/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Blender Foundation. * All rights reserved. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/transform/transform_manipulator2d.c * \ingroup edtransform * * \name 2D Transform Manipulator * * Used for UV/Image Editor */ #include "BKE_context.h" #include "BKE_editmesh.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "ED_image.h" #include "ED_screen.h" #include "ED_uvedit.h" #include "ED_manipulator_library.h" #include "MEM_guardedalloc.h" #include "RNA_access.h" #include "UI_resources.h" #include "UI_view2d.h" #include "WM_api.h" #include "WM_types.h" #include "wm.h" /* XXX */ #include "transform.h" /* own include */ /* axes as index */ enum { MAN2D_AXIS_TRANS_X = 0, MAN2D_AXIS_TRANS_Y, MAN2D_AXIS_LAST, }; typedef struct ManipulatorGroup2D { wmManipulator *translate_x, *translate_y; /* Current origin in view space, used to update widget origin for possible view changes */ float origin[2]; } ManipulatorGroup2D; /* **************** Utilities **************** */ /* loop over axes */ #define MAN2D_ITER_AXES_BEGIN(axis, axis_idx) \ { \ wmManipulator *axis; \ int axis_idx; \ for (axis_idx = 0; axis_idx < MAN2D_AXIS_LAST; axis_idx++) { \ axis = manipulator2d_get_axis_from_index(man, axis_idx); #define MAN2D_ITER_AXES_END \ } \ } ((void)0) static wmManipulator *manipulator2d_get_axis_from_index(const ManipulatorGroup2D *man, const short axis_idx) { BLI_assert(IN_RANGE_INCL(axis_idx, (float)MAN2D_AXIS_TRANS_X, (float)MAN2D_AXIS_TRANS_Y)); switch (axis_idx) { case MAN2D_AXIS_TRANS_X: return man->translate_x; case MAN2D_AXIS_TRANS_Y: return man->translate_y; } return NULL; } static void manipulator2d_get_axis_color(const int axis_idx, float *r_col, float *r_col_hi) { const float alpha = 0.6f; const float alpha_hi = 1.0f; int col_id; switch (axis_idx) { case MAN2D_AXIS_TRANS_X: col_id = TH_AXIS_X; break; case MAN2D_AXIS_TRANS_Y: col_id = TH_AXIS_Y; break; } UI_GetThemeColor4fv(col_id, r_col); copy_v4_v4(r_col_hi, r_col); r_col[3] *= alpha; r_col_hi[3] *= alpha_hi; } static ManipulatorGroup2D *manipulatorgroup2d_init(wmManipulatorGroup *mgroup) { const wmManipulatorType *wt_arrow = WM_manipulatortype_find("MANIPULATOR_WT_arrow_2d", true); ManipulatorGroup2D *man = MEM_callocN(sizeof(ManipulatorGroup2D), __func__); man->translate_x = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL); man->translate_y = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL); return man; } /** * Calculates origin in view space, use with #manipulator2d_origin_to_region. */ static void manipulator2d_calc_origin(const bContext *C, float *r_origin) { SpaceImage *sima = CTX_wm_space_image(C); Image *ima = ED_space_image(sima); if (sima->around == V3D_AROUND_CURSOR) { copy_v2_v2(r_origin, sima->cursor); } else { ED_uvedit_center(CTX_data_scene(C), ima, CTX_data_edit_object(C), r_origin, sima->around); } } /** * Convert origin (or any other point) from view to region space. */ BLI_INLINE void manipulator2d_origin_to_region(ARegion *ar, float *r_origin) { UI_view2d_view_to_region_fl(&ar->v2d, r_origin[0], r_origin[1], &r_origin[0], &r_origin[1]); } /** * Custom handler for manipulator widgets */ static void manipulator2d_modal( bContext *C, wmManipulator *widget, const wmEvent *UNUSED(event), eWM_ManipulatorTweak UNUSED(tweak_flag)) { ARegion *ar = CTX_wm_region(C); float origin[3]; manipulator2d_calc_origin(C, origin); manipulator2d_origin_to_region(ar, origin); WM_manipulator_set_matrix_location(widget, origin); ED_region_tag_redraw(ar); } void ED_widgetgroup_manipulator2d_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup) { wmOperatorType *ot_translate = WM_operatortype_find("TRANSFORM_OT_translate", true); ManipulatorGroup2D *man = manipulatorgroup2d_init(mgroup); mgroup->customdata = man; MAN2D_ITER_AXES_BEGIN(axis, axis_idx) { const float offset[3] = {0.0f, 0.2f}; float color[4], color_hi[4]; manipulator2d_get_axis_color(axis_idx, color, color_hi); /* custom handler! */ WM_manipulator_set_fn_custom_modal(axis, manipulator2d_modal); /* set up widget data */ RNA_float_set(axis->ptr, "angle", -M_PI_2 * axis_idx); RNA_float_set(axis->ptr, "length", 0.8f); WM_manipulator_set_matrix_offset_location(axis, offset); WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH); WM_manipulator_set_scale(axis, U.manipulator_size); WM_manipulator_set_color(axis, color); WM_manipulator_set_color_highlight(axis, color_hi); /* assign operator */ PointerRNA *ptr = WM_manipulator_set_operator(axis, ot_translate, NULL); int constraint[3] = {0.0f}; constraint[(axis_idx + 1) % 2] = 1; if (RNA_struct_find_property(ptr, "constraint_axis")) RNA_boolean_set_array(ptr, "constraint_axis", constraint); RNA_boolean_set(ptr, "release_confirm", 1); } MAN2D_ITER_AXES_END; } void ED_widgetgroup_manipulator2d_refresh(const bContext *C, wmManipulatorGroup *mgroup) { ManipulatorGroup2D *man = mgroup->customdata; float origin[3]; manipulator2d_calc_origin(C, origin); copy_v2_v2(man->origin, origin); } void ED_widgetgroup_manipulator2d_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup) { ManipulatorGroup2D *man = mgroup->customdata; float origin[3] = {UNPACK2(man->origin), 0.0f}; manipulator2d_origin_to_region(CTX_wm_region(C), origin); MAN2D_ITER_AXES_BEGIN(axis, axis_idx) { WM_manipulator_set_matrix_location(axis, origin); } MAN2D_ITER_AXES_END; } /* TODO (Julian) * - Called on every redraw, better to do a more simple poll and check for selection in _refresh * - UV editing only, could be expanded for other things. */ bool ED_widgetgroup_manipulator2d_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt)) { SpaceImage *sima = CTX_wm_space_image(C); Object *obedit = CTX_data_edit_object(C); if (ED_space_image_show_uvedit(sima, obedit)) { Image *ima = ED_space_image(sima); Scene *scene = CTX_data_scene(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); BMFace *efa; BMLoop *l; BMIter iter, liter; const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); /* check if there's a selected poly */ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!uvedit_face_visible_test(scene, ima, efa)) continue; BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) { return true; } } } } return false; }