/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_outliner/outliner_tree.c * \ingroup spoutliner */ #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_camera_types.h" #include "DNA_group_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_world_types.h" #include "DNA_sequence_types.h" #include "DNA_speaker_types.h" #include "DNA_object_types.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_base.h" #if defined WIN32 && !defined _LIBC # include "BLI_fnmatch.h" /* use fnmatch included in blenlib */ #else # ifndef _GNU_SOURCE # define _GNU_SOURCE # endif # include #endif #include "BKE_animsys.h" #include "BKE_context.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_group.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_sequencer.h" #include "ED_armature.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_util.h" #include "WM_api.h" #include "WM_types.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "UI_view2d.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "outliner_intern.h" /* ********************************************************* */ /* Defines */ #define TS_CHUNK 128 /* ********************************************************* */ /* Persistant Data */ static void outliner_storage_cleanup(SpaceOops *soops) { TreeStore *ts= soops->treestore; if(ts) { TreeStoreElem *tselem; int a, unused= 0; /* each element used once, for ID blocks with more users to have each a treestore */ for(a=0, tselem= ts->data; ausedelem; a++, tselem++) tselem->used= 0; /* cleanup only after reading file or undo step, and always for * RNA datablocks view in order to save memory */ if(soops->storeflag & SO_TREESTORE_CLEANUP) { for(a=0, tselem= ts->data; ausedelem; a++, tselem++) { if(tselem->id==NULL) unused++; } if(unused) { if(ts->usedelem == unused) { MEM_freeN(ts->data); ts->data= NULL; ts->usedelem= ts->totelem= 0; } else { TreeStoreElem *tsnewar, *tsnew; tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem"); for(a=0, tselem= ts->data; ausedelem; a++, tselem++) { if(tselem->id) { *tsnew= *tselem; tsnew++; } } MEM_freeN(ts->data); ts->data= tsnewar; ts->usedelem-= unused; ts->totelem= ts->usedelem; } } } } } static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr) { TreeStore *ts; TreeStoreElem *tselem; int a; /* case 1; no TreeStore */ if(soops->treestore==NULL) { soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore"); } ts= soops->treestore; /* check if 'te' is in treestore */ tselem= ts->data; for(a=0; ausedelem; a++, tselem++) { if(tselem->id==id && tselem->used==0) { if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) { te->store_index= a; tselem->used= 1; return; } } } /* add 1 element to treestore */ if(ts->usedelem==ts->totelem) { TreeStoreElem *tsnew; tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data"); if(ts->data) { memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem)); MEM_freeN(ts->data); } ts->data= tsnew; ts->totelem+= TS_CHUNK; } tselem= ts->data+ts->usedelem; tselem->type= type; if(type) tselem->nr= nr; // we're picky! :) else tselem->nr= 0; tselem->id= id; tselem->used = 0; tselem->flag= TSE_CLOSED; te->store_index= ts->usedelem; ts->usedelem++; } /* ********************************************************* */ /* Tree Management */ void outliner_free_tree(ListBase *lb) { while(lb->first) { TreeElement *te= lb->first; outliner_free_tree(&te->subtree); BLI_remlink(lb, te); if(te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name); MEM_freeN(te); } } void outliner_cleanup_tree(SpaceOops *soops) { outliner_free_tree(&soops->tree); outliner_storage_cleanup(soops); } /* Find ith item from the treestore */ static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index) { TreeElement *te= lb->first, *tes; while(te) { if(te->store_index==store_index) return te; tes= outliner_find_tree_element(&te->subtree, store_index); if(tes) return tes; te= te->next; } return NULL; } /* tse is not in the treestore, we use its contents to find a match */ TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse) { TreeStore *ts= soops->treestore; TreeStoreElem *tselem; int a; if(tse->id==NULL) return NULL; /* check if 'tse' is in treestore */ tselem= ts->data; for(a=0; ausedelem; a++, tselem++) { if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) { if(tselem->id==tse->id) { break; } } } if(tselem) return