/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/space_view3d/view3d_snap.c * \ingroup spview3d */ #include #include #include "MEM_guardedalloc.h" #include "DNA_armature_types.h" #include "DNA_curve_types.h" #include "DNA_lattice_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_linklist.h" #include "BLI_utildefines.h" #include "BKE_armature.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_depsgraph.h" #include "BKE_lattice.h" #include "BKE_main.h" #include "BKE_object.h" #include "BKE_tessmesh.h" #include "BKE_DerivedMesh.h" #include "BKE_scene.h" #include "BKE_tracking.h" #include "WM_api.h" #include "WM_types.h" #include "ED_armature.h" #include "ED_mesh.h" #include "ED_keyframing.h" #include "ED_screen.h" #include "ED_curve.h" /* for curve_editnurbs */ #include "view3d_intern.h" extern float originmat[3][3]; /* XXX object.c */ /* ************************************************** */ /* ********************* old transform stuff ******** */ /* *********** will get replaced with new transform * */ /* ************************************************** */ typedef struct TransVert { float *loc; float oldloc[3], maploc[3], fac; float *val, oldval; int flag; float *nor; } TransVert; /* SELECT == (1 << 0) */ #define TX_VERT_USE_MAPLOC (1 << 1) static TransVert *transvmain = NULL; static int tottrans = 0; /* copied from editobject.c, now uses (almost) proper depgraph */ static void special_transvert_update(Object *obedit) { if (obedit) { DAG_id_tag_update(obedit->data, 0); if (obedit->type == OB_MESH) { Mesh *me = obedit->data; BM_mesh_normals_update(me->edit_btmesh->bm, TRUE); // does face centers too } else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { Curve *cu = obedit->data; ListBase *nurbs = BKE_curve_editNurbs_get(cu); Nurb *nu = nurbs->first; while (nu) { /* keep handles' vectors unchanged */ if (nu->bezt) { int a = nu->pntsu; TransVert *tv = transvmain; BezTriple *bezt = nu->bezt; while (a--) { if (bezt->f1 & SELECT) tv++; if (bezt->f2 & SELECT) { float v[3]; if (bezt->f1 & SELECT) { sub_v3_v3v3(v, (tv - 1)->oldloc, tv->oldloc); add_v3_v3v3(bezt->vec[0], bezt->vec[1], v); } if (bezt->f3 & SELECT) { sub_v3_v3v3(v, (tv + 1)->oldloc, tv->oldloc); add_v3_v3v3(bezt->vec[2], bezt->vec[1], v); } tv++; } if (bezt->f3 & SELECT) tv++; bezt++; } } BKE_nurb_test2D(nu); BKE_nurb_handles_test(nu); /* test for bezier too */ nu = nu->next; } } else if (obedit->type == OB_ARMATURE) { bArmature *arm = obedit->data; EditBone *ebo; TransVert *tv = transvmain; int a = 0; /* Ensure all bone tails are correctly adjusted */ for (ebo = arm->edbo->first; ebo; ebo = ebo->next) { /* adjust tip if both ends selected */ if ((ebo->flag & BONE_ROOTSEL) && (ebo->flag & BONE_TIPSEL)) { if (tv) { float diffvec[3]; sub_v3_v3v3(diffvec, tv->loc, tv->oldloc); add_v3_v3(ebo->tail, diffvec); a++; if (a < tottrans) tv++; } } } /* Ensure all bones are correctly adjusted */ for (ebo = arm->edbo->first; ebo; ebo = ebo->next) { if ((ebo->flag & BONE_CONNECTED) && ebo->parent) { /* If this bone has a parent tip that has been moved */ if (ebo->parent->flag & BONE_TIPSEL) { copy_v3_v3(ebo->head, ebo->parent->tail); } /* If this bone has a parent tip that has NOT been moved */ else { copy_v3_v3(ebo->parent->tail, ebo->head); } } } if (arm->flag & ARM_MIRROR_EDIT) transform_armature_mirror_update(obedit); } else if (obedit->type == OB_LATTICE) { Lattice *lt = obedit->data; if (lt->editlatt->latt->flag & LT_OUTSIDE) outside_lattice(lt->editlatt->latt); } } } static void set_mapped_co(void *vuserdata, int index, const float co[3], const float UNUSED(no[3]), const short UNUSED(no_s[3])) { void **userdata = vuserdata; BMEditMesh *em = userdata[0]; TransVert *tv = userdata[1]; BMVert *eve = EDBM_vert_at_index(em, index); if (BM_elem_index_get(eve) != -1 && !