/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. */ /** \file * \ingroup spoutliner */ #include #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_cachefile_types.h" #include "DNA_camera_types.h" #include "DNA_collection_types.h" #include "DNA_constraint_types.h" #include "DNA_gpencil_modifier_types.h" #include "DNA_gpencil_types.h" #include "DNA_hair_types.h" #include "DNA_key_types.h" #include "DNA_light_types.h" #include "DNA_lightprobe_types.h" #include "DNA_linestyle_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_object_types.h" #include "DNA_particle_types.h" #include "DNA_pointcloud_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_shader_fx_types.h" #include "DNA_simulation_types.h" #include "DNA_speaker_types.h" #include "DNA_volume_types.h" #include "DNA_world_types.h" #include "BLI_blenlib.h" #include "BLI_fnmatch.h" #include "BLI_listbase.h" #include "BLI_mempool.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_armature.h" #include "BKE_layer.h" #include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_outliner_treehash.h" #include "ED_screen.h" #include "RNA_access.h" #include "UI_interface.h" #include "outliner_intern.h" #include "tree/tree_display.h" #include "tree/tree_element.h" #ifdef WIN32 # include "BLI_math_base.h" /* M_PI */ #endif /* prototypes */ static int outliner_exclude_filter_get(const SpaceOutliner *space_outliner); /* ********************************************************* */ /* Persistent Data */ static void outliner_storage_cleanup(SpaceOutliner *space_outliner) { BLI_mempool *ts = space_outliner->treestore; if (ts) { TreeStoreElem *tselem; int unused = 0; /* each element used once, for ID blocks with more users to have each a treestore */ BLI_mempool_iter iter; BLI_mempool_iternew(ts, &iter); while ((tselem = BLI_mempool_iterstep(&iter))) { tselem->used = 0; } /* cleanup only after reading file or undo step, and always for * RNA data-blocks view in order to save memory */ if (space_outliner->storeflag & SO_TREESTORE_CLEANUP) { space_outliner->storeflag &= ~SO_TREESTORE_CLEANUP; BLI_mempool_iternew(ts, &iter); while ((tselem = BLI_mempool_iterstep(&iter))) { if (tselem->id == NULL) { unused++; } } if (unused) { if (BLI_mempool_len(ts) == unused) { BLI_mempool_destroy(ts); space_outliner->treestore = NULL; if (space_outliner->runtime->treehash) { BKE_outliner_treehash_free(space_outliner->runtime->treehash); space_outliner->runtime->treehash = NULL; } } else { TreeStoreElem *tsenew; BLI_mempool *new_ts = BLI_mempool_create( sizeof(TreeStoreElem), BLI_mempool_len(ts) - unused, 512, BLI_MEMPOOL_ALLOW_ITER); BLI_mempool_iternew(ts, &iter); while ((tselem = BLI_mempool_iterstep(&iter))) { if (tselem->id) { tsenew = BLI_mempool_alloc(new_ts); *tsenew = *tselem; } } BLI_mempool_destroy(ts); space_outliner->treestore = new_ts; if (space_outliner->runtime->treehash) { /* update hash table to fix broken pointers */ BKE_outliner_treehash_rebuild_from_treestore(space_outliner->runtime->treehash, space_outliner->treestore); } } } } else if (space_outliner->runtime->treehash) { BKE_outliner_treehash_clear_used(space_outliner->runtime->treehash); } } } static void check_persistent( SpaceOutliner *space_outliner, TreeElement *te, ID *id, short type, short nr) { if (space_outliner->treestore == NULL) { /* if treestore was not created in readfile.c, create it here */ space_outliner->treestore = BLI_mempool_create( sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER); } if (space_outliner->runtime->treehash == NULL) { space_outliner->runtime->treehash = BKE_outliner_treehash_create_from_treestore( space_outliner->treestore); } /* find any unused tree element in treestore and mark it as used * (note that there may be multiple unused elements in case of linked objects) */ TreeStoreElem *tselem = BKE_outliner_treehash_lookup_unused( space_outliner->runtime->treehash, type, nr, id); if (tselem) { te->store_elem = tselem; tselem->used = 1; return; } /* add 1 element to treestore */ tselem = BLI_mempool_alloc(space_outliner->treestore); tselem->type = type; tselem->nr = type ? nr : 0; tselem->id = id; tselem->used = 0; tselem->flag = TSE_CLOSED; te->store_elem = tselem; BKE_outliner_treehash_add_element(space_outliner->runtime->treehash, tselem); } /* ********************************************************* */ /* Tree Management */ void outliner_free_tree(ListBase *tree) { LISTBASE_FOREACH_MUTABLE (TreeElement *, element, tree) { outliner_free_tree_element(element, tree); } } void outliner_cleanup_tree(SpaceOutliner *space_outliner) { outliner_free_tree(&space_outliner->tree); outliner_storage_cleanup(space_outliner); } /** * Free \a element and its sub-tree and remove its link in \a parent_subtree. * * \note Does not remove the #TreeStoreElem of \a element! * \param parent_subtree: Sub-tree of the parent element, so the list containing \a element. */ void outliner_free_tree_element(TreeElement *element, ListBase *parent_subtree) { BLI_assert(BLI_findindex(parent_subtree, element) > -1); BLI_remlink(parent_subtree, element); outliner_free_tree(&element->subtree); if (element->flag & TE_FREE_NAME) { MEM_freeN((void *)element->name); } outliner_tree_element_type_free(&element->type); MEM_freeN(element); } /* ********************************************************* */ /* -------------------------------------------------------- */ bool outliner_requires_rebuild_on_select_or_active_change(const SpaceOutliner *space_outliner) { int exclude_flags = outliner_exclude_filter_get(space_outliner); /* Need to rebuild tree to re-apply filter if select/active changed while filtering based on * select/active. */ return exclude_flags & (SO_FILTER_OB_STATE_SELECTED | SO_FILTER_OB_STATE_ACTIVE); } /** * Check if a display mode needs a full rebuild if the open/collapsed state changes. * Element types in these modes don't actually add children if collapsed, so the rebuild is needed. */ bool outliner_requires_rebuild_on_open_change(const SpaceOutliner *space_outliner) { return ELEM(space_outliner->outlinevis, SO_DATA_API); } /* special handling of hierarchical non-lib data */ static void