/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup edtransform */ #pragma once #include "ED_numinput.h" #include "ED_transform.h" #include "ED_view3d.h" #include "DNA_listBase.h" #include "DNA_object_enums.h" #include "DNA_scene_types.h" #include "DEG_depsgraph.h" #include "transform_data.h" #ifdef __cplusplus extern "C" { #endif /* use node center for transform instead of upper-left corner. * disabled since it makes absolute snapping not work so nicely */ // #define USE_NODE_CENTER /* -------------------------------------------------------------------- */ /** \name Types/ * \{ */ struct ARegion; struct BMPartialUpdate; struct Depsgraph; struct NumInput; struct Object; struct RNG; struct ReportList; struct Scene; struct ScrArea; struct SnapObjectContext; struct TransConvertTypeInfo; struct TransDataContainer; struct TransInfo; struct TransSnap; struct ViewLayer; struct bContext; struct wmEvent; struct wmKeyConfig; struct wmKeyMap; struct wmOperator; struct wmTimer; /** \} */ /* -------------------------------------------------------------------- */ /** \name Enums and Flags * \{ */ /** #TransInfo.options */ typedef enum { CTX_NONE = 0, /* These are similar to TransInfo::data_type. */ CTX_CAMERA = (1 << 0), CTX_CURSOR = (1 << 1), CTX_EDGE_DATA = (1 << 2), CTX_GPENCIL_STROKES = (1 << 3), CTX_MASK = (1 << 4), CTX_MOVIECLIP = (1 << 5), CTX_OBJECT = (1 << 6), CTX_PAINT_CURVE = (1 << 7), CTX_POSE_BONE = (1 << 8), CTX_TEXTURE_SPACE = (1 << 9), CTX_SEQUENCER_IMAGE = (1 << 10), CTX_NO_PET = (1 << 11), CTX_AUTOCONFIRM = (1 << 12), /** When transforming object's, adjust the object data so it stays in the same place. */ CTX_OBMODE_XFORM_OBDATA = (1 << 13), /** Transform object parents without moving their children. */ CTX_OBMODE_XFORM_SKIP_CHILDREN = (1 << 14), /** Enable edge scrolling in 2D views */ CTX_VIEW2D_EDGE_PAN = (1 << 15), } eTContext; /** #TransInfo.flag */ typedef enum { /** \note We could remove 'T_EDIT' and use 'obedit_type', for now ensure they're in sync. */ T_EDIT = 1 << 0, /** Transform points, having no rotation/scale. */ T_POINTS = 1 << 1, /** restrictions flags */ T_NO_CONSTRAINT = 1 << 2, T_NULL_ONE = 1 << 3, T_PROP_EDIT = 1 << 4, T_PROP_CONNECTED = 1 << 5, T_PROP_PROJECTED = 1 << 6, T_V3D_ALIGN = 1 << 7, /** For 2D views such as UV or f-curve. */ T_2D_EDIT = 1 << 8, T_CLIP_UV = 1 << 9, /** Auto-IK is on. */ T_AUTOIK = 1 << 10, /** Don't use mirror even if the data-block option is set. */ T_NO_MIRROR = 1 << 11, /** To indicate that the value set in the `value` parameter is the final * value of the transformation, modified only by the constrain. */ T_INPUT_IS_VALUES_FINAL = 1 << 12, /** To specify if we save back settings at the end. */ T_MODAL = 1 << 13, /** No re-topology (projection). */ T_NO_PROJECT = 1 << 14, T_RELEASE_CONFIRM = 1 << 15, /** Alternative transformation. used to add offset to tracking markers. */ T_ALT_TRANSFORM = 1 << 16, /** #TransInfo.center has been set, don't change it. */ T_OVERRIDE_CENTER = 1 << 17, T_MODAL_CURSOR_SET = 1 << 18, T_CLNOR_REBUILD = 1 << 19, /** Merges unselected into selected after transforming (runs after transforming). */ T_AUTOMERGE = 1 << 20, /** Runs auto-merge & splits. */ T_AUTOSPLIT = 1 << 21, /** Use drag-start position of the event, otherwise use the cursor coordinates (unmodified). */ T_EVENT_DRAG_START = 1 << 22, /** No cursor wrapping on region bounds */ T_NO_CURSOR_WRAP = 1 << 23, } eTFlag; ENUM_OPERATORS(eTFlag, T_NO_CURSOR_WRAP); #define T_ALL_RESTRICTIONS (T_NO_CONSTRAINT | T_NULL_ONE) #define T_PROP_EDIT_ALL (T_PROP_EDIT | T_PROP_CONNECTED | T_PROP_PROJECTED) /** #TransInfo.modifiers */ typedef enum { MOD_CONSTRAINT_SELECT_AXIS = 1 << 0, MOD_PRECISION = 1 << 1, MOD_SNAP = 1 << 2, MOD_SNAP_INVERT = 1 << 3, MOD_CONSTRAINT_SELECT_PLANE = 1 << 4, } eTModifier; /** #TransSnap.status */ typedef enum eTSnap { SNAP_RESETTED = 0, SNAP_FORCED = 1 << 0, TARGET_INIT = 1 << 1, /* Special flag