/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_rand.h" #include "BKE_action.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "ED_armature.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_object.h" #include "BIF_gl.h" #include "WM_api.h" #include "WM_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "RNA_access.h" #include "view3d_intern.h" // own include /* ******************** manage regions ********************* */ ARegion *view3d_has_buttons_region(ScrArea *sa) { ARegion *ar, *arnew; for(ar= sa->regionbase.first; ar; ar= ar->next) if(ar->regiontype==RGN_TYPE_UI) return ar; /* add subdiv level; after header */ for(ar= sa->regionbase.first; ar; ar= ar->next) if(ar->regiontype==RGN_TYPE_HEADER) break; /* is error! */ if(ar==NULL) return NULL; arnew= MEM_callocN(sizeof(ARegion), "buttons for view3d"); BLI_insertlinkafter(&sa->regionbase, ar, arnew); arnew->regiontype= RGN_TYPE_UI; arnew->alignment= RGN_ALIGN_RIGHT; arnew->flag = RGN_FLAG_HIDDEN; return arnew; } ARegion *view3d_has_tools_region(ScrArea *sa) { ARegion *ar, *artool=NULL, *arprops=NULL, *arhead; for(ar= sa->regionbase.first; ar; ar= ar->next) { if(ar->regiontype==RGN_TYPE_TOOLS) artool= ar; if(ar->regiontype==RGN_TYPE_TOOL_PROPS) arprops= ar; } /* tool region hide/unhide also hides props */ if(arprops && artool) return artool; if(artool==NULL) { /* add subdiv level; after header */ for(arhead= sa->regionbase.first; arhead; arhead= arhead->next) if(arhead->regiontype==RGN_TYPE_HEADER) break; /* is error! */ if(arhead==NULL) return NULL; artool= MEM_callocN(sizeof(ARegion), "tools for view3d"); BLI_insertlinkafter(&sa->regionbase, arhead, artool); artool->regiontype= RGN_TYPE_TOOLS; artool->alignment= RGN_OVERLAP_LEFT; artool->flag = RGN_FLAG_HIDDEN; } if(arprops==NULL) { /* add extra subdivided region for tool properties */ arprops= MEM_callocN(sizeof(ARegion), "tool props for view3d"); BLI_insertlinkafter(&sa->regionbase, artool, arprops); arprops->regiontype= RGN_TYPE_TOOL_PROPS; arprops->alignment= RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV; } return artool; } /* ****************************************************** */ /* function to always find a regionview3d context inside 3D window */ RegionView3D *ED_view3d_context_rv3d(bContext *C) { RegionView3D *rv3d= CTX_wm_region_view3d(C); if(rv3d==NULL) { ScrArea *sa =CTX_wm_area(C); if(sa->spacetype==SPACE_VIEW3D) { ARegion *ar; for(ar= sa->regionbase.first; ar; ar= ar->next) if(ar->regiontype==RGN_TYPE_WINDOW) return ar->regiondata; } } return rv3d; } /* ******************** default callbacks for view3d space ***************** */ static SpaceLink *view3d_new(const bContext *C) { Scene *scene= CTX_data_scene(C); ARegion *ar; View3D *v3d; RegionView3D *rv3d; v3d= MEM_callocN(sizeof(View3D), "initview3d"); v3d->spacetype= SPACE_VIEW3D; v3d->blockscale= 0.7f; v3d->lay= v3d->layact= 1; if(scene) { v3d->lay= v3d->layact= scene->lay; v3d->camera= scene->camera; } v3d->scenelock= 1; v3d->grid= 1.0f; v3d->gridlines= 16; v3d->gridsubdiv = 10; v3d->drawtype= OB_WIRE; v3d->gridflag |= V3D_SHOW_X; v3d->gridflag |= V3D_SHOW_Y; v3d->gridflag |= V3D_SHOW_FLOOR; v3d->gridflag &= ~V3D_SHOW_Z; v3d->lens= 35.0f; v3d->near= 0.01f; v3d->far= 500.0f; v3d->twtype= V3D_MANIP_TRANSLATE; /* header */ ar= MEM_callocN(sizeof(ARegion), "header for view3d"); BLI_addtail(&v3d->regionbase, ar); ar->regiontype= RGN_TYPE_HEADER; ar->alignment= RGN_ALIGN_BOTTOM; /* buttons/list view */ ar= MEM_callocN(sizeof(ARegion), "buttons for view3d"); BLI_addtail(&v3d->regionbase, ar); ar->regiontype= RGN_TYPE_UI; ar->alignment= RGN_ALIGN_LEFT; ar->flag = RGN_FLAG_HIDDEN; /* main area */ ar= MEM_callocN(sizeof(ARegion), "main area for view3d"); BLI_addtail(&v3d->regionbase, ar); ar->regiontype= RGN_TYPE_WINDOW; ar->regiondata= MEM_callocN(sizeof(RegionView3D), "region view3d"); rv3d= ar->regiondata; rv3d->viewquat[0]= 