/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. */ /** \file * \ingroup spview3d */ #include #include #include #include #include #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_curve_types.h" #include "DNA_gpencil_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_meta_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_tracking_types.h" #include "MEM_guardedalloc.h" #include "BLI_array.h" #include "BLI_bitmap.h" #include "BLI_lasso_2d.h" #include "BLI_linklist.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_rect.h" #include "BLI_string.h" #include "BLI_utildefines.h" #ifdef __BIG_ENDIAN__ # include "BLI_endian_switch.h" #endif /* vertex box select */ #include "BKE_global.h" #include "BKE_main.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "BKE_armature.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_editmesh.h" #include "BKE_layer.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_scene.h" #include "BKE_tracking.h" #include "BKE_workspace.h" #include "DEG_depsgraph.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_gpencil.h" #include "ED_lattice.h" #include "ED_mball.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_outliner.h" #include "ED_particle.h" #include "ED_screen.h" #include "ED_sculpt.h" #include "ED_select_utils.h" #include "UI_interface.h" #include "GPU_glew.h" #include "GPU_matrix.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "DRW_engine.h" #include "DRW_select_buffer.h" #include "view3d_intern.h" /* own include */ // #include "PIL_time_utildefines.h" /* -------------------------------------------------------------------- */ /** \name Public Utilities * \{ */ float ED_view3d_select_dist_px(void) { return 75.0f * U.pixelsize; } /* TODO: should return whether there is valid context to continue */ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc, Depsgraph *depsgraph) { memset(vc, 0, sizeof(ViewContext)); vc->C = C; vc->region = CTX_wm_region(C); vc->bmain = CTX_data_main(C); vc->depsgraph = depsgraph; vc->scene = CTX_data_scene(C); vc->view_layer = CTX_data_view_layer(C); vc->v3d = CTX_wm_view3d(C); vc->win = CTX_wm_window(C); vc->rv3d = CTX_wm_region_view3d(C); vc->obact = CTX_data_active_object(C); vc->obedit = CTX_data_edit_object(C); } void ED_view3d_viewcontext_init_object(ViewContext *vc, Object *obact) { vc->obact = obact; if (vc->obedit) { BLI_assert(BKE_object_is_in_editmode(obact)); vc->obedit = obact; if (vc->em) { vc->em = BKE_editmesh_from_object(vc->obedit); } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Internal Object Utilities * \{ */ static bool object_deselect_all_visible(ViewLayer *view_layer, View3D *v3d) { bool changed = false; for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (base->flag & BASE_SELECTED) { if (BASE_SELECTABLE(v3d, base)) { ED_object_base_select(base, BA_DESELECT); changed = true; } } } return changed; } /* deselect all except b */ static bool object_deselect_all_except(ViewLayer *view_layer, Base *b) { bool changed = false; for (Base *base = view_layer->object_bases.first; base; base = base->next) { if (base->flag & BASE_SELECTED) { if (b != base) { ED_object_base_select(base, BA_DESELECT); changed = true; } } } return changed; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Internal Edit-Mesh Select Buffer Wrapper * * Avoid duplicate code when using edit-mode selection, * actual logic is handled outside of this function. * * \note Currently this #EDBMSelectID_Context which is mesh specific * however the logic could also be used for non-meshes too. * * \{ */ struct EditSelectBuf_Cache { BLI_bitmap *select_bitmap; }; static void editselect_buf_cache_init(ViewContext *vc, short select_mode) { if (vc->obedit) { uint bases_len = 0; Base **bases = BKE_view_layer_array_from_bases_in_edit_mode( vc->view_layer, vc->v3d, &bases_len); DRW_select_buffer_context_create(bases, bases_len, select_mode); MEM_freeN(bases); } else { /* Use for paint modes, currently only a single object at a time. */ if (vc->obact) { Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact); DRW_select_buffer_context_create(&base, 1, select_mode); } } } static void editselect_buf_cache_free(struct EditSelectBuf_Cache *esel) { MEM_SAFE_FREE(esel->select_bitmap); } static void editselect_buf_cache_free_voidp(void *esel_voidp) { editselect_buf_cache_free(esel_voidp); MEM_freeN(esel_voidp); } static void editselect_buf_cache_init_with_generic_userdata(wmGenericUserData *wm_userdata, ViewContext *vc, short select_mode) { struct EditSelectBuf_Cache *esel = MEM_callocN(sizeof(*esel), __func__); wm_userdata->data = esel; wm_userdata->free_fn = editselect_buf_cache_free_voidp; wm_userdata->use_free = true; editselect_buf_cache_init(vc, select_mode); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Internal Edit-Mesh Utilities * \{ */ static bool edbm_backbuf_check_and_select_verts(struct EditSelectBuf_Cache *esel, Depsgraph *depsgraph, Object *ob, BMEditMesh *em, const eSelectOp sel_op) { BMVert *eve; BMIter iter; bool changed = false; const BLI_bitmap *select_bitmap = esel->select_bitmap; uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_VERTEX); if (index == 0) { return false; } index -= 1; BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT); const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index); const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_vert_select_set(em->bm, eve, sel_op_result); changed = true; } } index++; } return changed; } static bool edbm_backbuf_check_and_select_edges(struct EditSelectBuf_Cache *esel, Depsgraph *depsgraph, Object *ob, BMEditMesh *em, const eSelectOp sel_op) { BMEdge *eed; BMIter iter; bool changed = false; const BLI_bitmap *select_bitmap = esel->select_bitmap; uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_EDGE); if (index == 0) { return false; } index -= 1; BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT); const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index); const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_edge_select_set(em->bm, eed, sel_op_result); changed = true; } } index++; } return changed; } static bool edbm_backbuf_check_and_select_faces(struct EditSelectBuf_Cache *esel, Depsgraph *depsgraph, Object *ob, BMEditMesh *em, const eSelectOp sel_op) { BMFace *efa; BMIter iter; bool changed = false; const BLI_bitmap *select_bitmap = esel->select_bitmap; uint index = DRW_select_buffer_context_offset_for_object_elem(depsgraph, ob, SCE_SELECT_FACE); if (index == 0) { return false; } index -= 1; BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT); const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index); const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_face_select_set(em->bm, efa, sel_op_result); changed = true; } } index++; } return changed; } /* object mode, edbm_ prefix is confusing here, rename? */ static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me, struct EditSelectBuf_Cache *esel, const eSelectOp sel_op) { MVert *mv = me->mvert; uint index; bool changed = false; const BLI_bitmap *select_bitmap = esel->select_bitmap; if (mv) { for (index = 0; index < me->totvert; index++, mv++) { if (!(mv->flag & ME_HIDE)) { const bool is_select = mv->flag & SELECT; const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index); const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT); changed = true; } } } } return changed; } /* object mode, edbm_ prefix is confusing here, rename? */ static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me, struct EditSelectBuf_Cache *esel, const eSelectOp sel_op) { MPoly *mpoly = me->mpoly; uint index; bool changed = false; const BLI_bitmap *select_bitmap = esel->select_bitmap; if (mpoly) { for (index = 0; index < me->totpoly; index++, mpoly++) { if (!(mpoly->flag & ME_HIDE)) { const bool is_select = mpoly->flag & ME_FACE_SEL; const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index); const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(mpoly->flag, sel_op_result, ME_FACE_SEL); changed = true; } } } } return changed; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Lasso Select * \{ */ typedef struct LassoSelectUserData { ViewContext *vc; const rcti *rect; const rctf *rect_fl; rctf _rect_fl; const int (*mcords)[2]; int moves; eSelectOp sel_op; /* runtime */ int pass; bool is_done; bool is_changed; } LassoSelectUserData; static void view3d_userdata_lassoselect_init(LassoSelectUserData *r_data, ViewContext *vc, const rcti *rect, const int (*mcords)[2], const int moves, const eSelectOp sel_op) { r_data->vc = vc; r_data->rect = rect; r_data->rect_fl = &r_data->_rect_fl; BLI_rctf_rcti_copy(&r_data->_rect_fl, rect); r_data->mcords = mcords; r_data->moves = moves; r_data->sel_op = sel_op; /* runtime */ r_data->pass = 0; r_data->is_done = false; r_data->is_changed = false; } static bool view3d_selectable_data(bContext *C) { Object *ob = CTX_data_active_object(C); if (!ED_operator_region_view3d_active(C)) { return 0; } if (ob) { if (ob->mode & OB_MODE_EDIT) { if (ob->type == OB_FONT) { return 0; } } else { if ((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) && !BKE_paint_select_elem_test(ob)) { return 0; } } } return 1; } /* helper also for box_select */ static bool edge_fully_inside_rect(const rctf *rect, const float v1[2], const float v2[2]) { return BLI_rctf_isect_pt_v(rect, v1) && BLI_rctf_isect_pt_v(rect, v2); } static bool edge_inside_rect(const rctf *rect, const float v1[2], const float v2[2]) { int d1, d2, d3, d4; /* check points in rect */ if (edge_fully_inside_rect(rect, v1, v2)) { return 1; } /* check points completely out rect */ if (v1[0] < rect->xmin && v2[0] < rect->xmin) { return 0; } if (v1[0] > rect->xmax && v2[0] > rect->xmax) { return 0; } if (v1[1] < rect->ymin && v2[1] < rect->ymin) { return 0; } if (v1[1] > rect->ymax && v2[1] > rect->ymax) { return 0; } /* simple check lines intersecting. */ d1 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymin); d2 = (v1[1] - v2[1]) * (v1[0] - rect->xmin) + (v2[0] - v1[0]) * (v1[1] - rect->ymax); d3 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymax); d4 = (v1[1] - v2[1]) * (v1[0] - rect->xmax) + (v2[0] - v1[0]) * (v1[1] - rect->ymin); if (d1 < 0 && d2 < 0 && d3 < 0 && d4 < 0) { return 0; } if (d1 > 0 && d2 > 0 && d3 > 0 && d4 > 0) { return 0; } return 1; } static void do_lasso_select_pose__do_tag(void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2]) { LassoSelectUserData *data = userData; bArmature *arm = data->vc->obact->data; if (PBONE_SELECTABLE(arm, pchan->bone)) { bool is_point_done = false; int points_proj_tot = 0; /* project head location to screenspace */ if (screen_co_a[0] != IS_CLIPPED) { points_proj_tot++; if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) && BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX)) { is_point_done = true; } } /* project tail location to screenspace */ if (screen_co_b[0] != IS_CLIPPED) { points_proj_tot++; if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) && BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX)) { is_point_done = true; } } /* if one of points selected, we skip the bone itself */ if ((is_point_done == true) || ((is_point_done == false) && (points_proj_tot == 2) && BLI_lasso_is_edge_inside( data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX))) { pchan->bone->flag |= BONE_DONE; } data->is_changed |= is_point_done; } } static void do_lasso_tag_pose(ViewContext *vc, Object *ob, const int mcords[][2], short moves) { ViewContext vc_tmp; LassoSelectUserData data; rcti rect; if ((ob->type != OB_ARMATURE) || (ob->pose == NULL)) { return; } vc_tmp = *vc; vc_tmp.obact = ob; BLI_lasso_boundbox(&rect, mcords, moves); view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, 0); ED_view3d_init_mats_rv3d(vc_tmp.obact, vc->rv3d); pose_foreachScreenBone(&vc_tmp, do_lasso_select_pose__do_tag, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } static bool do_lasso_select_objects(ViewContext *vc, const int mcords[][2], const short moves, const eSelectOp sel_op) { View3D *v3d = vc->v3d; Base *base; bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= object_deselect_all_visible(vc->view_layer, vc->v3d); } for (base = vc->view_layer->object_bases.first; base; base = base->next) { if (BASE_SELECTABLE(v3d, base)) { /* use this to avoid un-needed lasso lookups */ const bool is_select = base->flag & BASE_SELECTED; const bool is_inside = ((ED_view3d_project_base(vc->region, base) == V3D_PROJ_RET_OK) && BLI_lasso_is_point_inside( mcords, moves, base->sx, base->sy, IS_CLIPPED)); const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT); changed = true; } } } if (changed) { DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT); WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene); } return changed; } /** * Use for lasso & box select. */ static Base **do_pose_tag_select_op_prepare(ViewContext *vc, uint *r_bases_len) { Base **bases = NULL; BLI_array_declare(bases); FOREACH_BASE_IN_MODE_BEGIN (vc->view_layer, vc->v3d, OB_ARMATURE, OB_MODE_POSE, base_iter) { Object *ob_iter = base_iter->object; bArmature *arm = ob_iter->data; for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) { Bone *bone = pchan->bone; bone->flag &= ~BONE_DONE; } arm->id.tag |= LIB_TAG_DOIT; ob_iter->id.tag &= ~LIB_TAG_DOIT; BLI_array_append(bases, base_iter); } FOREACH_BASE_IN_MODE_END; *r_bases_len = BLI_array_len(bases); return bases; } static bool do_pose_tag_select_op_exec(Base **bases, const uint bases_len, const eSelectOp sel_op) { bool changed_multi = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { for (int i = 0; i < bases_len; i++) { Base *base_iter = bases[i]; Object *ob_iter = base_iter->object; if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, false)) { ED_pose_bone_select_tag_update(ob_iter); changed_multi = true; } } } for (int i = 0; i < bases_len; i++) { Base *base_iter = bases[i]; Object *ob_iter = base_iter->object; bArmature *arm = ob_iter->data; /* Don't handle twice. */ if (arm->id.tag & LIB_TAG_DOIT) { arm->id.tag &= ~LIB_TAG_DOIT; } else { continue; } bool changed = true; for (bPoseChannel *pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) { Bone *bone = pchan->bone; if ((bone->flag & BONE_UNSELECTABLE) == 0) { const bool is_select = bone->flag & BONE_SELECTED; const bool is_inside = bone->flag & BONE_DONE; const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(bone->flag, sel_op_result, BONE_SELECTED); if (sel_op_result == 0) { if (arm->act_bone == bone) { arm->act_bone = NULL; } } changed = true; } } } if (changed) { ED_pose_bone_select_tag_update(ob_iter); changed_multi = true; } } return changed_multi; } static bool do_lasso_select_pose(ViewContext *vc, const int mcords[][2], const short moves, const eSelectOp sel_op) { uint bases_len; Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len); for (int i = 0; i < bases_len; i++) { Base *base_iter = bases[i]; Object *ob_iter = base_iter->object; do_lasso_tag_pose(vc, ob_iter, mcords, moves); } const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op); if (changed_multi) { DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT); WM_main_add_notifier(NC_SCENE | ND_OB_SELECT, vc->scene); } MEM_freeN(bases); return changed_multi; } static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index)) { LassoSelectUserData *data = userData; const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT); const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) && BLI_lasso_is_point_inside( data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_vert_select_set(data->vc->em->bm, eve, sel_op_result); data->is_changed = true; } } struct LassoSelectUserData_ForMeshEdge { LassoSelectUserData *data; struct EditSelectBuf_Cache *esel; uint backbuf_offset; }; static void do_lasso_select_mesh__doSelectEdge_pass0(void *user_data, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index) { struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data; LassoSelectUserData *data = data_for_edge->data; bool is_visible = true; if (data_for_edge->backbuf_offset) { uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1; is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx); } const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT); const bool is_inside = (is_visible && edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b) && BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), IS_CLIPPED) && BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), IS_CLIPPED)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_edge_select_set(data->vc->em->bm, eed, sel_op_result); data->is_done = true; data->is_changed = true; } } static void do_lasso_select_mesh__doSelectEdge_pass1(void *user_data, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index) { struct LassoSelectUserData_ForMeshEdge *data_for_edge = user_data; LassoSelectUserData *data = data_for_edge->data; bool is_visible = true; if (data_for_edge->backbuf_offset) { uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1; is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx); } const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT); const bool is_inside = (is_visible && BLI_lasso_is_edge_inside(data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), IS_CLIPPED)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_edge_select_set(data->vc->em->bm, eed, sel_op_result); data->is_changed = true; } } static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index)) { LassoSelectUserData *data = userData; const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT); const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) && BLI_lasso_is_point_inside( data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_face_select_set(data->vc->em->bm, efa, sel_op_result); data->is_changed = true; } } static bool do_lasso_select_mesh(ViewContext *vc, wmGenericUserData *wm_userdata, const int mcords[][2], short moves, const eSelectOp sel_op) { LassoSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; rcti rect; /* set editmesh */ vc->em = BKE_editmesh_from_object(vc->obedit); BLI_lasso_boundbox(&rect, mcords, moves); view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { if (vc->em->bm->totvertsel) { EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT); data.is_changed = true; } } /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); GPU_matrix_set(vc->rv3d->viewmat); const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d); struct EditSelectBuf_Cache *esel = wm_userdata->data; if (use_zbuf) { if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode); esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_poly( vc->depsgraph, vc->region, vc->v3d, mcords, moves, &rect, NULL); } } if (ts->selectmode & SCE_SELECT_VERTEX) { if (use_zbuf) { data.is_changed |= edbm_backbuf_check_and_select_verts( esel, vc->depsgraph, vc->obedit, vc->em, sel_op); } else { mesh_foreachScreenVert( vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } if (ts->selectmode & SCE_SELECT_EDGE) { /* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */ struct LassoSelectUserData_ForMeshEdge data_for_edge = { .data = &data, .esel = use_zbuf ? esel : NULL, .backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem( vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) : 0, }; const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR | (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB); mesh_foreachScreenEdge_clip_bb_segment( vc, do_lasso_select_mesh__doSelectEdge_pass0, &data_for_edge, clip_flag); if (data.is_done == false) { mesh_foreachScreenEdge_clip_bb_segment( vc, do_lasso_select_mesh__doSelectEdge_pass1, &data_for_edge, clip_flag); } } if (ts->selectmode & SCE_SELECT_FACE) { if (use_zbuf) { data.is_changed |= edbm_backbuf_check_and_select_faces( esel, vc->depsgraph, vc->obedit, vc->em, sel_op); } else { mesh_foreachScreenFace( vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } if (data.is_changed) { EDBM_selectmode_flush(vc->em); } return data.is_changed; } static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2]) { LassoSelectUserData *data = userData; const bool is_inside = BLI_lasso_is_point_inside( data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED); if (bp) { const bool is_select = bp->f1 & SELECT; const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT); data->is_changed = true; } } else { if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) { /* can only be (beztindex == 0) here since handles are hidden */ const bool is_select = bezt->f2 & SELECT; const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT); } bezt->f1 = bezt->f3 = bezt->f2; data->is_changed = true; } else { char *flag_p = (&bezt->f1) + beztindex; const bool is_select = *flag_p & SELECT; const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT); data->is_changed = true; } } } } static bool do_lasso_select_curve(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op) { LassoSelectUserData data; rcti rect; BLI_lasso_boundbox(&rect, mcords, moves); view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { Curve *curve = (Curve *)vc->obedit->data; data.is_changed |= ED_curve_deselect_all(curve->editnurb); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT); if (data.is_changed) { BKE_curve_nurb_vert_active_validate(vc->obedit->data); } return data.is_changed; } static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, const float screen_co[2]) { LassoSelectUserData *data = userData; const bool is_select = bp->f1 & SELECT; const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) && BLI_lasso_is_point_inside( data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT); data->is_changed = true; } } static bool do_lasso_select_lattice(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op) { LassoSelectUserData data; rcti rect; BLI_lasso_boundbox(&rect, mcords, moves); view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= ED_lattice_flags_set(vc->obedit, 0); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ lattice_foreachScreenVert( vc, do_lasso_select_lattice__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT); return data.is_changed; } static void do_lasso_select_armature__doSelectBone(void *userData, EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2]) { LassoSelectUserData *data = userData; bArmature *arm = data->vc->obedit->data; if (EBONE_VISIBLE(arm, ebone)) { int is_ignore_flag = 0; int is_inside_flag = 0; if (screen_co_a[0] != IS_CLIPPED) { if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_a)) && BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_a), INT_MAX)) { is_inside_flag |= BONESEL_ROOT; } } else { is_ignore_flag |= BONESEL_ROOT; } if (screen_co_b[0] != IS_CLIPPED) { if (BLI_rcti_isect_pt(data->rect, UNPACK2(screen_co_b)) && BLI_lasso_is_point_inside(data->mcords, data->moves, UNPACK2(screen_co_b), INT_MAX)) { is_inside_flag |= BONESEL_TIP; } } else { is_ignore_flag |= BONESEL_TIP; } if (is_ignore_flag == 0) { if (is_inside_flag == (BONE_ROOTSEL | BONE_TIPSEL) || BLI_lasso_is_edge_inside( data->mcords, data->moves, UNPACK2(screen_co_a), UNPACK2(screen_co_b), INT_MAX)) { is_inside_flag |= BONESEL_BONE; } } ebone->temp.i = is_inside_flag | (is_ignore_flag >> 16); } } static bool do_lasso_select_armature(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op) { LassoSelectUserData data; rcti rect; BLI_lasso_boundbox(&rect, mcords, moves); view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit); } bArmature *arm = vc->obedit->data; ED_armature_ebone_listbase_temp_clear(arm->edbo); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); armature_foreachScreenBone( vc, do_lasso_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT); data.is_changed |= ED_armature_edit_select_op_from_tagged(vc->obedit->data, sel_op); if (data.is_changed) { WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit); } return data.is_changed; } static void do_lasso_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2]) { LassoSelectUserData *data = userData; const bool is_select = ml->flag & SELECT; const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) && BLI_lasso_is_point_inside( data->mcords, data->moves, screen_co[0], screen_co[1], INT_MAX)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT); data->is_changed = true; } } static bool