/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup spoutliner */ #include "BKE_collection.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "DNA_outliner_types.h" #include "../outliner_intern.hh" #include "common.hh" #include "tree_element_scene_objects.hh" namespace blender::ed::outliner { TreeElementSceneObjectsBase::TreeElementSceneObjectsBase(TreeElement &legacy_te, Scene &scene) : AbstractTreeElement(legacy_te), scene_(scene) { BLI_assert(legacy_te.store_elem->type == TSE_SCENE_OBJECTS_BASE); legacy_te.name = IFACE_("Objects"); } void TreeElementSceneObjectsBase::expand(SpaceOutliner &space_outliner) const { FOREACH_SCENE_OBJECT_BEGIN (&scene_, ob) { outliner_add_element(&space_outliner, &legacy_te_.subtree, ob, &legacy_te_, TSE_SOME_ID, 0); } FOREACH_SCENE_OBJECT_END; outliner_make_object_parent_hierarchy(&legacy_te_.subtree); } } // namespace blender::ed::outliner