1.0f; rv3d->persp= 1; rv3d->view= 7; rv3d->dist= 10.0; return (SpaceLink *)v3d; } /* not spacelink itself */ static void view3d_free(SpaceLink *sl) { View3D *vd= (View3D *) sl; if(vd->bgpic) { if(vd->bgpic->ima) vd->bgpic->ima->id.us--; MEM_freeN(vd->bgpic); } if(vd->localvd) MEM_freeN(vd->localvd); if(vd->properties_storage) MEM_freeN(vd->properties_storage); } /* spacetype; init callback */ static void view3d_init(struct wmWindowManager *wm, ScrArea *sa) { } static SpaceLink *view3d_duplicate(SpaceLink *sl) { View3D *v3do= (View3D *)sl; View3D *v3dn= MEM_dupallocN(sl); /* clear or remove stuff from old */ // XXX BIF_view3d_previewrender_free(v3do); if(v3do->localvd) { v3do->localvd= NULL; v3do->properties_storage= NULL; v3do->lay= v3dn->localvd->lay; v3do->lay &= 0xFFFFFF; } /* copy or clear inside new stuff */ if(v3dn->bgpic) { v3dn->bgpic= MEM_dupallocN(v3dn->bgpic); if(v3dn->bgpic->ima) v3dn->bgpic->ima->id.us++; } v3dn->properties_storage= NULL; return (SpaceLink *)v3dn; } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; /* object ops. */ keymap= WM_keymap_find(wm, "Object Non-modal", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); /* pose is not modal, operator poll checks for this */ keymap= WM_keymap_find(wm, "Pose", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Object Mode", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Image Paint", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Vertex Paint", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Weight Paint", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Sculpt", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "EditMesh", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Curve", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Armature", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Pose", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Metaball", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Lattice", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); /* armature sketching needs to take over mouse */ keymap= WM_keymap_find(wm, "Armature_Sketch", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "Particle", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); /* editfont keymap swallows all... */ keymap= WM_keymap_find(wm, "Font", 0, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); /* own keymap, last so modes can override it */ keymap= WM_keymap_find(wm, "View3D Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); keymap= WM_keymap_find(wm, "View3D", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } /* type callback, not region itself */ static void view3d_main_area_free(ARegion *ar) { RegionView3D *rv3d= ar->regiondata; if(rv3d) { if(rv3d->localvd) MEM_freeN(rv3d->localvd); if(rv3d->clipbb) MEM_freeN(rv3d->clipbb); // XXX retopo_free_view_data(rv3d); if(rv3d->ri) { // XXX BIF_view3d_previewrender_free(rv3d); } if(rv3d->depths) { if(rv3d->depths->depths) MEM_freeN(rv3d->depths->depths); MEM_freeN(rv3d->depths); } MEM_freeN(rv3d); ar->regiondata= NULL; } } /* copy regiondata */ static void *view3d_main_area_duplicate(void *poin) { if(poin) { RegionView3D *rv3d= poin, *new; new= MEM_dupallocN(rv3d); if(rv3d->localvd) new->localvd= MEM_dupallocN(rv3d->localvd); if(rv3d->clipbb) new->clipbb= MEM_dupallocN(rv3d->clipbb); new->depths= NULL; new->retopo_view_data= NULL; new->ri= NULL; new->gpd= NULL; new->sms= NULL; new->smooth_timer= NULL; return new; } return NULL; } static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_ANIMATION: switch(wmn->data) { case ND_KEYFRAME_EDIT: case ND_KEYFRAME_PROP: case ND_NLA_EDIT: case ND_NLA_ACTCHANGE: case ND_ANIMCHAN_SELECT: ED_region_tag_redraw(ar); break; } break; case NC_SCENE: switch(wmn->data) { case ND_TRANSFORM: case ND_FRAME: case ND_OB_ACTIVE: case ND_OB_SELECT: ED_region_tag_redraw(ar); break; case ND_MODE: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_TRANSFORM: case ND_POSE: case ND_DRAW: case ND_MODIFIER: case ND_CONSTRAINT: case ND_KEYS: case ND_PARTICLE_SELECT: case ND_PARTICLE_DATA: ED_region_tag_redraw(ar); break; } break; case NC_GEOM: switch(wmn->data) { case ND_DATA: case ND_SELECT: ED_region_tag_redraw(ar); break; } break; case NC_GROUP: /* all group ops for now */ ED_region_tag_redraw(ar); break; case NC_MATERIAL: switch(wmn->data) { case ND_SHADING_DRAW: ED_region_tag_redraw(ar); break; } case NC_LAMP: switch(wmn->data) { case ND_LIGHTING_DRAW: ED_region_tag_redraw(ar); break; } case NC_IMAGE: /* this could be more fine grained checks if we had * more context than just the region */ ED_region_tag_redraw(ar); break; case NC_SPACE: if(wmn->data == ND_SPACE_VIEW3D) ED_region_tag_redraw(ar); break; } } /* concept is to retrieve cursor type context-less */ static void view3d_main_area_cursor(wmWindow *win, ScrArea *sa, ARegion *ar) { Scene *scene= win->screen->scene; if(scene->obedit) { WM_cursor_set(win, CURSOR_EDIT); } else { WM_cursor_set(win, CURSOR_STD); } } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_header_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap= WM_keymap_find(wm, "View3D Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); ED_region_header_init(ar); } static void view3d_header_area_draw(const bContext *C, ARegion *ar) { ED_region_header(C, ar); } static void view3d_header_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_SCENE: switch(wmn->data) { case ND_FRAME: case ND_OB_ACTIVE: case ND_OB_SELECT: case ND_MODE: ED_region_tag_redraw(ar); break; } break; case NC_SPACE: if(wmn->data == ND_SPACE_VIEW3D) ED_region_tag_redraw(ar); break; } } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_buttons_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; ED_region_panels_init(wm, ar); keymap= WM_keymap_find(wm, "View3D Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void view3d_buttons_area_draw(const bContext *C, ARegion *ar) { ED_region_panels(C, ar, 1, NULL, -1); } static void view3d_buttons_area_listener(ARegion *ar, wmNotifier *wmn) { /* context changes */ switch(wmn->category) { case NC_ANIMATION: switch(wmn->data) { case ND_KEYFRAME_EDIT: case ND_KEYFRAME_PROP: case ND_NLA_EDIT: case ND_NLA_ACTCHANGE: ED_region_tag_redraw(ar); break; } break; case NC_SCENE: switch(wmn->data) { case ND_FRAME: case ND_OB_ACTIVE: case ND_OB_SELECT: case ND_MODE: ED_region_tag_redraw(ar); break; } break; case NC_OBJECT: switch(wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_TRANSFORM: case ND_POSE: case ND_DRAW: case ND_KEYS: ED_region_tag_redraw(ar); break; } break; case NC_GEOM: switch(wmn->data) { case ND_DATA: case ND_SELECT: ED_region_tag_redraw(ar); break; } break; case NC_BRUSH: if(wmn->action==NA_EDITED) ED_region_tag_redraw(ar); break; case NC_SPACE: if(wmn->data == ND_SPACE_VIEW3D) ED_region_tag_redraw(ar); break; } } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_tools_area_init(wmWindowManager *wm, ARegion *ar) { wmKeyMap *keymap; ED_region_panels_init(wm, ar); keymap= WM_keymap_find(wm, "View3D Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(&ar->handlers, keymap); } static void view3d_tools_area_draw(const bContext *C, ARegion *ar) { ED_region_panels(C, ar, 1, CTX_data_mode_string(C), -1); } static int view3d_context(const bContext *C, const char *member, bContextDataResult *result) { View3D *v3d= CTX_wm_view3d(C); Scene *scene= CTX_data_scene(C); Base *base; int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene layer, allows duplicate and other oject operators to run outside the 3d view */ if(CTX_data_dir(member)) { static const char *dir[] = { "selected_objects", "selected_bases" "selected_editable_objects", "selected_editable_bases" "visible_objects", "visible_bases", "selectable_objects", "selectable_bases", "active_base", "active_object", "visible_bones", "editable_bones", "selected_bones", "selected_editable_bones" "visible_pchans", "selected_pchans", "active_bone", "active_pchan", NULL}; CTX_data_dir_set(result, dir); } else