/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_view3d/view3d_select.c * \ingroup spview3d */ #include #include #include #include #include #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_curve_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_tracking_types.h" #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_lasso.h" #include "BLI_rect.h" #include "BLI_rand.h" #include "BLI_linklist.h" #include "BLI_listbase.h" #include "BLI_string.h" #include "BLI_utildefines.h" /* vertex box select */ #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "BKE_global.h" #include "BKE_context.h" #include "BKE_paint.h" #include "BKE_armature.h" #include "BKE_tessmesh.h" #include "BKE_movieclip.h" #include "BKE_object.h" #include "BKE_tracking.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_particle.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_mball.h" #include "UI_interface.h" #include "UI_resources.h" #include "view3d_intern.h" // own include // TODO: should return whether there is valid context to continue void view3d_set_viewcontext(bContext *C, ViewContext *vc) { memset(vc, 0, sizeof(ViewContext)); vc->ar = CTX_wm_region(C); vc->scene = CTX_data_scene(C); vc->v3d = CTX_wm_view3d(C); vc->rv3d = CTX_wm_region_view3d(C); vc->obact = CTX_data_active_object(C); vc->obedit = CTX_data_edit_object(C); } int view3d_get_view_aligned_coordinate(ViewContext *vc, float fp[3], const int mval[2], const short do_fallback) { float dvec[3]; int mval_cpy[2]; mval_cpy[0] = mval[0]; mval_cpy[1] = mval[1]; project_int_noclip(vc->ar, fp, mval_cpy); initgrabz(vc->rv3d, fp[0], fp[1], fp[2]); if (mval_cpy[0] != IS_CLIPPED) { float mval_f[2]; VECSUB2D(mval_f, mval_cpy, mval); ED_view3d_win_to_delta(vc->ar, mval_f, dvec); sub_v3_v3(fp, dvec); return TRUE; } else { /* fallback to the view center */ if (do_fallback) { negate_v3_v3(fp, vc->rv3d->ofs); return view3d_get_view_aligned_coordinate(vc, fp, mval, FALSE); } else { return FALSE; } } } /* * ob == NULL if you want global matrices * */ void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob, bglMats *mats) { float cpy[4][4]; int i, j; if (ob) { mult_m4_m4m4(cpy, rv3d->viewmat, ob->obmat); } else { copy_m4_m4(cpy, rv3d->viewmat); } for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { mats->projection[i * 4 + j] = rv3d->winmat[i][j]; mats->modelview[i * 4 + j] = cpy[i][j]; } } mats->viewport[0] = ar->winrct.xmin; mats->viewport[1] = ar->winrct.ymin; mats->viewport[2] = ar->winx; mats->viewport[3] = ar->winy; } /* ********************** view3d_select: selection manipulations ********************* */ /* local prototypes */ static void edbm_backbuf_check_and_select_verts(BMEditMesh *em, int select) { BMVert *eve; BMIter iter; int index = bm_wireoffs; eve = BM_iter_new(&iter, em->bm, BM_VERTS_OF_MESH, NULL); for (; eve; eve = BM_iter_step(&iter), index++) { if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { if (EDBM_backbuf_check(index)) { BM_vert_select_set(em->bm, eve, select); } } } } static void edbm_backbuf_check_and_select_edges(BMEditMesh *em, int select) { BMEdge *eed; BMIter iter; int index = bm_solidoffs; eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL); for (; eed; eed = BM_iter_step(&iter), index++) { if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { if (EDBM_backbuf_check(index)) { BM_edge_select_set(em->bm, eed, select); } } } } static void edbm_backbuf_check_and_select_faces(BMEditMesh *em, int select) { BMFace *efa; BMIter iter; int index = 1; efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL); for (; efa; efa = BM_iter_step(&iter), index++) { if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { if (EDBM_backbuf_check(index)) { BM_face_select_set(em->bm, efa, select); } } } } /* object mode, EM_ prefix is confusing here, rename? */ static void edbm_backbuf_check_and_select_verts_obmode(Mesh *me, int select) { MVert *mv = me->mvert; int a; if (mv) { for (a = 1; a <= me->totvert; a++, mv++) { if (EDBM_backbuf_check(a)) { if (!(mv->flag & ME_HIDE)) { mv->flag = select ? (mv->flag | SELECT) : (mv->flag & ~SELECT); } } } } } /* object mode, EM_ prefix is confusing here, rename? */ static void edbm_backbuf_check_and_select_tfaces(Mesh *me, int select) { MPoly *mpoly = me->mpoly; int a; if (mpoly) { for (a = 1; a <= me->totpoly; a++, mpoly++) { if (EDBM_backbuf_check(a)) { mpoly->flag = select ? (mpoly->flag | ME_FACE_SEL) : (mpoly->flag & ~ME_FACE_SEL); } } } } /* *********************** GESTURE AND LASSO ******************* */ typedef struct LassoSelectUserData { ViewContext *vc; rcti *rect; int (*mcords)[2], moves, select, pass, done; } LassoSelectUserData; static int view3d_selectable_data(bContext *C) { Object *ob = CTX_data_active_object(C); if (!ED_operator_region_view3d_active(C)) return 0; if (ob) { if (ob->mode & OB_MODE_EDIT) { if (ob->type == OB_FONT) { return 0; } } else { if (ob->mode & OB_MODE_SCULPT) { return 0; } if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) && !paint_facesel_test(ob) && !paint_vertsel_test(ob)) { return 0; } } } return 1; } /* helper also for borderselect */ static int edge_fully_inside_rect(rcti *rect, short x1, short y1, short x2, short y2) { return BLI_in_rcti(rect, x1, y1) && BLI_in_rcti(rect, x2, y2); } static int edge_inside_rect(rcti *rect, short x1, short y1, short x2, short y2) { int d1, d2, d3, d4; /* check points in rect */ if (edge_fully_inside_rect(rect, x1, y1, x2, y2)) return 1; /* check points completely out rect */ if (x1 < rect->xmin && x2 < rect->xmin) return 0; if (x1 > rect->xmax && x2 > rect->xmax) return 0; if (y1 < rect->ymin && y2 < rect->ymin) return 0; if (y1 > rect->ymax && y2 > rect->ymax) return 0; /* simple check lines intersecting. */ d1 = (y1 - y2) * (x1 - rect->xmin) + (x2 - x1) * (y1 - rect->ymin); d2 = (y1 - y2) * (x1 - rect->xmin) + (x2 - x1) * (y1 - rect->ymax); d3 = (y1 - y2) * (x1 - rect->xmax) + (x2 - x1) * (y1 - rect->ymax); d4 = (y1 - y2) * (x1 - rect->xmax) + (x2 - x1) * (y1 - rect->ymin); if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) return 0; if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) return 0; return 1; } #define MOVES_GESTURE 50 #define MOVES_LASSO 500 /* warning; lasso select with backbuffer-check draws in backbuf with persp(PERSP_WIN) * and returns with persp(PERSP_VIEW). After lasso select backbuf is not OK */ static void do_lasso_select_pose(ViewContext *vc, Object *ob, int mcords[][2], short moves, short select) { bPoseChannel *pchan; float vec[3]; int sco1[2], sco2[2]; bArmature *arm = ob->data; if (ob->type != OB_ARMATURE || ob->pose == NULL) return; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if (PBONE_VISIBLE(arm, pchan->bone) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0) { mul_v3_m4v3(vec, ob->obmat, pchan->pose_head); project_int(vc->ar, vec, sco1); mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail); project_int(vc->ar, vec, sco2); if (BLI_lasso_is_edge_inside(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1], IS_CLIPPED)) { if (select) pchan->bone->flag |= BONE_SELECTED; else pchan->bone->flag &= ~BONE_SELECTED; } } } } static void object_deselect_all_visible(Scene *scene, View3D *v3d) { Base *base; for (base = scene->base.first; base; base = base->next) { if (BASE_SELECTABLE(v3d, base)) { ED_base_object_select(base, BA_DESELECT); } } } static void do_lasso_select_objects(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { Base *base; if (extend == 0 && select) object_deselect_all_visible(vc->scene, vc->v3d); for (base = vc->scene->base.first; base; base = base->next) { if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */ project_short(vc->ar, base->object->obmat[3], &base->sx); if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) { if (select) ED_base_object_select(base, BA_SELECT); else ED_base_object_select(base, BA_DESELECT); base->object->flag = base->flag; } if (base->object->mode & OB_MODE_POSE) { do_lasso_select_pose(vc, base->object, mcords, moves, select); } } } } static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index)) { LassoSelectUserData *data = userData; if (BLI_in_rcti(data->rect, x, y) && BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED)) { BM_vert_select_set(data->vc->em->bm, eve, data->select); } } static void do_lasso_select_mesh__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index) { LassoSelectUserData *data = userData; if (EDBM_backbuf_check(bm_solidoffs + index)) { if (data->pass == 0) { if (edge_fully_inside_rect(data->rect, x0, y0, x1, y1) && BLI_lasso_is_point_inside(data->mcords, data->moves, x0, y0, IS_CLIPPED) && BLI_lasso_is_point_inside(data->mcords, data->moves, x1, y1, IS_CLIPPED)) { BM_edge_select_set(data->vc->em->bm, eed, data->select); data->done = TRUE; } } else { if (BLI_lasso_is_edge_inside(data->mcords, data->moves, x0, y0, x1, y1, IS_CLIPPED)) { BM_edge_select_set(data->vc->em->bm, eed, data->select); } } } } static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index)) { LassoSelectUserData *data = userData; if (BLI_in_rcti(data->rect, x, y) && BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED)) { BM_face_select_set(data->vc->em->bm, efa, data->select); } } static void do_lasso_select_mesh(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { LassoSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; rcti rect; int bbsel; BLI_lasso_boundbox(&rect, mcords, moves); /* set editmesh */ vc->em = BMEdit_FromObject(vc->obedit); data.vc = vc; data.rect = ▭ data.mcords = mcords; data.moves = moves; data.select = select; data.done = FALSE; data.pass = 0; if (extend == 0 && select) EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT); /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); glLoadMatrixf(vc->rv3d->viewmat); bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { if (bbsel) { edbm_backbuf_check_and_select_verts(vc->em, select); } else { mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, V3D_CLIP_TEST_RV3D_CLIPPING); } } if (ts->selectmode & SCE_SELECT_EDGE) { /* Does both bbsel and non-bbsel versions (need screen cos for both) */ data.pass = 0; mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_CLIP_TEST_OFF); if (data.done == 0) { data.pass = 1; mesh_foreachScreenEdge(vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_CLIP_TEST_OFF); } } if (ts->selectmode & SCE_SELECT_FACE) { if (bbsel) { edbm_backbuf_check_and_select_faces(vc->em, select); } else { mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data); } } EDBM_backbuf_free(); EDBM_selectmode_flush(vc->em); } static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) { LassoSelectUserData *data = userData; Object *obedit = data->vc->obedit; Curve *cu = (Curve *)obedit->data; if (BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED)) { if (bp) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL; } else { if (cu->drawflag & CU_HIDE_HANDLES) { /* can only be beztindex==0 here since handles are hidden */ bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { if (beztindex == 0) { bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT); } else if (beztindex == 1) { bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT); } } if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL; } } } static void do_lasso_select_curve(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { LassoSelectUserData data; /* set vc->editnurb */ data.vc = vc; data.mcords = mcords; data.moves = moves; data.select = select; if (extend == 0 && select) CU_deselect_all(vc->obedit); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data); } static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, int x, int y) { LassoSelectUserData *data = userData; if (BLI_lasso_is_point_inside(data->mcords, data->moves, x, y, IS_CLIPPED)) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); } } static void do_lasso_select_lattice(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { LassoSelectUserData data; /* set editdata in vc */ data.mcords = mcords; data.moves = moves; data.select = select; if (extend == 0 && select) ED_setflagsLatt(vc->obedit, 0); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data); } static void do_lasso_select_armature(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { bArmature *arm = vc->obedit->data; EditBone *ebone; float vec[3]; short sco1[2], sco2[2], didpoint; int change = FALSE; if (extend == 0 && select) ED_armature_deselect_all_visible(vc->obedit); /* set editdata in vc */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_UNSELECTABLE) == 0) { mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head); project_short(vc->ar, vec, sco1); mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail); project_short(vc->ar, vec, sco2); didpoint = 0; if (BLI_lasso_is_point_inside(mcords, moves, sco1[0], sco1[1], IS_CLIPPED)) { if (select) ebone->flag |= BONE_ROOTSEL; else ebone->flag &= ~BONE_ROOTSEL; didpoint = 1; change = TRUE; } if (BLI_lasso_is_point_inside(mcords, moves, sco2[0], sco2[1], IS_CLIPPED)) { if (select) ebone->flag |= BONE_TIPSEL; else ebone->flag &= ~BONE_TIPSEL; didpoint = 1; change = TRUE; } /* if one of points selected, we skip the bone itself */ if (didpoint == 0 && BLI_lasso_is_edge_inside(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1], IS_CLIPPED)) { if (select) ebone->flag |= BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED; else ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); change = TRUE; } } } if (change) { ED_armature_sync_selection(arm->edbo); ED_armature_validate_active(arm); WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit); } } static void do_lasso_select_meta(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { MetaBall *mb = (MetaBall *)vc->obedit->data; MetaElem *ml; float vec[3]; short sco[2]; if (extend == 0 && select) { for (ml = mb->editelems->first; ml; ml = ml->next) { ml->flag &= ~SELECT; } } for (ml = mb->editelems->first; ml; ml = ml->next) { mul_v3_m4v3(vec, vc->obedit->obmat, &ml->x); project_short(vc->ar, vec, sco); if (BLI_lasso_is_point_inside(mcords, moves, sco[0], sco[1], IS_CLIPPED)) { if (select) ml->flag |= SELECT; else ml->flag &= ~SELECT; } } } int do_paintvert_box_select(ViewContext *vc, rcti *rect, int select, int extend) { Mesh *me; MVert *mvert; struct ImBuf *ibuf; unsigned int *rt; int a, index; char *selar; int sx = rect->xmax - rect->xmin + 1; int sy = rect->ymax - rect->ymin + 1; me = vc->obact->data; if (me == NULL || me->totvert == 0 || sx * sy <= 0) return OPERATOR_CANCELLED; selar = MEM_callocN(me->totvert + 1, "selar"); if (extend == 0 && select) paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE); view3d_validate_backbuf(vc); ibuf = IMB_allocImBuf(sx, sy, 32, IB_rect); rt = ibuf->rect; glReadPixels(rect->xmin + vc->ar->winrct.xmin, rect->ymin + vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); if (ENDIAN_ORDER == B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf); a = sx * sy; while (a--) { if (*rt) { index = WM_framebuffer_to_index(*rt); if (index <= me->totvert) selar[index] = 1; } rt++; } mvert = me->mvert; for (a = 1; a <= me->totvert; a++, mvert++) { if (selar[a]) { if ((mvert->flag & ME_HIDE) == 0) { if (select) mvert->flag |= SELECT; else mvert->flag &= ~SELECT; } } } IMB_freeImBuf(ibuf); MEM_freeN(selar); #ifdef __APPLE__ glReadBuffer(GL_BACK); #endif paintvert_flush_flags(vc->obact); return OPERATOR_FINISHED; } static void do_lasso_select_paintvert(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { Object *ob = vc->obact; Mesh *me = ob ? ob->data : NULL; rcti rect; if (me == NULL || me->totvert == 0) return; if (extend == 0 && select) paintvert_deselect_all_visible(ob, SEL_DESELECT, FALSE); /* flush selection at the end */ bm_vertoffs = me->totvert + 1; /* max index array */ BLI_lasso_boundbox(&rect, mcords, moves); EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); edbm_backbuf_check_and_select_verts_obmode(me, select); EDBM_backbuf_free(); paintvert_flush_flags(ob); } static void do_lasso_select_paintface(ViewContext *vc, int mcords[][2], short moves, short extend, short select) { Object *ob = vc->obact; Mesh *me = ob ? ob->data : NULL; rcti rect; if (me == NULL || me->totpoly == 0) return; if (extend == 0 && select) paintface_deselect_all_visible(ob, SEL_DESELECT, FALSE); /* flush selection at the end */ bm_vertoffs = me->totpoly + 1; /* max index array */ BLI_lasso_boundbox(&rect, mcords, moves); EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax); edbm_backbuf_check_and_select_tfaces(me, select); EDBM_backbuf_free(); paintface_flush_flags(ob); } #if 0 static void do_lasso_select_node(int mcords[][2], short moves, short select) { SpaceNode *snode = sa->spacedata.first; bNode *node; rcti rect; short node_cent[2]; float node_centf[2]; BLI_lasso_boundbox(&rect, mcords, moves); /* store selection in temp test flag */ for (node = snode->edittree->nodes.first; node; node = node->next) { node_centf[0] = (node->totr.xmin + node->totr.xmax) / 2; node_centf[1] = (node->totr.ymin + node->totr.ymax) / 2; ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent); if (BLI_in_rcti(&rect, node_cent[0], node_cent[1]) && BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1])) { if (select) { node->flag |= SELECT; } else { node->flag &= ~SELECT; } } } BIF_undo_push("Lasso select nodes"); } #endif static void view3d_lasso_select(bContext *C, ViewContext *vc, int mcords[][2], short moves, short extend, short select) { Object *ob = CTX_data_active_object(C); if (vc->obedit == NULL) { /* Object Mode */ if (paint_facesel_test(ob)) do_lasso_select_paintface(vc, mcords, moves, extend, select); else if (paint_vertsel_test(ob)) do_lasso_select_paintvert(vc, mcords, moves, extend, select); else if (ob && ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) ; else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) PE_lasso_select(C, mcords, moves, extend, select); else { do_lasso_select_objects(vc, mcords, moves, extend, select); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); } } else { /* Edit Mode */ switch (vc->obedit->type) { case OB_MESH: do_lasso_select_mesh(vc, mcords, moves, extend, select); break; case OB_CURVE: case OB_SURF: do_lasso_select_curve(vc, mcords, moves, extend, select); break; case OB_LATTICE: do_lasso_select_lattice(vc, mcords, moves, extend, select); break; case OB_ARMATURE: do_lasso_select_armature(vc, mcords, moves, extend, select); break; case OB_MBALL: do_lasso_select_meta(vc, mcords, moves, extend, select); break; default: assert(!"lasso select on incorrect object type"); } WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data); } } /* lasso operator gives properties, but since old code works * with short array we convert */ static int view3d_lasso_select_exec(bContext *C, wmOperator *op) { ViewContext vc; int mcords_tot; int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot); if (mcords) { short extend, select; view3d_operator_needs_opengl(C); /* setup view context for argument to callbacks */ view3d_set_viewcontext(C, &vc); extend = RNA_boolean_get(op->ptr, "extend"); select = !RNA_boolean_get(op->ptr, "deselect"); view3d_lasso_select(C, &vc, mcords, mcords_tot, extend, select); MEM_freeN(mcords); return OPERATOR_FINISHED; } return OPERATOR_PASS_THROUGH; } void VIEW3D_OT_select_lasso(wmOperatorType *ot) { ot->name = "Lasso Select"; ot->description = "Select items using lasso selection"; ot->idname = "VIEW3D_OT_select_lasso"; ot->invoke = WM_gesture_lasso_invoke; ot->modal = WM_gesture_lasso_modal; ot->exec = view3d_lasso_select_exec; ot->poll = view3d_selectable_data; ot->cancel = WM_gesture_lasso_cancel; /* flags */ ot->flag = OPTYPE_UNDO; RNA_def_collection_runtime(ot->srna, "path", &RNA_OperatorMousePath, "Path", ""); RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items"); RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection instead of deselecting everything first"); } /* ************************************************* */ #if 0 /* smart function to sample a rect spiralling outside, nice for backbuf selection */ static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo) { Base *base; unsigned int *bufmin, *bufmax; int a, b, rc, tel, len, dirvec[4][2], maxob; unsigned int retval = 0; base = LASTBASE; if (base == 0) return 0; maxob = base->selcol; len = (size - 1) / 2; rc = 0; dirvec[0][0] = 1; dirvec[0][1] = 0; dirvec[1][0] = 0; dirvec[1][1] = -size; dirvec[2][0] = -1; dirvec[2][1] = 0; dirvec[3][0] = 0; dirvec[3][1] = size; bufmin = buf; bufmax = buf + size * size; buf += len * size + len; for (tel = 1; tel <= size; tel++) { for (a = 0; a < 2; a++) { for (b = 0; b < tel; b++) { if (*buf && *buf <= maxob && *buf != dontdo) return *buf; if (*buf == dontdo) retval = dontdo; /* if only color dontdo is available, still return dontdo */ buf += (dirvec[rc][0] + dirvec[rc][1]); if (buf < bufmin || buf >= bufmax) return retval; } rc++; rc &= 3; } } return retval; } #endif /* ************************** mouse select ************************* */ /* The max number of menu items in an object select menu */ typedef struct SelMenuItemF { char idname[MAX_ID_NAME - 2]; int icon; } SelMenuItemF; #define SEL_MENU_SIZE 22 static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE]; /* special (crappy) operator only for menu select */ static EnumPropertyItem *object_select_menu_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) { EnumPropertyItem *item = NULL, item_tmp = {0}; int totitem = 0; int i = 0; /* don't need context but avoid docgen using this */ if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') { return DummyRNA_NULL_items; } for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) { item_tmp.name = object_mouse_select_menu_data[i].idname; item_tmp.identifier = object_mouse_select_menu_data[i].idname; item_tmp.value = i; item_tmp.icon = object_mouse_select_menu_data[i].icon; RNA_enum_item_add(&item, &totitem, &item_tmp); } RNA_enum_item_end(&item, &totitem); *free = 1; return item; } static int object_select_menu_exec(bContext *C, wmOperator *op) { int name_index = RNA_enum_get(op->ptr, "name"); short extend = RNA_boolean_get(op->ptr, "extend"); short changed = 0; const char *name = object_mouse_select_menu_data[name_index].idname; if (!extend) { CTX_DATA_BEGIN (C, Base *, base, selectable_bases) { if (base->flag & SELECT) { ED_base_object_select(base, BA_DESELECT); changed = 1; } } CTX_DATA_END; } CTX_DATA_BEGIN (C, Base *, base, selectable_bases) { /* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */ if (strcmp(name, base->object->id.name + 2) == 0) { ED_base_object_activate(C, base); ED_base_object_select(base, BA_SELECT); changed = 1; } } CTX_DATA_END; /* weak but ensures we activate menu again before using the enum */ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data)); /* undo? */ if (changed) { WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C)); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void VIEW3D_OT_select_menu(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Select Menu"; ot->description = "Menu object selection"; ot->idname = "VIEW3D_OT_select_menu"; /* api callbacks */ ot->invoke = WM_menu_invoke; ot->exec = object_select_menu_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* keyingset to use (dynamic enum) */ prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", ""); RNA_def_enum_funcs(prop, object_select_menu_enum_itemf); RNA_def_property_flag(prop, PROP_HIDDEN); ot->prop = prop; RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first"); } static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */ { Base *base; for (base = FIRSTBASE; base; base = base->next) { if (base->flag & SELECT) { if (b != base) { ED_base_object_select(base, BA_DESELECT); } } } } static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short extend) { short baseCount = 0; short ok; LinkNode *linklist = NULL; CTX_DATA_BEGIN (C, Base *, base, selectable_bases) { ok = FALSE; /* two selection methods, the CTRL select uses max dist of 15 */ if (buffer) { int a; for (a = 0; a < hits; a++) { /* index was converted */ if (base->selcol == buffer[(4 * a) + 3]) ok = TRUE; } } else { int temp, dist = 15; project_short(vc->ar, base->object->obmat[3], &base->sx); temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]); if (temp < dist) ok = TRUE; } if (ok) { baseCount++; BLI_linklist_prepend(&linklist, base); if (baseCount == SEL_MENU_SIZE) break; } } CTX_DATA_END; if (baseCount == 0) { return NULL; } if (baseCount == 1) { Base *base = (Base *)linklist->link; BLI_linklist_free(linklist, NULL); return base; } else { /* UI, full in static array values that we later use in an enum function */ LinkNode *node; int i; memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data)); for (node = linklist, i = 0; node; node = node->next, i++) { Base *base = node->link; Object *ob = base->object; char *name = ob->id.name + 2; BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2); object_mouse_select_menu_data[i].icon = uiIconFromID(&ob->id); } { PointerRNA ptr; WM_operator_properties_create(&ptr, "VIEW3D_OT_select_menu"); RNA_boolean_set(&ptr, "extend", extend); WM_operator_name_call(C, "VIEW3D_OT_select_menu", WM_OP_INVOKE_DEFAULT, &ptr); WM_operator_properties_free(&ptr); } BLI_linklist_free(linklist, NULL); return NULL; } } /* we want a select buffer with bones, if there are... */ /* so check three selection levels and compare */ static short mixed_bones_object_selectbuffer(ViewContext *vc, unsigned int *buffer, const int mval[2]) { rcti rect; int offs; short a, hits15, hits9 = 0, hits5 = 0; short has_bones15 = 0, has_bones9 = 0, has_bones5 = 0; BLI_init_rcti(&rect, mval[0] - 14, mval[0] + 14, mval[1] - 14, mval[1] + 14); hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect); if (hits15 > 0) { for (a = 0; a < hits15; a++) if (buffer[4 * a + 3] & 0xFFFF0000) has_bones15 = 1; offs = 4 * hits15; BLI_init_rcti(&rect, mval[0] - 9, mval[0] + 9, mval[1] - 9, mval[1] + 9); hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect); if (hits9 > 0) { for (a = 0; a < hits9; a++) if (buffer[offs + 4 * a + 3] & 0xFFFF0000) has_bones9 = 1; offs += 4 * hits9; BLI_init_rcti(&rect, mval[0] - 5, mval[0] + 5, mval[1] - 5, mval[1] + 5); hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect); if (hits5 > 0) { for (a = 0; a < hits5; a++) if (buffer[offs + 4 * a + 3] & 0xFFFF0000) has_bones5 = 1; } } if (has_bones5) { offs = 4 * hits15 + 4 * hits9; memcpy(buffer, buffer + offs, 4 * offs); return hits5; } if (has_bones9) { offs = 4 * hits15; memcpy(buffer, buffer + offs, 4 * offs); return hits9; } if (has_bones15) { return hits15; } if (hits5 > 0) { offs = 4 * hits15 + 4 * hits9; memcpy(buffer, buffer + offs, 4 * offs); return hits5; } if (hits9 > 0) { offs = 4 * hits15; memcpy(buffer, buffer + offs, 4 * offs); return hits9; } return hits15; } return 0; } /* returns basact */ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], Base *startbase, int has_bones) { Scene *scene = vc->scene; View3D *v3d = vc->v3d; Base *base, *basact = NULL; static int lastmval[2] = {-100, -100}; int a, do_nearest = FALSE; /* define if we use solid nearest select or not */ if (v3d->drawtype > OB_WIRE) { do_nearest = TRUE; if (ABS(mval[0] - lastmval[0]) < 3 && ABS(mval[1] - lastmval[1]) < 3) { if (!has_bones) /* hrms, if theres bones we always do nearest */ do_nearest = FALSE; } } lastmval[0] = mval[0]; lastmval[1] = mval[1]; if (do_nearest) { unsigned int min = 0xFFFFFFFF; int selcol = 0, notcol = 0; if (has_bones) { /* we skip non-bone hits */ for (a = 0; a < hits; a++) { if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000) ) { min = buffer[4 * a + 1]; selcol = buffer[4 * a + 3] & 0xFFFF; } } } else { /* only exclude active object when it is selected... */ if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol; for (a = 0; a < hits; a++) { if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) { min = buffer[4 * a + 1]; selcol = buffer[4 * a + 3] & 0xFFFF; } } } base = FIRSTBASE; while (base) { if (BASE_SELECTABLE(v3d, base)) { if (base->selcol == selcol) break; } base = base->next; } if (base) basact = base; } else { base = startbase; while (base) { /* skip objects with select restriction, to prevent prematurely ending this loop * with an un-selectable choice */ if (base->object->restrictflag & OB_RESTRICT_SELECT) { base = base->next; if (base == NULL) base = FIRSTBASE; if (base == startbase) break; } if (BASE_SELECTABLE(v3d, base)) { for (a = 0; a < hits; a++) { if (has_bones) { /* skip non-bone objects */ if ((buffer[4 * a + 3] & 0xFFFF0000)) { if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF)) basact = base; } } else { if (base->selcol == (buffer[(4 * a) + 3] & 0xFFFF)) basact = base; } } } if (basact) break; base = base->next; if (base == NULL) base = FIRSTBASE; if (base == startbase) break; } } return basact; } /* mval comes from event->mval, only use within region handlers */ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2]) { ViewContext vc; Base *basact = NULL; unsigned int buffer[4 * MAXPICKBUF]; int hits; /* setup view context for argument to callbacks */ view3d_operator_needs_opengl(C); view3d_set_viewcontext(C, &vc); hits = mixed_bones_object_selectbuffer(&vc, buffer, mval); if (hits > 0) { int a, has_bones = 0; for (a = 0; a < hits; a++) if (buffer[4 * a + 3] & 0xFFFF0000) has_bones = 1; basact = mouse_select_eval_buffer(&vc, buffer, hits, mval, vc.scene->base.first, has_bones); } return basact; } static void deselect_all_tracks(MovieTracking *tracking) { MovieTrackingObject *object; object = tracking->objects.first; while (object) { ListBase *tracksbase = BKE_tracking_object_tracks(tracking, object); MovieTrackingTrack *track = tracksbase->first; while (track) { BKE_tracking_deselect_track(track, TRACK_AREA_ALL); track = track->next; } object = object->next; } } /* mval is region coords */ static int mouse_select(bContext *C, const int mval[2], short extend, short obcenter, short enumerate) { ViewContext vc; ARegion *ar = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL; int temp, a, dist = 100; int retval = 0; short hits; /* setup view context for argument to callbacks */ view3d_set_viewcontext(C, &vc); /* always start list from basact in wire mode */ startbase = FIRSTBASE; if (BASACT && BASACT->next) startbase = BASACT->next; /* This block uses the control key to make the object selected by its center point rather than its contents */ /* in editmode do not activate */ if (obcenter) { /* note; shift+alt goes to group-flush-selecting */ if (enumerate) { basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, extend); } else { base = startbase; while (base) { if (BASE_SELECTABLE(v3d, base)) { project_short(ar, base->object->obmat[3], &base->sx); temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]); if (base == BASACT) temp += 10; if (temp < dist) { dist = temp; basact = base; } } base = base->next; if (base == NULL) base = FIRSTBASE; if (base == startbase) break; } } } else { unsigned int buffer[4 * MAXPICKBUF]; /* if objects have posemode set, the bones are in the same selection buffer */ hits = mixed_bones_object_selectbuffer(&vc, buffer, mval); if (hits > 0) { int has_bones = 0; /* note: bundles are handling in the same way as bones */ for (a = 0; a < hits; a++) if (buffer[4 * a + 3] & 0xFFFF0000) has_bones = 1; /* note; shift+alt goes to group-flush-selecting */ if (has_bones == 0 && enumerate) { basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, extend); } else { basact = mouse_select_eval_buffer(&vc, buffer, hits, mval, startbase, has_bones); } if (has_bones && basact) { if (basact->object->type == OB_CAMERA) { if (BASACT == basact) { int i, hitresult; int changed = 0; for (i = 0; i < hits; i++) { hitresult = buffer[3 + (i * 4)]; /* if there's bundles in buffer select bundles first, * so non-camera elements should be ignored in buffer */ if (basact->selcol != (hitresult & 0xFFFF)) { continue; } /* index of bundle is 1<<16-based. if there's no "bone" index * in hight word, this buffer value belongs to camera,. not to bundle */ if (buffer[4 * i + 3] & 0xFFFF0000) { MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, 0); MovieTracking *tracking = &clip->tracking; ListBase *tracksbase; MovieTrackingTrack *track; track = BKE_tracking_indexed_track(&clip->tracking, hitresult >> 16, &tracksbase); if (TRACK_SELECTED(track) && extend) { changed = 0; BKE_tracking_deselect_track(track, TRACK_AREA_ALL); } else { int oldsel = TRACK_SELECTED(track) ? 1 : 0; if (!extend) deselect_all_tracks(tracking); BKE_tracking_select_track(tracksbase, track, TRACK_AREA_ALL, extend); if (oldsel != (TRACK_SELECTED(track) ? 1 : 0)) changed = 1; } basact->flag |= SELECT; basact->object->flag = basact->flag; retval = 1; WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); break; } } if (!changed) { /* fallback to regular object selection if no new bundles were selected, * allows to select object parented to reconstruction object */ basact = mouse_select_eval_buffer(&vc, buffer, hits, mval, startbase, 0); } } } else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend) ) { /* then bone is found */ /* we make the armature selected: * not-selected active object in posemode won't work well for tools */ basact->flag |= SELECT; basact->object->flag = basact->flag; retval = 1; WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object); WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object); /* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */ if (BASACT && (BASACT->object->mode & OB_MODE_WEIGHT_PAINT)) { /* prevent activating */ basact = NULL; } } /* prevent bone selecting to pass on to object selecting */ if (basact == BASACT) basact = NULL; } } } /* so, do we have something selected? */ if (basact) { retval = 1; if (vc.obedit) { /* only do select */ deselectall_except(scene, basact); ED_base_object_select(basact, BA_SELECT); } /* also prevent making it active on mouse selection */ else if (BASE_SELECTABLE(v3d, basact)) { oldbasact = BASACT; if (!extend) { deselectall_except(scene, basact); ED_base_object_select(basact, BA_SELECT); } else if (0) { // XXX select_all_from_groups(basact); } else { if (basact->flag & SELECT) { if (basact == oldbasact) ED_base_object_select(basact, BA_DESELECT); } else ED_base_object_select(basact, BA_SELECT); } if (oldbasact != basact) { ED_base_object_activate(C, basact); /* adds notifier */ } } WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } return retval; } /* ******************** border and circle ************************************** */ typedef struct BoxSelectUserData { ViewContext *vc; rcti *rect; int select, pass, done; } BoxSelectUserData; int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2) { int radsq = rad * rad; float v1[2], v2[2], v3[2]; /* check points in circle itself */ if ( (x1 - centx) * (x1 - centx) + (y1 - centy) * (y1 - centy) <= radsq) return 1; if ( (x2 - centx) * (x2 - centx) + (y2 - centy) * (y2 - centy) <= radsq) return 1; /* pointdistline */ v3[0] = centx; v3[1] = centy; v1[0] = x1; v1[1] = y1; v2[0] = x2; v2[1] = y2; if (dist_to_line_segment_v2(v3, v1, v2) < (float)rad) return 1; return 0; } static void do_nurbs_box_select__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) { BoxSelectUserData *data = userData; Object *obedit = data->vc->obedit; Curve *cu = (Curve *)obedit->data; if (BLI_in_rcti(data->rect, x, y)) { if (bp) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL; } else { if (cu->drawflag & CU_HIDE_HANDLES) { /* can only be beztindex==0 here since handles are hidden */ bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { if (beztindex == 0) { bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT); } else if (beztindex == 1) { bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT); } } if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL; } } } static int do_nurbs_box_select(ViewContext *vc, rcti *rect, int select, int extend) { BoxSelectUserData data; data.vc = vc; data.rect = rect; data.select = select; if (extend == 0 && select) CU_deselect_all(vc->obedit); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data); return OPERATOR_FINISHED; } static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, int x, int y) { BoxSelectUserData *data = userData; if (BLI_in_rcti(data->rect, x, y)) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); } } static int do_lattice_box_select(ViewContext *vc, rcti *rect, int select, int extend) { BoxSelectUserData data; data.vc = vc; data.rect = rect; data.select = select; if (extend == 0 && select) ED_setflagsLatt(vc->obedit, 0); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data); return OPERATOR_FINISHED; } static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index)) { BoxSelectUserData *data = userData; if (BLI_in_rcti(data->rect, x, y)) { BM_vert_select_set(data->vc->em->bm, eve, data->select); } } static void do_mesh_box_select__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index) { BoxSelectUserData *data = userData; if (EDBM_backbuf_check(bm_solidoffs + index)) { if (data->pass == 0) { if (edge_fully_inside_rect(data->rect, x0, y0, x1, y1)) { BM_edge_select_set(data->vc->em->bm, eed, data->select); data->done = TRUE; } } else { if (edge_inside_rect(data->rect, x0, y0, x1, y1)) { BM_edge_select_set(data->vc->em->bm, eed, data->select); } } } } static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index)) { BoxSelectUserData *data = userData; if (BLI_in_rcti(data->rect, x, y)) { BM_face_select_set(data->vc->em->bm, efa, data->select); } } static int do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int extend) { BoxSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; int bbsel; data.vc = vc; data.rect = rect; data.select = select; data.pass = 0; data.done = FALSE; if (extend == 0 && select) EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT); /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); glLoadMatrixf(vc->rv3d->viewmat); bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax); if (ts->selectmode & SCE_SELECT_VERTEX) { if (bbsel) { edbm_backbuf_check_and_select_verts(vc->em, select); } else { mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, V3D_CLIP_TEST_RV3D_CLIPPING); } } if (ts->selectmode & SCE_SELECT_EDGE) { /* Does both bbsel and non-bbsel versions (need screen cos for both) */ data.pass = 0; mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_CLIP_TEST_OFF); if (data.done == 0) { data.pass = 1; mesh_foreachScreenEdge(vc, do_mesh_box_select__doSelectEdge, &data, V3D_CLIP_TEST_OFF); } } if (ts->selectmode & SCE_SELECT_FACE) { if (bbsel) { edbm_backbuf_check_and_select_faces(vc->em, select); } else { mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data); } } EDBM_backbuf_free(); EDBM_selectmode_flush(vc->em); return