/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "BLI_math.h" #include "BLI_string.h" #include "BKE_context.h" #include "BKE_nla.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_view2d.h" #include "BLT_translation.h" #include "transform.h" #include "transform_convert.h" #include "transform_mode.h" /* -------------------------------------------------------------------- */ /** \name Transform (Animation Time Slide) * \{ */ static void headerTimeSlide(TransInfo *t, const float sval, char str[UI_MAX_DRAW_STR]) { char tvec[NUM_STR_REP_LEN * 3]; if (hasNumInput(&t->num)) { outputNumInput(&(t->num), tvec, &t->scene->unit); } else { const float *range = t->custom.mode.data; float minx = range[0]; float maxx = range[1]; float cval = t->values_final[0]; float val; val = 2.0f * (cval - sval) / (maxx - minx); CLAMP(val, -1.0f, 1.0f); BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", val); } BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("TimeSlide: %s"), &tvec[0]); } static void applyTimeSlideValue(TransInfo *t, float sval, float cval) { int i; const float *range = t->custom.mode.data; float minx = range[0]; float maxx = range[1]; /* set value for drawing black line */ if (t->spacetype == SPACE_ACTION) { SpaceAction *saction = (SpaceAction *)t->area->spacedata.first; saction->timeslide = cval; } /* It doesn't matter whether we apply to t->data or * t->data2d, but t->data2d is more convenient. */ FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { /* it is assumed that td->extra is a pointer to the AnimData, * whose active action is where this keyframe comes from * (this is only valid when not in NLA) */ AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL; /* only apply to data if in range */ if ((sval > minx) && (sval < maxx)) { float cvalc = CLAMPIS(cval, minx, maxx); float ival = td->ival; float timefac; /* NLA mapping magic here works as follows: * - "ival" goes from strip time to global time * - calculation is performed into td->val in global time * (since sval and min/max are all in global time) * - "td->val" then gets put back into strip time */ if (adt) { /* strip to global */ ival = BKE_nla_tweakedit_remap(adt, ival, NLATIME_CONVERT_MAP); } /* left half? */ if (ival < sval) { timefac = (sval - ival) / (sval - minx); *(td->val) = cvalc - timefac * (cvalc - minx); } else { timefac = (ival - sval) / (maxx - sval); *(td->val) = cvalc + timefac * (maxx - cvalc); } if (adt) { /* global to strip */ *(td->val) = BKE_nla_tweakedit_remap(adt, *(td->val), NLATIME_CONVERT_UNMAP); } } } } } static void applyTimeSlide(TransInfo *t, const int mval[2]) { View2D *v2d = (View2D *)t->view; float cval[2], sval[2]; const float *range = t->custom.mode.data; float minx = range[0]; float maxx = range[1]; char str[UI_MAX_DRAW_STR]; /* calculate mouse co-ordinates */ UI_view2d_region_to_view(v2d, mval[0], mval[1], &cval[0], &cval[1]); UI_view2d_region_to_view(v2d, t->mouse.imval[0], t->mouse.imval[1], &sval[0], &sval[1]); /* t->values_final[0] stores cval[0], which is the current mouse-pointer location (in frames) */ /* XXX Need to be able to repeat this. */ /* t->values_final[0] = cval[0]; */ /* UNUSED (reset again later). */ /* handle numeric-input stuff */ t->vec[0] = 2.0f * (cval[0] - sval[0]) / (maxx - minx); applyNumInput(&t->num, &t->vec[0]); t->values_final[0] = (maxx - minx) * t->vec[0] / 2.0f + sval[0]; headerTimeSlide(t, sval[0], str); applyTimeSlideValue(t, sval[0], t->values_final[0]); recalcData(t); ED_area_status_text(t->area, str); } void initTimeSlide(TransInfo *t) { /* this tool is only really available in the Action Editor... */ if (t->spacetype == SPACE_ACTION) { SpaceAction *saction = (SpaceAction *)t->area->spacedata.first; /* set flag for drawing stuff */ saction->flag |= SACTION_MOVING; } else { t->state = TRANS_CANCEL; } t->mode = TFM_TIME_SLIDE; t->transform = applyTimeSlide; initMouseInputMode(t, &t->mouse, INPUT_NONE); { Scene *scene = t->scene; float *range; t->custom.mode.data = range = MEM_mallocN(sizeof(float[2]), "TimeSlide Min/Max"); t->custom.mode.use_free = true; float min = 999999999.0f, max = -999999999.0f; int i; FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL; float val = *(td->val); /* strip/action time to global (mapped) time */ if (adt) { val = BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_MAP); } if (min > val) { min = val; } if (max < val) { max = val; } } } if (min == max) { /* just use the current frame ranges */ min = (float)PSFRA; max = (float)PEFRA; } range[0] = min; range[1] = max; } /* num-input has max of (n-1) */ t->idx_max = 0; t->num.flag = 0; t->num.idx_max = t->idx_max; /* initialize snap like for everything else */ t->snap[0] = t->snap[1] = 1.0f; copy_v3_fl(t->num.val_inc, t->snap[0]); t->num.unit_sys = t->scene->unit.system; /* No time unit supporting frames currently... */ t->num.unit_type[0] = B_UNIT_NONE; } /** \} */