/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004-2008 Blender Foundation. * All rights reserved. */ /** \file * \ingroup spview3d */ #include #include #include #include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_math_base.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_editmesh.h" #include "DEG_depsgraph.h" #include "RNA_access.h" #include "WM_api.h" #include "WM_types.h" #include "ED_mesh.h" #include "ED_undo.h" #include "UI_interface.h" #include "UI_resources.h" #include "view3d_intern.h" #define B_SEL_VERT 110 #define B_SEL_EDGE 111 #define B_SEL_FACE 112 /* -------------------------------------------------------------------- */ /** \name Toggle Matcap Flip Operator * \{ */ static int toggle_matcap_flip(bContext *C, wmOperator *UNUSED(op)) { View3D *v3d = CTX_wm_view3d(C); if (v3d) { v3d->shading.flag ^= V3D_SHADING_MATCAP_FLIP_X; ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C)); WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); } else { Scene *scene = CTX_data_scene(C); scene->display.shading.flag ^= V3D_SHADING_MATCAP_FLIP_X; DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene); } return OPERATOR_FINISHED; } void VIEW3D_OT_toggle_matcap_flip(wmOperatorType *ot) { /* identifiers */ ot->name = "Flip MatCap"; ot->description = "Flip MatCap"; ot->idname = "VIEW3D_OT_toggle_matcap_flip"; /* api callbacks */ ot->exec = toggle_matcap_flip; } /** \} */ /* -------------------------------------------------------------------- */ /** \name UI Templates * \{ */ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C) { Object *obedit = CTX_data_edit_object(C); if (!obedit || obedit->type != OB_MESH) { return; } BMEditMesh *em = BKE_editmesh_from_object(obedit); uiLayout *row = uiLayoutRow(layout, true); PointerRNA op_ptr; wmOperatorType *ot = WM_operatortype_find("MESH_OT_select_mode", true); uiItemFullO_ptr(row, ot, "", ICON_VERTEXSEL, NULL, WM_OP_INVOKE_DEFAULT, (em->selectmode & SCE_SELECT_VERTEX) ? UI_ITEM_O_DEPRESS : 0, &op_ptr); RNA_enum_set(&op_ptr, "type", SCE_SELECT_VERTEX); uiItemFullO_ptr(row, ot, "", ICON_EDGESEL, NULL, WM_OP_INVOKE_DEFAULT, (em->selectmode & SCE_SELECT_EDGE) ? UI_ITEM_O_DEPRESS : 0, &op_ptr); RNA_enum_set(&op_ptr, "type", SCE_SELECT_EDGE); uiItemFullO_ptr(row, ot, "", ICON_FACESEL, NULL, WM_OP_INVOKE_DEFAULT, (em->selectmode & SCE_SELECT_FACE) ? UI_ITEM_O_DEPRESS : 0, &op_ptr); RNA_enum_set(&op_ptr, "type", SCE_SELECT_FACE); } static void uiTemplatePaintModeSelection(uiLayout *layout, struct bContext *C) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); /* Gizmos aren't used in paint modes */ if (!ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_PARTICLE_EDIT)) { /* masks aren't used for sculpt and particle painting */ PointerRNA meshptr; RNA_pointer_create(ob->data, &RNA_Mesh, ob->data, &meshptr); if (ob->mode & OB_MODE_TEXTURE_PAINT) { uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } else { uiLayout *row = uiLayoutRow(layout, true); uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } } } void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C) { ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); Object *obedit = CTX_data_edit_object(C); bGPdata *gpd = CTX_data_gpencil_data(C); bool is_paint = (ob && !(gpd && (gpd->flag & GP_DATA_STROKE_EDITMODE)) && ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT)); uiTemplateEditModeSelection(layout, C); if ((obedit == NULL) && is_paint) { uiTemplatePaintModeSelection(layout, C); } } /** \} */