/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_view3d/view3d_edit.c * \ingroup spview3d */ #include #include #include #include #include "DNA_armature_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_camera_types.h" #include "DNA_lamp_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_rand.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_image.h" #include "BKE_library.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */ #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "ED_particle.h" #include "ED_screen.h" #include "ED_transform.h" #include "ED_mesh.h" #include "ED_view3d.h" #include "PIL_time.h" /* smoothview */ #include "view3d_intern.h" // own include /* ********************** view3d_edit: view manipulations ********************* */ int ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d) { return ((v3d->camera) && (v3d->camera->id.lib == NULL) && (v3d->flag2 & V3D_LOCK_CAMERA) && (rv3d->persp==RV3D_CAMOB)); } void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d) { if(ED_view3d_camera_lock_check(v3d, rv3d)) { ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL); } } /* return TRUE if the camera is moved */ int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d) { if(ED_view3d_camera_lock_check(v3d, rv3d)) { Object *root_parent; if((U.uiflag & USER_CAM_LOCK_NO_PARENT)==0 && (root_parent= v3d->camera->parent)) { Object *ob_update; float view_mat[4][4]; float diff_mat[4][4]; float parent_mat[4][4]; while(root_parent->parent) { root_parent= root_parent->parent; } ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); invert_m4_m4(v3d->camera->imat, v3d->camera->obmat); mul_m4_m4m4(diff_mat, v3d->camera->imat, view_mat); mul_m4_m4m4(parent_mat, root_parent->obmat, diff_mat); object_apply_mat4(root_parent, parent_mat, TRUE, FALSE); ob_update= v3d->camera; while(ob_update) { DAG_id_tag_update(&ob_update->id, OB_RECALC_OB); WM_main_add_notifier(NC_OBJECT|ND_TRANSFORM, ob_update); ob_update= ob_update->parent; } } else { ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist); DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB); WM_main_add_notifier(NC_OBJECT|ND_TRANSFORM, v3d->camera); } return TRUE; } else { return FALSE; } } /* ********************* box view support ***************** */ static void view3d_boxview_clip(ScrArea *sa) { ARegion *ar; BoundBox *bb = MEM_callocN(sizeof(BoundBox), "clipbb"); float clip[6][4]; float x1= 0.0f, y1= 0.0f, z1= 0.0f, ofs[3] = {0.0f, 0.0f, 0.0f}; int val; /* create bounding box */ for(ar= sa->regionbase.first; ar; ar= ar->next) { if(ar->regiontype==RGN_TYPE_WINDOW) { RegionView3D *rv3d= ar->regiondata; if(rv3d->viewlock & RV3D_BOXCLIP) { if(ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) { if(ar->winx>ar->winy) x1= rv3d->dist; else x1= ar->winx*rv3d->dist/ar->winy; if(ar->winx>ar->winy) y1= ar->winy*rv3d->dist/ar->winx; else y1= rv3d->dist; copy_v2_v2(ofs, rv3d->ofs); } else if(ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) { ofs[2]= rv3d->ofs[2]; if(ar->winx>ar->winy) z1= ar->winy*rv3d->dist/ar->winx; else z1= rv3d->dist; } } } } for(val=0; val<8; val++) { if(ELEM4(val, 0, 3, 4, 7)) bb->vec[val][0]= -x1 - ofs[0]; else bb->vec[val][0]= x1 - ofs[0]; if(ELEM4(val, 0, 1, 4, 5)) bb->vec[val][1]= -y1 - ofs[1]; else bb->vec[val][1]= y1 - ofs[1]; if(val > 3) bb->vec[val][2]= -z1 - ofs[2]; else bb->vec[val][2]= z1 - ofs[2]; } /* normals for plane equations */ normal_tri_v3( clip[0],bb->vec[0], bb->vec[1], bb->vec[4]); normal_tri_v3( clip[1],bb->vec[1], bb->vec[2], bb->vec[5]); normal_tri_v3( clip[2],bb->vec[2], bb->vec[3], bb->vec[6]); normal_tri_v3( clip[3],bb->vec[3], bb->vec[0], bb->vec[7]); normal_tri_v3( clip[4],bb->vec[4], bb->vec[5], bb->vec[6]); normal_tri_v3( clip[5],bb->vec[0], bb->vec[2], bb->vec[1]); /* then plane equations */ for(val=0; val<5; val++) { clip[val][3]= - clip[val][0]*bb->vec[val][0] - clip[val][1]*bb->vec[val][1] - clip[val][2]*bb->vec[val][2]; } clip[5][3]= - clip[5][0]*bb->vec[0][0] - clip[5][1]*bb->vec[0][1] - clip[5][2]*bb->vec[0][2]; /* create bounding box */ for(ar= sa->regionbase.first; ar; ar= ar->next) { if(ar->regiontype==RGN_TYPE_WINDOW) { RegionView3D *rv3d= ar->regiondata; if(rv3d->viewlock & RV3D_BOXCLIP) { rv3d->rflag |= RV3D_CLIPPING; memcpy(rv3d->clip, clip, sizeof(clip)); if(rv3d->clipbb) MEM_freeN(rv3d->clipbb); rv3d->clipbb= MEM_dupallocN(bb); } } } MEM_freeN(bb); } /* sync center/zoom view of region to others, for view transforms */ static void view3d_boxview_sync(ScrArea *sa, ARegion *ar) { ARegion *artest; RegionView3D *rv3d= ar->regiondata; short clip= 0; for(artest= sa->regionbase.first; artest; artest= artest->next) { if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) { RegionView3D *rv3dtest= artest->regiondata; if(rv3dtest->viewlock) { rv3dtest->dist= rv3d->dist; if( ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM) ) { if( ELEM(rv3dtest->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) rv3dtest->ofs[0]= rv3d->ofs[0]; else if( ELEM(rv3dtest->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) rv3dtest->ofs[1]= rv3d->ofs[1]; } else if( ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK) ) { if( ELEM(rv3dtest->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) rv3dtest->ofs[0]= rv3d->ofs[0]; else if( ELEM(rv3dtest->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) rv3dtest->ofs[2]= rv3d->ofs[2]; } else if( ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT) ) { if( ELEM(rv3dtest->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) rv3dtest->ofs[1]= rv3d->ofs[1]; if( ELEM(rv3dtest->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) rv3dtest->ofs[2]= rv3d->ofs[2]; } clip |= rv3dtest->viewlock & RV3D_BOXCLIP; ED_region_tag_redraw(artest); } } } if(clip) { view3d_boxview_clip(sa); } } /* for home, center etc */ void view3d_boxview_copy(ScrArea *sa, ARegion *ar) { ARegion *artest; RegionView3D *rv3d= ar->regiondata; short clip= 0; for(artest= sa->regionbase.first; artest; artest= artest->next) { if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) { RegionView3D *rv3dtest= artest->regiondata; if(rv3dtest->viewlock) { rv3dtest->dist= rv3d->dist; copy_v3_v3(rv3dtest->ofs, rv3d->ofs); ED_region_tag_redraw(artest); clip |= rv3dtest->viewlock & RV3D_BOXCLIP; } } } if(clip) { view3d_boxview_clip(sa); } } /* 'clip' is used to know if our clip setting has changed */ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip) { ARegion *arsync= NULL; RegionView3D *rv3d= ar->regiondata; short viewlock; /* this function copies flags from the first of the 3 other quadview regions to the 2 other, so it assumes this is the region whose properties are always being edited, weak */ viewlock= rv3d->viewlock; if((viewlock & RV3D_LOCKED)==0) viewlock= 0; else if((viewlock & RV3D_BOXVIEW)==0) { viewlock &= ~RV3D_BOXCLIP; do_clip= TRUE; } for(; ar; ar= ar->prev) { if(ar->alignment==RGN_ALIGN_QSPLIT) { rv3d= ar->regiondata; rv3d->viewlock= viewlock; if(do_clip && (viewlock & RV3D_BOXCLIP)==0) { rv3d->rflag &= ~RV3D_BOXCLIP; } /* use arsync so we sync with one of the aligned views below * else the view jumps on changing view settings like 'clip' * since it copies from the perspective view */ arsync= ar; } } if(rv3d->viewlock & RV3D_BOXVIEW) { view3d_boxview_copy(sa, arsync ? arsync : sa->regionbase.last); } ED_area_tag_redraw(sa); } /* ************************** init for view ops **********************************/ typedef struct ViewOpsData { ScrArea *sa; ARegion *ar; View3D *v3d; RegionView3D *rv3d; /* needed for continuous zoom */ wmTimer *timer; double timer_lastdraw; float oldquat[4]; float trackvec[3]; float mousevec[3]; /* dolly only */ float reverse, dist0; float grid, far; short axis_snap; /* view rotate only */ /* use for orbit selection and auto-dist */ float ofs[3], dyn_ofs[3]; short use_dyn_ofs; int origx, origy, oldx, oldy; int origkey; /* the key that triggered the operator */ } ViewOpsData; #define TRACKBALLSIZE (1.1) static void calctrackballvec(rcti *rect, int mx, int my, float *vec) { float x, y, radius, d, z, t; radius= TRACKBALLSIZE; /* normalize x and y */ x= (rect->xmax + rect->xmin)/2 - mx; x/= (float)((rect->xmax - rect->xmin)/4); y= (rect->ymax + rect->ymin)/2 - my; y/= (float)((rect->ymax - rect->ymin)/2); d = sqrt(x*x + y*y); if (d < radius * (float)M_SQRT1_2) { /* Inside sphere */ z= sqrt(radius*radius - d*d); } else { /* On hyperbola */ t= radius / (float)M_SQRT2; z= t*t / d; } vec[0]= x; vec[1]= y; vec[2]= -z; /* yah yah! */ } static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event) { static float lastofs[3] = {0,0,0}; RegionView3D *rv3d; ViewOpsData *vod= MEM_callocN(sizeof(ViewOpsData), "viewops data"); /* store data */ op->customdata= vod; vod->sa= CTX_wm_area(C); vod->ar= CTX_wm_region(C); vod->v3d= vod->sa->spacedata.first; vod->rv3d= rv3d= vod->ar->regiondata; /* set the view from the camera, if view locking is enabled. * we may want to make this optional but for now its needed always */ ED_view3d_camera_lock_init(vod->v3d, vod->rv3d); vod->dist0= rv3d->dist; copy_qt_qt(vod->oldquat, rv3d->viewquat); vod->origx= vod->oldx= event->x; vod->origy= vod->oldy= event->y; vod->origkey= event->type; /* the key that triggered the operator. */ vod->use_dyn_ofs= (U.uiflag & USER_ORBIT_SELECTION) ? 