/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/transform/transform.h * \ingroup edtransform */ #ifndef __TRANSFORM_H__ #define __TRANSFORM_H__ #include "ED_transform.h" #include "ED_numinput.h" #include "ED_view3d.h" #include "RE_engine.h" #include "DNA_listBase.h" #include "DEG_depsgraph.h" /* ************************** Types ***************************** */ struct Depsgraph; struct TransInfo; struct TransDataContainer; struct TransData; struct TransformOrientation; struct TransSnap; struct NumInput; struct Object; struct View3D; struct ScrArea; struct Scene; struct ViewLayer; struct bConstraint; struct wmKeyMap; struct wmKeyConfig; struct bContext; struct wmEvent; struct wmTimer; struct ARegion; struct ReportList; struct RNG; struct EditBone; struct RenderEngineType; struct SnapObjectContext; #include "DNA_object_enums.h" /* transinfo->redraw */ typedef enum { TREDRAW_NOTHING = 0, TREDRAW_HARD = 1, TREDRAW_SOFT = 2, } eRedrawFlag; typedef struct TransSnapPoint { struct TransSnapPoint *next, *prev; float co[3]; } TransSnapPoint; typedef struct TransSnap { short mode; short target; short modePoint; short modeSelect; bool align; bool project; bool snap_self; bool peel; bool snap_spatial_grid; short status; float snapPoint[3]; /* snapping from this point (in global-space)*/ float snapTarget[3]; /* to this point (in global-space)*/ float snapNormal[3]; char snapNodeBorder; ListBase points; TransSnapPoint *selectedPoint; double last; void (*applySnap)(struct TransInfo *, float *); void (*calcSnap)(struct TransInfo *, float *); void (*targetSnap)(struct TransInfo *); /** * Get the transform distance between two points (used by Closest snap) * * \note Return value can be anything, * where the smallest absolute value defines whats closest. */ float (*distance)(struct TransInfo *t, const float p1[3], const float p2[3]); /** * Re-usable snap context data. */ struct SnapObjectContext *object_context; } TransSnap; typedef struct TransCon { short orientation; /**/ char text[50]; /* Description of the Constraint for header_print */ float mtx[3][3]; /* Matrix of the Constraint space */ float imtx[3][3]; /* Inverse Matrix of the Constraint space */ float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */ int imval[2]; /* initial mouse value for visual calculation */ /* the one in TransInfo is not garanty to stay the same (Rotates change it) */ int mode; /* Mode flags of the Constraint */ void (*drawExtra)(struct TransInfo *t); /* Note: if 'tc' is NULL, 'td' must also be NULL. */ /* For constraints that needs to draw differently from the other * uses this instead of the generic draw function */ void (*applyVec)(struct TransInfo *t, struct TransDataContainer *tc, struct TransData *td, const float in[3], float out[3], float pvec[3]); /* Apply function pointer for linear vectorial transformation */ /* The last three parameters are pointers to the in/out/printable vectors */ void (*applySize)(struct TransInfo *t, struct TransDataContainer *tc, struct TransData *td, float smat[3][3]); /* Apply function pointer for size transformation */ void (*applyRot)(struct TransInfo *t, struct TransDataContainer *tc, struct TransData *td, float vec[3], float *angle); /* Apply function pointer for rotation transformation */ } TransCon; typedef struct TransDataExtension { float drot[3]; /* Initial object drot */ // float drotAngle; /* Initial object drotAngle, TODO: not yet implemented */ // float drotAxis[3]; /* Initial object drotAxis, TODO: not yet implemented */ float dquat[4]; /* Initial object dquat */ float dscale[3]; /* Initial object dscale */ float *rot; /* Rotation of the data to transform */ float irot[3]; /* Initial rotation */ float *quat; /* Rotation quaternion