outliner_add_bone(SpaceOutliner *space_outliner, ListBase *lb, ID *id, Bone *curBone, TreeElement *parent, int *a) { TreeElement *te = outliner_add_element(space_outliner, lb, id, parent, TSE_BONE, *a); (*a)++; te->name = curBone->name; te->directdata = curBone; LISTBASE_FOREACH (Bone *, child_bone, &curBone->childbase) { outliner_add_bone(space_outliner, &te->subtree, id, child_bone, te, a); } } bool outliner_animdata_test(const AnimData *adt) { if (adt) { return (adt->action || adt->drivers.first || adt->nla_tracks.first); } return false; } #ifdef WITH_FREESTYLE static void outliner_add_line_styles(SpaceOutliner *space_outliner, ListBase *lb, Scene *sce, TreeElement *te) { ViewLayer *view_layer; FreestyleLineSet *lineset; for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) { for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) { FreestyleLineStyle *linestyle = lineset->linestyle; if (linestyle) { linestyle->id.tag |= LIB_TAG_DOIT; } } } for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) { for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) { FreestyleLineStyle *linestyle = lineset->linestyle; if (linestyle) { if (!(linestyle->id.tag & LIB_TAG_DOIT)) { continue; } linestyle->id.tag &= ~LIB_TAG_DOIT; outliner_add_element(space_outliner, lb, linestyle, te, TSE_SOME_ID, 0); } } } } #endif /* Can be inlined if necessary. */ static void outliner_add_object_contents(SpaceOutliner *space_outliner, TreeElement *te, TreeStoreElem *tselem, Object *ob) { if (outliner_animdata_test(ob->adt)) { outliner_add_element(space_outliner, &te->subtree, ob, te, TSE_ANIM_DATA, 0); } outliner_add_element(space_outliner, &te->subtree, ob->poselib, te, TSE_SOME_ID, 0); /* XXX FIXME.. add a special type for this. */ if (ob->proxy && !ID_IS_LINKED(ob)) { outliner_add_element(space_outliner, &te->subtree, ob->proxy, te, TSE_PROXY, 0); } outliner_add_element(space_outliner, &te->subtree, ob->data, te, TSE_SOME_ID, 0); if (ob->pose) { bArmature *arm = ob->data; TreeElement *tenla = outliner_add_element( space_outliner, &te->subtree, ob, te, TSE_POSE_BASE, 0); tenla->name = IFACE_("Pose"); /* channels undefined in editmode, but we want the 'tenla' pose icon itself */ if ((arm->edbo == NULL) && (ob->mode & OB_MODE_POSE)) { int const_index = 1000; /* ensure unique id for bone constraints */ int a; LISTBASE_FOREACH_INDEX (bPoseChannel *, pchan, &ob->pose->chanbase, a) { TreeElement *ten = outliner_add_element( space_outliner, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a); ten->name = pchan->name; ten->directdata = pchan; pchan->temp = (void *)ten; if (!BLI_listbase_is_empty(&pchan->constraints)) { /* Object *target; */ TreeElement *tenla1 = outliner_add_element( space_outliner, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0); tenla1->name = IFACE_("Constraints"); /* char *str; */ LISTBASE_FOREACH (bConstraint *, con, &pchan->constraints) { TreeElement *ten1 = outliner_add_element( space_outliner, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index); #if 0 /* disabled as it needs to be reworked for recoded constraints system */ target = get_constraint_target(con, &str); if (str && str[0]) { ten1->name = str; } else if (target) { ten1->name = target->id.name + 2; } else { ten1->name = con->name; } #endif ten1->name = con->name; ten1->directdata = con; /* possible add all other types links? */ } const_index++; } } /* make hierarchy */ TreeElement *ten = tenla->subtree.first; while (ten) { TreeElement *nten = ten->next, *par; tselem = TREESTORE(ten); if (tselem->type == TSE_POSE_CHANNEL) { bPoseChannel *pchan = (bPoseChannel *)ten->directdata; if (pchan->parent) { BLI_remlink(&tenla->subtree, ten); par = (TreeElement *)pchan->parent->temp; BLI_addtail(&par->subtree, ten); ten->parent = par; } } ten = nten; } } /* Pose Groups */ if (!BLI_listbase_is_empty(&ob->pose->agroups)) { TreeElement *ten_bonegrp = outliner_add_element( space_outliner, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0); ten_bonegrp->name = IFACE_("Bone Groups"); int index; LISTBASE_FOREACH_INDEX (bActionGroup *, agrp, &ob->pose->agroups, index) { TreeElement *ten = outliner_add_element( space_outliner, &ten_bonegrp->subtree, ob, ten_bonegrp, TSE_POSEGRP, index); ten->name = agrp->name; ten->directdata = agrp; } } } for (int a = 0; a < ob->totcol; a++) { outliner_add_element(space_outliner, &te->subtree, ob->mat[a], te, TSE_SOME_ID, a); } if (!BLI_listbase_is_empty(&ob->constraints)) { TreeElement *tenla = outliner_add_element( space_outliner, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0); tenla->name = IFACE_("Constraints"); int index; LISTBASE_FOREACH_INDEX (bConstraint *, con, &ob->constraints, index) { TreeElement *ten = outliner_add_element( space_outliner, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, index); #if 0 /* disabled due to constraints system targets recode... code here needs review */ target = get_constraint_target(con, &str); if (str && str[0]) { ten->name = str; } else if (target) { ten->name = target->id.name + 2; } else { ten->name = con->name; } #endif ten->name = con->name; ten->directdata = con; /* possible add all other types links? */ } } if (!BLI_listbase_is_empty(&ob->modifiers)) { TreeElement *ten_mod = outliner_add_element( space_outliner, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0); ten_mod->name = IFACE_("Modifiers"); int index; LISTBASE_FOREACH_INDEX (ModifierData *, md, &ob->modifiers, index) { TreeElement *ten = outliner_add_element( space_outliner, &ten_mod->subtree, ob, ten_mod, TSE_MODIFIER, index); ten->name = md->name; ten->directdata = md; if (md->type == eModifierType_Lattice) { outliner_add_element(space_outliner, &ten->subtree, ((LatticeModifierData *)md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_Curve) { outliner_add_element(space_outliner, &ten->subtree, ((CurveModifierData *)md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_Armature) { outliner_add_element(space_outliner, &ten->subtree, ((ArmatureModifierData *)md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_Hook) { outliner_add_element(space_outliner, &ten->subtree, ((HookModifierData *)md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_ParticleSystem) { ParticleSystem *psys = ((ParticleSystemModifierData *)md)->psys; TreeElement *ten_psys; ten_psys = outliner_add_element(space_outliner, &ten->subtree, ob, te, TSE_LINKED_PSYS, 0); ten_psys->directdata = psys; ten_psys->name = psys->part->id.name + 2; } } } /* Grease Pencil modifiers. */ if (!BLI_listbase_is_empty(&ob->greasepencil_modifiers)) { TreeElement *ten_mod = outliner_add_element( space_outliner, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0); ten_mod->name = IFACE_("Modifiers"); int index; LISTBASE_FOREACH_INDEX (GpencilModifierData *, md, &ob->greasepencil_modifiers, index) { TreeElement *ten = outliner_add_element( space_outliner, &ten_mod->subtree, ob, ten_mod, TSE_MODIFIER, index); ten->name = md->name; ten->directdata = md; if (md->type == eGpencilModifierType_Armature) { outliner_add_element(space_outliner, &ten->subtree, ((ArmatureGpencilModifierData *)md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eGpencilModifierType_Hook) { outliner_add_element(space_outliner, &ten->subtree, ((HookGpencilModifierData *)md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eGpencilModifierType_Lattice) { outliner_add_element(space_outliner, &ten->subtree, ((LatticeGpencilModifierData *)md)->object, ten, TSE_LINKED_OB, 0); } } } /* Grease Pencil effects. */ if (!BLI_listbase_is_empty(&ob->shader_fx)) { TreeElement *ten_fx = outliner_add_element( space_outliner, &te->subtree, ob, te, TSE_GPENCIL_EFFECT_BASE, 0); ten_fx->name = IFACE_("Effects"); int index; LISTBASE_FOREACH_INDEX (ShaderFxData *, fx, &ob->shader_fx, index) { TreeElement *ten = outliner_add_element( space_outliner, &ten_fx->subtree, ob, ten_fx, TSE_GPENCIL_EFFECT, index); ten->name = fx->name; ten->directdata = fx; if (fx->type == eShaderFxType_Swirl) { outliner_add_element(space_outliner, &ten->subtree, ((SwirlShaderFxData *)fx)->object, ten, TSE_LINKED_OB, 0); } } } /* vertex groups */ if (!BLI_listbase_is_empty(&ob->defbase)) { TreeElement *tenla = outliner_add_element( space_outliner, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0); tenla->name = IFACE_("Vertex Groups"); int index; LISTBASE_FOREACH_INDEX (bDeformGroup *, defgroup, &ob->defbase, index) { TreeElement *ten = outliner_add_element( space_outliner, &tenla->subtree, ob, tenla, TSE_DEFGROUP, index); ten->name = defgroup->name; ten->directdata = defgroup; } } /* duplicated group */ if (ob->instance_collection && (ob->transflag & OB_DUPLICOLLECTION)) { outliner_add_element( space_outliner, &te->subtree, ob->instance_collection, te, TSE_SOME_ID, 0); } } /* Can be inlined if necessary. */ static void outliner_add_id_contents(SpaceOutliner *space_outliner, TreeElement *te, TreeStoreElem *tselem, ID *id) { /* tuck pointer back in object, to construct hierarchy */ if (GS(id->name) == ID_OB) { id->newid = (ID *)te; } /* expand specific data always */ switch (GS(id->name)) { case ID_LI: case ID_SCE: BLI_assert(!"ID type expected to be expanded through new tree-element design"); break; case ID_OB: { outliner_add_object_contents(space_outliner, te, tselem, (Object *)id); break; } case ID_ME: { Mesh *me = (Mesh *)id; if (outliner_animdata_test(me->adt)) { outliner_add_element(space_outliner, &te->subtree, me, te, TSE_ANIM_DATA, 0); } outliner_add_element(space_outliner, &te->subtree, me->key, te, TSE_SOME_ID, 0); for (int a = 0; a < me->totcol; a++) { outliner_add_element(space_outliner, &te->subtree, me->mat[a], te, TSE_SOME_ID, a); } /* could do tfaces with image links, but the images are not grouped nicely. * would require going over all tfaces, sort images in use. etc... */ break; } case ID_CU: { Curve *cu = (Curve *)id; if (outliner_animdata_test(cu->adt)) { outliner_add_element(space_outliner, &te->subtree, cu, te, TSE_ANIM_DATA, 0); } for (int a = 0; a < cu->totcol; a++) { outliner_add_element(space_outliner, &te->subtree, cu->mat[a], te, TSE_SOME_ID, a); } break; } case ID_MB: { MetaBall *mb = (MetaBall *)id; if (outliner_animdata_test(mb->adt)) { outliner_add_element(space_outliner, &te->subtree, mb, te, TSE_ANIM_DATA, 0); } for (int a = 0; a < mb->totcol; a++) { outliner_add_element(space_outliner, &te->subtree, mb->mat[a], te, TSE_SOME_ID, a); } break; } case ID_MA: { Material *ma = (Material *)id; if (outliner_animdata_test(ma->adt)) { outliner_add_element(space_outliner, &te->subtree, ma, te, TSE_ANIM_DATA, 0); } break; } case ID_TE: { Tex *tex = (Tex *)id; if (outliner_animdata_test(tex->adt)) { outliner_add_element(space_outliner, &te->subtree, tex, te, TSE_ANIM_DATA, 0); } outliner_add_element(space_outliner, &te->subtree, tex->ima, te, TSE_SOME_ID, 0); break; } case ID_CA: { Camera *ca = (Camera *)id; if (outliner_animdata_test(ca->adt)) { outliner_add_element(space_outliner, &te->subtree, ca, te, TSE_ANIM_DATA, 0); } break; } case ID_CF: { CacheFile *cache_file = (CacheFile *)id; if (outliner_animdata_test(cache_file->adt)) { outliner_add_element(space_outliner, &te->subtree, cache_file, te, TSE_ANIM_DATA, 0); } break; } case ID_LA: { Light *la = (Light *)id; if (outliner_animdata_test(la->adt)) { outliner_add_element(space_outliner, &te->subtree, la, te, TSE_ANIM_DATA, 0); } break; } case ID_SPK: { Speaker *spk = (Speaker *)id; if (outliner_animdata_test(spk->adt)) { outliner_add_element(space_outliner, &te->subtree, spk, te, TSE_ANIM_DATA, 0); } break; } case ID_LP: { LightProbe *prb = (LightProbe *)id; if (outliner_animdata_test(prb->adt)) { outliner_add_element(space_outliner, &te->subtree, prb, te, TSE_ANIM_DATA, 0); } break; } case ID_WO: { World *wrld = (World *)id; if (outliner_animdata_test(wrld->adt)) { outliner_add_element(space_outliner, &te->subtree, wrld, te, TSE_ANIM_DATA, 0); } break; } case ID_KE: { Key *key = (Key *)id; if (outliner_animdata_test(key->adt)) { outliner_add_element(space_outliner, &te->subtree, key, te, TSE_ANIM_DATA, 0); } break; } case ID_AC: { /* XXX do we want to be exposing the F-Curves here? */ /* bAction *act = (bAction *)id; */ break; } case ID_AR: { bArmature *arm = (bArmature *)id; if (outliner_animdata_test(arm->adt)) { outliner_add_element(space_outliner, &te->subtree, arm, te, TSE_ANIM_DATA, 