1:0; copy_v3_v3(vod->ofs, rv3d->ofs); if (vod->use_dyn_ofs) { /* If there's no selection, lastofs is unmodified and last value since static */ calculateTransformCenter(C, V3D_CENTROID, lastofs); negate_v3_v3(vod->dyn_ofs, lastofs); } else if (U.uiflag & USER_ORBIT_ZBUF) { view3d_operator_needs_opengl(C); /* needed for zbuf drawing */ if((vod->use_dyn_ofs=ED_view3d_autodist(CTX_data_scene(C), vod->ar, vod->v3d, event->mval, vod->dyn_ofs))) { if (rv3d->is_persp) { float my_origin[3]; /* original G.vd->ofs */ float my_pivot[3]; /* view */ float dvec[3]; // locals for dist correction float mat[3][3]; float upvec[3]; negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */ /* Set the dist value to be the distance from this 3d point */ /* this means youll always be able to zoom into it and panning wont go bad when dist was zero */ /* remove dist value */ upvec[0] = upvec[1] = 0; upvec[2] = rv3d->dist; copy_m3_m4(mat, rv3d->viewinv); mul_m3_v3(mat, upvec); sub_v3_v3v3(my_pivot, rv3d->ofs, upvec); negate_v3(my_pivot); /* ofs is flipped */ /* find a new ofs value that is allong the view axis (rather than the mouse location) */ closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin); vod->dist0 = rv3d->dist = len_v3v3(my_pivot, dvec); negate_v3_v3(rv3d->ofs, dvec); } negate_v3(vod->dyn_ofs); copy_v3_v3(vod->ofs, rv3d->ofs); } } { /* for dolly */ float mval_f[2]; VECCOPY2D(mval_f, event->mval); ED_view3d_win_to_vector(vod->ar, mval_f, vod->mousevec); } /* lookup, we dont pass on v3d to prevent confusement */ vod->grid= vod->v3d->grid; vod->far= vod->v3d->far; calctrackballvec(&vod->ar->winrct, event->x, event->y, vod->trackvec); initgrabz(rv3d, -rv3d->ofs[0], -rv3d->ofs[1], -rv3d->ofs[2]); vod->reverse= 1.0f; if (rv3d->persmat[2][1] < 0.0f) vod->reverse= -1.0f; rv3d->rflag |= RV3D_NAVIGATING; } static void viewops_data_free(bContext *C, wmOperator *op) { ARegion *ar; Paint *p = paint_get_active(CTX_data_scene(C)); if(op->customdata) { ViewOpsData *vod= op->customdata; ar= vod->ar; vod->rv3d->rflag &= ~RV3D_NAVIGATING; if(vod->timer) WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer); MEM_freeN(vod); op->customdata= NULL; } else { ar= CTX_wm_region(C); } if(p && (p->flags & PAINT_FAST_NAVIGATE)) ED_region_tag_redraw(ar); } /* ************************** viewrotate **********************************/ static const float thres = 0.93f; //cos(20 deg); #define COS45 0.70710678118654746 #define SIN45 COS45 static float snapquats[39][5] = { /*{q0, q1, q3, q4, view}*/ {COS45, -SIN45, 0.0, 0.0, RV3D_VIEW_FRONT}, //front {0.0, 0.0, -SIN45, -SIN45, RV3D_VIEW_BACK}, //back {1.0, 0.0, 0.0, 0.0, RV3D_VIEW_TOP}, //top {0.0, -1.0, 0.0, 0.0, RV3D_VIEW_BOTTOM}, //bottom {0.5, -0.5, -0.5, -0.5, RV3D_VIEW_RIGHT}, //left {0.5, -0.5, 0.5, 0.5, RV3D_VIEW_LEFT}, //right /* some more 45 deg snaps */ {0.65328145027160645, -0.65328145027160645, 0.27059805393218994, 0.27059805393218994, 0}, {0.92387950420379639, 0.0, 0.0, 0.38268342614173889, 0}, {0.0, -0.92387950420379639, 0.38268342614173889, 0.0, 0}, {0.35355335474014282, -0.85355335474014282, 0.35355338454246521, 0.14644660055637360, 0}, {0.85355335474014282, -0.35355335474014282, 0.14644660055637360, 0.35355338454246521, 0}, {0.49999994039535522, -0.49999994039535522, 0.49999997019767761, 0.49999997019767761, 0}, {0.27059802412986755, -0.65328145027160645, 0.65328145027160645, 0.27059802412986755, 0}, {0.65328145027160645, -0.27059802412986755, 0.27059802412986755, 0.65328145027160645, 0}, {0.27059799432754517, -0.27059799432754517, 0.65328139066696167, 0.65328139066696167, 0}, {0.38268336653709412, 0.0, 0.0, 0.92387944459915161, 0}, {0.0, -0.38268336653709412, 0.92387944459915161, 0.0, 0}, {0.14644658565521240, -0.35355335474014282, 0.85355335474014282, 0.35355335474014282, 0}, {0.35355335474014282, -0.14644658565521240, 0.35355335474014282, 0.85355335474014282, 0}, {0.0, 0.0, 0.92387944459915161, 0.38268336653709412, 0}, {-0.0, 0.0, 0.38268336653709412, 0.92387944459915161, 0}, {-0.27059802412986755, 0.27059802412986755, 0.65328133106231689, 0.65328133106231689, 0}, {-0.38268339633941650, 0.0, 0.0, 0.92387938499450684, 0}, {0.0, 0.38268339633941650, 0.92387938499450684, 0.0, 0}, {-0.14644658565521240, 0.35355338454246521, 0.85355329513549805, 0.35355332493782043, 0}, {-0.35355338454246521, 0.14644658565521240, 0.35355332493782043, 0.85355329513549805, 0}, {-0.49999991059303284, 0.49999991059303284, 0.49999985098838806, 0.49999985098838806, 0}, {-0.27059799432754517, 0.65328145027160645, 0.65328139066696167, 0.27059799432754517, 0}, {-0.65328145027160645, 0.27059799432754517, 0.27059799432754517, 0.65328139066696167, 0}, {-0.65328133106231689, 0.65328133106231689, 0.27059793472290039, 0.27059793472290039, 0}, {-0.92387932538986206, 0.0, 0.0, 0.38268333673477173, 0}, {0.0, 0.92387932538986206, 0.38268333673477173, 0.0, 0}, {-0.35355329513549805, 0.85355329513549805, 0.35355329513549805, 0.14644657075405121, 0}, {-0.85355329513549805, 0.35355329513549805, 0.14644657075405121, 0.35355329513549805, 0}, {-0.38268330693244934, 0.92387938499450684, 0.0, 0.0, 0}, {-0.92387938499450684, 0.38268330693244934, 0.0, 0.0, 0}, {-COS45, 0.0, 0.0, SIN45, 0}, {COS45, 0.0, 0.0, SIN45, 0}, {0.0, 0.0, 0.0, 1.0, 0} }; enum { VIEW_PASS= 0, VIEW_APPLY, VIEW_CONFIRM }; /* NOTE: these defines are saved in keymap files, do not change values but just add new ones */ #define VIEW_MODAL_CONFIRM 1 /* used for all view operations */ #define VIEWROT_MODAL_AXIS_SNAP_ENABLE 2 #define VIEWROT_MODAL_AXIS_SNAP_DISABLE 3 #define VIEWROT_MODAL_SWITCH_ZOOM 4 #define VIEWROT_MODAL_SWITCH_MOVE 5 #define VIEWROT_MODAL_SWITCH_ROTATE 6 /* called in transform_ops.c, on each regeneration of keymaps */ void viewrotate_modal_keymap(wmKeyConfig *keyconf) { static EnumPropertyItem modal_items[] = { {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, {VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Enable Axis Snap", ""}, {VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Disable Axis Snap", ""}, {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"}, {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, {0, NULL, 0, NULL, NULL}}; wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Rotate Modal"); /* this function is called for each spacetype, only needs to add map once */ if(keymap) return; keymap= WM_modalkeymap_add(keyconf, "View3D Rotate Modal", modal_items); /* items for modal map */ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM); WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM); WM_modalkeymap_add_item(keymap, LEFTALTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_AXIS_SNAP_ENABLE); WM_modalkeymap_add_item(keymap, LEFTALTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_AXIS_SNAP_DISABLE); /* disabled mode switching for now, can re-implement better, later on WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); */ /* assign map to operators */ WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate"); } static void viewrotate_apply(ViewOpsData *vod, int x, int y) { RegionView3D *rv3d= vod->rv3d; rv3d->view= RV3D_VIEW_USER; /* need to reset everytime because of view snapping */ if (U.flag & USER_TRACKBALL) { float phi, si, q1[4], dvec[3], newvec[3]; calctrackballvec(&vod->ar->winrct, x, y, newvec); sub_v3_v3v3(dvec, newvec, vod->trackvec); si= sqrt(dvec[0]*dvec[0]+ dvec[1]*dvec[1]+ dvec[2]*dvec[2]); si /= (float)(2.0 * TRACKBALLSIZE); cross_v3_v3v3(q1+1, vod->trackvec, newvec); normalize_v3(q1+1); /* Allow for rotation beyond the interval * [-pi, pi] */ while (si > 1.0f) si -= 2.0f; /* This relation is used instead of * phi = asin(si) so that the angle * of rotation is linearly proportional * to the distance that the mouse is * dragged. */ phi = si * (float)(M_PI / 2.0); q1[0]= cos(phi); mul_v3_fl(q1+1, sin(phi)); mul_qt_qtqt(rv3d->viewquat, q1, vod->oldquat); if (vod->use_dyn_ofs) { /* compute the post multiplication quat, to rotate the offset correctly */ copy_qt_qt(q1, vod->oldquat); conjugate_qt(q1); mul_qt_qtqt(q1, q1, rv3d->viewquat); conjugate_qt(q1); /* conj == inv for unit quat */ copy_v3_v3(rv3d->ofs, vod->ofs); sub_v3_v3(rv3d->ofs, vod->dyn_ofs); mul_qt_v3(q1, rv3d->ofs); add_v3_v3(rv3d->ofs, vod->dyn_ofs); } } else { /* New turntable view code by John Aughey */ float phi, q1[4]; float m[3][3]; float m_inv[3][3]; float xvec[3] = {1.0f, 0.0f, 0.0f}; /* Sensitivity will control how fast the viewport rotates. 0.0035 was obtained experimentally by looking at viewport rotation sensitivities on other modeling programs. */ /* Perhaps this should be a configurable user parameter. */ const float sensitivity = 0.0035f; /* Get the 3x3 matrix and its inverse from the quaternion */ quat_to_mat3( m,rv3d->viewquat); invert_m3_m3(m_inv,m); /* Determine the direction of the x vector (for rotating up and down) */ /* This can likely be computed directly from the quaternion. */ mul_m3_v3(m_inv,xvec); /* Perform the up/down rotation */ phi = sensitivity * -(y - vod->oldy); q1[0] = cos(phi); mul_v3_v3fl(q1+1, xvec, sin(phi)); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1); if (vod->use_dyn_ofs) { conjugate_qt(q1); /* conj == inv for unit quat */ sub_v3_v3(rv3d->ofs, vod->dyn_ofs); mul_qt_v3(q1, rv3d->ofs); add_v3_v3(rv3d->ofs, vod->dyn_ofs); } /* Perform the orbital rotation */ phi = sensitivity * vod->reverse * (x - vod->oldx); q1[0] = cos(phi); q1[1] = q1[2] = 0.0; q1[3] = sin(phi); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1); if (vod->use_dyn_ofs) { conjugate_qt(q1); sub_v3_v3(rv3d->ofs, vod->dyn_ofs); mul_qt_v3(q1, rv3d->ofs); add_v3_v3(rv3d->ofs, vod->dyn_ofs); } } /* check for view snap */ if (vod->axis_snap){ int i; float viewquat_inv[4]; float zaxis[3]={0,0,1}; invert_qt_qt(viewquat_inv, rv3d->viewquat); mul_qt_v3(viewquat_inv, zaxis); for (i = 0 ; i < 39; i++){ float view = (int)snapquats[i][4]; float viewquat_inv_test[4]; float zaxis_test[3]={0,0,1}; invert_qt_qt(viewquat_inv_test, snapquats[i]); mul_qt_v3(viewquat_inv_test, zaxis_test); if(angle_v3v3(zaxis_test, zaxis) < DEG2RADF(45/3)) { /* find the best roll */ float quat_roll[4], quat_final[4], quat_best[4]; float viewquat_align[4]; /* viewquat aligned to zaxis_test */ float viewquat_align_inv[4]; /* viewquat aligned to zaxis_test */ float best_angle = FLT_MAX; int j; /* viewquat_align is the original viewquat aligned to the snapped axis * for testing roll */ rotation_between_vecs_to_quat(viewquat_align, zaxis_test, zaxis); normalize_qt(viewquat_align); mul_qt_qtqt(viewquat_align, rv3d->viewquat, viewquat_align); normalize_qt(viewquat_align); invert_qt_qt(viewquat_align_inv, viewquat_align); /* find best roll */ for(j= 0; j<8; j++) { float angle; float xaxis1[3]={1,0,0}; float xaxis2[3]={1,0,0}; float quat_final_inv[4]; axis_angle_to_quat(quat_roll, zaxis_test, (float)j * DEG2RADF(45.0f)); normalize_qt(quat_roll); mul_qt_qtqt(quat_final, snapquats[i], quat_roll); normalize_qt(quat_final); /* compare 2 vector angles to find the least roll */ invert_qt_qt(quat_final_inv, quat_final); mul_qt_v3(viewquat_align_inv, xaxis1); mul_qt_v3(quat_final_inv, xaxis2); angle= angle_v3v3(xaxis1, xaxis2); if(angle <= best_angle) { best_angle= angle; copy_qt_qt(quat_best, quat_final); if(j) view= 0; /* view grid assumes certain up axis */ } } copy_qt_qt(rv3d->viewquat, quat_best); rv3d->view= view; /* if we snap to a rolled camera the grid is invalid */ break; } } } vod->oldx= x; vod->oldy= y; /* avoid precision loss over time */ normalize_qt(rv3d->viewquat); ED_view3d_camera_lock_sync(vod->v3d, rv3d); ED_region_tag_redraw(vod->ar); } static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod= op->customdata; short event_code= VIEW_PASS; /* execute the events */ if(event->type==MOUSEMOVE) { event_code= VIEW_APPLY; } else if(event->type==EVT_MODAL_MAP) { switch (event->val) { case VIEW_MODAL_CONFIRM: event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_AXIS_SNAP_ENABLE: vod->axis_snap= TRUE; event_code= VIEW_APPLY; break; case VIEWROT_MODAL_AXIS_SNAP_DISABLE: vod->axis_snap= FALSE; event_code= VIEW_APPLY; break; case VIEWROT_MODAL_SWITCH_ZOOM: WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_SWITCH_MOVE: WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; } } else if(event->type==vod->origkey && event->val==KM_RELEASE) { event_code= VIEW_CONFIRM; } if(event_code==VIEW_APPLY) { viewrotate_apply(vod, event->x, event->y); } else if (event_code==VIEW_CONFIRM) { ED_view3d_depth_tag_update(vod->rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } return OPERATOR_RUNNING_MODAL; } static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod; RegionView3D *rv3d; /* makes op->customdata */ viewops_data_create(C, op, event); vod= op->customdata; rv3d= vod->rv3d; if(rv3d->viewlock) { /* poll should check but in some cases fails, see poll func for details */ viewops_data_free(C, op); return OPERATOR_PASS_THROUGH; } /* switch from camera view when: */ if(rv3d->persp != RV3D_PERSP) { if (U.uiflag & USER_AUTOPERSP) { if(!ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) { rv3d->persp= RV3D_PERSP; } } else if(rv3d->persp==RV3D_CAMOB) { /* changed since 2.4x, use the camera view */ if(vod->v3d->camera) { ED_view3d_from_object(vod->v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL); } if(!ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) { rv3d->persp= rv3d->lpersp; } } ED_region_tag_redraw(vod->ar); } if (event->type == MOUSEPAN) { viewrotate_apply(vod, event->prevx, event->prevy); ED_view3d_depth_tag_update(rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } else if (event->type == MOUSEROTATE) { /* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */ viewrotate_apply(vod, event->prevx, event->y); ED_view3d_depth_tag_update(rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } else { /* add temp handler */ WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; } } static int view3d_camera_active_poll(bContext *C) { if(ED_operator_view3d_active(C)) { RegionView3D *rv3d= CTX_wm_region_view3d(C); if(rv3d && rv3d->persp==RV3D_CAMOB) { return 1; } } return 0; } static int viewrotate_cancel(bContext *C, wmOperator *op) { viewops_data_free(C, op); return OPERATOR_CANCELLED; } void VIEW3D_OT_rotate(wmOperatorType *ot) { /* identifiers */ ot->name= "Rotate view"; ot->description = "Rotate the view"; ot->idname= "VIEW3D_OT_rotate"; /* api callbacks */ ot->invoke= viewrotate_invoke; ot->modal= viewrotate_modal; ot->poll= ED_operator_region_view3d_active; ot->cancel= viewrotate_cancel; /* flags */ ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER; } // NDOF utility functions // (should these functions live in this file?) float ndof_to_axis_angle(struct wmNDOFMotionData* ndof, float axis[3]) { return ndof->dt * normalize_v3_v3(axis, ndof->rvec); } void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4]) { float axis[3]; float angle; angle= ndof_to_axis_angle(ndof, axis); axis_angle_to_quat(q, axis, angle); } /* -- "orbit" navigation (trackball/turntable) * -- zooming * -- panning in rotationally-locked views */ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) { if (event->type != NDOF_MOTION) { return OPERATOR_CANCELLED; } else { View3D *v3d= CTX_wm_view3d(C); RegionView3D* rv3d = CTX_wm_region_view3d(C); wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata; ED_view3d_camera_lock_init(v3d, rv3d); rv3d->rot_angle = 0.f; // off by default, until changed later this function if (ndof->progress != P_FINISHING) { const float dt = ndof->dt; // tune these until everything feels right const float rot_sensitivity = 1.f; const float zoom_sensitivity = 1.f; const float pan_sensitivity = 1.f; // rather have bool, but... int has_rotation = rv3d->viewlock != RV3D_LOCKED && !is_zero_v3(ndof->rvec); float view_inv[4]; invert_qt_qt(view_inv, rv3d->viewquat); //#define DEBUG_NDOF_MOTION #ifdef DEBUG_NDOF_MOTION printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n", ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt); #endif if (ndof->tvec[2]) { // Zoom! // velocity should be proportional to the linear velocity attained by rotational motion of same strength // [got that?] // proportional to arclength = radius * angle float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tvec[2]; if (U.ndof_flag & NDOF_ZOOM_INVERT) zoom_distance = -zoom_distance; rv3d->dist += zoom_distance; } if (rv3d->viewlock == RV3D_LOCKED) { /* rotation not allowed -- explore panning options instead */ float pan_vec[3] = {ndof->tvec[0], ndof->tvec[1], 0.0f}; mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt); /* transform motion from view to world coordinates */ invert_qt_qt(view_inv, rv3d->viewquat); mul_qt_v3(view_inv, pan_vec); /* move center of view opposite of hand motion (this is camera mode, not object mode) */ sub_v3_v3(rv3d->ofs, pan_vec); } if (has_rotation) { const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES; rv3d->view = RV3D_VIEW_USER; if (U.flag & USER_TRACKBALL) { float rot[4]; float axis[3]; float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis); if (invert) angle = -angle; // transform rotation axis from view to world coordinates mul_qt_v3(view_inv, axis); // update the onscreen doo-dad rv3d->rot_angle = angle; copy_v3_v3(rv3d->rot_axis, axis); axis_angle_to_quat(rot, axis, angle); // apply rotation mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); } else { /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */ float angle, rot[4]; float xvec[3] = {1,0,0}; /* Determine the direction of the x vector (for rotating up and down) */ mul_qt_v3(view_inv, xvec); /* Perform the up/down rotation */ angle = rot_sensitivity * dt * ndof->rvec[0]; if (invert) angle = -angle; rot[0] = cos(angle); mul_v3_v3fl(rot+1, xvec, sin(angle)); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); /* Perform the orbital rotation */ angle = rot_sensitivity * dt * ndof->rvec[1]; if (invert) angle = -angle; // update the onscreen doo-dad rv3d->rot_angle = angle; rv3d->rot_axis[0] = 0; rv3d->rot_axis[1] = 0; rv3d->rot_axis[2] = 1; rot[0] = cos(angle); rot[1] = rot[2] = 0.0; rot[3] = sin(angle); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); } } } ED_view3d_camera_lock_sync(v3d, rv3d); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } } void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot) { /* identifiers */ ot->name = "NDOF Orbit View"; ot->description = "Explore every angle of an object using the 3D mouse."; ot->idname = "VIEW3D_OT_ndof_orbit"; /* api callbacks */ ot->invoke = ndof_orbit_invoke; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; } /* -- "pan" navigation * -- zoom or dolly? */ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) { if (event->type != NDOF_MOTION) { return OPERATOR_CANCELLED; } else { View3D *v3d= CTX_wm_view3d(C); RegionView3D* rv3d = CTX_wm_region_view3d(C); wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata; ED_view3d_camera_lock_init(v3d, rv3d); rv3d->rot_angle = 0.f; // we're panning here! so erase any leftover rotation from other operators if (ndof->progress != P_FINISHING) { const float dt = ndof->dt; float view_inv[4]; #if 0 // ------------------------------------------- zoom with Z // tune these until everything feels right const float zoom_sensitivity = 1.f; const float pan_sensitivity = 1.f; float pan_vec[3] = { ndof->tx, ndof->ty, 0 }; // "zoom in" or "translate"? depends on zoom mode in user settings? if (ndof->tz) { float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz; rv3d->dist += zoom_distance; } mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt); #else // ------------------------------------------------------- dolly with Z float speed = 10.f; // blender units per second // ^^ this is ok for default cube scene, but should scale with.. something // tune these until everything feels right const float forward_sensitivity = 1.f; const float vertical_sensitivity = 0.4f; const float lateral_sensitivity = 0.6f; float pan_vec[3] = {lateral_sensitivity * ndof->tvec[0], vertical_sensitivity * ndof->tvec[1], forward_sensitivity * ndof->tvec[2] }; mul_v3_fl(pan_vec, speed * dt); #endif /* transform motion from view to world coordinates */ invert_qt_qt(view_inv, rv3d->viewquat); mul_qt_v3(view_inv, pan_vec); /* move center of view opposite of hand motion (this is camera mode, not object mode) */ sub_v3_v3(rv3d->ofs, pan_vec); } ED_view3d_camera_lock_sync(v3d, rv3d); ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } } void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot) { /* identifiers */ ot->name = "NDOF Pan View"; ot->description = "Position your viewpoint with the 3D mouse."; ot->idname = "VIEW3D_OT_ndof_pan"; /* api callbacks */ ot->invoke = ndof_pan_invoke; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; } /* ************************ viewmove ******************************** */ /* NOTE: these defines are saved in keymap files, do not change values but just add new ones */ /* called in transform_ops.c, on each regeneration of keymaps */ void viewmove_modal_keymap(wmKeyConfig *keyconf) { static EnumPropertyItem modal_items[] = { {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"}, {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, {0, NULL, 0, NULL, NULL}}; wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Move Modal"); /* this function is called for each spacetype, only needs to add map once */ if(keymap) return; keymap= WM_modalkeymap_add(keyconf, "View3D Move Modal", modal_items); /* items for modal map */ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM); WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM); /* disabled mode switching for now, can re-implement better, later on WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); */ /* assign map to operators */ WM_modalkeymap_assign(keymap, "VIEW3D_OT_move"); } static void viewmove_apply(ViewOpsData *vod, int x, int y) { if((vod->rv3d->persp==RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) { const float zoomfac= BKE_screen_view3d_zoom_to_fac((float)vod->rv3d->camzoom) * 2.0f; vod->rv3d->camdx += (vod->oldx - x)/(vod->ar->winx * zoomfac); vod->rv3d->camdy += (vod->oldy - y)/(vod->ar->winy * zoomfac); CLAMP(vod->rv3d->camdx, -1.0f, 1.0f); CLAMP(vod->rv3d->camdy, -1.0f, 1.0f); } else { float dvec[3]; float mval_f[2]; mval_f[0]= x - vod->oldx; mval_f[1]= y - vod->oldy; ED_view3d_win_to_delta(vod->ar, mval_f, dvec); add_v3_v3(vod->rv3d->ofs, dvec); if(vod->rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(vod->sa, vod->ar); } vod->oldx= x; vod->oldy= y; ED_view3d_camera_lock_sync(vod->v3d, vod->rv3d); ED_region_tag_redraw(vod->ar); } static int viewmove_modal(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod= op->customdata; short event_code= VIEW_PASS; /* execute the events */ if(event->type==MOUSEMOVE) { event_code= VIEW_APPLY; } else if(event->type==EVT_MODAL_MAP) { switch (event->val) { case VIEW_MODAL_CONFIRM: