/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup spoutliner * * \brief Establish and manage Outliner trees for different display modes. * * Each Outliner display mode (e.g View Layer, Scenes, Blender File) is implemented as a * tree-display class with the #AbstractTreeDisplay interface. * * Their main responsibility is building the Outliner tree for a display mode. For that, they * implement the #buildTree() function, which based on Blender data (#TreeSourceData), builds a * custom tree of whatever data it wants to visualize. * Further, they can implement display mode dependent queries and general operations using the * #AbstractTreeDisplay abstraction as common interface. * * Outliners keep the current tree-display object alive until the next full tree rebuild to keep * access to it. */ #pragma once #include struct ID; struct LayerCollection; struct Library; struct ListBase; struct Main; struct Scene; struct Sequence; struct SpaceOutliner; struct ViewLayer; namespace blender::ed::outliner { struct TreeElement; class TreeElementID; /** * \brief The data to build the tree from. */ struct TreeSourceData { Main *bmain; Scene *scene; ViewLayer *view_layer; TreeSourceData(Main &bmain, Scene &scene, ViewLayer &view_layer) : bmain(&bmain), scene(&scene), view_layer(&view_layer) { } }; /* -------------------------------------------------------------------- */ /* Tree-Display Interface */ /** * \brief Base Class For Tree-Displays * * Abstract base class defining the interface for tree-display variants. */ class AbstractTreeDisplay { public: AbstractTreeDisplay(SpaceOutliner &space_outliner) : space_outliner_(space_outliner) { } virtual ~AbstractTreeDisplay() = default; static std::unique_ptr createFromDisplayMode( int /*eSpaceOutliner_Mode*/ mode, SpaceOutliner &space_outliner); /** * Build a tree for this display mode with the Blender context data given in \a source_data and * the view settings in \a space_outliner. */ virtual ListBase buildTree(const TreeSourceData &source_data) = 0; /** * Define if the display mode should be allowed to show a mode column on the left. This column * adds an icon to indicate which objects are in the current mode (edit mode, pose mode, etc.) * and allows adding other objects to the mode by clicking the icon. * * Returns false by default. */ virtual bool supportsModeColumn() const; /** * Some trees may want to skip building children of collapsed parents. This should be done if the * tree type may become very complex, which could cause noticeable slowdowns. * Problem: This doesn't address performance issues while searching, since all elements are * constructed for that. Trees of this type have to be rebuilt for any change to the collapsed * state of any element. */ virtual bool is_lazy_built() const; protected: /** All derived classes will need a handle to this, so storing it in the base for convenience. */ SpaceOutliner &space_outliner_; }; /* -------------------------------------------------------------------- */ /* View Layer Tree-Display */ /** * \brief Tree-Display for the View Layer display mode. */ class TreeDisplayViewLayer final : public AbstractTreeDisplay { ViewLayer *view_layer_ = nullptr; bool show_objects_ = true; public: TreeDisplayViewLayer(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; bool supportsModeColumn() const override; private: void add_view_layer(Scene &, ListBase &, TreeElement *); void add_layer_collections_recursive(ListBase &, ListBase &, TreeElement &); void add_layer_collection_objects(ListBase &, LayerCollection &, TreeElement &); void add_layer_collection_objects_children(TreeElement &); }; /* -------------------------------------------------------------------- */ /* Library Tree-Display */ /** * \brief Tree-Display for the Libraries display mode. */ class TreeDisplayLibraries final : public AbstractTreeDisplay { public: TreeDisplayLibraries(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: TreeElement *add_library_contents(Main &, ListBase &, Library *); bool library_id_filter_poll(const Library *lib, ID *id) const; short id_filter_get() const; }; /* -------------------------------------------------------------------- */ /* Library Overrides Tree-Display. */ /** * \brief Tree-Display for the Library Overrides display mode, Properties view mode. */ class TreeDisplayOverrideLibraryProperties final : public AbstractTreeDisplay { public: TreeDisplayOverrideLibraryProperties(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: ListBase add_library_contents(Main &); short id_filter_get() const; }; /** * \brief Tree-Display for the Library Overrides display mode, Hierarchies view mode. */ class TreeDisplayOverrideLibraryHierarchies final : public AbstractTreeDisplay { public: TreeDisplayOverrideLibraryHierarchies(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; bool is_lazy_built() const override; private: ListBase build_hierarchy_for_lib_or_main(Main *bmain, TreeElement &parent_te, Library *lib = nullptr); }; /* -------------------------------------------------------------------- */ /* Video Sequencer Tree-Display */ enum SequenceAddOp { SEQUENCE_DUPLICATE_NOOP = 0, SEQUENCE_DUPLICATE_ADD, SEQUENCE_DUPLICATE_NONE }; /** * \brief Tree-Display for the Video Sequencer display mode */ class TreeDisplaySequencer final : public AbstractTreeDisplay { public: TreeDisplaySequencer(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: TreeElement *add_sequencer_contents() const; /** * Helped function to put duplicate sequence in the same tree. */ SequenceAddOp need_add_seq_dup(Sequence *seq) const; void add_seq_dup(Sequence *seq, TreeElement *te, short index) const; }; /* -------------------------------------------------------------------- */ /* Orphaned Data Tree-Display */ /** * \brief Tree-Display for the Orphaned Data display mode */ class TreeDisplayIDOrphans final : public AbstractTreeDisplay { public: TreeDisplayIDOrphans(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; private: bool datablock_has_orphans(ListBase &) const; }; /* -------------------------------------------------------------------- */ /* Scenes Tree-Display */ /** * \brief Tree-Display for the Scenes display mode */ class TreeDisplayScenes final : public AbstractTreeDisplay { public: TreeDisplayScenes(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; bool supportsModeColumn() const override; }; /* -------------------------------------------------------------------- */ /* Data API Tree-Display */ /** * \brief Tree-Display for the Scenes display mode */ class TreeDisplayDataAPI final : public AbstractTreeDisplay { public: TreeDisplayDataAPI(SpaceOutliner &space_outliner); ListBase buildTree(const TreeSourceData &source_data) override; bool is_lazy_built() const override; }; } // namespace blender::ed::outliner