OPERATOR_FINISHED; } static int do_meta_box_select(ViewContext *vc, rcti *rect, int select, int extend) { MetaBall *mb = (MetaBall *)vc->obedit->data; MetaElem *ml; int a; unsigned int buffer[4 * MAXPICKBUF]; short hits; hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect); if (extend == 0 && select) { for (ml = mb->editelems->first; ml; ml = ml->next) { ml->flag &= ~SELECT; } } for (ml = mb->editelems->first; ml; ml = ml->next) { for (a = 0; a < hits; a++) { if (ml->selcol1 == buffer[(4 * a) + 3]) { ml->flag |= MB_SCALE_RAD; if (select) ml->flag |= SELECT; else ml->flag &= ~SELECT; break; } if (ml->selcol2 == buffer[(4 * a) + 3]) { ml->flag &= ~MB_SCALE_RAD; if (select) ml->flag |= SELECT; else ml->flag &= ~SELECT; break; } } } return OPERATOR_FINISHED; } static int do_armature_box_select(ViewContext *vc, rcti *rect, short select, short extend) { bArmature *arm = vc->obedit->data; EditBone *ebone; int a; unsigned int buffer[4 * MAXPICKBUF]; short hits; hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect); /* clear flag we use to detect point was affected */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) ebone->flag &= ~BONE_DONE; if (extend == 0 && select) ED_armature_deselect_all_visible(vc->obedit); /* first we only check points inside the border */ for (a = 0; a < hits; a++) { int index = buffer[(4 * a) + 3]; if (index != -1) { ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY)); if ((ebone->flag & BONE_UNSELECTABLE) == 0) { if (index & BONESEL_TIP) { ebone->flag |= BONE_DONE; if (select) ebone->flag |= BONE_TIPSEL; else ebone->flag &= ~BONE_TIPSEL; } if (index & BONESEL_ROOT) { ebone->flag |= BONE_DONE; if (select) ebone->flag |= BONE_ROOTSEL; else ebone->flag &= ~BONE_ROOTSEL; } } } } /* now we have to flush tag from parents... */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { if (ebone->parent && (ebone->flag & BONE_CONNECTED)) { if (ebone->parent->flag & BONE_DONE) ebone->flag |= BONE_DONE; } } /* only select/deselect entire bones when no points where in the rect */ for (a = 0; a < hits; a++) { int index = buffer[(4 * a) + 3]; if (index != -1) { ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY)); if (index & BONESEL_BONE) { if ((ebone->flag & BONE_UNSELECTABLE) == 0) { if (!(ebone->flag & BONE_DONE)) { if (select) ebone->flag |= (BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED); else ebone->flag &= ~(BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED); } } } } } ED_armature_sync_selection(arm->edbo); return OPERATOR_CANCELLED; } static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, int select, int extend) { Bone *bone; Object *ob = vc->obact; unsigned int *vbuffer = NULL; /* selection buffer */ unsigned int *col; /* color in buffer */ int bone_only; int bone_selected = 0; int totobj = MAXPICKBUF; // XXX solve later short hits; if ((ob) && (ob->mode & OB_MODE_POSE)) bone_only = 1; else bone_only = 0; if (extend == 0 && select) { if (bone_only) { CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones) { if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) { pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } } CTX_DATA_END; } else { object_deselect_all_visible(vc->scene, vc->v3d); } } /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ vbuffer = MEM_mallocN(4 * (totobj + MAXPICKBUF) * sizeof(unsigned int), "selection buffer"); hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKBUF), rect); /* * LOGIC NOTES (theeth): * The buffer and ListBase have the same relative order, which makes the selection * very simple. Loop through both data sets at the same time, if the color * is the same as the object, we have a hit and can move to the next color * and object pair, if not, just move to the next object, * keeping the same color until we have a hit. * * The buffer order is defined by OGL standard, hopefully no stupid GFX card * does it incorrectly. */ if (hits > 0) { /* no need to loop if there's no hit */ Base *base; col = vbuffer + 3; for (base = vc->scene->base.first; base && hits; base = base->next) { if (BASE_SELECTABLE(vc->v3d, base)) { while (base->selcol == (*col & 0xFFFF)) { /* we got an object */ if (*col & 0xFFFF0000) { /* we got a bone */ bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY)); if (bone) { if (select) { if ((bone->flag & BONE_UNSELECTABLE) == 0) { bone->flag |= BONE_SELECTED; bone_selected = 1; // XXX select_actionchannel_by_name(base->object->action, bone->name, 1); } } else { bArmature *arm = base->object->data; bone->flag &= ~BONE_SELECTED; // XXX select_actionchannel_by_name(base->object->action, bone->name, 0); if (arm->act_bone == bone) arm->act_bone = NULL; } } } else if (!bone_only) { if (select) ED_base_object_select(base, BA_SELECT); else ED_base_object_select(base, BA_DESELECT); } col += 4; /* next color */ hits--; if (hits == 0) break; } } if (bone_selected) { WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, base->object); } } WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); } MEM_freeN(vbuffer); return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED; } static int view3d_borderselect_exec(bContext *C, wmOperator *op) { ViewContext vc; rcti rect; short extend; short select; int ret = OPERATOR_CANCELLED; view3d_operator_needs_opengl(C); /* setup view context for argument to callbacks */ view3d_set_viewcontext(C, &vc); select = (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_SELECT); rect.xmin = RNA_int_get(op->ptr, "xmin"); rect.ymin = RNA_int_get(op->ptr, "ymin"); rect.xmax = RNA_int_get(op->ptr, "xmax"); rect.ymax = RNA_int_get(op->ptr, "ymax"); extend = RNA_boolean_get(op->ptr, "extend"); if (vc.obedit) { switch (vc.obedit->type) { case OB_MESH: vc.em = BMEdit_FromObject(vc.obedit); ret = do_mesh_box_select(&vc, &rect, select, extend); // if (EM_texFaceCheck()) if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; case OB_CURVE: case OB_SURF: ret = do_nurbs_box_select(&vc, &rect, select, extend); if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; case OB_MBALL: ret = do_meta_box_select(&vc, &rect, select, extend); if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; case OB_ARMATURE: ret = do_armature_box_select(&vc, &rect, select, extend); if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit); } break; case OB_LATTICE: ret = do_lattice_box_select(&vc, &rect, select, extend); if (ret & OPERATOR_FINISHED) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; default: assert(!"border select on incorrect object type"); } } else { /* no editmode, unified for bones and objects */ if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) { /* pass */ } else if (vc.obact && paint_facesel_test(vc.obact)) { ret = do_paintface_box_select(&vc, &rect, select, extend); } else if (vc.obact && paint_vertsel_test(vc.obact)) { ret = do_paintvert_box_select(&vc, &rect, select, extend); } else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) { ret = PE_border_select(C, &rect, select, extend); } else { /* object mode with none active */ ret = do_object_pose_box_select(C, &vc, &rect, select, extend); } } return ret; } /* *****************Selection Operators******************* */ /* ****** Border Select ****** */ void VIEW3D_OT_select_border(wmOperatorType *ot) { /* identifiers */ ot->name = "Border Select"; ot->description = "Select items using border selection"; ot->idname = "VIEW3D_OT_select_border"; /* api callbacks */ ot->invoke = WM_border_select_invoke; ot->exec = view3d_borderselect_exec; ot->modal = WM_border_select_modal; ot->poll = view3d_selectable_data; ot->cancel = WM_border_select_cancel; /* flags */ ot->flag = OPTYPE_UNDO; /* rna */ WM_operator_properties_gesture_border(ot, TRUE); } /* much