do_lasso_select_meta(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op) { LassoSelectUserData data; rcti rect; MetaBall *mb = (MetaBall *)vc->obedit->data; BLI_lasso_boundbox(&rect, mcords, moves); view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= BKE_mball_deselect_all(mb); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); mball_foreachScreenElem( vc, do_lasso_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT); return data.is_changed; } static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index)) { LassoSelectUserData *data = userData; const bool is_select = mv->flag & SELECT; const bool is_inside = (BLI_rctf_isect_pt_v(data->rect_fl, screen_co) && BLI_lasso_is_point_inside( data->mcords, data->moves, screen_co[0], screen_co[1], IS_CLIPPED)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT); data->is_changed = true; } } static bool do_lasso_select_paintvert(ViewContext *vc, wmGenericUserData *wm_userdata, const int mcords[][2], short moves, const eSelectOp sel_op) { const bool use_zbuf = !XRAY_ENABLED(vc->v3d); Object *ob = vc->obact; Mesh *me = ob->data; rcti rect; if (me == NULL || me->totvert == 0) { return false; } bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { /* flush selection at the end */ changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false); } BLI_lasso_boundbox(&rect, mcords, moves); struct EditSelectBuf_Cache *esel = wm_userdata->data; if (use_zbuf) { if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX); esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_poly( vc->depsgraph, vc->region, vc->v3d, mcords, moves, &rect, NULL); } } if (use_zbuf) { if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op); } } else { LassoSelectUserData data; view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, sel_op); ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); meshobject_foreachScreenVert( vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); changed |= data.is_changed; } if (changed) { if (SEL_OP_CAN_DESELECT(sel_op)) { BKE_mesh_mselect_validate(me); } paintvert_flush_flags(ob); paintvert_tag_select_update(vc->C, ob); } return changed; } static bool do_lasso_select_paintface(ViewContext *vc, wmGenericUserData *wm_userdata, const int mcords[][2], short moves, const eSelectOp sel_op) { Object *ob = vc->obact; Mesh *me = ob->data; rcti rect; if (me == NULL || me->totpoly == 0) { return false; } bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { /* flush selection at the end */ changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false); } BLI_lasso_boundbox(&rect, mcords, moves); struct EditSelectBuf_Cache *esel = wm_userdata->data; if (esel == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE); esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_poly( vc->depsgraph, vc->region, vc->v3d, mcords, moves, &rect, NULL); } if (esel->select_bitmap) { changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op); } if (changed) { paintface_flush_flags(vc->C, ob, SELECT); } return changed; } #if 0 static void do_lasso_select_node(int mcords[][2], short moves, const eSelectOp sel_op) { SpaceNode *snode = sa->spacedata.first; bNode *node; rcti rect; int node_cent[2]; float node_centf[2]; bool changed = false; BLI_lasso_boundbox(&rect, mcords, moves); /* store selection in temp test flag */ for (node = snode->edittree->nodes.first; node; node = node->next) { node_centf[0] = BLI_RCT_CENTER_X(&node->totr); node_centf[1] = BLI_RCT_CENTER_Y(&node->totr); ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent); const bool is_select = node->flag & SELECT; const bool is_inside = (BLI_rcti_isect_pt_v(&rect, node_cent) && BLI_lasso_is_point_inside(mcords, moves, node_cent[0], node_cent[1])); const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(node->flag, sel_op_result, SELECT); changed = true; } } if (changed) { BIF_undo_push("Lasso select nodes"); } } #endif static bool view3d_lasso_select( bContext *C, ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op) { Object *ob = CTX_data_active_object(C); bool changed_multi = false; wmGenericUserData wm_userdata_buf = {0}; wmGenericUserData *wm_userdata = &wm_userdata_buf; if (vc->obedit == NULL) { /* Object Mode */ if (BKE_paint_select_face_test(ob)) { changed_multi |= do_lasso_select_paintface(vc, wm_userdata, mcords, moves, sel_op); } else if (BKE_paint_select_vert_test(ob)) { changed_multi |= do_lasso_select_paintvert(vc, wm_userdata, mcords, moves, sel_op); } else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) { /* pass */ } else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) { changed_multi |= PE_lasso_select(C, mcords, moves, sel_op); } else if (ob && (ob->mode & OB_MODE_POSE)) { changed_multi |= do_lasso_select_pose(vc, mcords, moves, sel_op); if (changed_multi) { ED_outliner_select_sync_from_pose_bone_tag(C); } } else { changed_multi |= do_lasso_select_objects(vc, mcords, moves, sel_op); if (changed_multi) { ED_outliner_select_sync_from_object_tag(C); } } } else { /* Edit Mode */ FOREACH_OBJECT_IN_MODE_BEGIN (vc->view_layer, vc->v3d, ob->type, ob->mode, ob_iter) { ED_view3d_viewcontext_init_object(vc, ob_iter); bool changed = false; switch (vc->obedit->type) { case OB_MESH: changed = do_lasso_select_mesh(vc, wm_userdata, mcords, moves, sel_op); break; case OB_CURVE: case OB_SURF: changed = do_lasso_select_curve(vc, mcords, moves, sel_op); break; case OB_LATTICE: changed = do_lasso_select_lattice(vc, mcords, moves, sel_op); break; case OB_ARMATURE: changed = do_lasso_select_armature(vc, mcords, moves, sel_op); if (changed) { ED_outliner_select_sync_from_edit_bone_tag(C); } break; case OB_MBALL: changed = do_lasso_select_meta(vc, mcords, moves, sel_op); break; default: BLI_assert(!"lasso select on incorrect object type"); break; } if (changed) { DEG_id_tag_update(vc->obedit->data, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc->obedit->data); changed_multi = true; } } FOREACH_OBJECT_IN_MODE_END; } WM_generic_user_data_free(wm_userdata); return changed_multi; } /* lasso operator gives properties, but since old code works * with short array we convert */ static int view3d_lasso_select_exec(bContext *C, wmOperator *op) { ViewContext vc; int mcords_tot; const int(*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot); if (mcords) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); view3d_operator_needs_opengl(C); BKE_object_update_select_id(CTX_data_main(C)); /* setup view context for argument to callbacks */ ED_view3d_viewcontext_init(C, &vc, depsgraph); eSelectOp sel_op = RNA_enum_get(op->ptr, "mode"); bool changed_multi = view3d_lasso_select(C, &vc, mcords, mcords_tot, sel_op); MEM_freeN((void *)mcords); if (changed_multi) { return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } return OPERATOR_PASS_THROUGH; } void VIEW3D_OT_select_lasso(wmOperatorType *ot) { ot->name = "Lasso Select"; ot->description = "Select items using lasso selection"; ot->idname = "VIEW3D_OT_select_lasso"; ot->invoke = WM_gesture_lasso_invoke; ot->modal = WM_gesture_lasso_modal; ot->exec = view3d_lasso_select_exec; ot->poll = view3d_selectable_data; ot->cancel = WM_gesture_lasso_cancel; /* flags */ ot->flag = OPTYPE_UNDO; /* properties */ WM_operator_properties_gesture_lasso(ot); WM_operator_properties_select_operation(ot); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Cursor Picking * \{ */ /* The max number of menu items in an object select menu */ typedef struct SelMenuItemF { char idname[MAX_ID_NAME - 2]; int icon; } SelMenuItemF; #define SEL_MENU_SIZE 22 static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE]; /* special (crappy) operator only for menu select */ static const EnumPropertyItem *object_select_menu_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) { EnumPropertyItem *item = NULL, item_tmp = {0}; int totitem = 0; int i = 0; /* don't need context but avoid docgen using this */ if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') { return DummyRNA_NULL_items; } for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) { item_tmp.name = object_mouse_select_menu_data[i].idname; item_tmp.identifier = object_mouse_select_menu_data[i].idname; item_tmp.value = i; item_tmp.icon = object_mouse_select_menu_data[i].icon; RNA_enum_item_add(&item, &totitem, &item_tmp); } RNA_enum_item_end(&item, &totitem); *r_free = true; return item; } static int object_select_menu_exec(bContext *C, wmOperator *op) { const int name_index = RNA_enum_get(op->ptr, "name"); const bool extend = RNA_boolean_get(op->ptr, "extend"); const bool deselect = RNA_boolean_get(op->ptr, "deselect"); const bool toggle = RNA_boolean_get(op->ptr, "toggle"); bool changed = false; const char *name = object_mouse_select_menu_data[name_index].idname; View3D *v3d = CTX_wm_view3d(C); ViewLayer *view_layer = CTX_data_view_layer(C); const Base *oldbasact = BASACT(view_layer); Base *basact = NULL; CTX_DATA_BEGIN (C, Base *, base, selectable_bases) { /* This is a bit dodgy, there should only be ONE object with this name, * but library objects can mess this up. */ if (STREQ(name, base->object->id.name + 2)) { basact = base; break; } } CTX_DATA_END; if (basact == NULL) { return OPERATOR_CANCELLED; } UNUSED_VARS_NDEBUG(v3d); BLI_assert(BASE_SELECTABLE(v3d, basact)); if (extend) { ED_object_base_select(basact, BA_SELECT); changed = true; } else if (deselect) { ED_object_base_select(basact, BA_DESELECT); changed = true; } else if (toggle) { if (basact->flag & BASE_SELECTED) { if (basact == oldbasact) { ED_object_base_select(basact, BA_DESELECT); changed = true; } } else { ED_object_base_select(basact, BA_SELECT); changed = true; } } else { object_deselect_all_except(view_layer, basact); ED_object_base_select(basact, BA_SELECT); changed = true; } if ((oldbasact != basact)) { ED_object_base_activate(C, basact); } /* weak but ensures we activate menu again before using the enum */ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data)); /* undo? */ if (changed) { Scene *scene = CTX_data_scene(C); DEG_id_tag_update(&scene->id, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); ED_outliner_select_sync_from_object_tag(C); return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void VIEW3D_OT_select_menu(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Select Menu"; ot->description = "Menu object selection"; ot->idname = "VIEW3D_OT_select_menu"; /* api callbacks */ ot->invoke = WM_menu_invoke; ot->exec = object_select_menu_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; /* keyingset to use (dynamic enum) */ prop = RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", ""); RNA_def_enum_funcs(prop, object_select_menu_enum_itemf); RNA_def_property_flag(prop, PROP_HIDDEN | PROP_ENUM_NO_TRANSLATE); ot->prop = prop; RNA_def_boolean(ot->srna, "extend", 0, "Extend", ""); RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", ""); RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", ""); } static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, uint *buffer, int hits, const int mval[2], bool extend, bool deselect, bool toggle) { short baseCount = 0; bool ok; LinkNode *linklist = NULL; /* handle base->object->select_id */ CTX_DATA_BEGIN (C, Base *, base, selectable_bases) { ok = false; /* two selection methods, the CTRL select uses max dist of 15 */ if (buffer) { for (int a = 0; a < hits; a++) { /* index was converted */ if (base->object->runtime.select_id == (buffer[(4 * a) + 3] & ~0xFFFF0000)) { ok = true; break; } } } else { const int dist = 15 * U.pixelsize; if (ED_view3d_project_base(vc->region, base) == V3D_PROJ_RET_OK) { const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]}; if (len_manhattan_v2_int(delta_px) < dist) { ok = true; } } } if (ok) { baseCount++; BLI_linklist_prepend(&linklist, base); if (baseCount == SEL_MENU_SIZE) { break; } } } CTX_DATA_END; if (baseCount == 0) { return NULL; } if (baseCount == 1) { Base *base = (Base *)linklist->link; BLI_linklist_free(linklist, NULL); return base; } else { /* UI, full in static array values that we later use in an enum function */ LinkNode *node; int i; memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data)); for (node = linklist, i = 0; node; node = node->next, i++) { Base *base = node->link; Object *ob = base->object; const char *name = ob->id.name + 2; BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME - 2); object_mouse_select_menu_data[i].icon = UI_icon_from_id(&ob->id); } { wmOperatorType *ot = WM_operatortype_find("VIEW3D_OT_select_menu", false); PointerRNA ptr; WM_operator_properties_create_ptr(&ptr, ot); RNA_boolean_set(&ptr, "extend", extend); RNA_boolean_set(&ptr, "deselect", deselect); RNA_boolean_set(&ptr, "toggle", toggle); WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr); WM_operator_properties_free(&ptr); } BLI_linklist_free(linklist, NULL); return NULL; } } static bool selectbuffer_has_bones(const uint *buffer, const uint hits) { uint i; for (i = 0; i < hits; i++) { if (buffer[(4 * i) + 3] & 0xFFFF0000) { return true; } } return false; } /* utility function for mixed_bones_object_selectbuffer */ static int selectbuffer_ret_hits_15(uint *UNUSED(buffer), const int hits15) { return hits15; } static int selectbuffer_ret_hits_9(uint *buffer, const int hits15, const int hits9) { const int offs = 4 * hits15; memcpy(buffer, buffer + offs, 4 * hits9 * sizeof(uint)); return hits9; } static int selectbuffer_ret_hits_5(uint *buffer, const int hits15, const int hits9, const int hits5) { const int offs = 4 * hits15 + 4 * hits9; memcpy(buffer, buffer + offs, 4 * hits5 * sizeof(uint)); return hits5; } /** * Populate a select buffer with objects and bones, if there are any. * Checks three selection levels and compare. */ static int mixed_bones_object_selectbuffer(ViewContext *vc, uint *buffer, const int mval[2], eV3DSelectObjectFilter select_filter, bool do_nearest) { rcti rect; int hits15, hits9 = 0, hits5 = 0; bool has_bones15 = false, has_bones9 = false, has_bones5 = false; const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL); int hits = 0; /* we _must_ end cache before return, use 'goto finally' */ view3d_opengl_select_cache_begin(); BLI_rcti_init_pt_radius(&rect, mval, 14); hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter); if (hits15 == 1) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; } else if (hits15 > 0) { int offs; has_bones15 = selectbuffer_has_bones(buffer, hits15); offs = 4 * hits15; BLI_rcti_init_pt_radius(&rect, mval, 9); hits9 = view3d_opengl_select( vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter); if (hits9 == 1) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; } else if (hits9 > 0) { has_bones9 = selectbuffer_has_bones(buffer + offs, hits9); offs += 4 * hits9; BLI_rcti_init_pt_radius(&rect, mval, 5); hits5 = view3d_opengl_select( vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter); if (hits5 == 1) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; } else if (hits5 > 0) { has_bones5 = selectbuffer_has_bones(buffer + offs, hits5); } } if (has_bones5) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; } else if (has_bones9) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; } else if (has_bones15) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; } if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; } else if (hits9 > 0) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; } else { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; } } finally: view3d_opengl_select_cache_end(); return hits; } static int mixed_bones_object_selectbuffer_extended(ViewContext *vc, uint *buffer, const int mval[2], eV3DSelectObjectFilter select_filter, bool use_cycle, bool enumerate, bool *r_do_nearest) { static int last_mval[2] = {-100, -100}; bool do_nearest = false; View3D *v3d = vc->v3d; /* define if we use solid nearest select or not */ if (use_cycle) { if (!XRAY_ACTIVE(v3d)) { do_nearest = true; if (len_manhattan_v2v2_int(mval, last_mval) <= WM_EVENT_CURSOR_MOTION_THRESHOLD) { do_nearest = false; } } copy_v2_v2_int(last_mval, mval); } else { if (!XRAY_ACTIVE(v3d)) { do_nearest = true; } } if (r_do_nearest) { *r_do_nearest = do_nearest; } do_nearest = do_nearest && !enumerate; int hits = mixed_bones_object_selectbuffer(vc, buffer, mval, select_filter, do_nearest); return hits; } /** * \param has_bones: When true, skip non-bone hits, also allow bases to be used * that are visible but not select-able, * since you may be in pose mode with an an unselect-able object. * * \return the active base or NULL. */ static Base *mouse_select_eval_buffer(ViewContext *vc, const uint *buffer, int hits, Base *startbase, bool has_bones, bool do_nearest) { ViewLayer *view_layer = vc->view_layer; View3D *v3d = vc->v3d; Base *base, *basact = NULL; int a; if (do_nearest) { uint min = 0xFFFFFFFF; int selcol = 0, notcol = 0; if (has_bones) { /* we skip non-bone hits */ for (a = 0; a < hits; a++) { if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000)) { min = buffer[4 * a + 1]; selcol = buffer[4 * a + 3] & 0xFFFF; } } } else { /* only exclude active object when it is selected... */ if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) { notcol = BASACT(view_layer)->object->runtime.select_id; } for (a = 0; a < hits; a++) { if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) { min = buffer[4 * a + 1]; selcol = buffer[4 * a + 3] & 0xFFFF; } } } base = FIRSTBASE(view_layer); while (base) { if (has_bones ? BASE_VISIBLE(v3d, base) : BASE_SELECTABLE(v3d, base)) { if (base->object->runtime.select_id == selcol) { break; } } base = base->next; } if (base) { basact = base; } } else { base = startbase; while (base) { /* skip objects with select restriction, to prevent prematurely ending this loop * with an un-selectable choice */ if (has_bones ? (base->flag & BASE_VISIBLE_VIEWLAYER) == 0 : (base->flag & BASE_SELECTABLE) == 0) { base = base->next; if (base == NULL) { base = FIRSTBASE(view_layer); } if (base == startbase) { break; } } if (has_bones ? BASE_VISIBLE(v3d, base) : BASE_SELECTABLE(v3d, base)) { for (a = 0; a < hits; a++) { if (has_bones) { /* skip non-bone objects */ if ((buffer[4 * a + 3] & 0xFFFF0000)) { if (base->object->runtime.select_id == (buffer[(4 * a) + 3] & 0xFFFF)) { basact = base; } } } else { if (base->object->runtime.select_id == (buffer[(4 * a) + 3] & 0xFFFF)) { basact = base; } } } } if (basact) { break; } base = base->next; if (base == NULL) { base = FIRSTBASE(view_layer); } if (base == startbase) { break; } } } return basact; } /* mval comes from event->mval, only use within region handlers */ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2]) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; Base *basact = NULL; uint buffer[MAXPICKBUF]; /* setup view context for argument to callbacks */ view3d_operator_needs_opengl(C); BKE_object_update_select_id(CTX_data_main(C)); ED_view3d_viewcontext_init(C, &vc, depsgraph); const bool do_nearest = !XRAY_ACTIVE(vc.v3d); const int hits = mixed_bones_object_selectbuffer( &vc, buffer, mval, VIEW3D_SELECT_FILTER_NOP, do_nearest); if (hits > 0) { const bool has_bones = selectbuffer_has_bones(buffer, hits); basact = mouse_select_eval_buffer( &vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest); } return basact; } Object *ED_view3d_give_object_under_cursor(bContext *C, const int mval[2]) { Base *base = ED_view3d_give_base_under_cursor(C, mval); if (base) { return base->object; } return NULL; } bool ED_view3d_is_object_under_cursor(bContext *C, const int mval[2]) { return ED_view3d_give_object_under_cursor(C, mval) != NULL; } static void deselect_all_tracks(MovieTracking *tracking) { MovieTrackingObject *object; object = tracking->objects.first; while (object) { ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object); MovieTrackingTrack *track = tracksbase->first; while (track) { BKE_tracking_track_deselect(track, TRACK_AREA_ALL); track = track->next; } object = object->next; } } /* mval is region coords */ static bool ed_object_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; /* setup view context for argument to callbacks */ ED_view3d_viewcontext_init(C, &vc, depsgraph); ARegion *region = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); /* Don't set when the context has no active object (hidden), see: T60807. */ const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL; Base *base, *startbase = NULL, *basact = NULL; const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT; bool is_obedit; float dist = ED_view3d_select_dist_px() * 1.3333f; bool retval = false; int hits; const float mval_fl[2] = {(float)mval[0], (float)mval[1]}; is_obedit = (vc.obedit != NULL); if (object) { /* Signal for #view3d_opengl_select to skip edit-mode objects. */ vc.obedit = NULL; } /* In pose mode we don't want to mess with object selection. */ const bool is_pose_mode = (vc.obact && vc.obact->mode & OB_MODE_POSE); /* always start list from basact in wire mode */ startbase = FIRSTBASE(view_layer); if (oldbasact && oldbasact->next) { startbase = oldbasact->next; } /* This block uses the control key to make the object selected * by its center point rather than its contents */ /* In edit-mode do not activate. */ if (obcenter) { /* note; shift+alt goes to group-flush-selecting */ if (enumerate) { basact = object_mouse_select_menu(C, &vc, NULL, 0, mval, extend, deselect, toggle); } else { base = startbase; while (base) { if (BASE_SELECTABLE(v3d, base)) { float screen_co[2]; if (ED_view3d_project_float_global(region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { float dist_temp = len_manhattan_v2v2(mval_fl, screen_co); if (base == oldbasact) { dist_temp += 10.0f; } if (dist_temp < dist) { dist = dist_temp; basact = base; } } } base = base->next; if (base == NULL) { base = FIRSTBASE(view_layer); } if (base == startbase) { break; } } } if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { if (is_obedit == false) { if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) { if (object_mode == OB_MODE_OBJECT) { struct Main *bmain = CTX_data_main(C); ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object); } if (!BKE_object_is_mode_compat(basact->object, object_mode)) { basact = NULL; } } } } } else { uint buffer[MAXPICKBUF]; bool do_nearest; // TIMEIT_START(select_time); /* if objects have posemode set, the bones are in the same selection buffer */ const eV3DSelectObjectFilter select_filter = ((object == false) ? ED_view3d_select_filter_from_mode(scene, vc.obact) : VIEW3D_SELECT_FILTER_NOP); hits = mixed_bones_object_selectbuffer_extended( &vc, buffer, mval, select_filter, true, enumerate, &do_nearest); // TIMEIT_END(select_time); if (hits > 0) { /* note: bundles are handling in the same way as bones */ const bool has_bones = selectbuffer_has_bones(buffer, hits); /* note; shift+alt goes to group-flush-selecting */ if (enumerate) { basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, extend, deselect, toggle); } else { basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, has_bones, do_nearest); } if (has_bones && basact) { if (basact->object->type == OB_CAMERA) { MovieClip *clip = BKE_object_movieclip_get(scene, basact->object, false); if (clip != NULL && oldbasact == basact) { int i, hitresult; bool changed = false; for (i = 0; i < hits; i++) { hitresult = buffer[3 + (i * 4)]; /* if there's bundles in buffer select bundles first, * so non-camera elements should be ignored in buffer */ if (basact->object->runtime.select_id != (hitresult & 0xFFFF)) { continue; } /* index of bundle is 1<<16-based. if there's no "bone" index * in height word, this buffer value belongs to camera. not to bundle */ if (buffer[4 * i + 3] & 0xFFFF0000) { MovieTracking *tracking = &clip->tracking; ListBase *tracksbase; MovieTrackingTrack *track; track = BKE_tracking_track_get_indexed( &clip->tracking, hitresult >> 16, &tracksbase); if (TRACK_SELECTED(track) && extend) { changed = false; BKE_tracking_track_deselect(track, TRACK_AREA_ALL); } else { int oldsel = TRACK_SELECTED(track) ? 1 : 0; if (!extend) { deselect_all_tracks(tracking); } BKE_tracking_track_select(tracksbase, track, TRACK_AREA_ALL, extend); if (oldsel != (TRACK_SELECTED(track) ? 