/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_outliner/outliner_tree.c * \ingroup spoutliner */ #include #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_camera_types.h" #include "DNA_cachefile_types.h" #include "DNA_gpencil_types.h" #include "DNA_group_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_lightprobe_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_world_types.h" #include "DNA_sequence_types.h" #include "DNA_speaker_types.h" #include "DNA_object_types.h" #include "DNA_linestyle_types.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_mempool.h" #include "BLI_fnmatch.h" #include "BLT_translation.h" #include "BKE_fcurve.h" #include "BKE_main.h" #include "BKE_layer.h" #include "BKE_library.h" #include "BKE_modifier.h" #include "BKE_sequencer.h" #include "BKE_idcode.h" #include "BKE_outliner_treehash.h" #include "DEG_depsgraph_build.h" #include "ED_armature.h" #include "ED_screen.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "outliner_intern.h" #ifdef WIN32 # include "BLI_math_base.h" /* M_PI */ #endif /* prototypes */ static void outliner_make_hierarchy(ListBase *lb); /* ********************************************************* */ /* Persistent Data */ static void outliner_storage_cleanup(SpaceOops *soops) { BLI_mempool *ts = soops->treestore; if (ts) { TreeStoreElem *tselem; int unused = 0; /* each element used once, for ID blocks with more users to have each a treestore */ BLI_mempool_iter iter; BLI_mempool_iternew(ts, &iter); while ((tselem = BLI_mempool_iterstep(&iter))) { tselem->used = 0; } /* cleanup only after reading file or undo step, and always for * RNA datablocks view in order to save memory */ if (soops->storeflag & SO_TREESTORE_CLEANUP) { soops->storeflag &= ~SO_TREESTORE_CLEANUP; BLI_mempool_iternew(ts, &iter); while ((tselem = BLI_mempool_iterstep(&iter))) { if (tselem->id == NULL) unused++; } if (unused) { if (BLI_mempool_count(ts) == unused) { BLI_mempool_destroy(ts); soops->treestore = NULL; if (soops->treehash) { BKE_outliner_treehash_free(soops->treehash); soops->treehash = NULL; } } else { TreeStoreElem *tsenew; BLI_mempool *new_ts = BLI_mempool_create(sizeof(TreeStoreElem), BLI_mempool_count(ts) - unused, 512, BLI_MEMPOOL_ALLOW_ITER); BLI_mempool_iternew(ts, &iter); while ((tselem = BLI_mempool_iterstep(&iter))) { if (tselem->id) { tsenew = BLI_mempool_alloc(new_ts); *tsenew = *tselem; } } BLI_mempool_destroy(ts); soops->treestore = new_ts; if (soops->treehash) { /* update hash table to fix broken pointers */ BKE_outliner_treehash_rebuild_from_treestore(soops->treehash, soops->treestore); } } } } } } static void check_persistent(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr) { TreeStoreElem *tselem; if (soops->treestore == NULL) { /* if treestore was not created in readfile.c, create it here */ soops->treestore = BLI_mempool_create(sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER); } if (soops->treehash == NULL) { soops->treehash = BKE_outliner_treehash_create_from_treestore(soops->treestore); } /* find any unused tree element in treestore and mark it as used * (note that there may be multiple unused elements in case of linked objects) */ tselem = BKE_outliner_treehash_lookup_unused(soops->treehash, type, nr, id); if (tselem) { te->store_elem = tselem; tselem->used = 1; return; } /* add 1 element to treestore */ tselem = BLI_mempool_alloc(soops->treestore); tselem->type = type; tselem->nr = type ? nr : 0; tselem->id = id; tselem->used = 0; tselem->flag = TSE_CLOSED; te->store_elem = tselem; BKE_outliner_treehash_add_element(soops->treehash, tselem); } /* ********************************************************* */ /* Tree Management */ void outliner_free_tree(ListBase *lb) { while (lb->first) { TreeElement *te = lb->first; outliner_free_tree(&te->subtree); BLI_remlink(lb, te); if (te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name); MEM_freeN(te); } } void outliner_cleanup_tree(SpaceOops *soops) { outliner_free_tree(&soops->tree); outliner_storage_cleanup(soops); } /* ********************************************************* */ /* Prototype, see functions below */ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, TreeElement *parent, short type, short index); /* -------------------------------------------------------- */ /* special handling of hierarchical non-lib data */ static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, TreeElement *parent, int *a) { TreeElement *te = outliner_add_element(soops, lb, id, parent, TSE_BONE, *a); (*a)++; te->name = curBone->name; te->directdata = curBone; for (curBone = curBone->childbase.first; curBone; curBone = curBone->next) { outliner_add_bone(soops, &te->subtree, id, curBone, te, a); } } /* -------------------------------------------------------- */ #define LOG2I(x) (int)(log(x) / M_LN2) static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl) { TreeStoreElem *tselem = NULL; TreeElement *te = NULL; /* log stuff is to convert bitflags (powers of 2) to small integers, * in order to not overflow short tselem->nr */ te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_COMBINED)); te->name = IFACE_("Combined"); te->directdata = &srl->passflag; /* save cpu cycles, but we add the first to invoke an open/close triangle */ tselem = TREESTORE(tenla); if (tselem->flag & TSE_CLOSED) return; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_Z)); te->name = IFACE_("Z"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_VECTOR)); te->name = IFACE_("Vector"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_NORMAL)); te->name = IFACE_("Normal"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_UV)); te->name = IFACE_("UV"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_MIST)); te->name = IFACE_("Mist"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXOB)); te->name = IFACE_("Index Object"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXMA)); te->name = IFACE_("Index Material"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA)); te->name = IFACE_("Color"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_DIFFUSE)); te->name = IFACE_("Diffuse"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SPEC)); te->name = IFACE_("Specular"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SHADOW)); te->name = IFACE_("Shadow"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_AO)); te->name = IFACE_("AO"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFLECT)); te->name = IFACE_("Reflection"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFRACT)); te->name = IFACE_("Refraction"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDIRECT)); te->name = IFACE_("Indirect"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_ENVIRONMENT)); te->name = IFACE_("Environment"); te->directdata = &srl->passflag; te = outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_EMIT)); te->name = IFACE_("Emit"); te->directdata = &srl->passflag; } #undef LOG2I static bool outliner_animdata_test(AnimData *adt) { if (adt) return (adt->action || adt->drivers.first || adt->nla_tracks.first); return false; } #ifdef WITH_FREESTYLE static void outliner_add_line_styles(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te) { SceneRenderLayer *srl; FreestyleLineSet *lineset; for (srl = sce->r.layers.first; srl; srl = srl->next) { for (lineset = srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) { FreestyleLineStyle *linestyle = lineset->linestyle; if (linestyle) { linestyle->id.tag |= LIB_TAG_DOIT; } } } for (srl = sce->r.layers.first; srl; srl = srl->next) { for (lineset = srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) { FreestyleLineStyle *linestyle = lineset->linestyle; if (linestyle) { if (!(linestyle->id.tag & LIB_TAG_DOIT)) continue; linestyle->id.tag &= ~LIB_TAG_DOIT; outliner_add_element(soops, lb, linestyle, te, 0, 0); } } } } #endif static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te) { SceneRenderLayer *srl; TreeElement *tenla = outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0); int a; tenla->name = IFACE_("RenderLayers"); for (a = 0, srl = sce->r.layers.first; srl; srl = srl->next, a++) { TreeElement *tenlay = outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a); tenlay->name = srl->name; tenlay->directdata = &srl->layflag; if (srl->light_override) outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0); if (srl->mat_override) outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0); outliner_add_passes(soops, tenlay, &sce->id, srl); } // TODO: move this to the front? if (outliner_animdata_test(sce->adt)) outliner_add_element(soops, lb, sce, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, lb, sce->gpd, te, 0, 0); outliner_add_element(soops, lb, sce->world, te, 0, 0); #ifdef WITH_FREESTYLE if (STREQ(sce->r.engine, RE_engine_id_BLENDER_RENDER) && (sce->r.mode & R_EDGE_FRS)) outliner_add_line_styles(soops, lb, sce, te); #endif } static void outliner_object_reorder( Main *UNUSED(bmain), const Scene *scene, TreeElement *insert_element, TreeElement *insert_handle, TreeElementInsertType action) { TreeStoreElem *tselem_insert = TREESTORE(insert_element); Object *ob = (Object *)tselem_insert->id; SceneCollection *sc = outliner_scene_collection_from_tree_element(insert_handle); SceneCollection *sc_ob_parent = NULL; BLI_assert(action == TE_INSERT_INTO); UNUSED_VARS_NDEBUG(action); /* find parent scene-collection of object */ if (insert_element->parent) { for (TreeElement *te_ob_parent = insert_element->parent; te_ob_parent; te_ob_parent = te_ob_parent->parent) { if (ELEM(TREESTORE(te_ob_parent)->type, TSE_SCENE_COLLECTION, TSE_LAYER_COLLECTION)) { sc_ob_parent = outliner_scene_collection_from_tree_element(te_ob_parent); break; } } } else { sc_ob_parent = BKE_collection_master(scene); } BKE_collection_object_move(scene, sc, sc_ob_parent, ob); } static bool outliner_object_reorder_poll( const Scene *UNUSED(scene), const TreeElement *insert_element, TreeElement **io_insert_handle, TreeElementInsertType *io_action) { TreeStoreElem *tselem_handle = TREESTORE(*io_insert_handle); if (ELEM(tselem_handle->type, TSE_SCENE_COLLECTION, TSE_LAYER_COLLECTION) && (insert_element->parent != *io_insert_handle)) { *io_action = TE_INSERT_INTO; return true; } return false; } // can be inlined if necessary static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, Object *ob) { te->reinsert = outliner_object_reorder; te->reinsert_poll = outliner_object_reorder_poll; if (outliner_animdata_test(ob->adt)) outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this if (ob->proxy && !ID_IS_LINKED_DATABLOCK(ob)) outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0); outliner_add_element(soops, &te->subtree, ob->gpd, te, 0, 0); outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0); if (ob->pose) { bArmature *arm = ob->data; bPoseChannel *pchan; TreeElement *tenla = outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0); tenla->name = IFACE_("Pose"); /* channels undefined in editmode, but we want the 'tenla' pose icon itself */ if ((arm->edbo == NULL) && (ob->mode & OB_MODE_POSE)) { TreeElement *ten; int a = 0, const_index = 1000; /* ensure unique id for bone constraints */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next, a++) { ten = outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a); ten->name = pchan->name; ten->directdata = pchan; pchan->temp = (void *)ten; if (pchan->constraints.first) { //Object *target; bConstraint *con; TreeElement *ten1; TreeElement *tenla1 = outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0); //char *str; tenla1->name = IFACE_("Constraints"); for (con = pchan->constraints.first; con; con = con->next, const_index++) { ten1 = outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index); #if 0 /* disabled as it needs to be reworked for recoded constraints system */ target = get_constraint_target(con, &str); if (str && str[0]) ten1->name = str; else if (target) ten1->name = target->id.name + 2; else ten1->name = con->name; #endif ten1->name = con->name; ten1->directdata = con; /* possible add all other types links? */ } } } /* make hierarchy */ ten = tenla->subtree.first; while (ten) { TreeElement *nten = ten->next, *par; tselem = TREESTORE(ten); if (tselem->type == TSE_POSE_CHANNEL) { pchan = (bPoseChannel *)ten->directdata; if (pchan->parent) { BLI_remlink(&tenla->subtree, ten); par = (TreeElement *)pchan->parent->temp; BLI_addtail(&par->subtree, ten); ten->parent = par; } } ten = nten; } } /* Pose Groups */ if (ob->pose->agroups.first) { bActionGroup *agrp; TreeElement *ten_bonegrp = outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0); int a = 0; ten_bonegrp->name = IFACE_("Bone Groups"); for (agrp = ob->pose->agroups.first; agrp; agrp = agrp->next, a++) { TreeElement *ten; ten = outliner_add_element(soops, &ten_bonegrp->subtree, ob, ten_bonegrp, TSE_POSEGRP, a); ten->name = agrp->name; ten->directdata = agrp; } } } for (int a = 0; a < ob->totcol; a++) { outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a); } if (ob->constraints.first) { //Object *target; bConstraint *con; TreeElement *ten; TreeElement *tenla = outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0); //char *str; int a; tenla->name = IFACE_("Constraints"); for (con = ob->constraints.first, a = 0; con; con = con->next, a++) { ten = outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a); #if 0 /* disabled due to constraints system targets recode... code here needs review */ target = get_constraint_target(con, &str); if (str && str[0]) ten->name = str; else if (target) ten->name = target->id.name + 2; else ten->name = con->name; #endif ten->name = con->name; ten->directdata = con; /* possible add all other types links? */ } } if (ob->modifiers.first) { ModifierData *md; TreeElement *ten_mod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0); int index; ten_mod->name = IFACE_("Modifiers"); for (index = 0, md = ob->modifiers.first; md; index++, md = md->next) { TreeElement *ten = outliner_add_element(soops, &ten_mod->subtree, ob, ten_mod, TSE_MODIFIER, index); ten->name = md->name; ten->directdata = md; if (md->type == eModifierType_Lattice) { outliner_add_element(soops, &ten->subtree, ((LatticeModifierData *) md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_Curve) { outliner_add_element(soops, &ten->subtree, ((CurveModifierData *) md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_Armature) { outliner_add_element(soops, &ten->subtree, ((ArmatureModifierData *) md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_Hook) { outliner_add_element(soops, &ten->subtree, ((HookModifierData *) md)->object, ten, TSE_LINKED_OB, 0); } else if (md->type == eModifierType_ParticleSystem) { ParticleSystem *psys = ((ParticleSystemModifierData *) md)->psys; TreeElement *ten_psys; ten_psys = outliner_add_element(soops, &ten->subtree, ob, te, TSE_LINKED_PSYS, 0); ten_psys->directdata = psys; ten_psys->name = psys->part->id.name + 2; } } } /* vertex groups */ if (ob->defbase.first) { bDeformGroup *defgroup; TreeElement *ten; TreeElement *tenla = outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0); int a; tenla->name = IFACE_("Vertex Groups"); for (defgroup = ob->defbase.first, a = 0; defgroup; defgroup = defgroup->next, a++) { ten = outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a); ten->name = defgroup->name; ten->directdata = defgroup; } } /* duplicated group */ if (ob->dup_group) outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0); } // can be inlined if necessary static void outliner_add_id_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, ID *id) { /* tuck pointer back in object, to construct hierarchy */ if (GS(id->name) == ID_OB) id->newid = (ID *)te; /* expand specific data always */ switch (GS(id->name)) { case ID_LI: { te->name = ((Library *)id)->name; break; } case ID_SCE: { outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te); break; } case ID_OB: { outliner_add_object_contents(soops, te, tselem, (Object *)id); break; } case ID_ME: { Mesh *me = (Mesh *)id; int a; if (outliner_animdata_test(me->adt)) outliner_add_element(soops, &te->subtree, me, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, &te->subtree, me->key, te, 0, 0); for (a = 0; a < me->totcol; a++) outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a); /* could do tfaces with image links, but the images are not grouped nicely. * would require going over all tfaces, sort images in use. etc... */ break; } case ID_CU: { Curve *cu = (Curve *)id; int a; if (outliner_animdata_test(cu->adt)) outliner_add_element(soops, &te->subtree, cu, te, TSE_ANIM_DATA, 0); for (a = 0; a < cu->totcol; a++) outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a); break; } case ID_MB: { MetaBall *mb = (MetaBall *)id; int a; if (outliner_animdata_test(mb->adt)) outliner_add_element(soops, &te->subtree, mb, te, TSE_ANIM_DATA, 0); for (a = 0; a < mb->totcol; a++) outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a); break; } case ID_MA: { Material *ma = (Material *)id; int a; if (outliner_animdata_test(ma->adt)) outliner_add_element(soops, &te->subtree, ma, te, TSE_ANIM_DATA, 0); for (a = 0; a < MAX_MTEX; a++) { if (ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a); } break; } case ID_TE: { Tex *tex = (Tex *)id; if (outliner_animdata_test(tex->adt)) outliner_add_element(soops, &te->subtree, tex, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0); break; } case ID_CA: { Camera *ca = (Camera *)id; if (outliner_animdata_test(ca->adt)) outliner_add_element(soops, &te->subtree, ca, te, TSE_ANIM_DATA, 0); break; } case ID_CF: { CacheFile *cache_file = (CacheFile *)id; if (outliner_animdata_test(cache_file->adt)) { outliner_add_element(soops, &te->subtree, cache_file, te, TSE_ANIM_DATA, 0); } break; } case ID_LA: { Lamp *la = (Lamp *)id; int a; if (outliner_animdata_test(la->adt)) outliner_add_element(soops, &te->subtree, la, te, TSE_ANIM_DATA, 0); for (a = 0; a < MAX_MTEX; a++) { if (la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a); } break; } case ID_SPK: { Speaker *spk = (Speaker *)id; if (outliner_animdata_test(spk->adt)) outliner_add_element(soops, &te->subtree, spk, te, TSE_ANIM_DATA, 0); break; } case ID_LP: { LightProbe *prb = (LightProbe *)id; if (outliner_animdata_test(prb->adt)) outliner_add_element(soops, &te->subtree, prb, te, TSE_ANIM_DATA, 0); break; } case ID_WO: { World *wrld = (World *)id; int a; if (outliner_animdata_test(wrld->adt)) outliner_add_element(soops, &te->subtree, wrld, te, TSE_ANIM_DATA, 0); for (a = 0; a < MAX_MTEX; a++) { if (wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a); } break; } case ID_KE: { Key *key = (Key *)id; if (outliner_animdata_test(key->adt)) outliner_add_element(soops, &te->subtree, key, te, TSE_ANIM_DATA, 0); break; } case ID_AC: { // XXX do we want to be exposing the F-Curves here? //bAction *act = (bAction *)id; break; } case ID_AR: { bArmature *arm = (bArmature *)id; int a = 0; if (outliner_animdata_test(arm->adt)) outliner_add_element(soops, &te->subtree, arm, te, TSE_ANIM_DATA, 0); if (arm->edbo) { EditBone *ebone; TreeElement *ten; for (ebone = arm->edbo->first; ebone; ebone = ebone->next, a++) { ten = outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a); ten->directdata = ebone; ten->name = ebone->name; ebone->temp.p = ten; } /* make hierarchy */ ten = arm->edbo->first ? ((EditBone *)arm->edbo->first)->temp.p : NULL; while (ten) { TreeElement *nten = ten->next, *par; ebone = (EditBone *)ten->directdata; if (ebone->parent) { BLI_remlink(&te->subtree, ten); par = ebone->parent->temp.p; BLI_addtail(&par->subtree, ten); ten->parent = par; } ten = nten; } } else { /* do not extend Armature when we have posemode */ tselem = TREESTORE(te->parent); if (GS(tselem->id->name) == ID_OB && ((Object *)tselem->id)->mode & OB_MODE_POSE) { /* pass */ } else { Bone *curBone; for (curBone = arm->bonebase.first; curBone; curBone = curBone->next) { outliner_add_bone(soops, &te->subtree, id, curBone, te, &a); } } } break; } case ID_LS: { FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id; int a; if (outliner_animdata_test(linestyle->adt)) outliner_add_element(soops, &te->subtree, linestyle, te, TSE_ANIM_DATA, 0); for (a = 0; a < MAX_MTEX; a++) { if (linestyle->mtex[a]) outliner_add_element(soops, &te->subtree, linestyle->mtex[a]->tex, te, 0, a); } break; } case ID_GD: { bGPdata *gpd = (bGPdata *)id; bGPDlayer *gpl; int a = 0; if (outliner_animdata_test(gpd->adt)) outliner_add_element(soops, &te->subtree, gpd, te, TSE_ANIM_DATA, 0); // TODO: base element for layers? for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { outliner_add_element(soops, &te->subtree, gpl, te, TSE_GP_LAYER, a); a++; } break; } } } // TODO: this function needs to be split up! It's getting a bit too large... // Note: "ID" is not always a real ID static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, TreeElement *parent, short type, short index) { TreeElement *te; TreeStoreElem *tselem; ID *id = idv; if (ELEM(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { id = ((PointerRNA *)idv)->id.data; if (!id) id = ((PointerRNA *)idv)->data; } else if (type == TSE_GP_LAYER) { /* idv is the layer its self */ id = TREESTORE(parent)->id; } /* exceptions */ if (ELEM(type, TSE_ID_BASE, TSE_LAYER_COLLECTION)) { /* pass */ } else if (id == NULL) { return NULL; } if (type == 0) { /* Zero type means real ID, ensure we do not get non-outliner ID types here... */ BLI_assert(TREESTORE_ID_TYPE(id)); } te = MEM_callocN(sizeof(TreeElement), "tree elem"); /* add to the visual tree */ BLI_addtail(lb, te); /* add to the storage */ check_persistent(soops, te, id, type, index); tselem = TREESTORE(te); /* if we are searching for something expand to see child elements */ if (SEARCHING_OUTLINER(soops)) tselem->flag |= TSE_CHILDSEARCH; te->parent = parent; te->index = index; // for data arays if (ELEM(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP)) { /* pass */ } else if (ELEM(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { /* pass */ } else if (type == TSE_ANIM_DATA) { /* pass */ } else if (type == TSE_GP_LAYER) { /* pass */ } else if (ELEM(type, TSE_LAYER_COLLECTION, TSE_SCENE_COLLECTION)) { /* pass */ } else if (type == TSE_ID_BASE) { /* pass */ } else { /* do here too, for blend file viewer, own ID_LI then shows file name */ if (GS(id->name) == ID_LI) te->name = ((Library *)id)->name; else te->name = id->name + 2; // default, can be overridden by Library or non-ID data te->idcode = GS(id->name); } if (type == 0) { TreeStoreElem *tsepar = parent ? TREESTORE(parent) : NULL; /* ID datablock */ if (tsepar == NULL || tsepar->type != TSE_ID_BASE) outliner_add_id_contents(soops, te, tselem, id); } else if (type == TSE_ANIM_DATA) { IdAdtTemplate *iat = (IdAdtTemplate *)idv; AnimData *adt = (AnimData *)iat->adt; /* this element's info */ te->name = IFACE_("Animation"); te->directdata = adt; /* Action */ outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0); /* Drivers */ if (adt->drivers.first) { TreeElement *ted = outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0); ID *lastadded = NULL; FCurve *fcu; ted->name = IFACE_("Drivers"); for (fcu = adt->drivers.first; fcu; fcu = fcu->next) { if (fcu->driver && fcu->driver->variables.first) { ChannelDriver *driver = fcu->driver; DriverVar *dvar; for (dvar = driver->variables.first; dvar; dvar = dvar->next) { /* loop over all targets used here */ DRIVER_TARGETS_USED_LOOPER(dvar) { if (lastadded != dtar->id) { // XXX this lastadded check is rather lame, and also fails quite badly... outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0); lastadded = dtar->id; } } DRIVER_TARGETS_LOOPER_END } } } } /* NLA Data */ if (adt->nla_tracks.first) { TreeElement *tenla = outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0); NlaTrack *nlt; int a = 0; tenla->name = IFACE_("NLA Tracks"); for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) { TreeElement *tenlt = outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a); NlaStrip *strip; TreeElement *ten; int b = 0; tenlt->name = nlt->name; for (strip = nlt->strips.first; strip; strip = strip->next, b++) { ten = outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b); if (ten) ten->directdata = strip; } } } } else if (type == TSE_GP_LAYER) { bGPDlayer *gpl = (bGPDlayer *)idv; te->name = gpl->info; te->directdata = gpl; } else if (type == TSE_SEQUENCE) { Sequence *seq = (Sequence *) idv; Sequence *p; /* * The idcode is a little hack, but the outliner * only check te->idcode if te->type is equal to zero, * so this is "safe". */ te->idcode = seq->type; te->directdata = seq; te->name = seq->name + 2; if (!