/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "BLI_math.h" #include "BLI_task.h" #include "BKE_context.h" #include "BKE_report.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "transform.h" #include "transform_convert.h" #include "transform_snap.h" #include "transform_mode.h" /* -------------------------------------------------------------------- */ /** \name Transform (Rotation) Matrix Cache * \{ */ struct RotateMatrixCache { /** * Counter for needed updates (when we need to update to non-default matrix, * we also need another update on next iteration to go back to default matrix, * hence the '2' value used here, instead of a mere boolean). */ short do_update_matrix; float mat[3][3]; }; static void rmat_cache_init(struct RotateMatrixCache *rmc, const float angle, const float axis[3]) { axis_angle_normalized_to_mat3(rmc->mat, axis, angle); rmc->do_update_matrix = 0; } static void rmat_cache_reset(struct RotateMatrixCache *rmc) { rmc->do_update_matrix = 2; } static void rmat_cache_update(struct RotateMatrixCache *rmc, const float axis[3], const float angle) { if (rmc->do_update_matrix > 0) { axis_angle_normalized_to_mat3(rmc->mat, axis, angle); rmc->do_update_matrix--; } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform (Rotation) Element * \{ */ /** * \note Small arrays / data-structures should be stored copied for faster memory access. */ struct TransDataArgs_Rotate { const TransInfo *t; const TransDataContainer *tc; const float axis[3]; float angle; float angle_step; bool is_large_rotation; }; struct TransDataArgs_RotateTLS { struct RotateMatrixCache rmc; }; static void transdata_elem_rotate(const TransInfo *t, const TransDataContainer *tc, TransData *td, const float axis[3], const float angle, const float angle_step, const bool is_large_rotation, struct RotateMatrixCache *rmc) { float axis_buffer[3]; const float *axis_final = axis; float angle_final = angle; if (t->con.applyRot) { copy_v3_v3(axis_buffer, axis); axis_final = axis_buffer; t->con.applyRot(t, tc, td, axis_buffer, NULL); angle_final = angle * td->factor; /* Even though final angle might be identical to orig value, * we have to update the rotation matrix in that case... */ rmat_cache_reset(rmc); } else if (t->flag & T_PROP_EDIT) { angle_final = angle * td->factor; } /* Rotation is very likely to be above 180°, we need to do rotation by steps. * Note that this is only needed when doing 'absolute' rotation * (i.e. from initial rotation again, typically when using numinput). * regular incremental rotation (from mouse/widget/...) will be called often enough, * hence steps are small enough to be properly handled without that complicated trick. * Note that we can only do that kind of stepped rotation if we have initial rotation values * (and access to some actual rotation value storage). * Otherwise, just assume it's useless (e.g. in case of mesh/UV/etc. editing). * Also need to be in Euler rotation mode, the others never allow more than one turn anyway. */ if (is_large_rotation && td->ext != NULL && td->ext->rotOrder == ROT_MODE_EUL) { copy_v3_v3(td->ext->rot, td->ext->irot); for (float angle_progress = angle_step; fabsf(angle_progress) < fabsf(angle_final); angle_progress += angle_step) { axis_angle_normalized_to_mat3(rmc->mat, axis_final, angle_progress); ElementRotation(t, tc, td, rmc->mat, t->around); } rmat_cache_reset(rmc); } else if (angle_final != angle) { rmat_cache_reset(rmc); } rmat_cache_update(rmc, axis_final, angle_final); ElementRotation(t, tc, td, rmc->mat, t->around); } static void transdata_elem_rotate_fn(void *__restrict iter_data_v, const int iter, const TaskParallelTLS *__restrict tls) { struct TransDataArgs_Rotate *data = iter_data_v; struct TransDataArgs_RotateTLS *tls_data = tls->userdata_chunk; TransData *td = &data->tc->data[iter]; if (td->flag & TD_SKIP) { return; } transdata_elem_rotate(data->t, data->tc, td, data->axis, data->angle, data->angle_step, data->is_large_rotation, &tls_data->rmc); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform (Rotation) * \{ */ static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3]) { float angle, start[3], end[3]; sub_v3_v3v3(start, p1, t->center_global); sub_v3_v3v3(end, p2, t->center_global); /* Angle around a constraint axis (error prone, will need debug). */ if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) { float axis[3], tmp[3]; t->con.applyRot(t, NULL, NULL, axis, NULL); project_v3_v3v3(tmp, end, axis); sub_v3_v3v3(end, end, tmp); project_v3_v3v3(tmp, start, axis); sub_v3_v3v3(start, start, tmp); normalize_v3(end); normalize_v3(start); cross_v3_v3v3(tmp, start, end); if (dot_v3v3(tmp, axis) < 0.0f) { angle = -acosf(dot_v3v3(start, end)); } else { angle = acosf(dot_v3v3(start, end)); } } else { float mtx[3][3]; copy_m3_m4(mtx, t->viewmat); mul_m3_v3(mtx, end); mul_m3_v3(mtx, start); angle = atan2f(start[1], start[0]) - atan2f(end[1], end[0]); } if (angle > (float)M_PI) { angle = angle - 2 * (float)M_PI; } else if (angle < -((float)M_PI)) { angle = 2.0f * (float)M_PI + angle; } return angle; } static void ApplySnapRotation(TransInfo *t, float *value) { float point[3]; getSnapPoint(t, point); float dist = RotationBetween(t, t->tsnap.snapTarget, point); *value = dist; } static float large_rotation_limit(float angle) { /* Limit rotation to 1001 turns max * (otherwise iterative handling of 'large' rotations would become too slow). */ const float angle_max = (float)(M_PI * 2000.0); if (fabsf(angle) > angle_max) { const float angle_sign = angle < 0.0f ? -1.0f : 1.0f; angle = angle_sign * (fmodf(fabsf(angle), (float)(M_PI * 2.0)) + angle_max); } return angle; } static void applyRotationValue(TransInfo *t, float angle, const float axis[3], const bool is_large_rotation) { const float angle_sign = angle < 0.0f ? -1.0f : 1.0f; /* We cannot use something too close to 180°, or 'continuous' rotation may fail * due to computing error... */ const float angle_step = angle_sign * (float)(0.9 * M_PI); if (is_large_rotation) { /* Just in case, calling code should have already done that in practice * (for UI feedback reasons). */ angle = large_rotation_limit(angle); } struct RotateMatrixCache rmc = {0}; rmat_cache_init(&rmc, angle, axis); FOREACH_TRANS_DATA_CONTAINER (t, tc) { if (tc->data_len < TRANSDATA_THREAD_LIMIT) { TransData *td = tc->data; for (int i = 0; i < tc->data_len; i++, td++) { if (td->flag & TD_SKIP) { continue; } transdata_elem_rotate(t, tc, td, axis, angle, angle_step, is_large_rotation, &rmc); } } else { struct TransDataArgs_Rotate data = { .t = t, .tc = tc, .axis = {UNPACK3(axis)}, .angle = angle, .angle_step = angle_step, .is_large_rotation = is_large_rotation, }; struct TransDataArgs_RotateTLS tls_data = { .rmc = rmc, }; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.userdata_chunk = &tls_data; settings.userdata_chunk_size = sizeof(tls_data); BLI_task_parallel_range(0, tc->data_len, &data, transdata_elem_rotate_fn, &settings); } } } static void applyRotation(TransInfo *t, const int UNUSED(mval[2])) { char str[UI_MAX_DRAW_STR]; float axis_final[3]; float final = t->values[0] + t->values_modal_offset[0]; if ((t->con.mode & CON_APPLY) && t->con.applyRot) { t->con.applyRot(t, NULL, NULL, axis_final, &final); } else { negate_v3_v3(axis_final, t->spacemtx[t->orient_axis]); } if (applyNumInput(&t->num, &final)) { /* We have to limit the amount of turns to a reasonable number here, * to avoid things getting *very* slow, see how applyRotationValue() handles those... */ final = large_rotation_limit(final); } else { applySnapping(t, &final); if (!(activeSnap(t) && validSnap(t))) { transform_snap_increment(t, &final); } } t->values_final[0] = final; headerRotation(t, str, sizeof(str), final); const bool is_large_rotation = hasNumInput(&t->num); applyRotationValue(t, final, axis_final, is_large_rotation); recalcData(t); ED_area_status_text(t->area, str); } static void applyRotationMatrix(TransInfo *t, float mat_xform[4][4]) { float axis_final[3]; const float angle_final = t->values_final[0]; if ((t->con.mode & CON_APPLY) && t->con.applyRot) { t->con.applyRot(t, NULL, NULL, axis_final, NULL); } else { negate_v3_v3(axis_final, t->spacemtx[t->orient_axis]); } float mat3[3][3]; float mat4[4][4]; axis_angle_normalized_to_mat3(mat3, axis_final, angle_final); copy_m4_m3(mat4, mat3); transform_pivot_set_m4(mat4, t->center_global); mul_m4_m4m4(mat_xform, mat4, mat_xform); } void initRotation(TransInfo *t) { if (t->spacetype == SPACE_ACTION) { BKE_report(t->reports, RPT_ERROR, "Rotation is not supported in the Dope Sheet Editor"); t->state = TRANS_CANCEL; } t->mode = TFM_ROTATION; t->transform = applyRotation; t->transform_matrix = applyRotationMatrix; t->tsnap.applySnap = ApplySnapRotation; t->tsnap.distance = RotationBetween; initMouseInputMode(t, &t->mouse, INPUT_ANGLE); t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = DEG2RAD(5.0); t->snap[1] = DEG2RAD(1.0); copy_v3_fl(t->num.val_inc, t->snap[1]); t->num.unit_sys = t->scene->unit.system; t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); t->num.unit_type[0] = B_UNIT_ROTATION; if (t->flag & T_2D_EDIT) { t->flag |= T_NO_CONSTRAINT; } transform_mode_default_modal_orientation_set(t, V3D_ORIENT_VIEW); } /** \} */