/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "DNA_anim_types.h" #include "BLI_math.h" #include "BLI_string.h" #include "BKE_context.h" #include "BKE_nla.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_view2d.h" #include "BLT_translation.h" #include "transform.h" #include "transform_mode.h" #include "transform_snap.h" /* -------------------------------------------------------------------- */ /* Transform (Animation Translation) */ /** \name Transform Animation Translation * \{ */ static void headerTimeTranslate(TransInfo *t, char str[UI_MAX_DRAW_STR]) { char tvec[NUM_STR_REP_LEN * 3]; int ofs = 0; /* if numeric input is active, use results from that, otherwise apply snapping to result */ if (hasNumInput(&t->num)) { outputNumInput(&(t->num), tvec, &t->scene->unit); } else { const short autosnap = getAnimEdit_SnapMode(t); float val = t->values_final[0]; float snap_val; snapFrameTransform(t, autosnap, false, val, &snap_val); if (autosnap == SACTSNAP_FRAME) { BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.2f (%.4f)", snap_val, val); } else if (autosnap == SACTSNAP_SECOND) { BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.2f sec (%.4f)", snap_val, val); } else if (autosnap == SACTSNAP_TSTEP) { BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f sec", snap_val); } else { BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", snap_val); } } ofs += BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("DeltaX: %s"), &tvec[0]); if (t->flag & T_PROP_EDIT_ALL) { ofs += BLI_snprintf( str + ofs, UI_MAX_DRAW_STR - ofs, TIP_(" Proportional size: %.2f"), t->prop_size); } } static void applyTimeTranslateValue(TransInfo *t, const float deltax) { const short autosnap = getAnimEdit_SnapMode(t); FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; TransData2D *td2d = tc->data_2d; /* It doesn't matter whether we apply to t->data or * t->data2d, but t->data2d is more convenient. */ for (int i = 0; i < tc->data_len; i++, td++, td2d++) { /* It is assumed that td->extra is a pointer to the AnimData, * whose active action is where this keyframe comes from. * (this is only valid when not in NLA) * (also: masks and gpencil dont have animadata) */ AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL; /* apply nearest snapping */ *(td->val) = td->ival + deltax * td->factor; doAnimEdit_SnapFrame(t, td, td2d, adt, autosnap); } } } static void applyTimeTranslate(TransInfo *t, const int mval[2]) { View2D *v2d = (View2D *)t->view; char str[UI_MAX_DRAW_STR]; /* calculate translation amount from mouse movement - in 'time-grid space' */ if (t->flag & T_MODAL) { float cval[2], sval[2]; UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]); UI_view2d_region_to_view(v2d, t->mouse.imval[0], t->mouse.imval[0], &sval[0], &sval[1]); /* we only need to calculate effect for time (applyTimeTranslate only needs that) */ t->values[0] = cval[0] - sval[0]; } /* handle numeric-input stuff */ t->vec[0] = t->values[0]; applyNumInput(&t->num, &t->vec[0]); t->values_final[0] = t->vec[0]; headerTimeTranslate(t, str); applyTimeTranslateValue(t, t->values_final[0]); recalcData(t); ED_area_status_text(t->sa, str); } void initTimeTranslate(TransInfo *t) { /* this tool is only really available in the Action Editor... */ if (!ELEM(t->spacetype, SPACE_ACTION, SPACE_SEQ)) { t->state = TRANS_CANCEL; } t->transform = applyTimeTranslate; initMouseInputMode(t, &t->mouse, INPUT_NONE); /* num-input has max of (n-1) */ t->idx_max = 0; t->num.flag = 0; t->num.idx_max = t->idx_max; /* initialize snap like for everything else */ t->snap[0] = 0.0f; t->snap[1] = t->snap[2] = 1.0f; copy_v3_fl(t->num.val_inc, t->snap[1]); t->num.unit_sys = t->scene->unit.system; /* No time unit supporting frames currently... */ t->num.unit_type[0] = B_UNIT_NONE; } /** \} */