/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. */ /** \file * \ingroup spview3d */ #pragma once #include "ED_view3d.h" /* internal exports only */ struct ARegion; struct ARegionType; struct BoundBox; struct Depsgraph; struct Object; struct ViewLayer; struct bContext; struct wmGizmoGroupType; struct wmGizmoType; struct wmKeyConfig; struct wmOperatorType; struct wmWindowManager; /* drawing flags: */ enum { DRAW_PICKING = (1 << 0), DRAW_CONSTCOLOR = (1 << 1), DRAW_SCENESET = (1 << 2), }; /* view3d_header.c */ void VIEW3D_OT_toggle_matcap_flip(struct wmOperatorType *ot); /* view3d_ops.c */ void view3d_operatortypes(void); /* view3d_edit.c */ void VIEW3D_OT_zoom(struct wmOperatorType *ot); void VIEW3D_OT_dolly(struct wmOperatorType *ot); void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot); void VIEW3D_OT_move(struct wmOperatorType *ot); void VIEW3D_OT_rotate(struct wmOperatorType *ot); #ifdef WITH_INPUT_NDOF void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot); void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot); void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot); void VIEW3D_OT_ndof_all(struct wmOperatorType *ot); #endif /* WITH_INPUT_NDOF */ void VIEW3D_OT_view_all(struct wmOperatorType *ot); void VIEW3D_OT_view_axis(struct wmOperatorType *ot); void VIEW3D_OT_view_camera(struct wmOperatorType *ot); void VIEW3D_OT_view_selected(struct wmOperatorType *ot); void VIEW3D_OT_view_lock_clear(struct wmOperatorType *ot); void VIEW3D_OT_view_lock_to_active(struct wmOperatorType *ot); void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot); void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot); void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot); void VIEW3D_OT_view_center_lock(struct wmOperatorType *ot); void VIEW3D_OT_view_pan(struct wmOperatorType *ot); void VIEW3D_OT_view_persportho(struct wmOperatorType *ot); void VIEW3D_OT_navigate(struct wmOperatorType *ot); void VIEW3D_OT_background_image_add(struct wmOperatorType *ot); void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot); void VIEW3D_OT_drop_world(struct wmOperatorType *ot); void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); void VIEW3D_OT_view_roll(struct wmOperatorType *ot); void VIEW3D_OT_clip_border(struct wmOperatorType *ot); void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); void VIEW3D_OT_render_border(struct wmOperatorType *ot); void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot); void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); void VIEW3D_OT_toggle_shading(struct wmOperatorType *ot); void VIEW3D_OT_toggle_xray(struct wmOperatorType *ot); void view3d_boxview_copy(struct ScrArea *area, struct ARegion *region); void view3d_boxview_sync(struct ScrArea *area, struct ARegion *region); void view3d_orbit_apply_dyn_ofs(float r_ofs[3], const float ofs_old[3], const float viewquat_old[4], const float viewquat_new[4], const float dyn_ofs[3]); #ifdef WITH_INPUT_NDOF struct wmNDOFMotionData; void view3d_ndof_fly(const struct wmNDOFMotionData *ndof, struct View3D *v3d, struct RegionView3D *rv3d, const bool use_precision, const short protectflag, bool *r_has_translate, bool *r_has_rotate); #endif /* WITH_INPUT_NDOF */ /* view3d_navigate_fly.c */ void view3d_keymap(struct wmKeyConfig *keyconf); void VIEW3D_OT_fly(struct wmOperatorType *ot); /* view3d_navigate_walk.c */ void VIEW3D_OT_walk(struct wmOperatorType *ot); /* view3d_draw.c */ void view3d_main_region_draw(const struct bContext *C, struct ARegion *region); void view3d_draw_region_info(const struct bContext *C, struct ARegion *region); /* view3d_draw_legacy.c */ void ED_view3d_draw_select_loop(struct Depsgraph *depsgraph, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, struct ARegion *region, bool use_obedit_skip, bool use_nearest); void ED_view3d_draw_depth_loop(struct Depsgraph *depsgraph, Scene *scene, struct ARegion *region, View3D *v3d); void view3d_depths_rect_create(struct ARegion *region, struct rcti *rect, struct ViewDepths *r_d); float view3d_depth_near(struct ViewDepths *d); /* view3d_select.c */ void VIEW3D_OT_select(struct wmOperatorType *ot); void VIEW3D_OT_select_circle(struct wmOperatorType *ot); void VIEW3D_OT_select_box(struct wmOperatorType *ot); void VIEW3D_OT_select_lasso(struct wmOperatorType *ot); void VIEW3D_OT_select_menu(struct wmOperatorType *ot); void VIEW3D_OT_bone_select_menu(struct wmOperatorType *ot); /* view3d_view.c */ void VIEW3D_OT_smoothview(struct wmOperatorType *ot); void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot); void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot); void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot); void