/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_outliner/outliner_select.c * \ingroup spoutliner */ #include #include "DNA_armature_types.h" #include "DNA_group_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_world_types.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BKE_armature.h" #include "BKE_collection.h" #include "BKE_context.h" #include "BKE_layer.h" #include "BKE_main.h" #include "BKE_object.h" #include "BKE_scene.h" #include "BKE_sequencer.h" #include "BKE_workspace.h" #include "DEG_depsgraph.h" #include "ED_armature.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_sequencer.h" #include "ED_undo.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_view2d.h" #include "RNA_access.h" #include "RNA_define.h" #include "outliner_intern.h" static void do_outliner_activate_obdata(bContext *C, Scene *scene, ViewLayer *view_layer, Base *base) { Main *bmain = CTX_data_main(C); Object *obact = OBACT(view_layer); bool use_all = false; if (obact == NULL) { ED_object_base_activate(C, base); DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); obact = base->object; use_all = true; } else if (obact->data == base->object->data) { use_all = true; } if (use_all) { WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL); } else { Object *ob = base->object; if (ob->type == obact->type) { bool ok; if (BKE_object_is_in_editmode(ob)) { ok = ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA | EM_WAITCURSOR); } else { ok = ED_object_editmode_enter_ex(CTX_data_main(C), scene, ob, EM_WAITCURSOR | EM_NO_CONTEXT); } if (ok) { ED_object_base_select(base, (ob->mode & OB_MODE_EDIT) ? BA_SELECT : BA_DESELECT); DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } } } } static void do_outliner_activate_pose(bContext *C, ViewLayer *view_layer, Base *base) { Object *obact = OBACT(view_layer); bool use_all = false; if (obact == NULL) { ED_object_base_activate(C, base); Scene *scene = CTX_data_scene(C); DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); obact = base->object; use_all = true; } else if (obact->data == base->object->data) { use_all = true; } if (use_all) { WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_INVOKE_REGION_WIN, NULL); } else { Object *ob = base->object; if (ob->type == obact->type) { struct Main *bmain = CTX_data_main(C); bool ok = false; if (ob->mode & OB_MODE_POSE) { ok = ED_object_posemode_exit_ex(bmain, ob); } else { ok = ED_object_posemode_enter_ex(bmain, ob); } if (ok) { ED_object_base_select(base, (ob->mode & OB_MODE_POSE) ? BA_SELECT : BA_DESELECT); Scene *scene = CTX_data_scene(C); DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } } } } /* For draw callback to run mode switching */ void outliner_object_mode_toggle( bContext *C, Scene *scene, ViewLayer *view_layer, Base *base) { Object *obact = OBACT(view_layer); if (obact->mode & OB_MODE_EDIT) { do_outliner_activate_obdata(C, scene, view_layer, base); } else if (obact->mode & OB_MODE_POSE) { do_outliner_activate_pose(C, view_layer, base); } } /* ****************************************************** */ /* Outliner Element Selection/Activation on Click */ static eOLDrawState active_viewlayer( bContext *C, Scene *UNUSED(scene), ViewLayer *UNUSED(sl), TreeElement *te, const eOLSetState set) { /* paranoia check */ if (te->idcode != ID_SCE) return OL_DRAWSEL_NONE; ViewLayer *view_layer = te->directdata; if (set != OL_SETSEL_NONE) { wmWindow *win = CTX_wm_window(C); Scene *scene = WM_window_get_active_scene(win); if (BLI_findindex(&scene->view_layers, view_layer) != -1) { WM_window_set_active_view_layer(win, view_layer); WM_event_add_notifier(C, NC_SCREEN | ND_LAYER, NULL); } } else { return CTX_data_view_layer(C) == view_layer; } return OL_DRAWSEL_NONE; } /** * Select object tree: * CTRL+LMB: Select/Deselect object and all children. * CTRL+SHIFT+LMB: Add/Remove object and all children. */ static void