for snap to grid. */ TARGET_GRID_INIT = 1 << 2, POINT_INIT = 1 << 3, MULTI_POINTS = 1 << 4, } eTSnap; /** #TransCon.mode, #TransInfo.con.mode */ typedef enum { /** When set constraints are in use. */ CON_APPLY = 1 << 0, /** These are only used for modal execution. */ CON_AXIS0 = 1 << 1, CON_AXIS1 = 1 << 2, CON_AXIS2 = 1 << 3, CON_SELECT = 1 << 4, /** Does not reorient vector to face viewport when on. */ CON_NOFLIP = 1 << 5, CON_USER = 1 << 6, } eTConstraint; /** #TransInfo.state */ typedef enum { TRANS_STARTING = 0, TRANS_RUNNING = 1, TRANS_CONFIRM = 2, TRANS_CANCEL = 3, } eTState; /** #TransInfo.redraw */ typedef enum { TREDRAW_NOTHING = 0, TREDRAW_SOFT = (1 << 0), TREDRAW_HARD = (1 << 1) | TREDRAW_SOFT, } eRedrawFlag; /** #TransInfo.helpline */ typedef enum { HLP_NONE = 0, HLP_SPRING = 1, HLP_ANGLE = 2, HLP_HARROW = 3, HLP_VARROW = 4, HLP_CARROW = 5, HLP_TRACKBALL = 6, } eTHelpline; /** \} */ /* -------------------------------------------------------------------- */ /** \name Keymap Modal Items * * \note these values are saved in key-map files, do not change then but just add new ones. * \{ */ enum { TFM_MODAL_CANCEL = 1, TFM_MODAL_CONFIRM = 2, TFM_MODAL_TRANSLATE = 3, TFM_MODAL_ROTATE = 4, TFM_MODAL_RESIZE = 5, TFM_MODAL_SNAP_INV_ON = 6, TFM_MODAL_SNAP_INV_OFF = 7, TFM_MODAL_SNAP_TOGGLE = 8, TFM_MODAL_AXIS_X = 9, TFM_MODAL_AXIS_Y = 10, TFM_MODAL_AXIS_Z = 11, TFM_MODAL_PLANE_X = 12, TFM_MODAL_PLANE_Y = 13, TFM_MODAL_PLANE_Z = 14, TFM_MODAL_CONS_OFF = 15, TFM_MODAL_ADD_SNAP = 16, TFM_MODAL_REMOVE_SNAP = 17, /* 18 and 19 used by number-input, defined in `ED_numinput.h`. */ // NUM_MODAL_INCREMENT_UP = 18, // NUM_MODAL_INCREMENT_DOWN = 19, TFM_MODAL_PROPSIZE_UP = 20, TFM_MODAL_PROPSIZE_DOWN = 21, TFM_MODAL_AUTOIK_LEN_INC = 22, TFM_MODAL_AUTOIK_LEN_DEC = 23, TFM_MODAL_EDGESLIDE_UP = 24, TFM_MODAL_EDGESLIDE_DOWN = 25, /** For analog input, like track-pad. */ TFM_MODAL_PROPSIZE = 26, /** Node editor insert offset (also called auto-offset) direction toggle. */ TFM_MODAL_INSERTOFS_TOGGLE_DIR = 27, TFM_MODAL_AUTOCONSTRAINT = 28, TFM_MODAL_AUTOCONSTRAINTPLANE = 29, TFM_MODAL_PRECISION = 30, }; /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform Types * \{ */ typedef struct TransSnapPoint { struct TransSnapPoint *next, *prev; float co[3]; } TransSnapPoint; typedef struct TransSnap { /* Snapping options stored as flags */ eSnapFlag flag; /* Method(s) used for snapping source to target */ eSnapMode mode; /* Part of source to snap to target */ eSnapSourceSelect source_select; /* Determines which objects are possible target */ eSnapTargetSelect target_select; bool align; bool project; bool peel; bool use_backface_culling; short face_nearest_steps; eTSnap status; /* Snapped Element Type (currently for objects only). */ eSnapMode snapElem; /** snapping from this point (in global-space). */ float snapTarget[3]; /** to this point (in global-space). */ float snapPoint[3]; float snapTargetGrid[3]; float snapNormal[3]; char snapNodeBorder; ListBase points; TransSnapPoint *selectedPoint; double last; void (*applySnap)(struct TransInfo *, float *); void (*calcSnap)(struct TransInfo *, float *); void (*targetSnap)(struct TransInfo *); /** * Get the transform distance between two points (used by Closest snap) * * \note Return value can be anything, * where the smallest absolute value defines what's closest. */ float (*distance)(struct TransInfo *t, const float p1[3], const float p2[3]); /** * Re-usable snap context data. */ union { struct SnapObjectContext *object_context; struct TransSeqSnapData *seq_context; }; } TransSnap; typedef struct TransCon { /** Description of the constraint for header_print. */ char text[50]; /** Projection constraint matrix (same as #imtx with some axis == 0). */ float pmtx[3][3]; /** Initial mouse value for visual calculation * the one in #TransInfo is not guarantee to stay the same (Rotates change it). */ int imval[2]; /** Mode flags of the