/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "DNA_anim_types.h" #include "BLI_math.h" #include "BLI_string.h" #include "BKE_context.h" #include "BKE_nla.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "BLT_translation.h" #include "transform.h" #include "transform_convert.h" #include "transform_snap.h" #include "transform_mode.h" /* -------------------------------------------------------------------- */ /** \name Transform (Animation Time Scale) * \{ */ static void headerTimeScale(TransInfo *t, char str[UI_MAX_DRAW_STR]) { char tvec[NUM_STR_REP_LEN * 3]; if (hasNumInput(&t->num)) { outputNumInput(&(t->num), tvec, &t->scene->unit); } else { BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", t->values_final[0]); } BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("ScaleX: %s"), &tvec[0]); } static void applyTimeScaleValue(TransInfo *t, float value) { Scene *scene = t->scene; FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; TransData2D *td2d = tc->data_2d; for (int i = 0; i < tc->data_len; i++, td++, td2d++) { /* it is assumed that td->extra is a pointer to the AnimData, * whose active action is where this keyframe comes from * (this is only valid when not in NLA) */ AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL; float startx = scene->r.cfra; float fac = value; /* take proportional editing into account */ fac = ((fac - 1.0f) * td->factor) + 1; /* check if any need to apply nla-mapping */ if (adt) { startx = BKE_nla_tweakedit_remap(adt, startx, NLATIME_CONVERT_UNMAP); } /* now, calculate the new value */ td->loc[0] = ((td->iloc[0] - startx) * fac) + startx; } } } static void applyTimeScale(TransInfo *t, const int UNUSED(mval[2])) { char str[UI_MAX_DRAW_STR]; /* handle numeric-input stuff */ t->vec[0] = t->values[0]; applyNumInput(&t->num, &t->vec[0]); t->values_final[0] = t->vec[0]; headerTimeScale(t, str); applyTimeScaleValue(t, t->values_final[0]); recalcData(t); ED_area_status_text(t->area, str); } void initTimeScale(TransInfo *t) { float center[2]; /* this tool is only really available in the Action Editor * AND NLA Editor (for strip scaling) */ if (ELEM(t->spacetype, SPACE_ACTION, SPACE_NLA) == 0) { t->state = TRANS_CANCEL; } t->mode = TFM_TIME_SCALE; t->transform = applyTimeScale; /* recalculate center2d to use scene->r.cfra and mouse Y, since that's * what is used in time scale */ if ((t->flag & T_OVERRIDE_CENTER) == 0) { t->center_global[0] = t->scene->r.cfra; projectFloatView(t, t->center_global, center); center[1] = t->mouse.imval[1]; } /* force a reinit with the center2d used here */ initMouseInput(t, &t->mouse, center, t->mouse.imval, false); initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP); t->flag |= T_NULL_ONE; t->num.val_flag[0] |= NUM_NULL_ONE; /* Numeric-input has max of (n-1). */ t->idx_max = 0; t->num.flag = 0; t->num.idx_max = t->idx_max; /* Initialize snap like for everything else. */ t->snap[0] = t->snap[1] = 1.0f; copy_v3_fl(t->num.val_inc, t->snap[0]); t->num.unit_sys = t->scene->unit.system; t->num.unit_type[0] = B_UNIT_NONE; } /** \} */