(tv[BM_elem_index_get(eve)].flag & TX_VERT_USE_MAPLOC)) { copy_v3_v3(tv[BM_elem_index_get(eve)].maploc, co); tv[BM_elem_index_get(eve)].flag |= TX_VERT_USE_MAPLOC; } } /* copied from editobject.c, needs to be replaced with new transform code still */ /* mode flags: */ #define TM_ALL_JOINTS 1 /* all joints (for bones only) */ #define TM_SKIP_HANDLES 2 /* skip handles when control point is selected (for curves only) */ static void make_trans_verts(Object *obedit, float min[3], float max[3], int mode) { Nurb *nu; BezTriple *bezt; BPoint *bp; TransVert *tv = NULL; MetaElem *ml; BMVert *eve; EditBone *ebo; float total, center[3], centroid[3]; int a; tottrans = 0; // global! INIT_MINMAX(min, max); zero_v3(centroid); if (obedit->type == OB_MESH) { Mesh *me = obedit->data; BMEditMesh *em = me->edit_btmesh; BMesh *bm = em->bm; BMIter iter; void *userdata[2] = {em, NULL}; /*int proptrans= 0; */ /*UNUSED*/ /* abuses vertex index all over, set, just set dirty here, * perhaps this could use its own array instead? - campbell */ // transform now requires awareness for select mode, so we tag the f1 flags in verts tottrans = 0; if (em->selectmode & SCE_SELECT_VERTEX) { BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BM_elem_flag_test(eve, BM_ELEM_SELECT)) { BM_elem_index_set(eve, 1); /* set_dirty! */ tottrans++; } else BM_elem_index_set(eve, 0); /* set_dirty! */ } } else if (em->selectmode & SCE_SELECT_EDGE) { BMEdge *eed; BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { BM_elem_index_set(eve, 0); /* set_dirty! */ } BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) { if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BM_elem_flag_test(eed, BM_ELEM_SELECT)) { BM_elem_index_set(eed->v1, 1); /* set_dirty! */ BM_elem_index_set(eed->v2, 1); /* set_dirty! */ } } BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_index_get(eve)) tottrans++; } } else { BMFace *efa; BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { BM_elem_index_set(eve, 0); /* set_dirty! */ } BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BM_elem_flag_test(efa, BM_ELEM_SELECT)) { BMIter liter; BMLoop *l; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { BM_elem_index_set(l->v, 1); /* set_dirty! */ } } } BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_index_get(eve)) tottrans++; } } /* for any of the 3 loops above which all dirty the indices */ bm->elem_index_dirty |= BM_VERT; /* and now make transverts */ if (tottrans) { tv = transvmain = MEM_callocN(tottrans * sizeof(TransVert), "maketransverts"); a = 0; BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (BM_elem_index_get(eve)) { BM_elem_index_set(eve, a); /* set_dirty! */ copy_v3_v3(tv->oldloc, eve->co); tv->loc = eve->co; if (eve->no[0] != 0.0f || eve->no[1] != 0.0f || eve->no[2] != 0.0f) tv->nor = eve->no; // note this is a hackish signal (ton) tv->flag = BM_elem_index_get(eve) & SELECT; tv++; a++; } else { BM_elem_index_set(eve, -1); /* set_dirty! */ } } /* set dirty already, above */ userdata[1] = transvmain; } if (transvmain && em->derivedCage) { EDBM_index_arrays_init(em, 1, 0, 0); em->derivedCage->foreachMappedVert(em->derivedCage, set_mapped_co, userdata); EDBM_index_arrays_free(em); } } else if (obedit->type == OB_ARMATURE) { bArmature *arm = obedit->data; int totmalloc = BLI_countlist(arm->edbo); totmalloc *= 2; /* probably overkill but bones can have 2 trans verts each */ tv = transvmain = MEM_callocN(totmalloc * sizeof(TransVert), "maketransverts armature"); for (ebo = arm->edbo->first; ebo; ebo = ebo->next) { if (ebo->layer & arm->layer) { short tipsel = (ebo->flag & BONE_TIPSEL); short rootsel = (ebo->flag & BONE_ROOTSEL); short rootok = (!(ebo->parent && (ebo->flag & BONE_CONNECTED) && (ebo->parent->flag & BONE_TIPSEL))); if ((tipsel && rootsel) || (rootsel)) { /* Don't add the tip (unless mode & TM_ALL_JOINTS, for getting all joints), * otherwise we get zero-length bones as tips will snap to the same * location as heads. */ if (rootok) { copy_v3_v3(tv->oldloc, ebo->head); tv->loc = ebo->head; tv->nor = NULL; tv->flag = 1; tv++; tottrans++; } if ((mode & TM_ALL_JOINTS) && (tipsel)) { copy_v3_v3(tv->oldloc, ebo->tail); tv->loc = ebo->tail; tv->nor = NULL; tv->flag = 1; tv++; tottrans++; } } else if (tipsel) { copy_v3_v3(tv->oldloc, ebo->tail); tv->loc = ebo->tail; tv->nor = NULL; tv->flag = 1; tv++; tottrans++; } } } } else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { Curve *cu = obedit->data; int totmalloc = 0; ListBase *nurbs = BKE_curve_editNurbs_get(cu); for (nu = nurbs->first; nu; nu = nu->next) { if (nu->type == CU_BEZIER) totmalloc += 3 * nu->pntsu; else totmalloc += nu->pntsu * nu->pntsv; } tv = transvmain = MEM_callocN(totmalloc * sizeof(TransVert), "maketransverts curve"); nu = nurbs->first; while (nu) { if (nu->type == CU_BEZIER) { a = nu->pntsu; bezt = nu->bezt; while (a--) { if (bezt->hide == 0) { int skip_handle = 0; if (bezt->f2 & SELECT) skip_handle = mode & TM_SKIP_HANDLES; if ((bezt->f1 & SELECT) && !skip_handle) { copy_v3_v3(tv->oldloc, bezt->vec[0]); tv->loc = bezt->vec[0]; tv->flag = bezt->f1 & SELECT; tv++; tottrans++; } if (bezt->f2 & SELECT) { copy_v3_v3(tv->oldloc, bezt->vec[1]); tv->loc = bezt->vec[1]; tv->val = &(bezt->alfa); tv->oldval = bezt->alfa; tv->flag = bezt->f2 & SELECT; tv++; tottrans++; } if ((bezt->f3 & SELECT) && !skip_handle) { copy_v3_v3(tv->oldloc, bezt->vec[2]); tv->loc = bezt->vec[2]; tv->flag = bezt->f3 & SELECT; tv++; tottrans++; } } bezt++; } } else { a = nu->pntsu * nu->pntsv; bp = nu->bp; while (a--) { if (bp->hide == 0) { if (bp->f1 & SELECT) { copy_v3_v3(tv->oldloc, bp->vec); tv->loc = bp->vec; tv->val = &(bp->alfa); tv->oldval = bp->alfa; tv->flag = bp->f1 & SELECT; tv++; tottrans++; } } bp++; } } nu = nu->next; } } else if (obedit->type == OB_MBALL) { MetaBall *mb = obedit->data; int totmalloc = BLI_countlist(mb->editelems); tv = transvmain = MEM_callocN(totmalloc * sizeof(TransVert), "maketransverts mball"); ml = mb->editelems->first; while (ml) { if (ml->flag & SELECT) { tv->loc = &ml->x; copy_v3_v3(tv->oldloc, tv->loc); tv->val = &(ml->rad); tv->oldval = ml->rad; tv->flag = 1; tv++; tottrans++; } ml = ml->next; } } else if (obedit->type == OB_LATTICE) { Lattice *lt = obedit->data; bp = lt->editlatt->latt->def; a = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw; tv = transvmain = MEM_callocN(a * sizeof(TransVert), "maketransverts latt"); while (a--) { if (bp->f1 & SELECT) { if (bp->hide == 0) { copy_v3_v3(tv->oldloc, bp->vec); tv->loc = bp->vec; tv->flag = bp->f1 & SELECT; tv++; tottrans++; } } bp++; } } if (!tottrans && transvmain) { /* prevent memory leak. happens for curves/latticies due to */ /* difficult condition of adding points to trans data */ MEM_freeN(transvmain); transvmain = NULL; } /* cent etc */ tv = transvmain; total = 0.0; for (a = 0; a < tottrans; a++, tv++) { if (tv->flag & SELECT) { add_v3_v3(centroid, tv->oldloc); total += 1.0f; minmax_v3v3_v3(min, max, tv->oldloc); } } if (total != 0.0f) { mul_v3_fl(centroid, 1.0f / total); } mid_v3_v3v3(center, min, max); } /* *********************** operators ******************** */ static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op)) { Main *bmain = CTX_data_main(C); Object *obedit = CTX_data_edit_object(C); Scene *scene = CTX_data_scene(C); RegionView3D *rv3d = CTX_wm_region_data(C); TransVert *tv; float gridf, imat[3][3], bmat[3][3], vec[3]; int a; gridf = rv3d->gridview; if (obedit) { tottrans = 0; if (ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)) make_trans_verts(obedit, bmat[0], bmat[1], 0); if (tottrans == 0) return OPERATOR_CANCELLED; copy_m3_m4(bmat, obedit->obmat); invert_m3_m3(imat, bmat); tv = transvmain; for (a = 0; a < tottrans; a++, tv++) { copy_v3_v3(vec, tv->loc); mul_m3_v3(bmat, vec); add_v3_v3(vec, obedit->obmat[3]); vec[0] = gridf * floorf(0.5f + vec[0] / gridf); vec[1] = gridf * floorf(0.5f + vec[1] / gridf); vec[2] = gridf * floorf(0.5f + vec[2] / gridf); sub_v3_v3(vec, obedit->obmat[3]); mul_m3_v3(imat, vec); copy_v3_v3(tv->loc, vec); } special_transvert_update(obedit); MEM_freeN(transvmain); transvmain = NULL; } else { struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID); CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) { if (ob->mode & OB_MODE_POSE) { bPoseChannel *pchan; bArmature *arm = ob->data; invert_m4_m4(ob->imat, ob->obmat); for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if (pchan->bone->flag & BONE_SELECTED) { if (pchan->bone->layer & arm->layer) { if ((pchan->bone->flag & BONE_CONNECTED) == 0) { float nLoc[3]; /* get nearest grid point to snap to */ copy_v3_v3(nLoc, pchan->pose_mat[3]); /* We must operate in world space! */ mul_m4_v3(ob->obmat, nLoc); vec[0] = gridf * (float)(floor(0.5f + nLoc[0] / gridf)); vec[1] = gridf * (float)(floor(0.5f + nLoc[1] / gridf)); vec[2] = gridf * (float)(floor(0.5f + nLoc[2] / gridf)); /* Back in object space... */ mul_m4_v3(ob->imat, vec); /* Get location of grid point in pose space. */ BKE_armature_loc_pose_to_bone(pchan, vec, vec); /* adjust location */ if ((pchan->protectflag & OB_LOCK_LOCX) == 0) pchan->loc[0] = vec[0]; if ((pchan->protectflag & OB_LOCK_LOCY) == 0) pchan->loc[1] = vec[1]; if ((pchan->protectflag & OB_LOCK_LOCZ) == 0) pchan->loc[2] = vec[2]; /* auto-keyframing */ ED_autokeyframe_pchan(C, scene, ob, pchan, ks); } /* if the bone has a parent and is connected to the parent, * don't do anything - will break chain unless we do auto-ik. */ } } } ob->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK); DAG_id_tag_update(&ob->id, OB_RECALC_DATA); } else { ob->recalc |= OB_RECALC_OB; vec[0] = -ob->obmat[3][0] + gridf *floorf(0.5f + ob->obmat[3][0] / gridf); vec[1] = -ob->obmat[3][1] + gridf *floorf(0.5f + ob->obmat[3][1] / gridf); vec[2] = -ob->obmat[3][2] + gridf *floorf(0.5f + ob->obmat[3][2] / gridf); if (ob->parent) { BKE_object_where_is_calc(scene, ob); invert_m3_m3(imat, originmat); mul_m3_v3(imat, vec); } if ((ob->protectflag & OB_LOCK_LOCX) == 0) ob->loc[0] += vec[0]; if ((ob->protectflag & OB_LOCK_LOCY) == 0) ob->loc[1] += vec[1]; if ((ob->protectflag & OB_LOCK_LOCZ) == 0) ob->loc[2] += vec[2]; /* auto-keyframing */ ED_autokeyframe_object(C, scene, ob, ks); } } CTX_DATA_END; } DAG_ids_flush_update(bmain, 0); WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot) { /* identifiers */ ot->name = "Snap Selection to Grid"; ot->description = "Snap selected item(s) to nearest grid node"; ot->idname = "VIEW3D_OT_snap_selected_to_grid"; /* api callbacks */ ot->exec = snap_sel_to_grid; ot->poll = ED_operator_region_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* *************************************************** */ static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op)) { Main *bmain = CTX_data_main(C); Object *obedit = CTX_data_edit_object(C); Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); TransVert *tv; float *curs, imat[3][3], bmat[3][3], vec[3]; int a; curs = give_cursor(scene, v3d); if (obedit) { tottrans = 0; if (ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)) make_trans_verts(obedit, bmat[0], bmat[1], 0); if (tottrans == 0) return OPERATOR_CANCELLED; copy_m3_m4(bmat, obedit->obmat); invert_m3_m3(imat, bmat); tv = transvmain; for (a = 0; a < tottrans; a++, tv++) { sub_v3_v3v3(vec, curs, obedit->obmat[3]); mul_m3_v3(imat, vec); copy_v3_v3(tv->loc, vec); } special_transvert_update(obedit); MEM_freeN(transvmain); transvmain = NULL; } else { struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID); CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) { if (ob->mode & OB_MODE_POSE) { bPoseChannel *pchan; bArmature *arm = ob->data; invert_m4_m4(ob->imat, ob->obmat); copy_v3_v3(vec, curs); mul_m4_v3(ob->imat, vec); for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if (pchan->bone->flag & BONE_SELECTED) { if (pchan->bone->layer & arm->layer) { if ((pchan->bone->flag & BONE_CONNECTED) == 0) { /* Get position in pchan (pose) space. */ BKE_armature_loc_pose_to_bone(pchan, vec, vec); /* copy new position */ if ((pchan->protectflag & OB_LOCK_LOCX) == 0) pchan->loc[0] = vec[0]; if ((pchan->protectflag & OB_LOCK_LOCY) == 0) pchan->loc[1] = vec[1]; if ((pchan->protectflag & OB_LOCK_LOCZ) == 0) pchan->loc[2] = vec[2]; /* auto-keyframing */ ED_autokeyframe_pchan(C, scene, ob, pchan, ks); } /* if the bone has a parent and is connected to the parent, * don't do anything - will break chain unless we do auto-ik. */ } } } ob->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK); DAG_id_tag_update(&ob->id, OB_RECALC_DATA); } else { ob->recalc |= OB_RECALC_OB; vec[0] = -ob->obmat[3][0] + curs[0]; vec[1] = -ob->obmat[3][1] + curs[1]; vec[2] = -ob->obmat[3][2] + curs[2]; if (ob->parent) { BKE_object_where_is_calc(scene, ob); invert_m3_m3(imat, originmat); mul_m3_v3(imat, vec); } if ((ob->protectflag & OB_LOCK_LOCX) == 0) ob->loc[0] += vec[0]; if ((ob->protectflag & OB_LOCK_LOCY) == 0) ob->loc[1] += vec[1]; if ((ob->protectflag & OB_LOCK_LOCZ) == 0) ob->loc[2] += vec[2]; /* auto-keyframing */ ED_autokeyframe_object(C, scene, ob, ks); } } CTX_DATA_END; } DAG_ids_flush_update(bmain, 0); WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL); return OPERATOR_FINISHED; } void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot) { /* identifiers */ ot->name = "Snap Selection to Cursor"; ot->description = "Snap selected item(s) to