outliner_find_tree_element(&soops->tree, a); return NULL; } /* Find treestore that refers to given ID */ TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id) { TreeElement *te, *tes; TreeStoreElem *tselem; for(te= lb->first; te; te= te->next) { tselem= TREESTORE(te); if(tselem->type==0) { if(tselem->id==id) return te; /* only deeper on scene or object */ if( te->idcode==ID_OB || te->idcode==ID_SCE || (soops->outlinevis == SO_GROUPS && te->idcode==ID_GR)) { tes= outliner_find_id(soops, &te->subtree, id); if(tes) return tes; } } } return NULL; } ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode) { TreeStoreElem *tselem; te= te->parent; while(te) { tselem= TREESTORE(te); if(tselem->type==0 && te->idcode==idcode) return tselem->id; te= te->parent; } return NULL; } /* ********************************************************* */ /* Prototype, see functions below */ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, TreeElement *parent, short type, short index); /* -------------------------------------------------------- */ /* special handling of hierarchical non-lib data */ static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, TreeElement *parent, int *a) { TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a); (*a)++; te->name= curBone->name; te->directdata= curBone; for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) { outliner_add_bone(soops, &te->subtree, id, curBone, te, a); } } /* -------------------------------------------------------- */ #define LOG2I(x) (int)(log(x)/M_LN2) static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl) { TreeStoreElem *tselem = NULL; TreeElement *te = NULL; /* log stuff is to convert bitflags (powers of 2) to small integers, * in order to not overflow short tselem->nr */ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_COMBINED)); te->name= "Combined"; te->directdata= &srl->passflag; /* save cpu cycles, but we add the first to invoke an open/close triangle */ tselem = TREESTORE(tenla); if(tselem->flag & TSE_CLOSED) return; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_Z)); te->name= "Z"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_VECTOR)); te->name= "Vector"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_NORMAL)); te->name= "Normal"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_UV)); te->name= "UV"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_MIST)); te->name= "Mist"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXOB)); te->name= "Index Object"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXMA)); te->name= "Index Material"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA)); te->name= "Color"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_DIFFUSE)); te->name= "Diffuse"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SPEC)); te->name= "Specular"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SHADOW)); te->name= "Shadow"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_AO)); te->name= "AO"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFLECT)); te->name= "Reflection"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFRACT)); te->name= "Refraction"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDIRECT)); te->name= "Indirect"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_ENVIRONMENT)); te->name= "Environment"; te->directdata= &srl->passflag; te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_EMIT)); te->name= "Emit"; te->directdata= &srl->passflag; } #undef LOG2I static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te) { SceneRenderLayer *srl; TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0); int a; tenla->name= "RenderLayers"; for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) { TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a); tenlay->name= srl->name; tenlay->directdata= &srl->passflag; if(srl->light_override) outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0); if(srl->mat_override) outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0); outliner_add_passes(soops, tenlay, &sce->id, srl); } // TODO: move this to the front? if (sce->adt) outliner_add_element(soops, lb, sce, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, lb, sce->world, te, 0, 0); } // can be inlined if necessary static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, Object *ob) { int a = 0; if (ob->adt) outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this if (ob->proxy && ob->id.lib==NULL) outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0); outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0); if (ob->pose) { bArmature *arm= ob->data; bPoseChannel *pchan; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0); tenla->name= "Pose"; /* channels undefined in editmode, but we want the 'tenla' pose icon itself */ if ((arm->edbo == NULL) && (ob->mode & OB_MODE_POSE)) { int a= 0, const_index= 1000; /* ensure unique id for bone constraints */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a); ten->name= pchan->name; ten->directdata= pchan; pchan->prev= (bPoseChannel *)ten; if(pchan->constraints.first) { //Object *target; bConstraint *con; TreeElement *ten1; TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0); //char *str; tenla1->name= "Constraints"; for(con= pchan->constraints.first; con; con= con->next, const_index++) { ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index); #if 0 /* disabled as it needs to be reworked for recoded constraints system */ target= get_constraint_target(con, &str); if(str && str[0]) ten1->name= str; else if(target) ten1->name= target->id.name+2; else ten1->name= con->name; #endif ten1->name= con->name; ten1->directdata= con; /* possible add all other types links? */ } } } /* make hierarchy */ ten= tenla->subtree.first; while(ten) { TreeElement *nten= ten->next, *par; tselem= TREESTORE(ten); if(tselem->type==TSE_POSE_CHANNEL) { pchan= (bPoseChannel *)ten->directdata; if(pchan->parent) { BLI_remlink(&tenla->subtree, ten); par= (TreeElement *)pchan->parent->prev; BLI_addtail(&par->subtree, ten); ten->parent= par; } } ten= nten; } /* restore prev pointers */ pchan= ob->pose->chanbase.first; if(pchan) pchan->prev= NULL; for(; pchan; pchan= pchan->next) { if(pchan->next) pchan->next->prev= pchan; } } /* Pose Groups */ if(ob->pose->agroups.first) { bActionGroup *agrp; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0); int a= 0; tenla->name= "Bone Groups"; for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a); ten->name= agrp->name; ten->directdata= agrp; } } } for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a); if(ob->constraints.first) { //Object *target; bConstraint *con; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0); //char *str; tenla->name= "Constraints"; for (con=ob->constraints.first, a=0; con; con= con->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a); #if 0 /* disabled due to constraints system targets recode... code here needs review */ target= get_constraint_target(con, &str); if(str && str[0]) ten->name= str; else if(target) ten->name= target->id.name+2; else ten->name= con->name; #endif ten->name= con->name; ten->directdata= con; /* possible add all other types links? */ } } if (ob->modifiers.first) { ModifierData *md; TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0); int index; temod->name = "Modifiers"; for (index=0,md=ob->modifiers.first; md; index++,md=md->next) { TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index); te->name= md->name; te->directdata = md; if (md->type==eModifierType_Lattice) { outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0); } else if (md->type==eModifierType_Curve) { outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0); } else if (md->type==eModifierType_Armature) { outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0); } else if (md->type==eModifierType_Hook) { outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0); } else if (md->type==eModifierType_ParticleSystem) { TreeElement *ten; ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys; ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0); ten->directdata = psys; ten->name = psys->part->id.name+2; } } } /* vertex groups */ if (ob->defbase.first) { bDeformGroup *defgroup; TreeElement *ten; TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0); tenla->name= "Vertex Groups"; for (defgroup=ob->defbase.first, a=0; defgroup; defgroup=defgroup->next, a++) { ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a); ten->name= defgroup->name; ten->directdata= defgroup; } } /* duplicated group */ if (ob->dup_group) outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0); } // can be inlined if necessary static void