/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #include "DNA_ID.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_curve_types.h" #include "DNA_camera_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "MEM_guardedalloc.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_editVert.h" #include "BLI_rand.h" #include "BKE_action.h" #include "BKE_brush.h" #include "BKE_context.h" #include "BKE_curve.h" #include "BKE_customdata.h" #include "BKE_depsgraph.h" #include "BKE_idprop.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_global.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_transform.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_image.h" #include "ED_keyframing.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_particle.h" #include "ED_screen.h" #include "ED_types.h" #include "ED_util.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "view3d_intern.h" // own include /* ******************* view3d space & buttons ************** */ /* op->invoke */ static void redo_cb(bContext *C, void *arg_op, void *arg2) { wmOperator *lastop= arg_op; if(lastop) { int retval; printf("operator redo %s\n", lastop->type->name); ED_undo_pop(C); retval= WM_operator_repeat(C, lastop); if((retval & OPERATOR_FINISHED)==0) { printf("operator redo failed %s\n", lastop->type->name); ED_undo_redo(C); } } } static void view3d_panel_operator_redo(const bContext *C, Panel *pa) { /* XXX temp */ extern void uiDefAutoButsRNA_single(const bContext *C, uiLayout *layout, PointerRNA *ptr); wmWindowManager *wm= CTX_wm_manager(C); wmOperator *op; PointerRNA ptr; uiBlock *block; block= uiLayoutGetBlock(pa->layout); /* only for operators that are registered and did an undo push */ for(op= wm->operators.last; op; op= op->prev) if((op->type->flag & OPTYPE_REGISTER) && (op->type->flag & OPTYPE_UNDO)) break; if(op==NULL) return; if(op->type->poll && op->type->poll(C)==0) return; uiBlockSetFunc(block, redo_cb, op, NULL); if(!op->properties) { IDPropertyTemplate val = {0}; op->properties= IDP_New(IDP_GROUP, val, "wmOperatorProperties"); } RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr); uiDefAutoButsRNA_single(C, pa->layout, &ptr); } void view3d_toolbar_register(ARegionType *art) { PanelType *pt; pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel last operator"); strcpy(pt->idname, "VIEW3D_PT_last_operator"); strcpy(pt->label, "Last Operator"); pt->draw= view3d_panel_operator_redo; BLI_addtail(&art->paneltypes, pt); } static int view3d_toolbar(bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= view3d_has_tools_region(sa); if(ar) { ar->flag ^= RGN_FLAG_HIDDEN; ar->v2d.flag &= ~V2D_IS_INITIALISED; /* XXX should become hide/unhide api? */ ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa); ED_area_tag_redraw(sa); } return OPERATOR_FINISHED; } void VIEW3D_OT_toolbar(wmOperatorType *ot) { ot->name= "Toolbar"; ot->idname= "VIEW3D_OT_toolbar"; ot->exec= view3d_toolbar; ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= 0; }