of the data to transform */ float iquat[4]; /* Initial rotation quaternion */ float *rotAngle; /* Rotation angle of the data to transform */ float irotAngle; /* Initial rotation angle */ float *rotAxis; /* Rotation axis of the data to transform */ float irotAxis[4]; /* Initial rotation axis */ float *size; /* Size of the data to transform */ float isize[3]; /* Initial size */ float obmat[4][4]; /* Object matrix */ float l_smtx[3][3]; /* use instead of td->smtx, It is the same but without the 'bone->bone_mat', see TD_PBONE_LOCAL_MTX_C */ float r_mtx[3][3]; /* The rotscale matrix of pose bone, to allow using snap-align in translation mode, * when td->mtx is the loc pose bone matrix (and hence can't be used to apply rotation in some cases, * namely when a bone is in "NoLocal" or "Hinge" mode)... */ float r_smtx[3][3]; /* Invers of previous one. */ int rotOrder; /* rotation mode, as defined in eRotationModes (DNA_action_types.h) */ float oloc[3], orot[3], oquat[4], orotAxis[3], orotAngle; /* Original object transformation used for rigid bodies */ } TransDataExtension; typedef struct TransData2D { float loc[3]; /* Location of data used to transform (x,y,0) */ float *loc2d; /* Pointer to real 2d location of data */ float *h1, *h2; /* Pointer to handle locations, if handles aren't being moved independently */ float ih1[2], ih2[2]; } TransData2D; /* we need to store 2 handles for each transdata in case the other handle wasnt selected */ typedef struct TransDataCurveHandleFlags { char ih1, ih2; char *h1, *h2; } TransDataCurveHandleFlags; /* for sequencer transform */ typedef struct TransDataSeq { struct Sequence *seq; int flag; /* a copy of seq->flag that may be modified for nested strips */ int start_offset; /* use this so we can have transform data at the strips start, but apply correctly to the start frame */ short sel_flag; /* one of SELECT, SEQ_LEFTSEL and SEQ_RIGHTSEL */ } TransDataSeq; typedef struct TransSeq { TransDataSeq *tdseq; int min; int max; bool snap_left; } TransSeq; /* for NLA transform (stored in td->extra pointer) */ typedef struct TransDataNla { ID *id; /* ID-block NLA-data is attached to */ struct NlaTrack *oldTrack; /* Original NLA-Track that the strip belongs to */ struct NlaTrack *nlt; /* Current NLA-Track that the strip belongs to */ struct NlaStrip *strip; /* NLA-strip this data represents */ /* dummy values for transform to write in - must have 3 elements... */ float h1[3]; /* start handle */ float h2[3]; /* end handle */ int trackIndex; /* index of track that strip is currently in */ int handle; /* handle-index: 0 for dummy entry, -1 for start, 1 for end, 2 for both ends */ } TransDataNla; struct LinkNode; struct GHash; /* header of TransDataEdgeSlideVert, TransDataEdgeSlideEdge */ typedef struct TransDataGenericSlideVert { struct BMVert *v; struct LinkNode **cd_loop_groups; float co_orig_3d[3]; } TransDataGenericSlideVert; typedef struct TransDataEdgeSlideVert { /* TransDataGenericSlideVert */ struct BMVert *v; struct LinkNode **cd_loop_groups; float v_co_orig[3]; /* end generic */ float edge_len; struct BMVert *v_side[2]; /* add origvert.co to get the original locations */ float dir_side[2][3]; int loop_nr; } TransDataEdgeSlideVert; /* store original data so we can correct UV's and similar when sliding */ typedef struct SlideOrigData { /* flag that is set when origfaces is initialized */ bool use_origfaces; int cd_loop_mdisp_offset; struct GHash *origverts; /* map {BMVert: TransDataGenericSlideVert} */ struct GHash *origfaces; struct BMesh *bm_origfaces; struct MemArena *arena; /* number of math BMLoop layers */ int layer_math_map_num; /* array size of 'layer_math_map_num' * maps TransDataVertSlideVert.cd_group index to absolute