(seq->type & SEQ_TYPE_EFFECT)) { /* * This work like the sequence. * If the sequence have a name (not default name) * show it, in other case put the filename. */ if (seq->type == SEQ_TYPE_META) { p = seq->seqbase.first; while (p) { outliner_add_element(soops, &te->subtree, (void *)p, te, TSE_SEQUENCE, index); p = p->next; } } else outliner_add_element(soops, &te->subtree, (void *)seq->strip, te, TSE_SEQ_STRIP, index); } } else if (type == TSE_SEQ_STRIP) { Strip *strip = (Strip *)idv; if (strip->dir[0] != '\0') te->name = strip->dir; else te->name = IFACE_("Strip None"); te->directdata = strip; } else if (type == TSE_SEQUENCE_DUP) { Sequence *seq = (Sequence *)idv; te->idcode = seq->type; te->directdata = seq; te->name = seq->strip->stripdata->name; } else if (ELEM(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { PointerRNA pptr, propptr, *ptr = (PointerRNA *)idv; PropertyRNA *prop, *iterprop; PropertyType proptype; int a, tot; /* we do lazy build, for speed and to avoid infinite recusion */ if (ptr->data == NULL) { te->name = IFACE_("(empty)"); } else if (type == TSE_RNA_STRUCT) { /* struct */ te->name = RNA_struct_name_get_alloc(ptr, NULL, 0, NULL); if (te->name) te->flag |= TE_FREE_NAME; else te->name = RNA_struct_ui_name(ptr->type); /* If searching don't expand RNA entries */ if (SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA", te->name) == 0) tselem->flag &= ~TSE_CHILDSEARCH; iterprop = RNA_struct_iterator_property(ptr->type); tot = RNA_property_collection_length(ptr, iterprop); /* auto open these cases */ if (!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER) if (!tselem->used) tselem->flag &= ~TSE_CLOSED; if (TSELEM_OPEN(tselem, soops)) { for (a = 0; a < tot; a++) { RNA_property_collection_lookup_int(ptr, iterprop, a, &propptr); if (!(RNA_property_flag(propptr.data) & PROP_HIDDEN)) { outliner_add_element(soops, &te->subtree, (void *)ptr, te, TSE_RNA_PROPERTY, a); } } } else if (tot) te->flag |= TE_LAZY_CLOSED; te->rnaptr = *ptr; } else if (type == TSE_RNA_PROPERTY) { /* property */ iterprop = RNA_struct_iterator_property(ptr->type); RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr); prop = propptr.data; proptype = RNA_property_type(prop); te->name = RNA_property_ui_name(prop); te->directdata = prop; te->rnaptr = *ptr; /* If searching don't expand RNA entries */ if (SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA", te->name) == 0) tselem->flag &= ~TSE_CHILDSEARCH; if (proptype == PROP_POINTER) { pptr = RNA_property_pointer_get(ptr, prop); if (pptr.data) { if (TSELEM_OPEN(tselem, soops)) outliner_add_element(soops, &te->subtree, (void *)&pptr, te, TSE_RNA_STRUCT, -1); else te->flag |= TE_LAZY_CLOSED; } } else if (proptype == PROP_COLLECTION) { tot = RNA_property_collection_length(ptr, prop); if (TSELEM_OPEN(tselem, soops)) { for (a = 0; a < tot; a++) { RNA_property_collection_lookup_int(ptr, prop, a, &pptr); outliner_add_element(soops, &te->subtree, (void *)&pptr, te, TSE_RNA_STRUCT, a); } } else if (tot) te->flag |= TE_LAZY_CLOSED; } else if (ELEM(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) { tot = RNA_property_array_length(ptr, prop); if (TSELEM_OPEN(tselem, soops)) { for (a = 0; a < tot; a++) outliner_add_element(soops, &te->subtree, (void *)ptr, te, TSE_RNA_ARRAY_ELEM, a); } else if (tot) te->flag |= TE_LAZY_CLOSED; } } else if (type == TSE_RNA_ARRAY_ELEM) { char c; prop = parent->directdata; te->directdata = prop; te->rnaptr = *ptr; te->index = index; c = RNA_property_array_item_char(prop, index); te->name = MEM_callocN(sizeof(char) * 20, "OutlinerRNAArrayName"); if (c) sprintf((char *)te->name, " %c", c); else sprintf((char *)te->name, " %d", index + 1); te->flag |= TE_FREE_NAME; } } else if (type == TSE_KEYMAP) { wmKeyMap *km = (wmKeyMap *)idv; wmKeyMapItem *kmi; char opname[OP_MAX_TYPENAME]; te->directdata = idv; te->name = km->idname; if (TSELEM_OPEN(tselem, soops)) { int a = 0; for (kmi = km->items.first; kmi; kmi = kmi->next, a++) { const char *key = WM_key_event_string(kmi->type, false); if (key[0]) { wmOperatorType *ot = NULL; if (kmi->propvalue) { /* pass */ } else { ot = WM_operatortype_find(kmi->idname, 0); } if (ot || kmi->propvalue) { TreeElement *ten = outliner_add_element(soops, &te->subtree, kmi, te, TSE_KEYMAP_ITEM, a); ten->directdata = kmi; if (kmi->propvalue) { ten->name = IFACE_("Modal map, not yet"); } else { WM_operator_py_idname(opname, ot->idname); ten->name = BLI_strdup(opname); ten->flag |= TE_FREE_NAME; } } } } } else te->flag |= TE_LAZY_CLOSED; } return te; } /** * \note Really only removes \a tselem, not it's TreeElement instance or any children. */ void outliner_remove_treestore_element(SpaceOops *soops, TreeStoreElem *tselem) { BKE_outliner_treehash_remove_element(soops->treehash, tselem); BLI_mempool_free(soops->treestore, tselem); } /* ======================================================= */ /* Sequencer mode tree building */ /* Helped function to put duplicate sequence in the same tree. */ static int need_add_seq_dup(Sequence *seq) { Sequence *p; if ((!seq->strip) || (!seq->strip->stripdata)) return(1); /* * First check backward, if we found a duplicate * sequence before this, don't need it, just return. */ p = seq->prev; while (p) { if ((!p->strip) || (!p->strip->stripdata)) { p = p->prev; continue; } if (STREQ(p->strip->stripdata->name, seq->strip->stripdata->name)) return(2); p = p->prev; } p = seq->next; while (p) { if ((!p->strip) || (!p->strip->stripdata)) { p = p->next; continue; } if (STREQ(p->strip->stripdata->name, seq->strip->stripdata->name)) return(0); p = p->next; } return(1); } static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index) { /* TreeElement *ch; */ /* UNUSED */ Sequence *p; p = seq; while (p) { if ((!p->strip) || (!p->strip->stripdata) || (p->strip->stripdata->name[0] == '\0')) { p = p->next; continue; } if (STREQ(p->strip->stripdata->name, seq->strip->stripdata->name)) /* ch = */ /* UNUSED */ outliner_add_element(soops, &te->subtree, (void *)p, te, TSE_SEQUENCE, index); p = p->next; } } /* ----------------------------------------------- */ static void outliner_add_library_contents(Main *mainvar, SpaceOops *soops, TreeElement *te, Library *lib) { TreeElement *ten; ListBase *lbarray[MAX_LIBARRAY]; int a, tot; tot = set_listbasepointers(mainvar, lbarray); for (a = 0; a < tot; a++) { if (lbarray[a]->first) { ID *id = lbarray[a]->first; /* check if there's data in current lib */ for (; id; id = id->next) if (id->lib == lib) break; if (id) { ten = outliner_add_element(soops, &te->subtree, lbarray[a], NULL, TSE_ID_BASE, 0); ten->directdata = lbarray[a]; ten->name = (char *)BKE_idcode_to_name_plural(GS(id->name)); if (ten->name == NULL) ten->name = "UNKNOWN"; for (id = lbarray[a]->first; id; id = id->next) { if (id->lib == lib) outliner_add_element(soops, &ten->subtree, id, ten, 0, 0); } } } } } static void outliner_add_orphaned_datablocks(Main *mainvar, SpaceOops *soops) { TreeElement *ten; ListBase *lbarray[MAX_LIBARRAY]; int a, tot; tot = set_listbasepointers(mainvar, lbarray); for (a = 0; a < tot; a++) { if (lbarray[a]->first) { ID *id = lbarray[a]->first; /* check if there are any datablocks of this type which are orphans */ for (; id; id = id->next) { if (ID_REAL_USERS(id) <= 0) break; } if (id) { /* header for this type of datablock */ /* TODO's: * - Add a parameter to BKE_idcode_to_name_plural to get a sane "user-visible" name instead? * - Ensure that this uses nice icons for the datablock type involved instead of the dot? */ ten = outliner_add_element(soops, &soops->tree, lbarray[a], NULL, TSE_ID_BASE, 0); ten->directdata = lbarray[a]; ten->name = (char *)BKE_idcode_to_name_plural(GS(id->name)); if (ten->name == NULL) ten->name = "UNKNOWN"; /* add the orphaned datablocks - these will not be added with any subtrees attached */ for (id = lbarray[a]->first; id; id = id->next) { if (ID_REAL_USERS(id) <= 0) outliner_add_element(soops, &ten->subtree, id, ten, 0, 0); } } } } } static void outliner_layer_collections_reorder( Main *bmain, const Scene *scene, TreeElement *insert_element, TreeElement *insert_handle, TreeElementInsertType action) { LayerCollection *lc_insert = insert_element->directdata; LayerCollection *lc_handle = insert_handle->directdata; if (action == TE_INSERT_BEFORE) { BKE_layer_collection_move_above(scene, lc_handle, lc_insert); } else if (action == TE_INSERT_AFTER) { BKE_layer_collection_move_below(scene, lc_handle, lc_insert); } else if (action == TE_INSERT_INTO) { BKE_layer_collection_move_into(scene, lc_handle, lc_insert); } else { BLI_assert(0); } DEG_relations_tag_update(bmain); } static bool outliner_layer_collections_reorder_poll( const Scene *UNUSED(scene), const TreeElement *UNUSED(insert_element), TreeElement **io_insert_handle, TreeElementInsertType *UNUSED(io_action)) { const TreeStoreElem *tselem_handle = TREESTORE(*io_insert_handle); return ELEM(tselem_handle->type, TSE_LAYER_COLLECTION); } static void outliner_add_layer_collections_recursive( SpaceOops *soops, ListBase *tree, ListBase *layer_collections, TreeElement *parent_ten) { for (LayerCollection *collection = layer_collections->first; collection; collection = collection->next) { TreeElement *ten = outliner_add_element(soops, tree, collection, parent_ten, TSE_LAYER_COLLECTION, 0); ten->name = collection->scene_collection->name; ten->directdata = collection; ten->reinsert = outliner_layer_collections_reorder; ten->reinsert_poll = outliner_layer_collections_reorder_poll; outliner_add_layer_collections_recursive(soops, &ten->subtree, &collection->layer_collections, ten); for (LinkData *link = collection->object_bases.first; link; link = link->next) { Base *base = (Base *)link->data; TreeElement *te_object = outliner_add_element(soops, &ten->subtree, base->object, ten, 0, 0); te_object->directdata = base; } outliner_make_hierarchy(&ten->subtree); } } static void outliner_add_collections_act_layer(SpaceOops *soops, SceneLayer *layer) { outliner_add_layer_collections_recursive(soops, &soops->tree, &layer->layer_collections, NULL); } static void outliner_scene_collections_reorder( Main *bmain, const Scene *scene, TreeElement *insert_element, TreeElement *insert_handle, TreeElementInsertType action) { SceneCollection *sc_insert = insert_element->directdata; SceneCollection *sc_handle = insert_handle->directdata; BLI_assert((action == TE_INSERT_INTO) || (sc_handle != BKE_collection_master(scene))); if (action == TE_INSERT_BEFORE) { BKE_collection_move_above(scene, sc_handle, sc_insert); } else if (action == TE_INSERT_AFTER) { BKE_collection_move_below(scene, sc_handle, sc_insert); } else if (action == TE_INSERT_INTO) { BKE_collection_move_into(scene, sc_handle, sc_insert); } else { BLI_assert(0); } DEG_relations_tag_update(bmain); } static bool outliner_scene_collections_reorder_poll( const Scene *scene, const TreeElement *UNUSED(insert_element), TreeElement **io_insert_handle, TreeElementInsertType *io_action) { const TreeStoreElem *tselem_handle = TREESTORE(*io_insert_handle); SceneCollection *sc_master = BKE_collection_master(scene); SceneCollection *sc_handle = (*io_insert_handle)->directdata; if (!ELEM(tselem_handle->type, TSE_SCENE_COLLECTION)) { return false; } if (sc_handle == sc_master) { /* exception: Can't insert before/after master selection, has to be one of its childs */ TreeElement *te_master = *io_insert_handle; if (*io_action == TE_INSERT_BEFORE) { /* can't go higher than master collection, insert into it */ *io_action = TE_INSERT_INTO; } else if (*io_action == TE_INSERT_AFTER) { *io_insert_handle = te_master->subtree.last; } } return true; } static void outliner_add_scene_collection_objects( SpaceOops *soops, ListBase *tree, SceneCollection *collection, TreeElement *parent) { for (LinkData *link = collection->objects.first; link; link = link->next) { outliner_add_element(soops, tree, link->data, parent, 0, 0); } outliner_make_hierarchy(tree); } static void outliner_add_scene_collections_recursive( SpaceOops *soops, ListBase *tree, ListBase *scene_collections, TreeElement *parent_ten) { for (SceneCollection *collection = scene_collections->first; collection; collection = collection->next) { TreeElement *ten = outliner_add_element(soops, tree, collection, parent_ten, TSE_SCENE_COLLECTION, 0); ten->name = collection->name; ten->directdata = collection; ten->reinsert = outliner_scene_collections_reorder; ten->reinsert_poll = outliner_scene_collections_reorder_poll; outliner_add_scene_collections_recursive(soops, &ten->subtree, &collection->scene_collections, ten); outliner_add_scene_collection_objects(soops, &ten->subtree, collection, ten); } } static void