/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_outliner/outliner_select.c * \ingroup spoutliner */ #include #include "MEM_guardedalloc.h" #include "DNA_armature_types.h" #include "DNA_group_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_world_types.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_main.h" #include "BKE_object.h" #include "BKE_scene.h" #include "BKE_sequencer.h" #include "BKE_armature.h" #include "ED_armature.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_sequencer.h" #include "ED_util.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_view2d.h" #include "RNA_access.h" #include "RNA_define.h" #include "outliner_intern.h" /* ****************************************************** */ /* Outliner Selection (gray-blue highlight for rows) */ static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting) { TreeElement *te; TreeStoreElem *tselem; bool changed = false; for (te = lb->first; te && *index >= 0; te = te->next, (*index)--) { tselem = TREESTORE(te); /* if we've encountered the right item, set its 'Outliner' selection status */ if (*index == 0) { /* this should be the last one, so no need to do anything with index */ if ((te->flag & TE_ICONROW) == 0) { /* -1 value means toggle testing for now... */ if (*selecting == -1) { if (tselem->flag & TSE_SELECTED) *selecting = 0; else *selecting = 1; } /* set selection */ if (*selecting) tselem->flag |= TSE_SELECTED; else tselem->flag &= ~TSE_SELECTED; changed |= true; } } else if (TSELEM_OPEN(tselem, soops)) { /* Only try selecting sub-elements if we haven't hit the right element yet * * Hack warning: * Index must be reduced before supplying it to the sub-tree to try to do * selection, however, we need to increment it again for the next loop to * function correctly */ (*index)--; changed |= outliner_select(soops, &te->subtree, index, selecting); (*index)++; } } return changed; } /* ****************************************************** */ /* Outliner Element Selection/Activation on Click */ static eOLDrawState tree_element_active_renderlayer( bContext *C, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) { Scene *sce; /* paranoia check */ if (te->idcode != ID_SCE) return OL_DRAWSEL_NONE; sce = (Scene *)tselem->id; if (set != OL_SETSEL_NONE) { sce->r.actlay = tselem->nr; WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, sce); } else { return sce->r.actlay == tselem->nr; } return OL_DRAWSEL_NONE; } /** * Select object tree: * CTRL+LMB: Select/Deselect object and all cildren * CTRL+SHIFT+LMB: Add/Remove object and all children */ static void do_outliner_object_select_recursive(Scene *scene, Object *ob_parent, bool select) { Base *base; for (base = FIRSTBASE; base; base = base->next) { Object *ob = base->object; if ((((ob->restrictflag & OB_RESTRICT_VIEW) == 0) && BKE_object_is_child_recursive(ob_parent, ob))) { ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT); } } } static void do_outliner_bone_select_recursive(bArmature *arm, Bone *bone_parent, bool select) { Bone *bone; for (bone = bone_parent->childbase.first; bone; bone = bone->next) { if (select && PBONE_SELECTABLE(arm, bone)) bone->flag |= BONE_SELECTED; else bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); do_outliner_bone_select_recursive(arm, bone, select); } } static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_parent, bool select) { EditBone *ebone; for (ebone = ebone_parent->next; ebone; ebone = ebone->next) { if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) { if (select && EBONE_SELECTABLE(arm, ebone)) ebone->flag |= BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL; else ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); } } } static eOLDrawState tree_element_set_active_object( bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, const eOLSetState set, bool recursive) { TreeStoreElem *tselem = TREESTORE(te); Scene *sce; Base *base; Object *ob = NULL; /* if id is not object, we search back */ if (te->idcode == ID_OB) { ob = (Object *)tselem->id; } else { ob = (Object *)outliner_search_back(soops, te, ID_OB); if (ob == OBACT) { return OL_DRAWSEL_NONE; } } if (ob == NULL) { return OL_DRAWSEL_NONE; } sce = (Scene *)outliner_search_back(soops, te, ID_SCE); if (sce && scene != sce) { ED_screen_set_scene(C, CTX_wm_screen(C), sce); scene = sce; } /* find