CustomData layer index */ int *layer_math_map; /* array of slide vert data especially for mirror verts */ TransDataGenericSlideVert *sv_mirror; int totsv_mirror; } SlideOrigData; typedef struct EdgeSlideData { TransDataEdgeSlideVert *sv; int totsv; int mval_start[2], mval_end[2]; struct BMEditMesh *em; SlideOrigData orig_data; int curr_sv_index; /** when un-clamped - use this index: #TransDataEdgeSlideVert.dir_side */ int curr_side_unclamp; } EdgeSlideData; typedef struct EdgeSlideParams { float perc; bool use_even; bool flipped; } EdgeSlideParams; typedef struct TransDataVertSlideVert { /* TransDataGenericSlideVert */ struct BMVert *v; struct LinkNode **cd_loop_groups; float co_orig_3d[3]; /* end generic */ float (*co_link_orig_3d)[3]; int co_link_tot; int co_link_curr; } TransDataVertSlideVert; typedef struct VertSlideData { TransDataVertSlideVert *sv; int totsv; struct BMEditMesh *em; SlideOrigData orig_data; int curr_sv_index; /* result of ED_view3d_ob_project_mat_get */ float proj_mat[4][4]; } VertSlideData; typedef struct VertSlideParams { float perc; bool use_even; bool flipped; } VertSlideParams; typedef struct BoneInitData { struct EditBone *bone; float tail[3]; float rad_tail; float roll; float head[3]; float dist; float xwidth; float zwidth; } BoneInitData; typedef struct TransData { float dist; /* Distance needed to affect element (for Proportionnal Editing) */ float rdist; /* Distance to the nearest element (for Proportionnal Editing) */ float factor; /* Factor of the transformation (for Proportionnal Editing) */ float *loc; /* Location of the data to transform */ float iloc[3]; /* Initial location */ float *val; /* Value pointer for special transforms */ float ival; /* Old value*/ float center[3]; /* Individual data center */ float mtx[3][3]; /* Transformation matrix from data space to global space */ float smtx[3][3]; /* Transformation matrix from global space to data space */ float axismtx[3][3];/* Axis orientation matrix of the data */ struct Object *ob; struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */ TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */ TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */ void *extra; /* extra data (mirrored element pointer, in editmode mesh to BMVert) (editbone for roll fixing) (...) */ int flag; /* Various flags */ short protectflag; /* If set, copy of Object or PoseChannel protection */ } TransData; typedef struct MouseInput { void (*apply)(struct TransInfo *t, struct MouseInput *mi, const double mval[2], float output[3]); void (*post)(struct TransInfo *t, float values[3]); int imval[2]; /* initial mouse position */ bool precision; float precision_factor; float center[2]; float factor; void *data; /* additional data, if needed by the particular function */ /** * Use virtual cursor, which takes precision into account * keeping track of the cursors 'virtual' location, * to avoid jumping values when its toggled. * * This works well for scaling drag motion, * but not for rotating around a point (rotaton needs its own custom accumulator) */ bool use_virtual_mval; struct { double prev[2]; double accum[2]; } virtual_mval; } MouseInput; typedef struct TransCustomData { void *data; void (*free_cb)(struct TransInfo *, struct TransDataContainer *tc, struct TransCustomData *custom_data); unsigned int use_free : 1; } TransCustomData; typedef struct TransCenterData { float global[3]; unsigned int is_set : 1; } TransCenterData; /** * Rule of thumb for choosing between mode/type: * - If transform mode uses the data, assign to `mode` * (typically in transform.c). * - If conversion uses the data as an extension to the #TransData, assign to `type` * (typically in transform_conversion.c). */ typedef struct TransCustomDataContainer { /** Owned by the mode (grab, scale, bend... ).