do_outliner_object_select_recursive(ViewLayer *view_layer, Object *ob_parent, bool select) { Base *base; for (base = FIRSTBASE(view_layer); base; base = base->next) { Object *ob = base->object; if ((((base->flag & BASE_VISIBLE) == 0) && BKE_object_is_child_recursive(ob_parent, ob))) { ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); } } } static void do_outliner_bone_select_recursive(bArmature *arm, Bone *bone_parent, bool select) { Bone *bone; for (bone = bone_parent->childbase.first; bone; bone = bone->next) { if (select && PBONE_SELECTABLE(arm, bone)) bone->flag |= BONE_SELECTED; else bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); do_outliner_bone_select_recursive(arm, bone, select); } } static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_parent, bool select) { EditBone *ebone; for (ebone = ebone_parent->next; ebone; ebone = ebone->next) { if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) { if (select && EBONE_SELECTABLE(arm, ebone)) ebone->flag |= BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL; else ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); } } } static eOLDrawState tree_element_set_active_object( bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set, bool recursive) { TreeStoreElem *tselem = TREESTORE(te); Scene *sce; Base *base; Object *ob = NULL; /* if id is not object, we search back */ if (te->idcode == ID_OB) { ob = (Object *)tselem->id; } else { ob = (Object *)outliner_search_back(soops, te, ID_OB); if (ob == OBACT(view_layer)) { return OL_DRAWSEL_NONE; } } if (ob == NULL) { return OL_DRAWSEL_NONE; } sce = (Scene *)outliner_search_back(soops, te, ID_SCE); if (sce && scene != sce) { WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), sce); scene = sce; } /* find associated base in current scene */ base = BKE_view_layer_base_find(view_layer, ob); if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { if (base != NULL) { Object *obact = OBACT(view_layer); const eObjectMode object_mode = obact ? obact->mode : OB_MODE_OBJECT; if (base && !BKE_object_is_mode_compat(base->object, object_mode)) { if (object_mode == OB_MODE_OBJECT) { struct Main *bmain = CTX_data_main(C); Depsgraph *depsgraph = CTX_data_depsgraph(C); ED_object_mode_generic_exit(bmain, depsgraph, scene, base->object); } if (!BKE_object_is_mode_compat(base->object, object_mode)) { base = NULL; } } } } if (base) { if (set == OL_SETSEL_EXTEND) { /* swap select */ if (base->flag & BASE_SELECTED) ED_object_base_select(base, BA_DESELECT); else ED_object_base_select(base, BA_SELECT); } else { /* deleselect all */ /* Only in object mode so we can switch the active object, * keeping all objects in the current 'mode' selected, useful for multi-pose/edit mode. * This keeps the convention that all objects in the current mode are also selected. see T55246. */ if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ? (ob->mode == OB_MODE_OBJECT) : true) { BKE_view_layer_base_deselect_all(view_layer); } ED_object_base_select(base, BA_SELECT); } if (recursive) { /* Recursive select/deselect for Object hierarchies */ do_outliner_object_select_recursive(view_layer, ob, (base->flag & BASE_SELECTED) != 0); } if (set != OL_SETSEL_NONE) { ED_object_base_activate(C, base); /* adds notifier */ DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } if (ob != OBEDIT_FROM_VIEW_LAYER(view_layer)) { ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR); } } return OL_DRAWSEL_NORMAL; } static eOLDrawState tree_element_active_material( bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set) { TreeElement *tes; Object *ob; /* we search for the object parent */ ob = (Object *)outliner_search_back(soops, te, ID_OB); // note: ob->matbits can be NULL when a local object points to a library mesh. if (ob == NULL || ob != OBACT(view_layer) || ob->matbits == NULL) { return OL_DRAWSEL_NONE; /* just paranoia */ } /* searching in ob mat array? */ tes = te->parent; if (tes->idcode == ID_OB) { if (set != OL_SETSEL_NONE) { ob->actcol = te->index + 1; ob->matbits[te->index] = 1; // make ob material active too } else { if (ob->actcol == te->index + 1) { if (ob->matbits[te->index]) { return OL_DRAWSEL_NORMAL; } } } } /* or we search for obdata material */ else { if (set != OL_SETSEL_NONE) { ob->actcol = te->index + 1; ob->matbits[te->index] = 0; // make obdata material active too } else { if (ob->actcol == te->index + 1) { if (ob->matbits[te->index] == 0) { return OL_DRAWSEL_NORMAL; } } } } if (set != OL_SETSEL_NONE) { /* Tagging object for update seems a bit stupid here, but looks like we have to do it * for render views to update. See T42973. * Note that RNA material update does it too, see e.g. rna_MaterialSlot_update(). */ DEG_id_tag_update((ID *)ob, OB_RECALC_OB); WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, NULL); } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_lamp( bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set) { Object *ob; /* we search for the object parent */ ob = (Object *)outliner_search_back(soops, te, ID_OB); if (ob == NULL || ob != OBACT(view_layer)) { /* just paranoia */ return OL_DRAWSEL_NONE; } if (set != OL_SETSEL_NONE) { // XXX extern_set_butspace(F5KEY, 0); } else { return OL_DRAWSEL_NORMAL; } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_camera( bContext *UNUSED(C), Scene *scene, ViewLayer *UNUSED(sl), SpaceOops *soops, TreeElement *te, const eOLSetState set) { Object *ob = (Object *)outliner_search_back(soops, te, ID_OB); if (set != OL_SETSEL_NONE) { return OL_DRAWSEL_NONE; } return scene->camera == ob; } static eOLDrawState tree_element_active_world( bContext *C, Scene *scene, ViewLayer *UNUSED(sl), SpaceOops *UNUSED(soops), TreeElement *te, const eOLSetState set) { TreeElement *tep; TreeStoreElem *tselem = NULL; Scene *sce = NULL; tep = te->parent; if (tep) { tselem = TREESTORE(tep); if (tselem->type == 0) sce = (Scene *)tselem->id; } if (set != OL_SETSEL_NONE) { /* make new scene active */ if (sce && scene != sce) { WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), sce); } } if (tep == NULL || tselem->id == (ID *)scene) { if (set != OL_SETSEL_NONE) { // XXX extern_set_butspace(F8KEY, 0); } else { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_defgroup( bContext *C, ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) { Object *ob; /* id in tselem is object */ ob = (Object *)tselem->id; if (set != OL_SETSEL_NONE) { BLI_assert(te->index + 1 >= 0); ob->actdef = te->index + 1; DEG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob); } else { if (ob == OBACT(view_layer)) if (ob->actdef == te->index + 1) { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_posegroup( bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) { Object *ob = (Object *)tselem->id; if (set != OL_SETSEL_NONE) { if (ob->pose) { ob->pose->active_group = te->index + 1; WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); } } else { if (ob == OBACT(view_layer) && ob->pose) { if (ob->pose->active_group == te->index + 1) { return OL_DRAWSEL_NORMAL; } } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_posechannel( bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { Object *ob = (Object *)tselem->id; bArmature *arm = ob->data; bPoseChannel *pchan = te->directdata; if (set != OL_SETSEL_NONE) { if (!