associated base in current scene */ base = BKE_scene_base_find(scene, ob); if (base) { if (set == OL_SETSEL_EXTEND) { /* swap select */ if (base->flag & SELECT) ED_base_object_select(base, BA_DESELECT); else ED_base_object_select(base, BA_SELECT); } else { /* deleselect all */ BKE_scene_base_deselect_all(scene); ED_base_object_select(base, BA_SELECT); } if (recursive) { /* Recursive select/deselect for Object hierarchies */ do_outliner_object_select_recursive(scene, ob, (ob->flag & SELECT) != 0); } if (C) { ED_base_object_activate(C, base); /* adds notifier */ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } } if (ob != scene->obedit) ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO); return OL_DRAWSEL_NORMAL; } static eOLDrawState tree_element_active_material( bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, const eOLSetState set) { TreeElement *tes; Object *ob; /* we search for the object parent */ ob = (Object *)outliner_search_back(soops, te, ID_OB); // note: ob->matbits can be NULL when a local object points to a library mesh. if (ob == NULL || ob != OBACT || ob->matbits == NULL) { return OL_DRAWSEL_NONE; /* just paranoia */ } /* searching in ob mat array? */ tes = te->parent; if (tes->idcode == ID_OB) { if (set != OL_SETSEL_NONE) { ob->actcol = te->index + 1; ob->matbits[te->index] = 1; // make ob material active too } else { if (ob->actcol == te->index + 1) { if (ob->matbits[te->index]) { return OL_DRAWSEL_NORMAL; } } } } /* or we search for obdata material */ else { if (set != OL_SETSEL_NONE) { ob->actcol = te->index + 1; ob->matbits[te->index] = 0; // make obdata material active too } else { if (ob->actcol == te->index + 1) { if (ob->matbits[te->index] == 0) { return OL_DRAWSEL_NORMAL; } } } } if (set != OL_SETSEL_NONE) { WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, NULL); } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_texture( bContext *C, Scene *scene, SpaceOops *UNUSED(soops), TreeElement *te, const eOLSetState set) { TreeElement *tep; TreeStoreElem /* *tselem,*/ *tselemp; Object *ob = OBACT; SpaceButs *sbuts = NULL; if (ob == NULL) { /* no active object */ return OL_DRAWSEL_NONE; } /*tselem = TREESTORE(te);*/ /*UNUSED*/ /* find buttons area (note, this is undefined really still, needs recode in blender) */ /* XXX removed finding sbuts */ /* where is texture linked to? */ tep = te->parent; tselemp = TREESTORE(tep); if (tep->idcode == ID_WO) { World *wrld = (World *)tselemp->id; if (set != OL_SETSEL_NONE) { if (sbuts) { // XXX sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c // XXX sbuts->texfrom = 1; } // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture wrld->texact = te->index; } else if (tselemp->id == (ID *)(scene->world)) { if (wrld->texact == te->index) { return OL_DRAWSEL_NORMAL; } } } else if (tep->idcode == ID_LA) { Lamp *la = (Lamp *)tselemp->id; if (set != OL_SETSEL_NONE) { if (sbuts) { // XXX sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c // XXX sbuts->texfrom = 2; } // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture la->texact = te->index; } else { if (tselemp->id == ob->data) { if (la->texact == te->index) { return OL_DRAWSEL_NORMAL; } } } } else if (tep->idcode == ID_MA) { Material *ma = (Material *)tselemp->id; if (set != OL_SETSEL_NONE) { if (sbuts) { //sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c // XXX sbuts->texfrom = 0; } // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture ma->texact = (char)te->index; /* also set active material */ ob->actcol = tep->index + 1; } else if (tep->flag & TE_ACTIVE) { // this is active material if (ma->texact == te->index) { return OL_DRAWSEL_NORMAL; } } } if (set != OL_SETSEL_NONE) { WM_event_add_notifier(C, NC_TEXTURE, NULL); } /* no active object */ return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_lamp( bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, const eOLSetState set) { Object *ob; /* we search for the object parent */ ob = (Object *)outliner_search_back(soops, te, ID_OB); if (ob == NULL || ob != OBACT) { /* just paranoia */ return OL_DRAWSEL_NONE; } if (set != OL_SETSEL_NONE) { // XXX extern_set_butspace(F5KEY, 0); } else { return OL_DRAWSEL_NORMAL; } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_camera( bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, const