/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup spoutliner * * \brief Establish and manage Outliner trees for different display modes. * * Each Outliner display mode (e.g View Layer, Scenes, Blender File) is implemented as a * tree-display class with the #AbstractTreeDisplay interface. * * Their main responsibility is building the Outliner tree for a display mode. For that, they * implement the #buildTree() function, which based on Blender data (#TreeSourceData), builds a * custom tree of whatever data it wants to visualize. * Further, they can implement display mode dependent queries and general operations using the * #AbstractTreeDisplay abstraction as common interface. * * Outliners keep the current tree-display object alive until the next full tree rebuild to keep * access to it. */ #pragma once #include "tree_display.h" struct ListBase; struct Main; struct SpaceOutliner; struct TreeElement; struct TreeSourceData; namespace blender::ed::outliner { /* -------------------------------------------------------------------- */ /* Tree-Display Interface */ /** * \brief Base Class For Tree-Displays * * Abstract base class defining the interface for tree-display variants. */ class AbstractTreeDisplay { public: AbstractTreeDisplay(SpaceOutliner &space_outliner) : space_outliner_(space_outliner) { } virtual ~AbstractTreeDisplay() = default; /** * Build a tree for this display mode with the Blender context data given in \a source_data and * the view settings in \a space_outliner. */ virtual ListBase buildTree(const TreeSourceData &source_data) = 0; protected: /** All derived classes will need a handle to this, so storing it in the base for convenience. */ SpaceOutliner &space_outliner_; }; /* -------------------------------------------------------------------- */ /* View Layer Tree-Display */ /** * \brief Tree-Display for the View Layer display mode. */ class TreeDisplayViewLayer final : public AbstractTreeDisplay { ViewLayer *view_layer_ = nullptr; bool show_objects_ = true; public: TreeDisplayViewLayer(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: void add_view_layer(ListBase &, TreeElement &); void add_layer_collections_recursive(ListBase &, ListBase &, TreeElement &); void add_layer_collection_objects(ListBase &, LayerCollection &, TreeElement &); void add_layer_collection_objects_children(TreeElement &); }; /* -------------------------------------------------------------------- */ /* Library Tree-Display */ /** * \brief Tree-Display for the Libraries display mode. */ class TreeDisplayLibraries final : public AbstractTreeDisplay { public: TreeDisplayLibraries(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: TreeElement *add_library_contents(Main &, ListBase &, Library *) const; bool library_id_filter_poll(Library *lib, ID *id) const; short id_filter_get() const; }; /* -------------------------------------------------------------------- */ /* Library Overrides Tree-Display. */ /** * \brief Tree-Display for the Library Overrides display mode. */ class TreeDisplayOverrideLibrary final : public AbstractTreeDisplay { public: TreeDisplayOverrideLibrary(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: TreeElement *add_library_contents(Main &, ListBase &, Library *) const; bool override_library_id_filter_poll(Library *lib, ID *id) const; short id_filter_get() const; }; /* -------------------------------------------------------------------- */ /* Video Sequencer Tree-Display */ enum SequenceAddOp { SEQUENCE_DUPLICATE_NOOP = 0, SEQUENCE_DUPLICATE_ADD, SEQUENCE_DUPLICATE_NONE }; /** * \brief Tree-Display for the Video Sequencer display mode */ class TreeDisplaySequencer final : public AbstractTreeDisplay { public: TreeDisplaySequencer(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: TreeElement *add_sequencer_contents() const; SequenceAddOp need_add_seq_dup(Sequence *seq) const; void add_seq_dup(Sequence *seq, TreeElement *te, short index) const; }; /* -------------------------------------------------------------------- */ /* Orphaned Data Tree-Display */ /** * \brief Tree-Display for the Orphaned Data display mode */ class TreeDisplayIDOrphans final : public AbstractTreeDisplay { public: TreeDisplayIDOrphans(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: bool datablock_has_orphans(ListBase &) const; }; /* -------------------------------------------------------------------- */ /* Scenes Tree-Display */ /** * \brief Tree-Display for the Scenes display mode */ class TreeDisplayScenes final : public AbstractTreeDisplay { public: TreeDisplayScenes(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; }; /* -------------------------------------------------------------------- */ /* Data API Tree-Display */ /** * \brief Tree-Display for the Scenes display mode */ class TreeDisplayDataAPI final : public AbstractTreeDisplay { public: TreeDisplayDataAPI(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; }; } // namespace blender::ed::outliner