/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "BLI_math.h" #include "BKE_context.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "transform.h" #include "transform_constraints.h" #include "transform_mode.h" #include "transform_snap.h" /* -------------------------------------------------------------------- */ /** \name Transform (Skin) * \{ */ static void applySkinResize(TransInfo *t, const int UNUSED(mval[2])) { float mat[3][3]; int i; char str[UI_MAX_DRAW_STR]; if (t->flag & T_INPUT_IS_VALUES_FINAL) { copy_v3_v3(t->values_final, t->values); } else { copy_v3_fl(t->values_final, t->values[0]); transform_snap_increment(t, t->values_final); if (applyNumInput(&t->num, t->values_final)) { constraintNumInput(t, t->values_final); } applySnapping(t, t->values_final); } size_to_mat3(mat, t->values_final); headerResize(t, t->values_final, str, sizeof(str)); FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { float tmat[3][3], smat[3][3]; float fsize[3]; if (td->flag & TD_SKIP) { continue; } if (t->flag & T_EDIT) { mul_m3_m3m3(smat, mat, td->mtx); mul_m3_m3m3(tmat, td->smtx, smat); } else { copy_m3_m3(tmat, mat); } if (t->con.applySize) { t->con.applySize(t, NULL, NULL, tmat); } mat3_to_size(fsize, tmat); td->loc[0] = td->iloc[0] * (1 + (fsize[0] - 1) * td->factor); td->loc[1] = td->iloc[1] * (1 + (fsize[1] - 1) * td->factor); } } recalcData(t); ED_area_status_text(t->area, str); } void initSkinResize(TransInfo *t) { t->mode = TFM_SKIN_RESIZE; t->transform = applySkinResize; initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP); t->flag |= T_NULL_ONE; t->num.val_flag[0] |= NUM_NULL_ONE; t->num.val_flag[1] |= NUM_NULL_ONE; t->num.val_flag[2] |= NUM_NULL_ONE; t->num.flag |= NUM_AFFECT_ALL; if ((t->flag & T_EDIT) == 0) { #ifdef USE_NUM_NO_ZERO t->num.val_flag[0] |= NUM_NO_ZERO; t->num.val_flag[1] |= NUM_NO_ZERO; t->num.val_flag[2] |= NUM_NO_ZERO; #endif } t->idx_max = 2; t->num.idx_max = 2; t->snap[0] = 0.1f; t->snap[1] = t->snap[0] * 0.1f; copy_v3_fl(t->num.val_inc, t->snap[0]); t->num.unit_sys = t->scene->unit.system; t->num.unit_type[0] = B_UNIT_NONE; t->num.unit_type[1] = B_UNIT_NONE; t->num.unit_type[2] = B_UNIT_NONE; } /** \} */