(pchan->bone->flag & BONE_HIDDEN_P)) { if (set != OL_SETSEL_EXTEND) { bPoseChannel *pchannel; /* single select forces all other bones to get unselected */ for (pchannel = ob->pose->chanbase.first; pchannel; pchannel = pchannel->next) pchannel->bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); } if ((set == OL_SETSEL_EXTEND) && (pchan->bone->flag & BONE_SELECTED)) { pchan->bone->flag &= ~BONE_SELECTED; } else { pchan->bone->flag |= BONE_SELECTED; arm->act_bone = pchan->bone; } if (recursive) { /* Recursive select/deselect */ do_outliner_bone_select_recursive(arm, pchan->bone, (pchan->bone->flag & BONE_SELECTED) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob); } } else { if (ob == OBACT(view_layer) && ob->pose) { if (pchan->bone->flag & BONE_SELECTED) { return OL_DRAWSEL_NORMAL; } } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_bone( bContext *C, ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { bArmature *arm = (bArmature *)tselem->id; Bone *bone = te->directdata; if (set != OL_SETSEL_NONE) { if (!(bone->flag & BONE_HIDDEN_P)) { Object *ob = OBACT(view_layer); if (ob) { if (set != OL_SETSEL_EXTEND) { /* single select forces all other bones to get unselected */ for (Bone *bone_iter = arm->bonebase.first; bone_iter != NULL; bone_iter = bone_iter->next) { bone_iter->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); do_outliner_bone_select_recursive(arm, bone_iter, false); } } } if (set == OL_SETSEL_EXTEND && (bone->flag & BONE_SELECTED)) { bone->flag &= ~BONE_SELECTED; } else { bone->flag |= BONE_SELECTED; arm->act_bone = bone; } if (recursive) { /* Recursive select/deselect */ do_outliner_bone_select_recursive(arm, bone, (bone->flag & BONE_SELECTED) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob); } } else { Object *ob = OBACT(view_layer); if (ob && ob->data == arm) { if (bone->flag & BONE_SELECTED) { return OL_DRAWSEL_NORMAL; } } } return OL_DRAWSEL_NONE; } /* ebones only draw in editmode armature */ static void tree_element_active_ebone__sel(bContext *C, Object *obedit, bArmature *arm, EditBone *ebone, short sel) { if (sel) { ebone->flag |= BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL; arm->act_edbone = ebone; // flush to parent? if (ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL; } else { ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL); // flush to parent? if (ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag &= ~BONE_TIPSEL; } WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, obedit); } static eOLDrawState tree_element_active_ebone( bContext *C, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set, bool recursive) { Object *obedit = CTX_data_edit_object(C); BLI_assert(obedit != NULL); bArmature *arm = obedit->data; EditBone *ebone = te->directdata; eOLDrawState status = OL_DRAWSEL_NONE; if (set != OL_SETSEL_NONE) { if (set == OL_SETSEL_NORMAL) { if (!(ebone->flag & BONE_HIDDEN_A)) { ED_armature_edit_deselect_all(obedit); tree_element_active_ebone__sel(C, obedit, arm, ebone, true); status = OL_DRAWSEL_NORMAL; } } else if (set == OL_SETSEL_EXTEND) { if (!(ebone->flag & BONE_HIDDEN_A)) { if (!(ebone->flag & BONE_SELECTED)) { tree_element_active_ebone__sel(C, obedit, arm, ebone, true); status = OL_DRAWSEL_NORMAL; } else { /* entirely selected, so de-select */ tree_element_active_ebone__sel(C, obedit, arm, ebone, false); status = OL_DRAWSEL_NONE; } } } if (recursive) { /* Recursive select/deselect */ do_outliner_ebone_select_recursive(arm, ebone, (ebone->flag & BONE_SELECTED) != 0); } } else if (ebone->flag & BONE_SELECTED) { status = OL_DRAWSEL_NORMAL; } return status; } static eOLDrawState tree_element_active_modifier( bContext *C, Scene *UNUSED(scene), ViewLayer *UNUSED(sl), TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { if (set != OL_SETSEL_NONE) { Object *ob = (Object *)tselem->id; WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob); // XXX extern_set_butspace(F9KEY, 0); } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_psys( bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { if (set != OL_SETSEL_NONE) { Object *ob = (Object *)tselem->id; WM_event_add_notifier(C, NC_OBJECT | ND_PARTICLE | NA_EDITED, ob); // XXX extern_set_butspace(F7KEY, 0); } return OL_DRAWSEL_NONE; } static int tree_element_active_constraint( bContext *C, Scene *UNUSED(scene), ViewLayer *UNUSED(sl), TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { if (set != OL_SETSEL_NONE) { Object *ob = (Object *)tselem->id; WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob); // XXX extern_set_butspace(F7KEY, 0); } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_text( bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *UNUSED(sl), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set)) { // XXX removed return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_pose( bContext *C, ViewLayer *view_layer, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { Object *ob = (Object *)tselem->id; Base *base = BKE_view_layer_base_find(view_layer, ob); if (base == NULL) { /* Armature not instantiated in current scene (e.g. inside an appended group...). */ return OL_DRAWSEL_NONE; } if (set != OL_SETSEL_NONE) { do_outliner_activate_pose(C, view_layer, base); } else { if (ob->mode & OB_MODE_POSE) { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_sequence( bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set) { Sequence *seq = (Sequence *) te->directdata; Editing *ed = BKE_sequencer_editing_get(scene, false); if (set != OL_SETSEL_NONE) { /* only check on setting */ if (BLI_findindex(ed->seqbasep, seq) != -1) { if (set == OL_SETSEL_EXTEND) { BKE_sequencer_active_set(scene, NULL); } ED_sequencer_deselect_all(scene); if ((set == OL_SETSEL_EXTEND) && seq->flag & SELECT) { seq->flag &= ~SELECT; } else { seq->flag |= SELECT; BKE_sequencer_active_set(scene, seq); } } WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene); } else { if (ed->act_seq == seq && seq->flag & SELECT) { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_sequence_dup( Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set) { Sequence *seq, *p; Editing *ed = BKE_sequencer_editing_get(scene, false); seq = (Sequence *)te->directdata; if (set == OL_SETSEL_NONE) { if (seq->flag & SELECT) return OL_DRAWSEL_NORMAL; return OL_DRAWSEL_NONE; } // XXX select_single_seq(seq, 1); p = ed->seqbasep->first; while (p) { if ((!p->strip) || (!p->strip->stripdata) || (p->strip->stripdata->name[0] == '\0')) { p = p->next; continue; } // if (STREQ(p->strip->stripdata->name, seq->strip->stripdata->name)) // XXX select_single_seq(p, 0); p = p->next; } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_keymap_item( bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *UNUSED(sl), TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set) { wmKeyMapItem *kmi = te->directdata; if (set == OL_SETSEL_NONE) { if (kmi->flag & KMI_INACTIVE) { return OL_DRAWSEL_NONE; } return OL_DRAWSEL_NORMAL; } else { kmi->flag ^= KMI_INACTIVE; } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_master_collection( bContext *C, TreeElement *UNUSED(te), const eOLSetState set) { if (set == OL_SETSEL_NONE) { ViewLayer *view_layer = CTX_data_view_layer(C); LayerCollection *active = CTX_data_layer_collection(C); if (active == view_layer->layer_collections.first) { return OL_DRAWSEL_NORMAL; } } else { ViewLayer *view_layer = CTX_data_view_layer(C); LayerCollection *layer_collection = view_layer->layer_collections.first; BKE_layer_collection_activate(view_layer, layer_collection); WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL); } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_layer_collection( bContext *C, TreeElement *te, const eOLSetState set) { if (set == OL_SETSEL_NONE) { LayerCollection *active = CTX_data_layer_collection(C); if (active == te->directdata) { return OL_DRAWSEL_NORMAL; } } else { Scene *scene = CTX_data_scene(C); LayerCollection *layer_collection = te->directdata; ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, layer_collection); BKE_layer_collection_activate(view_layer, layer_collection); WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL); } return OL_DRAWSEL_NONE; } /* ---------------------------------------------- */ /* generic call for ID data check or make/check active in UI */ eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, const eOLSetState set, const bool handle_all_types) { switch (te->idcode) { /* Note: ID_OB only if handle_all_type is true, else objects are handled specially to allow multiple * selection. See do_outliner_item_activate. */ case ID_OB: if (handle_all_types) { return tree_element_set_active_object(C, scene, view_layer, soops, te, set, false); } break; case ID_MA: return tree_element_active_material(C, scene, view_layer, soops, te, set); case ID_WO: return tree_element_active_world(C, scene, view_layer, soops, te, set); case ID_LA: return tree_element_active_lamp(C, scene, view_layer, soops, te, set); case ID_TXT: return tree_element_active_text(C, scene, view_layer, soops, te, set); case ID_CA: return tree_element_active_camera(C, scene, view_layer, soops, te, set); } return OL_DRAWSEL_NONE; } /** * Generic call for non-id data to make/check active in UI */ eOLDrawState tree_element_type_active( bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { switch (tselem->type) { case TSE_DEFGROUP: return tree_element_active_defgroup(C, view_layer, te, tselem, set); case TSE_BONE: return tree_element_active_bone(C, view_layer, te, tselem, set, recursive); case TSE_EBONE: return tree_element_active_ebone(C, te, tselem, set, recursive); case TSE_MODIFIER: return tree_element_active_modifier(C, scene, view_layer, te, tselem, set); case TSE_LINKED_OB: if (set != OL_SETSEL_NONE) { tree_element_set_active_object(C, scene, view_layer, soops, te, set, false); } else if (tselem->id == (ID *)OBACT(view_layer)) { return OL_DRAWSEL_NORMAL; } break; case TSE_LINKED_PSYS: return tree_element_active_psys(C, scene, te, tselem, set); case TSE_POSE_BASE: return tree_element_active_pose(C, view_layer, te, tselem, set); case TSE_POSE_CHANNEL: return tree_element_active_posechannel(C, scene, view_layer, te, tselem, set, recursive); case TSE_CONSTRAINT: return tree_element_active_constraint(C, scene, view_layer, te, tselem, set); case TSE_R_LAYER: return active_viewlayer(C, scene, view_layer, te, set); case TSE_POSEGRP: return tree_element_active_posegroup(C, scene, view_layer, te, tselem, set); case TSE_SEQUENCE: return tree_element_active_sequence(C, scene, te, tselem, set); case TSE_SEQUENCE_DUP: return tree_element_active_sequence_dup(scene, te, tselem, set); case TSE_KEYMAP_ITEM: return tree_element_active_keymap_item(C, scene, view_layer, te, tselem, set); case TSE_GP_LAYER: //return tree_element_active_gplayer(C, scene, s, te, tselem, set); break; case TSE_VIEW_COLLECTION_BASE: return tree_element_active_master_collection(C, te, set); case TSE_LAYER_COLLECTION: return tree_element_active_layer_collection(C, te, set); } return OL_DRAWSEL_NONE; } /* ================================================ */ /** * Action when clicking to activate an item (typically under the mouse cursor), * but don't do any cursor intersection checks. * * Needed to run from operators accessed from a menu. */ static void do_outliner_item_activate_tree_element( bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, const bool extend, const bool recursive) { /* Always makes active object, except for some specific types. */ if (ELEM(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP, TSE_EBONE, TSE_LAYER_COLLECTION)) { /* Note about TSE_EBONE: In case of a same ID_AR datablock shared among several objects, we do not want * to switch out of edit mode (see T48328 for details). */ } else if (tselem->id && OB_DATA_SUPPORT_EDITMODE(te->idcode)) { /* Support edit-mode toggle, keeping the active object as is. */ } else if (tselem->type == TSE_POSE_BASE) { /* Support pose mode toggle, keeping the active object as is. */ } else { tree_element_set_active_object( C, scene, view_layer, soops, te, (extend && tselem->type == 0) ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive && tselem->type == 0); } if (tselem->type == 0) { // the lib blocks /* editmode? */ if (te->idcode == ID_SCE) { if (scene != (Scene *)tselem->id) { WM_window_set_active_scene(CTX_data_main(C), C, CTX_wm_window(C), (Scene *)tselem->id); } } else if (te->idcode == ID_GR) { Collection *gr = (Collection *)tselem->id; if (extend) { int sel = BA_SELECT; FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(gr, object) { Base *base = BKE_view_layer_base_find(view_layer, object); if (base && (base->flag & BASE_SELECTED)) { sel = BA_DESELECT; break; } } FOREACH_COLLECTION_OBJECT_RECURSIVE_END; FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(gr, object) { Base *base = BKE_view_layer_base_find(view_layer, object); if (base) { ED_object_base_select(base, sel); } } FOREACH_COLLECTION_OBJECT_RECURSIVE_END; } else { BKE_view_layer_base_deselect_all(view_layer); FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(gr, object) { Base *base = BKE_view_layer_base_find(view_layer, object); /* Object may not be in this scene */ if (base != NULL) { if ((base->flag & BASE_SELECTED) == 0) { ED_object_base_select(base, BA_SELECT); } } } FOREACH_COLLECTION_OBJECT_RECURSIVE_END; } DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } else if (OB_DATA_SUPPORT_EDITMODE(te->idcode)) { Object *ob = (Object *)outliner_search_back(soops, te, ID_OB); if ((ob != NULL) && (ob->data == tselem->id)) { Base *base = BKE_view_layer_base_find(view_layer, ob); if ((base != NULL) && (base->flag & BASE_VISIBLE)) { do_outliner_activate_obdata(C, scene, view_layer, base); } } } else { // rest of types tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, false); } } else { tree_element_type_active(C, scene, view_layer, soops, te, tselem, extend ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive); } } /** * \param extend: Don't deselect other items, only modify \a te. * \param toggle: Select \a te when not selected, deselect when selected. */ void outliner_item_select(SpaceOops *soops, const TreeElement *te, const bool extend, const bool toggle) { TreeStoreElem *tselem = TREESTORE(te); const short new_flag = toggle ? (tselem->flag ^ TSE_SELECTED) : (tselem->flag | TSE_SELECTED); if (extend == false) { outliner_flag_set(&soops->tree, TSE_SELECTED, false); } tselem->flag = new_flag; } static void outliner_item_toggle_closed(TreeElement *te, const bool toggle_children) { TreeStoreElem *tselem = TREESTORE(te); if (toggle_children) { tselem->flag &= ~TSE_CLOSED; const bool all_opened = !outliner_flag_is_any_test(&te->subtree, TSE_CLOSED, 1); outliner_flag_set(&te->subtree, TSE_CLOSED, all_opened); } else { tselem->flag ^= TSE_CLOSED; } } static bool outliner_item_is_co_within_close_toggle(TreeElement *te, float view_co_x) { return ((te->flag & TE_ICONROW) == 0) && (view_co_x > te->xs) && (view_co_x < te->xs + UI_UNIT_X); } static bool outliner_is_co_within_restrict_columns(const SpaceOops *soops, const ARegion *ar, float view_co_x) { return ((soops->outlinevis != SO_DATA_API) && !(soops->flag & SO_HIDE_RESTRICTCOLS) && (view_co_x > ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX)); } /** * A version of #outliner_item_do_acticate_from_cursor that takes the tree element directly. * and doesn't depend on the pointer position. * * This allows us to simulate clicking on an item without dealing with the mouse cursor. */ void outliner_item_do_activate_from_tree_element( bContext *C, TreeElement *te, TreeStoreElem *tselem, bool extend, bool recursive) { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); SpaceOops *soops = CTX_wm_space_outliner(C); do_outliner_item_activate_tree_element( C, scene, view_layer, soops, te, tselem, extend, recursive); } /** * Action to run when clicking in the outliner, * * May expend/collapse branches or activate items. * */ int outliner_item_do_activate_from_cursor( bContext *C, const int mval[2], bool extend, bool recursive) { ARegion *ar = CTX_wm_region(C); SpaceOops *soops = CTX_wm_space_outliner(C); TreeElement *te; float view_mval[2]; bool changed = false, rebuild_tree = false; UI_view2d_region_to_view(&ar->v2d, mval[0], mval[1], &view_mval[0], &view_mval[1]); if (outliner_is_co_within_restrict_columns(soops, ar, view_mval[0])) { return OPERATOR_CANCELLED; } if (!