constraint. */ eTConstraint mode; void (*drawExtra)(struct TransInfo *t); /* NOTE: if 'tc' is NULL, 'td' must also be NULL. * For constraints that needs to draw differently from the other * uses this instead of the generic draw function. */ /** Apply function pointer for linear vectorial transformation * The last three parameters are pointers to the in/out/printable vectors. */ void (*applyVec)(const struct TransInfo *t, const struct TransDataContainer *tc, const struct TransData *td, const float in[3], float r_out[3]); /** Apply function pointer for size transformation. */ void (*applySize)(const struct TransInfo *t, const struct TransDataContainer *tc, const struct TransData *td, float r_smat[3][3]); /** Apply function pointer for rotation transformation */ void (*applyRot)(const struct TransInfo *t, const struct TransDataContainer *tc, const struct TransData *td, float r_axis[3], float *r_angle); } TransCon; typedef struct MouseInput { void (*apply)(struct TransInfo *t, struct MouseInput *mi, const double mval[2], float output[3]); void (*post)(struct TransInfo *t, float values[3]); /** Initial mouse position. */ int imval[2]; float imval_unproj[3]; float center[2]; float factor; float precision_factor; bool precision; /** Additional data, if needed by the particular function. */ void *data; /** * Use virtual cursor, which takes precision into account * keeping track of the cursors 'virtual' location, * to avoid jumping values when its toggled. * * This works well for scaling drag motion, * but not for rotating around a point (rotation needs its own custom accumulator) */ bool use_virtual_mval; struct { double prev[2]; double accum[2]; } virtual_mval; } MouseInput; typedef struct TransCustomData { void *data; void (*free_cb)(struct TransInfo *, struct TransDataContainer *tc, struct TransCustomData *custom_data); unsigned int use_free : 1; } TransCustomData; typedef struct TransCenterData { float global[3]; unsigned int is_set : 1; } TransCenterData; /** * Rule of thumb for choosing between mode/type: * - If transform mode uses the data, assign to `mode` * (typically in transform.c). * - If conversion uses the data as an extension to the #TransData, assign to `type` * (typically in transform_conversion.c). */ typedef struct TransCustomDataContainer { /** Owned by the mode (grab, scale, bend... ). */ union { TransCustomData mode, first_elem; }; TransCustomData type; } TransCustomDataContainer; #define TRANS_CUSTOM_DATA_ELEM_MAX (sizeof(TransCustomDataContainer) / sizeof(TransCustomData)) /** * Container for Transform Data * * Used to implement multi-object modes, so each object can have its * own data array as well as object matrix, local center etc. * * Anything that can't be shared between all objects * and doesn't make sense to store for every vertex (in the #TransDataContainer.data). * * \note at some point this could be used to store non object containers * although this only makes sense if each container has its own matrices, * otherwise all elements may as well be stored in one array (#TransDataContainer.data), * as is already done for curve-objects, f-curves. etc. */ typedef struct TransDataContainer { /** Transformed data (array). */ TransData *data; /** Transformed data extension (array). */ TransDataExtension *data_ext; /** Transformed data for 2d (array). */ TransData2D *data_2d; /** Transformed data for mirror elements (array). */ TransDataMirror *data_mirror; /** Total number of transformed data, data_ext, data_2d. */ int data_len; /** Total number of transformed data_mirror. */ int data_mirror_len; /** Total number of transformed gp-frames. */ int data_gpf_len; struct Object *obedit; float mat[4][4]; float imat[4][4]; /** 3x3 copies of matrices above. */ float mat3[3][3]; float imat3[3][3]; /** Normalized 'mat3' */ float mat3_unit[3][3]; /** if 't->flag & T_POSE', this denotes pose object */ struct Object *poseobj; /** Center of transformation (in local-space), Calculated from #TransInfo.center_global. */ float center_local[3]; /** * Use for cases we care about the active, eg: active vert of active mesh. * if set this will _always_ be the first item in the array. */ bool is_active; /** * Store matrix, this avoids having to have duplicate check all over * Typically: 'obedit->object_to_world' or 'poseobj->object_to_world', but may be used elsewhere * too. */ bool use_local_mat; /** Mirror option. */ union { struct { uint use_mirror_axis_x : 1; uint use_mirror_axis_y : 1; uint use_mirror_axis_z : 1; }; /* For easy checking. */ char use_mirror_axis_any; }; TransCustomDataContainer custom; } TransDataContainer; typedef struct TransInfo { TransDataContainer *data_container; int data_container_len; /** Combine length of all #TransDataContainer.data_len * Use to check if nothing is selected or if we have a single selection. */ int data_len_all; /** TODO: It should be a member of #TransDataContainer. */ struct TransConvertTypeInfo *data_type; /** Current context/options for transform. */ eTContext options; /** Generic flags for special behaviors. */ eTFlag flag; /** Special modifiers, by function, not key. */ eTModifier modifiers; /** Current state (running, canceled. */ eTState state; /** Redraw flag. */ eRedrawFlag redraw; /** Choice of custom cursor with or without a help line from the gizmo to the mouse position. */ eTHelpline helpline; /** Current mode. */ eTfmMode mode; /** Main transform mode function. */ void (*transform)(struct TransInfo *, const int[2]); /* Event handler function that determines whether the viewport needs to be redrawn. */ eRedrawFlag (*handleEvent)(struct TransInfo *, const struct wmEvent *); /** * Optional callback to transform a single matrix. * * \note used by the gizmo to transform the matrix used to position it. */ void (*transform_matrix)(struct TransInfo *t, float mat_xform[4][4]); /** Constraint Data. */ TransCon con; /** Snap Data. */ TransSnap tsnap; /** Numerical input. */ NumInput num; /** Mouse input. */ MouseInput mouse; /** proportional circle radius. */ float prop_size; /** proportional falloff text. */ char proptext[20]; /** * Spaces using non 1:1 aspect, (uv's, f-curve, movie-clip... etc) * use for conversion and snapping. */ float aspect[3]; /** center of transformation (in global-space) */ float center_global[3]; /** center in screen coordinates. */ float center2d[2]; /** maximum index on the input vector. */ short idx_max; /** Snapping Gears. */ float snap[2]; /** Spatial snapping gears(even when rotating, scaling... etc). */ float snap_spatial[3]; /** * Precision factor that is multiplied to snap_spatial when precision * modifier is enabled for snap to grid or incremental snap. */ float snap_spatial_precision; /** Mouse side of the current frame, 'L', 'R' or 'B' */ char frame_side; /** copy from #RegionView3D, prevents feedback. */ float viewmat[4][4]; /** and to make sure we don't have to. */ float viewinv[4][4]; /** Access #RegionView3D from other space types. */ float persmat[4][4]; float persinv[4][4]; short persp; short around; /** space-type where transforming is. */ char spacetype; /** Type of active object being edited. */ short obedit_type; /** translation, to show for widget. */ float vec[3]; /** Rotate/re-scale, to show for widget. */ float mat[3][3]; /** orientation matrix of the current space. */ float spacemtx[3][3]; float spacemtx_inv[3][3]; /** name of the current space, MAX_NAME. */ char spacename[64]; /*************** NEW STUFF *********************/ /** event type used to launch transform. */ short launch_event; /** * Is the actual launch event a drag event? * (`launch_event` is set to the corresponding mouse button then.) */ bool is_launch_event_drag; bool is_orient_default_overwrite; struct { short type; float matrix[3][3]; } orient[3]; enum { O_DEFAULT = 0, O_SCENE, O_SET, } orient_curr; /** * All values from `TransInfo.orient[].type` converted