event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_SWITCH_ZOOM: WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_SWITCH_ROTATE: WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; } } else if(event->type==vod->origkey && event->val==KM_RELEASE) { event_code= VIEW_CONFIRM; } if(event_code==VIEW_APPLY) { viewmove_apply(vod, event->x, event->y); } else if (event_code==VIEW_CONFIRM) { ED_view3d_depth_tag_update(vod->rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } return OPERATOR_RUNNING_MODAL; } static int viewmove_invoke(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod; /* makes op->customdata */ viewops_data_create(C, op, event); vod= op->customdata; if (event->type == MOUSEPAN) { viewmove_apply(vod, event->prevx, event->prevy); ED_view3d_depth_tag_update(vod->rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } else { /* add temp handler */ WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; } } static int viewmove_cancel(bContext *C, wmOperator *op) { viewops_data_free(C, op); return OPERATOR_CANCELLED; } void VIEW3D_OT_move(wmOperatorType *ot) { /* identifiers */ ot->name= "Move view"; ot->description = "Move the view"; ot->idname= "VIEW3D_OT_move"; /* api callbacks */ ot->invoke= viewmove_invoke; ot->modal= viewmove_modal; ot->poll= ED_operator_view3d_active; ot->cancel= viewmove_cancel; /* flags */ ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER; } /* ************************ viewzoom ******************************** */ /* viewdolly_modal_keymap has an exact copy of this, apply fixes to both */ /* called in transform_ops.c, on each regeneration of keymaps */ void viewzoom_modal_keymap(wmKeyConfig *keyconf) { static EnumPropertyItem modal_items[] = { {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, {0, NULL, 0, NULL, NULL}}; wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Zoom Modal"); /* this function is called for each spacetype, only needs to add map once */ if(keymap) return; keymap= WM_modalkeymap_add(keyconf, "View3D Zoom Modal", modal_items); /* items for modal map */ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM); WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM); /* disabled mode switching for now, can re-implement better, later on WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); */ /* assign map to operators */ WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom"); } static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my) { RegionView3D *rv3d= ar->regiondata; if(U.uiflag & USER_ZOOM_TO_MOUSEPOS) { float dvec[3]; float tvec[3]; float tpos[3]; float mval_f[2]; float new_dist; negate_v3_v3(tpos, rv3d->ofs); /* Project cursor position into 3D space */ initgrabz(rv3d, tpos[0], tpos[1], tpos[2]); mval_f[0]= (float)(((mx - ar->winrct.xmin) * 2) - ar->winx) / 2.0f; mval_f[1]= (float)(((my - ar->winrct.ymin) * 2) - ar->winy) / 2.0f; ED_view3d_win_to_delta(ar, mval_f, dvec); /* Calculate view target position for dolly */ add_v3_v3v3(tvec, tpos, dvec); negate_v3(tvec); /* Offset to target position and dolly */ new_dist = rv3d->dist * dfac; copy_v3_v3(rv3d->ofs, tvec); rv3d->dist = new_dist; /* Calculate final offset */ madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac); } else { rv3d->dist *= dfac; } } static void viewzoom_apply(ViewOpsData *vod, int x, int y, const short viewzoom, const short zoom_invert) { float zfac=1.0; if(viewzoom==USER_ZOOM_CONT) { double time= PIL_check_seconds_timer(); float time_step= (float)(time - vod->timer_lastdraw); float fac; if (U.uiflag & USER_ZOOM_HORIZ) { fac= (float)(x - vod->origx); } else { fac= (float)(y - vod->origy); } if(zoom_invert) { fac= -fac; } // oldstyle zoom zfac = 1.0f + ((fac / 20.0f) * time_step); vod->timer_lastdraw= time; } else if(viewzoom==USER_ZOOM_SCALE) { int ctr[2], len1, len2; // method which zooms based on how far you move the mouse ctr[0] = (vod->ar->winrct.xmax + vod->ar->winrct.xmin)/2; ctr[1] = (vod->ar->winrct.ymax + vod->ar->winrct.ymin)/2; len1 = (int)sqrt((ctr[0] - x)*(ctr[0] - x) + (ctr[1] - y)*(ctr[1] - y)) + 5; len2 = (int)sqrt((ctr[0] - vod->origx)*(ctr[0] - vod->origx) + (ctr[1] - vod->origy)*(ctr[1] - vod->origy)) + 5; zfac = vod->dist0 * ((float)len2/len1) / vod->rv3d->dist; } else { /* USER_ZOOM_DOLLY */ float len1, len2; if (U.uiflag & USER_ZOOM_HORIZ) { len1 = (vod->ar->winrct.xmax - x) + 5; len2 = (vod->ar->winrct.xmax - vod->origx) + 5; } else { len1 = (vod->ar->winrct.ymax - y) + 5; len2 = (vod->ar->winrct.ymax - vod->origy) + 5; } if (zoom_invert) { SWAP(float, len1, len2); } zfac = vod->dist0 * (2.0f * ((len2/len1)-1.0f) + 1.0f) / vod->rv3d->dist; } if(zfac != 1.0f && zfac*vod->rv3d->dist > 0.001f * vod->grid && zfac * vod->rv3d->dist < 10.0f * vod->far) view_zoom_mouseloc(vod->ar, zfac, vod->oldx, vod->oldy); /* these limits were in old code too */ if(vod->rv3d->dist<0.001f * vod->grid) vod->rv3d->dist= 0.001f * vod->grid; if(vod->rv3d->dist>10.0f * vod->far) vod->rv3d->dist=10.0f * vod->far; if(vod->rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(vod->sa, vod->ar); ED_view3d_camera_lock_sync(vod->v3d, vod->rv3d); ED_region_tag_redraw(vod->ar); } static int viewzoom_modal(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod= op->customdata; short event_code= VIEW_PASS; /* execute the events */ if (event->type == TIMER && event->customdata == vod->timer) { /* continuous zoom */ event_code= VIEW_APPLY; } else if(event->type==MOUSEMOVE) { event_code= VIEW_APPLY; } else if(event->type==EVT_MODAL_MAP) { switch (event->val) { case VIEW_MODAL_CONFIRM: event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_SWITCH_MOVE: WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_SWITCH_ROTATE: WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; } } else if(event->type==vod->origkey && event->val==KM_RELEASE) { event_code= VIEW_CONFIRM; } if(event_code==VIEW_APPLY) { viewzoom_apply(vod, event->x, event->y, U.viewzoom, (U.uiflag & USER_ZOOM_INVERT) != 0); } else if (event_code==VIEW_CONFIRM) { ED_view3d_depth_tag_update(vod->rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } return OPERATOR_RUNNING_MODAL; } static int viewzoom_exec(bContext *C, wmOperator *op) { View3D *v3d; RegionView3D *rv3d; ScrArea *sa; ARegion *ar; short use_cam_zoom; int delta= RNA_int_get(op->ptr, "delta"); int mx, my; if(op->customdata) { ViewOpsData *vod= op->customdata; sa= vod->sa; ar= vod->ar; } else { sa= CTX_wm_area(C); ar= CTX_wm_region(C); } v3d= sa->spacedata.first; rv3d= ar->regiondata; mx= RNA_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") : ar->winx / 2; my= RNA_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") : ar->winy / 2; use_cam_zoom= (rv3d->persp==RV3D_CAMOB) && !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d)); if(delta < 0) { /* this min and max is also in viewmove() */ if(use_cam_zoom) { rv3d->camzoom-= 10; if(rv3d->camzoom < RV3D_CAMZOOM_MIN) rv3d->camzoom= RV3D_CAMZOOM_MIN; } else if(rv3d->dist < 10.0f * v3d->far) { view_zoom_mouseloc(ar, 1.2f, mx, my); } } else { if(use_cam_zoom) { rv3d->camzoom+= 10; if(rv3d->camzoom > RV3D_CAMZOOM_MAX) rv3d->camzoom= RV3D_CAMZOOM_MAX; } else if(rv3d->dist> 0.001f * v3d->grid) { view_zoom_mouseloc(ar, .83333f, mx, my); } } if(rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(sa, ar); ED_view3d_depth_tag_update(rv3d); ED_view3d_camera_lock_sync(v3d, rv3d); ED_region_tag_redraw(ar); viewops_data_free(C, op); return OPERATOR_FINISHED; } /* this is an exact copy of viewzoom_modal_keymap */ /* called in transform_ops.c, on each regeneration of keymaps */ void viewdolly_modal_keymap(wmKeyConfig *keyconf) { static EnumPropertyItem modal_items[] = { {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, {0, NULL, 0, NULL, NULL}}; wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Dolly Modal"); /* this function is called for each spacetype, only needs to add map once */ if(keymap) return; keymap= WM_modalkeymap_add(keyconf, "View3D Dolly Modal", modal_items); /* items for modal map */ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM); WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM); /* disabled mode switching for now, can re-implement better, later on WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); */ /* assign map to operators */ WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly"); } /* viewdolly_invoke() copied this function, changes here may apply there */ static int viewzoom_invoke(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod; /* makes op->customdata */ viewops_data_create(C, op, event); vod= op->customdata; /* if one or the other zoom position aren't set, set from event */ if (!RNA_property_is_set(op->ptr, "mx") || !RNA_property_is_set(op->ptr, "my")) { RNA_int_set(op->ptr, "mx", event->x); RNA_int_set(op->ptr, "my", event->y); } if(RNA_property_is_set(op->ptr, "delta")) { viewzoom_exec(C, op); } else { if (event->type == MOUSEZOOM) { /* Bypass Zoom invert flag for track pads (pass FALSE always) */ if (U.uiflag & USER_ZOOM_HORIZ) { vod->origx = vod->oldx = event->x; viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY, FALSE); } else { /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */ vod->origy = vod->oldy = vod->origy + event->x - event->prevx; viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY, FALSE); } ED_view3d_depth_tag_update(vod->rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } else { if(U.viewzoom == USER_ZOOM_CONT) { /* needs a timer to continue redrawing */ vod->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); vod->timer_lastdraw= PIL_check_seconds_timer(); } /* add temp handler */ WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; } } return OPERATOR_FINISHED; } static int viewzoom_cancel(bContext *C, wmOperator *op) { viewops_data_free(C, op); return OPERATOR_CANCELLED; } void VIEW3D_OT_zoom(wmOperatorType *ot) { /* identifiers */ ot->name= "Zoom View"; ot->description = "Zoom in/out in the view"; ot->idname= "VIEW3D_OT_zoom"; /* api callbacks */ ot->invoke= viewzoom_invoke; ot->exec= viewzoom_exec; ot->modal= viewzoom_modal; ot->poll= ED_operator_region_view3d_active; ot->cancel= viewzoom_cancel; /* flags */ ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER; RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Zoom Position X", "", 0, INT_MAX); RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Zoom Position Y", "", 0, INT_MAX); } /* ************************ viewdolly ******************************** */ static void view_dolly_mouseloc(ARegion *ar, float orig_ofs[3], float dvec[3], float dfac) { RegionView3D *rv3d= ar->regiondata; madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac)); } static void viewdolly_apply(ViewOpsData *vod, int x, int