/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup spview3d */ #include "BLI_math.h" #include "BKE_context.h" #include "DEG_depsgraph.h" #include "WM_api.h" #include "ED_screen.h" #include "view3d_intern.h" #include "view3d_navigate.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name NDOF Utility Functions * \{ */ #ifdef WITH_INPUT_NDOF enum { HAS_TRANSLATE = (1 << 0), HAS_ROTATE = (1 << 0), }; static bool ndof_has_translate(const wmNDOFMotionData *ndof, const View3D *v3d, const RegionView3D *rv3d) { return !is_zero_v3(ndof->tvec) && !ED_view3d_offset_lock_check(v3d, rv3d); } static bool ndof_has_rotate(const wmNDOFMotionData *ndof, const RegionView3D *rv3d) { return !is_zero_v3(ndof->rvec) && ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0); } /** * \param depth_pt: A point to calculate the depth (in perspective mode) */ static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3]) { float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND; if (rv3d->is_persp) { speed *= ED_view3d_calc_zfac(rv3d, depth_pt); } return speed; } static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist) { float viewinv[4]; float tvec[3]; BLI_assert(dist >= 0.0f); copy_v3_fl3(tvec, 0.0f, 0.0f, dist); /* rv3d->viewinv isn't always valid */ # if 0 mul_mat3_m4_v3(rv3d->viewinv, tvec); # else invert_qt_qt_normalized(viewinv, rv3d->viewquat); mul_qt_v3(viewinv, tvec); # endif return view3d_ndof_pan_speed_calc_ex(rv3d, tvec); } static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d) { float tvec[3]; negate_v3_v3(tvec, rv3d->ofs); return view3d_ndof_pan_speed_calc_ex(rv3d, tvec); } /** * Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward). * * \param has_zoom: zoom, otherwise dolly, * often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho. */ static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof, ScrArea *area, ARegion *region, const bool has_translate, const bool has_zoom) { RegionView3D *rv3d = region->regiondata; float view_inv[4]; float pan_vec[3]; if (has_translate == false && has_zoom == false) { return; } WM_event_ndof_pan_get(ndof, pan_vec, false); if (has_zoom) { /* zoom with Z */ /* Zoom! * velocity should be proportional to the linear velocity attained by rotational motion * of same strength [got that?] proportional to `arclength = radius * angle`. */ pan_vec[2] = 0.0f; /* "zoom in" or "translate"? depends on zoom mode in user settings? */ if (ndof->tvec[2]) { float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2]; if (U.ndof_flag & NDOF_ZOOM_INVERT) { zoom_distance = -zoom_distance; } rv3d->dist += zoom_distance; } } else { /* dolly with Z */ /* all callers must check */ if (has_translate) { BLI_assert(ED_view3d_offset_lock_check((View3D *)area->spacedata.first, rv3d) == false); } } if (has_translate) { const float speed = view3d_ndof_pan_speed_calc(rv3d); mul_v3_fl(pan_vec, speed * ndof->dt); /* transform motion from view to world coordinates */ invert_qt_qt_normalized(view_inv, rv3d->viewquat); mul_qt_v3(view_inv, pan_vec); /* move center of view opposite of hand motion (this is camera mode, not object mode) */ sub_v3_v3(rv3d->ofs, pan_vec); if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) { view3d_boxview_sync(area, region); } } } static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, ScrArea *area, ARegion *region, ViewOpsData *vod, const bool apply_dyn_ofs) { View3D *v3d = area->spacedata.first; RegionView3D *rv3d = region->regiondata; float view_inv[4]; BLI_assert((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0); ED_view3d_persp_ensure(vod->depsgraph, v3d, region); rv3d->view = RV3D_VIEW_USER; invert_qt_qt_normalized(view_inv, rv3d->viewquat); if (U.ndof_flag & NDOF_TURNTABLE) { float rot[3]; /* Turntable view code adapted for 3D mouse use. */ float angle, quat[4]; float xvec[3] = {1, 0, 0}; /* only use XY, ignore Z */ WM_event_ndof_rotate_get(ndof, rot); /* Determine the direction of the x vector (for rotating up and down) */ mul_qt_v3(view_inv, xvec); /* Perform the up/down rotation */ angle = ndof->dt * rot[0]; axis_angle_to_quat(quat, xvec, angle); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); /* Perform the orbital rotation */ angle = ndof->dt * rot[1]; /* Update the onscreen axis-angle indicator. */ rv3d->rot_angle = angle; rv3d->rot_axis[0] = 0; rv3d->rot_axis[1] = 