eOLSetState set) { Object *ob = (Object *)outliner_search_back(soops, te, ID_OB); if (set != OL_SETSEL_NONE) { return OL_DRAWSEL_NONE; } return scene->camera == ob; } static eOLDrawState tree_element_active_world( bContext *C, Scene *scene, SpaceOops *UNUSED(soops), TreeElement *te, const eOLSetState set) { TreeElement *tep; TreeStoreElem *tselem = NULL; Scene *sce = NULL; tep = te->parent; if (tep) { tselem = TREESTORE(tep); if (tselem->type == 0) sce = (Scene *)tselem->id; } if (set != OL_SETSEL_NONE) { /* make new scene active */ if (sce && scene != sce) { ED_screen_set_scene(C, CTX_wm_screen(C), sce); } } if (tep == NULL || tselem->id == (ID *)scene) { if (set != OL_SETSEL_NONE) { // XXX extern_set_butspace(F8KEY, 0); } else { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_defgroup( bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) { Object *ob; /* id in tselem is object */ ob = (Object *)tselem->id; if (set != OL_SETSEL_NONE) { BLI_assert(te->index + 1 >= 0); ob->actdef = te->index + 1; DAG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob); } else { if (ob == OBACT) if (ob->actdef == te->index + 1) { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_posegroup( bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set) { Object *ob = (Object *)tselem->id; if (set != OL_SETSEL_NONE) { if (ob->pose) { ob->pose->active_group = te->index + 1; WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); } } else { if (ob == OBACT && ob->pose) { if (ob->pose->active_group == te->index + 1) { return OL_DRAWSEL_NORMAL; } } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_posechannel( bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { Object *ob = (Object *)tselem->id; bArmature *arm = ob->data; bPoseChannel *pchan = te->directdata; if (set != OL_SETSEL_NONE) { if (!(pchan->bone->flag & BONE_HIDDEN_P)) { if (set != OL_SETSEL_EXTEND) { bPoseChannel *pchannel; /* single select forces all other bones to get unselected */ for (pchannel = ob->pose->chanbase.first; pchannel; pchannel = pchannel->next) pchannel->bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); } if ((set == OL_SETSEL_EXTEND) && (pchan->bone->flag & BONE_SELECTED)) { pchan->bone->flag &= ~BONE_SELECTED; } else { pchan->bone->flag |= BONE_SELECTED; arm->act_bone = pchan->bone; } if (recursive) { /* Recursive select/deselect */ do_outliner_bone_select_recursive(arm, pchan->bone, (pchan->bone->flag & BONE_SELECTED) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob); } } else { if (ob == OBACT && ob->pose) { if (pchan->bone->flag & BONE_SELECTED) { return OL_DRAWSEL_NORMAL; } } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_bone( bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { bArmature *arm = (bArmature *)tselem->id; Bone *bone = te->directdata; if (set != OL_SETSEL_NONE) { if (!(bone->flag & BONE_HIDDEN_P)) { Object *ob = OBACT; if (ob) { if (set != OL_SETSEL_EXTEND) { bPoseChannel *pchannel; /* single select forces all other bones to get unselected */ for (pchannel = ob->pose->chanbase.first; pchannel; pchannel = pchannel->next) pchannel->bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL); } } if (set == OL_SETSEL_EXTEND && (bone->flag & BONE_SELECTED)) { bone->flag &= ~BONE_SELECTED; } else { bone->flag |= BONE_SELECTED; arm->act_bone = bone; } if (recursive) { /* Recursive select/deselect */ do_outliner_bone_select_recursive(arm, bone, (bone->flag & BONE_SELECTED) != 0); } WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob); } } else { Object *ob = OBACT; if (ob && ob->data == arm) { if (bone->flag & BONE_SELECTED) { return OL_DRAWSEL_NORMAL; } } } return OL_DRAWSEL_NONE; } /* ebones only draw in editmode armature */ static void tree_element_active_ebone__sel(bContext *C, Scene *scene, bArmature *arm, EditBone *ebone, short sel) { if (sel) { ebone->flag |= BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL; arm->act_edbone = ebone; // flush to parent? if (ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL; } else { ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL); // flush to parent? if (ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag &= ~BONE_TIPSEL; } WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, scene->obedit); } static eOLDrawState tree_element_active_ebone( bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set, bool recursive) { bArmature *arm = scene->obedit->data; EditBone *ebone = te->directdata; eOLDrawState status = OL_DRAWSEL_NONE; if (set != OL_SETSEL_NONE) { if (set == OL_SETSEL_NORMAL) { if (!