y, const short zoom_invert) { float zfac=1.0; { float len1, len2; if (U.uiflag & USER_ZOOM_HORIZ) { len1 = (vod->ar->winrct.xmax - x) + 5; len2 = (vod->ar->winrct.xmax - vod->origx) + 5; } else { len1 = (vod->ar->winrct.ymax - y) + 5; len2 = (vod->ar->winrct.ymax - vod->origy) + 5; } if (zoom_invert) SWAP(float, len1, len2); zfac = 1.0f + ((len2 - len1) * 0.01f * vod->rv3d->dist); } if(zfac != 1.0f) view_dolly_mouseloc(vod->ar, vod->ofs, vod->mousevec, zfac); if(vod->rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(vod->sa, vod->ar); ED_view3d_camera_lock_sync(vod->v3d, vod->rv3d); ED_region_tag_redraw(vod->ar); } static int viewdolly_modal(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod= op->customdata; short event_code= VIEW_PASS; /* execute the events */ if(event->type==MOUSEMOVE) { event_code= VIEW_APPLY; } else if(event->type==EVT_MODAL_MAP) { switch (event->val) { case VIEW_MODAL_CONFIRM: event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_SWITCH_MOVE: WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; case VIEWROT_MODAL_SWITCH_ROTATE: WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); event_code= VIEW_CONFIRM; break; } } else if(event->type==vod->origkey && event->val==KM_RELEASE) { event_code= VIEW_CONFIRM; } if(event_code==VIEW_APPLY) { viewdolly_apply(vod, event->x, event->y, (U.uiflag & USER_ZOOM_INVERT) != 0); } else if (event_code==VIEW_CONFIRM) { ED_view3d_depth_tag_update(vod->rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } return OPERATOR_RUNNING_MODAL; } static int viewdolly_exec(bContext *C, wmOperator *op) { /* View3D *v3d; */ RegionView3D *rv3d; ScrArea *sa; ARegion *ar; float mousevec[3]; int delta= RNA_int_get(op->ptr, "delta"); if(op->customdata) { ViewOpsData *vod= op->customdata; sa= vod->sa; ar= vod->ar; copy_v3_v3(mousevec, vod->mousevec); } else { sa= CTX_wm_area(C); ar= CTX_wm_region(C); negate_v3_v3(mousevec, ((RegionView3D *)ar->regiondata)->viewinv[2]); normalize_v3(mousevec); } /* v3d= sa->spacedata.first; */ /* UNUSED */ rv3d= ar->regiondata; /* overwrite the mouse vector with the view direction (zoom into the center) */ if((U.uiflag & USER_ZOOM_TO_MOUSEPOS) == 0) { normalize_v3_v3(mousevec, rv3d->viewinv[2]); } if(delta < 0) { view_dolly_mouseloc(ar, rv3d->ofs, mousevec, 1.2f); } else { view_dolly_mouseloc(ar, rv3d->ofs, mousevec, .83333f); } if(rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(sa, ar); ED_view3d_depth_tag_update(rv3d); ED_region_tag_redraw(ar); viewops_data_free(C, op); return OPERATOR_FINISHED; } /* copied from viewzoom_invoke(), changes here may apply there */ static int viewdolly_invoke(bContext *C, wmOperator *op, wmEvent *event) { ViewOpsData *vod; /* makes op->customdata */ viewops_data_create(C, op, event); vod= op->customdata; /* if one or the other zoom position aren't set, set from event */ if (!RNA_property_is_set(op->ptr, "mx") || !RNA_property_is_set(op->ptr, "my")) { RNA_int_set(op->ptr, "mx", event->x); RNA_int_set(op->ptr, "my", event->y); } if(RNA_property_is_set(op->ptr, "delta")) { viewdolly_exec(C, op); } else { /* overwrite the mouse vector with the view direction (zoom into the center) */ if((U.uiflag & USER_ZOOM_TO_MOUSEPOS) == 0) { negate_v3_v3(vod->mousevec, vod->rv3d->viewinv[2]); normalize_v3(vod->mousevec); } if (event->type == MOUSEZOOM) { /* Bypass Zoom invert flag for track pads (pass FALSE always) */ if (U.uiflag & USER_ZOOM_HORIZ) { vod->origx = vod->oldx = event->x; viewdolly_apply(vod, event->prevx, event->prevy, FALSE); } else { /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */ vod->origy = vod->oldy = vod->origy + event->x - event->prevx; viewdolly_apply(vod, event->prevx, event->prevy, FALSE); } ED_view3d_depth_tag_update(vod->rv3d); viewops_data_free(C, op); return OPERATOR_FINISHED; } else { /* add temp handler */ WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; } } return OPERATOR_FINISHED; } /* like ED_operator_region_view3d_active but check its not in ortho view */ static int viewdolly_poll(bContext *C) { RegionView3D *rv3d= CTX_wm_region_view3d(C); if(rv3d) { if (rv3d->persp == RV3D_PERSP) { return 1; } else { View3D *v3d= CTX_wm_view3d(C); if (ED_view3d_camera_lock_check(v3d, rv3d)) { return 1; } } } return 0; } static int viewdolly_cancel(bContext *C, wmOperator *op) { viewops_data_free(C, op); return OPERATOR_CANCELLED; } void VIEW3D_OT_dolly(wmOperatorType *ot) { /* identifiers */ ot->name= "Dolly view"; ot->description = "Dolly in/out in the view"; ot->idname= "VIEW3D_OT_dolly"; /* api callbacks */ ot->invoke= viewdolly_invoke; ot->exec= viewdolly_exec; ot->modal= viewdolly_modal; ot->poll= viewdolly_poll; ot->cancel= viewdolly_cancel; /* flags */ ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER; RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Zoom Position X", "", 0, INT_MAX); RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Zoom Position Y", "", 0, INT_MAX); } static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */ { ARegion *ar= CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); Scene *scene= CTX_data_scene(C); Base *base; float *curs; const short skip_camera= ED_view3d_camera_lock_check(v3d, rv3d); int center= RNA_boolean_get(op->ptr, "center"); float size, min[3], max[3], afm[3]; int ok= 1, onedone=0; if(center) { /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */ curs= give_cursor(scene, v3d); zero_v3(min); zero_v3(max); zero_v3(curs); } else { INIT_MINMAX(min, max); } for(base= scene->base.first; base; base= base->next) { if(BASE_VISIBLE(v3d, base)) { onedone= 1; if(skip_camera && base->object == v3d->camera) { continue; } minmax_object(base->object, min, max); } } if(!onedone) { ED_region_tag_redraw(ar); /* TODO - should this be cancel? * I think no, because we always move the cursor, with or without * object, but in this case there is no change in the scene, * only the cursor so I choice a ED_region_tag like * smooth_view do for the center_cursor. * See bug #22640 */ return OPERATOR_FINISHED; } sub_v3_v3v3(afm, max, min); size= 0.7f*MAX3(afm[0], afm[1], afm[2]); if(size == 0.0f) ok= 0; if(ok) { float new_dist; float new_ofs[3]; new_dist = size; new_ofs[0]= -(min[0]+max[0])/2.0f; new_ofs[1]= -(min[1]+max[1])/2.0f; new_ofs[2]= -(min[2]+max[2])/2.0f; // correction for window aspect ratio if(ar->winy>2 && ar->winx>2) { size= (float)ar->winx/(float)ar->winy; if(size < 1.0f) size= 1.0f/size; new_dist*= size; } if ((rv3d->persp==RV3D_CAMOB) && !ED_view3d_camera_lock_check(v3d, rv3d)) { rv3d->persp= RV3D_PERSP; smooth_view(C, v3d, ar, v3d->camera, NULL, new_ofs, NULL, &new_dist, NULL); } else { smooth_view(C, v3d, ar, NULL, NULL, new_ofs, NULL, &new_dist, NULL); } } // XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d); return OPERATOR_FINISHED; } void VIEW3D_OT_view_all(wmOperatorType *ot) { /* identifiers */ ot->name= "View All"; ot->description = "View all objects in scene"; ot->idname= "VIEW3D_OT_view_all"; /* api callbacks */ ot->exec= view3d_all_exec; ot->poll= ED_operator_region_view3d_active; /* flags */ ot->flag= 0; RNA_def_boolean(ot->srna, "center", 0, "Center", ""); } static int viewselected_exec(bContext *C, wmOperator *UNUSED(op)) /* like a localview without local!, was centerview() in 2.4x */ { ARegion *ar= CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); Scene *scene= CTX_data_scene(C); Object *ob= OBACT; Object *obedit= CTX_data_edit_object(C); float size, min[3], max[3], afm[3]; int ok=0, ok_dist=1; const short skip_camera= ED_view3d_camera_lock_check(v3d, rv3d); /* SMOOTHVIEW */ float new_ofs[3]; float new_dist; INIT_MINMAX(min, max); if (ob && ob->mode & OB_MODE_WEIGHT_PAINT) { /* hardcoded exception, we look for the one selected armature */ /* this is weak code this way, we should make a generic active/selection callback interface once... */ Base *base; for(base=scene->base.first; base; base= base->next) { if(TESTBASELIB(v3d, base)) { if(base->object->type==OB_ARMATURE) if(base->object->mode & OB_MODE_POSE) break; } } if(base) ob= base->object; } if(obedit) { ok = minmax_verts(obedit, min, max); /* only selected */ } else if(ob && (ob->mode & OB_MODE_POSE)) { if(ob->pose) { bArmature *arm= ob->data; bPoseChannel *pchan; float vec[3]; for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if(pchan->bone->flag & BONE_SELECTED) { if(pchan->bone->layer & arm->layer) { bPoseChannel *pchan_tx= pchan->custom_tx ? pchan->custom_tx : pchan; ok= 1; mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head); DO_MINMAX(vec, min, max); mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail); DO_MINMAX(vec, min, max); } } } } } else if (paint_facesel_test(ob)) { ok= paintface_minmax(ob, min, max); } else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) { ok= PE_minmax(scene, min, max); } else { Base *base; for(base= FIRSTBASE; base; base = base->next) { if(TESTBASE(v3d, base)) { if(skip_camera && base->object == v3d->camera) { continue; } /* account for duplis */ if (minmax_object_duplis(scene, base->object, min, max)==0) minmax_object(base->object, min, max); /* use if duplis not found */ ok= 1; } } } if(ok==0) return OPERATOR_FINISHED; sub_v3_v3v3(afm, max, min); size= MAX3(afm[0], afm[1], afm[2]); if(!rv3d->is_persp) { if(size < 0.0001f) { /* if its a sinble point. dont even re-scale */ ok_dist= 0; } else { /* perspective should be a bit farther away to look nice */ size*= 0.7f; } } else { if(size <= v3d->near*1.5f) { size= v3d->near*1.5f; } } add_v3_v3v3(new_ofs, min, max); mul_v3_fl(new_ofs, -0.5f); new_dist = size; /* correction for window aspect ratio */ if(ar->winy>2 && ar->winx>2) { size= (float)ar->winx/(float)ar->winy; if(size<1.0f) size= 1.0f/size; new_dist*= size; } if (rv3d->persp==RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) { rv3d->persp= RV3D_PERSP; smooth_view(C, v3d, ar, v3d->camera, NULL, new_ofs, NULL, &new_dist, NULL); } else { smooth_view(C, v3d, ar, NULL, NULL, new_ofs, NULL, ok_dist ? &new_dist : NULL, NULL); } /* smooth view does viewlock RV3D_BOXVIEW copy */ // XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); return OPERATOR_FINISHED; } void VIEW3D_OT_view_selected(wmOperatorType *ot) { /* identifiers */ ot->name= "View Selected"; ot->description = "Move the view to the selection center"; ot->idname= "VIEW3D_OT_view_selected"; /* api callbacks */ ot->exec= viewselected_exec; ot->poll= ED_operator_region_view3d_active; /* flags */ ot->flag= 0; } static int viewcenter_cursor_exec(bContext *C, wmOperator *UNUSED(op)) { View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); Scene *scene= CTX_data_scene(C); if (rv3d) { ARegion *ar= CTX_wm_region(C); /* non camera center */ float