0); } if (arm->edbo) { int a = 0; LISTBASE_FOREACH_INDEX (EditBone *, ebone, arm->edbo, a) { TreeElement *ten = outliner_add_element( space_outliner, &te->subtree, id, te, TSE_EBONE, a); ten->directdata = ebone; ten->name = ebone->name; ebone->temp.p = ten; } /* make hierarchy */ TreeElement *ten = arm->edbo->first ? ((EditBone *)arm->edbo->first)->temp.p : NULL; while (ten) { TreeElement *nten = ten->next, *par; EditBone *ebone = (EditBone *)ten->directdata; if (ebone->parent) { BLI_remlink(&te->subtree, ten); par = ebone->parent->temp.p; BLI_addtail(&par->subtree, ten); ten->parent = par; } ten = nten; } } else { /* do not extend Armature when we have posemode */ tselem = TREESTORE(te->parent); if (GS(tselem->id->name) == ID_OB && ((Object *)tselem->id)->mode & OB_MODE_POSE) { /* pass */ } else { int a = 0; LISTBASE_FOREACH (Bone *, bone, &arm->bonebase) { outliner_add_bone(space_outliner, &te->subtree, id, bone, te, &a); } } } break; } case ID_LS: { FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id; if (outliner_animdata_test(linestyle->adt)) { outliner_add_element(space_outliner, &te->subtree, linestyle, te, TSE_ANIM_DATA, 0); } for (int a = 0; a < MAX_MTEX; a++) { if (linestyle->mtex[a]) { outliner_add_element(space_outliner, &te->subtree, linestyle->mtex[a]->tex, te, 0, a); } } break; } case ID_GD: { bGPdata *gpd = (bGPdata *)id; if (outliner_animdata_test(gpd->adt)) { outliner_add_element(space_outliner, &te->subtree, gpd, te, TSE_ANIM_DATA, 0); } /* TODO: base element for layers? */ int index = 0; LISTBASE_FOREACH_BACKWARD (bGPDlayer *, gpl, &gpd->layers) { outliner_add_element(space_outliner, &te->subtree, gpl, te, TSE_GP_LAYER, index); index++; } break; } case ID_GR: { /* Don't expand for instances, creates too many elements. */ if (!(te->parent && te->parent->idcode == ID_OB)) { Collection *collection = (Collection *)id; outliner_add_collection_recursive(space_outliner, collection, te); } break; } case ID_HA: { Hair *hair = (Hair *)id; if (outliner_animdata_test(hair->adt)) { outliner_add_element(space_outliner, &te->subtree, hair, te, TSE_ANIM_DATA, 0); } break; } case ID_PT: { PointCloud *pointcloud = (PointCloud *)id; if (outliner_animdata_test(pointcloud->adt)) { outliner_add_element(space_outliner, &te->subtree, pointcloud, te, TSE_ANIM_DATA, 0); } break; } case ID_VO: { Volume *volume = (Volume *)id; if (outliner_animdata_test(volume->adt)) { outliner_add_element(space_outliner, &te->subtree, volume, te, TSE_ANIM_DATA, 0); } break; } case ID_SIM: { Simulation *simulation = (Simulation *)id; if (outliner_animdata_test(simulation->adt)) { outliner_add_element(space_outliner, &te->subtree, simulation, te, TSE_ANIM_DATA, 0); } break; } default: break; } } /** * TODO: this function needs to be split up! It's getting a bit too large... * * \note "ID" is not always a real ID. * \note If child items are only added to the tree if the item is open, * the `TSE_` type _must_ be added to #outliner_element_needs_rebuild_on_open_change(). */ TreeElement *outliner_add_element(SpaceOutliner *space_outliner, ListBase *lb, void *idv, TreeElement *parent, short type, short index) { ID *id = idv; if (ELEM(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { id = ((PointerRNA *)idv)->owner_id; if (!id) { id = ((PointerRNA *)idv)->data; } } else if (type == TSE_GP_LAYER) { /* idv is the layer its self */ id = TREESTORE(parent)->id; } /* exceptions */ if (type == TSE_ID_BASE) { /* pass */ } else if (id == NULL) { return NULL; } if (type == 0) { /* Zero type means real ID, ensure we do not get non-outliner ID types here... */ BLI_assert(TREESTORE_ID_TYPE(id)); } TreeElement *te = MEM_callocN(sizeof(TreeElement), __func__); /* add to the visual tree */ BLI_addtail(lb, te); /* add to the storage */ check_persistent(space_outliner, te, id, type, index); TreeStoreElem *tselem = TREESTORE(te); /* if we are searching for something expand to see child elements */ if (SEARCHING_OUTLINER(space_outliner)) { tselem->flag |= TSE_CHILDSEARCH; } te->parent = parent; te->index = index; /* For data arrays. */ /* New C++ based type handle (`TreeElementType` in C, `AbstractTreeElement` in C++). Only some * support this, eventually this should replace `TreeElement` entirely. */ te->type = outliner_tree_element_type_create(type, te, idv); if (te->type) { /* Element types ported to the new design are expected to have their name set at this point! */ BLI_assert(te->name != NULL); } if (ELEM(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP)) { /* pass */ } else if (ELEM(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { /* pass */ } else if (ELEM(type, TSE_ANIM_DATA, TSE_NLA, TSE_NLA_TRACK, TSE_DRIVER_BASE)) { /* pass */ } else if (type == TSE_GP_LAYER) { /* pass */ } else if (ELEM(type, TSE_LAYER_COLLECTION, TSE_SCENE_COLLECTION_BASE, TSE_VIEW_COLLECTION_BASE)) { /* pass */ } else if (type == TSE_ID_BASE) { /* pass */ } else if (type == TSE_SOME_ID) { if (!te->type) { BLI_assert(!"Expected this ID type to be ported to new Outliner tree-element design"); } } else if (ELEM(type, TSE_LIBRARY_OVERRIDE_BASE, TSE_LIBRARY_OVERRIDE)) { if (!te->type) { BLI_assert(!"Expected override types to be ported to new Outliner tree-element design"); } } else { /* Other cases must be caught above. */ BLI_assert(TSE_IS_REAL_ID(tselem)); /* The new type design sets the name already, don't override that here. We need to figure out * how to deal with the idcode for non-TSE_SOME_ID types still. Some rely on it... */ if (!te->type) { te->name = id->name + 2; /* Default, can be overridden by Library or non-ID data. */ } te->idcode = GS(id->name); } if (te->type && outliner_tree_element_type_is_expand_valid(te->type)) { outliner_tree_element_type_expand(te->type, space_outliner); } else if (type == TSE_SOME_ID) { /* ID types not (fully) ported to new design yet. */ if (outliner_tree_element_type_expand_poll(te->type, space_outliner)) { outliner_add_id_contents(space_outliner, te, tselem, id); outliner_tree_element_type_post_expand(te->type, space_outliner); } } else if (ELEM(type, TSE_ANIM_DATA, TSE_DRIVER_BASE, TSE_NLA, TSE_NLA_ACTION, TSE_NLA_TRACK, TSE_GP_LAYER)) { /* Should already use new AbstractTreeElement design. */ BLI_assert(0); } else if (type == TSE_SEQUENCE) { Sequence *seq = (Sequence *)idv; /* * The idcode is a little hack, but the outliner * only check te->idcode if te->type is equal to zero, * so this is "safe". */ te->idcode = seq->type; te->directdata = seq; te->name = seq->name + 2; if (!