/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. */ /** \file * \ingroup spview3d */ #include #include #include "DNA_defaults.h" #include "DNA_gpencil_types.h" #include "DNA_lightprobe_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_global.h" #include "BKE_icons.h" #include "BKE_idprop.h" #include "BKE_lattice.h" #include "BKE_main.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_workspace.h" #include "ED_object.h" #include "ED_render.h" #include "ED_screen.h" #include "ED_space_api.h" #include "ED_transform.h" #include "GPU_matrix.h" #include "DRW_engine.h" #include "WM_api.h" #include "WM_message.h" #include "WM_toolsystem.h" #include "WM_types.h" #include "RE_engine.h" #include "RE_pipeline.h" #include "RNA_access.h" #include "UI_interface.h" #include "UI_resources.h" #ifdef WITH_PYTHON # include "BPY_extern.h" #endif #include "DEG_depsgraph.h" #include "view3d_intern.h" /* own include */ /* ******************** manage regions ********************* */ /* function to always find a regionview3d context inside 3D window */ RegionView3D *ED_view3d_context_rv3d(bContext *C) { RegionView3D *rv3d = CTX_wm_region_view3d(C); if (rv3d == NULL) { ScrArea *area = CTX_wm_area(C); if (area && area->spacetype == SPACE_VIEW3D) { ARegion *region = BKE_area_find_region_active_win(area); if (region) { rv3d = region->regiondata; } } } return rv3d; } /* ideally would return an rv3d but in some cases the region is needed too * so return that, the caller can then access the region->regiondata */ bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_region) { ScrArea *area = CTX_wm_area(C); *r_v3d = NULL; *r_region = NULL; if (area && area->spacetype == SPACE_VIEW3D) { ARegion *region = CTX_wm_region(C); View3D *v3d = (View3D *)area->spacedata.first; if (region) { RegionView3D *rv3d; if ((region->regiontype == RGN_TYPE_WINDOW) && (rv3d = region->regiondata) && (rv3d->viewlock & RV3D_LOCK_ROTATION) == 0) { *r_v3d = v3d; *r_region = region; return true; } if (ED_view3d_area_user_region(area, v3d, r_region)) { *r_v3d = v3d; return true; } } } return false; } /** * Similar to #ED_view3d_context_user_region() but does not use context. Always performs a lookup. * Also works if \a v3d is not the active space. */ bool ED_view3d_area_user_region(const ScrArea *area, const View3D *v3d, ARegion **r_region) { RegionView3D *rv3d = NULL; ARegion *region_unlock_user = NULL; ARegion *region_unlock = NULL; const ListBase *region_list = (v3d == area->spacedata.first) ? &area->regionbase : &v3d->regionbase; BLI_assert(v3d->spacetype == SPACE_VIEW3D); LISTBASE_FOREACH (ARegion *, region, region_list) { /* find the first unlocked rv3d */ if (region->regiondata && region->regiontype == RGN_TYPE_WINDOW) { rv3d = region->regiondata; if ((rv3d->viewlock & RV3D_LOCK_ROTATION) == 0) { region_unlock = region; if (ELEM(rv3d->persp, RV3D_PERSP, RV3D_CAMOB)) { region_unlock_user = region; break; } } } } /* camera/perspective view get priority when the active region is locked */ if (region_unlock_user) { *r_region = region_unlock_user; return true; } if (region_unlock) { *r_region = region_unlock; return true; } return false; } /* Most of the time this isn't needed since you could assume the view matrix was * set while drawing, however when functions like mesh_foreachScreenVert are * called by selection tools, we can't be sure this object was the last. * * for example, transparent objects are drawn after editmode and will cause * the rv3d mat's to change and break selection. * * 'ED_view3d_init_mats_rv3d' should be called before * view3d_project_short_clip and view3d_project_short_noclip in cases where * these functions are not used during draw_object */ void ED_view3d_init_mats_rv3d(const struct Object *ob, struct RegionView3D *rv3d) { /* local viewmat and persmat, to calculate projections */ mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat); mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat); /* initializes object space clipping, speeds up clip tests */ ED_view3d_clipping_local(rv3d, ob->obmat); } void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *rv3d) { ED_view3d_init_mats_rv3d(ob, rv3d); /* we have to multiply instead of loading viewmatob to make * it work with duplis using displists, otherwise it will * override the dupli-matrix */ GPU_matrix_mul(ob->obmat); } #ifdef DEBUG /* ensure we correctly initialize */ void ED_view3d_clear_mats_rv3d(struct RegionView3D *rv3d) { zero_m4(rv3d->viewmatob); zero_m4(rv3d->persmatob); } void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d) { BLI_ASSERT_ZERO_M4(rv3d->viewmatob); BLI_ASSERT_ZERO_M4(rv3d->persmatob); } #endif void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *region) { RegionView3D *rv3d = region->regiondata; if (rv3d->render_engine) { #ifdef WITH_PYTHON BPy_BEGIN_ALLOW_THREADS; #endif WM_jobs_kill_type(wm, region, WM_JOB_TYPE_RENDER_PREVIEW); #ifdef WITH_PYTHON BPy_END_ALLOW_THREADS; #endif RE_engine_free(rv3d->render_engine); rv3d->render_engine = NULL; } /* A bit overkill but this make sure the viewport is reset completely. (fclem) */ WM_draw_region_free(region, false); } void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area) { wmWindowManager *wm = bmain->wm.first; if (v3d->shading.type != OB_RENDER) { ARegion *region; for (region = area->regionbase.first; region; region = region->next) { if ((region->regiontype == RGN_TYPE_WINDOW) && region->regiondata) { ED_view3d_stop_render_preview(wm, region); break; } } } } /* ******************** default