like facesel_face_pick()*/ /* returns 0 if not found, otherwise 1 */ static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, int size) { ViewContext vc; view3d_set_viewcontext(C, &vc); if (!me || me->totvert == 0) return 0; if (size > 0) { /* sample rect to increase changes of selecting, so that when clicking * on an face in the backbuf, we can still select a vert */ int dist; *index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert + 1, &dist, 0, NULL, NULL); } else { /* sample only on the exact position */ *index = view3d_sample_backbuf(&vc, mval[0], mval[1]); } if ((*index) <= 0 || (*index) > (unsigned int)me->totvert) return 0; (*index)--; return 1; } /* mouse selection in weight paint */ /* gets called via generic mouse select operator */ static int mouse_weight_paint_vertex_select(bContext *C, const int mval[2], short extend, Object *obact) { Mesh *me = obact->data; /* already checked for NULL */ unsigned int index = 0; MVert *mv; if (vertsel_vert_pick(C, me, mval, &index, 50)) { mv = me->mvert + index; if (extend) { mv->flag ^= SELECT; } else { paintvert_deselect_all_visible(obact, SEL_DESELECT, FALSE); mv->flag |= SELECT; } paintvert_flush_flags(obact); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); return 1; } return 0; } /* ****** Mouse Select ****** */ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event) { Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); short extend = RNA_boolean_get(op->ptr, "extend"); short center = RNA_boolean_get(op->ptr, "center"); short enumerate = RNA_boolean_get(op->ptr, "enumerate"); short object = RNA_boolean_get(op->ptr, "object"); int retval = 0; view3d_operator_needs_opengl(C); if (object) { obedit = NULL; obact = NULL; /* ack, this is incorrect but to do this correctly we would need an * alternative editmode/objectmode keymap, this copies the functionality * from 2.4x where Ctrl+Select in editmode does object select only */ center = FALSE; } if (obedit && object == FALSE) { if (obedit->type == OB_MESH) retval = mouse_mesh(C, event->mval, extend); else if (obedit->type == OB_ARMATURE) retval = mouse_armature(C, event->mval, extend); else if (obedit->type == OB_LATTICE) retval = mouse_lattice(C, event->mval, extend); else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) retval = mouse_nurb(C, event->mval, extend); else if (obedit->type == OB_MBALL) retval = mouse_mball(C, event->mval, extend); } else if (obact && obact->mode & OB_MODE_SCULPT) return OPERATOR_CANCELLED; else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) return PE_mouse_particles(C, event->mval, extend); else if (obact && paint_facesel_test(obact)) retval = paintface_mouse_select(C, obact, event->mval, extend); else if (paint_vertsel_test(obact)) retval = mouse_weight_paint_vertex_select(C, event->mval, extend, obact); else retval = mouse_select(C, event->mval, extend, center, enumerate); /* passthrough allows tweaks * FINISHED to signal one operator worked * */ if (retval) return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED; else return OPERATOR_PASS_THROUGH; /* nothing selected, just passthrough */ } void VIEW3D_OT_select(wmOperatorType *ot) { /* identifiers */ ot->name = "Activate/Select"; ot->description = "Activate/select item(s)"; ot->idname = "VIEW3D_OT_select"; /* api callbacks */ ot->invoke = view3d_select_invoke; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_UNDO; /* properties */ RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first"); RNA_def_boolean(ot->srna, "center", 0, "Center", "Use the object center when selecting, in editmode used to extend object selection"); RNA_def_boolean(ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)"); RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (editmode only)"); } /* -------------------- circle select --------------------------------------------- */ typedef struct CircleSelectUserData { ViewContext *vc; short select; int mval[2]; float radius; } CircleSelectUserData; static void mesh_circle_doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index)) { CircleSelectUserData *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; float r = sqrt(mx * mx + my * my); if (r <= data->radius) { BM_vert_select_set(data->vc->em->bm, eve, data->select); } } static void mesh_circle_doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int UNUSED(index)) { CircleSelectUserData *data = userData; if (edge_inside_circle(data->mval[0], data->mval[1], (short) data->radius, x0, y0, x1, y1)) { BM_edge_select_set(data->vc->em->bm, eed, data->select); } } static void mesh_circle_doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index)) { CircleSelectUserData *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; float r = sqrt(mx * mx + my * my); if (r <= data->radius) { BM_face_select_set(data->vc->em->bm, efa, data->select); } } static void mesh_circle_select(ViewContext *vc, int select, const int mval[2], float rad) { ToolSettings *ts = vc->scene->toolsettings; int bbsel; CircleSelectUserData data; bbsel = EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f)); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ vc->em = BMEdit_FromObject(vc->obedit); data.vc = vc; data.select = select; data.mval[0] = mval[0]; data.mval[1] = mval[1]; data.radius = rad; if (ts->selectmode & SCE_SELECT_VERTEX) { if (bbsel) { edbm_backbuf_check_and_select_verts(vc->em, select == LEFTMOUSE); } else { mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_CLIP_TEST_RV3D_CLIPPING); } } if (ts->selectmode & SCE_SELECT_EDGE) { if (bbsel) { edbm_backbuf_check_and_select_edges(vc->em, select == LEFTMOUSE); } else { mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_CLIP_TEST_OFF); } } if (ts->selectmode & SCE_SELECT_FACE) { if (bbsel) { edbm_backbuf_check_and_select_faces(vc->em, select == LEFTMOUSE); } else { mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data); } } EDBM_backbuf_free(); EDBM_selectmode_flush(vc->em); } static void paint_facesel_circle_select(ViewContext *vc, int select, const int mval[2], float rad) { Object *ob = vc->obact; Mesh *me = ob ? ob->data : NULL; /* int bbsel; */ /* UNUSED */ if (me) { bm_vertoffs = me->totpoly + 1; /* max index array */ /* bbsel= */ /* UNUSED */ EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f)); edbm_backbuf_check_and_select_tfaces(me, select == LEFTMOUSE); EDBM_backbuf_free(); } } static void paint_vertsel_circle_select(ViewContext *vc, int select, const int mval[2], float rad) { Object *ob = vc->obact; Mesh *me = ob ? ob->data : NULL; /* int bbsel; */ /* UNUSED */ /* CircleSelectUserData data = {NULL}; */ /* UNUSED */ if (me) { bm_vertoffs = me->totvert + 1; /* max index array */ /* bbsel= */ /* UNUSED */ EDBM_backbuf_circle_init(vc, mval[0], mval[1], (short)(rad + 1.0f)); edbm_backbuf_check_and_select_verts_obmode(me, select == LEFTMOUSE); EDBM_backbuf_free(); paintvert_flush_flags(ob); } } static void nurbscurve_circle_doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y) { CircleSelectUserData *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; float r = sqrt(mx * mx + my * my); Object *obedit = data->vc->obedit; Curve *cu = (Curve *)obedit->data; if (r <= data->radius) { if (bp) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL; } else { if (cu->drawflag & CU_HIDE_HANDLES) { /* can only be beztindex==0 here since handles are hidden */ bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { if (beztindex == 0) { bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT); } else if (beztindex == 1) { bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT); } } if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL; } } } static void nurbscurve_circle_select(ViewContext *vc, int select, const int mval[2], float