(te = outliner_find_item_at_y(soops, &soops->tree, view_mval[1]))) { /* skip */ } else if (outliner_item_is_co_within_close_toggle(te, view_mval[0])) { outliner_item_toggle_closed(te, extend); changed = true; rebuild_tree = true; } else { Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); /* the row may also contain children, if one is hovered we want this instead of current te */ TreeElement *activate_te = outliner_find_item_at_x_in_row(soops, te, view_mval[0]); TreeStoreElem *activate_tselem = TREESTORE(activate_te); outliner_item_select(soops, activate_te, extend, extend); do_outliner_item_activate_tree_element(C, scene, view_layer, soops, activate_te, activate_tselem, extend, recursive); changed = true; } if (changed) { if (rebuild_tree) { ED_region_tag_redraw(ar); } else { ED_region_tag_redraw_no_rebuild(ar); } ED_undo_push(C, "Outliner selection change"); } return OPERATOR_FINISHED; } /* event can enterkey, then it opens/closes */ static int outliner_item_activate_invoke(bContext *C, wmOperator *op, const wmEvent *event) { bool extend = RNA_boolean_get(op->ptr, "extend"); bool recursive = RNA_boolean_get(op->ptr, "recursive"); return outliner_item_do_activate_from_cursor(C, event->mval, extend, recursive); } void OUTLINER_OT_item_activate(wmOperatorType *ot) { ot->name = "Select"; ot->idname = "OUTLINER_OT_item_activate"; ot->description = "Handle mouse clicks to select and activate items"; ot->invoke = outliner_item_activate_invoke; ot->poll = ED_operator_outliner_active; RNA_def_boolean(ot->srna, "extend", true, "Extend", "Extend selection for activation"); RNA_def_boolean(ot->srna, "recursive", false, "Recursive", "Select Objects and their children"); } /* ****************************************************** */ /* **************** Border Select Tool ****************** */ static void outliner_item_border_select(Scene *scene, rctf *rectf, TreeElement *te, bool select) { TreeStoreElem *tselem = TREESTORE(te); if (te->ys <= rectf->ymax && te->ys + UI_UNIT_Y >= rectf->ymin) { if (select) { tselem->flag |= TSE_SELECTED; } else { tselem->flag &= ~TSE_SELECTED; } } /* Look at its children. */ if ((tselem->flag & TSE_CLOSED) == 0) { for (te = te->subtree.first; te; te = te->next) { outliner_item_border_select(scene, rectf, te, select); } } } static int outliner_border_select_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); SpaceOops *soops = CTX_wm_space_outliner(C); ARegion *ar = CTX_wm_region(C); TreeElement *te; rctf rectf; bool select = !RNA_boolean_get(op->ptr, "deselect"); WM_operator_properties_border_to_rctf(op, &rectf); UI_view2d_region_to_view_rctf(&ar->v2d, &rectf, &rectf); for (te = soops->tree.first; te; te = te->next) { outliner_item_border_select(scene, &rectf, te, select); } DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); ED_region_tag_redraw(ar); return OPERATOR_FINISHED; } void OUTLINER_OT_select_border(wmOperatorType *ot) { /* identifiers */ ot->name = "Border Select"; ot->idname = "OUTLINER_OT_select_border"; ot->description = "Use box selection to select tree elements"; /* api callbacks */ ot->invoke = WM_gesture_border_invoke; ot->exec = outliner_border_select_exec; ot->modal = WM_gesture_border_modal; ot->cancel = WM_gesture_border_cancel; ot->poll = ED_operator_outliner_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* rna */ WM_operator_properties_gesture_border_ex(ot, true, false); } /* ****************************************************** */