/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_sequencer/space_sequencer.c * \ingroup spseq */ #include #include #include "DNA_scene_types.h" #include "DNA_mask_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BKE_sequencer.h" #include "BKE_global.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_view3d.h" /* only for sequencer view3d drawing callback */ #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "IMB_imbuf.h" #include "sequencer_intern.h" // own include /**************************** common state *****************************/ static void sequencer_scopes_tag_refresh(ScrArea *sa) { SpaceSeq *sseq = (SpaceSeq *)sa->spacedata.first; sseq->scopes.reference_ibuf = NULL; } /* ******************** manage regions ********************* */ ARegion *sequencer_has_buttons_region(ScrArea *sa) { ARegion *ar, *arnew; ar = BKE_area_find_region_type(sa, RGN_TYPE_UI); if (ar) return ar; /* add subdiv level; after header */ ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER); /* is error! */ if (ar == NULL) return NULL; arnew = MEM_callocN(sizeof(ARegion), "buttons for sequencer"); BLI_insertlinkafter(&sa->regionbase, ar, arnew); arnew->regiontype = RGN_TYPE_UI; arnew->alignment = RGN_ALIGN_RIGHT; arnew->flag = RGN_FLAG_HIDDEN; return arnew; } static ARegion *sequencer_find_region(ScrArea *sa, short type) { ARegion *ar = NULL; for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->regiontype == type) return ar; return ar; } /* ******************** default callbacks for sequencer space ***************** */ static SpaceLink *sequencer_new(const bContext *C) { Scene *scene = CTX_data_scene(C); ARegion *ar; SpaceSeq *sseq; sseq = MEM_callocN(sizeof(SpaceSeq), "initsequencer"); sseq->spacetype = SPACE_SEQ; sseq->chanshown = 0; sseq->view = SEQ_VIEW_SEQUENCE; sseq->mainb = SEQ_DRAW_IMG_IMBUF; sseq->flag = SEQ_SHOW_GPENCIL | SEQ_USE_ALPHA; /* header */ ar = MEM_callocN(sizeof(ARegion), "header for sequencer"); BLI_addtail(&sseq->regionbase, ar); ar->regiontype = RGN_TYPE_HEADER; ar->alignment = RGN_ALIGN_BOTTOM; /* buttons/list view */ ar = MEM_callocN(sizeof(ARegion), "buttons for sequencer"); BLI_addtail(&sseq->regionbase, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_RIGHT; ar->flag = RGN_FLAG_HIDDEN; /* preview area */ /* NOTE: if you change values here, also change them in sequencer_init_preview_region */ ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer"); BLI_addtail(&sseq->regionbase, ar); ar->regiontype = RGN_TYPE_PREVIEW; ar->alignment = RGN_ALIGN_TOP; ar->flag |= RGN_FLAG_HIDDEN; /* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */ ar->v2d.keepzoom = V2D_KEEPASPECT | V2D_KEEPZOOM | V2D_LIMITZOOM; ar->v2d.minzoom = 0.001f; ar->v2d.maxzoom = 1000.0f; ar->v2d.tot.xmin = -960.0f; /* 1920 width centered */ ar->v2d.tot.ymin = -540.0f; /* 1080 height centered */ ar->v2d.tot.xmax = 960.0f; ar->v2d.tot.ymax = 540.0f; ar->v2d.min[0] = 0.0f; ar->v2d.min[1] = 0.0f; ar->v2d.max[0] = 12000.0f; ar->v2d.max[1] = 12000.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.align = V2D_ALIGN_FREE; ar->v2d.keeptot = V2D_KEEPTOT_FREE; /* main area */ ar = MEM_callocN(sizeof(ARegion), "main area for sequencer"); BLI_addtail(&sseq->regionbase, ar); ar->regiontype = RGN_TYPE_WINDOW; /* seq space goes from (0,8) to (0, efra) */ ar->v2d.tot.xmin = 0.0f; ar->v2d.tot.ymin = 0.0f; ar->v2d.tot.xmax = scene->r.efra; ar->v2d.tot.ymax = 8.