/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_view3d/view3d_manipulator_armature.c * \ingroup spview3d */ #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_armature.h" #include "BKE_action.h" #include "BKE_context.h" #include "BKE_object.h" #include "DNA_object_types.h" #include "DNA_armature_types.h" #include "ED_armature.h" #include "ED_screen.h" #include "ED_manipulator_library.h" #include "UI_resources.h" #include "MEM_guardedalloc.h" #include "RNA_access.h" #include "WM_api.h" #include "WM_types.h" #include "view3d_intern.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name Armature Spline Manipulator * * \{ */ /* * TODO(campbell): Current conversion is a approximation (usable not correct), * we'll need to take the next/previous bones into account to get the tangent directions. * First last matrices from 'b_bone_spline_setup' are close but also not quite accurate * since they're not at either end-points on the curve. * * Likely we'll need a function especially to get the first/last orientations. */ #define BBONE_SCALE_Y 3.0f struct BoneSplineHandle { wmManipulator *manipulator; bPoseChannel *pchan; /* We could remove, keep since at the moment for checking the conversion. */ float co[3]; int index; }; struct BoneSplineWidgetGroup { struct BoneSplineHandle handles[2]; }; static void manipulator_bbone_offset_get( const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop, void *value_p) { struct BoneSplineHandle *bh = mpr_prop->custom_func.user_data; bPoseChannel *pchan = bh->pchan; float *value = value_p; BLI_assert(mpr_prop->type->array_length == 3); if (bh->index == 0) { bh->co[1] = pchan->bone->ease1 / BBONE_SCALE_Y; bh->co[0] = pchan->curveInX; bh->co[2] = pchan->curveInY; } else { bh->co[1] = -pchan->bone->ease2 / BBONE_SCALE_Y; bh->co[0] = pchan->curveOutX; bh->co[2] = pchan->curveOutY; } copy_v3_v3(value, bh->co); } static void manipulator_bbone_offset_set( const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop, const void *value_p) { struct BoneSplineHandle *bh = mpr_prop->custom_func.user_data; bPoseChannel *pchan = bh->pchan; const float *value = value_p; BLI_assert(mpr_prop->type->array_length == 3); copy_v3_v3(bh->co, value); if (bh->index == 0) { pchan->bone->ease1 = max_ff(0.0f, bh->co[1] * BBONE_SCALE_Y); pchan->curveInX = bh->co[0]; pchan->curveInY = bh->co[2]; } else { pchan->bone->ease2 = max_ff(0.0f, -bh->co[1] * BBONE_SCALE_Y); pchan->curveOutX = bh->co[0]; pchan->curveOutY = bh->co[2]; } } static bool WIDGETGROUP_armature_spline_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt)) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); if (ob != NULL) { const bArmature *arm = ob->data; if (arm->drawtype == ARM_B_BONE) { if (arm->act_bone && arm->act_bone->segments > 1) { return true; } } } return false; } static void WIDGETGROUP_armature_spline_setup(const bContext *C, wmManipulatorGroup *mgroup) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); bPoseChannel *pchan = BKE_pose_channel_active(ob); const wmManipulatorType *wt_grab = WM_manipulatortype_find("MANIPULATOR_WT_grab_3d", true); struct BoneSplineWidgetGroup *bspline_group = MEM_callocN(sizeof(struct BoneSplineWidgetGroup), __func__); mgroup->customdata = bspline_group; /* Handles */ for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) { wmManipulator *mpr; mpr = bspline_group->handles[i].manipulator = WM_manipulator_new_ptr(wt_grab, mgroup, NULL); RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING_2D); RNA_enum_set(mpr->ptr, "draw_options", ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL | ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW); WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_VALUE, true); UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color); UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi); mpr->scale_basis = 0.06f; if (i == 0) { copy_v3_v3(mpr->matrix_basis[3], pchan->loc); } } } static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmManipulatorGroup *mgroup) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); if (!mgroup->customdata) return; struct BoneSplineWidgetGroup *bspline_group = mgroup->customdata; bPoseChannel *pchan = BKE_pose_channel_active(ob); /* Handles */ for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) { wmManipulator *mpr = bspline_group->handles[i].manipulator; bspline_group->handles[i].pchan = pchan; bspline_group->handles[i].index = i; float mat[4][4]; mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat); copy_m4_m4(mpr->matrix_space, mat); /* need to set property here for undo. TODO would prefer to do this in _init */ WM_manipulator_target_property_def_func( mpr, "offset", &(const struct wmManipulatorPropertyFnParams) { .value_get_fn = manipulator_bbone_offset_get, .value_set_fn = manipulator_bbone_offset_set, .range_get_fn = NULL, .user_data = &bspline_group->handles[i], }); } } void VIEW3D_WGT_armature_spline(wmManipulatorGroupType *wgt) { wgt->name = "Armature Spline Widgets"; wgt->idname = "VIEW3D_WGT_armature_spline"; wgt->flag = (WM_MANIPULATORGROUPTYPE_PERSISTENT | WM_MANIPULATORGROUPTYPE_3D); wgt->poll = WIDGETGROUP_armature_spline_poll; wgt->setup = WIDGETGROUP_armature_spline_setup; wgt->refresh = WIDGETGROUP_armature_spline_refresh; } /** \} */