/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_VIEW3D_INTERN_H #define ED_VIEW3D_INTERN_H #include "ED_view3d.h" /* internal exports only */ struct bScreen; struct ARegion; struct BoundBox; struct Object; struct DerivedMesh; struct wmOperatorType; struct bContext; struct wmWindowManager; struct EditMesh; struct ViewContext; struct ARegionType; #define BL_NEAR_CLIP 0.001 /* drawing flags: */ #define DRAW_PICKING 1 #define DRAW_CONSTCOLOR 2 #define DRAW_SCENESET 4 #define V3D_XRAY 1 #define V3D_TRANSP 2 #define V3D_SELECT_MOUSE 1 /* view3d_header.c */ void view3d_header_buttons(const struct bContext *C, struct ARegion *ar); void VIEW3D_OT_layers(struct wmOperatorType *ot); /* view3d_ops.c */ void view3d_operatortypes(void); void view3d_keymap(struct wmWindowManager *wm); /* view3d_edit.c */ void VIEW3D_OT_zoom(struct wmOperatorType *ot); void VIEW3D_OT_viewmove(struct wmOperatorType *ot); void VIEW3D_OT_viewrotate(struct wmOperatorType *ot); void VIEW3D_OT_view_all(struct wmOperatorType *ot); void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot); void VIEW3D_OT_view_center(struct wmOperatorType *ot); void VIEW3D_OT_view_pan(struct wmOperatorType *ot); void VIEW3D_OT_view_persportho(struct wmOperatorType *ot); void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); void VIEW3D_OT_clip_border(struct wmOperatorType *ot); void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); void VIEW3D_OT_manipulator(struct wmOperatorType *ot); void VIEW3D_OT_render_border(struct wmOperatorType *ot); void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); void VIEW3D_OT_drawtype(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); /* drawobject.c */ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt); void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob); void drawaxes(float size, int flag, char drawtype); void view3d_object_text_draw_add(float x, float y, float z, char *str, short xoffs); /* drawarmature.c */ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect); /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *)); void view3d_clr_clipping(void); void view3d_set_clipping(RegionView3D *rv3d); void add_view3d_after(View3D *v3d, Base *base, int type, int flag); void calc_viewborder(Scene *scene, struct ARegion *ar, View3D *v3d, rctf *viewborder_r); void circf(float x, float y, float rad); void circ(float x, float y, float rad); void view3d_update_depths(struct ARegion *ar, View3D *v3d); /* view3d_select.c */ void VIEW3D_OT_select(struct wmOperatorType *ot); void VIEW3D_OT_select_extend(struct wmOperatorType *ot); void VIEW3D_OT_select_circle(struct wmOperatorType *ot); void VIEW3D_OT_select_border(struct wmOperatorType *ot); void VIEW3D_OT_select_lasso(struct wmOperatorType *ot); /* view3d_view.c */ void VIEW3D_OT_smoothview(struct wmOperatorType *ot); void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot); void VIEW3D_OT_localview(struct wmOperatorType *ot); void VIEW3D_OT_game_start(struct wmOperatorType *ot); int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); void centerview(struct ARegion *ar, View3D *v3d); void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens); void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); /* view3d_buttons.c */ void VIEW3D_OT_properties(struct wmOperatorType *ot); void view3d_buttons_register(struct ARegionType *art); /* view3d_toolbar.c */ void VIEW3D_OT_toolbar(struct wmOperatorType *ot); void view3d_toolbar_register(struct ARegionType *art); void view3d_tool_props_register(struct ARegionType *art); /* view3d_snap.c */ int minmax_verts(Object *obedit, float *min, float *max); void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_center(struct wmOperatorType *ot); void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot); void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot); void VIEW3D_OT_snap_menu(struct wmOperatorType *ot); /* space_view3d.c */ ARegion *view3d_has_buttons_region(ScrArea *sa); ARegion *view3d_has_tools_region(ScrArea *sa); /* draw_volume.c */ void draw_volume(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct Base *base, struct GPUTexture *tex, int res[3], float dx, struct GPUTexture *tex_shadow); #endif /* ED_VIEW3D_INTERN_H */