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.min[0] = 10.0f; ar->v2d.min[1] = 0.5f; ar->v2d.max[0] = MAXFRAMEF; ar->v2d.max[1] = MAXSEQ; ar->v2d.minzoom = 0.01f; ar->v2d.maxzoom = 100.0f; ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL); ar->v2d.scroll |= (V2D_SCROLL_LEFT | V2D_SCROLL_SCALE_VERTICAL); ar->v2d.keepzoom = 0; ar->v2d.keeptot = 0; ar->v2d.align = V2D_ALIGN_NO_NEG_Y; return (SpaceLink *)sseq; } /* not spacelink itself */ static void sequencer_free(SpaceLink *sl) { SpaceSeq *sseq = (SpaceSeq *) sl; SequencerScopes *scopes = &sseq->scopes; // XXX if (sseq->gpd) BKE_gpencil_free(sseq->gpd); if (scopes->zebra_ibuf) IMB_freeImBuf(scopes->zebra_ibuf); if (scopes->waveform_ibuf) IMB_freeImBuf(scopes->waveform_ibuf); if (scopes->sep_waveform_ibuf) IMB_freeImBuf(scopes->sep_waveform_ibuf); if (scopes->vector_ibuf) IMB_freeImBuf(scopes->vector_ibuf); if (scopes->histogram_ibuf) IMB_freeImBuf(scopes->histogram_ibuf); } /* spacetype; init callback */ static void sequencer_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa)) { } static void sequencer_refresh(const bContext *C, ScrArea *sa) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *window = CTX_wm_window(C); SpaceSeq *sseq = (SpaceSeq *)sa->spacedata.first; ARegion *ar_main = sequencer_find_region(sa, RGN_TYPE_WINDOW); ARegion *ar_preview = sequencer_find_region(sa, RGN_TYPE_PREVIEW); bool view_changed = false; switch (sseq->view) { case SEQ_VIEW_SEQUENCE: if (ar_main && (ar_main->flag & RGN_FLAG_HIDDEN)) { ar_main->flag &= ~RGN_FLAG_HIDDEN; ar_main->v2d.flag &= ~V2D_IS_INITIALISED; view_changed = true; } if (ar_preview && !(ar_preview->flag & RGN_FLAG_HIDDEN)) { ar_preview->flag |= RGN_FLAG_HIDDEN; ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; WM_event_remove_handlers((bContext *)C, &ar_preview->handlers); view_changed = true; } if (ar_main && ar_main->alignment != RGN_ALIGN_NONE) { ar_main->alignment = RGN_ALIGN_NONE; view_changed = true; } if (ar_preview && ar_preview->alignment != RGN_ALIGN_NONE) { ar_preview->alignment = RGN_ALIGN_NONE; view_changed = true; } break; case SEQ_VIEW_PREVIEW: if (ar_main && !(ar_main->flag & RGN_FLAG_HIDDEN)) { ar_main->flag |= RGN_FLAG_HIDDEN; ar_main->v2d.flag &= ~V2D_IS_INITIALISED; WM_event_remove_handlers((bContext *)C, &ar_main->handlers); view_changed = true; } if (ar_preview && (ar_preview->flag & RGN_FLAG_HIDDEN)) { ar_preview->flag &= ~RGN_FLAG_HIDDEN; ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; ar_preview->v2d.cur = ar_preview->v2d.tot; view_changed = true; } if (ar_main && ar_main->alignment != RGN_ALIGN_NONE) { ar_main->alignment = RGN_ALIGN_NONE; view_changed = true; } if (ar_preview && ar_preview->alignment != RGN_ALIGN_NONE) { ar_preview->alignment = RGN_ALIGN_NONE; view_changed = true; } break; case SEQ_VIEW_SEQUENCE_PREVIEW: if (ar_main && ar_preview) { /* Get available height (without DPI correction). */ const float height = (sa->winy - ED_area_headersize()) / UI_DPI_FAC; /* We reuse hidden area's size, allows to find same layout as before if we just switch * between one 'full window' view and the combined one. This gets lost if we switch to both * 'full window' views before, though... Better than nothing. */ if (ar_main->flag & RGN_FLAG_HIDDEN) { ar_main->flag &= ~RGN_FLAG_HIDDEN; ar_main->v2d.flag &= ~V2D_IS_INITIALISED; ar_preview->sizey = (int)(height - ar_main->sizey); view_changed = true; } if (ar_preview->flag & RGN_FLAG_HIDDEN) { ar_preview->flag &= ~RGN_FLAG_HIDDEN; ar_preview->v2d.flag &= ~V2D_IS_INITIALISED; ar_preview->v2d.cur = ar_preview->v2d.tot; ar_main->sizey = (int)(height - ar_preview->sizey); view_changed = true; } if (ar_main->alignment != RGN_ALIGN_NONE) { ar_main->alignment = RGN_ALIGN_NONE; view_changed = true; } if (ar_preview->alignment != RGN_ALIGN_TOP) { ar_preview->alignment = RGN_ALIGN_TOP; view_changed = true; } /* Final check that both preview and main height are reasonable! */ if (ar_preview->sizey < 10 || ar_main->sizey < 10 || ar_preview->sizey + ar_main->sizey > height) { ar_preview->sizey = (int)(height * 0.4f + 0.5f); ar_main->sizey = (int)(height - ar_preview->sizey); view_changed = true; } } break; } if (view_changed) { ED_area_initialize(wm, window, sa); ED_area_tag_redraw(sa); } } static SpaceLink *sequencer_duplicate(SpaceLink *sl) { SpaceSeq *sseqn = MEM_dupallocN(sl); /* clear or remove stuff from old */ // XXX sseq->gpd = gpencil_data_duplicate(sseq->gpd, false); memset(&sseqn->scopes, 0, sizeof(sseqn->scopes)); return (SpaceLink *)sseqn; } static void sequencer_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_SCENE: switch (wmn->data) { case ND_FRAME: case ND_SEQUENCER: sequencer_scopes_tag_refresh(sa); break; } break; case NC_WINDOW: case NC_SPACE: if (wmn->data == ND_SPACE_SEQUENCER) sequencer_scopes_tag_refresh(sa); break; case NC_GPENCIL: if (wmn->data & ND_GPENCIL_EDITMODE) ED_area_tag_redraw(sa); break; } } /* ************* dropboxes ************* */ static int image_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); int hand; if (drag->type == WM_DRAG_PATH) if (ELEM(drag->icon, ICON_FILE_IMAGE, ICON_FILE_BLANK)) /* rule might not work? */ if (find_nearest_seq(scene, &ar->v2d, &hand, event->mval) == NULL) return 1; return 0; } static int movie_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); int hand; if (drag->type == WM_DRAG_PATH) if (ELEM(drag->icon, 0, ICON_FILE_MOVIE, ICON_FILE_BLANK)) /* rule might not work? */ if (find_nearest_seq(scene, &ar->v2d, &hand, event->mval) == NULL) return 1; return 0; } static int sound_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); int hand; if (drag->type == WM_DRAG_PATH) if (ELEM(drag->icon, ICON_FILE_SOUND, ICON_FILE_BLANK)) /* rule might not work? */ if (find_nearest_seq(scene, &ar->v2d, &hand, event->mval) == NULL) return 1; return 0; } static void sequencer_drop_copy(wmDrag *drag, wmDropBox *drop) { /* copy drag path to properties */ if (RNA_struct_find_property(drop->ptr, "filepath")) RNA_string_set(drop->ptr, "filepath", drag->path); if (RNA_struct_find_property(drop->ptr, "directory")) { PointerRNA itemptr; char dir[FILE_MAX], file[FILE_MAX]; BLI_split_dirfile(drag->path, dir, file, sizeof(dir), sizeof(file)); RNA_string_set(drop->ptr, "directory", dir); RNA_collection_clear(drop->ptr, "files"); RNA_collection_add(drop->ptr, "files", &itemptr); RNA_string_set(&itemptr, "name", file); } } /* this region dropbox definition */ static void sequencer_dropboxes(void) { ListBase *lb = WM_dropboxmap_find("Sequencer", SPACE_SEQ, RGN_TYPE_WINDOW); WM_dropbox_add(lb, "SEQUENCER_OT_image_strip_add", image_drop_poll, sequencer_drop_copy); WM_dropbox_add(lb, "SEQUENCER_OT_movie_strip_add", movie_drop_poll, sequencer_drop_copy); WM_dropbox_add(lb, "SEQUENCER_OT_sound_strip_add", sound_drop_poll, sequencer_drop_copy); } /* ************* end drop *********** */ const char *sequencer_context_dir[] = {"edit_mask", NULL}; static int sequencer_context(const bContext *C, const char *member, bContextDataResult *result) { Scene *scene = CTX_data_scene(C); if (CTX_data_dir(member)) { CTX_data_dir_set(result, sequencer_context_dir); return true; } else if (CTX_data_equals(member, "edit_mask")) { Mask *mask = BKE_sequencer_mask_get(scene); if (mask) { CTX_data_id_pointer_set(result, &mask->id); } return true; } return false; } /* *********************** sequencer (main) region ************************ */ /* add handlers, stuff you only do once or on area/region changes */ static void sequencer_main_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; ListBase *lb; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); #if 0 keymap = WM_keymap_find(wm->defaultconf, "Mask Editing", 0, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); #endif keymap = WM_keymap_find(wm->defaultconf, "SequencerCommon", SPACE_SEQ, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); /* own keymap */ keymap = WM_keymap_find(wm->defaultconf, "Sequencer", SPACE_SEQ, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); /* add drop boxes */ lb = WM_dropboxmap_find("Sequencer", SPACE_SEQ, RGN_TYPE_WINDOW); WM_event_add_dropbox_handler(&ar->handlers, lb); } static void sequencer_main_area_draw(const bContext *C, ARegion *ar) { /* NLE - strip editing timeline interface */ draw_timeline_seq(C, ar); } static void sequencer_main_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_SCENE: switch (wmn->data) { case ND_FRAME: case ND_FRAME_RANGE: case ND_MARKERS: case ND_RENDER_OPTIONS: /* for FPS and FPS Base */ case ND_SEQUENCER: case ND_RENDER_RESULT: ED_region_tag_redraw(ar); break; } break; case NC_ANIMATION: switch (wmn->data) { case ND_KEYFRAME: ED_region_tag_redraw(ar); break; } break; case NC_SPACE: if (wmn->data == ND_SPACE_SEQUENCER) ED_region_tag_redraw(ar); break; case NC_ID: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; case NC_SCREEN: if (ELEM(wmn->data, ND_SCREENCAST, ND_ANIMPLAY)) ED_region_tag_redraw(ar); break; } } /* *********************** header region ************************ */ /* add handlers, stuff you only do once or on area/region changes */ static void sequencer_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar) { ED_region_header_init(ar); } static void sequencer_header_area_draw(const bContext *C, ARegion *ar) { ED_region_header(C, ar); } /* *********************** preview region ************************ */ static void sequencer_preview_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); #if 0 keymap = WM_keymap_find(wm->defaultconf, "Mask Editing", 0, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); #endif keymap = WM_keymap_find(wm->defaultconf, "SequencerCommon", SPACE_SEQ, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); /* own keymap */ keymap = WM_keymap_find(wm->defaultconf, "SequencerPreview", SPACE_SEQ, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } static void sequencer_preview_area_draw(const bContext *C, ARegion *ar) { ScrArea *sa = CTX_wm_area(C); SpaceSeq *sseq = sa->spacedata.first; Scene *scene = CTX_data_scene(C); wmWindowManager *wm = CTX_wm_manager(C); int show_split = scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW && sseq->mainb == SEQ_DRAW_IMG_IMBUF; /* XXX temp fix for wrong setting in sseq->mainb */ if (sseq->mainb == SEQ_DRAW_SEQUENCE) sseq->mainb = SEQ_DRAW_IMG_IMBUF; if (!show_split || sseq->overlay_type != SEQ_DRAW_OVERLAY_REFERENCE) draw_image_seq(C, scene, ar, sseq, scene->r.cfra, 0, false, false); if (show_split && sseq->overlay_type != SEQ_DRAW_OVERLAY_CURRENT) { int over_cfra; if (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) over_cfra = scene->ed->over_cfra; else over_cfra = scene->r.cfra + scene->ed->over_ofs; if (over_cfra != scene->r.cfra || sseq->overlay_type != SEQ_DRAW_OVERLAY_RECT) draw_image_seq(C, scene, ar, sseq, scene->r.cfra, over_cfra - scene->r.cfra, true, false); } if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) { rcti rect; ED_region_visible_rect(ar, &rect); ED_scene_draw_fps(scene, &rect); } } static void sequencer_preview_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_GPENCIL: if (ELEM(wmn->action, NA_EDITED, NA_SELECTED)) { ED_region_tag_redraw(ar); } break; case NC_SCENE: switch (wmn->data) { case ND_FRAME: case ND_MARKERS: case ND_SEQUENCER: case ND_RENDER_OPTIONS: case ND_DRAW_RENDER_VIEWPORT: ED_region_tag_redraw(ar); break; } break; case NC_ANIMATION: switch (wmn->data) { case ND_KEYFRAME: /* Otherwise, often