1 : 0)) { changed = true; } } ED_object_base_select(basact, BA_SELECT); retval = true; DEG_id_tag_update(&scene->id, ID_RECALC_SELECT); DEG_id_tag_update(&clip->id, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_MOVIECLIP | ND_SELECT, track); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); break; } } if (!changed) { /* fallback to regular object selection if no new bundles were selected, * allows to select object parented to reconstruction object */ basact = mouse_select_eval_buffer(&vc, buffer, hits, startbase, 0, do_nearest); } } } else if (ED_armature_pose_select_pick_with_buffer(view_layer, v3d, basact, buffer, hits, extend, deselect, toggle, do_nearest)) { /* then bone is found */ /* we make the armature selected: * not-selected active object in posemode won't work well for tools */ ED_object_base_select(basact, BA_SELECT); retval = true; WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object); WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object); DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS); /* In weight-paint, we use selected bone to select vertex-group, * so don't switch to new active object. */ if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) { /* Prevent activating. * Selection causes this to be considered the 'active' pose in weight-paint mode. * Eventually this limitation may be removed. * For now, de-select all other pose objects deforming this mesh. */ ED_armature_pose_select_in_wpaint_mode(view_layer, basact); basact = NULL; } } /* prevent bone selecting to pass on to object selecting */ if (basact == oldbasact) { basact = NULL; } } if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { if (is_obedit == false) { if (basact && !BKE_object_is_mode_compat(basact->object, object_mode)) { if (object_mode == OB_MODE_OBJECT) { struct Main *bmain = CTX_data_main(C); ED_object_mode_generic_exit(bmain, vc.depsgraph, scene, basact->object); } if (!BKE_object_is_mode_compat(basact->object, object_mode)) { basact = NULL; } } } } } } if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) { /* Disallow switching modes, * special exception for edit-mode - vertex-parent operator. */ if (is_obedit == false) { if (oldbasact && basact) { if ((oldbasact->object->mode != basact->object->mode) && (oldbasact->object->mode & basact->object->mode) == 0) { basact = NULL; } } } } /* Ensure code above doesn't change the active base. */ BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL)); /* so, do we have something selected? */ if (basact) { retval = true; if (vc.obedit) { /* only do select */ object_deselect_all_except(view_layer, basact); ED_object_base_select(basact, BA_SELECT); } /* also prevent making it active on mouse selection */ else if (BASE_SELECTABLE(v3d, basact)) { if (extend) { ED_object_base_select(basact, BA_SELECT); } else if (deselect) { ED_object_base_select(basact, BA_DESELECT); } else if (toggle) { if (basact->flag & BASE_SELECTED) { if (basact == oldbasact) { ED_object_base_select(basact, BA_DESELECT); } } else { ED_object_base_select(basact, BA_SELECT); } } else { /* When enabled, this puts other objects out of multi pose-mode. */ if (is_pose_mode == false || (basact->object->mode & OB_MODE_POSE) == 0) { object_deselect_all_except(view_layer, basact); ED_object_base_select(basact, BA_SELECT); } } if ((oldbasact != basact) && (is_obedit == false)) { ED_object_base_activate(C, basact); /* adds notifier */ } /* Set special modes for grease pencil * The grease pencil modes are not real modes, but a hack to make the interface * consistent, so need some tricks to keep UI synchronized */ // XXX: This stuff needs reviewing (Aligorith) if (false && (((oldbasact) && oldbasact->object->type == OB_GPENCIL) || (basact->object->type == OB_GPENCIL))) { /* set cursor */ if (ELEM(basact->object->mode, OB_MODE_PAINT_GPENCIL, OB_MODE_SCULPT_GPENCIL, OB_MODE_WEIGHT_GPENCIL, OB_MODE_VERTEX_GPENCIL)) { ED_gpencil_toggle_brush_cursor(C, true, NULL); } else { /* TODO: maybe is better use restore */ ED_gpencil_toggle_brush_cursor(C, false, NULL); } } } DEG_id_tag_update(&scene->id, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } return retval; } /* mouse selection in weight paint */ /* gets called via generic mouse select operator */ static bool ed_wpaint_vertex_select_pick( bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, Object *obact) { View3D *v3d = CTX_wm_view3d(C); const bool use_zbuf = !XRAY_ENABLED(v3d); Mesh *me = obact->data; /* already checked for NULL */ uint index = 0; MVert *mv; if (ED_mesh_pick_vert(C, obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, use_zbuf, &index)) { mv = &me->mvert[index]; if (extend) { mv->flag |= SELECT; } else if (deselect) { mv->flag &= ~SELECT; } else if (toggle) { mv->flag ^= SELECT; } else { paintvert_deselect_all_visible(obact, SEL_DESELECT, false); mv->flag |= SELECT; } /* update mselect */ if (mv->flag & SELECT) { BKE_mesh_mselect_active_set(me, index, ME_VSEL); } else { BKE_mesh_mselect_validate(me); } paintvert_flush_flags(obact); paintvert_tag_select_update(C, obact); return true; } return false; } static int view3d_select_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); bool extend = RNA_boolean_get(op->ptr, "extend"); bool deselect = RNA_boolean_get(op->ptr, "deselect"); bool deselect_all = RNA_boolean_get(op->ptr, "deselect_all"); bool toggle = RNA_boolean_get(op->ptr, "toggle"); bool center = RNA_boolean_get(op->ptr, "center"); bool enumerate = RNA_boolean_get(op->ptr, "enumerate"); /* Only force object select for edit-mode to support vertex parenting, * or paint-select to allow pose bone select with vert/face select. */ bool object = (RNA_boolean_get(op->ptr, "object") && (obedit || BKE_paint_select_elem_test(obact) || /* so its possible to select bones in weight-paint mode (LMB select) */ (obact && (obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))); bool retval = false; int location[2]; RNA_int_get_array(op->ptr, "location", location); view3d_operator_needs_opengl(C); BKE_object_update_select_id(CTX_data_main(C)); if (object) { obedit = NULL; obact = NULL; /* ack, this is incorrect but to do this correctly we would need an * alternative edit-mode/object-mode keymap, this copies the functionality * from 2.4x where Ctrl+Select in edit-mode does object select only. */ center = false; } if (obedit && object == false) { if (obedit->type == OB_MESH) { retval = EDBM_select_pick(C, location, extend, deselect, toggle); if (!retval && deselect_all) { retval = EDBM_mesh_deselect_all_multi(C); } } else if (obedit->type == OB_ARMATURE) { retval = ED_armature_edit_select_pick(C, location, extend, deselect, toggle); if (!retval && deselect_all) { retval = ED_armature_edit_deselect_all_visible_multi(C); } if (retval) { ED_outliner_select_sync_from_edit_bone_tag(C); } } else if (obedit->type == OB_LATTICE) { retval = ED_lattice_select_pick(C, location, extend, deselect, toggle); if (!retval && deselect_all) { retval = ED_lattice_deselect_all_multi(C); } } else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { retval = ED_curve_editnurb_select_pick(C, location, extend, deselect, toggle); if (!retval && deselect_all) { retval = ED_curve_deselect_all_multi(C); } } else if (obedit->type == OB_MBALL) { retval = ED_mball_select_pick(C, location, extend, deselect, toggle); if (!retval && deselect_all) { retval = ED_mball_deselect_all_multi(C); } } else if (obedit->type == OB_FONT) { retval = ED_curve_editfont_select_pick(C, location, extend, deselect, toggle); if (!retval && deselect_all) { /* pass */ } } if (retval) { WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data); } } else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) { retval = PE_mouse_particles(C, location, extend, deselect, toggle); if (!retval && deselect_all) { retval = PE_deselect_all_visible(C); } } else if (obact && BKE_paint_select_face_test(obact)) { retval = paintface_mouse_select(C, obact, location, extend, deselect, toggle); if (!retval && deselect_all) { retval = paintface_deselect_all_visible(C, CTX_data_active_object(C), SEL_DESELECT, false); } } else if (BKE_paint_select_vert_test(obact)) { retval = ed_wpaint_vertex_select_pick(C, location, extend, deselect, toggle, obact); if (!retval && deselect_all) { retval = paintvert_deselect_all_visible(obact, SEL_DESELECT, false); } } else { retval = ed_object_select_pick( C, location, extend, deselect, toggle, center, enumerate, object); if (!retval && deselect_all) { if (ED_pose_object_from_context(C)) { retval = ED_pose_deselect_all_multi(C, SEL_DESELECT, false); } else { retval = ED_object_base_deselect_all( CTX_data_view_layer(C), CTX_wm_view3d(C), SEL_DESELECT); DEG_id_tag_update(&scene->id, ID_RECALC_SELECT); } } if (retval) { if (obact && obact->mode & OB_MODE_POSE) { ED_outliner_select_sync_from_pose_bone_tag(C); } else { ED_outliner_select_sync_from_object_tag(C); } } } /* Pass-through allows tweaks * FINISHED to signal one operator worked * */ if (retval) { WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED; } else { return OPERATOR_PASS_THROUGH; /* nothing selected, just passthrough */ } } static int view3d_select_invoke(bContext *C, wmOperator *op, const wmEvent *event) { RNA_int_set_array(op->ptr, "location", event->mval); return view3d_select_exec(C, op); } void VIEW3D_OT_select(wmOperatorType *ot) { PropertyRNA *prop; /* identifiers */ ot->name = "Select"; ot->description = "Select and activate item(s)"; ot->idname = "VIEW3D_OT_select"; /* api callbacks */ ot->invoke = view3d_select_invoke; ot->exec = view3d_select_exec; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_UNDO; /* properties */ WM_operator_properties_mouse_select(ot); prop = RNA_def_boolean( ot->srna, "center", 0, "Center", "Use the object center when selecting, in edit-mode used to extend object selection"); RNA_def_property_flag(prop, PROP_SKIP_SAVE); prop = RNA_def_boolean( ot->srna, "enumerate", 0, "Enumerate", "List objects under the mouse (object mode only)"); RNA_def_property_flag(prop, PROP_SKIP_SAVE); prop = RNA_def_boolean(ot->srna, "object", 0, "Object", "Use object selection (edit-mode only)"); RNA_def_property_flag(prop, PROP_SKIP_SAVE); prop = RNA_def_int_vector(ot->srna, "location", 2, NULL, INT_MIN, INT_MAX, "Location", "Mouse location", INT_MIN, INT_MAX); RNA_def_property_flag(prop, PROP_HIDDEN); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Box Select * \{ */ typedef struct BoxSelectUserData { ViewContext *vc; const rcti *rect; const rctf *rect_fl; rctf _rect_fl; eSelectOp sel_op; /* runtime */ bool is_done; bool is_changed; } BoxSelectUserData; static void view3d_userdata_boxselect_init(BoxSelectUserData *r_data, ViewContext *vc, const rcti *rect, const eSelectOp sel_op) { r_data->vc = vc; r_data->rect = rect; r_data->rect_fl = &r_data->_rect_fl; BLI_rctf_rcti_copy(&r_data->_rect_fl, rect); r_data->sel_op = sel_op; /* runtime */ r_data->is_done = false; r_data->is_changed = false; } bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]) { const float radius_squared = radius * radius; return (dist_squared_to_line_segment_v2(cent, screen_co_a, screen_co_b) < radius_squared); } static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index)) { BoxSelectUserData *data = userData; const bool is_select = mv->flag & SELECT; const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(mv->flag, sel_op_result, SELECT); data->is_changed = true; } } static bool do_paintvert_box_select(ViewContext *vc, wmGenericUserData *wm_userdata, const rcti *rect, const eSelectOp sel_op) { const bool use_zbuf = !XRAY_ENABLED(vc->v3d); Mesh *me; me = vc->obact->data; if ((me == NULL) || (me->totvert == 0)) { return OPERATOR_CANCELLED; } bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= paintvert_deselect_all_visible(vc->obact, SEL_DESELECT, false); } if (BLI_rcti_is_empty(rect)) { /* pass */ } else if (use_zbuf) { struct EditSelectBuf_Cache *esel = wm_userdata->data; if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX); esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_rect( vc->depsgraph, vc->region, vc->v3d, rect, NULL); } if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op); } } else { BoxSelectUserData data; view3d_userdata_boxselect_init(&data, vc, rect, sel_op); ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); meshobject_foreachScreenVert( vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); changed |= data.is_changed; } if (changed) { if (SEL_OP_CAN_DESELECT(sel_op)) { BKE_mesh_mselect_validate(me); } paintvert_flush_flags(vc->obact); paintvert_tag_select_update(vc->C, vc->obact); } return changed; } static bool do_paintface_box_select(ViewContext *vc, wmGenericUserData *wm_userdata, const rcti *rect, int sel_op) { Object *ob = vc->obact; Mesh *me; me = BKE_mesh_from_object(ob); if ((me == NULL) || (me->totpoly == 0)) { return false; } bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= paintface_deselect_all_visible(vc->C, vc->obact, SEL_DESELECT, false); } if (BLI_rcti_is_empty(rect)) { /* pass */ } else { struct EditSelectBuf_Cache *esel = wm_userdata->data; if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE); esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_rect( vc->depsgraph, vc->region, vc->v3d, rect, NULL); } if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op); } } if (changed) { paintface_flush_flags(vc->C, vc->obact, SELECT); } return changed; } static void do_nurbs_box_select__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2]) { BoxSelectUserData *data = userData; const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co); if (bp) { const bool is_select = bp->f1 & SELECT; const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT); data->is_changed = true; } } else { if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) { /* can only be (beztindex == 0) here since handles are hidden */ const bool is_select = bezt->f2 & SELECT; const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(bezt->f2, sel_op_result, SELECT); data->is_changed = true; } bezt->f1 = bezt->f3 = bezt->f2; } else { char *flag_p = (&bezt->f1) + beztindex; const bool is_select = *flag_p & SELECT; const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(*flag_p, sel_op_result, SELECT); data->is_changed = true; } } } } static bool do_nurbs_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op) { BoxSelectUserData data; view3d_userdata_boxselect_init(&data, vc, rect, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { Curve *curve = (Curve *)vc->obedit->data; data.is_changed |= ED_curve_deselect_all(curve->editnurb); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT); BKE_curve_nurb_vert_active_validate(vc->obedit->data); return data.is_changed; } static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, const float screen_co[2]) { BoxSelectUserData *data = userData; const bool is_select = bp->f1 & SELECT; const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(bp->f1, sel_op_result, SELECT); data->is_changed = true; } } static bool do_lattice_box_select(ViewContext *vc, rcti *rect, const eSelectOp sel_op) { BoxSelectUserData data; view3d_userdata_boxselect_init(&data, vc, rect, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= ED_lattice_flags_set(vc->obedit, 0); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ lattice_foreachScreenVert( vc, do_lattice_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT); return data.is_changed; } static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index)) { BoxSelectUserData *data = userData; const bool is_select = BM_elem_flag_test(eve, BM_ELEM_SELECT); const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_vert_select_set(data->vc->em->bm, eve, sel_op_result); data->is_changed = true; } } struct BoxSelectUserData_ForMeshEdge { BoxSelectUserData *data; struct EditSelectBuf_Cache *esel; uint backbuf_offset; }; static void do_mesh_box_select__doSelectEdge_pass0( void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index) { struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData; BoxSelectUserData *data = data_for_edge->data; bool is_visible = true; if (data_for_edge->backbuf_offset) { uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1; is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx); } const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT); const bool is_inside = (is_visible && edge_fully_inside_rect(data->rect_fl, screen_co_a, screen_co_b)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_edge_select_set(data->vc->em->bm, eed, sel_op_result); data->is_done = true; data->is_changed = true; } } static void do_mesh_box_select__doSelectEdge_pass1( void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index) { struct BoxSelectUserData_ForMeshEdge *data_for_edge = userData; BoxSelectUserData *data = data_for_edge->data; bool is_visible = true; if (data_for_edge->backbuf_offset) { uint bitmap_inedx = data_for_edge->backbuf_offset + index - 1; is_visible = BLI_BITMAP_TEST_BOOL(data_for_edge->esel->select_bitmap, bitmap_inedx); } const bool is_select = BM_elem_flag_test(eed, BM_ELEM_SELECT); const bool is_inside = (is_visible && edge_inside_rect(data->rect_fl, screen_co_a, screen_co_b)); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_edge_select_set(data->vc->em->bm, eed, sel_op_result); data->is_changed = true; } } static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index)) { BoxSelectUserData *data = userData; const bool is_select = BM_elem_flag_test(efa, BM_ELEM_SELECT); const bool is_inside = BLI_rctf_isect_pt_v(data->rect_fl, screen_co); const int sel_op_result = ED_select_op_action_deselected(data->sel_op, is_select, is_inside); if (sel_op_result != -1) { BM_face_select_set(data->vc->em->bm, efa, sel_op_result); data->is_changed = true; } } static bool do_mesh_box_select(ViewContext *vc, wmGenericUserData *wm_userdata, const rcti *rect, const eSelectOp sel_op) { BoxSelectUserData data; ToolSettings *ts = vc->scene->toolsettings; view3d_userdata_boxselect_init(&data, vc, rect, sel_op); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { if (vc->em->bm->totvertsel) { EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT); data.is_changed = true; } } /* for non zbuf projections, don't change the GL state */ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); GPU_matrix_set(vc->rv3d->viewmat); const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d); struct EditSelectBuf_Cache *esel = wm_userdata->data; if (use_zbuf) { if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode); esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_rect( vc->depsgraph, vc->region, vc->v3d, rect, NULL); } } if (ts->selectmode & SCE_SELECT_VERTEX) { if (use_zbuf) { data.is_changed |= edbm_backbuf_check_and_select_verts( esel, vc->depsgraph, vc->obedit, vc->em, sel_op); } else { mesh_foreachScreenVert( vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } if (ts->selectmode & SCE_SELECT_EDGE) { /* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */ struct BoxSelectUserData_ForMeshEdge cb_data = { .data = &data, .esel = use_zbuf ? esel : NULL, .backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem( vc->depsgraph, vc->obedit, SCE_SELECT_EDGE) : 0, }; const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR | (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB); mesh_foreachScreenEdge_clip_bb_segment( vc, do_mesh_box_select__doSelectEdge_pass0, &cb_data, clip_flag); if (data.is_done == false) { mesh_foreachScreenEdge_clip_bb_segment( vc, do_mesh_box_select__doSelectEdge_pass1, &cb_data, clip_flag); } } if (ts->selectmode & SCE_SELECT_FACE) { if (use_zbuf) { data.is_changed |= edbm_backbuf_check_and_select_faces( esel, vc->depsgraph, vc->obedit, vc->em, sel_op); } else { mesh_foreachScreenFace( vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } if (data.is_changed) { EDBM_selectmode_flush(vc->em); } return data.is_changed; } static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op) { Object *ob = vc->obedit; MetaBall *mb = (MetaBall *)ob->data; MetaElem *ml; int a; bool changed = false; uint buffer[MAXPICKBUF]; int hits; hits = view3d_opengl_select( vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= BKE_mball_deselect_all(mb); } int metaelem_id = 0; for (ml = mb->editelems->first; ml; ml = ml->next, metaelem_id += 0x10000) { bool is_inside_radius = false; bool is_inside_stiff = false; for (a = 0; a < hits; a++) { int hitresult = buffer[(4 * a) + 3]; if (hitresult == -1) { continue; } else if (hitresult & MBALL_NOSEL) { continue; } const uint hit_object = hitresult & 0xFFFF; if (vc->obedit->runtime.select_id != hit_object) { continue; } if (metaelem_id != (hitresult & 0xFFFF0000 & ~(MBALLSEL_ANY))) { continue; } if (hitresult & MBALLSEL_RADIUS) { is_inside_radius = true; break; } if (hitresult & MBALLSEL_STIFF) { is_inside_stiff = true; break; } } const int flag_prev = ml->flag; if (is_inside_radius) { ml->flag |= MB_SCALE_RAD; } if (is_inside_stiff) { ml->flag &= ~MB_SCALE_RAD; } const bool is_select = (ml->flag & SELECT); const bool is_inside = is_inside_radius || is_inside_stiff; const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { SET_FLAG_FROM_TEST(ml->flag, sel_op_result, SELECT); } changed |= (flag_prev != ml->flag); } return changed; } static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSelectOp sel_op) { bool changed = false; int a; uint buffer[MAXPICKBUF]; int hits; hits = view3d_opengl_select( vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); uint bases_len = 0; Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data( vc->view_layer, vc->v3d, &bases_len); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= ED_armature_edit_deselect_all_visible_multi_ex(bases, bases_len); } for (uint base_index = 0; base_index < bases_len; base_index++) { Object *obedit = bases[base_index]->object; obedit->id.tag &= ~LIB_TAG_DOIT; bArmature *arm = obedit->data; ED_armature_ebone_listbase_temp_clear(arm->edbo); } /* first we only check points inside the border */ for (a = 0; a < hits; a++) { int select_id = buffer[(4 * a) + 3]; if (select_id != -1) { if ((select_id & 0xFFFF0000) == 0) { continue; } EditBone *ebone; Base *base_edit = ED_armature_base_and_ebone_from_select_buffer( bases, bases_len, select_id, &ebone); ebone->temp.i |= select_id & BONESEL_ANY; base_edit->object->id.tag |= LIB_TAG_DOIT; } } for (uint base_index = 0; base_index < bases_len; base_index++) { Object *obedit = bases[base_index]->object; if (obedit->id.tag & LIB_TAG_DOIT) { obedit->id.tag &= ~LIB_TAG_DOIT; changed |= ED_armature_edit_select_op_from_tagged(obedit->data, sel_op); } } MEM_freeN(bases); return changed; } /** * Compare result of 'GPU_select': 'uint[4]', * needed for when we need to align with object draw-order. */ static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p) { /* 4th element is select id */ uint sel_a = ((uint *)sel_a_p)[3]; uint sel_b = ((uint *)sel_b_p)[3]; #ifdef __BIG_ENDIAN__ BLI_endian_switch_uint32(&sel_a); BLI_endian_switch_uint32(&sel_b); #endif if (sel_a < sel_b) { return -1; } else if (sel_a > sel_b) { return 1; } else { return 0; } } static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op) { View3D *v3d = vc->v3d; int totobj = MAXPICKBUF; /* XXX solve later */ /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ uint *vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer"); const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact); const int hits = view3d_opengl_select( vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter); for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) { base->object->id.tag &= ~LIB_TAG_DOIT; } Base **bases = NULL; BLI_array_declare(bases); bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= object_deselect_all_visible(vc->view_layer, vc->v3d); } if ((hits == -1) && !SEL_OP_USE_OUTSIDE(sel_op)) { goto finally; } for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) { if (BASE_SELECTABLE(v3d, base)) { if ((base->object->runtime.select_id & 0x0000FFFF) != 0) { BLI_array_append(bases, base); } } } /* The draw order doesn't always match the order we populate the engine, see: T51695. */ qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp); for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) { Bone *bone; Base *base = ED_armature_base_and_bone_from_select_buffer( bases, BLI_array_len(bases), *col, &bone); if (base != NULL) { base->object->id.tag |= LIB_TAG_DOIT; } } for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) { if (BASE_SELECTABLE(v3d, base)) { const bool is_select = base->flag & BASE_SELECTED; const bool is_inside = base->object->id.tag & LIB_TAG_DOIT; const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT); changed = true; } } } finally: if (bases != NULL) { MEM_freeN(bases); } MEM_freeN(vbuffer); if (changed) { DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); } return changed; } static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op) { uint bases_len; Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len); int totobj = MAXPICKBUF; /* XXX solve later */ /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ uint *vbuffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer"); const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact); const int hits = view3d_opengl_select( vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter); /* * LOGIC NOTES (theeth): * The buffer and ListBase have the same relative order, which makes the selection * very simple. Loop through both data sets at the same time, if the color * is the same as the object, we have a hit and can move to the next color * and object pair, if not, just move to the next object, * keeping the same color until we have a hit. */ if (hits > 0) { /* no need to loop if there's no hit */ /* The draw order doesn't always match the order we populate the engine, see: T51695. */ qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp); for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) { Bone *bone; Base *base = ED_armature_base_and_bone_from_select_buffer(bases, bases_len, *col, &bone); if (base == NULL) { continue; } /* Loop over contiguous bone hits for 'base'. */ for (; col != col_end; col += 4) { /* should never fail */ if (bone != NULL) { base->object->id.tag |= LIB_TAG_DOIT; bone->flag |= BONE_DONE; } /* Select the next bone if we're not switching bases. */ if (col + 4 != col_end) { if ((base->object->runtime.select_id & 0x0000FFFF) != (col[4] & 0x0000FFFF)) { break; } if (base->object->pose != NULL) { const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16; bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone); bone = pchan ? pchan->bone : NULL; } else { bone = NULL; } } } } } const bool changed_multi = do_pose_tag_select_op_exec(bases, bases_len, sel_op); if (changed_multi) { DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); } if (bases != NULL) { MEM_freeN(bases); } MEM_freeN(vbuffer); return changed_multi; } static int view3d_box_select_exec(bContext *C, wmOperator *op) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; rcti rect; bool changed_multi = false; wmGenericUserData wm_userdata_buf = {0}; wmGenericUserData *wm_userdata = &wm_userdata_buf; view3d_operator_needs_opengl(C); BKE_object_update_select_id(CTX_data_main(C)); /* setup view context for argument to callbacks */ ED_view3d_viewcontext_init(C, &vc, depsgraph); eSelectOp sel_op = RNA_enum_get(op->ptr, "mode"); WM_operator_properties_border_to_rcti(op, &rect); if (vc.obedit) { FOREACH_OBJECT_IN_MODE_BEGIN ( vc.view_layer, vc.v3d, vc.obedit->type, vc.obedit->mode, ob_iter) { ED_view3d_viewcontext_init_object(&vc, ob_iter); bool changed = false; switch (vc.obedit->type) { case OB_MESH: vc.em = BKE_editmesh_from_object(vc.obedit); changed = do_mesh_box_select(&vc, wm_userdata, &rect, sel_op); if (changed) { DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; case OB_CURVE: case OB_SURF: changed = do_nurbs_box_select(&vc, &rect, sel_op); if (changed) { DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; case OB_MBALL: changed = do_meta_box_select(&vc, &rect, sel_op); if (changed) { DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; case OB_ARMATURE: changed = do_armature_box_select(&vc, &rect, sel_op); if (changed) { DEG_id_tag_update(&vc.obedit->id, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit); ED_outliner_select_sync_from_edit_bone_tag(C); } break; case OB_LATTICE: changed = do_lattice_box_select(&vc, &rect, sel_op); if (changed) { DEG_id_tag_update(vc.obedit->data, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data); } break; default: BLI_assert(!"box select on incorrect object type"); break; } changed_multi |= changed; } FOREACH_OBJECT_IN_MODE_END; } else { /* No edit-mode, unified for bones and objects. */ if (vc.obact && vc.obact->mode & OB_MODE_SCULPT) { /* XXX, this is not selection, could be it's own operator. */ changed_multi = ED_sculpt_mask_box_select( C, &vc, &rect, sel_op == SEL_OP_ADD ? true : false); } else if (vc.obact && BKE_paint_select_face_test(vc.obact)) { changed_multi = do_paintface_box_select(&vc, wm_userdata, &rect, sel_op); } else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) { changed_multi = do_paintvert_box_select(&vc, wm_userdata, &rect, sel_op); } else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) { changed_multi = PE_box_select(C, &rect, sel_op); } else if (vc.obact && vc.obact->mode & OB_MODE_POSE) { changed_multi = do_pose_box_select(C, &vc, &rect, sel_op); if (changed_multi) { ED_outliner_select_sync_from_pose_bone_tag(C); } } else { /* object mode with none active */ changed_multi = do_object_box_select(C, &vc, &rect, sel_op); if (changed_multi) { ED_outliner_select_sync_from_object_tag(C); } } } WM_generic_user_data_free(wm_userdata); if (changed_multi) { return OPERATOR_FINISHED; } else { return OPERATOR_CANCELLED; } } void VIEW3D_OT_select_box(wmOperatorType *ot) { /* identifiers */ ot->name = "Box Select"; ot->description = "Select items using box selection"; ot->idname = "VIEW3D_OT_select_box"; /* api callbacks */ ot->invoke = WM_gesture_box_invoke; ot->exec = view3d_box_select_exec; ot->modal = WM_gesture_box_modal; ot->poll = view3d_selectable_data; ot->cancel = WM_gesture_box_cancel; /* flags */ ot->flag = OPTYPE_UNDO; /* rna */ WM_operator_properties_gesture_box(ot); WM_operator_properties_select_operation(ot); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Circle Select * \{ */ typedef struct CircleSelectUserData { ViewContext *vc; bool select; int mval[2]; float mval_fl[2]; float radius; float radius_squared; /* runtime */ bool is_changed; } CircleSelectUserData; static void view3d_userdata_circleselect_init(CircleSelectUserData *r_data, ViewContext *vc, const bool select, const int mval[2], const float rad) { r_data->vc = vc; r_data->select = select; copy_v2_v2_int(r_data->mval, mval); r_data->mval_fl[0] = mval[0]; r_data->mval_fl[1] = mval[1]; r_data->radius = rad; r_data->radius_squared = rad * rad; /* runtime */ r_data->is_changed = false; } static void mesh_circle_doSelectVert(void *userData, BMVert *eve, const float screen_co[2], int UNUSED(index)) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { BM_vert_select_set(data->vc->em->bm, eve, data->select); data->is_changed = true; } } static void mesh_circle_doSelectEdge(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index)) { CircleSelectUserData *data = userData; if (edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) { BM_edge_select_set(data->vc->em->bm, eed, data->select); data->is_changed = true; } } static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index)) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { BM_face_select_set(data->vc->em->bm, efa, data->select); data->is_changed = true; } } static bool mesh_circle_select(ViewContext *vc, wmGenericUserData *wm_userdata, eSelectOp sel_op, const int mval[2], float rad) { ToolSettings *ts = vc->scene->toolsettings; CircleSelectUserData data; vc->em = BKE_editmesh_from_object(vc->obedit); bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { if (vc->em->bm->totvertsel) { EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT); changed = true; } } const bool select = (sel_op != SEL_OP_SUB); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ view3d_userdata_circleselect_init(&data, vc, select, mval, rad); const bool use_zbuf = !XRAY_FLAG_ENABLED(vc->v3d); if (use_zbuf) { if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, ts->selectmode); } } struct EditSelectBuf_Cache *esel = wm_userdata->data; if (use_zbuf) { if (esel->select_bitmap == NULL) { esel->select_bitmap = DRW_select_buffer_bitmap_from_circle( vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL); } } if (ts->selectmode & SCE_SELECT_VERTEX) { if (use_zbuf) { if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_verts( esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB); } } else { mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } if (ts->selectmode & SCE_SELECT_EDGE) { if (use_zbuf) { if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_edges( esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB); } } else { mesh_foreachScreenEdge_clip_bb_segment( vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_BB); } } if (ts->selectmode & SCE_SELECT_FACE) { if (use_zbuf) { if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_faces( esel, vc->depsgraph, vc->obedit, vc->em, select ? SEL_OP_ADD : SEL_OP_SUB); } } else { mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT); } } changed |= data.is_changed; if (changed) { EDBM_selectmode_flush(vc->em); } return changed; } static bool paint_facesel_circle_select(ViewContext *vc, wmGenericUserData *wm_userdata, const eSelectOp sel_op, const int mval[2], float rad) { BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB)); Object *ob = vc->obact; Mesh *me = ob->data; bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { /* flush selection at the end */ changed |= paintface_deselect_all_visible(vc->C, ob, SEL_DESELECT, false); } if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_FACE); } { struct EditSelectBuf_Cache *esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_circle( vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL); if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_faces_obmode(me, esel, sel_op); MEM_freeN(esel->select_bitmap); esel->select_bitmap = NULL; } } if (changed) { paintface_flush_flags(vc->C, ob, SELECT); } return changed; } static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv, const float screen_co[2], int UNUSED(index)) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { SET_FLAG_FROM_TEST(mv->flag, data->select, SELECT); data->is_changed = true; } } static bool paint_vertsel_circle_select(ViewContext *vc, wmGenericUserData *wm_userdata, const eSelectOp sel_op, const int mval[2], float rad) { BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB)); const bool use_zbuf = !XRAY_ENABLED(vc->v3d); Object *ob = vc->obact; Mesh *me = ob->data; /* CircleSelectUserData data = {NULL}; */ /* UNUSED */ bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { /* Flush selection at the end. */ changed |= paintvert_deselect_all_visible(ob, SEL_DESELECT, false); } const bool select = (sel_op != SEL_OP_SUB); if (use_zbuf) { if (wm_userdata->data == NULL) { editselect_buf_cache_init_with_generic_userdata(wm_userdata, vc, SCE_SELECT_VERTEX); } } if (use_zbuf) { struct EditSelectBuf_Cache *esel = wm_userdata->data; esel->select_bitmap = DRW_select_buffer_bitmap_from_circle( vc->depsgraph, vc->region, vc->v3d, mval, (int)(rad + 1.0f), NULL); if (esel->select_bitmap != NULL) { changed |= edbm_backbuf_check_and_select_verts_obmode(me, esel, sel_op); MEM_freeN(esel->select_bitmap); esel->select_bitmap = NULL; } } else { CircleSelectUserData data; ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */ view3d_userdata_circleselect_init(&data, vc, select, mval, rad); meshobject_foreachScreenVert( vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT); changed |= data.is_changed; } if (changed) { if (sel_op == SEL_OP_SUB) { BKE_mesh_mselect_validate(me); } paintvert_flush_flags(ob); paintvert_tag_select_update(vc->C, ob); } return changed; } static void nurbscurve_circle_doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co[2]) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { if (bp) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); } else { if ((data->vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) { /* can only be (beztindex == 0) here since handles are hidden */ bezt->f1 = bezt->f2 = bezt->f3 