callbacks for view3d space ***************** */ static SpaceLink *view3d_create(const ScrArea *UNUSED(area), const Scene *scene) { ARegion *region; View3D *v3d; RegionView3D *rv3d; v3d = DNA_struct_default_alloc(View3D); if (scene) { v3d->camera = scene->camera; } /* header */ region = MEM_callocN(sizeof(ARegion), "header for view3d"); BLI_addtail(&v3d->regionbase, region); region->regiontype = RGN_TYPE_HEADER; region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP; /* tool header */ region = MEM_callocN(sizeof(ARegion), "tool header for view3d"); BLI_addtail(&v3d->regionbase, region); region->regiontype = RGN_TYPE_TOOL_HEADER; region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP; region->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER; /* tool shelf */ region = MEM_callocN(sizeof(ARegion), "toolshelf for view3d"); BLI_addtail(&v3d->regionbase, region); region->regiontype = RGN_TYPE_TOOLS; region->alignment = RGN_ALIGN_LEFT; region->flag = RGN_FLAG_HIDDEN; /* buttons/list view */ region = MEM_callocN(sizeof(ARegion), "buttons for view3d"); BLI_addtail(&v3d->regionbase, region); region->regiontype = RGN_TYPE_UI; region->alignment = RGN_ALIGN_RIGHT; region->flag = RGN_FLAG_HIDDEN; /* main region */ region = MEM_callocN(sizeof(ARegion), "main region for view3d"); BLI_addtail(&v3d->regionbase, region); region->regiontype = RGN_TYPE_WINDOW; region->regiondata = MEM_callocN(sizeof(RegionView3D), "region view3d"); rv3d = region->regiondata; rv3d->viewquat[0] = 1.0f; rv3d->persp = RV3D_PERSP; rv3d->view = RV3D_VIEW_USER; rv3d->dist = 10.0; return (SpaceLink *)v3d; } /* not spacelink itself */ static void view3d_free(SpaceLink *sl) { View3D *vd = (View3D *)sl; if (vd->localvd) { MEM_freeN(vd->localvd); } MEM_SAFE_FREE(vd->runtime.local_stats); if (vd->runtime.properties_storage) { MEM_freeN(vd->runtime.properties_storage); } if (vd->shading.prop) { IDP_FreeProperty(vd->shading.prop); vd->shading.prop = NULL; } } /* spacetype; init callback */ static void view3d_init(wmWindowManager *UNUSED(wm), ScrArea *UNUSED(area)) { } static void view3d_exit(wmWindowManager *UNUSED(wm), ScrArea *area) { BLI_assert(area->spacetype == SPACE_VIEW3D); View3D *v3d = area->spacedata.first; MEM_SAFE_FREE(v3d->runtime.local_stats); } static SpaceLink *view3d_duplicate(SpaceLink *sl) { View3D *v3do = (View3D *)sl; View3D *v3dn = MEM_dupallocN(sl); memset(&v3dn->runtime, 0x0, sizeof(v3dn->runtime)); /* clear or remove stuff from old */ if (v3dn->localvd) { v3dn->localvd = NULL; } v3dn->local_collections_uuid = 0; v3dn->flag &= ~(V3D_LOCAL_COLLECTIONS | V3D_XR_SESSION_MIRROR); if (v3dn->shading.type == OB_RENDER) { v3dn->shading.type = OB_SOLID; } if (v3dn->shading.prop) { v3dn->shading.prop = IDP_CopyProperty(v3do->shading.prop); } /* copy or clear inside new stuff */ return (SpaceLink *)v3dn; } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_main_region_init(wmWindowManager *wm, ARegion *region) { ListBase *lb; wmKeyMap *keymap; /* object ops. */ /* important to be before Pose keymap since they can both be enabled at once */ keymap = WM_keymap_ensure(wm->defaultconf, "Paint Face Mask (Weight, Vertex, Texture)", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Paint Vertex Selection (Weight, Vertex)", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); /* Before 'Weight/Vertex Paint' so adding curve points is not overridden. */ keymap = WM_keymap_ensure(wm->defaultconf, "Paint Curve", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); /* Before 'Pose' so weight paint menus aren't overridden by pose menus. */ keymap = WM_keymap_ensure(wm->defaultconf, "Weight Paint", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Vertex Paint", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); /* pose is not modal, operator poll checks for this */ keymap = WM_keymap_ensure(wm->defaultconf, "Pose", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Object Mode", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Curve", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Image Paint", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Sculpt", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Mesh", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Armature", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Metaball", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Lattice", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Particle", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); /* editfont keymap swallows all... */ keymap = WM_keymap_ensure(wm->defaultconf, "Font", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Object Non-modal", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "Frames", 0, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); /* own keymap, last so modes can override it */ keymap = WM_keymap_ensure(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); keymap = WM_keymap_ensure(wm->defaultconf, "3D View", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); /* add drop boxes */ lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW); WM_event_add_dropbox_handler(®ion->handlers, lb); } static void view3d_main_region_exit(wmWindowManager *wm, ARegion *region) { ED_view3d_stop_render_preview(wm, region); } static bool view3d_drop_in_main_region_poll(bContext *C, const wmEvent *event) { ScrArea *area = CTX_wm_area(C); return ED_region_overlap_isect_any_xy(area, event->xy) == false; } static ID_Type