prevents seing immediately effects of keyframe editing... */ BKE_sequencer_cache_cleanup(); ED_region_tag_redraw(ar); break; } break; case NC_SPACE: if (wmn->data == ND_SPACE_SEQUENCER) ED_region_tag_redraw(ar); break; case NC_ID: switch (wmn->data) { case NA_RENAME: ED_region_tag_redraw(ar); break; } break; case NC_MASK: if (wmn->action == NA_EDITED) { ED_region_tag_redraw(ar); } break; } } /* *********************** buttons region ************************ */ /* add handlers, stuff you only do once or on area/region changes */ static void sequencer_buttons_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; keymap = WM_keymap_find(wm->defaultconf, "SequencerCommon", SPACE_SEQ, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); ED_region_panels_init(wm, ar); } static void sequencer_buttons_area_draw(const bContext *C, ARegion *ar) { ED_region_panels(C, ar, 1, NULL, -1); } static void sequencer_buttons_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn) { /* context changes */ switch (wmn->category) { case NC_GPENCIL: if (ELEM(wmn->action, NA_EDITED, NA_SELECTED)) { ED_region_tag_redraw(ar); } break; case NC_SCENE: switch (wmn->data) { case ND_FRAME: case ND_SEQUENCER: ED_region_tag_redraw(ar); break; } break; case NC_SPACE: if (wmn->data == ND_SPACE_SEQUENCER) ED_region_tag_redraw(ar); break; case NC_ID: if (wmn->action == NA_RENAME) ED_region_tag_redraw(ar); break; } } /* ************************************* */ /* only called once, from space/spacetypes.c */ void ED_spacetype_sequencer(void) { SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype sequencer"); ARegionType *art; st->spaceid = SPACE_SEQ; strncpy(st->name, "Sequencer", BKE_ST_MAXNAME); st->new = sequencer_new; st->free = sequencer_free; st->init = sequencer_init; st->duplicate = sequencer_duplicate; st->operatortypes = sequencer_operatortypes; st->keymap = sequencer_keymap; st->context = sequencer_context; st->dropboxes = sequencer_dropboxes; st->refresh = sequencer_refresh; st->listener = sequencer_listener; /* regions: main window */ art = MEM_callocN(sizeof(ARegionType), "spacetype sequencer region"); art->regionid = RGN_TYPE_WINDOW; art->init = sequencer_main_area_init; art->draw = sequencer_main_area_draw; art->listener = sequencer_main_area_listener; art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_FRAMES | ED_KEYMAP_ANIMATION; BLI_addhead(&st->regiontypes, art); /* preview */ art = MEM_callocN(sizeof(ARegionType), "spacetype sequencer region"); art->regionid = RGN_TYPE_PREVIEW; art->init = sequencer_preview_area_init; art->draw = sequencer_preview_area_draw; art->listener = sequencer_preview_area_listener; art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_GPENCIL; BLI_addhead(&st->regiontypes, art); /* regions: listview/buttons */ art = MEM_callocN(sizeof(ARegionType), "spacetype sequencer region"); art->regionid = RGN_TYPE_UI; art->prefsizex = 220; // XXX art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES; art->listener = sequencer_buttons_area_listener; art->init = sequencer_buttons_area_init; art->draw = sequencer_buttons_area_draw; BLI_addhead(&st->regiontypes, art); sequencer_buttons_register(art); /* regions: header */ art = MEM_callocN(sizeof(ARegionType), "spacetype sequencer region"); art->regionid = RGN_TYPE_HEADER; art->prefsizey = HEADERY; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER; art->init = sequencer_header_area_init; art->draw = sequencer_header_area_draw; art->listener = sequencer_main_area_listener; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); /* set the sequencer callback when not in background mode */ if (G.background == 0) { sequencer_view3d_cb = ED_view3d_draw_offscreen_imbuf_simple; } }