*/ union { TransCustomData mode, first_elem; }; TransCustomData type; } TransCustomDataContainer; #define TRANS_CUSTOM_DATA_ELEM_MAX (sizeof(TransCustomDataContainer) / sizeof(TransCustomData)) typedef struct TransDataContainer { /** * Use for cases we care about the active, eg: active vert of active mesh. * if set this will _always_ be the first item in the array. */ bool is_active; /** Transformed data (array). */ TransData *data; /** Total number of transformed data. */ int data_len; /** Transformed data extension (array). */ TransDataExtension *data_ext; /** Transformed data for 2d (array). */ TransData2D *data_2d; struct Object *obedit; /** * Use when #T_LOCAL_MATRIX is set. * Typically: 'obedit->obmat' or 'poseobj->obmat', but may be used elsewhere too. */ bool use_local_mat; float mat[4][4]; float imat[4][4]; /** 3x3 copies of matrices above. */ float mat3[3][3]; float imat3[3][3]; /** Normalized 'mat3' */ float mat3_unit[3][3]; /** if 't->flag & T_POSE', this denotes pose object */ struct Object *poseobj; /** Center of transformation (in local-space), Calculated from #TransInfo.center_global. */ float center_local[3]; TransCustomDataContainer custom; } TransDataContainer; typedef struct TransInfo { TransDataContainer *data_container; int data_container_len; /** Combine length of all #TransDataContainer.data_len * Use to check if nothing is selected or if we have a single selection. */ int data_len_all; int mode; /* current mode */ int flag; /* generic flags for special behaviors */ int modifiers; /* special modifiers, by function, not key */ short state; /* current state (running, canceled,...)*/ int options; /* current context/options for transform */ float val; /* init value for some transformations (and rotation angle) */ void (*transform)(struct TransInfo *, const int[2]); /* transform function pointer */ eRedrawFlag (*handleEvent)(struct TransInfo *, const struct wmEvent *); /* event handler function pointer RETURN 1 if redraw is needed */ TransCon con; /* transformed constraint */ TransSnap tsnap; NumInput num; /* numerical input */ MouseInput mouse; /* mouse input */ eRedrawFlag redraw; /* redraw flag */ float prop_size; /* proportional circle radius */ char proptext[20]; /* proportional falloff text */ float aspect[3]; /* spaces using non 1:1 aspect, (uv's, f-curve, movie-clip... etc) * use for conversion and snapping. */ float center_global[3]; /* center of transformation (in global-space) */ float center2d[2]; /* center in screen coordinates */ /* Lazy initialize center data for when we need other center values. * V3D_AROUND_ACTIVE + 1 (static assert checks this) */ TransCenterData center_cache[5]; short idx_max; /* maximum index on the input vector */ float snap[3]; /* Snapping Gears */ float snap_spatial[3]; /* Spatial snapping gears(even when rotating, scaling... etc) */ char frame_side; /* Mouse side of the cfra, 'L', 'R' or 'B' */ float viewmat[4][4]; /* copy from G.vd, prevents feedback, */ float viewinv[4][4]; /* and to make sure we don't have to */ float persmat[4][4]; /* access G.vd from other space types */ float persinv[4][4]; short persp; short around; char spacetype; /* spacetype where transforming is */ char helpline; /* Choice of custom cursor with or without a help line from the gizmo to the mouse position. */ short obedit_type; /* Avoid looking inside TransDataContainer obedit. */ float vec[3]; /* translation, to show for widget */ float mat[3][3]; /* rot/rescale, to show for widget */ float spacemtx[3][3]; /* orientation matrix of the current space */ char spacename[64]; /* name of the current space, MAX_NAME */ /*************** NEW STUFF *********************/ short launch_event; /* event type used to launch transform */ short current_orientation; TransformOrientation *custom_orientation; /* this gets used when current_orientation is V3D_MANIP_CUSTOM */ short gizmo_flag; /* backup from view3d, to restore on end */ short prop_mode; short mirror; float values[4]; float values_modal_offset[4]; /* Offset applied ontop of modal input. */ float auto_values[4]; float axis[3]; float axis_orig[3]; /* TransCon can change 'axis', store the original value here */ bool remove_on_cancel; /* remove elements if operator is canceled */ void *view; struct bContext *context; /* Only valid (non null) during an operator called function. */ struct ScrArea *sa; struct ARegion *ar; struct Depsgraph *depsgraph; struct Scene *scene; struct ViewLayer *view_layer; struct ToolSettings *settings; struct wmTimer *animtimer; struct wmKeyMap *keymap; /* so we can do lookups for header text */ struct ReportList *reports; /* assign from the operator, or can be NULL */ int mval[2]; /* current mouse position */ float zfac; /* use for 3d view */ void *draw_handle_apply; void *draw_handle_view; void *draw_handle_pixel; void *draw_handle_cursor; /** Currently only used for random curve of proportional editing. */ struct RNG *rng; /** Typically for mode settings. */ TransCustomDataContainer custom; } TransInfo; /* ******************** Macros & Prototypes *********************** */ /* transinfo->state */ #define TRANS_STARTING 0 #define TRANS_RUNNING 1 #define TRANS_CONFIRM 2 #define TRANS_CANCEL 3 /* transinfo->flag */ #define T_OBJECT (1 << 0) /** \note We could remove 'T_EDIT' and use 'obedit_type', for now ensure they're in sync. */ #define T_EDIT (1 << 1) #define T_POSE (1 << 2) #define T_TEXTURE (1 << 3) /* transforming the camera while in camera view */ #define T_CAMERA (1 << 4) /* transforming the 3D cursor. */ #define T_CURSOR (1 << 5) // trans on points, having no rotation/scale #define T_POINTS (1 << 6) /** * Apply matrix #TransDataContainer.matrix, this avoids having to have duplicate check all over * that happen to apply to spesiifc modes (edit & pose for eg). */ #define T_LOCAL_MATRIX (1 << 7) /* restrictions flags */ #define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10)) #define T_NO_CONSTRAINT (1 << 8) #define T_NULL_ONE (1 << 9) #define T_NO_ZERO (1 << 10) #define T_PROP_EDIT (1 << 11) #define T_PROP_CONNECTED (1 << 12) #define T_PROP_PROJECTED (1 << 25) #define T_PROP_EDIT_ALL (T_PROP_EDIT | T_PROP_CONNECTED | T_PROP_PROJECTED) #define T_V3D_ALIGN (1 << 14) /* for 2d views like uv or ipo */ #define T_2D_EDIT (1 << 15) #define T_CLIP_UV (1 << 16) /* auto-ik is on */ #define T_AUTOIK (1 << 18) #define T_MIRROR (1 << 19) #define T_AUTOVALUES (1 << 20) /* to specificy if we save back settings at the end */ #define T_MODAL (1 << 21) /* no retopo */ #define T_NO_PROJECT (1 << 22) #define T_RELEASE_CONFIRM (1 << 23) /* alternative transformation. used to add offset to tracking markers */ #define T_ALT_TRANSFORM (1 << 24) /** #TransInfo.center has been set, don't change it. */ #define T_OVERRIDE_CENTER (1 << 25) #define T_MODAL_CURSOR_SET (1 << 26) #define T_CLNOR_REBUILD (1 << 27) /* TransInfo->modifiers */ #define MOD_CONSTRAINT_SELECT 0x01 #define MOD_PRECISION 0x02 #define MOD_SNAP 0x04 #define MOD_SNAP_INVERT 0x08 #define MOD_CONSTRAINT_PLANE 0x10 /* use node center for transform instead of upper-left corner. * disabled since it makes absolute snapping not work so nicely */ // #define USE_NODE_CENTER /* ******************************************************************************** */ /* transinfo->helpline */ #define HLP_NONE 0 #define HLP_SPRING 1 #define HLP_ANGLE 2 #define HLP_HARROW 3 #define HLP_VARROW 4 #define HLP_TRACKBALL 5 /* transinfo->con->mode */ #define CON_APPLY 1 #define CON_AXIS0 2 #define CON_AXIS1 4 #define CON_AXIS2 8 #define CON_SELECT 16 #define CON_NOFLIP 32 /* does not reorient vector to face viewport when on */ #define CON_USER 64 /* transdata->flag */ #define TD_SELECTED 1 #define TD_NOACTION (1 << 2) #define TD_USEQUAT (1 << 3) #define TD_NOTCONNECTED (1 << 4) #define TD_SINGLESIZE (1 << 5) /* used for scaling of MetaElem->rad */ #define TD_INDIVIDUAL_SCALE (1 << 8) /* Scale relative to individual element center */ #define TD_NOCENTER (1 << 9) #define TD_NO_EXT (1 << 10) /* ext abused for particle key timing */ #define TD_SKIP (1 << 11) /* don't transform this data */ #define TD_BEZTRIPLE (1 << 12) /* if this is a bez triple, we need to restore the handles, if this is set transdata->misc.hdata needs freeing */ #define TD_NO_LOC (1 << 13) /* when this is set, don't apply translation changes to this element */ #define TD_NOTIMESNAP (1 << 14) /* for Graph Editor autosnap, indicates that point should not undergo autosnapping */ #define TD_INTVALUES (1 << 15) /* for Graph Editor - curves that can only have int-values need their keyframes tagged with this */ #define TD_MIRROR_EDGE (1 << 16) /* For editmode mirror, clamp to x = 0 */ #define TD_MOVEHANDLE1 (1 << 17) /* For fcurve handles, move them along with their keyframes */ #define TD_MOVEHANDLE2 (1 << 18) #define TD_PBONE_LOCAL_MTX_P (1 << 19) /* exceptional case with pose bone rotating when a parent bone has 'Local Location' option enabled and rotating also transforms it. */ #define TD_PBONE_LOCAL_MTX_C (1 << 20) /* same as above but for a child bone */ /* transsnap->status */ #define SNAP_FORCED 1 #define TARGET_INIT 2 #define POINT_INIT 4 #define MULTI_POINTS 8 /* Hard min/max for proportional size. */ #define T_PROP_SIZE_MIN 1e-6f #define T_PROP_SIZE_MAX 1e12f bool initTransform(struct bContext *C, struct TransInfo *t, struct wmOperator *op, const struct wmEvent *event, int mode); void saveTransform(struct bContext *C, struct TransInfo *t, struct wmOperator *op); int transformEvent(TransInfo *t, const struct wmEvent *event); void transformApply(struct bContext *C, TransInfo *t); int transformEnd(struct bContext *C, TransInfo *t); void setTransformViewMatrices(TransInfo *t); void setTransformViewAspect(TransInfo *t, float r_aspect[3]); void convertViewVec(TransInfo *t, float r_vec[3], double dx, double dy); void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], const eV3DProjTest flag); void projectIntView(TransInfo *t, const float vec[3], int adr[2]); void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], const eV3DProjTest flag); void projectFloatView(TransInfo *t, const float vec[3], float adr[2]); void applyAspectRatio(TransInfo *t, float vec[2]); void removeAspectRatio(TransInfo *t, float vec[2]); void drawPropCircle(const struct bContext *C, TransInfo *t); struct wmKeyMap *transform_modal_keymap(struct wmKeyConfig *keyconf); /*********************** transform_conversions.c ********** */ struct ListBase; void flushTransIntFrameActionData(TransInfo *t); void flushTransGraphData(TransInfo *t); void remake_graph_transdata(TransInfo *t, struct ListBase *anim_data); void flushTransUVs(TransInfo *t); void flushTransParticles(TransInfo *t); bool clipUVTransform(TransInfo *t, float vec[2], const bool resize); void clipUVData(TransInfo *t); void flushTransNodes(TransInfo *t); void flushTransSeq(TransInfo *t); void flushTransTracking(TransInfo *t); void flushTransMasking(TransInfo *t); void flushTransPaintCurve(TransInfo *t); void flushTransGroom(TransInfo *t); void restoreBones(TransDataContainer *tc); /*********************** transform_gizmo.c ********** */ #define