0; rv3d->rot_axis[2] = 1; axis_angle_to_quat_single(quat, 'Z', angle); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); } else { float quat[4]; float axis[3]; float angle = WM_event_ndof_to_axis_angle(ndof, axis); /* transform rotation axis from view to world coordinates */ mul_qt_v3(view_inv, axis); /* Update the onscreen axis-angle indicator. */ rv3d->rot_angle = angle; copy_v3_v3(rv3d->rot_axis, axis); axis_angle_to_quat(quat, axis, angle); /* apply rotation */ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); } if (apply_dyn_ofs) { viewrotate_apply_dyn_ofs(vod, rv3d->viewquat); } } void view3d_ndof_fly(const wmNDOFMotionData *ndof, View3D *v3d, RegionView3D *rv3d, const bool use_precision, const short protectflag, bool *r_has_translate, bool *r_has_rotate) { bool has_translate = ndof_has_translate(ndof, v3d, rv3d); bool has_rotate = ndof_has_rotate(ndof, rv3d); float view_inv[4]; invert_qt_qt_normalized(view_inv, rv3d->viewquat); rv3d->rot_angle = 0.0f; /* Disable onscreen rotation indicator. */ if (has_translate) { /* ignore real 'dist' since fly has its own speed settings, * also its overwritten at this point. */ float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f); float trans[3], trans_orig_y; if (use_precision) { speed *= 0.2f; } WM_event_ndof_pan_get(ndof, trans, false); mul_v3_fl(trans, speed * ndof->dt); trans_orig_y = trans[1]; if (U.ndof_flag & NDOF_FLY_HELICOPTER) { trans[1] = 0.0f; } /* transform motion from view to world coordinates */ mul_qt_v3(view_inv, trans); if (U.ndof_flag & NDOF_FLY_HELICOPTER) { /* replace world z component with device y (yes it makes sense) */ trans[2] = trans_orig_y; } if (rv3d->persp == RV3D_CAMOB) { /* respect camera position locks */ if (protectflag & OB_LOCK_LOCX) { trans[0] = 0.0f; } if (protectflag & OB_LOCK_LOCY) { trans[1] = 0.0f; } if (protectflag & OB_LOCK_LOCZ) { trans[2] = 0.0f; } } if (!is_zero_v3(trans)) { /* move center of view opposite of hand motion * (this is camera mode, not object mode) */ sub_v3_v3(rv3d->ofs, trans); has_translate = true; } else { has_translate = false; } } if (has_rotate) { const float turn_sensitivity = 1.0f; float rotation[4]; float axis[3]; float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis); if (fabsf(angle) > 0.0001f) { has_rotate = true; if (use_precision) { angle *= 0.2f; } /* transform rotation axis from view to world coordinates */ mul_qt_v3(view_inv, axis); /* apply rotation to view */ axis_angle_to_quat(rotation, axis, angle); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); if (U.ndof_flag & NDOF_LOCK_HORIZON) { /* force an upright viewpoint * TODO: make this less... sudden */ float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */ float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */ /* find new inverse since viewquat has changed */ invert_qt_qt_normalized(view_inv, rv3d->viewquat); /* could apply reverse rotation to existing view_inv to save a few cycles */ /* transform view vectors to world coordinates */ mul_qt_v3(view_inv, view_horizon); mul_qt_v3(view_inv, view_direction); /* find difference between view & world horizons * true horizon lives in world xy plane, so look only at difference in z */ angle = -asinf(view_horizon[2]); /* rotate view so view horizon = world horizon */ axis_angle_to_quat(rotation, view_direction, angle); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); } rv3d->view = RV3D_VIEW_USER; } else { has_rotate = false; } } *r_has_translate = has_translate; *r_has_rotate = has_rotate; } /** \} */ /* -------------------------------------------------------------------- */ /** \name NDOF Camera View Support * \{ */ /** * 2D orthographic style NDOF navigation within the camera view. * Support navigating the camera view instead of leaving the camera-view and navigating in 3D. */ static int view3d_ndof_cameraview_pan_zoom(bContext *C, const wmEvent *event) { const wmNDOFMotionData *ndof = event->customdata; View3D *v3d = CTX_wm_view3d(C); ARegion *region = CTX_wm_region(C); RegionView3D *rv3d = region->regiondata; ED_view3d_smooth_view_force_finish(C, v3d, region); if (v3d->camera && (rv3d->persp == RV3D_CAMOB) && (v3d->flag2 & V3D_LOCK_CAMERA) == 0) { /* pass */ } else { return OPERATOR_PASS_THROUGH; } const bool has_translate = !is_zero_v2(ndof->tvec); const bool has_zoom = ndof->tvec[2] != 