outliner_add_id_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, ID *id) { /* tuck pointer back in object, to construct hierarchy */ if (GS(id->name)==ID_OB) id->newid= (ID *)te; /* expand specific data always */ switch (GS(id->name)) { case ID_LI: { te->name= ((Library *)id)->name; } break; case ID_SCE: { outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te); } break; case ID_OB: { outliner_add_object_contents(soops, te, tselem, (Object *)id); } break; case ID_ME: { Mesh *me= (Mesh *)id; int a; if (me->adt) outliner_add_element(soops, &te->subtree, me, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, &te->subtree, me->key, te, 0, 0); for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a); /* could do tfaces with image links, but the images are not grouped nicely. would require going over all tfaces, sort images in use. etc... */ } break; case ID_CU: { Curve *cu= (Curve *)id; int a; if (cu->adt) outliner_add_element(soops, &te->subtree, cu, te, TSE_ANIM_DATA, 0); for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a); } break; case ID_MB: { MetaBall *mb= (MetaBall *)id; int a; if (mb->adt) outliner_add_element(soops, &te->subtree, mb, te, TSE_ANIM_DATA, 0); for(a=0; atotcol; a++) outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a); } break; case ID_MA: { Material *ma= (Material *)id; int a; if (ma->adt) outliner_add_element(soops, &te->subtree, ma, te, TSE_ANIM_DATA, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a); } } break; case ID_TE: { Tex *tex= (Tex *)id; if (tex->adt) outliner_add_element(soops, &te->subtree, tex, te, TSE_ANIM_DATA, 0); outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0); } break; case ID_CA: { Camera *ca= (Camera *)id; if (ca->adt) outliner_add_element(soops, &te->subtree, ca, te, TSE_ANIM_DATA, 0); } break; case ID_LA: { Lamp *la= (Lamp *)id; int a; if (la->adt) outliner_add_element(soops, &te->subtree, la, te, TSE_ANIM_DATA, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a); } } break; case ID_SPK: { Speaker *spk= (Speaker *)id; if(spk->adt) outliner_add_element(soops, &te->subtree, spk, te, TSE_ANIM_DATA, 0); } break; case ID_WO: { World *wrld= (World *)id; int a; if (wrld->adt) outliner_add_element(soops, &te->subtree, wrld, te, TSE_ANIM_DATA, 0); for(a=0; amtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a); } } break; case ID_KE: { Key *key= (Key *)id; if (key->adt) outliner_add_element(soops, &te->subtree, key, te, TSE_ANIM_DATA, 0); } break; case ID_AC: { // XXX do we want to be exposing the F-Curves here? //bAction *act= (bAction *)id; } break; case ID_AR: { bArmature *arm= (bArmature *)id; int a= 0; if (arm->adt) outliner_add_element(soops, &te->subtree, arm, te, TSE_ANIM_DATA, 0); if(arm->edbo) { EditBone *ebone; TreeElement *ten; for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) { ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a); ten->directdata= ebone; ten->name= ebone->name; ebone->temp= ten; } /* make hierarchy */ ten= te->subtree.first; while(ten) { TreeElement *nten= ten->next, *par; ebone= (EditBone *)ten->directdata; if(ebone->parent) { BLI_remlink(&te->subtree, ten); par= ebone->parent->temp; BLI_addtail(&par->subtree, ten); ten->parent= par; } ten= nten; } } else { /* do not extend Armature when we have posemode */ tselem= TREESTORE(te->parent); if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->mode & OB_MODE_POSE); else { Bone *curBone; for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){ outliner_add_bone(soops, &te->subtree, id, curBone, te, &a); } } } } break; } } // TODO: this function needs to be split up! It's getting a bit too large... static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, TreeElement *parent, short type, short index) { TreeElement *te; TreeStoreElem *tselem; ID *id= idv; int a = 0; if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { id= ((PointerRNA*)idv)->id.data; if(!id) id= ((PointerRNA*)idv)->data; } if(id==NULL) return NULL; te= MEM_callocN(sizeof(TreeElement), "tree elem"); /* add to the visual tree */ BLI_addtail(lb, te); /* add to the storage */ check_persistant(soops, te, id, type, index); tselem= TREESTORE(te); /* if we are searching for something expand to see child elements */ if(SEARCHING_OUTLINER(soops)) tselem->flag |= TSE_CHILDSEARCH; te->parent= parent; te->index= index; // for data arays