VIEW3D_OT_localview(struct wmOperatorType *ot); void VIEW3D_OT_localview_remove_from(struct wmOperatorType *ot); bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]); bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb); /** * Parameters for setting the new 3D Viewport state. * * Each of the struct members may be NULL to signify they aren't to be adjusted. */ typedef struct V3D_SmoothParams { struct Object *camera_old, *camera; const float *ofs, *quat, *dist, *lens; /** Alternate rotation center, when set `ofs` must be NULL. */ const float *dyn_ofs; } V3D_SmoothParams; void ED_view3d_smooth_view_ex(const struct Depsgraph *depsgraph, struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *area, struct View3D *v3d, struct ARegion *region, const int smooth_viewtx, const V3D_SmoothParams *sview); void ED_view3d_smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *region, const int smooth_viewtx, const V3D_SmoothParams *sview); void ED_view3d_smooth_view_force_finish(struct bContext *C, struct View3D *v3d, struct ARegion *region); void view3d_winmatrix_set(struct Depsgraph *depsgraph, struct ARegion *region, const View3D *v3d, const rcti *rect); void view3d_viewmatrix_set(struct Depsgraph *depsgraph, const struct Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]); void fly_modal_keymap(struct wmKeyConfig *keyconf); void walk_modal_keymap(struct wmKeyConfig *keyconf); void viewrotate_modal_keymap(struct wmKeyConfig *keyconf); void viewmove_modal_keymap(struct wmKeyConfig *keyconf); void viewzoom_modal_keymap(struct wmKeyConfig *keyconf); void viewdolly_modal_keymap(struct wmKeyConfig *keyconf); void viewplace_modal_keymap(struct wmKeyConfig *keyconf); /* view3d_buttons.c */ void VIEW3D_OT_object_mode_pie_or_toggle(struct wmOperatorType *ot); void view3d_buttons_register(struct ARegionType *art); /* view3d_camera_control.c */ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d); void ED_view3d_cameracontrol_update(struct View3DCameraControl *vctrl, const bool use_autokey, struct bContext *C, const bool do_rotate, const bool do_translate); void ED_view3d_cameracontrol_release(struct View3DCameraControl *vctrl, const bool restore); struct Object *ED_view3d_cameracontrol_object_get(struct View3DCameraControl *vctrl); /* view3d_snap.c */ bool ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]); void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_active(struct wmOperatorType *ot); void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_cursor_to_center(struct wmOperatorType *ot); void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot); void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot); /* view3d_placement.c */ void VIEW3D_OT_interactive_add(struct wmOperatorType *ot); /* space_view3d.c */ extern const char *view3d_context_dir[]; /* doc access */ /* view3d_widgets.c */ void VIEW3D_GGT_light_spot(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_light_area(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_light_target(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_camera(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_camera_view(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_force_field(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_empty_image(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_armature_spline(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_navigate(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_mesh_preselect_elem(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_mesh_preselect_edgering(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_tool_generic_handle_normal(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_tool_generic_handle_free(struct wmGizmoGroupType *gzgt); void VIEW3D_GGT_ruler(struct wmGizmoGroupType *gzgt); void VIEW3D_GT_ruler_item(struct wmGizmoType *gzt); void VIEW3D_OT_ruler_add(struct wmOperatorType *ot); void VIEW3D_OT_ruler_remove(struct wmOperatorType *ot); void VIEW3D_GT_navigate_rotate(struct wmGizmoType *gzt); void VIEW3D_GGT_placement(struct wmGizmoGroupType *gzgt); /* workaround for trivial but noticeable camera bug caused by imprecision * between view border calculation in 2D/3D space, workaround for bug T28037. * without this define we get the old behavior which is to try and align them * both which _mostly_ works fine, but when the camera moves beyond ~1000 in * any direction it starts to fail */ #define VIEW3D_CAMERA_BORDER_HACK #ifdef VIEW3D_CAMERA_BORDER_HACK extern uchar view3d_camera_border_hack_col[3]; extern bool view3d_camera_border_hack_test; #endif