0.0f; float pan_vec[3]; WM_event_ndof_pan_get(ndof, pan_vec, true); mul_v2_fl(pan_vec, ndof->dt); pan_vec[2] *= -ndof->dt; /* NOTE(@campbellbarton): In principle rotating could pass through to regular * non-camera NDOF behavior (exiting the camera-view and rotating). * Disabled this block since in practice it's difficult to control NDOF devices * to perform some rotation with absolutely no translation. Causing rotation to * randomly exit from the user perspective. Adjusting the dead-zone could avoid * the motion feeling *glitchy* although in my own tests even then it didn't work reliably. * Leave rotating out of camera-view disabled unless it can be made to work reliably. */ if (!(has_translate || has_zoom)) { // return OPERATOR_PASS_THROUGH; } bool changed = false; if (has_translate) { const float speed = NDOF_PIXELS_PER_SECOND; float event_ofs[2] = {pan_vec[0] * speed, pan_vec[1] * speed}; if (ED_view3d_camera_view_pan(region, event_ofs)) { changed = true; } } if (has_zoom) { const float scale = 1.0f + pan_vec[2]; if (ED_view3d_camera_view_zoom_scale(rv3d, scale)) { changed = true; } } if (changed) { ED_region_tag_redraw(region); return OPERATOR_FINISHED; } return OPERATOR_CANCELLED; } /** \} */ /* -------------------------------------------------------------------- */ /** \name NDOF Orbit/Translate Operator * \{ */ static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event) { if (event->type != NDOF_MOTION) { return OPERATOR_CANCELLED; } const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewOpsData *vod; View3D *v3d; RegionView3D *rv3d; char xform_flag = 0; const wmNDOFMotionData *ndof = event->customdata; vod = op->customdata = viewops_data_create( C, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_DEPTH_NAVIGATE)); ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region); v3d = vod->v3d; rv3d = vod->rv3d; /* off by default, until changed later this function */ rv3d->rot_angle = 0.0f; ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); if (ndof->progress != P_FINISHING) { const bool has_rotation = ndof_has_rotate(ndof, rv3d); /* if we can't rotate, fallback to translate (locked axis views) */ const bool has_translate = ndof_has_translate(ndof, v3d, rv3d) && (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION); const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; if (has_translate || has_zoom) { view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom); xform_flag |= HAS_TRANSLATE; } if (has_rotation) { view3d_ndof_orbit(ndof, vod->area, vod->region, vod, true); xform_flag |= HAS_ROTATE; } } ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); if (xform_flag) { ED_view3d_camera_lock_autokey( v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE); } ED_region_tag_redraw(vod->region); viewops_data_free(C, op->customdata); op->customdata = NULL; return OPERATOR_FINISHED; } void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot) { /* identifiers */ ot->name = "NDOF Orbit View"; ot->description = "Orbit the view using the 3D mouse"; ot->idname = "VIEW3D_OT_ndof_orbit"; /* api callbacks */ ot->invoke = ndof_orbit_invoke; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name NDOF Orbit/Zoom Operator * \{ */ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event) { if (event->type != NDOF_MOTION) { return OPERATOR_CANCELLED; } if (U.ndof_flag & NDOF_CAMERA_PAN_ZOOM) { const int camera_retval = view3d_ndof_cameraview_pan_zoom(C, event); if (camera_retval != OPERATOR_PASS_THROUGH) { return camera_retval; } } const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewOpsData *vod; View3D *v3d; RegionView3D *rv3d; char xform_flag = 0; const wmNDOFMotionData *ndof = event->customdata; vod = op->customdata = viewops_data_create( C, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_DEPTH_NAVIGATE)); ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region); v3d = vod->v3d; rv3d = vod->rv3d; /* off by default, until changed later this function */ rv3d->rot_angle = 0.0f; ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); if (ndof->progress == P_FINISHING) { /* pass */ } else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) { /* if we can't rotate, fallback to translate (locked axis views) */ const bool has_translate = ndof_has_translate(ndof, v3d, rv3d); const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d); if (has_translate || has_zoom) { view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, true); xform_flag |= HAS_TRANSLATE; } } else { /* NOTE: based on feedback from T67579, users want to have pan and orbit enabled at once. * It's arguable that orbit shouldn't pan (since we have a pan only operator), * so if there are users who like to separate orbit/pan operations - it can be a preference. */ const bool is_orbit_around_pivot = (U.ndof_flag & NDOF_MODE_ORBIT) || ED_view3d_offset_lock_check(v3d, rv3d); const bool has_rotation = ndof_has_rotate(ndof, rv3d); bool has_translate, has_zoom; if (is_orbit_around_pivot) { /* Orbit preference or forced lock (Z zooms). */ has_translate = !is_zero_v2(ndof->tvec) && ndof_has_translate(ndof, v3d, rv3d); has_zoom = (ndof->tvec[2] != 0.0f); } else { /* Free preference (Z translates). */ has_translate = ndof_has_translate(ndof, v3d, rv3d); has_zoom = false; } /* Rotation first because dynamic offset resets offset otherwise (and disables panning). */ if (has_rotation) { const float dist_backup = rv3d->dist; if (!is_orbit_around_pivot) { ED_view3d_distance_set(rv3d, 0.0f); } view3d_ndof_orbit(ndof, vod->area, vod->region, vod, is_orbit_around_pivot); xform_flag |= HAS_ROTATE; if (!is_orbit_around_pivot) { ED_view3d_distance_set(rv3d, dist_backup); } } if (has_translate || has_zoom) { view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom); xform_flag |= HAS_TRANSLATE; } } ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); if (xform_flag) { ED_view3d_camera_lock_autokey( v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE); } ED_region_tag_redraw(vod->region); viewops_data_free(C, op->customdata); op->customdata = NULL; return OPERATOR_FINISHED; } void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot) { /* identifiers */ ot->name = "NDOF Orbit View with Zoom"; ot->description = "Orbit and zoom the view using the 3D mouse"; ot->idname = "VIEW3D_OT_ndof_orbit_zoom"; /* api callbacks */ ot->invoke = ndof_orbit_zoom_invoke; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name NDOF Pan/Zoom Operator * \{ */ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event) { if (event->type != NDOF_MOTION) { return OPERATOR_CANCELLED; } if (U.ndof_flag & NDOF_CAMERA_PAN_ZOOM) { const int camera_retval = view3d_ndof_cameraview_pan_zoom(C, event); if (camera_retval != OPERATOR_PASS_THROUGH) { return camera_retval; } } const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); const wmNDOFMotionData *ndof = event->customdata; char xform_flag = 0; const bool has_translate = ndof_has_translate(ndof, v3d, rv3d); const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; /* we're panning here! so erase any leftover rotation from other operators */ rv3d->rot_angle = 0.0f; if (!(has_translate || has_zoom)) { return OPERATOR_CANCELLED; } ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); if (ndof->progress != P_FINISHING) { ScrArea *area = CTX_wm_area(C); ARegion *region = CTX_wm_region(C); if (has_translate || has_zoom) { view3d_ndof_pan_zoom(ndof, area, region, has_translate, has_zoom); xform_flag |= HAS_TRANSLATE; } } ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); if (xform_flag) { ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE); } ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; } void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot) { /* identifiers */ ot->name = "NDOF Pan View"; ot->description = "Pan the view with the 3D mouse"; ot->idname = "VIEW3D_OT_ndof_pan"; /* api callbacks */ ot->invoke = ndof_pan_invoke; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name NDOF Transform All Operator * \{ */ /** * wraps #ndof_orbit_zoom but never restrict to orbit. */ static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event) { /* weak!, but it works */ const int ndof_flag = U.ndof_flag; int ret; U.ndof_flag &= ~NDOF_MODE_ORBIT; ret = ndof_orbit_zoom_invoke(C, op, event); U.ndof_flag = ndof_flag; return ret; } void VIEW3D_OT_ndof_all(struct wmOperatorType *ot) { /* identifiers */ ot->name = "NDOF Transform View"; ot->description = "Pan and rotate the view with the 3D mouse"; ot->idname = "VIEW3D_OT_ndof_all"; /* api callbacks */ ot->invoke = ndof_all_invoke; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = 0; } #endif /* WITH_INPUT_NDOF */ /** \} */