into a flag * to allow quickly checking which orientation types are used. */ int orient_type_mask; short prop_mode; /** Value taken as input, either through mouse coordinates or entered as a parameter. */ float values[4]; /** Offset applied on top of modal input. */ float values_modal_offset[4]; /** Final value of the transformation (displayed in the redo panel). * If the operator is executed directly (not modal), this value is usually the * value of the input parameter, except when a constrain is entered. */ float values_final[4]; /** Cache safe value for constraints that require iteration or are slow to calculate. */ float values_inside_constraints[4]; /* Axis members for modes that use an axis separate from the orientation (rotate & shear). */ /** Primary axis, rotate only uses this. */ int orient_axis; /** Secondary axis, shear uses this. */ int orient_axis_ortho; /** remove elements if operator is canceled. */ bool remove_on_cancel; void *view; /** Only valid (non null) during an operator called function. */ struct bContext *context; struct wmMsgBus *mbus; struct ScrArea *area; struct ARegion *region; struct Depsgraph *depsgraph; struct Scene *scene; struct ViewLayer *view_layer; struct ToolSettings *settings; struct wmTimer *animtimer; /** Needed so we can perform a look up for header text. */ struct wmKeyMap *keymap; /** assign from the operator, or can be NULL. */ struct ReportList *reports; /** current mouse position. */ int mval[2]; /** use for 3d view. */ float zfac; void *draw_handle_view; void *draw_handle_pixel; void *draw_handle_cursor; /** Currently only used for random curve of proportional editing. */ struct RNG *rng; /** Typically for mode settings. */ TransCustomDataContainer custom; /* Needed for sculpt transform. */ const char *undo_name; } TransInfo; /** \} */ /* -------------------------------------------------------------------- */ /** \name Public Transform API * \{ */ /** * \note caller needs to free `t` on a 0 return * \warning \a event might be NULL (when tweaking from redo panel) * \see #saveTransform which writes these values back. */ bool initTransform(struct bContext *C, struct TransInfo *t, struct wmOperator *op, const struct wmEvent *event, int mode); /** * \see #initTransform which reads values from the operator. */ void saveTransform(struct bContext *C, struct TransInfo *t, struct wmOperator *op); int transformEvent(TransInfo *t, const struct wmEvent *event); void transformApply(struct bContext *C, TransInfo *t); int transformEnd(struct bContext *C, TransInfo *t); void setTransformViewMatrices(TransInfo *t); void setTransformViewAspect(TransInfo *t, float r_aspect[3]); void convertViewVec(TransInfo *t, float r_vec[3], double dx, double dy); void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], eV3DProjTest flag); void projectIntView(TransInfo *t, const float vec[3], int adr[2]); void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], eV3DProjTest flag); void projectFloatView(TransInfo *t, const float vec[3], float adr[2]); void applyAspectRatio(TransInfo *t, float vec[2]); void removeAspectRatio(TransInfo *t, float vec[2]); /** * Called in transform_ops.c, on each regeneration of key-maps. */ struct wmKeyMap *transform_modal_keymap(struct wmKeyConfig *keyconf); /** * Transform a single matrix using the current `t->final_values`. */ bool transform_apply_matrix(TransInfo *t, float mat[4][4]); void transform_final_value_get(const TransInfo *t, float *value, int value_num); /** \} */ /* -------------------------------------------------------------------- */ /** \name Gizmo * \{ */ /* transform_gizmo.c */ #define GIZMO_AXIS_LINE_WIDTH 2.0f bool gimbal_axis_pose(struct Object *ob, const struct bPoseChannel *pchan, float gmat[3][3]); bool gimbal_axis_object(struct Object *ob, float gmat[3][3]); /** \} */ /* -------------------------------------------------------------------- */ /** \name TransData Creation