view3d_drop_id_in_main_region_poll_get_id_type(bContext *C, wmDrag *drag, const wmEvent *event) { const ScrArea *area = CTX_wm_area(C); if (ED_region_overlap_isect_any_xy(area, event->xy)) { return 0; } if (!view3d_drop_in_main_region_poll(C, event)) { return 0; } ID *local_id = WM_drag_get_local_ID(drag, 0); if (local_id) { return GS(local_id->name); } wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0); if (asset_drag) { return asset_drag->id_type; } return 0; } static bool view3d_drop_id_in_main_region_poll(bContext *C, wmDrag *drag, const wmEvent *event, ID_Type id_type) { if (!view3d_drop_in_main_region_poll(C, event)) { return false; } return WM_drag_is_ID_type(drag, id_type); } static bool view3d_ob_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { return view3d_drop_id_in_main_region_poll(C, drag, event, ID_OB); } static bool view3d_collection_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { return view3d_drop_id_in_main_region_poll(C, drag, event, ID_GR); } static bool view3d_mat_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { return view3d_drop_id_in_main_region_poll(C, drag, event, ID_MA); } static char *view3d_mat_drop_tooltip(bContext *C, wmDrag *drag, const wmEvent *event, struct wmDropBox *drop) { const char *name = WM_drag_get_item_name(drag); RNA_string_set(drop->ptr, "name", name); return ED_object_ot_drop_named_material_tooltip(C, drop->ptr, event); } static bool view3d_world_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { return view3d_drop_id_in_main_region_poll(C, drag, event, ID_WO); } static bool view3d_object_data_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { ID_Type id_type = view3d_drop_id_in_main_region_poll_get_id_type(C, drag, event); if (id_type && OB_DATA_SUPPORT_ID(id_type)) { return true; } return false; } static char *view3d_object_data_drop_tooltip(bContext *UNUSED(C), wmDrag *UNUSED(drag), const wmEvent *UNUSED(event), wmDropBox *UNUSED(drop)) { return BLI_strdup(TIP_("Create object instance from object-data")); } static bool view3d_ima_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { if (ED_region_overlap_isect_any_xy(CTX_wm_area(C), event->xy)) { return false; } if (drag->type == WM_DRAG_PATH) { /* rule might not work? */ return (ELEM(drag->icon, 0, ICON_FILE_IMAGE, ICON_FILE_MOVIE)); } return WM_drag_is_ID_type(drag, ID_IM); } static bool view3d_ima_bg_is_camera_view(bContext *C) { RegionView3D *rv3d = CTX_wm_region_view3d(C); if ((rv3d && (rv3d->persp == RV3D_CAMOB))) { View3D *v3d = CTX_wm_view3d(C); if (v3d && v3d->camera && v3d->camera->type == OB_CAMERA) { return true; } } return false; } static bool view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { if (!view3d_ima_drop_poll(C, drag, event)) { return false; } if (ED_view3d_is_object_under_cursor(C, event->mval)) { return false; } return view3d_ima_bg_is_camera_view(C); } static bool view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event) { if (!view3d_ima_drop_poll(C, drag, event)) { return false; } Object *ob = ED_view3d_give_object_under_cursor(C, event->mval); if (ob == NULL) { return true; } if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) { return true; } return false; } static bool view3d_volume_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event)) { return (drag->type == WM_DRAG_PATH) && (drag->icon == ICON_FILE_VOLUME); } static void view3d_ob_drop_copy(wmDrag *drag, wmDropBox *drop) { ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, ID_OB); RNA_string_set(drop->ptr, "name", id->name + 2); /* Don't duplicate ID's which were just imported. Only do that for existing, local IDs. */ const bool is_imported_id = drag->type == WM_DRAG_ASSET; RNA_boolean_set(drop->ptr, "duplicate", !is_imported_id); } static void view3d_collection_drop_copy(wmDrag *drag, wmDropBox *drop) { ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, ID_GR); RNA_string_set(drop->ptr, "name", id->name + 2); } static void view3d_id_drop_copy(wmDrag *drag, wmDropBox *drop) { ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, 0); RNA_string_set(drop->ptr, "name", id->name + 2); } static void view3d_id_drop_copy_with_type(wmDrag *drag, wmDropBox *drop) { ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, 0); RNA_string_set(drop->ptr, "name", id->name + 2); RNA_enum_set(drop->ptr, "type", GS(id->name)); } static void view3d_id_path_drop_copy(wmDrag *drag, wmDropBox *drop) { ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, 0); if (id) { RNA_string_set(drop->ptr, "name", id->name + 2); RNA_struct_property_unset(drop->ptr, "filepath"); } else if (drag->path[0]) { RNA_string_set(drop->ptr, "filepath", drag->path); RNA_struct_property_unset(drop->ptr, "image"); } } static void view3d_lightcache_update(bContext *C) { PointerRNA op_ptr; Scene *scene = CTX_data_scene(C); if (!BKE_scene_uses_blender_eevee(scene)) { /* Only do auto bake if eevee is the active engine */ return; } wmOperatorType *ot = WM_operatortype_find("SCENE_OT_light_cache_bake", true); WM_operator_properties_create_ptr(&op_ptr, ot); RNA_int_set(&op_ptr, "delay", 200); RNA_enum_set_identifier(C, &op_ptr, "subset", "DIRTY"); WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &op_ptr); WM_operator_properties_free(&op_ptr); } /* region dropbox definition */ static void view3d_dropboxes(void) { ListBase *lb = WM_dropboxmap_find("View3D", SPACE_VIEW3D, RGN_TYPE_WINDOW); WM_dropbox_add(lb, "OBJECT_OT_add_named", view3d_ob_drop_poll, view3d_ob_drop_copy, WM_drag_free_imported_drag_ID, NULL); WM_dropbox_add(lb, "OBJECT_OT_drop_named_material", view3d_mat_drop_poll, view3d_id_drop_copy, WM_drag_free_imported_drag_ID, view3d_mat_drop_tooltip); WM_dropbox_add(lb, "VIEW3D_OT_background_image_add", view3d_ima_bg_drop_poll, view3d_id_path_drop_copy, WM_drag_free_imported_drag_ID, NULL); WM_dropbox_add(lb, "OBJECT_OT_drop_named_image", view3d_ima_empty_drop_poll, view3d_id_path_drop_copy, WM_drag_free_imported_drag_ID, NULL); WM_dropbox_add(lb, "OBJECT_OT_volume_import", view3d_volume_drop_poll, view3d_id_path_drop_copy, WM_drag_free_imported_drag_ID, NULL); WM_dropbox_add(lb, "OBJECT_OT_collection_instance_add", view3d_collection_drop_poll, view3d_collection_drop_copy, WM_drag_free_imported_drag_ID, NULL); WM_dropbox_add(lb, "OBJECT_OT_data_instance_add", view3d_object_data_drop_poll, view3d_id_drop_copy_with_type, WM_drag_free_imported_drag_ID, view3d_object_data_drop_tooltip); WM_dropbox_add(lb, "VIEW3D_OT_drop_world", view3d_world_drop_poll, view3d_id_drop_copy, WM_drag_free_imported_drag_ID, NULL); } static void view3d_widgets(void) { wmGizmoMapType *gzmap_type = WM_gizmomaptype_ensure( &(const struct wmGizmoMapType_Params){SPACE_VIEW3D, RGN_TYPE_WINDOW}); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_xform_gizmo_context); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_spot); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_area); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_light_target); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_force_field); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_camera_view); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_empty_image); /* TODO(campbell): Not working well enough, disable for now. */ #if 0 WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_armature_spline); #endif WM_gizmogrouptype_append(VIEW3D_GGT_xform_gizmo); WM_gizmogrouptype_append(VIEW3D_GGT_xform_cage); WM_gizmogrouptype_append(VIEW3D_GGT_xform_shear); WM_gizmogrouptype_append(VIEW3D_GGT_xform_extrude); WM_gizmogrouptype_append(VIEW3D_GGT_mesh_preselect_elem); WM_gizmogrouptype_append(VIEW3D_GGT_mesh_preselect_edgering); WM_gizmogrouptype_append(VIEW3D_GGT_tool_generic_handle_normal); WM_gizmogrouptype_append(VIEW3D_GGT_tool_generic_handle_free); WM_gizmogrouptype_append(VIEW3D_GGT_ruler); WM_gizmotype_append(VIEW3D_GT_ruler_item); WM_gizmogrouptype_append(VIEW3D_GGT_placement); WM_gizmogrouptype_append_and_link(gzmap_type, VIEW3D_GGT_navigate); WM_gizmotype_append(VIEW3D_GT_navigate_rotate); } /* type callback, not region itself */ static void view3d_main_region_free(ARegion *region) { RegionView3D *rv3d = region->regiondata; if (rv3d) { if (rv3d->localvd) { MEM_freeN(rv3d->localvd); } if (rv3d->clipbb) { MEM_freeN(rv3d->clipbb); } if (rv3d->render_engine) { RE_engine_free(rv3d->render_engine); } if (rv3d->sms) { MEM_freeN(rv3d->sms); } MEM_freeN(rv3d); region->regiondata = NULL; } } /* copy regiondata */ static void *view3d_main_region_duplicate(void *poin) { if (poin) { RegionView3D *rv3d = poin, *new; new = MEM_dupallocN(rv3d); if (rv3d->localvd) { new->localvd = MEM_dupallocN(rv3d->localvd); } if (rv3d->clipbb) { new->clipbb = MEM_dupallocN(rv3d->clipbb); } new->render_engine = NULL; new->sms = NULL; new->smooth_timer = NULL; return new; } return NULL; } static void view3d_main_region_listener(const wmRegionListenerParams *params) { wmWindow *window = params->window; ScrArea *area = params->area; ARegion *region = params->region; wmNotifier *wmn = params->notifier; const Scene *scene = params->scene; View3D *v3d = area->spacedata.first; RegionView3D *rv3d = region->regiondata; wmGizmoMap *gzmap = region->gizmo_map; /* context changes */ switch (wmn->category) { case NC_WM: if (ELEM(wmn->data, ND_UNDO)) { WM_gizmomap_tag_refresh(gzmap); } else if (ELEM(wmn->data, ND_XR_DATA_CHANGED)) { /* Only cause a redraw if this a VR session mirror. Should more features be added that * require redraws, we could pass something to wmn->reference, e.g. the flag value. */ if (v3d->flag & V3D_XR_SESSION_MIRROR) { ED_region_tag_redraw(region); } } break; case NC_ANIMATION: switch (wmn->data) { case ND_KEYFRAME_PROP: case ND_NLA_ACTCHANGE: ED_region_tag_redraw(region); break; case ND_NLA: case ND_KEYFRAME: if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) { ED_region_tag_redraw(region); } break; case ND_ANIMCHAN: if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED, NA_SELECTED)) { ED_region_tag_redraw(region); } break; } break; case NC_SCENE: switch (wmn->data) { case ND_SCENEBROWSE: case ND_LAYER_CONTENT: ED_region_tag_redraw(region); WM_gizmomap_tag_refresh(gzmap); break; case ND_LAYER: if (wmn->reference) { BKE_screen_view3d_sync(v3d, wmn->reference); } ED_region_tag_redraw(region); WM_gizmomap_tag_refresh(gzmap); break; case ND_OB_ACTIVE: case ND_OB_SELECT: ATTR_FALLTHROUGH; case ND_FRAME: case ND_TRANSFORM: case ND_OB_VISIBLE: case ND_RENDER_OPTIONS: case ND_MARKERS: case ND_MODE: ED_region_tag_redraw(region); WM_gizmomap_tag_refresh(gzmap); break; case ND_WORLD: /* handled by space_view3d_listener() for v3d access */ break; case ND_DRAW_RENDER_VIEWPORT: { if (v3d->camera && (scene == wmn->reference)) { if (rv3d->persp == RV3D_CAMOB) { ED_region_tag_redraw(region); } } break; } } if (wmn->action == NA_EDITED) { ED_region_tag_redraw(region); } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_TRANSFORM: case ND_POSE: case ND_DRAW: case ND_MODIFIER: case ND_SHADERFX: case ND_CONSTRAINT: case ND_KEYS: case ND_PARTICLE: case ND_POINTCACHE: case ND_LOD: ED_region_tag_redraw(region); WM_gizmomap_tag_refresh(gzmap); break; case ND_DRAW_ANIMVIZ: ED_region_tag_redraw(region); break; } switch (wmn->action) { case NA_ADDED: ED_region_tag_redraw(region); break; } break; case NC_GEOM: switch (wmn->data) { case ND_SELECT: { WM_gizmomap_tag_refresh(gzmap); ATTR_FALLTHROUGH; } case ND_DATA: ED_region_tag_redraw(region); WM_gizmomap_tag_refresh(gzmap); break; case ND_VERTEX_GROUP: ED_region_tag_redraw(region); break; } switch (wmn->action) { case NA_EDITED: ED_region_tag_redraw(region); break; } break; case NC_CAMERA: switch (wmn->data) { case ND_DRAW_RENDER_VIEWPORT: { if (v3d->camera && (v3d->camera->data == wmn->reference)) { if (rv3d->persp == RV3D_CAMOB) { ED_region_tag_redraw(region); } } break; } } break; case NC_GROUP: /* all group ops for now */ ED_region_tag_redraw(region); break; case NC_BRUSH: switch (wmn->action) { case NA_EDITED: ED_region_tag_redraw_cursor(region); break; case NA_SELECTED: /* used on brush changes - needed because 3d cursor * has to be drawn if clone brush is selected */ ED_region_tag_redraw(region); break; } break; case NC_MATERIAL: switch (wmn->data) { case ND_SHADING: case ND_NODES: /* TODO(sergey): This is a bit too much updates, but needed to * have proper material drivers update in the viewport. * * How to solve? */ ED_region_tag_redraw(region); break; case ND_SHADING_DRAW: case ND_SHADING_LINKS: ED_region_tag_redraw(region); break; } break; case NC_WORLD: switch (wmn->data) { case ND_WORLD_DRAW: /* handled by space_view3d_listener() for v3d access */ break; case ND_WORLD: /* Needed for updating world materials */ ED_region_tag_redraw(region); break; } break; case NC_LAMP: switch (wmn->data) { case ND_LIGHTING: /* TODO(sergey): This is a bit too much, but needed to * handle updates from new depsgraph. */ ED_region_tag_redraw(region); break; case ND_LIGHTING_DRAW: ED_region_tag_redraw(region); WM_gizmomap_tag_refresh(gzmap); break; } break; case NC_LIGHTPROBE: ED_area_tag_refresh(area); break; case NC_IMAGE: /* this could be more fine grained checks if we had * more context than just the region */ ED_region_tag_redraw(region); break; case NC_TEXTURE: /* same as above */ ED_region_tag_redraw(region); break; case NC_MOVIECLIP: if (wmn->data == ND_DISPLAY || wmn->action == NA_EDITED) { ED_region_tag_redraw(region); } break; case NC_SPACE: if (wmn->data == ND_SPACE_VIEW3D) { if (wmn->subtype == NS_VIEW3D_GPU) { rv3d->rflag |= RV3D_GPULIGHT_UPDATE; } else if (wmn->subtype == NS_VIEW3D_SHADING) { #ifdef WITH_XR_OPENXR ED_view3d_xr_shading_update(G_MAIN->wm.first, v3d, scene); #endif ViewLayer *view_layer = WM_window_get_active_view_layer(window); Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer); if (depsgraph) { ED_render_view3d_update(depsgraph, window, area, true); } } ED_region_tag_redraw(region); WM_gizmomap_tag_refresh(gzmap); } break; case NC_ID: if (ELEM(wmn->action, NA_RENAME, NA_EDITED, NA_ADDED, NA_REMOVED)) { ED_region_tag_redraw(region); } break; case NC_SCREEN: switch (wmn->data) { case ND_ANIMPLAY: case ND_SKETCH: ED_region_tag_redraw(region); break; case ND_LAYOUTBROWSE: case ND_LAYOUTDELETE: case ND_LAYOUTSET: WM_gizmomap_tag_refresh(gzmap); ED_region_tag_redraw(region); break; case ND_LAYER: ED_region_tag_redraw(region); break; } break; case NC_GPENCIL: if (wmn->data == ND_DATA || ELEM(wmn->action, NA_EDITED, NA_SELECTED)) { ED_region_tag_redraw(region); } break; } } static void view3d_main_region_message_subscribe(const wmRegionMessageSubscribeParams *params) { struct wmMsgBus *mbus = params->message_bus; const bContext *C = params->context; ScrArea *area = params->area; ARegion *region = params->region; /* Developer NOTE: there are many properties that impact 3D view drawing, * so instead of subscribing to individual properties, just subscribe to types * accepting some redundant redraws. * * For other space types we might try avoid this, keep the 3D view as an exceptional case! */ wmMsgParams_RNA msg_key_params = {{0}}; /* Only subscribe to types. */ StructRNA *type_array[] = { &RNA_Window, /* These object have properties that impact drawing. */ &RNA_AreaLight, &RNA_Camera, &RNA_Light, &RNA_Speaker, &RNA_SunLight, /* General types the 3D view depends on. */ &RNA_Object, &RNA_UnitSettings, /* grid-floor */ &RNA_View3DOverlay, &RNA_View3DShading, &RNA_World, }; wmMsgSubscribeValue msg_sub_value_region_tag_redraw = { .owner = region, .user_data = region, .notify = ED_region_do_msg_notify_tag_redraw, }; for (int i = 0; i < ARRAY_SIZE(type_array); i++) { msg_key_params.ptr.type = type_array[i]; WM_msg_subscribe_rna_params(mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__); } /* Subscribe to a handful of other properties. */ RegionView3D *rv3d = region->regiondata; WM_msg_subscribe_rna_anon_prop(mbus, RenderSettings, engine, &msg_sub_value_region_tag_redraw); WM_msg_subscribe_rna_anon_prop( mbus, RenderSettings, resolution_x, &msg_sub_value_region_tag_redraw); WM_msg_subscribe_rna_anon_prop( mbus, RenderSettings, resolution_y, &msg_sub_value_region_tag_redraw); WM_msg_subscribe_rna_anon_prop( mbus, RenderSettings, pixel_aspect_x, &msg_sub_value_region_tag_redraw); WM_msg_subscribe_rna_anon_prop( mbus, RenderSettings, pixel_aspect_y, &msg_sub_value_region_tag_redraw); if (rv3d->persp == RV3D_CAMOB) { WM_msg_subscribe_rna_anon_prop( mbus, RenderSettings, use_border, &msg_sub_value_region_tag_redraw); } WM_msg_subscribe_rna_anon_type(mbus, SceneEEVEE, &msg_sub_value_region_tag_redraw); WM_msg_subscribe_rna_anon_type(mbus, SceneDisplay, &msg_sub_value_region_tag_redraw); WM_msg_subscribe_rna_anon_type(mbus, ObjectDisplay, &msg_sub_value_region_tag_redraw); ViewLayer *view_layer = CTX_data_view_layer(C); Object *obact = OBACT(view_layer); if (obact != NULL) { switch (obact->mode) { case OB_MODE_PARTICLE_EDIT: WM_msg_subscribe_rna_anon_type(mbus, ParticleEdit, &msg_sub_value_region_tag_redraw); break; default: break; } } { wmMsgSubscribeValue msg_sub_value_region_tag_refresh = { .owner = region, .user_data = area, .notify = WM_toolsystem_do_msg_notify_tag_refresh, }; WM_msg_subscribe_rna_anon_prop(mbus, Object, mode, &msg_sub_value_region_tag_refresh); WM_msg_subscribe_rna_anon_prop(mbus, LayerObjects, active, &msg_sub_value_region_tag_refresh); } } /* concept is to retrieve cursor type context-less */ static void view3d_main_region_cursor(wmWindow *win, ScrArea *area, ARegion *region) { if (WM_cursor_set_from_tool(win, area, region)) { return; } ViewLayer *view_layer = WM_window_get_active_view_layer(win); Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer); if (obedit) { WM_cursor_set(win, WM_CURSOR_EDIT); } else { WM_cursor_set(win, WM_CURSOR_DEFAULT); } } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_header_region_init(wmWindowManager *wm, ARegion *region) { wmKeyMap *keymap = WM_keymap_ensure(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); ED_region_header_init(region); } static void view3d_header_region_draw(const bContext *C, ARegion *region) { ED_region_header(C, region); } static void view3d_header_region_listener(const wmRegionListenerParams *params) { ARegion *region = params->region; wmNotifier *wmn = params->notifier; /* context changes */ switch (wmn->category) { case NC_SCENE: switch (wmn->data) { case ND_FRAME: case ND_OB_ACTIVE: case ND_OB_SELECT: case ND_OB_VISIBLE: case ND_MODE: case ND_LAYER: case ND_TOOLSETTINGS: case ND_LAYER_CONTENT: case ND_RENDER_OPTIONS: ED_region_tag_redraw(region); break; } break; case NC_SPACE: if (wmn->data == ND_SPACE_VIEW3D) { ED_region_tag_redraw(region); } break; case NC_GPENCIL: if (wmn->data & ND_GPENCIL_EDITMODE) { ED_region_tag_redraw(region); } else if (wmn->action == NA_EDITED) { ED_region_tag_redraw(region); } break; case NC_BRUSH: ED_region_tag_redraw(region); break; } /* From topbar, which ones are needed? split per header? */ /* Disable for now, re-enable if needed, or remove - campbell. */ #if 0 /* context changes */ switch (wmn->category) { case NC_WM: if (wmn->data == ND_HISTORY) { ED_region_tag_redraw(region); } break; case NC_SCENE: if (wmn->data == ND_MODE) { ED_region_tag_redraw(region); } break; case NC_SPACE: if (wmn->data == ND_SPACE_VIEW3D) { ED_region_tag_redraw(region); } break; case NC_GPENCIL: if (wmn->data == ND_DATA) { ED_region_tag_redraw(region); } break; } #endif } static void view3d_header_region_message_subscribe(const wmRegionMessageSubscribeParams *params) { struct wmMsgBus *mbus = params->message_bus; ARegion *region = params->region; wmMsgParams_RNA msg_key_params = {{0}}; /* Only subscribe to types. */ StructRNA *type_array[] = { &RNA_View3DShading, }; wmMsgSubscribeValue msg_sub_value_region_tag_redraw = { .owner = region, .user_data = region, .notify = ED_region_do_msg_notify_tag_redraw, }; for (int i = 0; i < ARRAY_SIZE(type_array); i++) { msg_key_params.ptr.type = type_array[i]; WM_msg_subscribe_rna_params(mbus, &msg_key_params, &msg_sub_value_region_tag_redraw, __func__); } } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_buttons_region_init(wmWindowManager *wm, ARegion *region) { wmKeyMap *keymap; ED_region_panels_init(wm, region); keymap = WM_keymap_ensure(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); } void ED_view3d_buttons_region_layout_ex(const bContext *C, ARegion *region, const char *category_override) { const enum eContextObjectMode mode = CTX_data_mode_enum(C); const char *contexts_base[4] = {NULL}; contexts_base[0] = CTX_data_mode_string(C); const char **contexts = &contexts_base[1]; switch (mode) { case CTX_MODE_EDIT_MESH: ARRAY_SET_ITEMS(contexts, ".mesh_edit"); break; case CTX_MODE_EDIT_CURVE: ARRAY_SET_ITEMS(contexts, ".curve_edit"); break; case CTX_MODE_EDIT_SURFACE: ARRAY_SET_ITEMS(contexts, ".curve_edit"); break; case CTX_MODE_EDIT_TEXT: ARRAY_SET_ITEMS(contexts, ".text_edit"); break; case CTX_MODE_EDIT_ARMATURE: ARRAY_SET_ITEMS(contexts, ".armature_edit"); break; case CTX_MODE_EDIT_METABALL: ARRAY_SET_ITEMS(contexts, ".mball_edit"); break; case CTX_MODE_EDIT_LATTICE: ARRAY_SET_ITEMS(contexts, ".lattice_edit"); break; case CTX_MODE_POSE: ARRAY_SET_ITEMS(contexts, ".posemode"); break; case CTX_MODE_SCULPT: ARRAY_SET_ITEMS(contexts, ".paint_common", ".sculpt_mode"); break; case CTX_MODE_PAINT_WEIGHT: ARRAY_SET_ITEMS(contexts, ".paint_common", ".weightpaint"); break; case CTX_MODE_PAINT_VERTEX: ARRAY_SET_ITEMS(contexts, ".paint_common", ".vertexpaint"); break; case CTX_MODE_PAINT_TEXTURE: ARRAY_SET_ITEMS(contexts, ".paint_common", ".imagepaint"); break; case CTX_MODE_PARTICLE: ARRAY_SET_ITEMS(contexts, ".paint_common", ".particlemode"); break; case CTX_MODE_OBJECT: ARRAY_SET_ITEMS(contexts, ".objectmode"); break; case CTX_MODE_PAINT_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_paint"); break; case CTX_MODE_SCULPT_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_sculpt"); break; case CTX_MODE_WEIGHT_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_weight"); break; case