/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "BLI_math.h" #include "BKE_context.h" #include "BKE_editmesh.h" #include "BKE_mesh.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "transform.h" #include "transform_convert.h" #include "transform_snap.h" #include "transform_mode.h" /* -------------------------------------------------------------------- */ /** \name Transform (Normal Rotation) * \{ */ static void storeCustomLNorValue(TransDataContainer *tc, BMesh *bm) { BMLoopNorEditDataArray *lnors_ed_arr = BM_loop_normal_editdata_array_init(bm, false); // BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata; tc->custom.mode.data = lnors_ed_arr; tc->custom.mode.free_cb = freeCustomNormalArray; } void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data) { BMLoopNorEditDataArray *lnors_ed_arr = custom_data->data; if (t->state == TRANS_CANCEL) { BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata; BMEditMesh *em = BKE_editmesh_from_object(tc->obedit); BMesh *bm = em->bm; /* Restore custom loop normal on cancel */ for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) { BKE_lnor_space_custom_normal_to_data( bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->niloc, lnor_ed->clnors_data); } } BM_loop_normal_editdata_array_free(lnors_ed_arr); tc->custom.mode.data = NULL; tc->custom.mode.free_cb = NULL; } /* Works by getting custom normal from clnor_data, transform, then store */ static void applyNormalRotation(TransInfo *t, const int UNUSED(mval[2])) { char str[UI_MAX_DRAW_STR]; float axis_final[3]; copy_v3_v3(axis_final, t->spacemtx[t->orient_axis]); if ((t->con.mode & CON_APPLY) && t->con.applyRot) { t->con.applyRot(t, NULL, NULL, axis_final, NULL); } FOREACH_TRANS_DATA_CONTAINER (t, tc) { BMEditMesh *em = BKE_editmesh_from_object(tc->obedit); BMesh *bm = em->bm; BMLoopNorEditDataArray *lnors_ed_arr = tc->custom.mode.data; BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata; float axis[3]; float mat[3][3]; float angle = t->values[0] + t->values_modal_offset[0]; copy_v3_v3(axis, axis_final); transform_snap_increment(t, &angle); applySnappingAsGroup(t, &angle); applyNumInput(&t->num, &angle); headerRotation(t, str, sizeof(str), angle); axis_angle_normalized_to_mat3(mat, axis, angle); for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) { mul_v3_m3v3(lnor_ed->nloc, mat, lnor_ed->niloc); BKE_lnor_space_custom_normal_to_data( bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->nloc, lnor_ed->clnors_data); } t->values_final[0] = angle; } recalcData(t); ED_area_status_text(t->area, str); } void initNormalRotation(TransInfo *t) { t->mode = TFM_NORMAL_ROTATION; t->transform = applyNormalRotation; initMouseInputMode(t, &t->mouse, INPUT_ANGLE); t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = DEG2RAD(5.0); t->snap[1] = DEG2RAD(1.0); copy_v3_fl(t->num.val_inc, t->snap[1]); t->num.unit_sys = t->scene->unit.system; t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); t->num.unit_type[0] = B_UNIT_ROTATION; FOREACH_TRANS_DATA_CONTAINER (t, tc) { BMEditMesh *em = BKE_editmesh_from_object(tc->obedit); BMesh *bm = em->bm; BKE_editmesh_ensure_autosmooth(em, tc->obedit->data); BKE_editmesh_lnorspace_update(em, tc->obedit->data); storeCustomLNorValue(tc, bm); } transform_mode_default_modal_orientation_set(t, V3D_ORIENT_VIEW); } /** \} */