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { if (beztindex == 0) { bezt->f1 = data->select ? (bezt->f1 | SELECT) : (bezt->f1 & ~SELECT); } else if (beztindex == 1) { bezt->f2 = data->select ? (bezt->f2 | SELECT) : (bezt->f2 & ~SELECT); } else { bezt->f3 = data->select ? (bezt->f3 | SELECT) : (bezt->f3 & ~SELECT); } } } data->is_changed = true; } } static bool nurbscurve_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad) { CircleSelectUserData data; bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { Curve *curve = vc->obedit->data; changed |= ED_curve_deselect_all(curve->editnurb); } const bool select = (sel_op != SEL_OP_SUB); view3d_userdata_circleselect_init(&data, vc, select, mval, rad); ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT); BKE_curve_nurb_vert_active_validate(vc->obedit->data); return changed || data.is_changed; } static void latticecurve_circle_doSelect(void *userData, BPoint *bp, const float screen_co[2]) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { bp->f1 = data->select ? (bp->f1 | SELECT) : (bp->f1 & ~SELECT); data->is_changed = true; } } static bool lattice_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad) { CircleSelectUserData data; const bool select = (sel_op != SEL_OP_SUB); view3d_userdata_circleselect_init(&data, vc, select, mval, rad); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= ED_lattice_flags_set(vc->obedit, 0); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */ lattice_foreachScreenVert(vc, latticecurve_circle_doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT); return data.is_changed; } /* NOTE: pose-bone case is copied from editbone case... */ static bool pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, const float screen_co[2]) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { if (data->select) { pchan->bone->flag |= BONE_SELECTED; } else { pchan->bone->flag &= ~BONE_SELECTED; } return 1; } return 0; } static void do_circle_select_pose__doSelectBone(void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2]) { CircleSelectUserData *data = userData; bArmature *arm = data->vc->obact->data; if (PBONE_SELECTABLE(arm, pchan->bone)) { bool is_point_done = false; int points_proj_tot = 0; /* project head location to screenspace */ if (screen_co_a[0] != IS_CLIPPED) { points_proj_tot++; if (pchan_circle_doSelectJoint(data, pchan, screen_co_a)) { is_point_done = true; } } /* project tail location to screenspace */ if (screen_co_b[0] != IS_CLIPPED) { points_proj_tot++; if (pchan_circle_doSelectJoint(data, pchan, screen_co_b)) { is_point_done = true; } } /* check if the head and/or tail is in the circle * - the call to check also does the selection already */ /* only if the endpoints didn't get selected, deal with the middle of the bone too * It works nicer to only do this if the head or tail are not in the circle, * otherwise there is no way to circle select joints alone */ if ((is_point_done == false) && (points_proj_tot == 2) && edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) { if (data->select) { pchan->bone->flag |= BONE_SELECTED; } else { pchan->bone->flag &= ~BONE_SELECTED; } data->is_changed = true; } data->is_changed |= is_point_done; } } static bool pose_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad) { BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB)); CircleSelectUserData data; const bool select = (sel_op != SEL_OP_SUB); view3d_userdata_circleselect_init(&data, vc, select, mval, rad); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= ED_pose_deselect_all(vc->obact, SEL_DESELECT, false); } ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */ pose_foreachScreenBone( vc, do_circle_select_pose__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT); if (data.is_changed) { ED_pose_bone_select_tag_update(vc->obact); } return data.is_changed; } static bool armature_circle_doSelectJoint(void *userData, EditBone *ebone, const float screen_co[2], bool head) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { if (head) { if (data->select) { ebone->flag |= BONE_ROOTSEL; } else { ebone->flag &= ~BONE_ROOTSEL; } } else { if (data->select) { ebone->flag |= BONE_TIPSEL; } else { ebone->flag &= ~BONE_TIPSEL; } } return 1; } return 0; } static void do_circle_select_armature__doSelectBone(void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2]) { CircleSelectUserData *data = userData; bArmature *arm = data->vc->obedit->data; if (data->select ? EBONE_SELECTABLE(arm, ebone) : EBONE_VISIBLE(arm, ebone)) { bool is_point_done = false; int points_proj_tot = 0; /* project head location to screenspace */ if (screen_co_a[0] != IS_CLIPPED) { points_proj_tot++; if (armature_circle_doSelectJoint(data, ebone, screen_co_a, true)) { is_point_done = true; } } /* project tail location to screenspace */ if (screen_co_b[0] != IS_CLIPPED) { points_proj_tot++; if (armature_circle_doSelectJoint(data, ebone, screen_co_b, false)) { is_point_done = true; } } /* check if the head and/or tail is in the circle * - the call to check also does the selection already */ /* only if the endpoints didn't get selected, deal with the middle of the bone too * It works nicer to only do this if the head or tail are not in the circle, * otherwise there is no way to circle select joints alone */ if ((is_point_done == false) && (points_proj_tot == 2) && edge_inside_circle(data->mval_fl, data->radius, screen_co_a, screen_co_b)) { if (data->select) { ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } else { ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } data->is_changed = true; } data->is_changed |= is_point_done; } } static bool armature_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad) { CircleSelectUserData data; bArmature *arm = vc->obedit->data; const bool select = (sel_op != SEL_OP_SUB); view3d_userdata_circleselect_init(&data, vc, select, mval, rad); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= ED_armature_edit_deselect_all_visible(vc->obedit); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); armature_foreachScreenBone( vc, do_circle_select_armature__doSelectBone, &data, V3D_PROJ_TEST_CLIP_DEFAULT); if (data.is_changed) { ED_armature_edit_sync_selection(arm->edbo); ED_armature_edit_validate_active(arm); WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, vc->obedit); } return data.is_changed; } static void do_circle_select_mball__doSelectElem(void *userData, struct MetaElem *ml, const float screen_co[2]) { CircleSelectUserData *data = userData; if (len_squared_v2v2(data->mval_fl, screen_co) <= data->radius_squared) { if (data->select) { ml->flag |= SELECT; } else { ml->flag &= ~SELECT; } data->is_changed = true; } } static bool mball_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad) { CircleSelectUserData data; const bool select = (sel_op != SEL_OP_SUB); view3d_userdata_circleselect_init(&data, vc, select, mval, rad); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { data.is_changed |= BKE_mball_deselect_all(vc->obedit->data); } ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); mball_foreachScreenElem( vc, do_circle_select_mball__doSelectElem, &data, V3D_PROJ_TEST_CLIP_DEFAULT); return data.is_changed; } /** * Callbacks for circle selection in Editmode */ static bool obedit_circle_select(bContext *C, ViewContext *vc, wmGenericUserData *wm_userdata, const eSelectOp sel_op, const int mval[2], float rad) { bool changed = false; BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB)); switch (vc->obedit->type) { case OB_MESH: changed = mesh_circle_select(vc, wm_userdata, sel_op, mval, rad); break; case OB_CURVE: case OB_SURF: changed = nurbscurve_circle_select(vc, sel_op, mval, rad); break; case OB_LATTICE: changed = lattice_circle_select(vc, sel_op, mval, rad); break; case OB_ARMATURE: changed = armature_circle_select(vc, sel_op, mval, rad); if (changed) { ED_outliner_select_sync_from_edit_bone_tag(C); } break; case OB_MBALL: changed = mball_circle_select(vc, sel_op, mval, rad); break; default: BLI_assert(0); break; } if (changed) { DEG_id_tag_update(vc->obact->data, ID_RECALC_SELECT); WM_main_add_notifier(NC_GEOM | ND_SELECT, vc->obact->data); } return changed; } static bool object_circle_select(ViewContext *vc, const eSelectOp sel_op, const int mval[2], float rad) { BLI_assert(ELEM(sel_op, SEL_OP_SET, SEL_OP_ADD, SEL_OP_SUB)); ViewLayer *view_layer = vc->view_layer; View3D *v3d = vc->v3d; const float radius_squared = rad * rad; const float mval_fl[2] = {mval[0], mval[1]}; bool changed = false; if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= object_deselect_all_visible(vc->view_layer, vc->v3d); } const bool select = (sel_op != SEL_OP_SUB); const int select_flag = select ? BASE_SELECTED : 0; Base *base; for (base = FIRSTBASE(view_layer); base; base = base->next) { if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) { float screen_co[2]; if (ED_view3d_project_float_global(vc->region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) { if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) { ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); changed = true; } } } } return changed; } /* not a real operator, only for circle test */ static int view3d_circle_select_exec(bContext *C, wmOperator *op) { Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; const int radius = RNA_int_get(op->ptr, "radius"); const int mval[2] = {RNA_int_get(op->ptr, "x"), RNA_int_get(op->ptr, "y")}; /* Allow each selection type to allocate their own data that's used between executions. */ wmGesture *gesture = op->customdata; /* NULL when non-modal. */ wmGenericUserData wm_userdata_buf = {0}; wmGenericUserData *wm_userdata = gesture ? &gesture->user_data : &wm_userdata_buf; const eSelectOp sel_op = ED_select_op_modal(RNA_enum_get(op->ptr, "mode"), WM_gesture_is_modal_first(gesture)); ED_view3d_viewcontext_init(C, &vc, depsgraph); Object *obact = vc.obact; Object *obedit = vc.obedit; if (obedit || BKE_paint_select_elem_test(obact) || (obact && (obact->mode & OB_MODE_POSE))) { view3d_operator_needs_opengl(C); if (obedit == NULL) { BKE_object_update_select_id(CTX_data_main(C)); } FOREACH_OBJECT_IN_MODE_BEGIN (vc.view_layer, vc.v3d, obact->type, obact->mode, ob_iter) { ED_view3d_viewcontext_init_object(&vc, ob_iter); obact = vc.obact; obedit = vc.obedit; if (obedit) { obedit_circle_select(C, &vc, wm_userdata, sel_op, mval, (float)radius); } else if (BKE_paint_select_face_test(obact)) { paint_facesel_circle_select(&vc, wm_userdata, sel_op, mval, (float)radius); } else if (BKE_paint_select_vert_test(obact)) { paint_vertsel_circle_select(&vc, wm_userdata, sel_op, mval, (float)radius); } else if (obact->mode & OB_MODE_POSE) { pose_circle_select(&vc, sel_op, mval, (float)radius); ED_outliner_select_sync_from_pose_bone_tag(C); } else { BLI_assert(0); } } FOREACH_OBJECT_IN_MODE_END; } else if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) { if (PE_circle_select(C, sel_op, mval, (float)radius)) { return OPERATOR_FINISHED; } return OPERATOR_CANCELLED; } else if (obact && obact->mode & OB_MODE_SCULPT) { return OPERATOR_CANCELLED; } else { if (object_circle_select(&vc, sel_op, mval, (float)radius)) { DEG_id_tag_update(&vc.scene->id, ID_RECALC_SELECT); WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc.scene); ED_outliner_select_sync_from_object_tag(C); } } /* Otherwise this is freed by the gesture. */ if (wm_userdata == &wm_userdata_buf) { WM_generic_user_data_free(wm_userdata); } else { struct EditSelectBuf_Cache *esel = wm_userdata->data; if (esel && esel->select_bitmap) { MEM_freeN(esel->select_bitmap); esel->select_bitmap = NULL; } } return OPERATOR_FINISHED; } void VIEW3D_OT_select_circle(wmOperatorType *ot) { ot->name = "Circle Select"; ot->description = "Select items using circle selection"; ot->idname = "VIEW3D_OT_select_circle"; ot->invoke = WM_gesture_circle_invoke; ot->modal = WM_gesture_circle_modal; ot->exec = view3d_circle_select_exec; ot->poll = view3d_selectable_data; ot->cancel = WM_gesture_circle_cancel; /* flags */ ot->flag = OPTYPE_UNDO; /* properties */ WM_operator_properties_gesture_circle(ot); WM_operator_properties_select_operation_simple(ot); } /** \} */