/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "BLI_math.h" #include "BLI_string.h" #include "BKE_context.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "BLT_translation.h" #include "transform.h" #include "transform_convert.h" #include "transform_snap.h" #include "transform_mode.h" /* -------------------------------------------------------------------- */ /** \name Transform (Bake-Time) * \{ */ static void applyBakeTime(TransInfo *t, const int mval[2]) { float time; int i; char str[UI_MAX_DRAW_STR]; float fac = 0.1f; /* XXX, disable precision for now, * this isn't even accessible by the user */ #if 0 if (t->mouse.precision) { /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ time = (float)(t->center2d[0] - t->mouse.precision_mval[0]) * fac; time += 0.1f * ((float)(t->center2d[0] * fac - mval[0]) - time); } else #endif { time = (float)(t->center2d[0] - mval[0]) * fac; } transform_snap_increment(t, &time); applyNumInput(&t->num, &time); /* header print for NumInput */ if (hasNumInput(&t->num)) { char c[NUM_STR_REP_LEN]; outputNumInput(&(t->num), c, &t->scene->unit); if (time >= 0.0f) { BLI_snprintf(str, sizeof(str), TIP_("Time: +%s %s"), c, t->proptext); } else { BLI_snprintf(str, sizeof(str), TIP_("Time: %s %s"), c, t->proptext); } } else { /* default header print */ if (time >= 0.0f) { BLI_snprintf(str, sizeof(str), TIP_("Time: +%.3f %s"), time, t->proptext); } else { BLI_snprintf(str, sizeof(str), TIP_("Time: %.3f %s"), time, t->proptext); } } FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { if (td->flag & TD_SKIP) { continue; } if (td->val) { *td->val = td->ival + time * td->factor; if (td->ext->size && *td->val < *td->ext->size) { *td->val = *td->ext->size; } if (td->ext->quat && *td->val > *td->ext->quat) { *td->val = *td->ext->quat; } } } } recalcData(t); ED_area_status_text(t->area, str); } void initBakeTime(TransInfo *t) { t->transform = applyBakeTime; initMouseInputMode(t, &t->mouse, INPUT_NONE); t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 1.0f; t->snap[1] = t->snap[0] * 0.1f; copy_v3_fl(t->num.val_inc, t->snap[0]); t->num.unit_sys = t->scene->unit.system; t->num.unit_type[0] = B_UNIT_NONE; /* Don't think this uses units? */ } /** \} */