GIZMO_AXIS_LINE_WIDTH 2.0f /* return 0 when no gimbal for selection */ bool gimbal_axis(struct Object *ob, float gmat[3][3]); /*********************** TransData Creation and General Handling *********** */ void createTransData(struct bContext *C, TransInfo *t); void sort_trans_data_dist(TransInfo *t); void special_aftertrans_update(struct bContext *C, TransInfo *t); int special_transform_moving(TransInfo *t); void transform_autoik_update(TransInfo *t, short mode); bool transdata_check_local_islands(TransInfo *t, short around); int count_set_pose_transflags(struct Object *ob, const int mode, const short around, bool has_translate_rotate[2]); /* auto-keying stuff used by special_aftertrans_update */ void autokeyframe_ob_cb_func( struct bContext *C, struct Scene *scene, struct ViewLayer *view_layer, struct Object *ob, int tmode); void autokeyframe_pose_cb_func( struct bContext *C, struct Scene *scene, struct Object *ob, int tmode, short targetless_ik); /*********************** Constraints *****************************/ void drawConstraint(TransInfo *t); void getConstraintMatrix(TransInfo *t); void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]); void setAxisMatrixConstraint(TransInfo *t, int mode, const char text[]); void setLocalConstraint(TransInfo *t, int mode, const char text[]); void setUserConstraint(TransInfo *t, short orientation, int mode, const char text[]); void constraintNumInput(TransInfo *t, float vec[3]); bool isLockConstraint(TransInfo *t); int getConstraintSpaceDimension(TransInfo *t); char constraintModeToChar(TransInfo *t); void startConstraint(TransInfo *t); void stopConstraint(TransInfo *t); void initSelectConstraint(TransInfo *t, float mtx[3][3]); void selectConstraint(TransInfo *t); void postSelectConstraint(TransInfo *t); void setNearestAxis(TransInfo *t); /*********************** Snapping ********************************/ typedef enum { NO_GEARS = 0, BIG_GEARS = 1, SMALL_GEARS = 2 } GearsType; void snapGridIncrement(TransInfo *t, float *val); void snapGridIncrementAction(TransInfo *t, float *val, GearsType action); void snapSequenceBounds(TransInfo *t, const int mval[2]); bool activeSnap(const TransInfo *t); bool validSnap(const TransInfo *t); void initSnapping(struct TransInfo *t, struct wmOperator *op); void freeSnapping(struct TransInfo *t); void applyProject(TransInfo *t); void applyGridAbsolute(TransInfo *t); void applySnapping(TransInfo *t, float *vec); void resetSnapping(TransInfo *t); eRedrawFlag handleSnapping(TransInfo *t, const struct wmEvent *event); void drawSnapping(const struct bContext *C, TransInfo *t); bool usingSnappingNormal(const TransInfo *t); bool validSnappingNormal(const TransInfo *t); void getSnapPoint(const TransInfo *t, float vec[3]); void addSnapPoint(TransInfo *t); eRedrawFlag updateSelectedSnapPoint(TransInfo *t); void removeSnapPoint(TransInfo *t); /********************** Mouse Input ******************************/ typedef enum { INPUT_NONE, INPUT_VECTOR, INPUT_SPRING, INPUT_SPRING_FLIP, INPUT_SPRING_DELTA, INPUT_ANGLE, INPUT_ANGLE_SPRING, INPUT_TRACKBALL, INPUT_HORIZONTAL_RATIO, INPUT_HORIZONTAL_ABSOLUTE, INPUT_VERTICAL_RATIO, INPUT_VERTICAL_ABSOLUTE, INPUT_CUSTOM_RATIO, INPUT_CUSTOM_RATIO_FLIP, } MouseInputMode; void initMouseInput(TransInfo *t, MouseInput *mi, const float center[2], const int mval[2], const bool precision); void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode); eRedrawFlag handleMouseInput(struct TransInfo *t, struct MouseInput *mi, const struct wmEvent *event); void applyMouseInput(struct TransInfo *t, struct MouseInput *mi, const int mval[2], float output[3]); void setCustomPoints(TransInfo *t, MouseInput *mi, const int start[2], const int