cursor"; ot->idname = "VIEW3D_OT_snap_selected_to_cursor"; /* api callbacks */ ot->exec = snap_sel_to_curs; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* *************************************************** */ static int snap_curs_to_grid(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); RegionView3D *rv3d = CTX_wm_region_data(C); View3D *v3d = CTX_wm_view3d(C); float gridf, *curs; gridf = rv3d->gridview; curs = give_cursor(scene, v3d); curs[0] = gridf * floorf(0.5f + curs[0] / gridf); curs[1] = gridf * floorf(0.5f + curs[1] / gridf); curs[2] = gridf * floorf(0.5f + curs[2] / gridf); WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); // hrm return OPERATOR_FINISHED; } void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot) { /* identifiers */ ot->name = "Snap Cursor to Grid"; ot->description = "Snap cursor to nearest grid node"; ot->idname = "VIEW3D_OT_snap_cursor_to_grid"; /* api callbacks */ ot->exec = snap_curs_to_grid; ot->poll = ED_operator_region_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* **************************************************** */ static void bundle_midpoint(Scene *scene, Object *ob, float vec[3]) { MovieClip *clip = BKE_object_movieclip_get(scene, ob, 0); MovieTracking *tracking; MovieTrackingObject *object; int ok = 0; float min[3], max[3], mat[4][4], pos[3], cammat[4][4] = MAT4_UNITY; if (!clip) return; tracking = &clip->tracking; copy_m4_m4(cammat, ob->obmat); BKE_get_tracking_mat(scene, ob, mat); INIT_MINMAX(min, max); for (object = tracking->objects.first; object; object = object->next) { ListBase *tracksbase = BKE_tracking_object_tracks(tracking, object); MovieTrackingTrack *track = tracksbase->first; float obmat[4][4]; if (object->flag & TRACKING_OBJECT_CAMERA) { copy_m4_m4(obmat, mat); } else { float imat[4][4]; BKE_tracking_get_interpolated_camera(tracking, object, scene->r.cfra, imat); invert_m4(imat); mult_m4_m4m4(obmat, cammat, imat); } while (track) { if ((track->flag & TRACK_HAS_BUNDLE) && TRACK_SELECTED(track)) { ok = 1; mul_v3_m4v3(pos, obmat, track->bundle_pos); minmax_v3v3_v3(min, max, pos); } track = track->next; } } if (ok) { mid_v3_v3v3(vec, min, max); } } static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op)) { Object *obedit = CTX_data_edit_object(C); Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); TransVert *tv; float *curs, bmat[3][3], vec[3], min[3], max[3], centroid[3]; int count, a; curs = give_cursor(scene, v3d); count = 0; INIT_MINMAX(min, max); zero_v3(centroid); if (obedit) { tottrans = 0; if (ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)) make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS | TM_SKIP_HANDLES); if (tottrans == 0) return OPERATOR_CANCELLED; copy_m3_m4(bmat, obedit->obmat); tv = transvmain; for (a = 0; a < tottrans; a++, tv++) { copy_v3_v3(vec, tv->loc); mul_m3_v3(bmat, vec); add_v3_v3(vec, obedit->obmat[3]); add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); } if (v3d->around == V3D_CENTROID) { mul_v3_fl(centroid, 1.0f / (float)tottrans); copy_v3_v3(curs, centroid); } else { mid_v3_v3v3(curs, min, max); } MEM_freeN(transvmain); transvmain = NULL; } else { Object *obact = CTX_data_active_object(C); if (obact && (obact->mode & OB_MODE_POSE)) { bArmature *arm = obact->data; bPoseChannel *pchan; for (pchan = obact->pose->chanbase.first; pchan; pchan = pchan->next) { if (arm->layer & pchan->bone->layer) { if (pchan->bone->flag & BONE_SELECTED) { copy_v3_v3(vec, pchan->pose_head); mul_m4_v3(obact->obmat, vec); add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); count++; } } } } else { CTX_DATA_BEGIN (C, Object *, ob, selected_objects) { copy_v3_v3(vec, ob->obmat[3]); /* special case for camera -- snap to bundles */ if (ob->type == OB_CAMERA) { /* snap to bundles should happen only when bundles are visible */ if (v3d->flag2 & V3D_SHOW_RECONSTRUCTION) { bundle_midpoint(scene, ob, vec); } } add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); count++; } CTX_DATA_END; } if (count) { if (v3d->around == V3D_CENTROID) { mul_v3_fl(centroid, 1.0f / (float)count); copy_v3_v3(curs, centroid); } else { mid_v3_v3v3(curs, min, max); } } } WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); return OPERATOR_FINISHED; } void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot) { /* identifiers */ ot->name = "Snap Cursor to Selected"; ot->description = "Snap cursor to center of selected item(s)"; ot->idname = "VIEW3D_OT_snap_cursor_to_selected"; /* api callbacks */ ot->exec = snap_curs_to_sel; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* ********************************************** */ static int snap_curs_to_active(bContext *C, wmOperator *UNUSED(op)) { Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); float *curs; curs = give_cursor(scene, v3d); if (obedit) { if (obedit->type == OB_MESH) { /* check active */ Mesh *me = obedit->data; BMEditSelection ese; if (BM_select_history_active_get(me->edit_btmesh->bm, &ese)) { BM_editselection_center(&ese, curs); } mul_m4_v3(obedit->obmat, curs); } } else { if (obact) { copy_v3_v3(curs, obact->obmat[3]); } } WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); return OPERATOR_FINISHED; } void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot) { /* identifiers */ ot->name = "Snap Cursor to Active"; ot->description = "Snap cursor to active item"; ot->idname = "VIEW3D_OT_snap_cursor_to_active"; /* api callbacks */ ot->exec = snap_curs_to_active; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* **************************************************** */ /*New Code - Snap Cursor to Center -*/ static int snap_curs_to_center(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); float *curs; curs = give_cursor(scene, v3d); zero_v3(curs); WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); return OPERATOR_FINISHED; } void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot) { /* identifiers */ ot->name = "Snap Cursor to Center"; ot->description = "Snap cursor to the Center"; ot->idname = "VIEW3D_OT_snap_cursor_to_center"; /* api callbacks */ ot->exec = snap_curs_to_center; ot->poll = ED_operator_view3d_active; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* **************************************************** */ int ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3]) { TransVert *tv; float centroid[3], vec[3], bmat[3][3]; int a; tottrans = 0; if (ELEM5(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE)) make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS); if (tottrans == 0) return 0; copy_m3_m4(bmat, obedit->obmat); tv = transvmain; for (a = 0; a < tottrans; a++, tv++) { copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc); mul_m3_v3(bmat, vec); add_v3_v3(vec, obedit->obmat[3]); add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); } MEM_freeN(transvmain); transvmain = NULL; return 1; }