/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_VIEW3D_INTERN_H #define ED_VIEW3D_INTERN_H #include "ED_view3d.h" /* internal exports only */ struct BoundBox; struct Object; struct DerivedMesh; struct wmOperatorType; struct bContext; struct wmWindowManager; struct EditMesh; struct ViewContext; typedef struct ViewDepths { unsigned short w, h; float *depths; double depth_range[2]; char damaged; } ViewDepths; /* drawing flags: */ #define DRAW_PICKING 1 #define DRAW_CONSTCOLOR 2 #define DRAW_SCENESET 4 #define V3D_XRAY 1 #define V3D_TRANSP 2 #define V3D_SELECT_MOUSE 1 /* project short */ #define IS_CLIPPED 12000 /* view3d_header.c */ void view3d_header_buttons(const struct bContext *C, ARegion *ar); /* view3d_ops.c */ void view3d_operatortypes(void); void view3d_keymap(struct wmWindowManager *wm); /* view3d_edit.c */ void VIEW3D_OT_viewzoom(struct wmOperatorType *ot); void VIEW3D_OT_viewmove(struct wmOperatorType *ot); void VIEW3D_OT_viewrotate(struct wmOperatorType *ot); void VIEW3D_OT_viewhome(struct wmOperatorType *ot); void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot); void VIEW3D_OT_viewcenter(struct wmOperatorType *ot); void VIEW3D_OT_clipping(struct wmOperatorType *ot); void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); void VIEW3D_OT_render_border(struct wmOperatorType *ot); /* drawobject.c */ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag); int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt); void drawcircball(int mode, float *cent, float rad, float tmat[][4]); void draw_object_instance(Scene *scene, View3D *v3d, Object *ob, int dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob); void drawaxes(float size, int flag, char drawtype); /* drawarmature.c */ int draw_armature(Scene *scene, View3D *v3d, Base *base, int dt, int flag); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, Object *ob, struct DerivedMesh *dm, int faceselect); /* view3d_draw.c */ void drawview3dspace(Scene *scene, ARegion *ar, View3D *v3d); void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *)); void view3d_clr_clipping(void); void view3d_set_clipping(View3D *v3d); void add_view3d_after(View3D *v3d, Base *base, int type, int flag); void make_axis_color(char *col, char *col2, char axis); void calc_viewborder(Scene *scene, ARegion *ar, View3D *v3d, rctf *viewborder_r); void circf(float x, float y, float rad); void circ(float x, float y, float rad); void view3d_update_depths(ARegion *ar, View3D *v3d); /* view3d_select.c */ void VIEW3D_OT_select(struct wmOperatorType *ot); void VIEW3D_OT_select_extend(struct wmOperatorType *ot); void VIEW3D_OT_circle_select(struct wmOperatorType *ot); void VIEW3D_OT_borderselect(struct wmOperatorType *ot); void VIEW3D_OT_lasso_select(struct wmOperatorType *ot); /* view3d_view.c */ void VIEW3D_OT_smoothview(struct wmOperatorType *ot); void view3d_operator_needs_opengl(const struct bContext *C); int boundbox_clip(View3D *v3d, float obmat[][4], struct BoundBox *bb); void view3d_project_short_clip(ARegion *ar, View3D *v3d, float *vec, short *adr, float projmat[4][4], float wmat[4][4]); void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr, float mat[4][4]); void view3d_project_float(ARegion *a, float *vec, float *adr, float mat[4][4]); void view3d_get_object_project_mat(View3D *v3d, struct Object *ob, float pmat[4][4], float vmat[4][4]); void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4]); int get_view3d_viewplane(View3D *v3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize); void view_settings_from_ob(Object *ob, float *ofs, float *quat, float *dist, float *lens); void obmat_to_viewmat(View3D *v3d, Object *ob, short smooth); short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input); void initlocalview(Scene *scene, ARegion *ar, View3D *v3d); void restore_localviewdata(View3D *vd); void endlocalview(Scene *scene, ScrArea *sa); void centerview(ARegion *ar, View3D *v3d); void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens); void setwinmatrixview3d(View3D *v3d, int winx, int winy, rctf *rect); /* rect: for picking */ void setviewmatrixview3d(View3D *v3d); #endif /* ED_VIEW3D_INTERN_H */