/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. All rights reserved. */ /** \file * \ingroup spoutliner */ #pragma once #include #include "RNA_types.h" /* Needed for `tree_element_cast()`. */ #include "tree/tree_element.hh" /* internal exports only */ struct ARegion; struct EditBone; struct ID; struct ListBase; struct Main; struct Object; struct Scene; struct TreeStoreElem; struct ViewLayer; struct bContext; struct bContextDataResult; struct bPoseChannel; struct View2D; struct wmKeyConfig; struct wmOperatorType; namespace blender::bke::outliner::treehash { class TreeHash; } namespace blender::ed::outliner { class AbstractTreeDisplay; class AbstractTreeElement; namespace treehash = blender::bke::outliner::treehash; struct TreeElement; struct SpaceOutliner_Runtime { /** Object to create and manage the tree for a specific display type (View Layers, Scenes, * Blender File, etc.). */ std::unique_ptr tree_display; /* Hash table for tree-store elements, using `(id, type, index)` as key. */ std::unique_ptr tree_hash; SpaceOutliner_Runtime() = default; /** Used for copying runtime data to a duplicated space. */ SpaceOutliner_Runtime(const SpaceOutliner_Runtime &); ~SpaceOutliner_Runtime() = default; }; enum TreeElementInsertType { TE_INSERT_BEFORE, TE_INSERT_AFTER, TE_INSERT_INTO, }; enum TreeTraversalAction { /** Continue traversal regularly, don't skip children. */ TRAVERSE_CONTINUE = 0, /** Stop traversal. */ TRAVERSE_BREAK, /** Continue traversal, but skip children of traversed element. */ TRAVERSE_SKIP_CHILDS, }; typedef TreeTraversalAction (*TreeTraversalFunc)(TreeElement *te, void *customdata); struct TreeElement { TreeElement *next, *prev, *parent; /** * The new inheritance based representation of the element (a derived type of base * #AbstractTreeElement) that should eventually replace #TreeElement. Step by step, data should * be moved to it and operations based on the type should become virtual methods of the class * hierarchy. */ std::unique_ptr abstract_element; ListBase subtree; int xs, ys; /* Do selection. */ TreeStoreElem *store_elem; /* Element in tree store. */ short flag; /* Flag for non-saved stuff. */ short index; /* Index for data arrays. */ short idcode; /* From TreeStore id. */ short xend; /* Width of item display, for select. */ const char *name; void *directdata; /* Armature Bones, Base, ... */ }; struct TreeElementIcon { struct ID *drag_id, *drag_parent; int icon; }; #define TREESTORE_ID_TYPE(_id) \ (ELEM(GS((_id)->name), \ ID_SCE, \ ID_LI, \ ID_OB, \ ID_ME, \ ID_CU_LEGACY, \ ID_MB, \ ID_NT, \ ID_MA, \ ID_TE, \ ID_IM, \ ID_LT, \ ID_LA, \ ID_CA) || \ ELEM(GS((_id)->name), \ ID_KE, \ ID_WO, \ ID_SPK, \ ID_GR, \ ID_AR, \ ID_AC, \ ID_BR, \ ID_PA, \ ID_GD, \ ID_LS, \ ID_LP, \ ID_CV, \ ID_PT, \ ID_VO, \ ID_SIM) || /* Only in 'blendfile' mode ... :/ */ \ ELEM(GS((_id)->name), \ ID_SCR, \ ID_WM, \ ID_TXT, \ ID_VF, \ ID_SO, \ ID_CF, \ ID_PAL, \ ID_MC, \ ID_WS, \ ID_MSK, \ ID_PC)) /* TreeElement->flag */ enum { TE_ACTIVE = (1 << 0), /* Closed items display their children as icon within the row. TE_ICONROW is for * these child-items that are visible but only within the row of the closed parent. */ TE_ICONROW = (1 << 1), /** Treat the element as if it had children, e.g. draw an icon to un-collapse it, even if it * doesn't. Used where children are lazy-built only if the parent isn't collapsed (see * #AbstractTreeDisplay::is_lazy_built()). */ TE_PRETEND_HAS_CHILDREN = (1 << 2), TE_FREE_NAME = (1 << 3), TE_DRAGGING = (1 << 4), TE_CHILD_NOT_IN_COLLECTION = (1 << 6), /* Child elements of the same type in the icon-row are drawn merged as one icon. * This flag is set for an element that is part of these merged child icons. */ TE_ICONROW_MERGED = (1 << 7), }; /* button events */ #define OL_NAMEBUTTON 1 enum eOLDrawState { OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */ OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */ OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */ }; enum eOLSetState { OL_SETSEL_NONE = 0, /* don't change the selection state */ OL_SETSEL_NORMAL = 1, /* select the item */ OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */ }; /* get TreeStoreElem associated with a TreeElement * < a: (TreeElement) tree element to find stored element for */ #define TREESTORE(a) ((a)->store_elem) /* size constants */ #define OL_Y_OFFSET 2 #define OL_TOG_USER_BUTS_USERS (UI_UNIT_X * 2.0f + V2D_SCROLL_WIDTH) #define OL_TOG_USER_BUTS_STATUS (UI_UNIT_X + V2D_SCROLL_WIDTH) #define OL_RNA_COLX (UI_UNIT_X * 15) #define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f) #define OL_RNA_COL_SPACEX (UI_UNIT_X * 2.5f) /* The outliner display modes that support the filter system. * NOTE: keep it synced with `space_outliner.py`. */ #define SUPPORT_FILTER_OUTLINER(space_outliner_) \ (ELEM((space_outliner_)->outlinevis, SO_VIEW_LAYER, SO_OVERRIDES_LIBRARY)) /* Outliner Searching -- * * Are we looking for something in the outliner? * If so finding matches in child items makes it more useful * * - We want to flag parents to act as being open to filter child matches * - and also flag matches so we can highlight them * - Flags are stored in TreeStoreElem->flag * - Flag options defined in DNA_outliner_types.h * - SO_SEARCH_RECURSIVE defined in DNA_space_types.h * * - NOT in data-blocks view - searching all data-blocks takes way too long * to be useful * - not searching into RNA items helps but isn't the complete solution */ #define SEARCHING_OUTLINER(sov) ((sov)->search_flags & SO_SEARCH_RECURSIVE) /* is the current element open? if so we also show children */ #define TSELEM_OPEN(telm, sv) \ (CHECK_TYPE_INLINE(telm, TreeStoreElem *), \ (((telm)->flag & TSE_CLOSED) == 0 || \ (SEARCHING_OUTLINER(sv) && ((telm)->flag & TSE_CHILDSEARCH)))) /** * Container to avoid passing around these variables to many functions. * Also so we can have one place to assign these variables. */ struct TreeViewContext { /* Scene level. */ struct Scene *scene; struct ViewLayer *view_layer; /* Object level. */ /** Avoid `BKE_view_layer_active_object_get` everywhere. */ Object *obact; Object *ob_edit; /** * The pose object may not be the active object (when in weight paint mode). * Checking this in draw loops isn't efficient, so set only once. */ Object *ob_pose; }; enum TreeItemSelectAction { OL_ITEM_DESELECT = 0, /* Deselect the item */ OL_ITEM_SELECT = (1 << 0), /* Select the item */ OL_ITEM_SELECT_DATA = (1 << 1), /* Select object data */ OL_ITEM_ACTIVATE = (1 << 2), /* Activate the item */ OL_ITEM_EXTEND = (1 << 3), /* Extend the current selection */ OL_ITEM_RECURSIVE = (1 << 4), /* Select recursively */ }; /* outliner_tree.c ----------------------------------------------- */ void outliner_free_tree(ListBase *tree); void outliner_cleanup_tree(struct SpaceOutliner *space_outliner); /** * Free \a element and its sub-tree and remove its link in \a parent_subtree. * * \note Does not remove the #TreeStoreElem of \a element! * \param parent_subtree: Sub-tree of the parent element, so the list containing \a element. */ void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree); /** * Main entry point for building the tree data-structure that the outliner represents. */ void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct ViewLayer *view_layer, struct SpaceOutliner *space_outliner, struct ARegion *region); TreeElement *outliner_add_collection_recursive(SpaceOutliner *space_outliner, struct Collection *collection, TreeElement *ten); bool outliner_requires_rebuild_on_select_or_active_change( const struct SpaceOutliner *space_outliner); typedef struct IDsSelectedData { struct ListBase selected_array; } IDsSelectedData; TreeTraversalAction outliner_collect_selected_collections(TreeElement *te, void *customdata); TreeTraversalAction outliner_collect_selected_objects(TreeElement *te, void *customdata); /* outliner_draw.c ---------------------------------------------- */ void draw_outliner(const struct bContext *C); void outliner_tree_dimensions(struct SpaceOutliner *space_outliner, int *r_width, int *r_height); TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te); void outliner_collection_isolate_flag(struct Scene *scene, struct ViewLayer *view_layer, struct LayerCollection *layer_collection, struct Collection *collection, struct PropertyRNA *layer_or_collection_prop, const char *propname, bool value); /** * Return the index to use based on the TreeElement ID and object type * * We use a continuum of indices until we get to the object data-blocks * and we then make room for the object types. */ int tree_element_id_type_to_index(TreeElement *te); /* outliner_select.c -------------------------------------------- */ /** * Generic call for non-id data to make active in UI */ void tree_element_type_active_set(struct bContext *C, const TreeViewContext *tvc, TreeElement *te, TreeStoreElem *tselem, eOLSetState set, bool recursive); /** * Generic