rad) { CircleSelectUserData data; /* set vc-> edit data */ data.select = select; data.mval[0] = mval[0]; data.mval[1] = mval[1]; data.radius = rad; data.vc = vc; ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data); } static void latticecurve_circle_doSelect(void *userData, BPoint *bp, int x, int y) { CircleSelectUserData *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; float r = sqrt(mx * mx + my * my); if (r <= data->radius) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); } } static void lattice_circle_select(ViewContext *vc, int select, const int mval[2], float rad) { CircleSelectUserData data; /* set vc-> edit data */ data.select = select; data.mval[0] = mval[0]; data.mval[1] = mval[1]; data.radius = rad; ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data); } // NOTE: pose-bone case is copied from editbone case... static short pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, int x, int y) { CircleSelectUserData *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; float r = sqrt(mx * mx + my * my); if (r <= data->radius) { if (data->select) pchan->bone->flag |= BONE_SELECTED; else pchan->bone->flag &= ~BONE_SELECTED; return 1; } return 0; } static void pose_circle_select(ViewContext *vc, int select, const int mval[2], float rad) { CircleSelectUserData data; bArmature *arm = vc->obact->data; bPose *pose = vc->obact->pose; bPoseChannel *pchan; int change = FALSE; /* set vc->edit data */ data.select = select; data.mval[0] = mval[0]; data.mval[1] = mval[1]; data.radius = rad; ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */ /* check each PoseChannel... */ // TODO: could be optimized at some point for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { short sco1[2], sco2[2], didpoint = 0; float vec[3]; /* skip invisible bones */ if (PBONE_VISIBLE(arm, pchan->bone) == 0) continue; /* project head location to screenspace */ mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_head); project_short(vc->ar, vec, sco1); /* project tail location to screenspace */ mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_tail); project_short(vc->ar, vec, sco2); /* check if the head and/or tail is in the circle * - the call to check also does the selection already */ if (pchan_circle_doSelectJoint(&data, pchan, sco1[0], sco1[1])) didpoint = 1; if (pchan_circle_doSelectJoint(&data, pchan, sco2[0], sco2[1])) didpoint = 1; change |= didpoint; } if (change) { WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obact); } } static short armature_circle_doSelectJoint(void *userData, EditBone *ebone, int x, int y, short head) { CircleSelectUserData *data = userData; int mx = x - data->mval[0], my = y - data->mval[1]; float r = sqrt(mx * mx + my * my); if (r <= data->radius) { if (head) { if (data->select) ebone->flag |= BONE_ROOTSEL; else ebone->flag &= ~BONE_ROOTSEL; } else { if (data->select) ebone->flag |= BONE_TIPSEL; else ebone->flag &= ~BONE_TIPSEL; } return 1; } return 0; } static void armature_circle_select(ViewContext *vc, int select, const int mval[2], float rad) { CircleSelectUserData data; bArmature *arm = vc->obedit->data; EditBone *ebone; int change = FALSE; /* set vc->edit data */ data.select = select; data.mval[0] = mval[0]; data.mval[1] = mval[1]; data.radius = rad; ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ /* check each EditBone... */ // TODO: could be optimized at some point for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { short sco1[2], sco2[2], didpoint = 0; float vec[3]; /* project head location to screenspace */ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head); project_short(vc->ar, vec, sco1); /* project tail location to screenspace */ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail); project_short(vc->ar, vec, sco2); /* check if the head and/or tail is in the circle * - the call to check also does the selection already */ if (armature_circle_doSelectJoint(&data, ebone, sco1[0], sco1[1], 1)) didpoint = 1; if (armature_circle_doSelectJoint(&data, ebone, sco2[0], sco2[1], 0)) didpoint = 1; /* only if the endpoints didn't get selected, deal with the middle of the bone too */ // XXX should we just do this always? if ( (didpoint == 0) && edge_inside_circle(mval[0], mval[1], rad, sco1[0], sco1[1], sco2[0], sco2[1]) ) { if (select) ebone->flag |= BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED; else ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); change = TRUE; } change |= didpoint; } if (change) { ED_armature_sync_selection(arm->edbo); ED_armature_validate_active(arm); WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit); } } /** Callbacks for circle selection in Editmode */ static void obedit_circle_select(ViewContext *vc, short select, const int mval[2], float rad) { switch (vc->obedit->type) { case OB_MESH: mesh_circle_select(vc, select, mval, rad); break; case OB_CURVE: case OB_SURF: nurbscurve_circle_select(vc, select, mval, rad); break; case OB_LATTICE: lattice_circle_select(vc, select, mval, rad); break; case OB_ARMATURE: armature_circle_select(vc, select, mval, rad); break; default: return; } } /* not a real operator, only for circle test */ static int view3d_circle_select_exec(bContext *C, wmOperator *op) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); Object *obact = CTX_data_active_object(C); View3D *v3d = sa->spacedata.first; int x = RNA_int_get(op->ptr, "x"); int y = RNA_int_get(op->ptr, "y"); int radius = RNA_int_get(op->ptr, "radius"); int gesture_mode = RNA_int_get(op->ptr, "gesture_mode"); int select; select = (gesture_mode == GESTURE_MODAL_SELECT); if (CTX_data_edit_object(C) || paint_facesel_test(obact) || paint_vertsel_test(obact) || (obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) ) { ViewContext vc; int mval[2]; view3d_operator_needs_opengl(C); view3d_set_viewcontext(C, &vc); mval[0] = x; mval[1] = y; if (CTX_data_edit_object(C)) { obedit_circle_select(&vc, select, mval, (float)radius); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); } else if (paint_facesel_test(obact)) { paint_facesel_circle_select(&vc, select, mval, (float)radius); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); } else if (paint_vertsel_test(obact)) { paint_vertsel_circle_select(&vc, select, mval, (float)radius); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data); } else if (obact->mode & OB_MODE_POSE) pose_circle_select(&vc, select, mval, (float)radius); else return PE_circle_select(C, select, mval, (float)radius); } else if (obact && obact->mode & OB_MODE_SCULPT) { return OPERATOR_CANCELLED; } else { Base *base; select = select ? BA_SELECT : BA_DESELECT; for (base = FIRSTBASE; base; base = base->next) { if (BASE_SELECTABLE(v3d, base)) { project_short(ar, base->object->obmat[3], &base->sx); if (base->sx != IS_CLIPPED) { int dx = base->sx - x; int dy = base->sy - y; if (dx * dx + dy * dy < radius * radius) ED_base_object_select(base, select); } } } WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C)); } return OPERATOR_FINISHED; } void VIEW3D_OT_select_circle(wmOperatorType *ot) { ot->name = "Circle Select"; ot->description = "Select items using circle selection"; ot->idname = "VIEW3D_OT_select_circle"; ot->invoke = WM_gesture_circle_invoke; ot->modal = WM_gesture_circle_modal; ot->exec = view3d_circle_select_exec; ot->poll = view3d_selectable_data; ot->cancel = WM_gesture_circle_cancel; /* flags */ ot->flag = OPTYPE_UNDO; RNA_def_int(ot->srna, "x", 0, INT_MIN, INT_MAX, "X", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "y", 0, INT_MIN, INT_MAX, "Y", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "radius", 0, INT_MIN, INT_MAX, "Radius", "", INT_MIN, INT_MAX); RNA_def_int(ot->srna, "gesture_mode", 0, INT_MIN, INT_MAX, "Event Type", "", INT_MIN, INT_MAX); }