(seq->type & SEQ_TYPE_EFFECT)) { /* * This work like the sequence. * If the sequence have a name (not default name) * show it, in other case put the filename. */ if (seq->type == SEQ_TYPE_META) { LISTBASE_FOREACH (Sequence *, p, &seq->seqbase) { outliner_add_element(space_outliner, &te->subtree, (void *)p, te, TSE_SEQUENCE, index); } } else { outliner_add_element( space_outliner, &te->subtree, (void *)seq->strip, te, TSE_SEQ_STRIP, index); } } } else if (type == TSE_SEQ_STRIP) { Strip *strip = (Strip *)idv; if (strip->dir[0] != '\0') { te->name = strip->dir; } else { te->name = IFACE_("Strip None"); } te->directdata = strip; } else if (type == TSE_SEQUENCE_DUP) { Sequence *seq = (Sequence *)idv; te->idcode = seq->type; te->directdata = seq; te->name = seq->strip->stripdata->name; } else if (ELEM(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { PointerRNA *ptr = (PointerRNA *)idv; /* Don't display arrays larger, weak but index is stored as a short, * also the outliner isn't intended for editing such large data-sets. */ BLI_STATIC_ASSERT(sizeof(te->index) == 2, "Index is no longer short!") const int tot_limit = SHRT_MAX; /* we do lazy build, for speed and to avoid infinite recursion */ if (ptr->data == NULL) { te->name = IFACE_("(empty)"); } else if (type == TSE_RNA_STRUCT) { /* struct */ te->name = RNA_struct_name_get_alloc(ptr, NULL, 0, NULL); if (te->name) { te->flag |= TE_FREE_NAME; } else { te->name = RNA_struct_ui_name(ptr->type); } /* If searching don't expand RNA entries */ if (SEARCHING_OUTLINER(space_outliner) && BLI_strcasecmp("RNA", te->name) == 0) { tselem->flag &= ~TSE_CHILDSEARCH; } PropertyRNA *iterprop = RNA_struct_iterator_property(ptr->type); int tot = RNA_property_collection_length(ptr, iterprop); CLAMP_MAX(tot, tot_limit); /* auto open these cases */ if (!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER) { if (!tselem->used) { tselem->flag &= ~TSE_CLOSED; } } if (TSELEM_OPEN(tselem, space_outliner)) { for (int a = 0; a < tot; a++) { PointerRNA propptr; RNA_property_collection_lookup_int(ptr, iterprop, a, &propptr); if (!(RNA_property_flag(propptr.data) & PROP_HIDDEN)) { outliner_add_element( space_outliner, &te->subtree, (void *)ptr, te, TSE_RNA_PROPERTY, a); } } } else if (tot) { te->flag |= TE_LAZY_CLOSED; } te->rnaptr = *ptr; } else if (type == TSE_RNA_PROPERTY) { /* property */ PointerRNA propptr; PropertyRNA *iterprop = RNA_struct_iterator_property(ptr->type); RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr); PropertyRNA *prop = propptr.data; PropertyType proptype = RNA_property_type(prop); te->name = RNA_property_ui_name(prop); te->directdata = prop; te->rnaptr = *ptr; /* If searching don't expand RNA entries */ if (SEARCHING_OUTLINER(space_outliner) && BLI_strcasecmp("RNA", te->name) == 0) { tselem->flag &= ~TSE_CHILDSEARCH; } if (proptype == PROP_POINTER) { PointerRNA pptr = RNA_property_pointer_get(ptr, prop); if (pptr.data) { if (TSELEM_OPEN(tselem, space_outliner)) { outliner_add_element( space_outliner, &te->subtree, (void *)&pptr, te, TSE_RNA_STRUCT, -1); } else { te->flag |= TE_LAZY_CLOSED; } } } else if (proptype == PROP_COLLECTION) { int tot = RNA_property_collection_length(ptr, prop); CLAMP_MAX(tot, tot_limit); if (TSELEM_OPEN(tselem, space_outliner)) { for (int a = 0; a < tot; a++) { PointerRNA pptr; RNA_property_collection_lookup_int(ptr, prop, a, &pptr); outliner_add_element( space_outliner, &te->subtree, (void *)&pptr, te, TSE_RNA_STRUCT, a); } } else if (tot) { te->flag |= TE_LAZY_CLOSED; } } else if (ELEM(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) { int tot = RNA_property_array_length(ptr, prop); CLAMP_MAX(tot, tot_limit); if (TSELEM_OPEN(tselem, space_outliner)) { for (int a = 0; a < tot; a++) { outliner_add_element( space_outliner, &te->subtree, (void *)ptr, te, TSE_RNA_ARRAY_ELEM, a); } } else if (tot) { te->flag |= TE_LAZY_CLOSED; } } } else if (type == TSE_RNA_ARRAY_ELEM) { PropertyRNA *prop = parent->directdata; te->directdata = prop; te->rnaptr = *ptr; te->index = index; char c = RNA_property_array_item_char(prop, index); te->name = MEM_callocN(sizeof(char[20]), "OutlinerRNAArrayName"); if (c) { sprintf((char *)te->name, " %c", c); } else { sprintf((char *)te->name, " %d", index + 1); } te->flag |= TE_FREE_NAME; } } return te; } /* ======================================================= */ BLI_INLINE void outliner_add_collection_init(TreeElement *te, Collection *collection) { te->name = BKE_collection_ui_name_get(collection); te->directdata = collection; } BLI_INLINE void outliner_add_collection_objects(SpaceOutliner *space_outliner, ListBase *tree, Collection *collection, TreeElement *parent) { LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) { outliner_add_element(space_outliner, tree, cob->ob, parent, TSE_SOME_ID, 0); } } TreeElement *outliner_add_collection_recursive(SpaceOutliner *space_outliner, Collection *collection, TreeElement *ten) { outliner_add_collection_init(ten, collection); LISTBASE_FOREACH (CollectionChild *, child, &collection->children) { outliner_add_element( space_outliner, &ten->subtree, &child->collection->id, ten, TSE_SOME_ID, 0); } if (space_outliner->outlinevis != SO_SCENES) { outliner_add_collection_objects(space_outliner, &ten->subtree, collection, ten); } return ten; } /* ======================================================= */ /* Generic Tree Building helpers - order these are called is top to bottom */ /* Hierarchy --------------------------------------------- */ /* make sure elements are correctly nested */ void outliner_make_object_parent_hierarchy(ListBase *lb) { /* build hierarchy */ /* XXX also, set extents here... */ TreeElement *te = lb->first; while (te) { TreeElement *ten = te->next; TreeStoreElem *tselem = TREESTORE(te); if ((tselem->type == TSE_SOME_ID) && te->idcode == ID_OB) { Object *ob = (Object *)tselem->id; if (ob->parent && ob->parent->id.newid) { BLI_remlink(lb, te); TreeElement *tep = (TreeElement *)ob->parent->id.newid; BLI_addtail(&tep->subtree, te); te->parent = tep; } } te = ten; } } /* Sorting ------------------------------------------------------ */ typedef struct tTreeSort { TreeElement *te; ID *id; const char *name; short idcode; } tTreeSort; /* alphabetical comparator, trying to put objects first */ static int treesort_alpha_ob(const void *v1, const void *v2) { const tTreeSort *x1 = v1, *x2 = v2; /* first put objects last (hierarchy) */ int comp = (x1->idcode == ID_OB); if (x2->idcode == ID_OB) { comp += 2; } if (comp == 1) { return 1; } if (comp == 2) { return -1; } if (comp == 3) { /* Among objects first come the ones in the collection, followed by the ones not on it. * This way we can have the dashed lines in a separate style connecting the former. */ if ((x1->te->flag & TE_CHILD_NOT_IN_COLLECTION) != (x2->te->flag & TE_CHILD_NOT_IN_COLLECTION)) { return (x1->te->flag & TE_CHILD_NOT_IN_COLLECTION) ? 1 : -1; } comp = BLI_strcasecmp_natural(x1->name, x2->name); if (comp > 0) { return 1; } if (comp < 0) { return -1; } return 0; } return 0; } /* Move children that are not in the collection to the end of the list. */ static int treesort_child_not_in_collection(const void *v1, const void *v2) { const tTreeSort *x1 = v1, *x2 = v2; /* Among objects first come the ones in the collection, followed by the ones not on it. * This way we can have the dashed lines in a separate style connecting the former. */ if ((x1->te->flag & TE_CHILD_NOT_IN_COLLECTION) != (x2->te->flag & TE_CHILD_NOT_IN_COLLECTION)) { return (x1->te->flag & TE_CHILD_NOT_IN_COLLECTION) ? 1 : -1; } return 0; } /* alphabetical comparator */ static int treesort_alpha(const void *v1, const void *v2) { const tTreeSort *x1 = v1, *x2 = v2; int comp = BLI_strcasecmp_natural(x1->name, x2->name); if (comp > 0) { return 1; } if (comp < 0) { return -1; } return 0; } /* this is nice option for later? doesn't look too useful... */ #if 0 static int treesort_obtype_alpha(const void *v1, const void *v2) { const tTreeSort *x1 = v1, *x2 = v2; /* first put objects last (hierarchy) */ if (x1->idcode == ID_OB && x2->idcode != ID_OB) { return 1; } else if (x2->idcode == ID_OB && x1->idcode != ID_OB) { return -1; } else { /* 2nd we check ob type */ if (x1->idcode == ID_OB && x2->idcode == ID_OB) { if (((Object *)x1->id)->type > ((Object *)x2->id)->type) { return 1; } else if (((Object *)x1->id)->type > ((Object *)x2->id)->type) { return -1; } else { return 0; } } else { int comp = BLI_strcasecmp_natural(x1->name, x2->name); if (comp > 0) { return 1; } else if (comp < 0) { return -1; } return 0; } } } #endif /* sort happens on each subtree individual */ static void outliner_sort(ListBase *lb) { TreeElement *te = lb->last; if (te == NULL) { return; } TreeStoreElem *tselem = TREESTORE(te); /* sorting rules; only object lists, ID lists, or deformgroups */ if (ELEM(tselem->type, TSE_DEFGROUP, TSE_ID_BASE) || ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB))) { int totelem = BLI_listbase_count(lb); if (totelem > 1) { tTreeSort *tear = MEM_mallocN(totelem * sizeof(tTreeSort), "tree sort array"); tTreeSort *tp = tear; int skip = 0; for (te = lb->first; te; te = te->next, tp++) { tselem = TREESTORE(te); tp->te = te; tp->name = te->name; tp->idcode = te->idcode; if (!ELEM(tselem->type, TSE_SOME_ID, TSE_DEFGROUP)) { tp->idcode = 0; /* Don't sort this. */ } if (tselem->type == TSE_ID_BASE) { tp->idcode = 1; /* Do sort this. */ } tp->id = tselem->id; } /* just sort alphabetically */ if (tear->idcode == 1) { qsort(tear, totelem, sizeof(tTreeSort), treesort_alpha); } else { /* keep beginning of list */ for (tp = tear, skip = 0; skip < totelem; skip++, tp++) { if (tp->idcode) { break; } } if (skip < totelem) { qsort(tear + skip, totelem - skip, sizeof(tTreeSort), treesort_alpha_ob); } } BLI_listbase_clear(lb); tp = tear; while (totelem--) { BLI_addtail(lb, tp->te); tp++; } MEM_freeN(tear); } } LISTBASE_FOREACH (TreeElement *, te_iter, lb) { outliner_sort(&te_iter->subtree); } } static void outliner_collections_children_sort(ListBase *lb) { TreeElement *te = lb->last; if (te == NULL) { return; } TreeStoreElem *tselem = TREESTORE(te); /* Sorting rules: only object lists. */ if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) { int totelem = BLI_listbase_count(lb); if (totelem > 1) { tTreeSort *tear = MEM_mallocN(totelem * sizeof(tTreeSort), "tree sort array"); tTreeSort *tp = tear; for (te = lb->first; te; te = te->next, tp++) { tselem = TREESTORE(te); tp->te = te; tp->name = te->name; tp->idcode = te->idcode; tp->id = tselem->id; } qsort(tear, totelem, sizeof(tTreeSort), treesort_child_not_in_collection); BLI_listbase_clear(lb); tp = tear; while (totelem--) { BLI_addtail(lb, tp->te); tp++; } MEM_freeN(tear); } } LISTBASE_FOREACH (TreeElement *, te_iter, lb) { outliner_collections_children_sort(&te_iter->subtree); } } /* Filtering ----------------------------------------------- */ typedef struct OutlinerTreeElementFocus { TreeStoreElem *tselem; int ys; } OutlinerTreeElementFocus; /** * Bring the outliner scrolling back to where it was in relation to the original focus element * Caller is expected to handle redrawing of ARegion. */ static void outliner_restore_scrolling_position(SpaceOutliner *space_outliner, ARegion *region, OutlinerTreeElementFocus *focus) { View2D *v2d = ®ion->v2d; if (focus->tselem != NULL) { outliner_set_coordinates(region, space_outliner); TreeElement *te_new = outliner_find_tree_element(&space_outliner->tree, focus->tselem); if (te_new != NULL) { int ys_new = te_new->ys; int ys_old = focus->ys; float y_move = MIN2(ys_new - ys_old, -v2d->cur.ymax); BLI_rctf_translate(&v2d->cur, 0, y_move); } else { return; } } } static bool test_collection_callback(TreeElement *te) { return outliner_is_collection_tree_element(te); } static bool test_object_callback(TreeElement *te) { TreeStoreElem *tselem = TREESTORE(te); return ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)); } /** * See if TreeElement or any of its children pass the callback_test. */ static TreeElement *outliner_find_first_desired_element_at_y_recursive( const SpaceOutliner *space_outliner, TreeElement *te, const float limit, bool (*callback_test)(TreeElement *)) { if (callback_test(te)) { return te; } if (TSELEM_OPEN(te->store_elem, space_outliner)) { TreeElement *te_iter, *te_sub; for (te_iter = te->subtree.first; te_iter; te_iter = te_iter->next) { te_sub = outliner_find_first_desired_element_at_y_recursive( space_outliner, te_iter, limit, callback_test); if (te_sub != NULL) { return te_sub; } } } return NULL; } /** * Find the first element that passes a test starting from a reference vertical coordinate * * If the element that is in the position is not what we are looking for, keep looking for its * children, siblings, and eventually, aunts, cousins, distant families, ... etc. * * Basically we keep going up and down the outliner tree from that point forward, until we find * what we are looking for. If we are past the visible range and we can't find a valid element * we return NULL. */ static TreeElement *outliner_find_first_desired_element_at_y(const SpaceOutliner *space_outliner, const float view_co, const float view_co_limit) { TreeElement *te = outliner_find_item_at_y(space_outliner, &space_outliner->tree, view_co); bool (*callback_test)(TreeElement *); if ((space_outliner->outlinevis == SO_VIEW_LAYER) && (space_outliner->filter & SO_FILTER_NO_COLLECTION)) { callback_test = test_object_callback; } else { callback_test = test_collection_callback; } while (te != NULL) { TreeElement *te_sub = outliner_find_first_desired_element_at_y_recursive( space_outliner, te, view_co_limit, callback_test); if (te_sub != NULL) { /* Skip the element if it was not visible to start with. */ if (te->ys + UI_UNIT_Y > view_co_limit) { return te_sub; } return NULL; } if (te->next) { te = te->next; continue; } if (te->parent == NULL) { break; } while (te->parent) { if (te->parent->next) { te = te->parent->next; break; } te = te->parent; } } return NULL; } /** * Store information of current outliner scrolling status to be restored later. * * Finds the top-most collection visible in the outliner and populates the * #OutlinerTreeElementFocus struct to retrieve this element later to make sure it is in the same * original position as before filtering. */ static void outliner_store_scrolling_position(SpaceOutliner *space_outliner, ARegion *region, OutlinerTreeElementFocus *focus) { float limit = region->v2d.cur.ymin; outliner_set_coordinates(region, space_outliner); TreeElement *te = outliner_find_first_desired_element_at_y( space_outliner, region->v2d.cur.ymax, limit); if (te != NULL) { focus->tselem = TREESTORE(te); focus->ys = te->ys; } else { focus->tselem = NULL; } } static int outliner_exclude_filter_get(const SpaceOutliner *space_outliner) { int exclude_filter = space_outliner->filter & ~SO_FILTER_OB_STATE; if (space_outliner->search_string[0] != 0) { exclude_filter |= SO_FILTER_SEARCH; } else { exclude_filter &= ~SO_FILTER_SEARCH; } /* Let's have this for the collection options at first. */ if (!SUPPORT_FILTER_OUTLINER(space_outliner)) { return (exclude_filter & SO_FILTER_SEARCH); } if (space_outliner->filter & SO_FILTER_NO_OBJECT) { exclude_filter |= SO_FILTER_OB_TYPE; } switch (space_outliner->filter_state) { case SO_FILTER_OB_VISIBLE: exclude_filter |= SO_FILTER_OB_STATE_VISIBLE; break; case SO_FILTER_OB_SELECTED: exclude_filter |= SO_FILTER_OB_STATE_SELECTED; break; case SO_FILTER_OB_ACTIVE: exclude_filter |= SO_FILTER_OB_STATE_ACTIVE; break; case SO_FILTER_OB_SELECTABLE: exclude_filter |= SO_FILTER_OB_STATE_SELECTABLE; break; } return exclude_filter; } static bool outliner_element_visible_get(ViewLayer *view_layer, TreeElement *te, const int exclude_filter) { if ((exclude_filter & SO_FILTER_ANY) == 0) { return true; } TreeStoreElem *tselem = TREESTORE(te); if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) { if ((exclude_filter & SO_FILTER_OB_TYPE) == SO_FILTER_OB_TYPE) { return false; } Object *ob = (Object *)tselem->id; Base *base = (Base *)te->directdata; BLI_assert((base == NULL) || (base->object == ob)); if (exclude_filter & SO_FILTER_OB_TYPE) { switch (ob->type) { case OB_MESH: if (exclude_filter & SO_FILTER_NO_OB_MESH) { return false; } break; case OB_ARMATURE: if (exclude_filter & SO_FILTER_NO_OB_ARMATURE) { return false; } break; case OB_EMPTY: if (exclude_filter & SO_FILTER_NO_OB_EMPTY) { return false; } break; case OB_LAMP: if (exclude_filter & SO_FILTER_NO_OB_LAMP) { return false; } break; case OB_CAMERA: if (exclude_filter & SO_FILTER_NO_OB_CAMERA) { return false; } break; default: if (exclude_filter & SO_FILTER_NO_OB_OTHERS) { return false; } break; } } if (exclude_filter & SO_FILTER_OB_STATE) { if (base == NULL) { base = BKE_view_layer_base_find(view_layer, ob); if (base == NULL) { return false; } } bool is_visible = true; if (exclude_filter & SO_FILTER_OB_STATE_VISIBLE) { if ((base->flag & BASE_VISIBLE_VIEWLAYER) == 0) { is_visible = false; } } else if (exclude_filter & SO_FILTER_OB_STATE_SELECTED) { if ((base->flag & BASE_SELECTED) == 0) { is_visible = false; } } else if (exclude_filter & SO_FILTER_OB_STATE_SELECTABLE) { if ((base->flag & BASE_SELECTABLE) == 0) { is_visible = false; } } else { BLI_assert(exclude_filter & SO_FILTER_OB_STATE_ACTIVE); if (base != BASACT(view_layer)) { is_visible = false; } } if (exclude_filter & SO_FILTER_OB_STATE_INVERSE) { is_visible = !is_visible; } return is_visible; } if ((te->parent != NULL) && (TREESTORE(te->parent)->type == TSE_SOME_ID) && (te->parent->idcode == ID_OB)) { if (exclude_filter & SO_FILTER_NO_CHILDREN) { return false; } } } else if ((te->parent != NULL) && (TREESTORE(te->parent)->type == TSE_SOME_ID) && (te->parent->idcode == ID_OB)) { if (exclude_filter & SO_FILTER_NO_OB_CONTENT) { return false; } } return true; } static bool outliner_filter_has_name(TreeElement *te, const char *name, int flags) { int fn_flag = 0; if ((flags & SO_FIND_CASE_SENSITIVE) == 0) { fn_flag |= FNM_CASEFOLD; } return fnmatch(name, te->name, fn_flag) == 0; } static bool outliner_element_is_collection_or_object(TreeElement *te) { TreeStoreElem *tselem = TREESTORE(te); if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) { return true; } /* Collection instance datablocks should not be extracted. */ if (outliner_is_collection_tree_element(te) && !