call for non-id data to check the active state in UI. */ eOLDrawState tree_element_type_active_state_get(const struct bContext *C, const struct TreeViewContext *tvc, const TreeElement *te, const TreeStoreElem *tselem); /** * Generic call for ID data check or make/check active in UI. */ void tree_element_activate(struct bContext *C, const TreeViewContext *tvc, TreeElement *te, eOLSetState set, bool handle_all_types); eOLDrawState tree_element_active_state_get(const TreeViewContext *tvc, const TreeElement *te, const TreeStoreElem *tselem); struct bPoseChannel *outliner_find_parent_bone(TreeElement *te, TreeElement **r_bone_te); /** * Select the item using the set flags. */ void outliner_item_select(struct bContext *C, struct SpaceOutliner *space_outliner, TreeElement *te, short select_flag); /** * Find if x coordinate is over an icon or name. */ bool outliner_item_is_co_over_name_icons(const TreeElement *te, float view_co_x); bool outliner_item_is_co_over_icon(const TreeElement *te, float view_co_x); /** * Find if x coordinate is over element name. */ bool outliner_item_is_co_over_name(const TreeElement *te, float view_co_x); /** * Find if x coordinate is over element disclosure toggle. */ bool outliner_item_is_co_within_close_toggle(const TreeElement *te, float view_co_x); bool outliner_is_co_within_mode_column(SpaceOutliner *space_outliner, const float view_mval[2]); /** * Toggle the item's interaction mode if supported. */ void outliner_item_mode_toggle(struct bContext *C, TreeViewContext *tvc, TreeElement *te, bool do_extend); /* outliner_edit.c ---------------------------------------------- */ typedef void (*outliner_operation_fn)(struct bContext *C, struct ReportList *, struct Scene *scene, TreeElement *, struct TreeStoreElem *, TreeStoreElem *, void *); /** * \param recurse_selected: Set to false for operations which are already * recursively operating on their children. */ void outliner_do_object_operation_ex(struct bContext *C, struct ReportList *reports, struct Scene *scene, struct SpaceOutliner *space_outliner, struct ListBase *lb, outliner_operation_fn operation_fn, void *user_data, bool recurse_selected); void outliner_do_object_operation(struct bContext *C, struct ReportList *reports, struct Scene *scene, struct SpaceOutliner *space_outliner, struct ListBase *lb, outliner_operation_fn operation_fn); int outliner_flag_is_any_test(ListBase *lb, short flag, int curlevel); /** * Set or unset \a flag for all outliner elements in \a lb and sub-trees. * \return if any flag was modified. */ bool outliner_flag_set(const SpaceOutliner &space_outliner, short flag, short set); bool outliner_flag_set(const ListBase &lb, short flag, short set); bool outliner_flag_flip(const SpaceOutliner &space_outliner, short flag); bool outliner_flag_flip(const ListBase &lb, short flag); void item_rename_fn(struct bContext *C, struct ReportList *reports, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data); void lib_relocate_fn(struct bContext *C, struct ReportList *reports, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data); void lib_reload_fn(struct bContext *C, struct ReportList *reports, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data); void id_delete_tag_fn(struct bContext *C, struct ReportList *reports, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data); void id_remap_fn(struct bContext *C, struct ReportList *reports, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data); /** * To retrieve coordinates with redrawing the entire tree. */ void outliner_set_coordinates(const struct ARegion *region, const struct SpaceOutliner *space_outliner); /** * Open or close a tree element, optionally toggling all children recursively. */ void outliner_item_openclose(TreeElement *te, bool open, bool toggle_all); /* outliner_dragdrop.c */ /** * Region drop-box definition. */ void outliner_dropboxes(void); void OUTLINER_OT_item_drag_drop(struct wmOperatorType *ot); void OUTLINER_OT_parent_drop(struct wmOperatorType *ot); void OUTLINER_OT_parent_clear(struct wmOperatorType *ot); void OUTLINER_OT_scene_drop(struct wmOperatorType *ot); void OUTLINER_OT_material_drop(struct wmOperatorType *ot); void OUTLINER_OT_datastack_drop(struct wmOperatorType *ot); void OUTLINER_OT_collection_drop(struct wmOperatorType *ot); /* ...................................................... */ void OUTLINER_OT_highlight_update(struct wmOperatorType *ot); void OUTLINER_OT_item_activate(struct