outliner_add_collections_master(SpaceOops *soops, Scene *scene) { SceneCollection *master = BKE_collection_master(scene); outliner_add_scene_collections_recursive(soops, &soops->tree, &master->scene_collections, NULL); outliner_add_scene_collection_objects(soops, &soops->tree, master, NULL); } /* ======================================================= */ /* Generic Tree Building helpers - order these are called is top to bottom */ /* Hierarchy --------------------------------------------- */ /* make sure elements are correctly nested */ static void outliner_make_hierarchy(ListBase *lb) { TreeElement *te, *ten, *tep; TreeStoreElem *tselem; /* build hierarchy */ // XXX also, set extents here... te = lb->first; while (te) { ten = te->next; tselem = TREESTORE(te); if (tselem->type == 0 && te->idcode == ID_OB) { Object *ob = (Object *)tselem->id; if (ob->parent && ob->parent->id.newid) { BLI_remlink(lb, te); tep = (TreeElement *)ob->parent->id.newid; BLI_addtail(&tep->subtree, te); // set correct parent pointers for (te = tep->subtree.first; te; te = te->next) te->parent = tep; } } te = ten; } } /* Sorting ------------------------------------------------------ */ typedef struct tTreeSort { TreeElement *te; ID *id; const char *name; short idcode; } tTreeSort; /* alphabetical comparator, tryping to put objects first */ static int treesort_alpha_ob(const void *v1, const void *v2) { const tTreeSort *x1 = v1, *x2 = v2; int comp; /* first put objects last (hierarchy) */ comp = (x1->idcode == ID_OB); if (x2->idcode == ID_OB) comp += 2; if (comp == 1) return 1; else if (comp == 2) return -1; else if (comp == 3) { comp = strcmp(x1->name, x2->name); if (comp > 0) return 1; else if (comp < 0) return -1; return 0; } return 0; } /* alphabetical comparator */ static int treesort_alpha(const void *v1, const void *v2) { const tTreeSort *x1 = v1, *x2 = v2; int comp; comp = strcmp(x1->name, x2->name); if (comp > 0) return 1; else if (comp < 0) return -1; return 0; } /* this is nice option for later? doesnt look too useful... */ #if 0 static int treesort_obtype_alpha(const void *v1, const void *v2) { const tTreeSort *x1 = v1, *x2 = v2; /* first put objects last (hierarchy) */ if (x1->idcode == ID_OB && x2->idcode != ID_OB) { return 1; } else if (x2->idcode == ID_OB && x1->idcode != ID_OB) { return -1; } else { /* 2nd we check ob type */ if (x1->idcode == ID_OB && x2->idcode == ID_OB) { if (((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1; else if (((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1; else return 0; } else { int comp = strcmp(x1->name, x2->name); if (comp > 0) return 1; else if (comp < 0) return -1; return 0; } } } #endif /* sort happens on each subtree individual */ static void outliner_sort(ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; te = lb->last; if (te == NULL) return; tselem = TREESTORE(te); /* sorting rules; only object lists, ID lists, or deformgroups */ if (ELEM(tselem->type, TSE_DEFGROUP, TSE_ID_BASE) || (tselem->type == 0 && te->idcode == ID_OB)) { int totelem = BLI_listbase_count(lb); if (totelem > 1) { tTreeSort *tear = MEM_mallocN(totelem * sizeof(tTreeSort), "tree sort array"); tTreeSort *tp = tear; int skip = 0; for (te = lb->first; te; te = te->next, tp++) { tselem = TREESTORE(te); tp->te = te; tp->name = te->name; tp->idcode = te->idcode; if (tselem->type && tselem->type != TSE_DEFGROUP) tp->idcode = 0; // don't sort this if (tselem->type == TSE_ID_BASE) tp->idcode = 1; // do sort this tp->id = tselem->id; } /* just sort alphabetically */ if (tear->idcode == 1) { qsort(tear, totelem, sizeof(tTreeSort), treesort_alpha); } else { /* keep beginning of list */ for (tp = tear, skip = 0; skip < totelem; skip++, tp++) if (tp->idcode) break; if (skip < totelem) qsort(tear + skip, totelem - skip, sizeof(tTreeSort), treesort_alpha_ob); } BLI_listbase_clear(lb); tp = tear; while (totelem--) { BLI_addtail(lb, tp->te); tp++; } MEM_freeN(tear); } } for (te = lb->first; te; te = te->next) { outliner_sort(&te->subtree); } } /* Filtering ----------------------------------------------- */ static bool outliner_filter_has_name(TreeElement *te, const char *name, int flags) { int fn_flag = 0; if ((flags & SO_FIND_CASE_SENSITIVE) == 0) fn_flag |= FNM_CASEFOLD; return fnmatch(name, te->name, fn_flag) == 0; } static int outliner_filter_tree(SpaceOops *soops, ListBase *lb) { TreeElement *te, *ten; TreeStoreElem *tselem; char search_buff[sizeof(((struct SpaceOops *)NULL)->search_string) + 2]; char *search_string; /* although we don't have any search string, we return true * since the entire tree is ok then... */ if (soops->search_string[0] == 0) return 1; if (soops->search_flags & SO_FIND_COMPLETE) { search_string = soops->search_string; } else { /* Implicitly add heading/trailing wildcards if needed. */ BLI_strncpy_ensure_pad(search_buff, soops->search_string, '*', sizeof(search_buff)); search_string = search_buff; } for (te = lb->first; te; te = ten) { ten = te->next; if (!outliner_filter_has_name(te, search_string, soops->search_flags)) { /* item isn't something we're looking for, but... * - if the subtree is expanded, check if there are any matches that can be easily found * so that searching for "cu" in the default scene will still match the Cube * - otherwise, we can't see within the subtree and the item doesn't match, * so these can be safely ignored (i.e. the subtree can get freed) */ tselem = TREESTORE(te); /* flag as not a found item */ tselem->flag &= ~TSE_SEARCHMATCH; if ((!TSELEM_OPEN(tselem, soops)) || outliner_filter_tree(soops, &te->subtree) == 0) { outliner_free_tree(&te->subtree); BLI_remlink(lb, te); if (te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name); MEM_freeN(te); } } else { tselem = TREESTORE(te); /* flag as a found item - we can then highlight it */ tselem->flag |= TSE_SEARCHMATCH; /* filter subtree too */ outliner_filter_tree(soops, &te->subtree); } } /* if there are still items in the list, that means that there were still some matches */ return (BLI_listbase_is_empty(lb) == false); } /* ======================================================= */ /* Main Tree Building API */ /* Main entry point for building the tree data-structure that the outliner represents */ // TODO: split each mode into its own function? void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops *soops) { TreeElement *te = NULL, *ten; TreeStoreElem *tselem; int show_opened = !soops->treestore || !BLI_mempool_count(soops->treestore); /* on first view, we open scenes */ /* Are we looking for something - we want to tag parents to filter child matches * - NOT in datablocks view - searching all datablocks takes way too long to be useful * - this variable is only set once per tree build */ if (soops->search_string[0] != 0 && soops->outlinevis != SO_DATABLOCKS) soops->search_flags |= SO_SEARCH_RECURSIVE; else soops->search_flags &= ~SO_SEARCH_RECURSIVE; if (soops->treehash && (soops->storeflag & SO_TREESTORE_REBUILD)) { soops->storeflag &= ~SO_TREESTORE_REBUILD; BKE_outliner_treehash_rebuild_from_treestore(soops->treehash, soops->treestore); } if (soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW)) return; outliner_free_tree(&soops->tree); outliner_storage_cleanup(soops); /* options */ if (soops->outlinevis == SO_LIBRARIES) { Library *lib; /* current file first - mainvar provides tselem with unique pointer - not used */ ten = outliner_add_element(soops, &soops->tree, mainvar, NULL, TSE_ID_BASE, 0); ten->name = IFACE_("Current File"); tselem = TREESTORE(ten); if (!tselem->used) tselem->flag &= ~TSE_CLOSED; outliner_add_library_contents(mainvar, soops, ten, NULL); for (lib = mainvar->library.first; lib; lib = lib->id.next) { ten = outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0); lib->id.newid = (ID *)ten; outliner_add_library_contents(mainvar, soops, ten, lib); } /* make hierarchy */ ten = soops->tree.first; ten = ten->next; /* first one is main */ while (ten) { TreeElement *nten = ten->next, *par; tselem = TREESTORE(ten); lib = (Library *)tselem->id; if (lib && lib->parent) { par = (TreeElement *)lib->parent->id.newid; if (tselem->id->tag & LIB_TAG_INDIRECT) { /* Only remove from 'first level' if lib is not also directly used. */ BLI_remlink(&soops->tree, ten); BLI_addtail(&par->subtree, ten); ten->parent = par; } else { /* Else, make a new copy of the libtree for our parent. */ TreeElement *dupten = outliner_add_element(soops, &par->subtree, lib, NULL, 0, 0); outliner_add_library_contents(mainvar, soops, dupten, lib); dupten->parent = par; } } ten = nten; } /* restore newid pointers */ for (lib = mainvar->library.first; lib; lib = lib->id.next) lib->id.newid = NULL; } else if (soops->outlinevis == SO_ALL_SCENES) { Scene *sce; for (sce = mainvar->scene.first; sce; sce = sce->id.next) { te = outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0); tselem = TREESTORE(te); if (sce == scene && show_opened) tselem->flag &= ~TSE_CLOSED; FOREACH_SCENE_OBJECT(scene, ob) { outliner_add_element(soops, &te->subtree, ob, te, 0, 0); } FOREACH_SCENE_OBJECT_END outliner_make_hierarchy(&te->subtree); /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ FOREACH_SCENE_OBJECT(scene, ob) { ob->id.newid = NULL; } FOREACH_SCENE_OBJECT_END } } else if (soops->outlinevis == SO_CUR_SCENE) { outliner_add_scene_contents(soops, &soops->tree, scene, NULL); FOREACH_SCENE_OBJECT(scene, ob) { outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); } FOREACH_SCENE_OBJECT_END outliner_make_hierarchy(&soops->tree); } else if (soops->outlinevis == SO_VISIBLE) { FOREACH_VISIBLE_BASE(sl, base) { ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata = base; } FOREACH_VISIBLE_BASE_END outliner_make_hierarchy(&soops->tree); } else if (soops->outlinevis == SO_GROUPS) { Group *group; GroupObject *go; for (group = mainvar->group.first; group; group = group->id.next) { if (group->gobject.first) { te = outliner_add_element(soops, &soops->tree, group, NULL, 0, 0); for (go = group->gobject.first; go; go = go->next) { outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0); } outliner_make_hierarchy(&te->subtree); /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ for (go = group->gobject.first; go; go = go->next) go->ob->id.newid = NULL; } } } else if (soops->outlinevis == SO_SAME_TYPE) { Object *ob_active = OBACT_NEW; if (ob_active) { FOREACH_SCENE_OBJECT(scene, ob) { if (ob->type == ob_active->type) { outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0); } } FOREACH_SCENE_OBJECT_END outliner_make_hierarchy(&soops->tree); } } else if (soops->outlinevis == SO_SELECTED) { FOREACH_SELECTED_BASE(sl, base) { ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata = base; } FOREACH_SELECTED_BASE_END outliner_make_hierarchy(&soops->tree); } else if (soops->outlinevis == SO_SEQUENCE) { Sequence *seq; Editing *ed = BKE_sequencer_editing_get(scene, false); int op; if (ed == NULL) return; seq = ed->seqbasep->first; if (!seq) return; while (seq) { op = need_add_seq_dup(seq); if (op == 1) { /* ten = */ outliner_add_element(soops, &soops->tree, (void *)seq, NULL, TSE_SEQUENCE, 0); } else if (op == 0) { ten = outliner_add_element(soops, &soops->tree, (void *)seq, NULL, TSE_SEQUENCE_DUP, 0); outliner_add_seq_dup(soops, seq, ten, 0); } seq = seq->next; } } else if (soops->outlinevis == SO_DATABLOCKS) { PointerRNA mainptr; RNA_main_pointer_create(mainvar, &mainptr); ten = outliner_add_element(soops, &soops->tree, (void *)&mainptr, NULL, TSE_RNA_STRUCT, -1); if (show_opened) { tselem = TREESTORE(ten); tselem->flag &= ~TSE_CLOSED; } } else if (soops->outlinevis == SO_USERDEF) { PointerRNA userdefptr; RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr); ten = outliner_add_element(soops, &soops->tree, (void *)&userdefptr, NULL, TSE_RNA_STRUCT, -1); if (show_opened) { tselem = TREESTORE(ten); tselem->flag &= ~TSE_CLOSED; } } else if (soops->outlinevis == SO_ID_ORPHANS) { outliner_add_orphaned_datablocks(mainvar, soops); } else if (soops->outlinevis == SO_ACT_LAYER) { outliner_add_collections_act_layer(soops, BKE_scene_layer_context_active(scene)); } else if (soops->outlinevis == SO_COLLECTIONS) { outliner_add_collections_master(soops, scene); } else { ten = outliner_add_element(soops, &soops->tree, OBACT_NEW, NULL, 0, 0); ten->directdata = BASACT_NEW; } if ((soops->flag & SO_SKIP_SORT_ALPHA) == 0) { outliner_sort(&soops->tree); } outliner_filter_tree(soops, &soops->tree); BKE_main_id_clear_newpoins(mainvar); }