(ebone->flag & BONE_HIDDEN_A)) { ED_armature_deselect_all(scene->obedit, 0); // deselect tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE); status = OL_DRAWSEL_NORMAL; } } else if (set == OL_SETSEL_EXTEND) { if (!(ebone->flag & BONE_HIDDEN_A)) { if (!(ebone->flag & BONE_SELECTED)) { tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE); status = OL_DRAWSEL_NORMAL; } else { /* entirely selected, so de-select */ tree_element_active_ebone__sel(C, scene, arm, ebone, FALSE); status = OL_DRAWSEL_NONE; } } } if (recursive) { /* Recursive select/deselect */ do_outliner_ebone_select_recursive(arm, ebone, (ebone->flag & BONE_SELECTED) != 0); } } else if (ebone->flag & BONE_SELECTED) { status = OL_DRAWSEL_NORMAL; } return status; } static eOLDrawState tree_element_active_modifier( bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { if (set != OL_SETSEL_NONE) { Object *ob = (Object *)tselem->id; WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob); // XXX extern_set_butspace(F9KEY, 0); } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_psys( bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { if (set != OL_SETSEL_NONE) { Object *ob = (Object *)tselem->id; WM_event_add_notifier(C, NC_OBJECT | ND_PARTICLE | NA_EDITED, ob); // XXX extern_set_butspace(F7KEY, 0); } return OL_DRAWSEL_NONE; } static int tree_element_active_constraint( bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { if (set != OL_SETSEL_NONE) { Object *ob = (Object *)tselem->id; WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob); // XXX extern_set_butspace(F7KEY, 0); } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_text( bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set)) { // XXX removed return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_pose( bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set) { Object *ob = (Object *)tselem->id; Base *base = BKE_scene_base_find(scene, ob); if (set != OL_SETSEL_NONE) { if (scene->obedit) ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO); if (ob->mode & OB_MODE_POSE) ED_armature_exit_posemode(C, base); else ED_armature_enter_posemode(C, base); } else { if (ob->mode & OB_MODE_POSE) { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_sequence( bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set) { Sequence *seq = (Sequence *) te->directdata; Editing *ed = BKE_sequencer_editing_get(scene, FALSE); if (set != OL_SETSEL_NONE) { /* only check on setting */ if (BLI_findindex(ed->seqbasep, seq) != -1) { if (set == OL_SETSEL_EXTEND) { BKE_sequencer_active_set(scene, NULL); } ED_sequencer_deselect_all(scene); if ((set == OL_SETSEL_EXTEND) && seq->flag & SELECT) { seq->flag &= ~SELECT; } else { seq->flag |= SELECT; BKE_sequencer_active_set(scene, seq); } } WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene); } else { if (ed->act_seq == seq && seq->flag & SELECT) { return OL_DRAWSEL_NORMAL; } } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_sequence_dup( Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set) { Sequence *seq, *p; Editing *ed = BKE_sequencer_editing_get(scene, FALSE); seq = (Sequence *)te->directdata; if (set == OL_SETSEL_NONE) { if (seq->flag & SELECT) return OL_DRAWSEL_NORMAL; return OL_DRAWSEL_NONE; } // XXX select_single_seq(seq, 1); p = ed->seqbasep->first; while (p) { if ((!p->strip) || (!p->strip->stripdata) || (p->strip->stripdata->name[0] == '\0')) { p = p->next; continue; } // if (!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) // XXX select_single_seq(p, 0); p = p->next; } return OL_DRAWSEL_NONE; } static eOLDrawState tree_element_active_keymap_item( bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), const eOLSetState set) { wmKeyMapItem *kmi = te->directdata; if (set == OL_SETSEL_NONE) { if (kmi->flag & KMI_INACTIVE) { return OL_DRAWSEL_NONE; } return OL_DRAWSEL_NORMAL; } else { kmi->flag ^= KMI_INACTIVE; } return OL_DRAWSEL_NONE; } /* ---------------------------------------------- */ /* generic call for ID data check or make/check active in UI */ eOLDrawState tree_element_active( bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, const