new_ofs[3]; negate_v3_v3(new_ofs, give_cursor(scene, v3d)); smooth_view(C, v3d, ar, NULL, NULL, new_ofs, NULL, NULL, NULL); /* smooth view does viewlock RV3D_BOXVIEW copy */ } return OPERATOR_FINISHED; } void VIEW3D_OT_view_center_cursor(wmOperatorType *ot) { /* identifiers */ ot->name= "Center View to Cursor"; ot->description= "Centers the view so that the cursor is in the middle of the view"; ot->idname= "VIEW3D_OT_view_center_cursor"; /* api callbacks */ ot->exec= viewcenter_cursor_exec; ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= 0; } static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op)) /* was view3d_home() in 2.4x */ { ARegion *ar= CTX_wm_region(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); Scene *scene= CTX_data_scene(C); float xfac, yfac; float size[2]; rv3d->camdx= rv3d->camdy= 0.0f; view3d_viewborder_size_get(scene, ar, size); /* 4px is just a little room from the edge of the area */ xfac= (float)ar->winx / (float)(size[0] + 4); yfac= (float)ar->winy / (float)(size[1] + 4); rv3d->camzoom= BKE_screen_view3d_zoom_from_fac(MIN2(xfac, yfac)); CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, CTX_wm_view3d(C)); return OPERATOR_FINISHED; } void VIEW3D_OT_view_center_camera(wmOperatorType *ot) { /* identifiers */ ot->name= "View Camera Center"; ot->description = "Center the camera view"; ot->idname= "VIEW3D_OT_view_center_camera"; /* api callbacks */ ot->exec= view3d_center_camera_exec; ot->poll= view3d_camera_active_poll; /* flags */ ot->flag= 0; } /* ********************* Set render border operator ****************** */ static int render_border_exec(bContext *C, wmOperator *op) { View3D *v3d = CTX_wm_view3d(C); ARegion *ar= CTX_wm_region(C); RegionView3D *rv3d= ED_view3d_context_rv3d(C); Scene *scene= CTX_data_scene(C); rcti rect; rctf vb; /* get border select values using rna */ rect.xmin= RNA_int_get(op->ptr, "xmin"); rect.ymin= RNA_int_get(op->ptr, "ymin"); rect.xmax= RNA_int_get(op->ptr, "xmax"); rect.ymax= RNA_int_get(op->ptr, "ymax"); /* calculate range */ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE); scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin); scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin); scene->r.border.xmax= ((float)rect.xmax-vb.xmin)/(vb.xmax-vb.xmin); scene->r.border.ymax= ((float)rect.ymax-vb.ymin)/(vb.ymax-vb.ymin); /* actually set border */ CLAMP(scene->r.border.xmin, 0.0f, 1.0f); CLAMP(scene->r.border.ymin, 0.0f, 1.0f); CLAMP(scene->r.border.xmax, 0.0f, 1.0f); CLAMP(scene->r.border.ymax, 0.0f, 1.0f); /* drawing a border surrounding the entire camera view switches off border rendering * or the border covers no pixels */ if ((scene->r.border.xmin <= 0.0f && scene->r.border.xmax >= 1.0f && scene->r.border.ymin <= 0.0f && scene->r.border.ymax >= 1.0f) || (scene->r.border.xmin == scene->r.border.xmax || scene->r.border.ymin == scene->r.border.ymax )) { scene->r.mode &= ~R_BORDER; } else { scene->r.mode |= R_BORDER; } WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, NULL); return OPERATOR_FINISHED; } void VIEW3D_OT_render_border(wmOperatorType *ot) { /* identifiers */ ot->name= "Set Render Border"; ot->description = "Set the boundaries of the border render and enables border render "; ot->idname= "VIEW3D_OT_render_border"; /* api callbacks */ ot->invoke= WM_border_select_invoke; ot->exec= render_border_exec; ot->modal= WM_border_select_modal; ot->cancel= WM_border_select_cancel; ot->poll= view3d_camera_active_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* rna */ RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX); } /* ********************* Border Zoom operator ****************** */ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) { ARegion *ar= CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); Scene *scene= CTX_data_scene(C); /* Zooms in on a border drawn by the user */ rcti rect; float dvec[3], vb[2], xscale, yscale, scale; /* SMOOTHVIEW */ float new_dist; float new_ofs[3]; /* ZBuffer depth vars */ bglMats mats; float depth_close= FLT_MAX; double cent[2], p[3]; /* note; otherwise opengl won't work */ view3d_operator_needs_opengl(C); /* get border select values using rna */ rect.xmin= RNA_int_get(op->ptr, "xmin"); rect.ymin= RNA_int_get(op->ptr, "ymin"); rect.xmax= RNA_int_get(op->ptr, "xmax"); rect.ymax= RNA_int_get(op->ptr, "ymax"); /* Get Z Depths, needed for perspective, nice for ortho */ bgl_get_mats(&mats); draw_depth(scene, ar, v3d, NULL); { /* avoid allocating the whole depth buffer */ ViewDepths depth_temp= {0}; /* avoid view3d_update_depths() for speed. */ view3d_update_depths_rect(ar, &depth_temp, &rect); /* find the closest Z pixel */ depth_close= view3d_depth_near(&depth_temp); MEM_freeN(depth_temp.depths); } cent[0] = (((double)rect.xmin)+((double)rect.xmax)) / 2; cent[1] = (((double)rect.ymin)+((double)rect.ymax)) / 2; if (rv3d->is_persp) { double p_corner[3]; /* no depths to use, we cant do anything! */ if (depth_close==FLT_MAX){ BKE_report(op->reports, RPT_ERROR, "Depth Too Large"); return OPERATOR_CANCELLED; } /* convert border to 3d coordinates */ if (( !gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) || ( !gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p_corner[0], &p_corner[1], &p_corner[2]))) return OPERATOR_CANCELLED; dvec[0] = p[0]-p_corner[0]; dvec[1] = p[1]-p_corner[1]; dvec[2] = p[2]-p_corner[2]; new_dist = len_v3(dvec); if(new_dist <= v3d->near * 1.5f) new_dist= v3d->near * 1.5f; new_ofs[0] = -p[0]; new_ofs[1] = -p[1]; new_ofs[2] = -p[2]; } else { /* othographic */ /* find the current window width and height */ vb[0] = ar->winx; vb[1] = ar->winy; new_dist = rv3d->dist; /* convert the drawn rectangle into 3d space */ if (depth_close!=FLT_MAX && gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) { new_ofs[0] = -p[0]; new_ofs[1] = -p[1]; new_ofs[2] = -p[2]; } else { float mval_f[2]; /* We cant use the depth, fallback to the old way that dosnt set the center depth */ copy_v3_v3(new_ofs, rv3d->ofs); initgrabz(rv3d, -new_ofs[0], -new_ofs[1], -new_ofs[2]); mval_f[0]= (rect.xmin + rect.xmax - vb[0]) / 2.0f; mval_f[1]= (rect.ymin + rect.ymax - vb[1]) / 2.0f; ED_view3d_win_to_delta(ar, mval_f, dvec); /* center the view to the center of the rectangle */ sub_v3_v3(new_ofs, dvec); } /* work out the ratios, so that everything selected fits when we zoom */ xscale = ((rect.xmax-rect.xmin)/vb[0]); yscale = ((rect.ymax-rect.ymin)/vb[1]); scale = (xscale >= yscale)?xscale:yscale; /* zoom in as required, or as far as we can go */ new_dist = ((new_dist*scale) >= 0.001f * v3d->grid)? new_dist*scale:0.001f * v3d->grid; } smooth_view(C, v3d, ar, NULL, NULL, new_ofs, NULL, &new_dist, NULL); if(rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(CTX_wm_area(C), ar); return OPERATOR_FINISHED; } static int view3d_zoom_border_invoke(bContext *C, wmOperator *op, wmEvent *event) { View3D *v3d= CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); /* if in camera view do not exec the operator so we do not conflict with set render border*/ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) return WM_border_select_invoke(C, op, event); else return OPERATOR_PASS_THROUGH; } void VIEW3D_OT_zoom_border(wmOperatorType *ot) { /* identifiers */ ot->name= "Border Zoom"; ot->description = "Zoom in the view to the nearest object contained in the border"; ot->idname= "VIEW3D_OT_zoom_border"; /* api callbacks */ ot->invoke= view3d_zoom_border_invoke; ot->exec= view3d_zoom_border_exec; ot->modal= WM_border_select_modal; ot->cancel= WM_border_select_cancel; ot->poll= ED_operator_region_view3d_active; /* flags */ ot->flag= 0; /* rna */ RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX); } /* sets the view to 1:1 camera/render-pixel */ static void view3d_set_1_to_1_viewborder(Scene *scene, ARegion *ar) { RegionView3D *rv3d= ar->regiondata; float size[2]; int im_width= (scene->r.size*scene->r.xsch)/100; view3d_viewborder_size_get(scene, ar, size); rv3d->camzoom= BKE_screen_view3d_zoom_from_fac((float)im_width/size[0]); CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); } static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene= CTX_data_scene(C); ARegion *ar= CTX_wm_region(C); view3d_set_1_to_1_viewborder(scene, ar); WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, CTX_wm_view3d(C)); return OPERATOR_FINISHED; } void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot) { /* identifiers */ ot->name= "Zoom Camera 1:1"; ot->description = "Match the camera to 1:1 to the render output"; ot->idname= "VIEW3D_OT_zoom_camera_1_to_1"; /* api callbacks */ ot->exec= view3d_zoom_1_to_1_camera_exec; ot->poll= view3d_camera_active_poll; /* flags */ ot->flag= 0; } /* ********************* Changing view operator ****************** */ static EnumPropertyItem prop_view_items[] = { {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View From the Front"}, {RV3D_VIEW_BACK, "BACK", 0, "Back", "View From the Back"}, {RV3D_VIEW_LEFT, "LEFT", 0, "Left", "View From the Left"}, {RV3D_VIEW_RIGHT, "RIGHT", 0, "Right", "View From the Right"}, {RV3D_VIEW_TOP, "TOP", 0, "Top", "View From the Top"}, {RV3D_VIEW_BOTTOM, "BOTTOM", 0, "Bottom", "View From the Bottom"}, {RV3D_VIEW_CAMERA, "CAMERA", 0, "Camera", "View From the active amera"}, {0, NULL, 0, NULL, NULL}}; /* would like to make this a generic function - outside of transform */ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar, float q1, float q2, float q3, float q4, short view, int perspo, int align_active) { RegionView3D *rv3d= ar->regiondata; /* no NULL check is needed, poll checks */ float new_quat[4]; new_quat[0]= q1; new_quat[1]= q2; new_quat[2]= q3; new_quat[3]= q4; normalize_qt(new_quat); if(align_active) { /* align to active object */ Object *obact= CTX_data_active_object(C); if (obact==NULL) { /* no active object, ignore this option */ align_active= FALSE; } else { float obact_quat[4]; float twmat[3][3]; /* same as transform manipulator when normal is set */ ED_getTransformOrientationMatrix(C, twmat, FALSE); mat3_to_quat( obact_quat,twmat); invert_qt(obact_quat); mul_qt_qtqt(new_quat, new_quat, obact_quat); rv3d->view= view= RV3D_VIEW_USER; } } if(align_active==FALSE) { /* normal operation */ if(rv3d->viewlock) { /* only pass on if */ if(rv3d->view==RV3D_VIEW_FRONT && view==RV3D_VIEW_BACK); else if(rv3d->view==RV3D_VIEW_BACK && view==RV3D_VIEW_FRONT); else if(rv3d->view==RV3D_VIEW_RIGHT && view==RV3D_VIEW_LEFT); else if(rv3d->view==RV3D_VIEW_LEFT && view==RV3D_VIEW_RIGHT); else if(rv3d->view==RV3D_VIEW_BOTTOM && view==RV3D_VIEW_TOP); else if(rv3d->view==RV3D_VIEW_TOP && view==RV3D_VIEW_BOTTOM); else return; } rv3d->view= view; } if(rv3d->viewlock) { ED_region_tag_redraw(ar); return; } if (rv3d->persp==RV3D_CAMOB && v3d->camera) { if (U.uiflag & USER_AUTOPERSP) rv3d->persp= view ? RV3D_ORTHO : RV3D_PERSP; else if(rv3d->persp==RV3D_CAMOB) rv3d->persp= perspo; smooth_view(C, v3d, ar, v3d->camera, NULL, rv3d->ofs, new_quat, NULL, NULL); } else { if (U.uiflag & USER_AUTOPERSP) rv3d->persp= view ? RV3D_ORTHO : RV3D_PERSP; else if(rv3d->persp==RV3D_CAMOB) rv3d->persp= perspo; smooth_view(C, v3d, ar, NULL, NULL, NULL, new_quat, NULL, NULL); } } static int viewnumpad_exec(bContext *C, wmOperator *op) { View3D *v3d = CTX_wm_view3d(C); ARegion *ar= ED_view3d_context_region_unlock(C); RegionView3D *rv3d= ar->regiondata; /* no NULL check is needed, poll checks */ Scene *scene= CTX_data_scene(C); static int perspo=RV3D_PERSP; int viewnum, align_active, nextperspo; viewnum = RNA_enum_get(op->ptr, "type"); align_active = RNA_boolean_get(op->ptr, "align_active"); /* set this to zero, gets handled in axis_set_view */ if(rv3d->viewlock) align_active= 0; /* Use this to test if we started out with a camera */ if (rv3d->persp == RV3D_CAMOB) { nextperspo= rv3d->lpersp; } else { nextperspo= perspo; } switch (viewnum) { case RV3D_VIEW_BOTTOM : axis_set_view(C, v3d, ar, 0.0, -1.0, 0.0, 0.0, viewnum, nextperspo, align_active); break; case RV3D_VIEW_BACK: axis_set_view(C, v3d, ar, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), viewnum, nextperspo, align_active); break; case RV3D_VIEW_LEFT: axis_set_view(C, v3d, ar, 0.5, -0.5, 0.5, 0.5, viewnum, nextperspo, align_active); break; case RV3D_VIEW_TOP: axis_set_view(C, v3d, ar, 1.0, 0.0, 0.0, 0.0, viewnum, nextperspo, align_active); break; case RV3D_VIEW_FRONT: axis_set_view(C, v3d, ar, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, viewnum, nextperspo, align_active); break; case RV3D_VIEW_RIGHT: axis_set_view(C, v3d, ar, 0.5, -0.5, -0.5, -0.5, viewnum, nextperspo, align_active); break; case RV3D_VIEW_CAMERA: if(rv3d->viewlock==0) { /* lastview - */ if(rv3d->persp != RV3D_CAMOB) { Object *ob= OBACT; if (!rv3d->smooth_timer) { /* store settings of current view before allowing overwriting with camera view * only if we're not currently in a view transition */ copy_qt_qt(rv3d->lviewquat, rv3d->viewquat); rv3d->lview= rv3d->view; rv3d->lpersp= rv3d->persp; } #if 0 if(G.qual==LR_ALTKEY) { if(oldcamera && is_an_active_object(oldcamera)) { v3d->camera= oldcamera; } handle_view3d_lock(); } #endif /* first get the default camera for the view lock type */ if(v3d->scenelock) { /* sets the camera view if available */ v3d->camera= scene->camera; } else { /* use scene camera if one is not set (even though we're unlocked) */ if(v3d->camera==NULL) { v3d->camera= scene->camera; } } /* if the camera isnt found, check a number of options */ if(v3d->camera==NULL && ob && ob->type==OB_CAMERA) v3d->camera= ob; if(v3d->camera==NULL) v3d->camera= scene_find_camera(scene); /* couldnt find any useful camera, bail out */ if(v3d->camera==NULL) return OPERATOR_CANCELLED; /* important these dont get out of sync for locked scenes */ if(v3d->scenelock) scene->camera= v3d->camera; /* finally do snazzy view zooming */ rv3d->persp= RV3D_CAMOB; smooth_view(C, v3d, ar, NULL, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens); } else{ /* return to settings of last view */ /* does smooth_view too */ axis_set_view(C, v3d, ar, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp, 0); } } break; default : break; } if(rv3d->persp != RV3D_CAMOB) perspo= rv3d->persp; return OPERATOR_FINISHED; } void VIEW3D_OT_viewnumpad(wmOperatorType *ot) { /* identifiers */ ot->name= "View numpad"; ot->description = "Set the view"; ot->idname= "VIEW3D_OT_viewnumpad"; /* api callbacks */ ot->exec= viewnumpad_exec; ot->poll= ED_operator_rv3d_unlock_poll; /* flags */ ot->flag= 0; RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "The Type of view"); RNA_def_boolean(ot->srna, "align_active", 0, "Align Active", "Align to the active objects axis"); } static EnumPropertyItem prop_view_orbit_items[] = { {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"}, {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"}, {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"}, {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"}, {0, NULL, 0, NULL, NULL}}; static int vieworbit_exec(bContext *C, wmOperator *op) { View3D *v3d= CTX_wm_view3d(C); ARegion *ar= ED_view3d_context_region_unlock(C); RegionView3D *rv3d= ar->regiondata; /* no NULL check is needed, poll checks */ float phi, q1[4], new_quat[4]; int orbitdir; orbitdir = RNA_enum_get(op->ptr, "type"); if(rv3d->viewlock==0) { if((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) { if(orbitdir == V3D_VIEW_STEPLEFT || orbitdir == V3D_VIEW_STEPRIGHT) { float si; /* z-axis */ phi= (float)(M_PI/360.0)*U.pad_rot_angle; if(orbitdir == V3D_VIEW_STEPRIGHT) phi= -phi; si= (float)sin(phi); q1[0]= (float)cos(phi); q1[1]= q1[2]= 0.0; q1[3]= si; mul_qt_qtqt(new_quat, rv3d->viewquat, q1); rv3d->view= RV3D_VIEW_USER; } else if(orbitdir == V3D_VIEW_STEPDOWN || orbitdir == V3D_VIEW_STEPUP) { /* horizontal axis */ copy_v3_v3(q1+1, rv3d->viewinv[0]); normalize_v3(q1+1); phi= (float)(M_PI/360.0)*U.pad_rot_angle; if(orbitdir == V3D_VIEW_STEPDOWN) phi= -phi; q1[0]= (float)cos(phi); mul_v3_fl(q1+1, sin(phi)); mul_qt_qtqt(new_quat, rv3d->viewquat, q1); rv3d->view= RV3D_VIEW_USER; } smooth_view(C, CTX_wm_view3d(C), ar, NULL, NULL, NULL, new_quat, NULL, NULL); } } return OPERATOR_FINISHED; } void VIEW3D_OT_view_orbit(wmOperatorType *ot) { /* identifiers */ ot->name= "View Orbit"; ot->description = "Orbit the view"; ot->idname= "VIEW3D_OT_view_orbit"; /* api callbacks */ ot->exec= vieworbit_exec; ot->poll= ED_operator_rv3d_unlock_poll; /* flags */ ot->flag= 0; RNA_def_enum(ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit"); } static EnumPropertyItem prop_view_pan_items[] = { {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"}, {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"}, {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"}, {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"}, {0, NULL, 0, NULL, NULL}}; static int viewpan_exec(bContext *C, wmOperator *op) { ARegion *ar= CTX_wm_region(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); float vec[3]; float mval_f[2]= {0.0f, 0.0f}; int pandir; pandir = RNA_enum_get(op->ptr, "type"); initgrabz(rv3d, 0.0, 0.0, 0.0); if(pandir == V3D_VIEW_PANRIGHT) { mval_f[0]= -32.0f; ED_view3d_win_to_delta(ar, mval_f, vec); } else if(pandir == V3D_VIEW_PANLEFT) { mval_f[0]= 32.0f; ED_view3d_win_to_delta(ar, mval_f, vec); } else if(pandir == V3D_VIEW_PANUP) { mval_f[1]= -25.0f; ED_view3d_win_to_delta(ar, mval_f, vec); } else if(pandir == V3D_VIEW_PANDOWN) { mval_f[1]= 25.0f; ED_view3d_win_to_delta(ar, mval_f, vec); } add_v3_v3(rv3d->ofs, vec); if(rv3d->viewlock & RV3D_BOXVIEW) view3d_boxview_sync(CTX_wm_area(C), ar); ED_region_tag_redraw(ar); return OPERATOR_FINISHED; } void VIEW3D_OT_view_pan(wmOperatorType *ot) { /* identifiers */ ot->name= "View Pan"; ot->description = "Pan the view"; ot->idname= "VIEW3D_OT_view_pan"; /* api callbacks */ ot->exec= viewpan_exec; ot->poll= ED_operator_region_view3d_active; /* flags */ ot->flag= 0; RNA_def_enum(ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan"); } static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op)) { ARegion *ar= ED_view3d_context_region_unlock(C); RegionView3D *rv3d= ar->regiondata; /* no NULL check is needed, poll checks */ if(rv3d->viewlock==0) { if(rv3d->persp!=RV3D_ORTHO) rv3d->persp=RV3D_ORTHO; else rv3d->persp=RV3D_PERSP; ED_region_tag_redraw(ar); } return OPERATOR_FINISHED; } void VIEW3D_OT_view_persportho(wmOperatorType *ot) { /* identifiers */ ot->name= "View Persp/Ortho"; ot->description = "Switch the current view from perspective/orthographic"; ot->idname= "VIEW3D_OT_view_persportho"; /* api callbacks */ ot->exec= viewpersportho_exec; ot->poll= ED_operator_rv3d_unlock_poll; /* flags */ ot->flag= 0; } /* ******************** add background image operator **************** */ static BGpic *background_image_add(bContext *C) { View3D *v3d= CTX_wm_view3d(C); BGpic *bgpic= MEM_callocN(sizeof(BGpic), "Background Image"); bgpic->size= 5.0; bgpic->blend= 0.5; bgpic->iuser.fie_ima= 2; bgpic->iuser.ok= 1; bgpic->view= 0; /* 0 for all */ BLI_addtail(&v3d->bgpicbase, bgpic); return bgpic; } static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op)) { background_image_add(C); return OPERATOR_FINISHED; } static int background_image_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event)) { View3D *v3d= CTX_wm_view3d(C); Image *ima= NULL; BGpic *bgpic; char name[32]; /* check input variables */ if(RNA_property_is_set(op->ptr, "filepath")) { char path[FILE_MAX]; RNA_string_get(op->ptr, "filepath", path); ima= BKE_add_image_file(path); } else if(RNA_property_is_set(op->ptr, "name")) { RNA_string_get(op->ptr, "name", name); ima= (Image *)find_id("IM", name); } bgpic = background_image_add(C); if (ima) { bgpic->ima = ima; if(ima->id.us==0) id_us_plus(&ima->id); else id_lib_extern(&ima->id); if (!(v3d->flag & V3D_DISPBGPICS)) v3d->flag |= V3D_DISPBGPICS; } WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d); return OPERATOR_FINISHED; } void VIEW3D_OT_background_image_add(wmOperatorType *ot) { /* identifiers */ ot->name = "Add Background Image"; ot->description= "Add a new background image"; ot->idname = "VIEW3D_OT_background_image_add"; /* api callbacks */ ot->invoke = background_image_add_invoke; ot->exec = background_image_add_exec; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; /* properties */ RNA_def_string(ot->srna, "name", "Image", 24, "Name", "Image name to assign."); RNA_def_string(ot->srna, "filepath", "Path", FILE_MAX, "Filepath", "Path to image file"); } /* ***** remove image operator ******* */ static int background_image_remove_exec(bContext *C, wmOperator *op) { View3D *vd = CTX_wm_view3d(C); int index = RNA_int_get(op->ptr, "index"); BGpic *bgpic_rem= BLI_findlink(&vd->bgpicbase, index); if(bgpic_rem) { BLI_remlink(&vd->bgpicbase, bgpic_rem); if(bgpic_rem->ima) bgpic_rem->ima->id.us--; MEM_freeN(bgpic_rem); WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, vd); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void VIEW3D_OT_background_image_remove(wmOperatorType *ot) { /* identifiers */ ot->name = "Remove Background Image"; ot->description= "Remove a background image from the 3D view"; ot->idname = "VIEW3D_OT_background_image_remove"; /* api callbacks */ ot->exec = background_image_remove_exec; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove ", 0, INT_MAX); } /* ********************* set clipping operator ****************** */ static void calc_clipping_plane(float clip[6][4], BoundBox *clipbb) { int