and General Handling * \{ */ bool transdata_check_local_islands(TransInfo *t, short around); /** \} */ /* -------------------------------------------------------------------- */ /** \name Mouse Input * \{ */ typedef enum { INPUT_NONE, INPUT_VECTOR, INPUT_SPRING, INPUT_SPRING_FLIP, INPUT_SPRING_DELTA, INPUT_ANGLE, INPUT_ANGLE_SPRING, INPUT_TRACKBALL, INPUT_HORIZONTAL_RATIO, INPUT_HORIZONTAL_ABSOLUTE, INPUT_VERTICAL_RATIO, INPUT_VERTICAL_ABSOLUTE, INPUT_CUSTOM_RATIO, INPUT_CUSTOM_RATIO_FLIP, } MouseInputMode; void initMouseInput( TransInfo *t, MouseInput *mi, const float center[2], const int mval[2], bool precision); void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode); void applyMouseInput(struct TransInfo *t, struct MouseInput *mi, const int mval[2], float output[3]); void transform_input_update(TransInfo *t, const float fac); void setCustomPoints(TransInfo *t, MouseInput *mi, const int start[2], const int end[2]); void setCustomPointsFromDirection(TransInfo *t, MouseInput *mi, const float dir[2]); void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *t, float values[3])); /** \} */ /* -------------------------------------------------------------------- */ /** \name Generics * \{ */ /** * Setup internal data, mouse, vectors * * \note \a op and \a event can be NULL * * \see #saveTransform does the reverse. */ void initTransInfo(struct bContext *C, TransInfo *t, struct wmOperator *op, const struct wmEvent *event); /** * Needed for mode switching. */ void freeTransCustomDataForMode(TransInfo *t); /** * Here I would suggest only #TransInfo related issues, like free data & reset vars. Not redraws. */ void postTrans(struct bContext *C, TransInfo *t); /** * Free data before switching to another mode. */ void resetTransModal(TransInfo *t); void resetTransRestrictions(TransInfo *t); void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options); /* DRAWLINE options flags */ #define DRAWLIGHT 1 void applyTransObjects(TransInfo *t); void restoreTransObjects(TransInfo *t); void calculateCenter2D(TransInfo *t); void calculateCenterLocal(TransInfo *t, const float center_global[3]); void calculateCenter(TransInfo *t); void tranformViewUpdate(TransInfo *t); /* API functions for getting center points */ void calculateCenterBound(TransInfo *t, float r_center[3]); void calculateCenterMedian(TransInfo *t, float r_center[3]); void calculateCenterCursor(TransInfo *t, float r_center[3]); void calculateCenterCursor2D(TransInfo *t, float r_center[2]); void calculateCenterCursorGraph2D(TransInfo *t, float r_center[2]); /** * \param select_only: only get active center from data being transformed. */ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]); void calculatePropRatio(TransInfo *t); /** * Rotate an element, low level code, ignore protected channels. * (use for objects or pose-bones) * Similar to #ElementRotation. */ void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot); struct Object *transform_object_deform_pose_armature_get(const TransInfo *t, struct Object *ob); void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data); /* TODO: move to: `transform_query.c`. */ bool checkUseAxisMatrix(TransInfo *t); #define TRANSFORM_SNAP_MAX_PX 100.0f #define TRANSFORM_DIST_INVALID -FLT_MAX /* Temp macros. */ #define TRANS_DATA_CONTAINER_FIRST_OK(t) (&(t)->data_container[0]) /* For cases we _know_ there is only one handle. */ #define TRANS_DATA_CONTAINER_FIRST_SINGLE(t) \ (BLI_assert((t)->data_container_len == 1), (&(t)->data_container[0])) #define FOREACH_TRANS_DATA_CONTAINER(t, th) \ for (TransDataContainer *tc = (t)->data_container, \ *tc_end = (t)->data_container + (t)->data_container_len; \ th != tc_end; \ th++) #define FOREACH_TRANS_DATA_CONTAINER_INDEX(t, th, i) \ for (TransDataContainer *tc = ((i = 0), (t)->data_container), \ *tc_end = (t)->data_container + (t)->data_container_len; \ th != tc_end; \ th++, i++) /** \} */ #ifdef __cplusplus } #endif