wmOperatorType *ot); void OUTLINER_OT_item_openclose(struct wmOperatorType *ot); void OUTLINER_OT_item_rename(struct wmOperatorType *ot); void OUTLINER_OT_lib_relocate(struct wmOperatorType *ot); void OUTLINER_OT_lib_reload(struct wmOperatorType *ot); void OUTLINER_OT_id_delete(struct wmOperatorType *ot); void OUTLINER_OT_show_one_level(struct wmOperatorType *ot); void OUTLINER_OT_show_active(struct wmOperatorType *ot); void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot); void OUTLINER_OT_select_box(struct wmOperatorType *ot); void OUTLINER_OT_select_walk(struct wmOperatorType *ot); void OUTLINER_OT_select_all(struct wmOperatorType *ot); void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot); void OUTLINER_OT_scroll_page(struct wmOperatorType *ot); void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot); void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot); void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot); void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot); void OUTLINER_OT_orphans_purge(struct wmOperatorType *ot); /* outliner_query.cc ---------------------------------------------- */ bool outliner_shows_mode_column(const SpaceOutliner &space_outliner); bool outliner_has_element_warnings(const SpaceOutliner &space_outliner); /* outliner_tools.c ---------------------------------------------- */ void merged_element_search_menu_invoke(struct bContext *C, TreeElement *parent_te, TreeElement *activate_te); /* Menu only! Calls other operators */ void OUTLINER_OT_operation(struct wmOperatorType *ot); void OUTLINER_OT_scene_operation(struct wmOperatorType *ot); void OUTLINER_OT_object_operation(struct wmOperatorType *ot); void OUTLINER_OT_lib_operation(struct wmOperatorType *ot); void OUTLINER_OT_liboverride_operation(struct wmOperatorType *ot); void OUTLINER_OT_liboverride_troubleshoot_operation(struct wmOperatorType *ot); void OUTLINER_OT_id_operation(struct wmOperatorType *ot); void OUTLINER_OT_id_remap(struct wmOperatorType *ot); void OUTLINER_OT_id_copy(struct wmOperatorType *ot); void OUTLINER_OT_id_paste(struct wmOperatorType *ot); void OUTLINER_OT_data_operation(struct wmOperatorType *ot); void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot); void OUTLINER_OT_action_set(struct wmOperatorType *ot); void OUTLINER_OT_constraint_operation(struct wmOperatorType *ot); void OUTLINER_OT_modifier_operation(struct wmOperatorType *ot); void OUTLINER_OT_delete(struct wmOperatorType *ot); /* ---------------------------------------------------------------- */ /* outliner_ops.c */ void outliner_operatortypes(void); void outliner_keymap(struct wmKeyConfig *keyconf); /* outliner_collections.c */ bool outliner_is_collection_tree_element(const TreeElement *te); struct Collection *outliner_collection_from_tree_element(const TreeElement *te); void outliner_collection_delete(struct bContext *C, struct Main *bmain, struct Scene *scene, struct ReportList *reports, bool do_hierarchy); void OUTLINER_OT_collection_new(struct wmOperatorType *ot); void OUTLINER_OT_collection_duplicate_linked(struct wmOperatorType *ot); void OUTLINER_OT_collection_duplicate(struct wmOperatorType *ot); void OUTLINER_OT_collection_hierarchy_delete(struct wmOperatorType *ot); void OUTLINER_OT_collection_objects_select(struct wmOperatorType *ot); void OUTLINER_OT_collection_objects_deselect(struct wmOperatorType *ot); void OUTLINER_OT_collection_link(struct wmOperatorType *ot); void OUTLINER_OT_collection_instance(struct wmOperatorType *ot); void OUTLINER_OT_collection_exclude_set(struct wmOperatorType *ot); void OUTLINER_OT_collection_exclude_clear(struct wmOperatorType *ot); void OUTLINER_OT_collection_holdout_set(struct wmOperatorType *ot); void OUTLINER_OT_collection_holdout_clear(struct wmOperatorType *ot); void OUTLINER_OT_collection_indirect_only_set(struct wmOperatorType *ot); void OUTLINER_OT_collection_indirect_only_clear(struct wmOperatorType *ot); void OUTLINER_OT_collection_isolate(struct wmOperatorType *ot); void OUTLINER_OT_collection_show(struct wmOperatorType *ot); void OUTLINER_OT_collection_hide(struct wmOperatorType *ot); void OUTLINER_OT_collection_show_inside(struct wmOperatorType *ot); void OUTLINER_OT_collection_hide_inside(struct wmOperatorType *ot); void OUTLINER_OT_collection_enable(struct wmOperatorType *ot); void OUTLINER_OT_collection_disable(struct wmOperatorType *ot); void OUTLINER_OT_collection_enable_render(struct wmOperatorType *ot); void OUTLINER_OT_collection_disable_render(struct wmOperatorType *ot); void OUTLINER_OT_hide(struct wmOperatorType *ot); void OUTLINER_OT_unhide_all(struct wmOperatorType *ot); void OUTLINER_OT_collection_color_tag_set(struct wmOperatorType *ot); /* outliner_utils.c ---------------------------------------------- */ void outliner_viewcontext_init(const struct bContext *C, TreeViewContext *tvc); /** * Try to find an item under y-coordinate \a view_co_y (view-space). * \note Recursive */ TreeElement *outliner_find_item_at_y(const SpaceOutliner *space_outliner, const ListBase *tree, float view_co_y); /** * Collapsed items can show their children as click-able icons. This function tries to find * such an icon that represents the child item at x-coordinate \a view_co_x (view-space). * * \return a hovered child item or \a parent_te (if no hovered child found). */ TreeElement *outliner_find_item_at_x_in_row(const SpaceOutliner *space_outliner, TreeElement *parent_te, float view_co_x, bool *r_is_merged_icon, bool *r_is_over_icon); /** * Find specific item from the trees-tore. */ TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem); /** * Find parent element of te. */ TreeElement *outliner_find_parent_element(ListBase *lb, TreeElement *parent_te, const TreeElement *child_te); /** * Find tree-store that refers to given ID. */ TreeElement *outliner_find_id(struct SpaceOutliner *space_outliner, ListBase *lb, const struct ID *id); TreeElement *outliner_find_posechannel(ListBase *lb, const struct bPoseChannel *pchan); TreeElement *outliner_find_editbone(ListBase *lb, const struct EditBone *ebone); TreeElement *outliner_search_back_te(TreeElement *te, short idcode); struct ID *outliner_search_back(TreeElement *te, short idcode); /** * Iterate over all tree elements (pre-order traversal), executing \a func callback for * each tree element matching the optional filters. * * \param filter_te_flag: If not 0, only TreeElements with this flag will be visited. * \param filter_tselem_flag: Same as \a filter_te_flag, but for the TreeStoreElem. * \param func: Custom callback to execute for each visited item. */ bool outliner_tree_traverse(const SpaceOutliner *space_outliner, ListBase *tree, int filter_te_flag, int filter_tselem_flag, TreeTraversalFunc func, void *customdata); float outliner_right_columns_width(const struct SpaceOutliner *space_outliner); /** * Find first tree element in tree with matching tree-store flag. */ TreeElement *outliner_find_element_with_flag(const ListBase *lb, short flag); /** * Find if element is visible in the outliner tree, i.e. if all of its parents are expanded. * Doesn't check if the item is in view-bounds, for that use #outliner_is_element_in_view(). */ bool outliner_is_element_visible(const TreeElement *te); /** * Check if the element is displayed within the view bounds. Doesn't check if all parents are * open/uncollapsed. */ bool outliner_is_element_in_view(const TreeElement *te, const struct View2D *v2d); /** * Scroll view vertically while keeping within total bounds. */ void outliner_scroll_view(struct SpaceOutliner *space_outliner, struct ARegion *region, int delta_y); /** * The outliner should generally use #ED_region_tag_redraw_no_rebuild() to avoid unnecessary tree * rebuilds. If elements are open or closed, we may still have to rebuild. * Upon changing the open/closed state, call this to avoid rebuilds if possible. */ void outliner_tag_redraw_avoid_rebuild_on_open_change(const struct SpaceOutliner *space_outliner, struct ARegion *region); /* outliner_sync.c ---------------------------------------------- */ /** * If outliner is dirty sync selection from view layer and sequencer. */ void outliner_sync_selection(const struct bContext *C, struct SpaceOutliner *space_outliner); /* outliner_context.c ------------------------------------------- */ int outliner_context(const struct bContext *C, const char *member, struct bContextDataResult *result); /** * Helper to safely "cast" a #TreeElement to its new C++ #AbstractTreeElement, if possible. * \return nullptr if the tree-element doesn't match the requested type \a TreeElementT or the * element doesn't hold a C++ #AbstractTreeElement pendant yet. */ template TreeElementT *tree_element_cast(const TreeElement *te) { static_assert(std::is_base_of_v, "Requested tree-element type must be an AbstractTreeElement"); return dynamic_cast(te->abstract_element.get()); } } // namespace blender::ed::outliner