end[2]); void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *t, float values[3])); /*********************** Generics ********************************/ void initTransDataContainers_FromObjectData(TransInfo *t); void initTransInfo(struct bContext *C, TransInfo *t, struct wmOperator *op, const struct wmEvent *event); void freeTransCustomDataForMode(TransInfo *t); void postTrans(struct bContext *C, TransInfo *t); void resetTransModal(TransInfo *t); void resetTransRestrictions(TransInfo *t); void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options); /* DRAWLINE options flags */ #define DRAWLIGHT 1 void applyTransObjects(TransInfo *t); void restoreTransObjects(TransInfo *t); void recalcData(TransInfo *t); void calculateCenter2D(TransInfo *t); void calculateCenterLocal(TransInfo *t, const float center_global[3]); const TransCenterData *transformCenter_from_type(TransInfo *t, int around); void calculateCenter(TransInfo *t); /* API functions for getting center points */ void calculateCenterBound(TransInfo *t, float r_center[3]); void calculateCenterMedian(TransInfo *t, float r_center[3]); void calculateCenterCursor(TransInfo *t, float r_center[3]); void calculateCenterCursor2D(TransInfo *t, float r_center[2]); void calculateCenterCursorGraph2D(TransInfo *t, float r_center[2]); bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]); void calculatePropRatio(TransInfo *t); void getViewVector(const TransInfo *t, const float coord[3], float vec[3]); void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot); /*********************** Transform Orientations ******************************/ void initTransformOrientation(struct bContext *C, TransInfo *t); /* Those two fill in mat and return non-zero on success */ bool createSpaceNormal(float mat[3][3], const float normal[3]); bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3]); struct TransformOrientation *addMatrixSpace(struct bContext *C, float mat[3][3], const char *name, const bool overwrite); bool applyTransformOrientation(const struct TransformOrientation *ts, float r_mat[3][3], char r_name[64]); #define ORIENTATION_NONE 0 #define ORIENTATION_NORMAL 1 #define ORIENTATION_VERT 2 #define ORIENTATION_EDGE 3 #define ORIENTATION_FACE 4 int getTransformOrientation_ex(const struct bContext *C, float normal[3], float plane[3], const short around); int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3]); void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data); void freeEdgeSlideTempFaces(EdgeSlideData *sld); void freeEdgeSlideVerts(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data); void projectEdgeSlideData(TransInfo *t, bool is_final); void freeVertSlideTempFaces(VertSlideData *sld); void freeVertSlideVerts(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data); void projectVertSlideData(TransInfo *t, bool is_final); /* TODO. transform_query.c */ bool checkUseAxisMatrix(TransInfo *t); #define TRANSFORM_SNAP_MAX_PX 100.0f #define TRANSFORM_DIST_INVALID -FLT_MAX /* Temp macros. */ /* This is to be replaced, just to get things compiling early on. */ #define TRANS_DATA_CONTAINER_FIRST_EVIL(t) (&(t)->data_container[0]) #define TRANS_DATA_CONTAINER_FIRST_OK(t) (&(t)->data_container[0]) /* For cases we _know_ there is only one handle. */ #define TRANS_DATA_CONTAINER_FIRST_SINGLE(t) (BLI_assert((t)->data_container_len == 1), (&(t)->data_container[0])) #define FOREACH_TRANS_DATA_CONTAINER(t, th) \ for (TransDataContainer *tc = t->data_container, *tc_end = t->data_container + t->data_container_len; \ th != tc_end; \ th++) #define FOREACH_TRANS_DATA_CONTAINER_INDEX(t, th, i) \ for (TransDataContainer *tc = ((i = 0), t->data_container), *tc_end = t->data_container + t->data_container_len; \ th != tc_end; \ th++, i++) #endif