te, const eOLSetState set, const bool handle_all_types); int outliner_item_do_activate(struct bContext *C, int x, int y, bool extend, bool recursive); /* outliner_edit.c ---------------------------------------------- */ void outliner_do_object_operation(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, struct ListBase *lb, void (*operation_cb)(struct bContext *C, struct Scene *scene, struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *)); int common_restrict_check(struct bContext *C, struct Object *ob); int outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, const int curlevel); void outliner_set_flag(struct SpaceOops *soops, ListBase *lb, short flag, short set); void object_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); void object_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); void object_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); void group_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); void group_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); void group_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); void item_rename_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem); TreeElement *outliner_dropzone_find(const struct SpaceOops *soops, const float fmval[2], const int children); /* ...................................................... */ void OUTLINER_OT_item_activate(struct wmOperatorType *ot); void OUTLINER_OT_item_openclose(struct wmOperatorType *ot); void OUTLINER_OT_item_rename(struct wmOperatorType *ot); void OUTLINER_OT_show_one_level(struct wmOperatorType *ot); void OUTLINER_OT_show_active(struct wmOperatorType *ot); void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot); void OUTLINER_OT_select_border(struct wmOperatorType *ot); void OUTLINER_OT_selected_toggle(struct wmOperatorType *ot); void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot); void OUTLINER_OT_scroll_page(struct wmOperatorType *ot); void OUTLINER_OT_renderability_toggle(struct wmOperatorType *ot); void OUTLINER_OT_selectability_toggle(struct wmOperatorType *ot); void OUTLINER_OT_visibility_toggle(struct wmOperatorType *ot); void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot); void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot); void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot); void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot); void OUTLINER_OT_parent_drop(struct wmOperatorType *ot); void OUTLINER_OT_parent_clear(struct wmOperatorType *ot); void OUTLINER_OT_scene_drop(struct wmOperatorType *ot); void OUTLINER_OT_material_drop(struct wmOperatorType *ot); /* outliner_tools.c ---------------------------------------------- */ void OUTLINER_OT_operation(struct wmOperatorType *ot); void OUTLINER_OT_object_operation(struct wmOperatorType *ot); void OUTLINER_OT_group_operation(struct wmOperatorType *ot); void OUTLINER_OT_id_operation(struct wmOperatorType *ot); void OUTLINER_OT_data_operation(struct wmOperatorType *ot); void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot); void OUTLINER_OT_action_set(struct wmOperatorType *ot); /* ---------------------------------------------------------------- */ /* outliner_ops.c */ void outliner_operatortypes(void); void outliner_keymap(struct wmKeyConfig *keyconf); #endif /* __OUTLINER_INTERN_H__ */