if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP)); else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)); else if(type==TSE_ANIM_DATA); else { te->name= id->name+2; // default, can be overridden by Library or non-ID data te->idcode= GS(id->name); } if(type==0) { /* ID datablock */ outliner_add_id_contents(soops, te, tselem, id); } else if(type==TSE_ANIM_DATA) { IdAdtTemplate *iat = (IdAdtTemplate *)idv; AnimData *adt= (AnimData *)iat->adt; /* this element's info */ te->name= "Animation"; te->directdata= adt; /* Action */ outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0); /* Drivers */ if (adt->drivers.first) { TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0); ID *lastadded= NULL; FCurve *fcu; ted->name= "Drivers"; for (fcu= adt->drivers.first; fcu; fcu= fcu->next) { if (fcu->driver && fcu->driver->variables.first) { ChannelDriver *driver= fcu->driver; DriverVar *dvar; for (dvar= driver->variables.first; dvar; dvar= dvar->next) { /* loop over all targets used here */ DRIVER_TARGETS_USED_LOOPER(dvar) { if (lastadded != dtar->id) { // XXX this lastadded check is rather lame, and also fails quite badly... outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0); lastadded= dtar->id; } } DRIVER_TARGETS_LOOPER_END } } } } /* NLA Data */ if (adt->nla_tracks.first) { TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0); NlaTrack *nlt; int a= 0; tenla->name= "NLA Tracks"; for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) { TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a); NlaStrip *strip; TreeElement *ten; int b= 0; tenlt->name= nlt->name; for (strip=nlt->strips.first; strip; strip=strip->next, b++) { ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b); if(ten) ten->directdata= strip; } } } } else if(type==TSE_SEQUENCE) { Sequence *seq= (Sequence*) idv; Sequence *p; /* * The idcode is a little hack, but the outliner * only check te->idcode if te->type is equal to zero, * so this is "safe". */ te->idcode= seq->type; te->directdata= seq; if(seq->type<7) { /* * This work like the sequence. * If the sequence have a name (not default name) * show it, in other case put the filename. */ if(strcmp(seq->name, "SQ")) te->name= seq->name; else { if((seq->strip) && (seq->strip->stripdata)) te->name= seq->strip->stripdata->name; else te->name= "SQ None"; } if(seq->type==SEQ_META) { te->name= "Meta Strip"; p= seq->seqbase.first; while(p) { outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index); p= p->next; } } else outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index); } else te->name= "Effect"; } else if(type==TSE_SEQ_STRIP) { Strip *strip= (Strip *)idv; if(strip->dir) te->name= strip->dir; else te->name= "Strip None"; te->directdata= strip; } else if(type==TSE_SEQUENCE_DUP) { Sequence *seq= (Sequence*)idv; te->idcode= seq->type; te->directdata= seq; te->name= seq->strip->stripdata->name; } else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv; PropertyRNA *prop, *iterprop; PropertyType proptype; int a, tot; /* we do lazy build, for speed and to avoid infinite recusion */ if(ptr->data == NULL) { te->name= "(empty)"; } else if(type == TSE_RNA_STRUCT) { /* struct */ te->name= RNA_struct_name_get_alloc(ptr, NULL, 0); if(te->name) te->flag |= TE_FREE_NAME; else te->name= (char*)RNA_struct_ui_name(ptr->type); /* If searching don't expand RNA entries */ if(SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH; iterprop= RNA_struct_iterator_property(ptr->type); tot= RNA_property_collection_length(ptr, iterprop); /* auto open these cases */ if(!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER) if(!tselem->used) tselem->flag &= ~TSE_CLOSED; if(TSELEM_OPEN(tselem,soops)) { for(a=0; asubtree, (void*)ptr, te, TSE_RNA_PROPERTY, a); } else if(tot) te->flag |= TE_LAZY_CLOSED; te->rnaptr= *ptr; } else if(type == TSE_RNA_PROPERTY) { /* property */ iterprop= RNA_struct_iterator_property(ptr->type); RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr); prop= propptr.data; proptype= RNA_property_type(prop); te->name= (char*)RNA_property_ui_name(prop); te->directdata= prop; te->rnaptr= *ptr; /* If searching don't expand RNA entries */ if(SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH; if(proptype == PROP_POINTER) { pptr= RNA_property_pointer_get(ptr, prop); if(pptr.data) { if(TSELEM_OPEN(tselem,soops)) outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1); else