val; for(val=0; val<4; val++) { normal_tri_v3( clip[val],clipbb->vec[val], clipbb->vec[val==3?0:val+1], clipbb->vec[val+4]); clip[val][3]= - clip[val][0]*clipbb->vec[val][0] - clip[val][1]*clipbb->vec[val][1] - clip[val][2]*clipbb->vec[val][2]; } } static void calc_local_clipping(float clip_local[][4], BoundBox *clipbb, float mat[][4]) { BoundBox clipbb_local; float imat[4][4]; int i; invert_m4_m4(imat, mat); for(i=0; i<8; i++) { mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]); } calc_clipping_plane(clip_local, &clipbb_local); } void ED_view3d_local_clipping(RegionView3D *rv3d, float mat[][4]) { if(rv3d->rflag & RV3D_CLIPPING) calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat); } static int view3d_clipping_exec(bContext *C, wmOperator *op) { RegionView3D *rv3d= CTX_wm_region_view3d(C); ViewContext vc; bglMats mats; rcti rect; rect.xmin= RNA_int_get(op->ptr, "xmin"); rect.ymin= RNA_int_get(op->ptr, "ymin"); rect.xmax= RNA_int_get(op->ptr, "xmax"); rect.ymax= RNA_int_get(op->ptr, "ymax"); rv3d->rflag |= RV3D_CLIPPING; rv3d->clipbb= MEM_callocN(sizeof(BoundBox), "clipbb"); /* note; otherwise opengl won't work */ view3d_operator_needs_opengl(C); view3d_set_viewcontext(C, &vc); view3d_get_transformation(vc.ar, vc.rv3d, NULL, &mats); /* NULL because we don't want it in object space */ ED_view3d_calc_clipping(rv3d->clipbb, rv3d->clip, &mats, &rect); return OPERATOR_FINISHED; } static int view3d_clipping_invoke(bContext *C, wmOperator *op, wmEvent *event) { RegionView3D *rv3d= CTX_wm_region_view3d(C); ARegion *ar= CTX_wm_region(C); if(rv3d->rflag & RV3D_CLIPPING) { rv3d->rflag &= ~RV3D_CLIPPING; ED_region_tag_redraw(ar); if(rv3d->clipbb) MEM_freeN(rv3d->clipbb); rv3d->clipbb= NULL; return OPERATOR_FINISHED; } else { return WM_border_select_invoke(C, op, event); } } /* toggles */ void VIEW3D_OT_clip_border(wmOperatorType *ot) { /* identifiers */ ot->name= "Clipping Border"; ot->description = "Set the view clipping border"; ot->idname= "VIEW3D_OT_clip_border"; /* api callbacks */ ot->invoke= view3d_clipping_invoke; ot->exec= view3d_clipping_exec; ot->modal= WM_border_select_modal; ot->cancel= WM_border_select_cancel; ot->poll= ED_operator_region_view3d_active; /* flags */ ot->flag= 0; /* rna */ RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX); } /* ***************** 3d cursor cursor op ******************* */ /* mx my in region coords */ static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) { Scene *scene= CTX_data_scene(C); ARegion *ar= CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3]; int mval[2]; // short ctrl= 0; // XXX int flip; fp= give_cursor(scene, v3d); // if(obedit && ctrl) lr_click= 1; copy_v3_v3(oldcurs, fp); project_int_noclip(ar, fp, mval); flip= initgrabz(rv3d, fp[0], fp[1], fp[2]); /* reset the depth based on the view offset */ if(flip) { negate_v3_v3(fp, rv3d->ofs); /* re initialize */ project_int_noclip(ar, fp, mval); flip= initgrabz(rv3d, fp[0], fp[1], fp[2]); } if(mval[0]!=IS_CLIPPED) { short depth_used = 0; if (U.uiflag & USER_ORBIT_ZBUF) { /* maybe this should be accessed some other way */ view3d_operator_needs_opengl(C); if (ED_view3d_autodist(scene, ar, v3d, event->mval, fp)) depth_used= 1; } if(depth_used==0) { float mval_f[2]; VECSUB2D(mval_f, mval, event->mval); ED_view3d_win_to_delta(ar, mval_f, dvec); sub_v3_v3(fp, dvec); } } else { dx= ((float)(event->mval[0]-(ar->winx/2)))*rv3d->zfac/(ar->winx/2); dy= ((float)(event->mval[1]-(ar->winy/2)))*rv3d->zfac/(ar->winy/2); fz= rv3d->persmat[0][3]*fp[0]+ rv3d->persmat[1][3]*fp[1]+ rv3d->persmat[2][3]*fp[2]+ rv3d->persmat[3][3]; fz= fz/rv3d->zfac; fp[0]= (rv3d->persinv[0][0]*dx + rv3d->persinv[1][0]*dy+ rv3d->persinv[2][0]*fz)-rv3d->ofs[0]; fp[1]= (rv3d->persinv[0][1]*dx + rv3d->persinv[1][1]*dy+ rv3d->persinv[2][1]*fz)-rv3d->ofs[1]; fp[2]= (rv3d->persinv[0][2]*dx + rv3d->persinv[1][2]*dy+ rv3d->persinv[2][2]*fz)-rv3d->ofs[2]; } if(v3d && v3d->localvd) WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d); else WM_event_add_notifier(C, NC_SCENE|NA_EDITED, scene); return OPERATOR_FINISHED; } void VIEW3D_OT_cursor3d(wmOperatorType *ot) { /* identifiers */ ot->name= "Set 3D Cursor"; ot->description = "Set the location of the 3D cursor"; ot->idname= "VIEW3D_OT_cursor3d"; /* api callbacks */ ot->invoke= set_3dcursor_invoke; ot->poll= ED_operator_view3d_active; /* flags */ // ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* rna later */ } /* ***************** manipulator op ******************* */ static int manipulator_invoke(bContext *C, wmOperator *op, wmEvent *event) { View3D *v3d = CTX_wm_view3d(C); if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return OPERATOR_PASS_THROUGH; if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return OPERATOR_PASS_THROUGH; /* only no modifier or shift */ if(event->keymodifier != 0 && event->keymodifier != KM_SHIFT) return OPERATOR_PASS_THROUGH; /* note; otherwise opengl won't work */ view3d_operator_needs_opengl(C); if(0==BIF_do_manipulator(C, event, op)) return OPERATOR_PASS_THROUGH; return OPERATOR_FINISHED; } void VIEW3D_OT_manipulator(wmOperatorType *ot) { /* identifiers */ ot->name= "3D Manipulator"; ot->description = "Manipulate selected item by axis"; ot->idname= "VIEW3D_OT_manipulator"; /* api callbacks */ ot->invoke= manipulator_invoke; ot->poll= ED_operator_view3d_active; /* properties to pass to transform */ Transform_Properties(ot, P_CONSTRAINT); } static int enable_manipulator_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event)) { View3D *v3d = CTX_wm_view3d(C); v3d->twtype=0; if (RNA_boolean_get(op->ptr, "translate")) v3d->twtype |= V3D_MANIP_TRANSLATE; if (RNA_boolean_get(op->ptr, "rotate")) v3d->twtype |= V3D_MANIP_ROTATE; if (RNA_boolean_get(op->ptr, "scale")) v3d->twtype |= V3D_MANIP_SCALE; WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d); return OPERATOR_FINISHED; } void VIEW3D_OT_enable_manipulator(wmOperatorType *ot) { /* identifiers */ ot->name= "Enable 3D Manipulator"; ot->description = "Enable the transform manipulator for use"; ot->idname= "VIEW3D_OT_enable_manipulator"; /* api callbacks */ ot->invoke= enable_manipulator_invoke; ot->poll= ED_operator_view3d_active; /* rna later */ RNA_def_boolean(ot->srna, "translate", 0, "Translate", "Enable the translate manipulator"); RNA_def_boolean(ot->srna, "rotate", 0, "Rotate", "Enable the rotate manipulator"); RNA_def_boolean(ot->srna, "scale", 0, "Scale", "Enable the scale manipulator"); } /* ************************* below the line! *********************** */ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int margin) { ViewDepths depth_temp= {0}; rcti rect; float depth_close; if(margin==0) { /* Get Z Depths, needed for perspective, nice for ortho */ rect.xmin= mval[0]; rect.ymin= mval[1]; rect.xmax= mval[0] + 1; rect.ymax= mval[1] + 1; } else { rect.xmax = mval[0] + margin; rect.ymax = mval[1] + margin; rect.xmin = mval[0] - margin; rect.ymin = mval[1] - margin; } view3d_update_depths_rect(ar, &depth_temp, &rect); depth_close= view3d_depth_near(&depth_temp); if(depth_temp.depths) MEM_freeN(depth_temp.depths); return depth_close; } /* XXX todo Zooms in on a border drawn by the user */ int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3] ) //, float *autodist ) { bglMats mats; /* ZBuffer depth vars */ float depth_close= FLT_MAX; double cent[2], p[3]; /* Get Z Depths, needed for perspective, nice for ortho */ bgl_get_mats(&mats); draw_depth(scene, ar, v3d, NULL); depth_close= view_autodist_depth_margin(ar, mval, 4); if (depth_close==FLT_MAX) return 0; cent[0] = (double)mval[0]; cent[1] = (double)mval[1]; if (!gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) return 0; mouse_worldloc[0] = (float)p[0]; mouse_worldloc[1] = (float)p[1]; mouse_worldloc[2] = (float)p[2]; return 1; } int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, float *autodist ) { /* Get Z Depths, needed for perspective, nice for ortho */ switch(mode) { case 0: draw_depth(scene, ar, v3d, NULL); break; case 1: draw_depth_gpencil(scene, ar, v3d); break; } return 1; } // no 4x4 sampling, run view_autodist_init first int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth) //, float *autodist ) { bglMats mats; /* ZBuffer depth vars, could cache? */ float depth; double cent[2], p[3]; /* Get Z Depths, needed for perspective, nice for ortho */ if(force_depth) depth= *force_depth; else depth= view_autodist_depth_margin(ar, mval, margin); if (depth==FLT_MAX) return 0; cent[0] = (double)mval[0]; cent[1] = (double)mval[1]; bgl_get_mats(&mats); if (!gluUnProject(cent[0], cent[1], depth, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) return 0; mouse_worldloc[0] = (float)p[0]; mouse_worldloc[1] = (float)p[1]; mouse_worldloc[2] = (float)p[2]; return 1; } int ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth) { *depth= view_autodist_depth_margin(ar, mval, margin); return (*depth==FLT_MAX) ? 0:1; } static int depth_segment_cb(int x, int y, void *userData) { struct { struct ARegion *ar; int margin; float depth; } *data = userData; int mval[2]; float depth; mval[0]= x; mval[1]= y; depth= view_autodist_depth_margin(data->ar, mval, data->margin); if(depth != FLT_MAX) { data->depth= depth; return 0; } else { return 1; } } int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth) { struct { struct ARegion *ar; int margin; float depth; } data = {NULL}; int p1[2]; int p2[2]; data.ar= ar; data.margin= margin; data.depth= FLT_MAX; VECCOPY2D(p1, mval_sta); VECCOPY2D(p2, mval_end); plot_line_v2v2i(p1, p2, depth_segment_cb, &data); *depth= data.depth; return (*depth==FLT_MAX) ? 0:1; } /* Gets the view trasnformation from a camera * currently dosnt take camzoom into account * * The dist is not modified for this function, if NULL its assimed zero * */ void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist) { /* Offset */ if (ofs) negate_v3_v3(ofs, mat[3]); /* Quat */ if (quat) { float imat[4][4]; invert_m4_m4(imat, mat); mat4_to_quat(quat, imat); } if (dist) { float nmat[3][3]; float vec[3]; vec[0]= 0.0f; vec[1]= 0.0f; vec[2]= -(*dist); copy_m3_m4(nmat, mat); normalize_m3(nmat); mul_m3_v3(nmat, vec);; sub_v3_v3(ofs, vec); } } void ED_view3d_to_m4(float mat[][4], const float ofs[3], const float quat[4], const float dist) { float iviewquat[4]= {-quat[0], quat[1], quat[2], quat[3]}; float dvec[3]= {0.0f, 0.0f, dist}; quat_to_mat4(mat, iviewquat); mul_mat3_m4_v3(mat, dvec); sub_v3_v3v3(mat[3], dvec, ofs); } /* object -> view */ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist, float *lens) { ED_view3d_from_m4(ob->obmat, ofs, quat, dist); if (lens) { ED_view3d_ob_clip_range_get(ob, lens, NULL, NULL); } } /* view -> object */ void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist) { float mat[4][4]; ED_view3d_to_m4(mat, ofs, quat, dist); object_apply_mat4(ob, mat, TRUE, TRUE); }