CTX_MODE_VERTEX_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_vertex"); break; default: break; } switch (mode) { case CTX_MODE_PAINT_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_paint"); break; case CTX_MODE_SCULPT_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_sculpt"); break; case CTX_MODE_WEIGHT_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_weight"); break; case CTX_MODE_EDIT_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_edit"); break; case CTX_MODE_VERTEX_GPENCIL: ARRAY_SET_ITEMS(contexts, ".greasepencil_vertex"); break; default: break; } ListBase *paneltypes = ®ion->type->paneltypes; /* Allow drawing 3D view toolbar from non 3D view space type. */ if (category_override != NULL) { SpaceType *st = BKE_spacetype_from_id(SPACE_VIEW3D); ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_UI); paneltypes = &art->paneltypes; } ED_region_panels_layout_ex(C, region, paneltypes, contexts_base, category_override); } static void view3d_buttons_region_layout(const bContext *C, ARegion *region) { ED_view3d_buttons_region_layout_ex(C, region, NULL); } static void view3d_buttons_region_listener(const wmRegionListenerParams *params) { ARegion *region = params->region; wmNotifier *wmn = params->notifier; /* context changes */ switch (wmn->category) { case NC_ANIMATION: switch (wmn->data) { case ND_KEYFRAME_PROP: case ND_NLA_ACTCHANGE: ED_region_tag_redraw(region); break; case ND_NLA: case ND_KEYFRAME: if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) { ED_region_tag_redraw(region); } break; } break; case NC_SCENE: switch (wmn->data) { case ND_FRAME: case ND_OB_ACTIVE: case ND_OB_SELECT: case ND_OB_VISIBLE: case ND_MODE: case ND_LAYER: case ND_LAYER_CONTENT: case ND_TOOLSETTINGS: ED_region_tag_redraw(region); break; } switch (wmn->action) { case NA_EDITED: ED_region_tag_redraw(region); break; } break; case NC_OBJECT: switch (wmn->data) { case ND_BONE_ACTIVE: case ND_BONE_SELECT: case ND_TRANSFORM: case ND_POSE: case ND_DRAW: case ND_KEYS: case ND_MODIFIER: case ND_SHADERFX: ED_region_tag_redraw(region); break; } break; case NC_GEOM: switch (wmn->data) { case ND_DATA: case ND_VERTEX_GROUP: case ND_SELECT: ED_region_tag_redraw(region); break; } if (wmn->action == NA_EDITED) { ED_region_tag_redraw(region); } break; case NC_TEXTURE: case NC_MATERIAL: /* for brush textures */ ED_region_tag_redraw(region); break; case NC_BRUSH: /* NA_SELECTED is used on brush changes */ if (ELEM(wmn->action, NA_EDITED, NA_SELECTED)) { ED_region_tag_redraw(region); } break; case NC_SPACE: if (wmn->data == ND_SPACE_VIEW3D) { ED_region_tag_redraw(region); } break; case NC_ID: if (wmn->action == NA_RENAME) { ED_region_tag_redraw(region); } break; case NC_GPENCIL: if ((wmn->data & (ND_DATA | ND_GPENCIL_EDITMODE)) || (wmn->action == NA_EDITED)) { ED_region_tag_redraw(region); } break; case NC_IMAGE: /* Update for the image layers in texture paint. */ if (wmn->action == NA_EDITED) { ED_region_tag_redraw(region); } break; case NC_WM: if (wmn->data == ND_XR_DATA_CHANGED) { ED_region_tag_redraw(region); } break; } } /* add handlers, stuff you only do once or on area/region changes */ static void view3d_tools_region_init(wmWindowManager *wm, ARegion *region) { wmKeyMap *keymap; ED_region_panels_init(wm, region); keymap = WM_keymap_ensure(wm->defaultconf, "3D View Generic", SPACE_VIEW3D, 0); WM_event_add_keymap_handler(®ion->handlers, keymap); } static void view3d_tools_region_draw(const bContext *C, ARegion *region) { ED_region_panels_ex(C, region, (const char *[]){CTX_data_mode_string(C), NULL}); } /* area (not region) level listener */ static void space_view3d_listener(const wmSpaceTypeListenerParams *params) { ScrArea *area = params->area; wmNotifier *wmn = params->notifier; View3D *v3d = area->spacedata.first; /* context changes */ switch (wmn->category) { case NC_SCENE: switch (wmn->data) { case ND_WORLD: { const bool use_scene_world = V3D_USES_SCENE_WORLD(v3d); if (v3d->flag2 & V3D_HIDE_OVERLAYS || use_scene_world) { ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW); } break; } } break; case NC_WORLD: switch (wmn->data) { case ND_WORLD_DRAW: case ND_WORLD: if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_WORLD) { ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW); } break; } break; case NC_MATERIAL: switch (wmn->data) { case ND_NODES: if (v3d->shading.type == OB_TEXTURE) { ED_area_tag_redraw_regiontype(area, RGN_TYPE_WINDOW); } break; } break; } } static void space_view3d_refresh(const bContext *C, ScrArea *area) { Scene *scene = CTX_data_scene(C); LightCache *lcache = scene->eevee.light_cache_data; if (lcache && (lcache->flag & LIGHTCACHE_UPDATE_AUTO) != 0) { lcache->flag &= ~LIGHTCACHE_UPDATE_AUTO; view3d_lightcache_update((bContext *)C); } View3D *v3d = (View3D *)area->spacedata.first; MEM_SAFE_FREE(v3d->runtime.local_stats); } const char *view3d_context_dir[] = { "active_object", NULL, }; static int view3d_context(const bContext *C, const char *member, bContextDataResult *result) { /* fallback to the scene layer, * allows duplicate and other object operators to run outside the 3d view */ if (CTX_data_dir(member)) { CTX_data_dir_set(result, view3d_context_dir); } else if (CTX_data_equals(member, "active_object")) { /* In most cases the active object is the `view_layer->basact->object`. * For the 3D view however it can be NULL when hidden. * * This is ignored in the case the object is in any mode (besides object-mode), * since the object's mode impacts the current tool, cursor, gizmos etc. * If we didn't