te->flag |= TE_LAZY_CLOSED; } } else if(proptype == PROP_COLLECTION) { tot= RNA_property_collection_length(ptr, prop); if(TSELEM_OPEN(tselem,soops)) { for(a=0; asubtree, (void*)&pptr, te, TSE_RNA_STRUCT, a); } } else if(tot) te->flag |= TE_LAZY_CLOSED; } else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) { tot= RNA_property_array_length(ptr, prop); if(TSELEM_OPEN(tselem,soops)) { for(a=0; asubtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a); } else if(tot) te->flag |= TE_LAZY_CLOSED; } } else if(type == TSE_RNA_ARRAY_ELEM) { char c; prop= parent->directdata; te->directdata= prop; te->rnaptr= *ptr; te->index= index; c= RNA_property_array_item_char(prop, index); te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName"); if(c) sprintf((char *)te->name, " %c", c); else sprintf((char *)te->name, " %d", index+1); te->flag |= TE_FREE_NAME; } } else if(type == TSE_KEYMAP) { wmKeyMap *km= (wmKeyMap *)idv; wmKeyMapItem *kmi; char opname[OP_MAX_TYPENAME]; te->directdata= idv; te->name= km->idname; if(TSELEM_OPEN(tselem,soops)) { a= 0; for (kmi= km->items.first; kmi; kmi= kmi->next, a++) { const char *key= WM_key_event_string(kmi->type); if(key[0]) { wmOperatorType *ot= NULL; if(kmi->propvalue); else ot= WM_operatortype_find(kmi->idname, 0); if(ot || kmi->propvalue) { TreeElement *ten= outliner_add_element(soops, &te->subtree, kmi, te, TSE_KEYMAP_ITEM, a); ten->directdata= kmi; if(kmi->propvalue) { ten->name= "Modal map, not yet"; } else { WM_operator_py_idname(opname, ot->idname); ten->name= BLI_strdup(opname); ten->flag |= TE_FREE_NAME; } } } } } else te->flag |= TE_LAZY_CLOSED; } return te; } /* ======================================================= */ /* Sequencer mode tree building */ /* Helped function to put duplicate sequence in the same tree. */ static int need_add_seq_dup(Sequence *seq) { Sequence *p; if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name)) return(1); /* * First check backward, if we found a duplicate * sequence before this, don't need it, just return. */ p= seq->prev; while(p) { if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { p= p->prev; continue; } if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) return(2); p= p->prev; } p= seq->next; while(p) { if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { p= p->next; continue; } if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) return(0); p= p->next; } return(1); } static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index) { TreeElement *ch; Sequence *p; p= seq; while(p) { if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { p= p->next; continue; } if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index); p= p->next; } } /* ======================================================= */ /* Generic Tree Building helpers - order these are called is top to bottom */ /* Hierarchy --------------------------------------------- */ /* make sure elements are correctly nested */ static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb) { TreeElement *te, *ten, *tep; TreeStoreElem *tselem; /* build hierarchy */ // XXX also, set extents here... te= lb->first; while(te) { ten= te->next; tselem= TREESTORE(te); if(tselem->type==0 && te->idcode==ID_OB) { Object *ob= (Object *)tselem->id; if(ob->parent && ob->parent->id.newid) { BLI_remlink(lb, te); tep= (TreeElement *)ob->parent->id.newid; BLI_addtail(&tep->subtree, te); // set correct parent pointers for(te=tep->subtree.first; te; te= te->next) te->parent= tep; } } te= ten; } } /* Sorting ------------------------------------------------------ */ typedef struct tTreeSort { TreeElement *te; ID *id; const char *name; short idcode; } tTreeSort; /* alphabetical comparator */ static int treesort_alpha(const void *v1, const void *v2) { const tTreeSort *x1= v1, *x2= v2; int comp; /* first put objects last (hierarchy) */ comp= (x1->idcode==ID_OB); if(x2->idcode==ID_OB) comp+=2; if(comp==1) return 1; else if(comp==2) return -1; else if(comp==3) { comp= strcmp(x1->name, x2->name); if( comp>0 ) return 1; else if( comp<0) return -1; return 0; } return 0; } /* this is nice option for later? doesnt look too useful... */ #if 0 static int treesort_obtype_alpha(const void *v1, const void *v2) { const tTreeSort *x1= v1, *x2= v2; /* first put objects last (hierarchy) */ if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1; else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1; else { /* 2nd we check ob type */ if(x1->idcode==ID_OB && x2->idcode==ID_OB) { if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1; else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1; else return 0; } else { int comp= strcmp(x1->name, x2->name); if( comp>0 ) return 1; else if( comp<0) return -1; return 0; } } } #endif /* sort happens on each subtree individual */ static void outliner_sort(SpaceOops *soops, ListBase *lb) { TreeElement *te; TreeStoreElem *tselem; int totelem=0; te= lb->last; if(te==NULL) return; tselem= TREESTORE(te); /* sorting rules; only object lists or deformgroups */ if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) { /* count first */ for(te= lb->first; te; te= te->next) totelem++; if(totelem>1) { tTreeSort *tear= MEM_mallocN(totelem*sizeof(tTreeSort), "tree sort array"); tTreeSort *tp=tear; int skip= 0; for(te= lb->first; te; te= te->next, tp++) { tselem= TREESTORE(te); tp->te= te; tp->name= te->name; tp->idcode= te->idcode; if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this tp->id= tselem->id; } /* keep beginning of list */ for(tp= tear, skip=0; skipidcode) break; if(skipfirst=lb->last= NULL; tp= tear; while(totelem--) { BLI_addtail(lb, tp->te); tp++; } MEM_freeN(tear); } } for(te= lb->first; te; te= te->next) { outliner_sort(soops, &te->subtree); } } /* Filtering ----------------------------------------------- */ static int outliner_filter_has_name(TreeElement *te, const char *name, int flags) { #if 0 int found= 0; /* determine if match */ if (flags & SO_FIND_CASE_SENSITIVE) { if (flags & SO_FIND_COMPLETE) found= strcmp(te->name, name) == 0; else found= strstr(te->name, name) != NULL; } else { if (flags & SO_FIND_COMPLETE) found= BLI_strcasecmp(te->name, name) == 0; else found= BLI_strcasestr(te->name, name) != NULL; } #else int fn_flag= 0; int found= 0; if ((flags & SO_FIND_CASE_SENSITIVE) == 0) fn_flag |= FNM_CASEFOLD; if (flags & SO_FIND_COMPLETE) { found= fnmatch(name, te->name, fn_flag)==0; } else { char fn_name[sizeof(((struct SpaceOops *)NULL)->search_string) + 2]; sprintf(fn_name, "*%s*", name); found= fnmatch(fn_name, te->name, fn_flag)==0; } return found; #endif } static int outliner_filter_tree(SpaceOops *soops, ListBase *lb) { TreeElement *te, *ten; TreeStoreElem *tselem; /* although we don't have any search string, we return TRUE * since the entire tree is ok then... */ if (soops->search_string[0]==0) return 1; for (te= lb->first; te; te= ten) { ten= te->next; if (0==outliner_filter_has_name(te, soops->search_string, soops->search_flags)) { /* item isn't something we're looking for, but... * - if the subtree is expanded, check if there are any matches that can be easily found * so that searching for "cu" in the default scene will still match the Cube * - otherwise, we can't see within the subtree and the item doesn't match, * so these can be safely ignored (i.e. the subtree can get freed) */ tselem= TREESTORE(te); /* flag as not a found item */ tselem->flag &= ~TSE_SEARCHMATCH; if ((!TSELEM_OPEN(tselem,soops)) || outliner_filter_tree(soops, &te->subtree)==0) { outliner_free_tree(&te->subtree); BLI_remlink(lb, te); if(te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name); MEM_freeN(te); } } else { tselem= TREESTORE(te); /* flag as a found item - we can then highlight it */ tselem->flag |= TSE_SEARCHMATCH; /* filter subtree too */ outliner_filter_tree(soops, &te->subtree); } } /* if there are still items in the list, that means that there were still some matches */ return (lb->first != NULL); } /* ======================================================= */ /* Main Tree Building API */ /* Main entry point for building the tree data-structure that the outliner represents */ // TODO: split each mode into its own function? void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops) { Base *base; Object *ob; TreeElement *te=NULL, *ten; TreeStoreElem *tselem; int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */ /* Are we looking for something - we want to tag parents to filter child matches - NOT in datablocks view - searching all datablocks takes way too long to be useful - this variable is only set once per tree build */ if(soops->search_string[0]!=0 && soops->outlinevis!