(te->parent && te->parent->idcode == ID_OB)) { return true; } return false; } static TreeElement *outliner_extract_children_from_subtree(TreeElement *element, ListBase *parent_subtree) { TreeElement *te_next = element->next; if (outliner_element_is_collection_or_object(element)) { TreeElement *te_prev = NULL; for (TreeElement *te = element->subtree.last; te; te = te_prev) { te_prev = te->prev; if (!outliner_element_is_collection_or_object(te)) { continue; } te_next = te; BLI_remlink(&element->subtree, te); BLI_insertlinkafter(parent_subtree, element->prev, te); te->parent = element->parent; } } outliner_free_tree_element(element, parent_subtree); return te_next; } static int outliner_filter_subtree(SpaceOutliner *space_outliner, ViewLayer *view_layer, ListBase *lb, const char *search_string, const int exclude_filter) { TreeElement *te, *te_next; TreeStoreElem *tselem; for (te = lb->first; te; te = te_next) { te_next = te->next; if ((outliner_element_visible_get(view_layer, te, exclude_filter) == false)) { /* Don't free the tree, but extract the children from the parent and add to this tree. */ /* This also needs filtering the subtree prior (see T69246). */ outliner_filter_subtree( space_outliner, view_layer, &te->subtree, search_string, exclude_filter); te_next = outliner_extract_children_from_subtree(te, lb); continue; } if ((exclude_filter & SO_FILTER_SEARCH) == 0) { /* Filter subtree too. */ outliner_filter_subtree( space_outliner, view_layer, &te->subtree, search_string, exclude_filter); continue; } if (!outliner_filter_has_name(te, search_string, space_outliner->search_flags)) { /* item isn't something we're looking for, but... * - if the subtree is expanded, check if there are any matches that can be easily found * so that searching for "cu" in the default scene will still match the Cube * - otherwise, we can't see within the subtree and the item doesn't match, * so these can be safely ignored (i.e. the subtree can get freed) */ tselem = TREESTORE(te); /* flag as not a found item */ tselem->flag &= ~TSE_SEARCHMATCH; if ((!TSELEM_OPEN(tselem, space_outliner)) || outliner_filter_subtree( space_outliner, view_layer, &te->subtree, search_string, exclude_filter) == 0) { outliner_free_tree_element(te, lb); } } else { tselem = TREESTORE(te); /* flag as a found item - we can then highlight it */ tselem->flag |= TSE_SEARCHMATCH; /* filter subtree too */ outliner_filter_subtree( space_outliner, view_layer, &te->subtree, search_string, exclude_filter); } } /* if there are still items in the list, that means that there were still some matches */ return (BLI_listbase_is_empty(lb) == false); } static void outliner_filter_tree(SpaceOutliner *space_outliner, ViewLayer *view_layer) { char search_buff[sizeof(((struct SpaceOutliner *)NULL)->search_string) + 2]; char *search_string; const int exclude_filter = outliner_exclude_filter_get(space_outliner); if (exclude_filter == 0) { return; } if (space_outliner->search_flags & SO_FIND_COMPLETE) { search_string = space_outliner->search_string; } else { /* Implicitly add heading/trailing wildcards if needed. */ BLI_strncpy_ensure_pad(search_buff, space_outliner->search_string, '*', sizeof(search_buff)); search_string = search_buff; } outliner_filter_subtree( space_outliner, view_layer, &space_outliner->tree, search_string, exclude_filter); } /* ======================================================= */ /* Main Tree Building API */ /* Main entry point for building the tree data-structure that the outliner represents. */ void outliner_build_tree(Main *mainvar, Scene *scene, ViewLayer *view_layer, SpaceOutliner *space_outliner, ARegion *region) { /* Are we looking for something - we want to tag parents to filter child matches * - NOT in data-blocks view - searching all data-blocks takes way too long to be useful * - this variable is only set once per tree build */ if (space_outliner->search_string[0] != 0 && space_outliner->outlinevis != SO_DATA_API) { space_outliner->search_flags |= SO_SEARCH_RECURSIVE; } else { space_outliner->search_flags &= ~SO_SEARCH_RECURSIVE; } if (space_outliner->runtime->treehash && (space_outliner->storeflag & SO_TREESTORE_REBUILD) && space_outliner->treestore) { BKE_outliner_treehash_rebuild_from_treestore(space_outliner->runtime->treehash, space_outliner->treestore); } space_outliner->storeflag &= ~SO_TREESTORE_REBUILD; if (region->do_draw & RGN_DRAW_NO_REBUILD) { return; } OutlinerTreeElementFocus focus; outliner_store_scrolling_position(space_outliner, region, &focus); outliner_free_tree(&space_outliner->tree); outliner_storage_cleanup(space_outliner); outliner_tree_display_destroy(&space_outliner->runtime->tree_display); space_outliner->runtime->tree_display = outliner_tree_display_create(space_outliner->outlinevis, space_outliner); /* All tree displays should be created as sub-classes of AbstractTreeDisplay. */ BLI_assert(space_outliner->runtime->tree_display != NULL); TreeSourceData source_data = {.bmain = mainvar, .scene = scene, .view_layer = view_layer}; space_outliner->tree = outliner_tree_display_build_tree(space_outliner->runtime->tree_display, &source_data); if ((space_outliner->flag & SO_SKIP_SORT_ALPHA) == 0) { outliner_sort(&space_outliner->tree); } else if ((space_outliner->filter & SO_FILTER_NO_CHILDREN) == 0) { /* We group the children that are in the collection before the ones that are not. * This way we can try to draw them in a different style altogether. * We also have to respect the original order of the elements in case alphabetical * sorting is not enabled. This keep object data and modifiers before its children. */ outliner_collections_children_sort(&space_outliner->tree); } outliner_filter_tree(space_outliner, view_layer); outliner_restore_scrolling_position(space_outliner, region, &focus); BKE_main_id_clear_newpoins(mainvar); }