have this exception, changing visibility would need to perform * many of the same updates as changing the objects mode. * * Further, there are multiple ways to hide objects - by collection, by object type, etc. * it's simplest if all these methods behave consistently - respecting the object-mode * without showing the object. * * See T85532 for alternatives that were considered. */ ViewLayer *view_layer = CTX_data_view_layer(C); if (view_layer->basact) { Object *ob = view_layer->basact->object; /* if hidden but in edit mode, we still display, can happen with animation */ if ((view_layer->basact->flag & BASE_VISIBLE_DEPSGRAPH) != 0 || (ob->mode != OB_MODE_OBJECT)) { CTX_data_id_pointer_set(result, &ob->id); } } return 1; } else { return 0; /* not found */ } return -1; /* found but not available */ } static void view3d_id_remap(ScrArea *area, SpaceLink *slink, ID *old_id, ID *new_id) { View3D *v3d; ARegion *region; bool is_local = false; if (!ELEM(GS(old_id->name), ID_OB, ID_MA, ID_IM, ID_MC)) { return; } for (v3d = (View3D *)slink; v3d; v3d = v3d->localvd, is_local = true) { if ((ID *)v3d->camera == old_id) { v3d->camera = (Object *)new_id; if (!new_id) { /* 3D view might be inactive, in that case needs to use slink->regionbase */ ListBase *regionbase = (slink == area->spacedata.first) ? &area->regionbase : &slink->regionbase; for (region = regionbase->first; region; region = region->next) { if (region->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = is_local ? ((RegionView3D *)region->regiondata)->localvd : region->regiondata; if (rv3d && (rv3d->persp == RV3D_CAMOB)) { rv3d->persp = RV3D_PERSP; } } } } } /* Values in local-view aren't used, see: T52663 */ if (is_local == false) { if ((ID *)v3d->ob_center == old_id) { v3d->ob_center = (Object *)new_id; /* Otherwise, bonename may remain valid... * We could be smart and check this, too? */ if (new_id == NULL) { v3d->ob_center_bone[0] = '\0'; } } } if (is_local) { break; } } } /* only called once, from space/spacetypes.c */ void ED_spacetype_view3d(void) { SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype view3d"); ARegionType *art; st->spaceid = SPACE_VIEW3D; strncpy(st->name, "View3D", BKE_ST_MAXNAME); st->create = view3d_create; st->free = view3d_free; st->init = view3d_init; st->exit = view3d_exit; st->listener = space_view3d_listener; st->refresh = space_view3d_refresh; st->duplicate = view3d_duplicate; st->operatortypes = view3d_operatortypes; st->keymap = view3d_keymap; st->dropboxes = view3d_dropboxes; st->gizmos = view3d_widgets; st->context = view3d_context; st->id_remap = view3d_id_remap; /* regions: main window */ art = MEM_callocN(sizeof(ARegionType), "spacetype view3d main region"); art->regionid = RGN_TYPE_WINDOW; art->keymapflag = ED_KEYMAP_GIZMO | ED_KEYMAP_TOOL | ED_KEYMAP_GPENCIL; art->draw = view3d_main_region_draw; art->init = view3d_main_region_init; art->exit = view3d_main_region_exit; art->free = view3d_main_region_free; art->duplicate = view3d_main_region_duplicate; art->listener = view3d_main_region_listener; art->message_subscribe = view3d_main_region_message_subscribe; art->cursor = view3d_main_region_cursor; art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */ BLI_addhead(&st->regiontypes, art); /* regions: listview/buttons */ art = MEM_callocN(sizeof(ARegionType), "spacetype view3d buttons region"); art->regionid = RGN_TYPE_UI; art->prefsizex = UI_SIDEBAR_PANEL_WIDTH; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES; art->listener = view3d_buttons_region_listener; art->message_subscribe = ED_area_do_mgs_subscribe_for_tool_ui; art->init = view3d_buttons_region_init; art->layout = view3d_buttons_region_layout; art->draw = ED_region_panels_draw; BLI_addhead(&st->regiontypes, art); view3d_buttons_register(art); /* regions: tool(bar) */ art = MEM_callocN(sizeof(ARegionType), "spacetype view3d tools region"); art->regionid = RGN_TYPE_TOOLS; art->prefsizex = 58; /* XXX */ art->prefsizey = 50; /* XXX */ art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES; art->listener = view3d_buttons_region_listener; art->message_subscribe = ED_region_generic_tools_region_message_subscribe; art->snap_size = ED_region_generic_tools_region_snap_size; art->init = view3d_tools_region_init; art->draw = view3d_tools_region_draw; BLI_addhead(&st->regiontypes, art); /* regions: tool header */ art = MEM_callocN(sizeof(ARegionType), "spacetype view3d tool header region"); art->regionid = RGN_TYPE_TOOL_HEADER; art->prefsizey = HEADERY; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER; art->listener = view3d_header_region_listener; art->message_subscribe = ED_area_do_mgs_subscribe_for_tool_header; art->init = view3d_header_region_init; art->draw = view3d_header_region_draw; BLI_addhead(&st->regiontypes, art); /* regions: header */ art = MEM_callocN(sizeof(ARegionType), "spacetype view3d header region"); art->regionid = RGN_TYPE_HEADER; art->prefsizey = HEADERY; art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER; art->listener = view3d_header_region_listener; art->message_subscribe = view3d_header_region_message_subscribe; art->init = view3d_header_region_init; art->draw = view3d_header_region_draw; BLI_addhead(&st->regiontypes, art); /* regions: hud */ art = ED_area_type_hud(st->spaceid); BLI_addhead(&st->regiontypes, art); /* regions: xr */ art = MEM_callocN(sizeof(ARegionType), "spacetype view3d xr region"); art->regionid = RGN_TYPE_XR; BLI_addhead(&st->regiontypes, art); BKE_spacetype_register(st); }