if(CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) { int selected_objects= CTX_data_equals(member, "selected_objects"); for(base=scene->base.first; base; base=base->next) { if((base->flag & SELECT) && (base->lay & lay)) { if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { if(selected_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base); } } } return 1; } else if(CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) { int selected_editable_objects= CTX_data_equals(member, "selected_editable_objects"); for(base=scene->base.first; base; base=base->next) { if((base->flag & SELECT) && (base->lay & lay)) { if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { if(0==object_is_libdata(base->object)) { if(selected_editable_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base); } } } } return 1; } else if(CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) { int visible_objects= CTX_data_equals(member, "visible_objects"); for(base=scene->base.first; base; base=base->next) { if(base->lay & lay) { if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { if(visible_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base); } } } return 1; } else if(CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) { int selectable_objects= CTX_data_equals(member, "selectable_objects"); for(base=scene->base.first; base; base=base->next) { if(base->lay & lay) { if((base->object->restrictflag & OB_RESTRICT_VIEW)==0 && (base->object->restrictflag & OB_RESTRICT_SELECT)==0) { if(selectable_objects) CTX_data_id_list_add(result, &base->object->id); else CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base); } } } return 1; } else if(CTX_data_equals(member, "active_base")) { if(scene->basact && (scene->basact->lay & lay)) if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0) CTX_data_pointer_set(result, &scene->id, &RNA_UnknownType, scene->basact); return 1; } else if(CTX_data_equals(member, "active_object")) { if(scene->basact && (scene->basact->lay & lay)) if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0) CTX_data_id_pointer_set(result, &scene->basact->object->id); return 1; } else if(CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) { Object *obedit= scene->obedit; // XXX get from context? bArmature *arm= (obedit) ? obedit->data : NULL; EditBone *ebone, *flipbone=NULL; int editable_bones= CTX_data_equals(member, "editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled * so that most users of this data don't need to explicitly check for it themselves. * * We need to make sure that these mirrored copies are not selected, otherwise some * bones will be operated on twice. */ if (arm->flag & ARM_MIRROR_EDIT) flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ if (editable_bones) { /* only selected + editable */ if (EBONE_EDITABLE(ebone)) { CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); } } else { /* only include bones if visible */ CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); if ((flipbone) && EBONE_VISIBLE(arm, flipbone)==0) CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); } } } return 1; } } else if(CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) { Object *obedit= scene->obedit; // XXX get from context? bArmature *arm= (obedit) ? obedit->data : NULL; EditBone *ebone, *flipbone=NULL; int selected_editable_bones= CTX_data_equals(member, "selected_editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled * so that most users of this data don't need to explicitly check for it themselves. * * We need to make sure that these mirrored copies are not selected, otherwise some * bones will be operated on twice. */ if (arm->flag & ARM_MIRROR_EDIT) flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ if (selected_editable_bones) { /* only selected + editable */ if (EBONE_EDITABLE(ebone)) { CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); } } else { /* only include bones if selected */ CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); } } } return 1; } } else if(CTX_data_equals(member, "visible_pchans")) { Object *obact= OBACT; bArmature *arm= (obact) ? obact->data : NULL; bPoseChannel *pchan; if (obact && arm) { for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { CTX_data_list_add(result, &obact->id, &RNA_PoseChannel, pchan); } } return 1; } } else if(CTX_data_equals(member, "selected_pchans")) { Object *obact= OBACT; bArmature *arm= (obact) ? obact->data : NULL; bPoseChannel *pchan; if (obact && arm) { for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) CTX_data_list_add(result, &obact->id, &RNA_PoseChannel, pchan); } } return 1; } } else if(CTX_data_equals(member, "active_bone")) { Object *obedit= scene->obedit; // XXX get from context? bArmature *arm= (obedit) ? obedit->data : NULL; EditBone *ebone; if (arm && arm->edbo) { for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { if (EBONE_VISIBLE(arm, ebone)) { if (ebone->flag & BONE_ACTIVE) { CTX_data_pointer_set(result, &arm->id, &RNA_UnknownType, ebone); return 1; } } } } } else if(CTX_data_equals(member, "active_pchan")) { Object *obact= OBACT; bPoseChannel *pchan; pchan= get_active_posechannel(obact); if (pchan) { CTX_data_pointer_set(result, &obact->id, &RNA_PoseChannel, pchan); return 1; } } return 0; } /* only called once, from space/spacetypes.c */ void ED_spacetype_view3d(void) { SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype view3d"); ARegionType *art; st->spaceid= SPACE_VIEW3D; st->new= view3d_new; st->free= view3d_free; st->init= view3d_init; st->duplicate= view3d_duplicate; st->operatortypes= view3d_operatortypes; st->keymap= view3d_keymap; st->context= view3d_context; /* regions: main window */ art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); art->regionid = RGN_TYPE_WINDOW; art->keymapflag= ED_KEYMAP_FRAMES|ED_KEYMAP_GPENCIL; art->draw= view3d_main_area_draw; art->init= view3d_main_area_init; art->free= view3d_main_area_free; art->duplicate= view3d_main_area_duplicate; art->listener= view3d_main_area_listener; art->cursor= view3d_main_area_cursor; BLI_addhead(&st->regiontypes, art); /* regions: listview/buttons */ art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); art->regionid = RGN_TYPE_UI; art->minsizex= 180; // XXX art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; art->listener= view3d_buttons_area_listener; art->init= view3d_buttons_area_init; art->draw= view3d_buttons_area_draw; BLI_addhead(&st->regiontypes, art); view3d_buttons_register(art); /* regions: tool(bar) */ art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); art->regionid = RGN_TYPE_TOOLS; art->minsizex= 160; // XXX art->minsizey= 50; // XXX art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; art->listener= view3d_buttons_area_listener; art->init= view3d_tools_area_init; art->draw= view3d_tools_area_draw; BLI_addhead(&st->regiontypes, art); view3d_toolbar_register(art); /* regions: tool properties */ art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); art->regionid = RGN_TYPE_TOOL_PROPS; art->minsizex= 0; art->minsizey= 120; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; art->listener= view3d_buttons_area_listener; art->init= view3d_tools_area_init; art->draw= view3d_tools_area_draw; BLI_addhead(&st->regiontypes, art); view3d_tool_props_register(art); /* regions: header */ art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); art->regionid = RGN_TYPE_HEADER; art->minsizey= HEADERY; art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; art->listener= view3d_header_area_listener; art->init= view3d_header_area_init; art->draw= view3d_header_area_draw; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }