/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_windowmanager_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_dlrbTree.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "ED_keyframes_draw.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_util.h" #include "WM_api.h" #include "WM_types.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_markers.h" #include "time_intern.h" /* ************************ main time area region *********************** */ /* draws a current frame indicator for the TimeLine */ static void time_draw_cfra_time(const bContext *C, SpaceTime *stime, ARegion *ar) { Scene *scene= CTX_data_scene(C); float vec[2]; vec[0]= scene->r.cfra*scene->r.framelen; UI_ThemeColor(TH_CFRAME); // no theme, should be global color once... glLineWidth(3.0); glBegin(GL_LINES); vec[1]= ar->v2d.cur.ymin; glVertex2fv(vec); vec[1]= ar->v2d.cur.ymax; glVertex2fv(vec); glEnd(); glLineWidth(1.0); } static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime, ARegion *ar) { View2D *v2d= UI_view2d_fromcontext(C); Scene *scene= CTX_data_scene(C); /* draw darkened area outside of active timeline * frame range used is preview range or scene range */ UI_ThemeColorShade(TH_BACK, -25); if (PSFRA < PEFRA) { glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax); glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); } else { glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); } UI_ThemeColorShade(TH_BACK, -60); /* thin lines where the actual frames are */ fdrawline((float)PSFRA, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax); fdrawline((float)PEFRA, v2d->cur.ymin, (float)PEFRA, v2d->cur.ymax); } /* helper function - find actkeycolumn that occurs on cframe, or the nearest one if not found */ static ActKeyColumn *time_cfra_find_ak (ActKeyColumn *ak, float cframe) { ActKeyColumn *akn= NULL; /* sanity checks */ if (ak == NULL) return NULL; /* check if this is a match, or whether it is in some subtree */ if (cframe < ak->cfra) akn= time_cfra_find_ak(ak->left, cframe); else if (cframe > ak->cfra) akn= time_cfra_find_ak(ak->right, cframe); /* if no match found (or found match), just use the current one */ if (akn == NULL) return ak; else return akn; } /* helper for time_draw_keyframes() */ static void time_draw_idblock_keyframes(View2D *v2d, ID *id) { DLRBT_Tree keys; ActKeyColumn *ak; /* init binarytree-list for getting keyframes */ BLI_dlrbTree_init(&keys); /* populate tree with keyframe nodes */ switch (GS(id->name)) { case ID_SCE: scene_to_keylist(NULL, (Scene *)id, &keys, NULL); break; case ID_OB: ob_to_keylist(NULL, (Object *)id, &keys, NULL); break; } /* build linked-list for searching */ BLI_dlrbTree_linkedlist_sync(&keys); /* start drawing keyframes * - we use the binary-search capabilities of the tree to only start from * the first visible keyframe (last one can then be easily checked) * - draw within a single GL block to be faster */ glBegin(GL_LINES); for ( ak=time_cfra_find_ak(keys.root, v2d->cur.xmin); (ak) && (ak->cfra <= v2d->cur.xmax); ak=ak->next ) { glVertex2f(ak->cfra, v2d->cur.ymin); glVertex2f(ak->cfra, v2d->cur.ymax); } glEnd(); // GL_LINES /* free temp stuff */ BLI_dlrbTree_free(&keys); } /* draw keyframe lines for timeline */ static void time_draw_keyframes(const bContext *C, SpaceTime *stime, ARegion *ar) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); View2D *v2d= &ar->v2d; /* draw scene keyframes first * - only if we're not only showing the */ if ((scene) && (stime->flag & TIME_ONLYACTSEL)==0) { /* set draw color */ glColor3ub(0xDD, 0xA7, 0x00); time_draw_idblock_keyframes(v2d, (ID *)scene); } /* draw active object's keyframes */ if (ob) { /* set draw color */ glColor3ub(0xDD, 0xD7, 0x00); time_draw_idblock_keyframes(v2d, (ID *)ob); } } /* ---------------- */ /* add handlers, stuff you only do once or on area/region changes */ static void time_main_area_init(wmWindowManager *wm, ARegion *ar) { ListBase *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); /* own keymap */ keymap= WM_keymap_listbase(wm, "TimeLine", SPACE_TIME, 0); /* XXX weak? */ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } static void time_main_area_draw(const bContext *C, ARegion *ar) { /* draw entirely, view changes should be handled here */ SpaceTime *stime= CTX_wm_space_time(C); View2D *v2d= &ar->v2d; View2DGrid *grid; View2DScrollers *scrollers; float col[3]; int unit; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(C, v2d); /* start and end frame */ time_draw_sfra_efra(C, stime, ar); /* grid */ unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS; grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); UI_view2d_grid_draw(C, v2d, grid, (V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS)); UI_view2d_grid_free(grid); /* keyframes */ time_draw_keyframes(C, stime, ar); /* current frame */ time_draw_cfra_time(C, stime, ar); /* markers */ UI_view2d_view_orthoSpecial(C, v2d, 1); draw_markers_time(C, 0); /* reset view matrix */ UI_view2d_view_restore(C); /* scrollers */ scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } static void time_main_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_SCENE: /* any scene change for now */ ED_region_tag_redraw(ar); break; } } /* ************************ header time area region *********************** */ #define PY_HEADER /* add handlers, stuff you only do once or on area/region changes */ static void time_header_area_init(wmWindowManager *wm, ARegion *ar) { #ifdef PY_HEADER ED_region_header_init(ar); #else UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); #endif } static void time_header_area_draw(const bContext *C, ARegion *ar) { #ifdef PY_HEADER ED_region_header(C, ar); #else float col[3]; /* clear */ if(ED_screen_area_active(C)) UI_GetThemeColor3fv(TH_HEADER, col); else UI_GetThemeColor3fv(TH_HEADERDESEL, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(C, &ar->v2d); time_header_buttons(C, ar); #endif /* restore view matrix? */ UI_view2d_view_restore(C); } static void time_header_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_SCREEN: if(wmn->data==ND_ANIMPLAY) ED_region_tag_redraw(ar); break; case NC_SCENE: switch (wmn->data) { case ND_FRAME: case ND_KEYINGSET: ED_region_tag_redraw(ar); break; } } } /* ******************** default callbacks for time space ***************** */ static SpaceLink *time_new(const bContext *C) { Scene *scene= CTX_data_scene(C); ARegion *ar; SpaceTime *stime; stime= MEM_callocN(sizeof(SpaceTime), "inittime"); stime->spacetype= SPACE_TIME; stime->redraws= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN; stime->flag |= TIME_DRAWFRAMES; /* header */ ar= MEM_callocN(sizeof(ARegion), "header for time"); BLI_addtail(&stime->regionbase, ar); ar->regiontype= RGN_TYPE_HEADER; ar->alignment= RGN_ALIGN_BOTTOM; /* main area */ ar= MEM_callocN(sizeof(ARegion), "main area for time"); BLI_addtail(&stime->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; ar->v2d.tot.xmin= (float)(SFRA - 4); ar->v2d.tot.ymin= 0.0f; ar->v2d.tot.xmax= (float)(EFRA + 4); ar->v2d.tot.ymax= 50.0f; ar->v2d.cur= ar->v2d.tot; ar->v2d.min[0]= 1.0f; ar->v2d.min[1]= 50.0f; ar->v2d.max[0]= MAXFRAMEF; ar->v2d.max[1]= 50.0; ar->v2d.minzoom= 0.1f; ar->v2d.maxzoom= 10.0; ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); ar->v2d.align |= V2D_ALIGN_NO_NEG_Y; ar->v2d.keepofs |= V2D_LOCKOFS_Y; ar->v2d.keepzoom |= V2D_LOCKZOOM_Y; return (SpaceLink*)stime; } /* not spacelink itself */ static void time_free(SpaceLink *sl) { } /* spacetype; init callback in ED_area_initialize() */ /* init is called to (re)initialize an existing editor (file read, screen changes) */ /* validate spacedata, add own area level handlers */ static void time_init(wmWindowManager *wm, ScrArea *sa) { } static SpaceLink *time_duplicate(SpaceLink *sl) { SpaceTime *stime= (SpaceTime *)sl; SpaceTime *stimen= MEM_dupallocN(stime); return (SpaceLink *)stimen; } /* only called once, from space_api/spacetypes.c */ /* it defines all callbacks to maintain spaces */ void ED_spacetype_time(void) { SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype time"); ARegionType *art; st->spaceid= SPACE_TIME; strncpy(st->name, "Timeline", BKE_ST_MAXNAME); st->new= time_new; st->free= time_free; st->init= time_init; st->duplicate= time_duplicate; st->operatortypes= time_operatortypes; st->keymap= NULL; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype time region"); art->regionid = RGN_TYPE_WINDOW; art->keymapflag= ED_KEYMAP_VIEW2D|ED_KEYMAP_MARKERS|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES; art->init= time_main_area_init; art->draw= time_main_area_draw; art->listener= time_main_area_listener; art->keymap= time_keymap; BLI_addhead(&st->regiontypes, art); /* regions: header */ art= MEM_callocN(sizeof(ARegionType), "spacetype time region"); art->regionid = RGN_TYPE_HEADER; art->minsizey= HEADERY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; art->init= time_header_area_init; art->draw= time_header_area_draw; art->listener= time_header_area_listener; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }