/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "BLI_math.h" #include "BLI_task.h" #include "BKE_context.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "transform.h" #include "transform_constraints.h" #include "transform_convert.h" #include "transform_mode.h" #include "transform_snap.h" /* -------------------------------------------------------------------- */ /** \name Transform (Resize) Element * \{ */ struct ElemResizeData { const TransInfo *t; const TransDataContainer *tc; float mat[3][3]; }; static void element_resize_fn(void *__restrict iter_data_v, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { struct ElemResizeData *data = iter_data_v; TransData *td = &data->tc->data[iter]; if (td->flag & TD_SKIP) { return; } ElementResize(data->t, data->tc, td, data->mat); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform (Resize) * \{ */ static float ResizeBetween(TransInfo *t, const float p1[3], const float p2[3]) { float d1[3], d2[3], len_d1; sub_v3_v3v3(d1, p1, t->center_global); sub_v3_v3v3(d2, p2, t->center_global); if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) { mul_m3_v3(t->con.pmtx, d1); mul_m3_v3(t->con.pmtx, d2); } project_v3_v3v3(d1, d1, d2); len_d1 = len_v3(d1); /* Use 'invalid' dist when `center == p1` (after projecting), * in this case scale will _never_ move the point in relation to the center, * so it makes no sense to take it into account when scaling. see: T46503 */ return len_d1 != 0.0f ? len_v3(d2) / len_d1 : TRANSFORM_DIST_INVALID; } static void ApplySnapResize(TransInfo *t, float vec[3]) { float point[3]; getSnapPoint(t, point); float dist = ResizeBetween(t, t->tsnap.snapTarget, point); if (dist != TRANSFORM_DIST_INVALID) { copy_v3_fl(vec, dist); } } static void applyResize(TransInfo *t, const int UNUSED(mval[2])) { float mat[3][3]; int i; char str[UI_MAX_DRAW_STR]; if (t->flag & T_INPUT_IS_VALUES_FINAL) { copy_v3_v3(t->values_final, t->values); } else { float ratio = t->values[0]; copy_v3_fl(t->values_final, ratio); add_v3_v3(t->values_final, t->values_modal_offset); transform_snap_increment(t, t->values_final); if (applyNumInput(&t->num, t->values_final)) { constraintNumInput(t, t->values_final); } applySnapping(t, t->values_final); } size_to_mat3(mat, t->values_final); if (t->con.mode & CON_APPLY) { t->con.applySize(t, NULL, NULL, mat); /* Only so we have re-usable value with redo. */ float pvec[3] = {0.0f, 0.0f, 0.0f}; int j = 0; for (i = 0; i < 3; i++) { if (!(t->con.mode & (CON_AXIS0 << i))) { t->values_final[i] = 1.0f; } else { pvec[j++] = t->values_final[i]; } } headerResize(t, pvec, str, sizeof(str)); } else { headerResize(t, t->values_final, str, sizeof(str)); } copy_m3_m3(t->mat, mat); /* used in gizmo */ FOREACH_TRANS_DATA_CONTAINER (t, tc) { if (tc->data_len < TRANSDATA_THREAD_LIMIT) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { if (td->flag & TD_SKIP) { continue; } ElementResize(t, tc, td, mat); } } else { struct ElemResizeData data = { .t = t, .tc = tc, }; copy_m3_m3(data.mat, mat); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); BLI_task_parallel_range(0, tc->data_len, &data, element_resize_fn, &settings); } } /* Evil hack - redo resize if clipping needed. */ if (t->flag & T_CLIP_UV && clipUVTransform(t, t->values_final, 1)) { size_to_mat3(mat, t->values_final); if (t->con.mode & CON_APPLY) { t->con.applySize(t, NULL, NULL, mat); } FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { ElementResize(t, tc, td, mat); } /* In proportional edit it can happen that */ /* vertices in the radius of the brush end */ /* outside the clipping area */ /* XXX HACK - dg */ if (t->flag & T_PROP_EDIT) { clipUVData(t); } } } recalcData(t); ED_area_status_text(t->area, str); } void initResize(TransInfo *t, float mouse_dir_constraint[3]) { t->mode = TFM_RESIZE; t->transform = applyResize; t->tsnap.applySnap = ApplySnapResize; t->tsnap.distance = ResizeBetween; if (is_zero_v3(mouse_dir_constraint)) { initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP); } else { int mval_start[2], mval_end[2]; float mval_dir[3], t_mval[2]; float viewmat[3][3]; copy_m3_m4(viewmat, t->viewmat); mul_v3_m3v3(mval_dir, viewmat, mouse_dir_constraint); normalize_v2(mval_dir); if (is_zero_v2(mval_dir)) { /* The screen space direction is orthogonal to the view. * Fall back to constraining on the Y axis. */ mval_dir[0] = 0; mval_dir[1] = 1; } mval_start[0] = t->center2d[0]; mval_start[1] = t->center2d[1]; t_mval[0] = t->mval[0] - mval_start[0]; t_mval[1] = t->mval[1] - mval_start[1]; project_v2_v2v2(mval_dir, t_mval, mval_dir); mval_end[0] = t->center2d[0] + mval_dir[0]; mval_end[1] = t->center2d[1] + mval_dir[1]; setCustomPoints(t, &t->mouse, mval_end, mval_start); initMouseInputMode(t, &t->mouse, INPUT_CUSTOM_RATIO); } t->flag |= T_NULL_ONE; t->num.val_flag[0] |= NUM_NULL_ONE; t->num.val_flag[1] |= NUM_NULL_ONE; t->num.val_flag[2] |= NUM_NULL_ONE; t->num.flag |= NUM_AFFECT_ALL; if ((t->flag & T_EDIT) == 0) { #ifdef USE_NUM_NO_ZERO t->num.val_flag[0] |= NUM_NO_ZERO; t->num.val_flag[1] |= NUM_NO_ZERO; t->num.val_flag[2] |= NUM_NO_ZERO; #endif } t->idx_max = 2; t->num.idx_max = 2; t->snap[0] = 0.1f; t->snap[1] = t->snap[0] * 0.1f; copy_v3_fl(t->num.val_inc, t->snap[0]); t->num.unit_sys = t->scene->unit.system; t->num.unit_type[0] = B_UNIT_NONE; t->num.unit_type[1] = B_UNIT_NONE; t->num.unit_type[2] = B_UNIT_NONE; transform_mode_default_modal_orientation_set(t, V3D_ORIENT_GLOBAL); } /** \} */