eOLSetState set) { switch (te->idcode) { /* Note: no ID_OB: objects are handled specially to allow multiple * selection. See do_outliner_item_activate. */ case ID_MA: return tree_element_active_material(C, scene, soops, te, set); case ID_WO: return tree_element_active_world(C, scene, soops, te, set); case ID_LA: return tree_element_active_lamp(C, scene, soops, te, set); case ID_TE: return tree_element_active_texture(C, scene, soops, te, set); case ID_TXT: return tree_element_active_text(C, scene, soops, te, set); case ID_CA: return tree_element_active_camera(C, scene, soops, te, set); } return OL_DRAWSEL_NONE; } /** * Generic call for non-id data to make/check active in UI * * \note Context can be NULL when ``(set == OL_SETSEL_NONE)`` */ eOLDrawState tree_element_type_active( bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive) { switch (tselem->type) { case TSE_DEFGROUP: return tree_element_active_defgroup(C, scene, te, tselem, set); case TSE_BONE: return tree_element_active_bone(C, scene, te, tselem, set, recursive); case TSE_EBONE: return tree_element_active_ebone(C, scene, te, tselem, set, recursive); case TSE_MODIFIER: return tree_element_active_modifier(C, te, tselem, set); case TSE_LINKED_OB: if (set != OL_SETSEL_NONE) { tree_element_set_active_object(C, scene, soops, te, set, false); } else if (tselem->id == (ID *)OBACT) { return OL_DRAWSEL_NORMAL; } break; case TSE_LINKED_PSYS: return tree_element_active_psys(C, scene, te, tselem, set); case TSE_POSE_BASE: return tree_element_active_pose(C, scene, te, tselem, set); case TSE_POSE_CHANNEL: return tree_element_active_posechannel(C, scene, te, tselem, set, recursive); case TSE_CONSTRAINT: return tree_element_active_constraint(C, te, tselem, set); case TSE_R_LAYER: return tree_element_active_renderlayer(C, te, tselem, set); case TSE_POSEGRP: return tree_element_active_posegroup(C, scene, te, tselem, set); case TSE_SEQUENCE: return tree_element_active_sequence(C, scene, te, tselem, set); case TSE_SEQUENCE_DUP: return tree_element_active_sequence_dup(scene, te, tselem, set); case TSE_KEYMAP_ITEM: return tree_element_active_keymap_item(C, te, tselem, set); } return OL_DRAWSEL_NONE; } /* ================================================ */ static bool do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, bool extend, bool recursive, const float mval[2]) { if (mval[1] > te->ys && mval[1] < te->ys + UI_UNIT_Y) { TreeStoreElem *tselem = TREESTORE(te); bool openclose = false; /* open close icon */ if ((te->flag & TE_ICONROW) == 0) { // hidden icon, no open/close if (mval[0] > te->xs && mval[0] < te->xs + UI_UNIT_X) openclose = true; } if (openclose) { /* all below close/open? */ if (extend) { tselem->flag &= ~TSE_CLOSED; outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1)); } else { if (tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED; else tselem->flag |= TSE_CLOSED; } return true; } /* name and first icon */ else if (mval[0] > te->xs + UI_UNIT_X && mval[0] < te->xend) { /* always makes active object */ if (tselem->type != TSE_SEQUENCE && tselem->type != TSE_SEQ_STRIP && tselem->type != TSE_SEQUENCE_DUP) tree_element_set_active_object(C, scene, soops, te, (extend && tselem->type == 0) ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive && tselem->type == 0 ); if (tselem->type == 0) { // the lib blocks /* editmode? */ if (te->idcode == ID_SCE) { if (scene != (Scene *)tselem->id) { ED_screen_set_scene(C, CTX_wm_screen(C), (Scene *)tselem->id); } } else if (te->idcode == ID_GR) { Group *gr = (Group *)tselem->id; GroupObject *gob; if (extend) { int sel = BA_SELECT; for (gob = gr->gobject.first; gob; gob = gob->next) { if (gob->ob->flag & SELECT) { sel = BA_DESELECT; break; } } for (gob = gr->gobject.first; gob; gob = gob->next) { ED_base_object_select(BKE_scene_base_find(scene, gob->ob), sel); } } else { BKE_scene_base_deselect_all(scene); for (gob = gr->gobject.first; gob; gob = gob->next) { if ((gob->ob->flag & SELECT) == 0) ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_SELECT); } } WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } else if (ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) { WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL); } else { // rest of types tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL); } } else { tree_element_type_active(C, scene, soops, te, tselem, extend ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL, recursive); } return true; } } for (te = te->subtree.first; te; te = te->next) { if (do_outliner_item_activate(C, scene, ar, soops, te, extend, recursive, mval)) { return true; } } return false; } int outliner_item_do_activate(bContext *C, int x, int y, bool extend, bool recursive) { Scene *scene = CTX_data_scene(C); ARegion *ar = CTX_wm_region(C); SpaceOops *soops = CTX_wm_space_outliner(C); TreeElement *te; float fmval[2]; UI_view2d_region_to_view(&ar->v2d, x, y, fmval, fmval + 1); if (!ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF) && !(soops->flag & SO_HIDE_RESTRICTCOLS) && (fmval[0] > ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX)) { return OPERATOR_CANCELLED; } for (te = soops->tree.first; te; te = te->next) { if (do_outliner_item_activate(C, scene, ar, soops, te, extend, recursive, fmval)) break; } if (te) { ED_undo_push(C, "Outliner click event"); } else { short selecting = -1; int row; /* get row number - 100 here is just a dummy value since we don't need the column */ UI_view2d_listview_view_to_cell(&ar->v2d, 1000, UI_UNIT_Y, 0.0f, OL_Y_OFFSET, fmval[0], fmval[1], NULL, &row); /* select relevant row */ if (outliner_select(soops, &soops->tree, &row, &selecting)) { soops->storeflag |= SO_TREESTORE_REDRAW; /* no need for undo push here, only changing outliner data which is * scene level - campbell */ /* ED_undo_push(C, "Outliner selection event"); */ } } ED_region_tag_redraw(ar); return OPERATOR_FINISHED; } /* event can enterkey, then it opens/closes */ static int outliner_item_activate(bContext *C, wmOperator *op, const wmEvent *event) { bool extend = RNA_boolean_get(op->ptr, "extend"); bool recursive = RNA_boolean_get(op->ptr, "recursive"); int x = event->mval[0]; int y = event->mval[1]; return outliner_item_do_activate(C, x, y, extend, recursive); } void OUTLINER_OT_item_activate(wmOperatorType *ot) { ot->name = "Activate Item"; ot->idname = "OUTLINER_OT_item_activate"; ot->description = "Handle mouse clicks to activate/select items"; ot->invoke = outliner_item_activate; ot->poll = ED_operator_outliner_active; RNA_def_boolean(ot->srna, "extend", true, "Extend", "Extend selection for activation"); RNA_def_boolean(ot->srna, "recursive", false, "Recursive", "Select Objects and their children"); } /* ****************************************************** */ /* **************** Border Select Tool ****************** */ static void outliner_item_border_select(Scene *scene, SpaceOops *soops, rctf *rectf, TreeElement *te, int gesture_mode) { TreeStoreElem *tselem = TREESTORE(te); if (te->ys <= rectf->ymax && te->ys + UI_UNIT_Y >= rectf->ymin) { if (gesture_mode == GESTURE_MODAL_SELECT) { tselem->flag |= TSE_SELECTED; } else { tselem->flag &= ~TSE_SELECTED; } } /* Look at its children. */ if ((tselem->flag & TSE_CLOSED) == 0) { for (te = te->subtree.first; te; te = te->next) { outliner_item_border_select(scene, soops, rectf, te, gesture_mode); } } } static int outliner_border_select_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); SpaceOops *soops = CTX_wm_space_outliner(C); ARegion *ar = CTX_wm_region(C); TreeElement *te; rcti rect; rctf rectf; int gesture_mode = RNA_int_get(op->ptr, "gesture_mode"); WM_operator_properties_border_to_rcti(op, &rect); UI_view2d_region_to_view(&ar->v2d, rect.xmin, rect.ymin, &rectf.xmin, &rectf.ymin); UI_view2d_region_to_view(&ar->v2d, rect.xmax, rect.ymax, &rectf.xmax, &rectf.ymax); for (te = soops->tree.first; te; te = te->next) { outliner_item_border_select(scene, soops, &rectf, te, gesture_mode); } WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); ED_region_tag_redraw(ar); return OPERATOR_FINISHED; } void OUTLINER_OT_select_border(wmOperatorType *ot) { /* identifiers */ ot->name = "Border Select"; ot->idname = "OUTLINER_OT_select_border"; ot->description = "Use box selection to select tree elements"; /* api callbacks */ ot->invoke = WM_border_select_invoke; ot->exec = outliner_border_select_exec; ot->modal = WM_border_select_modal; ot->cancel = WM_border_select_cancel; ot->poll = ED_operator_outliner_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* rna */ WM_operator_properties_gesture_border(ot, FALSE); } /* ****************************************************** */