=SO_DATABLOCKS) soops->search_flags |= SO_SEARCH_RECURSIVE; else soops->search_flags &= ~SO_SEARCH_RECURSIVE; if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW)) return; outliner_free_tree(&soops->tree); outliner_storage_cleanup(soops); /* clear ob id.new flags */ for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL; /* options */ if(soops->outlinevis == SO_LIBRARIES) { Library *lib; for(lib= mainvar->library.first; lib; lib= lib->id.next) { ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0); lib->id.newid= (ID *)ten; } /* make hierarchy */ ten= soops->tree.first; while(ten) { TreeElement *nten= ten->next, *par; tselem= TREESTORE(ten); lib= (Library *)tselem->id; if(lib->parent) { BLI_remlink(&soops->tree, ten); par= (TreeElement *)lib->parent->id.newid; BLI_addtail(&par->subtree, ten); ten->parent= par; } ten= nten; } /* restore newid pointers */ for(lib= mainvar->library.first; lib; lib= lib->id.next) lib->id.newid= NULL; } else if(soops->outlinevis == SO_ALL_SCENES) { Scene *sce; for(sce= mainvar->scene.first; sce; sce= sce->id.next) { te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0); tselem= TREESTORE(te); if(sce==scene && show_opened) tselem->flag &= ~TSE_CLOSED; for(base= sce->base.first; base; base= base->next) { ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0); ten->directdata= base; } outliner_make_hierarchy(soops, &te->subtree); /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL; } } else if(soops->outlinevis == SO_CUR_SCENE) { outliner_add_scene_contents(soops, &soops->tree, scene, NULL); for(base= scene->base.first; base; base= base->next) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } outliner_make_hierarchy(soops, &soops->tree); } else if(soops->outlinevis == SO_VISIBLE) { for(base= scene->base.first; base; base= base->next) { if(base->lay & scene->lay) outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); } outliner_make_hierarchy(soops, &soops->tree); } else if(soops->outlinevis == SO_GROUPS) { Group *group; GroupObject *go; for(group= mainvar->group.first; group; group= group->id.next) { if(group->gobject.first) { te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0); for(go= group->gobject.first; go; go= go->next) { ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0); ten->directdata= NULL; /* eh, why? */ } outliner_make_hierarchy(soops, &te->subtree); /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */ for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL; } } } else if(soops->outlinevis == SO_SAME_TYPE) { Object *ob= OBACT; if(ob) { for(base= scene->base.first; base; base= base->next) { if(base->object->type==ob->type) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } } outliner_make_hierarchy(soops, &soops->tree); } } else if(soops->outlinevis == SO_SELECTED) { for(base= scene->base.first; base; base= base->next) { if(base->lay & scene->lay) { if(base==BASACT || (base->flag & SELECT)) { ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0); ten->directdata= base; } } } outliner_make_hierarchy(soops, &soops->tree); } else if(soops->outlinevis==SO_SEQUENCE) { Sequence *seq; Editing *ed= seq_give_editing(scene, FALSE); int op; if(ed==NULL) return; seq= ed->seqbasep->first; if(!seq) return; while(seq) { op= need_add_seq_dup(seq); if(op==1) ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0); else if(op==0) { ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0); outliner_add_seq_dup(soops, seq, ten, 0); } seq= seq->next; } } else if(soops->outlinevis==SO_DATABLOCKS) { PointerRNA mainptr; RNA_main_pointer_create(mainvar, &mainptr); ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1); if(show_opened) { tselem= TREESTORE(ten); tselem->flag &= ~TSE_CLOSED; } } else if(soops->outlinevis==SO_USERDEF) { PointerRNA userdefptr; RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr); ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1); if(show_opened) { tselem= TREESTORE(ten); tselem->flag &= ~TSE_CLOSED; } } else if(soops->outlinevis==SO_KEYMAP) { wmWindowManager *wm= mainvar->wm.first; wmKeyMap *km; for(km= wm->defaultconf->keymaps.first; km; km= km->next) { ten= outliner_add_element(soops, &soops->tree, (void*)km, NULL, TSE_KEYMAP, 0); } } else { ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0); if(ten) ten->directdata= BASACT; } outliner_sort(soops, &soops->tree); outliner_filter_tree(soops, &soops->tree); }